gfx/skia/trunk/src/core/SkBlitter.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/core/SkBlitter.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,172 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2006 The Android Open Source Project
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +
    1.13 +#ifndef SkBlitter_DEFINED
    1.14 +#define SkBlitter_DEFINED
    1.15 +
    1.16 +#include "SkBitmap.h"
    1.17 +#include "SkBitmapProcShader.h"
    1.18 +#include "SkMask.h"
    1.19 +#include "SkMatrix.h"
    1.20 +#include "SkPaint.h"
    1.21 +#include "SkRefCnt.h"
    1.22 +#include "SkRegion.h"
    1.23 +#include "SkShader.h"
    1.24 +#include "SkSmallAllocator.h"
    1.25 +
    1.26 +/** SkBlitter and its subclasses are responsible for actually writing pixels
    1.27 +    into memory. Besides efficiency, they handle clipping and antialiasing.
    1.28 +*/
    1.29 +class SkBlitter {
    1.30 +public:
    1.31 +    virtual ~SkBlitter();
    1.32 +
    1.33 +    /// Blit a horizontal run of one or more pixels.
    1.34 +    virtual void blitH(int x, int y, int width);
    1.35 +    /// Blit a horizontal run of antialiased pixels; runs[] is a *sparse*
    1.36 +    /// zero-terminated run-length encoding of spans of constant alpha values.
    1.37 +    virtual void blitAntiH(int x, int y, const SkAlpha antialias[],
    1.38 +                           const int16_t runs[]);
    1.39 +    /// Blit a vertical run of pixels with a constant alpha value.
    1.40 +    virtual void blitV(int x, int y, int height, SkAlpha alpha);
    1.41 +    /// Blit a solid rectangle one or more pixels wide.
    1.42 +    virtual void blitRect(int x, int y, int width, int height);
    1.43 +    /** Blit a rectangle with one alpha-blended column on the left,
    1.44 +        width (zero or more) opaque pixels, and one alpha-blended column
    1.45 +        on the right.
    1.46 +        The result will always be at least two pixels wide.
    1.47 +    */
    1.48 +    virtual void blitAntiRect(int x, int y, int width, int height,
    1.49 +                              SkAlpha leftAlpha, SkAlpha rightAlpha);
    1.50 +    /// Blit a pattern of pixels defined by a rectangle-clipped mask;
    1.51 +    /// typically used for text.
    1.52 +    virtual void blitMask(const SkMask&, const SkIRect& clip);
    1.53 +
    1.54 +    /** If the blitter just sets a single value for each pixel, return the
    1.55 +        bitmap it draws into, and assign value. If not, return NULL and ignore
    1.56 +        the value parameter.
    1.57 +    */
    1.58 +    virtual const SkBitmap* justAnOpaqueColor(uint32_t* value);
    1.59 +
    1.60 +    /**
    1.61 +     *  Special method just to identify the null blitter, which is returned
    1.62 +     *  from Choose() if the request cannot be fulfilled. Default impl
    1.63 +     *  returns false.
    1.64 +     */
    1.65 +    virtual bool isNullBlitter() const;
    1.66 +
    1.67 +    ///@name non-virtual helpers
    1.68 +    void blitMaskRegion(const SkMask& mask, const SkRegion& clip);
    1.69 +    void blitRectRegion(const SkIRect& rect, const SkRegion& clip);
    1.70 +    void blitRegion(const SkRegion& clip);
    1.71 +    ///@}
    1.72 +
    1.73 +    /** @name Factories
    1.74 +        Return the correct blitter to use given the specified context.
    1.75 +     */
    1.76 +    static SkBlitter* Choose(const SkBitmap& device,
    1.77 +                             const SkMatrix& matrix,
    1.78 +                             const SkPaint& paint,
    1.79 +                             SkTBlitterAllocator*,
    1.80 +                             bool drawCoverage = false);
    1.81 +
    1.82 +    static SkBlitter* ChooseSprite(const SkBitmap& device,
    1.83 +                                   const SkPaint&,
    1.84 +                                   const SkBitmap& src,
    1.85 +                                   int left, int top,
    1.86 +                                   SkTBlitterAllocator*);
    1.87 +    ///@}
    1.88 +
    1.89 +private:
    1.90 +};
    1.91 +
    1.92 +/** This blitter silently never draws anything.
    1.93 +*/
    1.94 +class SkNullBlitter : public SkBlitter {
    1.95 +public:
    1.96 +    virtual void blitH(int x, int y, int width) SK_OVERRIDE;
    1.97 +    virtual void blitAntiH(int x, int y, const SkAlpha[],
    1.98 +                           const int16_t runs[]) SK_OVERRIDE;
    1.99 +    virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
   1.100 +    virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
   1.101 +    virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE;
   1.102 +    virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE;
   1.103 +    virtual bool isNullBlitter() const SK_OVERRIDE;
   1.104 +};
   1.105 +
   1.106 +/** Wraps another (real) blitter, and ensures that the real blitter is only
   1.107 +    called with coordinates that have been clipped by the specified clipRect.
   1.108 +    This means the caller need not perform the clipping ahead of time.
   1.109 +*/
   1.110 +class SkRectClipBlitter : public SkBlitter {
   1.111 +public:
   1.112 +    void init(SkBlitter* blitter, const SkIRect& clipRect) {
   1.113 +        SkASSERT(!clipRect.isEmpty());
   1.114 +        fBlitter = blitter;
   1.115 +        fClipRect = clipRect;
   1.116 +    }
   1.117 +
   1.118 +    virtual void blitH(int x, int y, int width) SK_OVERRIDE;
   1.119 +    virtual void blitAntiH(int x, int y, const SkAlpha[],
   1.120 +                           const int16_t runs[]) SK_OVERRIDE;
   1.121 +    virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
   1.122 +    virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
   1.123 +    virtual void blitAntiRect(int x, int y, int width, int height,
   1.124 +                     SkAlpha leftAlpha, SkAlpha rightAlpha) SK_OVERRIDE;
   1.125 +    virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE;
   1.126 +    virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE;
   1.127 +
   1.128 +private:
   1.129 +    SkBlitter*  fBlitter;
   1.130 +    SkIRect     fClipRect;
   1.131 +};
   1.132 +
   1.133 +/** Wraps another (real) blitter, and ensures that the real blitter is only
   1.134 +    called with coordinates that have been clipped by the specified clipRgn.
   1.135 +    This means the caller need not perform the clipping ahead of time.
   1.136 +*/
   1.137 +class SkRgnClipBlitter : public SkBlitter {
   1.138 +public:
   1.139 +    void init(SkBlitter* blitter, const SkRegion* clipRgn) {
   1.140 +        SkASSERT(clipRgn && !clipRgn->isEmpty());
   1.141 +        fBlitter = blitter;
   1.142 +        fRgn = clipRgn;
   1.143 +    }
   1.144 +
   1.145 +    virtual void blitH(int x, int y, int width) SK_OVERRIDE;
   1.146 +    virtual void blitAntiH(int x, int y, const SkAlpha[],
   1.147 +                           const int16_t runs[]) SK_OVERRIDE;
   1.148 +    virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
   1.149 +    virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
   1.150 +    virtual void blitAntiRect(int x, int y, int width, int height,
   1.151 +                     SkAlpha leftAlpha, SkAlpha rightAlpha) SK_OVERRIDE;
   1.152 +    virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE;
   1.153 +    virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE;
   1.154 +
   1.155 +private:
   1.156 +    SkBlitter*      fBlitter;
   1.157 +    const SkRegion* fRgn;
   1.158 +};
   1.159 +
   1.160 +/** Factory to set up the appropriate most-efficient wrapper blitter
   1.161 +    to apply a clip. Returns a pointer to a member, so lifetime must
   1.162 +    be managed carefully.
   1.163 +*/
   1.164 +class SkBlitterClipper {
   1.165 +public:
   1.166 +    SkBlitter*  apply(SkBlitter* blitter, const SkRegion* clip,
   1.167 +                      const SkIRect* bounds = NULL);
   1.168 +
   1.169 +private:
   1.170 +    SkNullBlitter       fNullBlitter;
   1.171 +    SkRectClipBlitter   fRectBlitter;
   1.172 +    SkRgnClipBlitter    fRgnBlitter;
   1.173 +};
   1.174 +
   1.175 +#endif

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