gfx/skia/trunk/src/animator/SkPathParts.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/animator/SkPathParts.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,318 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2006 The Android Open Source Project
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +
    1.13 +#include "SkPathParts.h"
    1.14 +#include "SkAnimateMaker.h"
    1.15 +#include "SkDrawMatrix.h"
    1.16 +#include "SkDrawRectangle.h"
    1.17 +#include "SkDrawPath.h"
    1.18 +
    1.19 +SkPathPart::SkPathPart() : fPath(NULL) {
    1.20 +}
    1.21 +
    1.22 +void SkPathPart::dirty() {
    1.23 +    fPath->dirty();
    1.24 +}
    1.25 +
    1.26 +SkDisplayable* SkPathPart::getParent() const {
    1.27 +    return fPath;
    1.28 +}
    1.29 +
    1.30 +bool SkPathPart::setParent(SkDisplayable* parent) {
    1.31 +    SkASSERT(parent != NULL);
    1.32 +    if (parent->isPath() == false)
    1.33 +        return true;
    1.34 +    fPath = (SkDrawPath*) parent;
    1.35 +    return false;
    1.36 +}
    1.37 +
    1.38 +// MoveTo
    1.39 +#if SK_USE_CONDENSED_INFO == 0
    1.40 +
    1.41 +const SkMemberInfo SkMoveTo::fInfo[] = {
    1.42 +    SK_MEMBER(x, Float),
    1.43 +    SK_MEMBER(y, Float)
    1.44 +};
    1.45 +
    1.46 +#endif
    1.47 +
    1.48 +DEFINE_GET_MEMBER(SkMoveTo);
    1.49 +
    1.50 +SkMoveTo::SkMoveTo() : x(0), y(0) {
    1.51 +}
    1.52 +
    1.53 +bool SkMoveTo::add() {
    1.54 +    fPath->fPath.moveTo(x, y);
    1.55 +    return false;
    1.56 +}
    1.57 +
    1.58 +
    1.59 +// RMoveTo
    1.60 +#if SK_USE_CONDENSED_INFO == 0
    1.61 +
    1.62 +const SkMemberInfo SkRMoveTo::fInfo[] = {
    1.63 +    SK_MEMBER_INHERITED
    1.64 +};
    1.65 +
    1.66 +#endif
    1.67 +
    1.68 +DEFINE_GET_MEMBER(SkRMoveTo);
    1.69 +
    1.70 +bool SkRMoveTo::add() {
    1.71 +    fPath->fPath.rMoveTo(x, y);
    1.72 +    return false;
    1.73 +}
    1.74 +
    1.75 +
    1.76 +// LineTo
    1.77 +#if SK_USE_CONDENSED_INFO == 0
    1.78 +
    1.79 +const SkMemberInfo SkLineTo::fInfo[] = {
    1.80 +    SK_MEMBER(x, Float),
    1.81 +    SK_MEMBER(y, Float)
    1.82 +};
    1.83 +
    1.84 +#endif
    1.85 +
    1.86 +DEFINE_GET_MEMBER(SkLineTo);
    1.87 +
    1.88 +SkLineTo::SkLineTo() : x(0), y(0) {
    1.89 +}
    1.90 +
    1.91 +bool SkLineTo::add() {
    1.92 +    fPath->fPath.lineTo(x, y);
    1.93 +    return false;
    1.94 +}
    1.95 +
    1.96 +
    1.97 +// RLineTo
    1.98 +#if SK_USE_CONDENSED_INFO == 0
    1.99 +
   1.100 +const SkMemberInfo SkRLineTo::fInfo[] = {
   1.101 +    SK_MEMBER_INHERITED
   1.102 +};
   1.103 +
   1.104 +#endif
   1.105 +
   1.106 +DEFINE_GET_MEMBER(SkRLineTo);
   1.107 +
   1.108 +bool SkRLineTo::add() {
   1.109 +    fPath->fPath.rLineTo(x, y);
   1.110 +    return false;
   1.111 +}
   1.112 +
   1.113 +
   1.114 +// QuadTo
   1.115 +#if SK_USE_CONDENSED_INFO == 0
   1.116 +
   1.117 +const SkMemberInfo SkQuadTo::fInfo[] = {
   1.118 +    SK_MEMBER(x1, Float),
   1.119 +    SK_MEMBER(x2, Float),
   1.120 +    SK_MEMBER(y1, Float),
   1.121 +    SK_MEMBER(y2, Float)
   1.122 +};
   1.123 +
   1.124 +#endif
   1.125 +
   1.126 +DEFINE_GET_MEMBER(SkQuadTo);
   1.127 +
   1.128 +SkQuadTo::SkQuadTo() : x1(0), y1(0), x2(0), y2(0) {
   1.129 +}
   1.130 +
   1.131 +bool SkQuadTo::add() {
   1.132 +    fPath->fPath.quadTo(x1, y1, x2, y2);
   1.133 +    return false;
   1.134 +}
   1.135 +
   1.136 +
   1.137 +// RQuadTo
   1.138 +#if SK_USE_CONDENSED_INFO == 0
   1.139 +
   1.140 +const SkMemberInfo SkRQuadTo::fInfo[] = {
   1.141 +    SK_MEMBER_INHERITED
   1.142 +};
   1.143 +
   1.144 +#endif
   1.145 +
   1.146 +DEFINE_GET_MEMBER(SkRQuadTo);
   1.147 +
   1.148 +bool SkRQuadTo::add() {
   1.149 +    fPath->fPath.rQuadTo(x1, y1, x2, y2);
   1.150 +    return false;
   1.151 +}
   1.152 +
   1.153 +
   1.154 +// CubicTo
   1.155 +#if SK_USE_CONDENSED_INFO == 0
   1.156 +
   1.157 +const SkMemberInfo SkCubicTo::fInfo[] = {
   1.158 +    SK_MEMBER(x1, Float),
   1.159 +    SK_MEMBER(x2, Float),
   1.160 +    SK_MEMBER(x3, Float),
   1.161 +    SK_MEMBER(y1, Float),
   1.162 +    SK_MEMBER(y2, Float),
   1.163 +    SK_MEMBER(y3, Float)
   1.164 +};
   1.165 +
   1.166 +#endif
   1.167 +
   1.168 +DEFINE_GET_MEMBER(SkCubicTo);
   1.169 +
   1.170 +SkCubicTo::SkCubicTo() : x1(0), y1(0), x2(0), y2(0), x3(0), y3(0) {
   1.171 +}
   1.172 +
   1.173 +bool SkCubicTo::add() {
   1.174 +    fPath->fPath.cubicTo(x1, y1, x2, y2, x3, y3);
   1.175 +    return false;
   1.176 +}
   1.177 +
   1.178 +
   1.179 +// RCubicTo
   1.180 +#if SK_USE_CONDENSED_INFO == 0
   1.181 +
   1.182 +const SkMemberInfo SkRCubicTo::fInfo[] = {
   1.183 +    SK_MEMBER_INHERITED
   1.184 +};
   1.185 +
   1.186 +#endif
   1.187 +
   1.188 +DEFINE_GET_MEMBER(SkRCubicTo);
   1.189 +
   1.190 +bool SkRCubicTo::add() {
   1.191 +    fPath->fPath.rCubicTo(x1, y1, x2, y2, x3, y3);
   1.192 +    return false;
   1.193 +}
   1.194 +
   1.195 +
   1.196 +// SkClose
   1.197 +bool SkClose::add() {
   1.198 +    fPath->fPath.close();
   1.199 +    return false;
   1.200 +}
   1.201 +
   1.202 +
   1.203 +// SkAddGeom
   1.204 +#if SK_USE_CONDENSED_INFO == 0
   1.205 +
   1.206 +const SkMemberInfo SkAddGeom::fInfo[] = {
   1.207 +    SK_MEMBER(direction, PathDirection)
   1.208 +};
   1.209 +
   1.210 +#endif
   1.211 +
   1.212 +DEFINE_GET_MEMBER(SkAddGeom);
   1.213 +
   1.214 +SkAddGeom::SkAddGeom() : direction(SkPath::kCCW_Direction) {
   1.215 +}
   1.216 +
   1.217 +#if SK_USE_CONDENSED_INFO == 0
   1.218 +
   1.219 +const SkMemberInfo SkAddRect::fInfo[] = {
   1.220 +    SK_MEMBER_INHERITED,
   1.221 +    SK_MEMBER_ALIAS(bottom, fRect.fBottom, Float),
   1.222 +    SK_MEMBER_ALIAS(left, fRect.fLeft, Float),
   1.223 +    SK_MEMBER_ALIAS(right, fRect.fRight, Float),
   1.224 +    SK_MEMBER_ALIAS(top, fRect.fTop, Float)
   1.225 +};
   1.226 +
   1.227 +#endif
   1.228 +
   1.229 +DEFINE_GET_MEMBER(SkAddRect);
   1.230 +
   1.231 +SkAddRect::SkAddRect() {
   1.232 +    fRect.setEmpty();
   1.233 +}
   1.234 +
   1.235 +bool SkAddRect::add() {
   1.236 +    fPath->fPath.addRect(fRect, (SkPath::Direction) direction);
   1.237 +    return false;
   1.238 +}
   1.239 +
   1.240 +
   1.241 +#if SK_USE_CONDENSED_INFO == 0
   1.242 +
   1.243 +const SkMemberInfo SkAddOval::fInfo[] = {
   1.244 +    SK_MEMBER_INHERITED
   1.245 +};
   1.246 +
   1.247 +#endif
   1.248 +
   1.249 +DEFINE_GET_MEMBER(SkAddOval);
   1.250 +
   1.251 +bool SkAddOval::add() {
   1.252 +    fPath->fPath.addOval(fRect,  (SkPath::Direction) direction);
   1.253 +    return false;
   1.254 +}
   1.255 +
   1.256 +
   1.257 +#if SK_USE_CONDENSED_INFO == 0
   1.258 +
   1.259 +const SkMemberInfo SkAddCircle::fInfo[] = {
   1.260 +    SK_MEMBER_INHERITED,
   1.261 +    SK_MEMBER(radius, Float),
   1.262 +    SK_MEMBER(x, Float),
   1.263 +    SK_MEMBER(y, Float)
   1.264 +};
   1.265 +
   1.266 +#endif
   1.267 +
   1.268 +DEFINE_GET_MEMBER(SkAddCircle);
   1.269 +
   1.270 +SkAddCircle::SkAddCircle() : radius(0), x(0), y(0) {
   1.271 +}
   1.272 +
   1.273 +bool SkAddCircle::add() {
   1.274 +    fPath->fPath.addCircle(x, y, radius,  (SkPath::Direction) direction);
   1.275 +    return false;
   1.276 +}
   1.277 +
   1.278 +
   1.279 +#if SK_USE_CONDENSED_INFO == 0
   1.280 +
   1.281 +const SkMemberInfo SkAddRoundRect::fInfo[] = {
   1.282 +    SK_MEMBER_INHERITED,
   1.283 +    SK_MEMBER(rx, Float),
   1.284 +    SK_MEMBER(ry, Float)
   1.285 +};
   1.286 +
   1.287 +#endif
   1.288 +
   1.289 +DEFINE_GET_MEMBER(SkAddRoundRect);
   1.290 +
   1.291 +SkAddRoundRect::SkAddRoundRect() : rx(0), ry(0) {
   1.292 +}
   1.293 +
   1.294 +bool SkAddRoundRect::add() {
   1.295 +    fPath->fPath.addRoundRect(fRect, rx, ry,  (SkPath::Direction) direction);
   1.296 +    return false;
   1.297 +}
   1.298 +
   1.299 +
   1.300 +#if SK_USE_CONDENSED_INFO == 0
   1.301 +
   1.302 +const SkMemberInfo SkAddPath::fInfo[] = {
   1.303 +    SK_MEMBER(matrix, Matrix),
   1.304 +    SK_MEMBER(path, Path)
   1.305 +};
   1.306 +
   1.307 +#endif
   1.308 +
   1.309 +DEFINE_GET_MEMBER(SkAddPath);
   1.310 +
   1.311 +SkAddPath::SkAddPath() : matrix(NULL), path(NULL) {
   1.312 +}
   1.313 +
   1.314 +bool SkAddPath::add() {
   1.315 +    SkASSERT (path != NULL);
   1.316 +    if (matrix)
   1.317 +        fPath->fPath.addPath(path->fPath, matrix->getMatrix());
   1.318 +    else
   1.319 +        fPath->fPath.addPath(path->fPath);
   1.320 +    return false;
   1.321 +}

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