gfx/skia/trunk/src/core/SkDraw.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/core/SkDraw.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,2814 @@
     1.4 +/*
     1.5 + * Copyright 2006 The Android Open Source Project
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "SkDraw.h"
    1.12 +#include "SkBlitter.h"
    1.13 +#include "SkBounder.h"
    1.14 +#include "SkCanvas.h"
    1.15 +#include "SkColorPriv.h"
    1.16 +#include "SkDevice.h"
    1.17 +#include "SkDeviceLooper.h"
    1.18 +#include "SkFixed.h"
    1.19 +#include "SkMaskFilter.h"
    1.20 +#include "SkPaint.h"
    1.21 +#include "SkPathEffect.h"
    1.22 +#include "SkRasterClip.h"
    1.23 +#include "SkRasterizer.h"
    1.24 +#include "SkRRect.h"
    1.25 +#include "SkScan.h"
    1.26 +#include "SkShader.h"
    1.27 +#include "SkSmallAllocator.h"
    1.28 +#include "SkString.h"
    1.29 +#include "SkStroke.h"
    1.30 +#include "SkTLazy.h"
    1.31 +#include "SkUtils.h"
    1.32 +
    1.33 +#include "SkAutoKern.h"
    1.34 +#include "SkBitmapProcShader.h"
    1.35 +#include "SkDrawProcs.h"
    1.36 +#include "SkMatrixUtils.h"
    1.37 +
    1.38 +
    1.39 +//#define TRACE_BITMAP_DRAWS
    1.40 +
    1.41 +
    1.42 +/** Helper for allocating small blitters on the stack.
    1.43 + */
    1.44 +class SkAutoBlitterChoose : SkNoncopyable {
    1.45 +public:
    1.46 +    SkAutoBlitterChoose() {
    1.47 +        fBlitter = NULL;
    1.48 +    }
    1.49 +    SkAutoBlitterChoose(const SkBitmap& device, const SkMatrix& matrix,
    1.50 +                        const SkPaint& paint, bool drawCoverage = false) {
    1.51 +        fBlitter = SkBlitter::Choose(device, matrix, paint, &fAllocator,
    1.52 +                                     drawCoverage);
    1.53 +    }
    1.54 +
    1.55 +    SkBlitter*  operator->() { return fBlitter; }
    1.56 +    SkBlitter*  get() const { return fBlitter; }
    1.57 +
    1.58 +    void choose(const SkBitmap& device, const SkMatrix& matrix,
    1.59 +                const SkPaint& paint) {
    1.60 +        SkASSERT(!fBlitter);
    1.61 +        fBlitter = SkBlitter::Choose(device, matrix, paint, &fAllocator);
    1.62 +    }
    1.63 +
    1.64 +private:
    1.65 +    // Owned by fAllocator, which will handle the delete.
    1.66 +    SkBlitter*          fBlitter;
    1.67 +    SkTBlitterAllocator fAllocator;
    1.68 +};
    1.69 +#define SkAutoBlitterChoose(...) SK_REQUIRE_LOCAL_VAR(SkAutoBlitterChoose)
    1.70 +
    1.71 +/**
    1.72 + *  Since we are providing the storage for the shader (to avoid the perf cost
    1.73 + *  of calling new) we insist that in our destructor we can account for all
    1.74 + *  owners of the shader.
    1.75 + */
    1.76 +class SkAutoBitmapShaderInstall : SkNoncopyable {
    1.77 +public:
    1.78 +    SkAutoBitmapShaderInstall(const SkBitmap& src, const SkPaint& paint)
    1.79 +            : fPaint(paint) /* makes a copy of the paint */ {
    1.80 +        fPaint.setShader(CreateBitmapShader(src, SkShader::kClamp_TileMode,
    1.81 +                                            SkShader::kClamp_TileMode,
    1.82 +                                            &fAllocator));
    1.83 +        // we deliberately left the shader with an owner-count of 2
    1.84 +        SkASSERT(2 == fPaint.getShader()->getRefCnt());
    1.85 +    }
    1.86 +
    1.87 +    ~SkAutoBitmapShaderInstall() {
    1.88 +        // since fAllocator will destroy shader, we insist that owners == 2
    1.89 +        SkASSERT(2 == fPaint.getShader()->getRefCnt());
    1.90 +
    1.91 +        fPaint.setShader(NULL); // unref the shader by 1
    1.92 +
    1.93 +    }
    1.94 +
    1.95 +    // return the new paint that has the shader applied
    1.96 +    const SkPaint& paintWithShader() const { return fPaint; }
    1.97 +
    1.98 +private:
    1.99 +    // copy of caller's paint (which we then modify)
   1.100 +    SkPaint             fPaint;
   1.101 +    // Stores the shader.
   1.102 +    SkTBlitterAllocator fAllocator;
   1.103 +};
   1.104 +#define SkAutoBitmapShaderInstall(...) SK_REQUIRE_LOCAL_VAR(SkAutoBitmapShaderInstall)
   1.105 +
   1.106 +///////////////////////////////////////////////////////////////////////////////
   1.107 +
   1.108 +SkDraw::SkDraw() {
   1.109 +    sk_bzero(this, sizeof(*this));
   1.110 +}
   1.111 +
   1.112 +SkDraw::SkDraw(const SkDraw& src) {
   1.113 +    memcpy(this, &src, sizeof(*this));
   1.114 +}
   1.115 +
   1.116 +bool SkDraw::computeConservativeLocalClipBounds(SkRect* localBounds) const {
   1.117 +    if (fRC->isEmpty()) {
   1.118 +        return false;
   1.119 +    }
   1.120 +
   1.121 +    SkMatrix inverse;
   1.122 +    if (!fMatrix->invert(&inverse)) {
   1.123 +        return false;
   1.124 +    }
   1.125 +
   1.126 +    SkIRect devBounds = fRC->getBounds();
   1.127 +    // outset to have slop for antialasing and hairlines
   1.128 +    devBounds.outset(1, 1);
   1.129 +    inverse.mapRect(localBounds, SkRect::Make(devBounds));
   1.130 +    return true;
   1.131 +}
   1.132 +
   1.133 +///////////////////////////////////////////////////////////////////////////////
   1.134 +
   1.135 +typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data);
   1.136 +
   1.137 +static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) {
   1.138 +    sk_bzero(pixels, bytes);
   1.139 +}
   1.140 +
   1.141 +static void D_Dst_BitmapXferProc(void*, size_t, uint32_t data) {}
   1.142 +
   1.143 +static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
   1.144 +    sk_memset32((uint32_t*)pixels, data, SkToInt(bytes >> 2));
   1.145 +}
   1.146 +
   1.147 +static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
   1.148 +    sk_memset16((uint16_t*)pixels, data, SkToInt(bytes >> 1));
   1.149 +}
   1.150 +
   1.151 +static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
   1.152 +    memset(pixels, data, bytes);
   1.153 +}
   1.154 +
   1.155 +static BitmapXferProc ChooseBitmapXferProc(const SkBitmap& bitmap,
   1.156 +                                           const SkPaint& paint,
   1.157 +                                           uint32_t* data) {
   1.158 +    // todo: we can apply colorfilter up front if no shader, so we wouldn't
   1.159 +    // need to abort this fastpath
   1.160 +    if (paint.getShader() || paint.getColorFilter()) {
   1.161 +        return NULL;
   1.162 +    }
   1.163 +
   1.164 +    SkXfermode::Mode mode;
   1.165 +    if (!SkXfermode::AsMode(paint.getXfermode(), &mode)) {
   1.166 +        return NULL;
   1.167 +    }
   1.168 +
   1.169 +    SkColor color = paint.getColor();
   1.170 +
   1.171 +    // collaps modes based on color...
   1.172 +    if (SkXfermode::kSrcOver_Mode == mode) {
   1.173 +        unsigned alpha = SkColorGetA(color);
   1.174 +        if (0 == alpha) {
   1.175 +            mode = SkXfermode::kDst_Mode;
   1.176 +        } else if (0xFF == alpha) {
   1.177 +            mode = SkXfermode::kSrc_Mode;
   1.178 +        }
   1.179 +    }
   1.180 +
   1.181 +    switch (mode) {
   1.182 +        case SkXfermode::kClear_Mode:
   1.183 +//            SkDebugf("--- D_Clear_BitmapXferProc\n");
   1.184 +            return D_Clear_BitmapXferProc;  // ignore data
   1.185 +        case SkXfermode::kDst_Mode:
   1.186 +//            SkDebugf("--- D_Dst_BitmapXferProc\n");
   1.187 +            return D_Dst_BitmapXferProc;    // ignore data
   1.188 +        case SkXfermode::kSrc_Mode: {
   1.189 +            /*
   1.190 +                should I worry about dithering for the lower depths?
   1.191 +            */
   1.192 +            SkPMColor pmc = SkPreMultiplyColor(color);
   1.193 +            switch (bitmap.colorType()) {
   1.194 +                case kPMColor_SkColorType:
   1.195 +                    if (data) {
   1.196 +                        *data = pmc;
   1.197 +                    }
   1.198 +//                    SkDebugf("--- D32_Src_BitmapXferProc\n");
   1.199 +                    return D32_Src_BitmapXferProc;
   1.200 +                case kRGB_565_SkColorType:
   1.201 +                    if (data) {
   1.202 +                        *data = SkPixel32ToPixel16(pmc);
   1.203 +                    }
   1.204 +//                    SkDebugf("--- D16_Src_BitmapXferProc\n");
   1.205 +                    return D16_Src_BitmapXferProc;
   1.206 +                case kAlpha_8_SkColorType:
   1.207 +                    if (data) {
   1.208 +                        *data = SkGetPackedA32(pmc);
   1.209 +                    }
   1.210 +//                    SkDebugf("--- DA8_Src_BitmapXferProc\n");
   1.211 +                    return DA8_Src_BitmapXferProc;
   1.212 +                default:
   1.213 +                    break;
   1.214 +            }
   1.215 +            break;
   1.216 +        }
   1.217 +        default:
   1.218 +            break;
   1.219 +    }
   1.220 +    return NULL;
   1.221 +}
   1.222 +
   1.223 +static void CallBitmapXferProc(const SkBitmap& bitmap, const SkIRect& rect,
   1.224 +                               BitmapXferProc proc, uint32_t procData) {
   1.225 +    int shiftPerPixel;
   1.226 +    switch (bitmap.colorType()) {
   1.227 +        case kPMColor_SkColorType:
   1.228 +            shiftPerPixel = 2;
   1.229 +            break;
   1.230 +        case kRGB_565_SkColorType:
   1.231 +            shiftPerPixel = 1;
   1.232 +            break;
   1.233 +        case kAlpha_8_SkColorType:
   1.234 +            shiftPerPixel = 0;
   1.235 +            break;
   1.236 +        default:
   1.237 +            SkDEBUGFAIL("Can't use xferproc on this config");
   1.238 +            return;
   1.239 +    }
   1.240 +
   1.241 +    uint8_t* pixels = (uint8_t*)bitmap.getPixels();
   1.242 +    SkASSERT(pixels);
   1.243 +    const size_t rowBytes = bitmap.rowBytes();
   1.244 +    const int widthBytes = rect.width() << shiftPerPixel;
   1.245 +
   1.246 +    // skip down to the first scanline and X position
   1.247 +    pixels += rect.fTop * rowBytes + (rect.fLeft << shiftPerPixel);
   1.248 +    for (int scans = rect.height() - 1; scans >= 0; --scans) {
   1.249 +        proc(pixels, widthBytes, procData);
   1.250 +        pixels += rowBytes;
   1.251 +    }
   1.252 +}
   1.253 +
   1.254 +void SkDraw::drawPaint(const SkPaint& paint) const {
   1.255 +    SkDEBUGCODE(this->validate();)
   1.256 +
   1.257 +    if (fRC->isEmpty()) {
   1.258 +        return;
   1.259 +    }
   1.260 +
   1.261 +    SkIRect    devRect;
   1.262 +    devRect.set(0, 0, fBitmap->width(), fBitmap->height());
   1.263 +    if (fBounder && !fBounder->doIRect(devRect)) {
   1.264 +        return;
   1.265 +    }
   1.266 +
   1.267 +    if (fRC->isBW()) {
   1.268 +        /*  If we don't have a shader (i.e. we're just a solid color) we may
   1.269 +            be faster to operate directly on the device bitmap, rather than invoking
   1.270 +            a blitter. Esp. true for xfermodes, which require a colorshader to be
   1.271 +            present, which is just redundant work. Since we're drawing everywhere
   1.272 +            in the clip, we don't have to worry about antialiasing.
   1.273 +        */
   1.274 +        uint32_t procData = 0;  // to avoid the warning
   1.275 +        BitmapXferProc proc = ChooseBitmapXferProc(*fBitmap, paint, &procData);
   1.276 +        if (proc) {
   1.277 +            if (D_Dst_BitmapXferProc == proc) { // nothing to do
   1.278 +                return;
   1.279 +            }
   1.280 +
   1.281 +            SkRegion::Iterator iter(fRC->bwRgn());
   1.282 +            while (!iter.done()) {
   1.283 +                CallBitmapXferProc(*fBitmap, iter.rect(), proc, procData);
   1.284 +                iter.next();
   1.285 +            }
   1.286 +            return;
   1.287 +        }
   1.288 +    }
   1.289 +
   1.290 +    // normal case: use a blitter
   1.291 +    SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
   1.292 +    SkScan::FillIRect(devRect, *fRC, blitter.get());
   1.293 +}
   1.294 +
   1.295 +///////////////////////////////////////////////////////////////////////////////
   1.296 +
   1.297 +struct PtProcRec {
   1.298 +    SkCanvas::PointMode fMode;
   1.299 +    const SkPaint*  fPaint;
   1.300 +    const SkRegion* fClip;
   1.301 +    const SkRasterClip* fRC;
   1.302 +
   1.303 +    // computed values
   1.304 +    SkFixed fRadius;
   1.305 +
   1.306 +    typedef void (*Proc)(const PtProcRec&, const SkPoint devPts[], int count,
   1.307 +                         SkBlitter*);
   1.308 +
   1.309 +    bool init(SkCanvas::PointMode, const SkPaint&, const SkMatrix* matrix,
   1.310 +              const SkRasterClip*);
   1.311 +    Proc chooseProc(SkBlitter** blitter);
   1.312 +
   1.313 +private:
   1.314 +    SkAAClipBlitterWrapper fWrapper;
   1.315 +};
   1.316 +
   1.317 +static void bw_pt_rect_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   1.318 +                                 int count, SkBlitter* blitter) {
   1.319 +    SkASSERT(rec.fClip->isRect());
   1.320 +    const SkIRect& r = rec.fClip->getBounds();
   1.321 +
   1.322 +    for (int i = 0; i < count; i++) {
   1.323 +        int x = SkScalarFloorToInt(devPts[i].fX);
   1.324 +        int y = SkScalarFloorToInt(devPts[i].fY);
   1.325 +        if (r.contains(x, y)) {
   1.326 +            blitter->blitH(x, y, 1);
   1.327 +        }
   1.328 +    }
   1.329 +}
   1.330 +
   1.331 +static void bw_pt_rect_16_hair_proc(const PtProcRec& rec,
   1.332 +                                    const SkPoint devPts[], int count,
   1.333 +                                    SkBlitter* blitter) {
   1.334 +    SkASSERT(rec.fRC->isRect());
   1.335 +    const SkIRect& r = rec.fRC->getBounds();
   1.336 +    uint32_t value;
   1.337 +    const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value);
   1.338 +    SkASSERT(bitmap);
   1.339 +
   1.340 +    uint16_t* addr = bitmap->getAddr16(0, 0);
   1.341 +    size_t    rb = bitmap->rowBytes();
   1.342 +
   1.343 +    for (int i = 0; i < count; i++) {
   1.344 +        int x = SkScalarFloorToInt(devPts[i].fX);
   1.345 +        int y = SkScalarFloorToInt(devPts[i].fY);
   1.346 +        if (r.contains(x, y)) {
   1.347 +            ((uint16_t*)((char*)addr + y * rb))[x] = SkToU16(value);
   1.348 +        }
   1.349 +    }
   1.350 +}
   1.351 +
   1.352 +static void bw_pt_rect_32_hair_proc(const PtProcRec& rec,
   1.353 +                                    const SkPoint devPts[], int count,
   1.354 +                                    SkBlitter* blitter) {
   1.355 +    SkASSERT(rec.fRC->isRect());
   1.356 +    const SkIRect& r = rec.fRC->getBounds();
   1.357 +    uint32_t value;
   1.358 +    const SkBitmap* bitmap = blitter->justAnOpaqueColor(&value);
   1.359 +    SkASSERT(bitmap);
   1.360 +
   1.361 +    SkPMColor* addr = bitmap->getAddr32(0, 0);
   1.362 +    size_t     rb = bitmap->rowBytes();
   1.363 +
   1.364 +    for (int i = 0; i < count; i++) {
   1.365 +        int x = SkScalarFloorToInt(devPts[i].fX);
   1.366 +        int y = SkScalarFloorToInt(devPts[i].fY);
   1.367 +        if (r.contains(x, y)) {
   1.368 +            ((SkPMColor*)((char*)addr + y * rb))[x] = value;
   1.369 +        }
   1.370 +    }
   1.371 +}
   1.372 +
   1.373 +static void bw_pt_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   1.374 +                            int count, SkBlitter* blitter) {
   1.375 +    for (int i = 0; i < count; i++) {
   1.376 +        int x = SkScalarFloorToInt(devPts[i].fX);
   1.377 +        int y = SkScalarFloorToInt(devPts[i].fY);
   1.378 +        if (rec.fClip->contains(x, y)) {
   1.379 +            blitter->blitH(x, y, 1);
   1.380 +        }
   1.381 +    }
   1.382 +}
   1.383 +
   1.384 +static void bw_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   1.385 +                              int count, SkBlitter* blitter) {
   1.386 +    for (int i = 0; i < count; i += 2) {
   1.387 +        SkScan::HairLine(devPts[i], devPts[i+1], *rec.fRC, blitter);
   1.388 +    }
   1.389 +}
   1.390 +
   1.391 +static void bw_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   1.392 +                              int count, SkBlitter* blitter) {
   1.393 +    for (int i = 0; i < count - 1; i++) {
   1.394 +        SkScan::HairLine(devPts[i], devPts[i+1], *rec.fRC, blitter);
   1.395 +    }
   1.396 +}
   1.397 +
   1.398 +// aa versions
   1.399 +
   1.400 +static void aa_line_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   1.401 +                              int count, SkBlitter* blitter) {
   1.402 +    for (int i = 0; i < count; i += 2) {
   1.403 +        SkScan::AntiHairLine(devPts[i], devPts[i+1], *rec.fRC, blitter);
   1.404 +    }
   1.405 +}
   1.406 +
   1.407 +static void aa_poly_hair_proc(const PtProcRec& rec, const SkPoint devPts[],
   1.408 +                              int count, SkBlitter* blitter) {
   1.409 +    for (int i = 0; i < count - 1; i++) {
   1.410 +        SkScan::AntiHairLine(devPts[i], devPts[i+1], *rec.fRC, blitter);
   1.411 +    }
   1.412 +}
   1.413 +
   1.414 +// square procs (strokeWidth > 0 but matrix is square-scale (sx == sy)
   1.415 +
   1.416 +static void bw_square_proc(const PtProcRec& rec, const SkPoint devPts[],
   1.417 +                           int count, SkBlitter* blitter) {
   1.418 +    const SkFixed radius = rec.fRadius;
   1.419 +    for (int i = 0; i < count; i++) {
   1.420 +        SkFixed x = SkScalarToFixed(devPts[i].fX);
   1.421 +        SkFixed y = SkScalarToFixed(devPts[i].fY);
   1.422 +
   1.423 +        SkXRect r;
   1.424 +        r.fLeft = x - radius;
   1.425 +        r.fTop = y - radius;
   1.426 +        r.fRight = x + radius;
   1.427 +        r.fBottom = y + radius;
   1.428 +
   1.429 +        SkScan::FillXRect(r, *rec.fRC, blitter);
   1.430 +    }
   1.431 +}
   1.432 +
   1.433 +static void aa_square_proc(const PtProcRec& rec, const SkPoint devPts[],
   1.434 +                           int count, SkBlitter* blitter) {
   1.435 +    const SkFixed radius = rec.fRadius;
   1.436 +    for (int i = 0; i < count; i++) {
   1.437 +        SkFixed x = SkScalarToFixed(devPts[i].fX);
   1.438 +        SkFixed y = SkScalarToFixed(devPts[i].fY);
   1.439 +
   1.440 +        SkXRect r;
   1.441 +        r.fLeft = x - radius;
   1.442 +        r.fTop = y - radius;
   1.443 +        r.fRight = x + radius;
   1.444 +        r.fBottom = y + radius;
   1.445 +
   1.446 +        SkScan::AntiFillXRect(r, *rec.fRC, blitter);
   1.447 +    }
   1.448 +}
   1.449 +
   1.450 +// If this guy returns true, then chooseProc() must return a valid proc
   1.451 +bool PtProcRec::init(SkCanvas::PointMode mode, const SkPaint& paint,
   1.452 +                     const SkMatrix* matrix, const SkRasterClip* rc) {
   1.453 +    if (paint.getPathEffect()) {
   1.454 +        return false;
   1.455 +    }
   1.456 +    SkScalar width = paint.getStrokeWidth();
   1.457 +    if (0 == width) {
   1.458 +        fMode = mode;
   1.459 +        fPaint = &paint;
   1.460 +        fClip = NULL;
   1.461 +        fRC = rc;
   1.462 +        fRadius = SK_FixedHalf;
   1.463 +        return true;
   1.464 +    }
   1.465 +    if (paint.getStrokeCap() != SkPaint::kRound_Cap &&
   1.466 +            matrix->rectStaysRect() && SkCanvas::kPoints_PointMode == mode) {
   1.467 +        SkScalar sx = matrix->get(SkMatrix::kMScaleX);
   1.468 +        SkScalar sy = matrix->get(SkMatrix::kMScaleY);
   1.469 +        if (SkScalarNearlyZero(sx - sy)) {
   1.470 +            if (sx < 0) {
   1.471 +                sx = -sx;
   1.472 +            }
   1.473 +
   1.474 +            fMode = mode;
   1.475 +            fPaint = &paint;
   1.476 +            fClip = NULL;
   1.477 +            fRC = rc;
   1.478 +            fRadius = SkScalarToFixed(SkScalarMul(width, sx)) >> 1;
   1.479 +            return true;
   1.480 +        }
   1.481 +    }
   1.482 +    return false;
   1.483 +}
   1.484 +
   1.485 +PtProcRec::Proc PtProcRec::chooseProc(SkBlitter** blitterPtr) {
   1.486 +    Proc proc = NULL;
   1.487 +
   1.488 +    SkBlitter* blitter = *blitterPtr;
   1.489 +    if (fRC->isBW()) {
   1.490 +        fClip = &fRC->bwRgn();
   1.491 +    } else {
   1.492 +        fWrapper.init(*fRC, blitter);
   1.493 +        fClip = &fWrapper.getRgn();
   1.494 +        blitter = fWrapper.getBlitter();
   1.495 +        *blitterPtr = blitter;
   1.496 +    }
   1.497 +
   1.498 +    // for our arrays
   1.499 +    SkASSERT(0 == SkCanvas::kPoints_PointMode);
   1.500 +    SkASSERT(1 == SkCanvas::kLines_PointMode);
   1.501 +    SkASSERT(2 == SkCanvas::kPolygon_PointMode);
   1.502 +    SkASSERT((unsigned)fMode <= (unsigned)SkCanvas::kPolygon_PointMode);
   1.503 +
   1.504 +    if (fPaint->isAntiAlias()) {
   1.505 +        if (0 == fPaint->getStrokeWidth()) {
   1.506 +            static const Proc gAAProcs[] = {
   1.507 +                aa_square_proc, aa_line_hair_proc, aa_poly_hair_proc
   1.508 +            };
   1.509 +            proc = gAAProcs[fMode];
   1.510 +        } else if (fPaint->getStrokeCap() != SkPaint::kRound_Cap) {
   1.511 +            SkASSERT(SkCanvas::kPoints_PointMode == fMode);
   1.512 +            proc = aa_square_proc;
   1.513 +        }
   1.514 +    } else {    // BW
   1.515 +        if (fRadius <= SK_FixedHalf) {    // small radii and hairline
   1.516 +            if (SkCanvas::kPoints_PointMode == fMode && fClip->isRect()) {
   1.517 +                uint32_t value;
   1.518 +                const SkBitmap* bm = blitter->justAnOpaqueColor(&value);
   1.519 +                if (bm && kRGB_565_SkColorType == bm->colorType()) {
   1.520 +                    proc = bw_pt_rect_16_hair_proc;
   1.521 +                } else if (bm && kPMColor_SkColorType == bm->colorType()) {
   1.522 +                    proc = bw_pt_rect_32_hair_proc;
   1.523 +                } else {
   1.524 +                    proc = bw_pt_rect_hair_proc;
   1.525 +                }
   1.526 +            } else {
   1.527 +                static Proc gBWProcs[] = {
   1.528 +                    bw_pt_hair_proc, bw_line_hair_proc, bw_poly_hair_proc
   1.529 +                };
   1.530 +                proc = gBWProcs[fMode];
   1.531 +            }
   1.532 +        } else {
   1.533 +            proc = bw_square_proc;
   1.534 +        }
   1.535 +    }
   1.536 +    return proc;
   1.537 +}
   1.538 +
   1.539 +static bool bounder_points(SkBounder* bounder, SkCanvas::PointMode mode,
   1.540 +                           size_t count, const SkPoint pts[],
   1.541 +                           const SkPaint& paint, const SkMatrix& matrix) {
   1.542 +    SkIRect ibounds;
   1.543 +    SkRect bounds;
   1.544 +    SkScalar inset = paint.getStrokeWidth();
   1.545 +
   1.546 +    bounds.set(pts, SkToInt(count));
   1.547 +    bounds.inset(-inset, -inset);
   1.548 +    matrix.mapRect(&bounds);
   1.549 +
   1.550 +    bounds.roundOut(&ibounds);
   1.551 +    return bounder->doIRect(ibounds);
   1.552 +}
   1.553 +
   1.554 +// each of these costs 8-bytes of stack space, so don't make it too large
   1.555 +// must be even for lines/polygon to work
   1.556 +#define MAX_DEV_PTS     32
   1.557 +
   1.558 +void SkDraw::drawPoints(SkCanvas::PointMode mode, size_t count,
   1.559 +                        const SkPoint pts[], const SkPaint& paint,
   1.560 +                        bool forceUseDevice) const {
   1.561 +    // if we're in lines mode, force count to be even
   1.562 +    if (SkCanvas::kLines_PointMode == mode) {
   1.563 +        count &= ~(size_t)1;
   1.564 +    }
   1.565 +
   1.566 +    if ((long)count <= 0) {
   1.567 +        return;
   1.568 +    }
   1.569 +
   1.570 +    SkASSERT(pts != NULL);
   1.571 +    SkDEBUGCODE(this->validate();)
   1.572 +
   1.573 +     // nothing to draw
   1.574 +    if (fRC->isEmpty()) {
   1.575 +        return;
   1.576 +    }
   1.577 +
   1.578 +    if (fBounder) {
   1.579 +        if (!bounder_points(fBounder, mode, count, pts, paint, *fMatrix)) {
   1.580 +            return;
   1.581 +        }
   1.582 +
   1.583 +        // clear the bounder and call this again, so we don't invoke the bounder
   1.584 +        // later if we happen to call ourselves for drawRect, drawPath, etc.
   1.585 +        SkDraw noBounder(*this);
   1.586 +        noBounder.fBounder = NULL;
   1.587 +        noBounder.drawPoints(mode, count, pts, paint, forceUseDevice);
   1.588 +        return;
   1.589 +    }
   1.590 +
   1.591 +    PtProcRec rec;
   1.592 +    if (!forceUseDevice && rec.init(mode, paint, fMatrix, fRC)) {
   1.593 +        SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
   1.594 +
   1.595 +        SkPoint             devPts[MAX_DEV_PTS];
   1.596 +        const SkMatrix*     matrix = fMatrix;
   1.597 +        SkBlitter*          bltr = blitter.get();
   1.598 +        PtProcRec::Proc     proc = rec.chooseProc(&bltr);
   1.599 +        // we have to back up subsequent passes if we're in polygon mode
   1.600 +        const size_t backup = (SkCanvas::kPolygon_PointMode == mode);
   1.601 +
   1.602 +        do {
   1.603 +            int n = SkToInt(count);
   1.604 +            if (n > MAX_DEV_PTS) {
   1.605 +                n = MAX_DEV_PTS;
   1.606 +            }
   1.607 +            matrix->mapPoints(devPts, pts, n);
   1.608 +            proc(rec, devPts, n, bltr);
   1.609 +            pts += n - backup;
   1.610 +            SkASSERT(SkToInt(count) >= n);
   1.611 +            count -= n;
   1.612 +            if (count > 0) {
   1.613 +                count += backup;
   1.614 +            }
   1.615 +        } while (count != 0);
   1.616 +    } else {
   1.617 +        switch (mode) {
   1.618 +            case SkCanvas::kPoints_PointMode: {
   1.619 +                // temporarily mark the paint as filling.
   1.620 +                SkPaint newPaint(paint);
   1.621 +                newPaint.setStyle(SkPaint::kFill_Style);
   1.622 +
   1.623 +                SkScalar width = newPaint.getStrokeWidth();
   1.624 +                SkScalar radius = SkScalarHalf(width);
   1.625 +
   1.626 +                if (newPaint.getStrokeCap() == SkPaint::kRound_Cap) {
   1.627 +                    SkPath      path;
   1.628 +                    SkMatrix    preMatrix;
   1.629 +
   1.630 +                    path.addCircle(0, 0, radius);
   1.631 +                    for (size_t i = 0; i < count; i++) {
   1.632 +                        preMatrix.setTranslate(pts[i].fX, pts[i].fY);
   1.633 +                        // pass true for the last point, since we can modify
   1.634 +                        // then path then
   1.635 +                        if (fDevice) {
   1.636 +                            fDevice->drawPath(*this, path, newPaint, &preMatrix,
   1.637 +                                              (count-1) == i);
   1.638 +                        } else {
   1.639 +                            this->drawPath(path, newPaint, &preMatrix,
   1.640 +                                           (count-1) == i);
   1.641 +                        }
   1.642 +                    }
   1.643 +                } else {
   1.644 +                    SkRect  r;
   1.645 +
   1.646 +                    for (size_t i = 0; i < count; i++) {
   1.647 +                        r.fLeft = pts[i].fX - radius;
   1.648 +                        r.fTop = pts[i].fY - radius;
   1.649 +                        r.fRight = r.fLeft + width;
   1.650 +                        r.fBottom = r.fTop + width;
   1.651 +                        if (fDevice) {
   1.652 +                            fDevice->drawRect(*this, r, newPaint);
   1.653 +                        } else {
   1.654 +                            this->drawRect(r, newPaint);
   1.655 +                        }
   1.656 +                    }
   1.657 +                }
   1.658 +                break;
   1.659 +            }
   1.660 +            case SkCanvas::kLines_PointMode:
   1.661 +#ifndef SK_DISABLE_DASHING_OPTIMIZATION
   1.662 +                if (2 == count && NULL != paint.getPathEffect()) {
   1.663 +                    // most likely a dashed line - see if it is one of the ones
   1.664 +                    // we can accelerate
   1.665 +                    SkStrokeRec rec(paint);
   1.666 +                    SkPathEffect::PointData pointData;
   1.667 +
   1.668 +                    SkPath path;
   1.669 +                    path.moveTo(pts[0]);
   1.670 +                    path.lineTo(pts[1]);
   1.671 +
   1.672 +                    SkRect cullRect = SkRect::Make(fRC->getBounds());
   1.673 +
   1.674 +                    if (paint.getPathEffect()->asPoints(&pointData, path, rec,
   1.675 +                                                        *fMatrix, &cullRect)) {
   1.676 +                        // 'asPoints' managed to find some fast path
   1.677 +
   1.678 +                        SkPaint newP(paint);
   1.679 +                        newP.setPathEffect(NULL);
   1.680 +                        newP.setStyle(SkPaint::kFill_Style);
   1.681 +
   1.682 +                        if (!pointData.fFirst.isEmpty()) {
   1.683 +                            if (fDevice) {
   1.684 +                                fDevice->drawPath(*this, pointData.fFirst, newP);
   1.685 +                            } else {
   1.686 +                                this->drawPath(pointData.fFirst, newP);
   1.687 +                            }
   1.688 +                        }
   1.689 +
   1.690 +                        if (!pointData.fLast.isEmpty()) {
   1.691 +                            if (fDevice) {
   1.692 +                                fDevice->drawPath(*this, pointData.fLast, newP);
   1.693 +                            } else {
   1.694 +                                this->drawPath(pointData.fLast, newP);
   1.695 +                            }
   1.696 +                        }
   1.697 +
   1.698 +                        if (pointData.fSize.fX == pointData.fSize.fY) {
   1.699 +                            // The rest of the dashed line can just be drawn as points
   1.700 +                            SkASSERT(pointData.fSize.fX == SkScalarHalf(newP.getStrokeWidth()));
   1.701 +
   1.702 +                            if (SkPathEffect::PointData::kCircles_PointFlag & pointData.fFlags) {
   1.703 +                                newP.setStrokeCap(SkPaint::kRound_Cap);
   1.704 +                            } else {
   1.705 +                                newP.setStrokeCap(SkPaint::kButt_Cap);
   1.706 +                            }
   1.707 +
   1.708 +                            if (fDevice) {
   1.709 +                                fDevice->drawPoints(*this,
   1.710 +                                                    SkCanvas::kPoints_PointMode,
   1.711 +                                                    pointData.fNumPoints,
   1.712 +                                                    pointData.fPoints,
   1.713 +                                                    newP);
   1.714 +                            } else {
   1.715 +                                this->drawPoints(SkCanvas::kPoints_PointMode,
   1.716 +                                                 pointData.fNumPoints,
   1.717 +                                                 pointData.fPoints,
   1.718 +                                                 newP,
   1.719 +                                                 forceUseDevice);
   1.720 +                            }
   1.721 +                            break;
   1.722 +                        } else {
   1.723 +                            // The rest of the dashed line must be drawn as rects
   1.724 +                            SkASSERT(!(SkPathEffect::PointData::kCircles_PointFlag &
   1.725 +                                      pointData.fFlags));
   1.726 +
   1.727 +                            SkRect r;
   1.728 +
   1.729 +                            for (int i = 0; i < pointData.fNumPoints; ++i) {
   1.730 +                                r.set(pointData.fPoints[i].fX - pointData.fSize.fX,
   1.731 +                                      pointData.fPoints[i].fY - pointData.fSize.fY,
   1.732 +                                      pointData.fPoints[i].fX + pointData.fSize.fX,
   1.733 +                                      pointData.fPoints[i].fY + pointData.fSize.fY);
   1.734 +                                if (fDevice) {
   1.735 +                                    fDevice->drawRect(*this, r, newP);
   1.736 +                                } else {
   1.737 +                                    this->drawRect(r, newP);
   1.738 +                                }
   1.739 +                            }
   1.740 +                        }
   1.741 +
   1.742 +                        break;
   1.743 +                    }
   1.744 +                }
   1.745 +#endif // DISABLE_DASHING_OPTIMIZATION
   1.746 +                // couldn't take fast path so fall through!
   1.747 +            case SkCanvas::kPolygon_PointMode: {
   1.748 +                count -= 1;
   1.749 +                SkPath path;
   1.750 +                SkPaint p(paint);
   1.751 +                p.setStyle(SkPaint::kStroke_Style);
   1.752 +                size_t inc = (SkCanvas::kLines_PointMode == mode) ? 2 : 1;
   1.753 +                for (size_t i = 0; i < count; i += inc) {
   1.754 +                    path.moveTo(pts[i]);
   1.755 +                    path.lineTo(pts[i+1]);
   1.756 +                    if (fDevice) {
   1.757 +                        fDevice->drawPath(*this, path, p, NULL, true);
   1.758 +                    } else {
   1.759 +                        this->drawPath(path, p, NULL, true);
   1.760 +                    }
   1.761 +                    path.rewind();
   1.762 +                }
   1.763 +                break;
   1.764 +            }
   1.765 +        }
   1.766 +    }
   1.767 +}
   1.768 +
   1.769 +static bool easy_rect_join(const SkPaint& paint, const SkMatrix& matrix,
   1.770 +                           SkPoint* strokeSize) {
   1.771 +    if (SkPaint::kMiter_Join != paint.getStrokeJoin() ||
   1.772 +        paint.getStrokeMiter() < SK_ScalarSqrt2) {
   1.773 +        return false;
   1.774 +    }
   1.775 +
   1.776 +    SkASSERT(matrix.rectStaysRect());
   1.777 +    SkPoint pt = { paint.getStrokeWidth(), paint.getStrokeWidth() };
   1.778 +    matrix.mapVectors(strokeSize, &pt, 1);
   1.779 +    strokeSize->fX = SkScalarAbs(strokeSize->fX);
   1.780 +    strokeSize->fY = SkScalarAbs(strokeSize->fY);
   1.781 +    return true;
   1.782 +}
   1.783 +
   1.784 +SkDraw::RectType SkDraw::ComputeRectType(const SkPaint& paint,
   1.785 +                                         const SkMatrix& matrix,
   1.786 +                                         SkPoint* strokeSize) {
   1.787 +    RectType rtype;
   1.788 +    const SkScalar width = paint.getStrokeWidth();
   1.789 +    const bool zeroWidth = (0 == width);
   1.790 +    SkPaint::Style style = paint.getStyle();
   1.791 +
   1.792 +    if ((SkPaint::kStrokeAndFill_Style == style) && zeroWidth) {
   1.793 +        style = SkPaint::kFill_Style;
   1.794 +    }
   1.795 +
   1.796 +    if (paint.getPathEffect() || paint.getMaskFilter() ||
   1.797 +        paint.getRasterizer() || !matrix.rectStaysRect() ||
   1.798 +        SkPaint::kStrokeAndFill_Style == style) {
   1.799 +        rtype = kPath_RectType;
   1.800 +    } else if (SkPaint::kFill_Style == style) {
   1.801 +        rtype = kFill_RectType;
   1.802 +    } else if (zeroWidth) {
   1.803 +        rtype = kHair_RectType;
   1.804 +    } else if (easy_rect_join(paint, matrix, strokeSize)) {
   1.805 +        rtype = kStroke_RectType;
   1.806 +    } else {
   1.807 +        rtype = kPath_RectType;
   1.808 +    }
   1.809 +    return rtype;
   1.810 +}
   1.811 +
   1.812 +static const SkPoint* rect_points(const SkRect& r) {
   1.813 +    return SkTCast<const SkPoint*>(&r);
   1.814 +}
   1.815 +
   1.816 +static SkPoint* rect_points(SkRect& r) {
   1.817 +    return SkTCast<SkPoint*>(&r);
   1.818 +}
   1.819 +
   1.820 +void SkDraw::drawRect(const SkRect& rect, const SkPaint& paint) const {
   1.821 +    SkDEBUGCODE(this->validate();)
   1.822 +
   1.823 +    // nothing to draw
   1.824 +    if (fRC->isEmpty()) {
   1.825 +        return;
   1.826 +    }
   1.827 +
   1.828 +    SkPoint strokeSize;
   1.829 +    RectType rtype = ComputeRectType(paint, *fMatrix, &strokeSize);
   1.830 +
   1.831 +    if (kPath_RectType == rtype) {
   1.832 +        SkPath  tmp;
   1.833 +        tmp.addRect(rect);
   1.834 +        tmp.setFillType(SkPath::kWinding_FillType);
   1.835 +        this->drawPath(tmp, paint, NULL, true);
   1.836 +        return;
   1.837 +    }
   1.838 +
   1.839 +    const SkMatrix& matrix = *fMatrix;
   1.840 +    SkRect          devRect;
   1.841 +
   1.842 +    // transform rect into devRect
   1.843 +    matrix.mapPoints(rect_points(devRect), rect_points(rect), 2);
   1.844 +    devRect.sort();
   1.845 +
   1.846 +    if (fBounder && !fBounder->doRect(devRect, paint)) {
   1.847 +        return;
   1.848 +    }
   1.849 +
   1.850 +    // look for the quick exit, before we build a blitter
   1.851 +    SkIRect ir;
   1.852 +    devRect.roundOut(&ir);
   1.853 +    if (paint.getStyle() != SkPaint::kFill_Style) {
   1.854 +        // extra space for hairlines
   1.855 +        ir.inset(-1, -1);
   1.856 +    }
   1.857 +    if (fRC->quickReject(ir)) {
   1.858 +        return;
   1.859 +    }
   1.860 +
   1.861 +    SkDeviceLooper looper(*fBitmap, *fRC, ir, paint.isAntiAlias());
   1.862 +    while (looper.next()) {
   1.863 +        SkRect localDevRect;
   1.864 +        looper.mapRect(&localDevRect, devRect);
   1.865 +        SkMatrix localMatrix;
   1.866 +        looper.mapMatrix(&localMatrix, matrix);
   1.867 +
   1.868 +        SkAutoBlitterChoose blitterStorage(looper.getBitmap(), localMatrix,
   1.869 +                                           paint);
   1.870 +        const SkRasterClip& clip = looper.getRC();
   1.871 +        SkBlitter*          blitter = blitterStorage.get();
   1.872 +
   1.873 +        // we want to "fill" if we are kFill or kStrokeAndFill, since in the latter
   1.874 +        // case we are also hairline (if we've gotten to here), which devolves to
   1.875 +        // effectively just kFill
   1.876 +        switch (rtype) {
   1.877 +            case kFill_RectType:
   1.878 +                if (paint.isAntiAlias()) {
   1.879 +                    SkScan::AntiFillRect(localDevRect, clip, blitter);
   1.880 +                } else {
   1.881 +                    SkScan::FillRect(localDevRect, clip, blitter);
   1.882 +                }
   1.883 +                break;
   1.884 +            case kStroke_RectType:
   1.885 +                if (paint.isAntiAlias()) {
   1.886 +                    SkScan::AntiFrameRect(localDevRect, strokeSize, clip, blitter);
   1.887 +                } else {
   1.888 +                    SkScan::FrameRect(localDevRect, strokeSize, clip, blitter);
   1.889 +                }
   1.890 +                break;
   1.891 +            case kHair_RectType:
   1.892 +                if (paint.isAntiAlias()) {
   1.893 +                    SkScan::AntiHairRect(localDevRect, clip, blitter);
   1.894 +                } else {
   1.895 +                    SkScan::HairRect(localDevRect, clip, blitter);
   1.896 +                }
   1.897 +                break;
   1.898 +            default:
   1.899 +                SkDEBUGFAIL("bad rtype");
   1.900 +        }
   1.901 +    }
   1.902 +}
   1.903 +
   1.904 +void SkDraw::drawDevMask(const SkMask& srcM, const SkPaint& paint) const {
   1.905 +    if (srcM.fBounds.isEmpty()) {
   1.906 +        return;
   1.907 +    }
   1.908 +
   1.909 +    const SkMask* mask = &srcM;
   1.910 +
   1.911 +    SkMask dstM;
   1.912 +    if (paint.getMaskFilter() &&
   1.913 +            paint.getMaskFilter()->filterMask(&dstM, srcM, *fMatrix, NULL)) {
   1.914 +        mask = &dstM;
   1.915 +    } else {
   1.916 +        dstM.fImage = NULL;
   1.917 +    }
   1.918 +    SkAutoMaskFreeImage ami(dstM.fImage);
   1.919 +
   1.920 +    if (fBounder && !fBounder->doIRect(mask->fBounds)) {
   1.921 +        return;
   1.922 +    }
   1.923 +
   1.924 +    SkAutoBlitterChoose blitterChooser(*fBitmap, *fMatrix, paint);
   1.925 +    SkBlitter* blitter = blitterChooser.get();
   1.926 +
   1.927 +    SkAAClipBlitterWrapper wrapper;
   1.928 +    const SkRegion* clipRgn;
   1.929 +
   1.930 +    if (fRC->isBW()) {
   1.931 +        clipRgn = &fRC->bwRgn();
   1.932 +    } else {
   1.933 +        wrapper.init(*fRC, blitter);
   1.934 +        clipRgn = &wrapper.getRgn();
   1.935 +        blitter = wrapper.getBlitter();
   1.936 +    }
   1.937 +    blitter->blitMaskRegion(*mask, *clipRgn);
   1.938 +}
   1.939 +
   1.940 +static SkScalar fast_len(const SkVector& vec) {
   1.941 +    SkScalar x = SkScalarAbs(vec.fX);
   1.942 +    SkScalar y = SkScalarAbs(vec.fY);
   1.943 +    if (x < y) {
   1.944 +        SkTSwap(x, y);
   1.945 +    }
   1.946 +    return x + SkScalarHalf(y);
   1.947 +}
   1.948 +
   1.949 +static bool xfermodeSupportsCoverageAsAlpha(SkXfermode* xfer) {
   1.950 +    SkXfermode::Coeff dc;
   1.951 +    if (!SkXfermode::AsCoeff(xfer, NULL, &dc)) {
   1.952 +        return false;
   1.953 +    }
   1.954 +
   1.955 +    switch (dc) {
   1.956 +        case SkXfermode::kOne_Coeff:
   1.957 +        case SkXfermode::kISA_Coeff:
   1.958 +        case SkXfermode::kISC_Coeff:
   1.959 +            return true;
   1.960 +        default:
   1.961 +            return false;
   1.962 +    }
   1.963 +}
   1.964 +
   1.965 +bool SkDrawTreatAAStrokeAsHairline(SkScalar strokeWidth, const SkMatrix& matrix,
   1.966 +                                   SkScalar* coverage) {
   1.967 +    SkASSERT(strokeWidth > 0);
   1.968 +    // We need to try to fake a thick-stroke with a modulated hairline.
   1.969 +
   1.970 +    if (matrix.hasPerspective()) {
   1.971 +        return false;
   1.972 +    }
   1.973 +
   1.974 +    SkVector src[2], dst[2];
   1.975 +    src[0].set(strokeWidth, 0);
   1.976 +    src[1].set(0, strokeWidth);
   1.977 +    matrix.mapVectors(dst, src, 2);
   1.978 +    SkScalar len0 = fast_len(dst[0]);
   1.979 +    SkScalar len1 = fast_len(dst[1]);
   1.980 +    if (len0 <= SK_Scalar1 && len1 <= SK_Scalar1) {
   1.981 +        if (NULL != coverage) {
   1.982 +            *coverage = SkScalarAve(len0, len1);
   1.983 +        }
   1.984 +        return true;
   1.985 +    }
   1.986 +    return false;
   1.987 +}
   1.988 +
   1.989 +void SkDraw::drawRRect(const SkRRect& rrect, const SkPaint& paint) const {
   1.990 +    SkDEBUGCODE(this->validate());
   1.991 +
   1.992 +    if (fRC->isEmpty()) {
   1.993 +        return;
   1.994 +    }
   1.995 +
   1.996 +    {
   1.997 +        // TODO: Investigate optimizing these options. They are in the same
   1.998 +        // order as SkDraw::drawPath, which handles each case. It may be
   1.999 +        // that there is no way to optimize for these using the SkRRect path.
  1.1000 +        SkScalar coverage;
  1.1001 +        if (SkDrawTreatAsHairline(paint, *fMatrix, &coverage)) {
  1.1002 +            goto DRAW_PATH;
  1.1003 +        }
  1.1004 +
  1.1005 +        if (paint.getPathEffect() || paint.getStyle() != SkPaint::kFill_Style) {
  1.1006 +            goto DRAW_PATH;
  1.1007 +        }
  1.1008 +
  1.1009 +        if (paint.getRasterizer()) {
  1.1010 +            goto DRAW_PATH;
  1.1011 +        }
  1.1012 +    }
  1.1013 +
  1.1014 +    if (paint.getMaskFilter()) {
  1.1015 +        // Transform the rrect into device space.
  1.1016 +        SkRRect devRRect;
  1.1017 +        if (rrect.transform(*fMatrix, &devRRect)) {
  1.1018 +            SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, paint);
  1.1019 +            if (paint.getMaskFilter()->filterRRect(devRRect, *fMatrix, *fRC,
  1.1020 +                                                   fBounder, blitter.get(),
  1.1021 +                                                   SkPaint::kFill_Style)) {
  1.1022 +                return; // filterRRect() called the blitter, so we're done
  1.1023 +            }
  1.1024 +        }
  1.1025 +    }
  1.1026 +
  1.1027 +DRAW_PATH:
  1.1028 +    // Now fall back to the default case of using a path.
  1.1029 +    SkPath path;
  1.1030 +    path.addRRect(rrect);
  1.1031 +    this->drawPath(path, paint, NULL, true);
  1.1032 +}
  1.1033 +
  1.1034 +void SkDraw::drawPath(const SkPath& origSrcPath, const SkPaint& origPaint,
  1.1035 +                      const SkMatrix* prePathMatrix, bool pathIsMutable,
  1.1036 +                      bool drawCoverage) const {
  1.1037 +    SkDEBUGCODE(this->validate();)
  1.1038 +
  1.1039 +    // nothing to draw
  1.1040 +    if (fRC->isEmpty()) {
  1.1041 +        return;
  1.1042 +    }
  1.1043 +
  1.1044 +    SkPath*         pathPtr = (SkPath*)&origSrcPath;
  1.1045 +    bool            doFill = true;
  1.1046 +    SkPath          tmpPath;
  1.1047 +    SkMatrix        tmpMatrix;
  1.1048 +    const SkMatrix* matrix = fMatrix;
  1.1049 +
  1.1050 +    if (prePathMatrix) {
  1.1051 +        if (origPaint.getPathEffect() || origPaint.getStyle() != SkPaint::kFill_Style ||
  1.1052 +                origPaint.getRasterizer()) {
  1.1053 +            SkPath* result = pathPtr;
  1.1054 +
  1.1055 +            if (!pathIsMutable) {
  1.1056 +                result = &tmpPath;
  1.1057 +                pathIsMutable = true;
  1.1058 +            }
  1.1059 +            pathPtr->transform(*prePathMatrix, result);
  1.1060 +            pathPtr = result;
  1.1061 +        } else {
  1.1062 +            if (!tmpMatrix.setConcat(*matrix, *prePathMatrix)) {
  1.1063 +                // overflow
  1.1064 +                return;
  1.1065 +            }
  1.1066 +            matrix = &tmpMatrix;
  1.1067 +        }
  1.1068 +    }
  1.1069 +    // at this point we're done with prePathMatrix
  1.1070 +    SkDEBUGCODE(prePathMatrix = (const SkMatrix*)0x50FF8001;)
  1.1071 +
  1.1072 +    SkTCopyOnFirstWrite<SkPaint> paint(origPaint);
  1.1073 +
  1.1074 +    {
  1.1075 +        SkScalar coverage;
  1.1076 +        if (SkDrawTreatAsHairline(origPaint, *matrix, &coverage)) {
  1.1077 +            if (SK_Scalar1 == coverage) {
  1.1078 +                paint.writable()->setStrokeWidth(0);
  1.1079 +            } else if (xfermodeSupportsCoverageAsAlpha(origPaint.getXfermode())) {
  1.1080 +                U8CPU newAlpha;
  1.1081 +#if 0
  1.1082 +                newAlpha = SkToU8(SkScalarRoundToInt(coverage *
  1.1083 +                                                     origPaint.getAlpha()));
  1.1084 +#else
  1.1085 +                // this is the old technique, which we preserve for now so
  1.1086 +                // we don't change previous results (testing)
  1.1087 +                // the new way seems fine, its just (a tiny bit) different
  1.1088 +                int scale = (int)SkScalarMul(coverage, 256);
  1.1089 +                newAlpha = origPaint.getAlpha() * scale >> 8;
  1.1090 +#endif
  1.1091 +                SkPaint* writablePaint = paint.writable();
  1.1092 +                writablePaint->setStrokeWidth(0);
  1.1093 +                writablePaint->setAlpha(newAlpha);
  1.1094 +            }
  1.1095 +        }
  1.1096 +    }
  1.1097 +
  1.1098 +    if (paint->getPathEffect() || paint->getStyle() != SkPaint::kFill_Style) {
  1.1099 +        SkRect cullRect;
  1.1100 +        const SkRect* cullRectPtr = NULL;
  1.1101 +        if (this->computeConservativeLocalClipBounds(&cullRect)) {
  1.1102 +            cullRectPtr = &cullRect;
  1.1103 +        }
  1.1104 +        doFill = paint->getFillPath(*pathPtr, &tmpPath, cullRectPtr);
  1.1105 +        pathPtr = &tmpPath;
  1.1106 +    }
  1.1107 +
  1.1108 +    if (paint->getRasterizer()) {
  1.1109 +        SkMask  mask;
  1.1110 +        if (paint->getRasterizer()->rasterize(*pathPtr, *matrix,
  1.1111 +                            &fRC->getBounds(), paint->getMaskFilter(), &mask,
  1.1112 +                            SkMask::kComputeBoundsAndRenderImage_CreateMode)) {
  1.1113 +            this->drawDevMask(mask, *paint);
  1.1114 +            SkMask::FreeImage(mask.fImage);
  1.1115 +        }
  1.1116 +        return;
  1.1117 +    }
  1.1118 +
  1.1119 +    // avoid possibly allocating a new path in transform if we can
  1.1120 +    SkPath* devPathPtr = pathIsMutable ? pathPtr : &tmpPath;
  1.1121 +
  1.1122 +    // transform the path into device space
  1.1123 +    pathPtr->transform(*matrix, devPathPtr);
  1.1124 +
  1.1125 +    SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, *paint, drawCoverage);
  1.1126 +
  1.1127 +    if (paint->getMaskFilter()) {
  1.1128 +        SkPaint::Style style = doFill ? SkPaint::kFill_Style :
  1.1129 +            SkPaint::kStroke_Style;
  1.1130 +        if (paint->getMaskFilter()->filterPath(*devPathPtr, *fMatrix, *fRC,
  1.1131 +                                               fBounder, blitter.get(),
  1.1132 +                                               style)) {
  1.1133 +            return; // filterPath() called the blitter, so we're done
  1.1134 +        }
  1.1135 +    }
  1.1136 +
  1.1137 +    if (fBounder && !fBounder->doPath(*devPathPtr, *paint, doFill)) {
  1.1138 +        return;
  1.1139 +    }
  1.1140 +
  1.1141 +    void (*proc)(const SkPath&, const SkRasterClip&, SkBlitter*);
  1.1142 +    if (doFill) {
  1.1143 +        if (paint->isAntiAlias()) {
  1.1144 +            proc = SkScan::AntiFillPath;
  1.1145 +        } else {
  1.1146 +            proc = SkScan::FillPath;
  1.1147 +        }
  1.1148 +    } else {    // hairline
  1.1149 +        if (paint->isAntiAlias()) {
  1.1150 +            proc = SkScan::AntiHairPath;
  1.1151 +        } else {
  1.1152 +            proc = SkScan::HairPath;
  1.1153 +        }
  1.1154 +    }
  1.1155 +    proc(*devPathPtr, *fRC, blitter.get());
  1.1156 +}
  1.1157 +
  1.1158 +/** For the purposes of drawing bitmaps, if a matrix is "almost" translate
  1.1159 +    go ahead and treat it as if it were, so that subsequent code can go fast.
  1.1160 + */
  1.1161 +static bool just_translate(const SkMatrix& matrix, const SkBitmap& bitmap) {
  1.1162 +    unsigned bits = 0;  // TODO: find a way to allow the caller to tell us to
  1.1163 +                        // respect filtering.
  1.1164 +    return SkTreatAsSprite(matrix, bitmap.width(), bitmap.height(), bits);
  1.1165 +}
  1.1166 +
  1.1167 +void SkDraw::drawBitmapAsMask(const SkBitmap& bitmap,
  1.1168 +                              const SkPaint& paint) const {
  1.1169 +    SkASSERT(bitmap.colorType() == kAlpha_8_SkColorType);
  1.1170 +
  1.1171 +    if (just_translate(*fMatrix, bitmap)) {
  1.1172 +        int ix = SkScalarRoundToInt(fMatrix->getTranslateX());
  1.1173 +        int iy = SkScalarRoundToInt(fMatrix->getTranslateY());
  1.1174 +
  1.1175 +        SkAutoLockPixels alp(bitmap);
  1.1176 +        if (!bitmap.readyToDraw()) {
  1.1177 +            return;
  1.1178 +        }
  1.1179 +
  1.1180 +        SkMask  mask;
  1.1181 +        mask.fBounds.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
  1.1182 +        mask.fFormat = SkMask::kA8_Format;
  1.1183 +        mask.fRowBytes = SkToU32(bitmap.rowBytes());
  1.1184 +        mask.fImage = bitmap.getAddr8(0, 0);
  1.1185 +
  1.1186 +        this->drawDevMask(mask, paint);
  1.1187 +    } else {    // need to xform the bitmap first
  1.1188 +        SkRect  r;
  1.1189 +        SkMask  mask;
  1.1190 +
  1.1191 +        r.set(0, 0,
  1.1192 +              SkIntToScalar(bitmap.width()), SkIntToScalar(bitmap.height()));
  1.1193 +        fMatrix->mapRect(&r);
  1.1194 +        r.round(&mask.fBounds);
  1.1195 +
  1.1196 +        // set the mask's bounds to the transformed bitmap-bounds,
  1.1197 +        // clipped to the actual device
  1.1198 +        {
  1.1199 +            SkIRect    devBounds;
  1.1200 +            devBounds.set(0, 0, fBitmap->width(), fBitmap->height());
  1.1201 +            // need intersect(l, t, r, b) on irect
  1.1202 +            if (!mask.fBounds.intersect(devBounds)) {
  1.1203 +                return;
  1.1204 +            }
  1.1205 +        }
  1.1206 +
  1.1207 +        mask.fFormat = SkMask::kA8_Format;
  1.1208 +        mask.fRowBytes = SkAlign4(mask.fBounds.width());
  1.1209 +        size_t size = mask.computeImageSize();
  1.1210 +        if (0 == size) {
  1.1211 +            // the mask is too big to allocated, draw nothing
  1.1212 +            return;
  1.1213 +        }
  1.1214 +
  1.1215 +        // allocate (and clear) our temp buffer to hold the transformed bitmap
  1.1216 +        SkAutoMalloc    storage(size);
  1.1217 +        mask.fImage = (uint8_t*)storage.get();
  1.1218 +        memset(mask.fImage, 0, size);
  1.1219 +
  1.1220 +        // now draw our bitmap(src) into mask(dst), transformed by the matrix
  1.1221 +        {
  1.1222 +            SkBitmap    device;
  1.1223 +            device.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(),
  1.1224 +                             mask.fBounds.height(), mask.fRowBytes);
  1.1225 +            device.setPixels(mask.fImage);
  1.1226 +
  1.1227 +            SkCanvas c(device);
  1.1228 +            // need the unclipped top/left for the translate
  1.1229 +            c.translate(-SkIntToScalar(mask.fBounds.fLeft),
  1.1230 +                        -SkIntToScalar(mask.fBounds.fTop));
  1.1231 +            c.concat(*fMatrix);
  1.1232 +
  1.1233 +            // We can't call drawBitmap, or we'll infinitely recurse. Instead
  1.1234 +            // we manually build a shader and draw that into our new mask
  1.1235 +            SkPaint tmpPaint;
  1.1236 +            tmpPaint.setFlags(paint.getFlags());
  1.1237 +            SkAutoBitmapShaderInstall install(bitmap, tmpPaint);
  1.1238 +            SkRect rr;
  1.1239 +            rr.set(0, 0, SkIntToScalar(bitmap.width()),
  1.1240 +                   SkIntToScalar(bitmap.height()));
  1.1241 +            c.drawRect(rr, install.paintWithShader());
  1.1242 +        }
  1.1243 +        this->drawDevMask(mask, paint);
  1.1244 +    }
  1.1245 +}
  1.1246 +
  1.1247 +static bool clipped_out(const SkMatrix& m, const SkRasterClip& c,
  1.1248 +                        const SkRect& srcR) {
  1.1249 +    SkRect  dstR;
  1.1250 +    SkIRect devIR;
  1.1251 +
  1.1252 +    m.mapRect(&dstR, srcR);
  1.1253 +    dstR.roundOut(&devIR);
  1.1254 +    return c.quickReject(devIR);
  1.1255 +}
  1.1256 +
  1.1257 +static bool clipped_out(const SkMatrix& matrix, const SkRasterClip& clip,
  1.1258 +                        int width, int height) {
  1.1259 +    SkRect  r;
  1.1260 +    r.set(0, 0, SkIntToScalar(width), SkIntToScalar(height));
  1.1261 +    return clipped_out(matrix, clip, r);
  1.1262 +}
  1.1263 +
  1.1264 +static bool clipHandlesSprite(const SkRasterClip& clip, int x, int y,
  1.1265 +                              const SkBitmap& bitmap) {
  1.1266 +    return clip.isBW() ||
  1.1267 +           clip.quickContains(x, y, x + bitmap.width(), y + bitmap.height());
  1.1268 +}
  1.1269 +
  1.1270 +void SkDraw::drawBitmap(const SkBitmap& bitmap, const SkMatrix& prematrix,
  1.1271 +                        const SkPaint& origPaint) const {
  1.1272 +    SkDEBUGCODE(this->validate();)
  1.1273 +
  1.1274 +    // nothing to draw
  1.1275 +    if (fRC->isEmpty() ||
  1.1276 +            bitmap.width() == 0 || bitmap.height() == 0 ||
  1.1277 +            bitmap.colorType() == kUnknown_SkColorType) {
  1.1278 +        return;
  1.1279 +    }
  1.1280 +
  1.1281 +    SkPaint paint(origPaint);
  1.1282 +    paint.setStyle(SkPaint::kFill_Style);
  1.1283 +
  1.1284 +    SkMatrix matrix;
  1.1285 +    if (!matrix.setConcat(*fMatrix, prematrix)) {
  1.1286 +        return;
  1.1287 +    }
  1.1288 +
  1.1289 +    if (clipped_out(matrix, *fRC, bitmap.width(), bitmap.height())) {
  1.1290 +        return;
  1.1291 +    }
  1.1292 +
  1.1293 +    if (fBounder && just_translate(matrix, bitmap)) {
  1.1294 +        SkIRect ir;
  1.1295 +        int32_t ix = SkScalarRoundToInt(matrix.getTranslateX());
  1.1296 +        int32_t iy = SkScalarRoundToInt(matrix.getTranslateY());
  1.1297 +        ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
  1.1298 +        if (!fBounder->doIRect(ir)) {
  1.1299 +            return;
  1.1300 +        }
  1.1301 +    }
  1.1302 +
  1.1303 +    if (bitmap.colorType() != kAlpha_8_SkColorType &&
  1.1304 +            just_translate(matrix, bitmap)) {
  1.1305 +        //
  1.1306 +        // It is safe to call lock pixels now, since we know the matrix is
  1.1307 +        // (more or less) identity.
  1.1308 +        //
  1.1309 +        SkAutoLockPixels alp(bitmap);
  1.1310 +        if (!bitmap.readyToDraw()) {
  1.1311 +            return;
  1.1312 +        }
  1.1313 +        int ix = SkScalarRoundToInt(matrix.getTranslateX());
  1.1314 +        int iy = SkScalarRoundToInt(matrix.getTranslateY());
  1.1315 +        if (clipHandlesSprite(*fRC, ix, iy, bitmap)) {
  1.1316 +            SkTBlitterAllocator allocator;
  1.1317 +            // blitter will be owned by the allocator.
  1.1318 +            SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
  1.1319 +                                                         ix, iy, &allocator);
  1.1320 +            if (blitter) {
  1.1321 +                SkIRect    ir;
  1.1322 +                ir.set(ix, iy, ix + bitmap.width(), iy + bitmap.height());
  1.1323 +
  1.1324 +                SkScan::FillIRect(ir, *fRC, blitter);
  1.1325 +                return;
  1.1326 +            }
  1.1327 +        }
  1.1328 +    }
  1.1329 +
  1.1330 +    // now make a temp draw on the stack, and use it
  1.1331 +    //
  1.1332 +    SkDraw draw(*this);
  1.1333 +    draw.fMatrix = &matrix;
  1.1334 +
  1.1335 +    if (bitmap.colorType() == kAlpha_8_SkColorType) {
  1.1336 +        draw.drawBitmapAsMask(bitmap, paint);
  1.1337 +    } else {
  1.1338 +        SkAutoBitmapShaderInstall install(bitmap, paint);
  1.1339 +
  1.1340 +        SkRect  r;
  1.1341 +        r.set(0, 0, SkIntToScalar(bitmap.width()),
  1.1342 +              SkIntToScalar(bitmap.height()));
  1.1343 +        // is this ok if paint has a rasterizer?
  1.1344 +        draw.drawRect(r, install.paintWithShader());
  1.1345 +    }
  1.1346 +}
  1.1347 +
  1.1348 +void SkDraw::drawSprite(const SkBitmap& bitmap, int x, int y,
  1.1349 +                        const SkPaint& origPaint) const {
  1.1350 +    SkDEBUGCODE(this->validate();)
  1.1351 +
  1.1352 +    // nothing to draw
  1.1353 +    if (fRC->isEmpty() ||
  1.1354 +            bitmap.width() == 0 || bitmap.height() == 0 ||
  1.1355 +            bitmap.colorType() == kUnknown_SkColorType) {
  1.1356 +        return;
  1.1357 +    }
  1.1358 +
  1.1359 +    SkIRect    bounds;
  1.1360 +    bounds.set(x, y, x + bitmap.width(), y + bitmap.height());
  1.1361 +
  1.1362 +    if (fRC->quickReject(bounds)) {
  1.1363 +        return; // nothing to draw
  1.1364 +    }
  1.1365 +
  1.1366 +    SkPaint paint(origPaint);
  1.1367 +    paint.setStyle(SkPaint::kFill_Style);
  1.1368 +
  1.1369 +    if (NULL == paint.getColorFilter() && clipHandlesSprite(*fRC, x, y, bitmap)) {
  1.1370 +        SkTBlitterAllocator allocator;
  1.1371 +        // blitter will be owned by the allocator.
  1.1372 +        SkBlitter* blitter = SkBlitter::ChooseSprite(*fBitmap, paint, bitmap,
  1.1373 +                                                     x, y, &allocator);
  1.1374 +
  1.1375 +        if (blitter) {
  1.1376 +            if (fBounder && !fBounder->doIRect(bounds)) {
  1.1377 +                return;
  1.1378 +            }
  1.1379 +
  1.1380 +            SkScan::FillIRect(bounds, *fRC, blitter);
  1.1381 +            return;
  1.1382 +        }
  1.1383 +    }
  1.1384 +
  1.1385 +    SkAutoBitmapShaderInstall install(bitmap, paint);
  1.1386 +    const SkPaint& shaderPaint = install.paintWithShader();
  1.1387 +
  1.1388 +    SkMatrix        matrix;
  1.1389 +    SkRect          r;
  1.1390 +
  1.1391 +    // get a scalar version of our rect
  1.1392 +    r.set(bounds);
  1.1393 +
  1.1394 +    // tell the shader our offset
  1.1395 +    matrix.setTranslate(r.fLeft, r.fTop);
  1.1396 +    shaderPaint.getShader()->setLocalMatrix(matrix);
  1.1397 +
  1.1398 +    SkDraw draw(*this);
  1.1399 +    matrix.reset();
  1.1400 +    draw.fMatrix = &matrix;
  1.1401 +    // call ourself with a rect
  1.1402 +    // is this OK if paint has a rasterizer?
  1.1403 +    draw.drawRect(r, shaderPaint);
  1.1404 +}
  1.1405 +
  1.1406 +///////////////////////////////////////////////////////////////////////////////
  1.1407 +
  1.1408 +#include "SkScalerContext.h"
  1.1409 +#include "SkGlyphCache.h"
  1.1410 +#include "SkTextToPathIter.h"
  1.1411 +#include "SkUtils.h"
  1.1412 +
  1.1413 +static void measure_text(SkGlyphCache* cache, SkDrawCacheProc glyphCacheProc,
  1.1414 +                const char text[], size_t byteLength, SkVector* stopVector) {
  1.1415 +    SkFixed     x = 0, y = 0;
  1.1416 +    const char* stop = text + byteLength;
  1.1417 +
  1.1418 +    SkAutoKern  autokern;
  1.1419 +
  1.1420 +    while (text < stop) {
  1.1421 +        // don't need x, y here, since all subpixel variants will have the
  1.1422 +        // same advance
  1.1423 +        const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
  1.1424 +
  1.1425 +        x += autokern.adjust(glyph) + glyph.fAdvanceX;
  1.1426 +        y += glyph.fAdvanceY;
  1.1427 +    }
  1.1428 +    stopVector->set(SkFixedToScalar(x), SkFixedToScalar(y));
  1.1429 +
  1.1430 +    SkASSERT(text == stop);
  1.1431 +}
  1.1432 +
  1.1433 +bool SkDraw::ShouldDrawTextAsPaths(const SkPaint& paint, const SkMatrix& ctm) {
  1.1434 +    // hairline glyphs are fast enough so we don't need to cache them
  1.1435 +    if (SkPaint::kStroke_Style == paint.getStyle() && 0 == paint.getStrokeWidth()) {
  1.1436 +        return true;
  1.1437 +    }
  1.1438 +
  1.1439 +    // we don't cache perspective
  1.1440 +    if (ctm.hasPerspective()) {
  1.1441 +        return true;
  1.1442 +    }
  1.1443 +
  1.1444 +    SkMatrix textM;
  1.1445 +    return SkPaint::TooBigToUseCache(ctm, *paint.setTextMatrix(&textM));
  1.1446 +}
  1.1447 +
  1.1448 +void SkDraw::drawText_asPaths(const char text[], size_t byteLength,
  1.1449 +                              SkScalar x, SkScalar y,
  1.1450 +                              const SkPaint& paint) const {
  1.1451 +    SkDEBUGCODE(this->validate();)
  1.1452 +
  1.1453 +    SkTextToPathIter iter(text, byteLength, paint, true);
  1.1454 +
  1.1455 +    SkMatrix    matrix;
  1.1456 +    matrix.setScale(iter.getPathScale(), iter.getPathScale());
  1.1457 +    matrix.postTranslate(x, y);
  1.1458 +
  1.1459 +    const SkPath* iterPath;
  1.1460 +    SkScalar xpos, prevXPos = 0;
  1.1461 +
  1.1462 +    while (iter.next(&iterPath, &xpos)) {
  1.1463 +        matrix.postTranslate(xpos - prevXPos, 0);
  1.1464 +        if (iterPath) {
  1.1465 +            const SkPaint& pnt = iter.getPaint();
  1.1466 +            if (fDevice) {
  1.1467 +                fDevice->drawPath(*this, *iterPath, pnt, &matrix, false);
  1.1468 +            } else {
  1.1469 +                this->drawPath(*iterPath, pnt, &matrix, false);
  1.1470 +            }
  1.1471 +        }
  1.1472 +        prevXPos = xpos;
  1.1473 +    }
  1.1474 +}
  1.1475 +
  1.1476 +// disable warning : local variable used without having been initialized
  1.1477 +#if defined _WIN32 && _MSC_VER >= 1300
  1.1478 +#pragma warning ( push )
  1.1479 +#pragma warning ( disable : 4701 )
  1.1480 +#endif
  1.1481 +
  1.1482 +//////////////////////////////////////////////////////////////////////////////
  1.1483 +
  1.1484 +static void D1G_NoBounder_RectClip(const SkDraw1Glyph& state,
  1.1485 +                                   SkFixed fx, SkFixed fy,
  1.1486 +                                   const SkGlyph& glyph) {
  1.1487 +    int left = SkFixedFloorToInt(fx);
  1.1488 +    int top = SkFixedFloorToInt(fy);
  1.1489 +    SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
  1.1490 +    SkASSERT(NULL == state.fBounder);
  1.1491 +    SkASSERT((NULL == state.fClip && state.fAAClip) ||
  1.1492 +             (state.fClip && NULL == state.fAAClip && state.fClip->isRect()));
  1.1493 +
  1.1494 +    left += glyph.fLeft;
  1.1495 +    top  += glyph.fTop;
  1.1496 +
  1.1497 +    int right   = left + glyph.fWidth;
  1.1498 +    int bottom  = top + glyph.fHeight;
  1.1499 +
  1.1500 +    SkMask        mask;
  1.1501 +    SkIRect        storage;
  1.1502 +    SkIRect*    bounds = &mask.fBounds;
  1.1503 +
  1.1504 +    mask.fBounds.set(left, top, right, bottom);
  1.1505 +
  1.1506 +    // this extra test is worth it, assuming that most of the time it succeeds
  1.1507 +    // since we can avoid writing to storage
  1.1508 +    if (!state.fClipBounds.containsNoEmptyCheck(left, top, right, bottom)) {
  1.1509 +        if (!storage.intersectNoEmptyCheck(mask.fBounds, state.fClipBounds))
  1.1510 +            return;
  1.1511 +        bounds = &storage;
  1.1512 +    }
  1.1513 +
  1.1514 +    uint8_t* aa = (uint8_t*)glyph.fImage;
  1.1515 +    if (NULL == aa) {
  1.1516 +        aa = (uint8_t*)state.fCache->findImage(glyph);
  1.1517 +        if (NULL == aa) {
  1.1518 +            return; // can't rasterize glyph
  1.1519 +        }
  1.1520 +    }
  1.1521 +
  1.1522 +    mask.fRowBytes = glyph.rowBytes();
  1.1523 +    mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
  1.1524 +    mask.fImage = aa;
  1.1525 +    state.blitMask(mask, *bounds);
  1.1526 +}
  1.1527 +
  1.1528 +static void D1G_NoBounder_RgnClip(const SkDraw1Glyph& state,
  1.1529 +                                  SkFixed fx, SkFixed fy,
  1.1530 +                                  const SkGlyph& glyph) {
  1.1531 +    int left = SkFixedFloorToInt(fx);
  1.1532 +    int top = SkFixedFloorToInt(fy);
  1.1533 +    SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
  1.1534 +    SkASSERT(!state.fClip->isRect());
  1.1535 +    SkASSERT(NULL == state.fBounder);
  1.1536 +
  1.1537 +    SkMask  mask;
  1.1538 +
  1.1539 +    left += glyph.fLeft;
  1.1540 +    top  += glyph.fTop;
  1.1541 +
  1.1542 +    mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
  1.1543 +    SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
  1.1544 +
  1.1545 +    if (!clipper.done()) {
  1.1546 +        const SkIRect&  cr = clipper.rect();
  1.1547 +        const uint8_t*  aa = (const uint8_t*)glyph.fImage;
  1.1548 +        if (NULL == aa) {
  1.1549 +            aa = (uint8_t*)state.fCache->findImage(glyph);
  1.1550 +            if (NULL == aa) {
  1.1551 +                return;
  1.1552 +            }
  1.1553 +        }
  1.1554 +
  1.1555 +        mask.fRowBytes = glyph.rowBytes();
  1.1556 +        mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
  1.1557 +        mask.fImage = (uint8_t*)aa;
  1.1558 +        do {
  1.1559 +            state.blitMask(mask, cr);
  1.1560 +            clipper.next();
  1.1561 +        } while (!clipper.done());
  1.1562 +    }
  1.1563 +}
  1.1564 +
  1.1565 +static void D1G_Bounder(const SkDraw1Glyph& state,
  1.1566 +                        SkFixed fx, SkFixed fy,
  1.1567 +                        const SkGlyph& glyph) {
  1.1568 +    int left = SkFixedFloorToInt(fx);
  1.1569 +    int top = SkFixedFloorToInt(fy);
  1.1570 +    SkASSERT(glyph.fWidth > 0 && glyph.fHeight > 0);
  1.1571 +
  1.1572 +    SkMask  mask;
  1.1573 +
  1.1574 +    left += glyph.fLeft;
  1.1575 +    top  += glyph.fTop;
  1.1576 +
  1.1577 +    mask.fBounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
  1.1578 +    SkRegion::Cliperator clipper(*state.fClip, mask.fBounds);
  1.1579 +
  1.1580 +    if (!clipper.done()) {
  1.1581 +        const SkIRect&  cr = clipper.rect();
  1.1582 +        const uint8_t*  aa = (const uint8_t*)glyph.fImage;
  1.1583 +        if (NULL == aa) {
  1.1584 +            aa = (uint8_t*)state.fCache->findImage(glyph);
  1.1585 +            if (NULL == aa) {
  1.1586 +                return;
  1.1587 +            }
  1.1588 +        }
  1.1589 +
  1.1590 +        // we need to pass the origin, which we approximate with our
  1.1591 +        // (unadjusted) left,top coordinates (the caller called fixedfloor)
  1.1592 +        if (state.fBounder->doIRectGlyph(cr,
  1.1593 +                                         left - glyph.fLeft,
  1.1594 +                                         top - glyph.fTop, glyph)) {
  1.1595 +            mask.fRowBytes = glyph.rowBytes();
  1.1596 +            mask.fFormat = static_cast<SkMask::Format>(glyph.fMaskFormat);
  1.1597 +            mask.fImage = (uint8_t*)aa;
  1.1598 +            do {
  1.1599 +                state.blitMask(mask, cr);
  1.1600 +                clipper.next();
  1.1601 +            } while (!clipper.done());
  1.1602 +        }
  1.1603 +    }
  1.1604 +}
  1.1605 +
  1.1606 +static void D1G_Bounder_AAClip(const SkDraw1Glyph& state,
  1.1607 +                               SkFixed fx, SkFixed fy,
  1.1608 +                               const SkGlyph& glyph) {
  1.1609 +    int left = SkFixedFloorToInt(fx);
  1.1610 +    int top = SkFixedFloorToInt(fy);
  1.1611 +    SkIRect bounds;
  1.1612 +    bounds.set(left, top, left + glyph.fWidth, top + glyph.fHeight);
  1.1613 +
  1.1614 +    if (state.fBounder->doIRectGlyph(bounds, left, top, glyph)) {
  1.1615 +        D1G_NoBounder_RectClip(state, fx, fy, glyph);
  1.1616 +    }
  1.1617 +}
  1.1618 +
  1.1619 +static bool hasCustomD1GProc(const SkDraw& draw) {
  1.1620 +    return draw.fProcs && draw.fProcs->fD1GProc;
  1.1621 +}
  1.1622 +
  1.1623 +static bool needsRasterTextBlit(const SkDraw& draw) {
  1.1624 +    return !hasCustomD1GProc(draw);
  1.1625 +}
  1.1626 +
  1.1627 +SkDraw1Glyph::Proc SkDraw1Glyph::init(const SkDraw* draw, SkBlitter* blitter,
  1.1628 +                                      SkGlyphCache* cache, const SkPaint& pnt) {
  1.1629 +    fDraw = draw;
  1.1630 +    fBounder = draw->fBounder;
  1.1631 +    fBlitter = blitter;
  1.1632 +    fCache = cache;
  1.1633 +    fPaint = &pnt;
  1.1634 +
  1.1635 +    if (cache->isSubpixel()) {
  1.1636 +        fHalfSampleX = fHalfSampleY = (SK_FixedHalf >> SkGlyph::kSubBits);
  1.1637 +    } else {
  1.1638 +        fHalfSampleX = fHalfSampleY = SK_FixedHalf;
  1.1639 +    }
  1.1640 +
  1.1641 +    if (hasCustomD1GProc(*draw)) {
  1.1642 +        // todo: fix this assumption about clips w/ custom
  1.1643 +        fClip = draw->fClip;
  1.1644 +        fClipBounds = fClip->getBounds();
  1.1645 +        return draw->fProcs->fD1GProc;
  1.1646 +    }
  1.1647 +
  1.1648 +    if (draw->fRC->isBW()) {
  1.1649 +        fAAClip = NULL;
  1.1650 +        fClip = &draw->fRC->bwRgn();
  1.1651 +        fClipBounds = fClip->getBounds();
  1.1652 +        if (NULL == fBounder) {
  1.1653 +            if (fClip->isRect()) {
  1.1654 +                return D1G_NoBounder_RectClip;
  1.1655 +            } else {
  1.1656 +                return D1G_NoBounder_RgnClip;
  1.1657 +            }
  1.1658 +        } else {
  1.1659 +            return D1G_Bounder;
  1.1660 +        }
  1.1661 +    } else {    // aaclip
  1.1662 +        fAAClip = &draw->fRC->aaRgn();
  1.1663 +        fClip = NULL;
  1.1664 +        fClipBounds = fAAClip->getBounds();
  1.1665 +        if (NULL == fBounder) {
  1.1666 +            return D1G_NoBounder_RectClip;
  1.1667 +        } else {
  1.1668 +            return D1G_Bounder_AAClip;
  1.1669 +        }
  1.1670 +    }
  1.1671 +}
  1.1672 +
  1.1673 +void SkDraw1Glyph::blitMaskAsSprite(const SkMask& mask) const {
  1.1674 +    SkASSERT(SkMask::kARGB32_Format == mask.fFormat);
  1.1675 +
  1.1676 +    SkBitmap bm;
  1.1677 +    bm.setConfig(SkBitmap::kARGB_8888_Config,
  1.1678 +                 mask.fBounds.width(), mask.fBounds.height(), mask.fRowBytes);
  1.1679 +    bm.setPixels((SkPMColor*)mask.fImage);
  1.1680 +
  1.1681 +    fDraw->drawSprite(bm, mask.fBounds.x(), mask.fBounds.y(), *fPaint);
  1.1682 +}
  1.1683 +
  1.1684 +///////////////////////////////////////////////////////////////////////////////
  1.1685 +
  1.1686 +void SkDraw::drawText(const char text[], size_t byteLength,
  1.1687 +                      SkScalar x, SkScalar y, const SkPaint& paint) const {
  1.1688 +    SkASSERT(byteLength == 0 || text != NULL);
  1.1689 +
  1.1690 +    SkDEBUGCODE(this->validate();)
  1.1691 +
  1.1692 +    // nothing to draw
  1.1693 +    if (text == NULL || byteLength == 0 || fRC->isEmpty()) {
  1.1694 +        return;
  1.1695 +    }
  1.1696 +
  1.1697 +    // SkScalarRec doesn't currently have a way of representing hairline stroke and
  1.1698 +    // will fill if its frame-width is 0.
  1.1699 +    if (ShouldDrawTextAsPaths(paint, *fMatrix)) {
  1.1700 +        this->drawText_asPaths(text, byteLength, x, y, paint);
  1.1701 +        return;
  1.1702 +    }
  1.1703 +
  1.1704 +    SkDrawCacheProc glyphCacheProc = paint.getDrawCacheProc();
  1.1705 +
  1.1706 +    SkAutoGlyphCache    autoCache(paint, &fDevice->fLeakyProperties, fMatrix);
  1.1707 +    SkGlyphCache*       cache = autoCache.getCache();
  1.1708 +
  1.1709 +    // transform our starting point
  1.1710 +    {
  1.1711 +        SkPoint loc;
  1.1712 +        fMatrix->mapXY(x, y, &loc);
  1.1713 +        x = loc.fX;
  1.1714 +        y = loc.fY;
  1.1715 +    }
  1.1716 +
  1.1717 +    // need to measure first
  1.1718 +    if (paint.getTextAlign() != SkPaint::kLeft_Align) {
  1.1719 +        SkVector    stop;
  1.1720 +
  1.1721 +        measure_text(cache, glyphCacheProc, text, byteLength, &stop);
  1.1722 +
  1.1723 +        SkScalar    stopX = stop.fX;
  1.1724 +        SkScalar    stopY = stop.fY;
  1.1725 +
  1.1726 +        if (paint.getTextAlign() == SkPaint::kCenter_Align) {
  1.1727 +            stopX = SkScalarHalf(stopX);
  1.1728 +            stopY = SkScalarHalf(stopY);
  1.1729 +        }
  1.1730 +        x -= stopX;
  1.1731 +        y -= stopY;
  1.1732 +    }
  1.1733 +
  1.1734 +    const char* stop = text + byteLength;
  1.1735 +
  1.1736 +    SkAAClipBlitter     aaBlitter;
  1.1737 +    SkAutoBlitterChoose blitterChooser;
  1.1738 +    SkBlitter*          blitter = NULL;
  1.1739 +    if (needsRasterTextBlit(*this)) {
  1.1740 +        blitterChooser.choose(*fBitmap, *fMatrix, paint);
  1.1741 +        blitter = blitterChooser.get();
  1.1742 +        if (fRC->isAA()) {
  1.1743 +            aaBlitter.init(blitter, &fRC->aaRgn());
  1.1744 +            blitter = &aaBlitter;
  1.1745 +        }
  1.1746 +    }
  1.1747 +
  1.1748 +    SkAutoKern          autokern;
  1.1749 +    SkDraw1Glyph        d1g;
  1.1750 +    SkDraw1Glyph::Proc  proc = d1g.init(this, blitter, cache, paint);
  1.1751 +
  1.1752 +    SkFixed fxMask = ~0;
  1.1753 +    SkFixed fyMask = ~0;
  1.1754 +    if (cache->isSubpixel()) {
  1.1755 +        SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(*fMatrix);
  1.1756 +        if (kX_SkAxisAlignment == baseline) {
  1.1757 +            fyMask = 0;
  1.1758 +            d1g.fHalfSampleY = SK_FixedHalf;
  1.1759 +        } else if (kY_SkAxisAlignment == baseline) {
  1.1760 +            fxMask = 0;
  1.1761 +            d1g.fHalfSampleX = SK_FixedHalf;
  1.1762 +        }
  1.1763 +    }
  1.1764 +
  1.1765 +    SkFixed fx = SkScalarToFixed(x) + d1g.fHalfSampleX;
  1.1766 +    SkFixed fy = SkScalarToFixed(y) + d1g.fHalfSampleY;
  1.1767 +
  1.1768 +    while (text < stop) {
  1.1769 +        const SkGlyph& glyph = glyphCacheProc(cache, &text, fx & fxMask, fy & fyMask);
  1.1770 +
  1.1771 +        fx += autokern.adjust(glyph);
  1.1772 +
  1.1773 +        if (glyph.fWidth) {
  1.1774 +            proc(d1g, fx, fy, glyph);
  1.1775 +        }
  1.1776 +
  1.1777 +        fx += glyph.fAdvanceX;
  1.1778 +        fy += glyph.fAdvanceY;
  1.1779 +    }
  1.1780 +}
  1.1781 +
  1.1782 +// last parameter is interpreted as SkFixed [x, y]
  1.1783 +// return the fixed position, which may be rounded or not by the caller
  1.1784 +//   e.g. subpixel doesn't round
  1.1785 +typedef void (*AlignProc)(const SkPoint&, const SkGlyph&, SkIPoint*);
  1.1786 +
  1.1787 +static void leftAlignProc(const SkPoint& loc, const SkGlyph& glyph, SkIPoint* dst) {
  1.1788 +    dst->set(SkScalarToFixed(loc.fX), SkScalarToFixed(loc.fY));
  1.1789 +}
  1.1790 +
  1.1791 +static void centerAlignProc(const SkPoint& loc, const SkGlyph& glyph, SkIPoint* dst) {
  1.1792 +    dst->set(SkScalarToFixed(loc.fX) - (glyph.fAdvanceX >> 1),
  1.1793 +             SkScalarToFixed(loc.fY) - (glyph.fAdvanceY >> 1));
  1.1794 +}
  1.1795 +
  1.1796 +static void rightAlignProc(const SkPoint& loc, const SkGlyph& glyph, SkIPoint* dst) {
  1.1797 +    dst->set(SkScalarToFixed(loc.fX) - glyph.fAdvanceX,
  1.1798 +             SkScalarToFixed(loc.fY) - glyph.fAdvanceY);
  1.1799 +}
  1.1800 +
  1.1801 +static AlignProc pick_align_proc(SkPaint::Align align) {
  1.1802 +    static const AlignProc gProcs[] = {
  1.1803 +        leftAlignProc, centerAlignProc, rightAlignProc
  1.1804 +    };
  1.1805 +
  1.1806 +    SkASSERT((unsigned)align < SK_ARRAY_COUNT(gProcs));
  1.1807 +
  1.1808 +    return gProcs[align];
  1.1809 +}
  1.1810 +
  1.1811 +typedef void (*AlignProc_scalar)(const SkPoint&, const SkGlyph&, SkPoint*);
  1.1812 +
  1.1813 +static void leftAlignProc_scalar(const SkPoint& loc, const SkGlyph& glyph, SkPoint* dst) {
  1.1814 +    dst->set(loc.fX, loc.fY);
  1.1815 +}
  1.1816 +
  1.1817 +static void centerAlignProc_scalar(const SkPoint& loc, const SkGlyph& glyph, SkPoint* dst) {
  1.1818 +    dst->set(loc.fX - SkFixedToScalar(glyph.fAdvanceX >> 1),
  1.1819 +             loc.fY - SkFixedToScalar(glyph.fAdvanceY >> 1));
  1.1820 +}
  1.1821 +
  1.1822 +static void rightAlignProc_scalar(const SkPoint& loc, const SkGlyph& glyph, SkPoint* dst) {
  1.1823 +    dst->set(loc.fX - SkFixedToScalar(glyph.fAdvanceX),
  1.1824 +             loc.fY - SkFixedToScalar(glyph.fAdvanceY));
  1.1825 +}
  1.1826 +
  1.1827 +static AlignProc_scalar pick_align_proc_scalar(SkPaint::Align align) {
  1.1828 +    static const AlignProc_scalar gProcs[] = {
  1.1829 +        leftAlignProc_scalar, centerAlignProc_scalar, rightAlignProc_scalar
  1.1830 +    };
  1.1831 +
  1.1832 +    SkASSERT((unsigned)align < SK_ARRAY_COUNT(gProcs));
  1.1833 +
  1.1834 +    return gProcs[align];
  1.1835 +}
  1.1836 +
  1.1837 +class TextMapState {
  1.1838 +public:
  1.1839 +    mutable SkPoint fLoc;
  1.1840 +
  1.1841 +    TextMapState(const SkMatrix& matrix, SkScalar y)
  1.1842 +        : fMatrix(matrix), fProc(matrix.getMapXYProc()), fY(y) {}
  1.1843 +
  1.1844 +    typedef void (*Proc)(const TextMapState&, const SkScalar pos[]);
  1.1845 +
  1.1846 +    Proc pickProc(int scalarsPerPosition);
  1.1847 +
  1.1848 +private:
  1.1849 +    const SkMatrix&     fMatrix;
  1.1850 +    SkMatrix::MapXYProc fProc;
  1.1851 +    SkScalar            fY; // ignored by MapXYProc
  1.1852 +    // these are only used by Only... procs
  1.1853 +    SkScalar            fScaleX, fTransX, fTransformedY;
  1.1854 +
  1.1855 +    static void MapXProc(const TextMapState& state, const SkScalar pos[]) {
  1.1856 +        state.fProc(state.fMatrix, *pos, state.fY, &state.fLoc);
  1.1857 +    }
  1.1858 +
  1.1859 +    static void MapXYProc(const TextMapState& state, const SkScalar pos[]) {
  1.1860 +        state.fProc(state.fMatrix, pos[0], pos[1], &state.fLoc);
  1.1861 +    }
  1.1862 +
  1.1863 +    static void MapOnlyScaleXProc(const TextMapState& state,
  1.1864 +                                  const SkScalar pos[]) {
  1.1865 +        state.fLoc.set(SkScalarMul(state.fScaleX, *pos) + state.fTransX,
  1.1866 +                       state.fTransformedY);
  1.1867 +    }
  1.1868 +
  1.1869 +    static void MapOnlyTransXProc(const TextMapState& state,
  1.1870 +                                  const SkScalar pos[]) {
  1.1871 +        state.fLoc.set(*pos + state.fTransX, state.fTransformedY);
  1.1872 +    }
  1.1873 +};
  1.1874 +
  1.1875 +TextMapState::Proc TextMapState::pickProc(int scalarsPerPosition) {
  1.1876 +    SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
  1.1877 +
  1.1878 +    if (1 == scalarsPerPosition) {
  1.1879 +        unsigned mtype = fMatrix.getType();
  1.1880 +        if (mtype & (SkMatrix::kAffine_Mask | SkMatrix::kPerspective_Mask)) {
  1.1881 +            return MapXProc;
  1.1882 +        } else {
  1.1883 +            fScaleX = fMatrix.getScaleX();
  1.1884 +            fTransX = fMatrix.getTranslateX();
  1.1885 +            fTransformedY = SkScalarMul(fY, fMatrix.getScaleY()) +
  1.1886 +                            fMatrix.getTranslateY();
  1.1887 +            return (mtype & SkMatrix::kScale_Mask) ?
  1.1888 +                        MapOnlyScaleXProc : MapOnlyTransXProc;
  1.1889 +        }
  1.1890 +    } else {
  1.1891 +        return MapXYProc;
  1.1892 +    }
  1.1893 +}
  1.1894 +
  1.1895 +//////////////////////////////////////////////////////////////////////////////
  1.1896 +
  1.1897 +void SkDraw::drawPosText_asPaths(const char text[], size_t byteLength,
  1.1898 +                                 const SkScalar pos[], SkScalar constY,
  1.1899 +                                 int scalarsPerPosition,
  1.1900 +                                 const SkPaint& origPaint) const {
  1.1901 +    // setup our std paint, in hopes of getting hits in the cache
  1.1902 +    SkPaint paint(origPaint);
  1.1903 +    SkScalar matrixScale = paint.setupForAsPaths();
  1.1904 +
  1.1905 +    SkMatrix matrix;
  1.1906 +    matrix.setScale(matrixScale, matrixScale);
  1.1907 +
  1.1908 +    SkDrawCacheProc     glyphCacheProc = paint.getDrawCacheProc();
  1.1909 +    SkAutoGlyphCache    autoCache(paint, NULL, NULL);
  1.1910 +    SkGlyphCache*       cache = autoCache.getCache();
  1.1911 +
  1.1912 +    const char*        stop = text + byteLength;
  1.1913 +    AlignProc_scalar   alignProc = pick_align_proc_scalar(paint.getTextAlign());
  1.1914 +    TextMapState       tms(SkMatrix::I(), constY);
  1.1915 +    TextMapState::Proc tmsProc = tms.pickProc(scalarsPerPosition);
  1.1916 +
  1.1917 +    while (text < stop) {
  1.1918 +        const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
  1.1919 +        if (glyph.fWidth) {
  1.1920 +            const SkPath* path = cache->findPath(glyph);
  1.1921 +            if (path) {
  1.1922 +                tmsProc(tms, pos);
  1.1923 +                SkPoint loc;
  1.1924 +                alignProc(tms.fLoc, glyph, &loc);
  1.1925 +
  1.1926 +                matrix[SkMatrix::kMTransX] = loc.fX;
  1.1927 +                matrix[SkMatrix::kMTransY] = loc.fY;
  1.1928 +                if (fDevice) {
  1.1929 +                    fDevice->drawPath(*this, *path, paint, &matrix, false);
  1.1930 +                } else {
  1.1931 +                    this->drawPath(*path, paint, &matrix, false);
  1.1932 +                }
  1.1933 +            }
  1.1934 +        }
  1.1935 +        pos += scalarsPerPosition;
  1.1936 +    }
  1.1937 +}
  1.1938 +
  1.1939 +void SkDraw::drawPosText(const char text[], size_t byteLength,
  1.1940 +                         const SkScalar pos[], SkScalar constY,
  1.1941 +                         int scalarsPerPosition, const SkPaint& paint) const {
  1.1942 +    SkASSERT(byteLength == 0 || text != NULL);
  1.1943 +    SkASSERT(1 == scalarsPerPosition || 2 == scalarsPerPosition);
  1.1944 +
  1.1945 +    SkDEBUGCODE(this->validate();)
  1.1946 +
  1.1947 +    // nothing to draw
  1.1948 +    if (text == NULL || byteLength == 0 || fRC->isEmpty()) {
  1.1949 +        return;
  1.1950 +    }
  1.1951 +
  1.1952 +    if (ShouldDrawTextAsPaths(paint, *fMatrix)) {
  1.1953 +        this->drawPosText_asPaths(text, byteLength, pos, constY,
  1.1954 +                                  scalarsPerPosition, paint);
  1.1955 +        return;
  1.1956 +    }
  1.1957 +
  1.1958 +    SkDrawCacheProc     glyphCacheProc = paint.getDrawCacheProc();
  1.1959 +    SkAutoGlyphCache    autoCache(paint, &fDevice->fLeakyProperties, fMatrix);
  1.1960 +    SkGlyphCache*       cache = autoCache.getCache();
  1.1961 +
  1.1962 +    SkAAClipBlitterWrapper wrapper;
  1.1963 +    SkAutoBlitterChoose blitterChooser;
  1.1964 +    SkBlitter* blitter = NULL;
  1.1965 +    if (needsRasterTextBlit(*this)) {
  1.1966 +        blitterChooser.choose(*fBitmap, *fMatrix, paint);
  1.1967 +        blitter = blitterChooser.get();
  1.1968 +        if (fRC->isAA()) {
  1.1969 +            wrapper.init(*fRC, blitter);
  1.1970 +            blitter = wrapper.getBlitter();
  1.1971 +        }
  1.1972 +    }
  1.1973 +
  1.1974 +    const char*        stop = text + byteLength;
  1.1975 +    AlignProc          alignProc = pick_align_proc(paint.getTextAlign());
  1.1976 +    SkDraw1Glyph       d1g;
  1.1977 +    SkDraw1Glyph::Proc proc = d1g.init(this, blitter, cache, paint);
  1.1978 +    TextMapState       tms(*fMatrix, constY);
  1.1979 +    TextMapState::Proc tmsProc = tms.pickProc(scalarsPerPosition);
  1.1980 +
  1.1981 +    if (cache->isSubpixel()) {
  1.1982 +        // maybe we should skip the rounding if linearText is set
  1.1983 +        SkAxisAlignment baseline = SkComputeAxisAlignmentForHText(*fMatrix);
  1.1984 +
  1.1985 +        SkFixed fxMask = ~0;
  1.1986 +        SkFixed fyMask = ~0;
  1.1987 +        if (kX_SkAxisAlignment == baseline) {
  1.1988 +            fyMask = 0;
  1.1989 +#ifndef SK_IGNORE_SUBPIXEL_AXIS_ALIGN_FIX
  1.1990 +            d1g.fHalfSampleY = SK_FixedHalf;
  1.1991 +#endif
  1.1992 +        } else if (kY_SkAxisAlignment == baseline) {
  1.1993 +            fxMask = 0;
  1.1994 +#ifndef SK_IGNORE_SUBPIXEL_AXIS_ALIGN_FIX
  1.1995 +            d1g.fHalfSampleX = SK_FixedHalf;
  1.1996 +#endif
  1.1997 +        }
  1.1998 +
  1.1999 +        if (SkPaint::kLeft_Align == paint.getTextAlign()) {
  1.2000 +            while (text < stop) {
  1.2001 +                tmsProc(tms, pos);
  1.2002 +                SkFixed fx = SkScalarToFixed(tms.fLoc.fX) + d1g.fHalfSampleX;
  1.2003 +                SkFixed fy = SkScalarToFixed(tms.fLoc.fY) + d1g.fHalfSampleY;
  1.2004 +
  1.2005 +                const SkGlyph& glyph = glyphCacheProc(cache, &text,
  1.2006 +                                                      fx & fxMask, fy & fyMask);
  1.2007 +
  1.2008 +                if (glyph.fWidth) {
  1.2009 +                    proc(d1g, fx, fy, glyph);
  1.2010 +                }
  1.2011 +                pos += scalarsPerPosition;
  1.2012 +            }
  1.2013 +        } else {
  1.2014 +            while (text < stop) {
  1.2015 +                const char* currentText = text;
  1.2016 +                const SkGlyph& metricGlyph = glyphCacheProc(cache, &text, 0, 0);
  1.2017 +
  1.2018 +                if (metricGlyph.fWidth) {
  1.2019 +                    SkDEBUGCODE(SkFixed prevAdvX = metricGlyph.fAdvanceX;)
  1.2020 +                    SkDEBUGCODE(SkFixed prevAdvY = metricGlyph.fAdvanceY;)
  1.2021 +
  1.2022 +                    tmsProc(tms, pos);
  1.2023 +                    SkIPoint fixedLoc;
  1.2024 +                    alignProc(tms.fLoc, metricGlyph, &fixedLoc);
  1.2025 +
  1.2026 +                    SkFixed fx = fixedLoc.fX + d1g.fHalfSampleX;
  1.2027 +                    SkFixed fy = fixedLoc.fY + d1g.fHalfSampleY;
  1.2028 +
  1.2029 +                    // have to call again, now that we've been "aligned"
  1.2030 +                    const SkGlyph& glyph = glyphCacheProc(cache, &currentText,
  1.2031 +                                                          fx & fxMask, fy & fyMask);
  1.2032 +                    // the assumption is that the metrics haven't changed
  1.2033 +                    SkASSERT(prevAdvX == glyph.fAdvanceX);
  1.2034 +                    SkASSERT(prevAdvY == glyph.fAdvanceY);
  1.2035 +                    SkASSERT(glyph.fWidth);
  1.2036 +
  1.2037 +                    proc(d1g, fx, fy, glyph);
  1.2038 +                }
  1.2039 +                pos += scalarsPerPosition;
  1.2040 +            }
  1.2041 +        }
  1.2042 +    } else {    // not subpixel
  1.2043 +        if (SkPaint::kLeft_Align == paint.getTextAlign()) {
  1.2044 +            while (text < stop) {
  1.2045 +                // the last 2 parameters are ignored
  1.2046 +                const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
  1.2047 +
  1.2048 +                if (glyph.fWidth) {
  1.2049 +                    tmsProc(tms, pos);
  1.2050 +
  1.2051 +                    proc(d1g,
  1.2052 +                         SkScalarToFixed(tms.fLoc.fX) + SK_FixedHalf, //d1g.fHalfSampleX,
  1.2053 +                         SkScalarToFixed(tms.fLoc.fY) + SK_FixedHalf, //d1g.fHalfSampleY,
  1.2054 +                         glyph);
  1.2055 +                }
  1.2056 +                pos += scalarsPerPosition;
  1.2057 +            }
  1.2058 +        } else {
  1.2059 +            while (text < stop) {
  1.2060 +                // the last 2 parameters are ignored
  1.2061 +                const SkGlyph& glyph = glyphCacheProc(cache, &text, 0, 0);
  1.2062 +
  1.2063 +                if (glyph.fWidth) {
  1.2064 +                    tmsProc(tms, pos);
  1.2065 +
  1.2066 +                    SkIPoint fixedLoc;
  1.2067 +                    alignProc(tms.fLoc, glyph, &fixedLoc);
  1.2068 +
  1.2069 +                    proc(d1g,
  1.2070 +                         fixedLoc.fX + SK_FixedHalf, //d1g.fHalfSampleX,
  1.2071 +                         fixedLoc.fY + SK_FixedHalf, //d1g.fHalfSampleY,
  1.2072 +                         glyph);
  1.2073 +                }
  1.2074 +                pos += scalarsPerPosition;
  1.2075 +            }
  1.2076 +        }
  1.2077 +    }
  1.2078 +}
  1.2079 +
  1.2080 +#if defined _WIN32 && _MSC_VER >= 1300
  1.2081 +#pragma warning ( pop )
  1.2082 +#endif
  1.2083 +
  1.2084 +///////////////////////////////////////////////////////////////////////////////
  1.2085 +
  1.2086 +#include "SkPathMeasure.h"
  1.2087 +
  1.2088 +static void morphpoints(SkPoint dst[], const SkPoint src[], int count,
  1.2089 +                        SkPathMeasure& meas, const SkMatrix& matrix) {
  1.2090 +    SkMatrix::MapXYProc proc = matrix.getMapXYProc();
  1.2091 +
  1.2092 +    for (int i = 0; i < count; i++) {
  1.2093 +        SkPoint pos;
  1.2094 +        SkVector tangent;
  1.2095 +
  1.2096 +        proc(matrix, src[i].fX, src[i].fY, &pos);
  1.2097 +        SkScalar sx = pos.fX;
  1.2098 +        SkScalar sy = pos.fY;
  1.2099 +
  1.2100 +        if (!meas.getPosTan(sx, &pos, &tangent)) {
  1.2101 +            // set to 0 if the measure failed, so that we just set dst == pos
  1.2102 +            tangent.set(0, 0);
  1.2103 +        }
  1.2104 +
  1.2105 +        /*  This is the old way (that explains our approach but is way too slow
  1.2106 +            SkMatrix    matrix;
  1.2107 +            SkPoint     pt;
  1.2108 +
  1.2109 +            pt.set(sx, sy);
  1.2110 +            matrix.setSinCos(tangent.fY, tangent.fX);
  1.2111 +            matrix.preTranslate(-sx, 0);
  1.2112 +            matrix.postTranslate(pos.fX, pos.fY);
  1.2113 +            matrix.mapPoints(&dst[i], &pt, 1);
  1.2114 +        */
  1.2115 +        dst[i].set(pos.fX - SkScalarMul(tangent.fY, sy),
  1.2116 +                   pos.fY + SkScalarMul(tangent.fX, sy));
  1.2117 +    }
  1.2118 +}
  1.2119 +
  1.2120 +/*  TODO
  1.2121 +
  1.2122 +    Need differentially more subdivisions when the follow-path is curvy. Not sure how to
  1.2123 +    determine that, but we need it. I guess a cheap answer is let the caller tell us,
  1.2124 +    but that seems like a cop-out. Another answer is to get Rob Johnson to figure it out.
  1.2125 +*/
  1.2126 +static void morphpath(SkPath* dst, const SkPath& src, SkPathMeasure& meas,
  1.2127 +                      const SkMatrix& matrix) {
  1.2128 +    SkPath::Iter    iter(src, false);
  1.2129 +    SkPoint         srcP[4], dstP[3];
  1.2130 +    SkPath::Verb    verb;
  1.2131 +
  1.2132 +    while ((verb = iter.next(srcP)) != SkPath::kDone_Verb) {
  1.2133 +        switch (verb) {
  1.2134 +            case SkPath::kMove_Verb:
  1.2135 +                morphpoints(dstP, srcP, 1, meas, matrix);
  1.2136 +                dst->moveTo(dstP[0]);
  1.2137 +                break;
  1.2138 +            case SkPath::kLine_Verb:
  1.2139 +                // turn lines into quads to look bendy
  1.2140 +                srcP[0].fX = SkScalarAve(srcP[0].fX, srcP[1].fX);
  1.2141 +                srcP[0].fY = SkScalarAve(srcP[0].fY, srcP[1].fY);
  1.2142 +                morphpoints(dstP, srcP, 2, meas, matrix);
  1.2143 +                dst->quadTo(dstP[0], dstP[1]);
  1.2144 +                break;
  1.2145 +            case SkPath::kQuad_Verb:
  1.2146 +                morphpoints(dstP, &srcP[1], 2, meas, matrix);
  1.2147 +                dst->quadTo(dstP[0], dstP[1]);
  1.2148 +                break;
  1.2149 +            case SkPath::kCubic_Verb:
  1.2150 +                morphpoints(dstP, &srcP[1], 3, meas, matrix);
  1.2151 +                dst->cubicTo(dstP[0], dstP[1], dstP[2]);
  1.2152 +                break;
  1.2153 +            case SkPath::kClose_Verb:
  1.2154 +                dst->close();
  1.2155 +                break;
  1.2156 +            default:
  1.2157 +                SkDEBUGFAIL("unknown verb");
  1.2158 +                break;
  1.2159 +        }
  1.2160 +    }
  1.2161 +}
  1.2162 +
  1.2163 +void SkDraw::drawTextOnPath(const char text[], size_t byteLength,
  1.2164 +                            const SkPath& follow, const SkMatrix* matrix,
  1.2165 +                            const SkPaint& paint) const {
  1.2166 +    SkASSERT(byteLength == 0 || text != NULL);
  1.2167 +
  1.2168 +    // nothing to draw
  1.2169 +    if (text == NULL || byteLength == 0 || fRC->isEmpty()) {
  1.2170 +        return;
  1.2171 +    }
  1.2172 +
  1.2173 +    SkTextToPathIter    iter(text, byteLength, paint, true);
  1.2174 +    SkPathMeasure       meas(follow, false);
  1.2175 +    SkScalar            hOffset = 0;
  1.2176 +
  1.2177 +    // need to measure first
  1.2178 +    if (paint.getTextAlign() != SkPaint::kLeft_Align) {
  1.2179 +        SkScalar pathLen = meas.getLength();
  1.2180 +        if (paint.getTextAlign() == SkPaint::kCenter_Align) {
  1.2181 +            pathLen = SkScalarHalf(pathLen);
  1.2182 +        }
  1.2183 +        hOffset += pathLen;
  1.2184 +    }
  1.2185 +
  1.2186 +    const SkPath*   iterPath;
  1.2187 +    SkScalar        xpos;
  1.2188 +    SkMatrix        scaledMatrix;
  1.2189 +    SkScalar        scale = iter.getPathScale();
  1.2190 +
  1.2191 +    scaledMatrix.setScale(scale, scale);
  1.2192 +
  1.2193 +    while (iter.next(&iterPath, &xpos)) {
  1.2194 +        if (iterPath) {
  1.2195 +            SkPath      tmp;
  1.2196 +            SkMatrix    m(scaledMatrix);
  1.2197 +
  1.2198 +            m.postTranslate(xpos + hOffset, 0);
  1.2199 +            if (matrix) {
  1.2200 +                m.postConcat(*matrix);
  1.2201 +            }
  1.2202 +            morphpath(&tmp, *iterPath, meas, m);
  1.2203 +            if (fDevice) {
  1.2204 +                fDevice->drawPath(*this, tmp, iter.getPaint(), NULL, true);
  1.2205 +            } else {
  1.2206 +                this->drawPath(tmp, iter.getPaint(), NULL, true);
  1.2207 +            }
  1.2208 +        }
  1.2209 +    }
  1.2210 +}
  1.2211 +
  1.2212 +///////////////////////////////////////////////////////////////////////////////
  1.2213 +
  1.2214 +struct VertState {
  1.2215 +    int f0, f1, f2;
  1.2216 +
  1.2217 +    VertState(int vCount, const uint16_t indices[], int indexCount)
  1.2218 +            : fIndices(indices) {
  1.2219 +        fCurrIndex = 0;
  1.2220 +        if (indices) {
  1.2221 +            fCount = indexCount;
  1.2222 +        } else {
  1.2223 +            fCount = vCount;
  1.2224 +        }
  1.2225 +    }
  1.2226 +
  1.2227 +    typedef bool (*Proc)(VertState*);
  1.2228 +    Proc chooseProc(SkCanvas::VertexMode mode);
  1.2229 +
  1.2230 +private:
  1.2231 +    int             fCount;
  1.2232 +    int             fCurrIndex;
  1.2233 +    const uint16_t* fIndices;
  1.2234 +
  1.2235 +    static bool Triangles(VertState*);
  1.2236 +    static bool TrianglesX(VertState*);
  1.2237 +    static bool TriangleStrip(VertState*);
  1.2238 +    static bool TriangleStripX(VertState*);
  1.2239 +    static bool TriangleFan(VertState*);
  1.2240 +    static bool TriangleFanX(VertState*);
  1.2241 +};
  1.2242 +
  1.2243 +bool VertState::Triangles(VertState* state) {
  1.2244 +    int index = state->fCurrIndex;
  1.2245 +    if (index + 3 > state->fCount) {
  1.2246 +        return false;
  1.2247 +    }
  1.2248 +    state->f0 = index + 0;
  1.2249 +    state->f1 = index + 1;
  1.2250 +    state->f2 = index + 2;
  1.2251 +    state->fCurrIndex = index + 3;
  1.2252 +    return true;
  1.2253 +}
  1.2254 +
  1.2255 +bool VertState::TrianglesX(VertState* state) {
  1.2256 +    const uint16_t* indices = state->fIndices;
  1.2257 +    int index = state->fCurrIndex;
  1.2258 +    if (index + 3 > state->fCount) {
  1.2259 +        return false;
  1.2260 +    }
  1.2261 +    state->f0 = indices[index + 0];
  1.2262 +    state->f1 = indices[index + 1];
  1.2263 +    state->f2 = indices[index + 2];
  1.2264 +    state->fCurrIndex = index + 3;
  1.2265 +    return true;
  1.2266 +}
  1.2267 +
  1.2268 +bool VertState::TriangleStrip(VertState* state) {
  1.2269 +    int index = state->fCurrIndex;
  1.2270 +    if (index + 3 > state->fCount) {
  1.2271 +        return false;
  1.2272 +    }
  1.2273 +    state->f2 = index + 2;
  1.2274 +    if (index & 1) {
  1.2275 +        state->f0 = index + 1;
  1.2276 +        state->f1 = index + 0;
  1.2277 +    } else {
  1.2278 +        state->f0 = index + 0;
  1.2279 +        state->f1 = index + 1;
  1.2280 +    }
  1.2281 +    state->fCurrIndex = index + 1;
  1.2282 +    return true;
  1.2283 +}
  1.2284 +
  1.2285 +bool VertState::TriangleStripX(VertState* state) {
  1.2286 +    const uint16_t* indices = state->fIndices;
  1.2287 +    int index = state->fCurrIndex;
  1.2288 +    if (index + 3 > state->fCount) {
  1.2289 +        return false;
  1.2290 +    }
  1.2291 +    state->f2 = indices[index + 2];
  1.2292 +    if (index & 1) {
  1.2293 +        state->f0 = indices[index + 1];
  1.2294 +        state->f1 = indices[index + 0];
  1.2295 +    } else {
  1.2296 +        state->f0 = indices[index + 0];
  1.2297 +        state->f1 = indices[index + 1];
  1.2298 +    }
  1.2299 +    state->fCurrIndex = index + 1;
  1.2300 +    return true;
  1.2301 +}
  1.2302 +
  1.2303 +bool VertState::TriangleFan(VertState* state) {
  1.2304 +    int index = state->fCurrIndex;
  1.2305 +    if (index + 3 > state->fCount) {
  1.2306 +        return false;
  1.2307 +    }
  1.2308 +    state->f0 = 0;
  1.2309 +    state->f1 = index + 1;
  1.2310 +    state->f2 = index + 2;
  1.2311 +    state->fCurrIndex = index + 1;
  1.2312 +    return true;
  1.2313 +}
  1.2314 +
  1.2315 +bool VertState::TriangleFanX(VertState* state) {
  1.2316 +    const uint16_t* indices = state->fIndices;
  1.2317 +    int index = state->fCurrIndex;
  1.2318 +    if (index + 3 > state->fCount) {
  1.2319 +        return false;
  1.2320 +    }
  1.2321 +    state->f0 = indices[0];
  1.2322 +    state->f1 = indices[index + 1];
  1.2323 +    state->f2 = indices[index + 2];
  1.2324 +    state->fCurrIndex = index + 1;
  1.2325 +    return true;
  1.2326 +}
  1.2327 +
  1.2328 +VertState::Proc VertState::chooseProc(SkCanvas::VertexMode mode) {
  1.2329 +    switch (mode) {
  1.2330 +        case SkCanvas::kTriangles_VertexMode:
  1.2331 +            return fIndices ? TrianglesX : Triangles;
  1.2332 +        case SkCanvas::kTriangleStrip_VertexMode:
  1.2333 +            return fIndices ? TriangleStripX : TriangleStrip;
  1.2334 +        case SkCanvas::kTriangleFan_VertexMode:
  1.2335 +            return fIndices ? TriangleFanX : TriangleFan;
  1.2336 +        default:
  1.2337 +            return NULL;
  1.2338 +    }
  1.2339 +}
  1.2340 +
  1.2341 +typedef void (*HairProc)(const SkPoint&, const SkPoint&, const SkRasterClip&,
  1.2342 +                         SkBlitter*);
  1.2343 +
  1.2344 +static HairProc ChooseHairProc(bool doAntiAlias) {
  1.2345 +    return doAntiAlias ? SkScan::AntiHairLine : SkScan::HairLine;
  1.2346 +}
  1.2347 +
  1.2348 +static bool texture_to_matrix(const VertState& state, const SkPoint verts[],
  1.2349 +                              const SkPoint texs[], SkMatrix* matrix) {
  1.2350 +    SkPoint src[3], dst[3];
  1.2351 +
  1.2352 +    src[0] = texs[state.f0];
  1.2353 +    src[1] = texs[state.f1];
  1.2354 +    src[2] = texs[state.f2];
  1.2355 +    dst[0] = verts[state.f0];
  1.2356 +    dst[1] = verts[state.f1];
  1.2357 +    dst[2] = verts[state.f2];
  1.2358 +    return matrix->setPolyToPoly(src, dst, 3);
  1.2359 +}
  1.2360 +
  1.2361 +class SkTriColorShader : public SkShader {
  1.2362 +public:
  1.2363 +    SkTriColorShader() {}
  1.2364 +
  1.2365 +    bool setup(const SkPoint pts[], const SkColor colors[], int, int, int);
  1.2366 +
  1.2367 +    virtual void shadeSpan(int x, int y, SkPMColor dstC[], int count) SK_OVERRIDE;
  1.2368 +
  1.2369 +    SK_TO_STRING_OVERRIDE()
  1.2370 +    SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkTriColorShader)
  1.2371 +
  1.2372 +protected:
  1.2373 +    SkTriColorShader(SkReadBuffer& buffer) : SkShader(buffer) {}
  1.2374 +
  1.2375 +private:
  1.2376 +    SkMatrix    fDstToUnit;
  1.2377 +    SkPMColor   fColors[3];
  1.2378 +
  1.2379 +    typedef SkShader INHERITED;
  1.2380 +};
  1.2381 +
  1.2382 +bool SkTriColorShader::setup(const SkPoint pts[], const SkColor colors[],
  1.2383 +                             int index0, int index1, int index2) {
  1.2384 +
  1.2385 +    fColors[0] = SkPreMultiplyColor(colors[index0]);
  1.2386 +    fColors[1] = SkPreMultiplyColor(colors[index1]);
  1.2387 +    fColors[2] = SkPreMultiplyColor(colors[index2]);
  1.2388 +
  1.2389 +    SkMatrix m, im;
  1.2390 +    m.reset();
  1.2391 +    m.set(0, pts[index1].fX - pts[index0].fX);
  1.2392 +    m.set(1, pts[index2].fX - pts[index0].fX);
  1.2393 +    m.set(2, pts[index0].fX);
  1.2394 +    m.set(3, pts[index1].fY - pts[index0].fY);
  1.2395 +    m.set(4, pts[index2].fY - pts[index0].fY);
  1.2396 +    m.set(5, pts[index0].fY);
  1.2397 +    if (!m.invert(&im)) {
  1.2398 +        return false;
  1.2399 +    }
  1.2400 +    return fDstToUnit.setConcat(im, this->getTotalInverse());
  1.2401 +}
  1.2402 +
  1.2403 +#include "SkColorPriv.h"
  1.2404 +#include "SkComposeShader.h"
  1.2405 +
  1.2406 +static int ScalarTo256(SkScalar v) {
  1.2407 +    int scale = SkScalarToFixed(v) >> 8;
  1.2408 +    if (scale < 0) {
  1.2409 +        scale = 0;
  1.2410 +    }
  1.2411 +    if (scale > 255) {
  1.2412 +        scale = 255;
  1.2413 +    }
  1.2414 +    return SkAlpha255To256(scale);
  1.2415 +}
  1.2416 +
  1.2417 +void SkTriColorShader::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
  1.2418 +    SkPoint src;
  1.2419 +
  1.2420 +    for (int i = 0; i < count; i++) {
  1.2421 +        fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src);
  1.2422 +        x += 1;
  1.2423 +
  1.2424 +        int scale1 = ScalarTo256(src.fX);
  1.2425 +        int scale2 = ScalarTo256(src.fY);
  1.2426 +        int scale0 = 256 - scale1 - scale2;
  1.2427 +        if (scale0 < 0) {
  1.2428 +            if (scale1 > scale2) {
  1.2429 +                scale2 = 256 - scale1;
  1.2430 +            } else {
  1.2431 +                scale1 = 256 - scale2;
  1.2432 +            }
  1.2433 +            scale0 = 0;
  1.2434 +        }
  1.2435 +
  1.2436 +        dstC[i] = SkAlphaMulQ(fColors[0], scale0) +
  1.2437 +        SkAlphaMulQ(fColors[1], scale1) +
  1.2438 +        SkAlphaMulQ(fColors[2], scale2);
  1.2439 +    }
  1.2440 +}
  1.2441 +
  1.2442 +#ifndef SK_IGNORE_TO_STRING
  1.2443 +void SkTriColorShader::toString(SkString* str) const {
  1.2444 +    str->append("SkTriColorShader: (");
  1.2445 +
  1.2446 +    this->INHERITED::toString(str);
  1.2447 +
  1.2448 +    str->append(")");
  1.2449 +}
  1.2450 +#endif
  1.2451 +
  1.2452 +void SkDraw::drawVertices(SkCanvas::VertexMode vmode, int count,
  1.2453 +                          const SkPoint vertices[], const SkPoint textures[],
  1.2454 +                          const SkColor colors[], SkXfermode* xmode,
  1.2455 +                          const uint16_t indices[], int indexCount,
  1.2456 +                          const SkPaint& paint) const {
  1.2457 +    SkASSERT(0 == count || NULL != vertices);
  1.2458 +
  1.2459 +    // abort early if there is nothing to draw
  1.2460 +    if (count < 3 || (indices && indexCount < 3) || fRC->isEmpty()) {
  1.2461 +        return;
  1.2462 +    }
  1.2463 +
  1.2464 +    // transform out vertices into device coordinates
  1.2465 +    SkAutoSTMalloc<16, SkPoint> storage(count);
  1.2466 +    SkPoint* devVerts = storage.get();
  1.2467 +    fMatrix->mapPoints(devVerts, vertices, count);
  1.2468 +
  1.2469 +    if (fBounder) {
  1.2470 +        SkRect bounds;
  1.2471 +        bounds.set(devVerts, count);
  1.2472 +        if (!fBounder->doRect(bounds, paint)) {
  1.2473 +            return;
  1.2474 +        }
  1.2475 +    }
  1.2476 +
  1.2477 +    /*
  1.2478 +        We can draw the vertices in 1 of 4 ways:
  1.2479 +
  1.2480 +        - solid color (no shader/texture[], no colors[])
  1.2481 +        - just colors (no shader/texture[], has colors[])
  1.2482 +        - just texture (has shader/texture[], no colors[])
  1.2483 +        - colors * texture (has shader/texture[], has colors[])
  1.2484 +
  1.2485 +        Thus for texture drawing, we need both texture[] and a shader.
  1.2486 +    */
  1.2487 +
  1.2488 +    SkTriColorShader triShader; // must be above declaration of p
  1.2489 +    SkPaint p(paint);
  1.2490 +
  1.2491 +    SkShader* shader = p.getShader();
  1.2492 +    if (NULL == shader) {
  1.2493 +        // if we have no shader, we ignore the texture coordinates
  1.2494 +        textures = NULL;
  1.2495 +    } else if (NULL == textures) {
  1.2496 +        // if we don't have texture coordinates, ignore the shader
  1.2497 +        p.setShader(NULL);
  1.2498 +        shader = NULL;
  1.2499 +    }
  1.2500 +
  1.2501 +    // setup the custom shader (if needed)
  1.2502 +    if (NULL != colors) {
  1.2503 +        if (NULL == textures) {
  1.2504 +            // just colors (no texture)
  1.2505 +            shader = p.setShader(&triShader);
  1.2506 +        } else {
  1.2507 +            // colors * texture
  1.2508 +            SkASSERT(shader);
  1.2509 +            bool releaseMode = false;
  1.2510 +            if (NULL == xmode) {
  1.2511 +                xmode = SkXfermode::Create(SkXfermode::kModulate_Mode);
  1.2512 +                releaseMode = true;
  1.2513 +            }
  1.2514 +            SkShader* compose = SkNEW_ARGS(SkComposeShader,
  1.2515 +                                           (&triShader, shader, xmode));
  1.2516 +            p.setShader(compose)->unref();
  1.2517 +            if (releaseMode) {
  1.2518 +                xmode->unref();
  1.2519 +            }
  1.2520 +        }
  1.2521 +    }
  1.2522 +
  1.2523 +    SkAutoBlitterChoose blitter(*fBitmap, *fMatrix, p);
  1.2524 +    // important that we abort early, as below we may manipulate the shader
  1.2525 +    // and that is only valid if the shader returned true from setContext.
  1.2526 +    // If it returned false, then our blitter will be the NullBlitter.
  1.2527 +    if (blitter->isNullBlitter()) {
  1.2528 +        return;
  1.2529 +    }
  1.2530 +
  1.2531 +    // setup our state and function pointer for iterating triangles
  1.2532 +    VertState       state(count, indices, indexCount);
  1.2533 +    VertState::Proc vertProc = state.chooseProc(vmode);
  1.2534 +
  1.2535 +    if (NULL != textures || NULL != colors) {
  1.2536 +        SkMatrix  tempM;
  1.2537 +        SkMatrix  savedLocalM;
  1.2538 +        if (shader) {
  1.2539 +            savedLocalM = shader->getLocalMatrix();
  1.2540 +        }
  1.2541 +
  1.2542 +        // setContext has already been called and verified to return true
  1.2543 +        // by the constructor of SkAutoBlitterChoose
  1.2544 +        bool prevContextSuccess = true;
  1.2545 +        while (vertProc(&state)) {
  1.2546 +            if (NULL != textures) {
  1.2547 +                if (texture_to_matrix(state, vertices, textures, &tempM)) {
  1.2548 +                    tempM.postConcat(savedLocalM);
  1.2549 +                    shader->setLocalMatrix(tempM);
  1.2550 +                    // Need to recall setContext since we changed the local matrix.
  1.2551 +                    // However, we also need to balance the calls this with a
  1.2552 +                    // call to endContext which requires tracking the result of
  1.2553 +                    // the previous call to setContext.
  1.2554 +                    if (prevContextSuccess) {
  1.2555 +                        shader->endContext();
  1.2556 +                    }
  1.2557 +                    prevContextSuccess = shader->setContext(*fBitmap, p, *fMatrix);
  1.2558 +                    if (!prevContextSuccess) {
  1.2559 +                        continue;
  1.2560 +                    }
  1.2561 +                }
  1.2562 +            }
  1.2563 +            if (NULL != colors) {
  1.2564 +                if (!triShader.setup(vertices, colors,
  1.2565 +                                     state.f0, state.f1, state.f2)) {
  1.2566 +                    continue;
  1.2567 +                }
  1.2568 +            }
  1.2569 +
  1.2570 +            SkPoint tmp[] = {
  1.2571 +                devVerts[state.f0], devVerts[state.f1], devVerts[state.f2]
  1.2572 +            };
  1.2573 +            SkScan::FillTriangle(tmp, *fRC, blitter.get());
  1.2574 +        }
  1.2575 +
  1.2576 +        // now restore the shader's original local matrix
  1.2577 +        if (NULL != shader) {
  1.2578 +            shader->setLocalMatrix(savedLocalM);
  1.2579 +        }
  1.2580 +
  1.2581 +        // If the final call to setContext fails we must make it suceed so that the
  1.2582 +        // call to endContext in the destructor for SkAutoBlitterChoose is balanced.
  1.2583 +        if (!prevContextSuccess) {
  1.2584 +            prevContextSuccess = shader->setContext(*fBitmap, paint, SkMatrix::I());
  1.2585 +            SkASSERT(prevContextSuccess);
  1.2586 +        }
  1.2587 +    } else {
  1.2588 +        // no colors[] and no texture
  1.2589 +        HairProc hairProc = ChooseHairProc(paint.isAntiAlias());
  1.2590 +        const SkRasterClip& clip = *fRC;
  1.2591 +        while (vertProc(&state)) {
  1.2592 +            hairProc(devVerts[state.f0], devVerts[state.f1], clip, blitter.get());
  1.2593 +            hairProc(devVerts[state.f1], devVerts[state.f2], clip, blitter.get());
  1.2594 +            hairProc(devVerts[state.f2], devVerts[state.f0], clip, blitter.get());
  1.2595 +        }
  1.2596 +    }
  1.2597 +}
  1.2598 +
  1.2599 +///////////////////////////////////////////////////////////////////////////////
  1.2600 +///////////////////////////////////////////////////////////////////////////////
  1.2601 +
  1.2602 +#ifdef SK_DEBUG
  1.2603 +
  1.2604 +void SkDraw::validate() const {
  1.2605 +    SkASSERT(fBitmap != NULL);
  1.2606 +    SkASSERT(fMatrix != NULL);
  1.2607 +    SkASSERT(fClip != NULL);
  1.2608 +    SkASSERT(fRC != NULL);
  1.2609 +
  1.2610 +    const SkIRect&  cr = fRC->getBounds();
  1.2611 +    SkIRect         br;
  1.2612 +
  1.2613 +    br.set(0, 0, fBitmap->width(), fBitmap->height());
  1.2614 +    SkASSERT(cr.isEmpty() || br.contains(cr));
  1.2615 +}
  1.2616 +
  1.2617 +#endif
  1.2618 +
  1.2619 +///////////////////////////////////////////////////////////////////////////////
  1.2620 +
  1.2621 +SkBounder::SkBounder() {
  1.2622 +    // initialize up front. This gets reset by SkCanvas before each draw call.
  1.2623 +    fClip = &SkRegion::GetEmptyRegion();
  1.2624 +}
  1.2625 +
  1.2626 +bool SkBounder::doIRect(const SkIRect& r) {
  1.2627 +    SkIRect    rr;
  1.2628 +    return rr.intersect(fClip->getBounds(), r) && this->onIRect(rr);
  1.2629 +}
  1.2630 +
  1.2631 +// TODO: change the prototype to take fixed, and update the callers
  1.2632 +bool SkBounder::doIRectGlyph(const SkIRect& r, int x, int y,
  1.2633 +                             const SkGlyph& glyph) {
  1.2634 +    SkIRect    rr;
  1.2635 +    if (!rr.intersect(fClip->getBounds(), r)) {
  1.2636 +        return false;
  1.2637 +    }
  1.2638 +    GlyphRec rec;
  1.2639 +    rec.fLSB.set(SkIntToFixed(x), SkIntToFixed(y));
  1.2640 +    rec.fRSB.set(rec.fLSB.fX + glyph.fAdvanceX,
  1.2641 +                 rec.fLSB.fY + glyph.fAdvanceY);
  1.2642 +    rec.fGlyphID = glyph.getGlyphID();
  1.2643 +    rec.fFlags = 0;
  1.2644 +    return this->onIRectGlyph(rr, rec);
  1.2645 +}
  1.2646 +
  1.2647 +bool SkBounder::doHairline(const SkPoint& pt0, const SkPoint& pt1,
  1.2648 +                           const SkPaint& paint) {
  1.2649 +    SkIRect     r;
  1.2650 +    SkScalar    v0, v1;
  1.2651 +
  1.2652 +    v0 = pt0.fX;
  1.2653 +    v1 = pt1.fX;
  1.2654 +    if (v0 > v1) {
  1.2655 +        SkTSwap<SkScalar>(v0, v1);
  1.2656 +    }
  1.2657 +    r.fLeft     = SkScalarFloorToInt(v0);
  1.2658 +    r.fRight    = SkScalarCeilToInt(v1);
  1.2659 +
  1.2660 +    v0 = pt0.fY;
  1.2661 +    v1 = pt1.fY;
  1.2662 +    if (v0 > v1) {
  1.2663 +        SkTSwap<SkScalar>(v0, v1);
  1.2664 +    }
  1.2665 +    r.fTop      = SkScalarFloorToInt(v0);
  1.2666 +    r.fBottom   = SkScalarCeilToInt(v1);
  1.2667 +
  1.2668 +    if (paint.isAntiAlias()) {
  1.2669 +        r.inset(-1, -1);
  1.2670 +    }
  1.2671 +    return this->doIRect(r);
  1.2672 +}
  1.2673 +
  1.2674 +bool SkBounder::doRect(const SkRect& rect, const SkPaint& paint) {
  1.2675 +    SkIRect    r;
  1.2676 +
  1.2677 +    if (paint.getStyle() == SkPaint::kFill_Style) {
  1.2678 +        rect.round(&r);
  1.2679 +    } else {
  1.2680 +        int rad = -1;
  1.2681 +        rect.roundOut(&r);
  1.2682 +        if (paint.isAntiAlias()) {
  1.2683 +            rad = -2;
  1.2684 +        }
  1.2685 +        r.inset(rad, rad);
  1.2686 +    }
  1.2687 +    return this->doIRect(r);
  1.2688 +}
  1.2689 +
  1.2690 +bool SkBounder::doPath(const SkPath& path, const SkPaint& paint, bool doFill) {
  1.2691 +    SkIRect       r;
  1.2692 +    const SkRect& bounds = path.getBounds();
  1.2693 +
  1.2694 +    if (doFill) {
  1.2695 +        bounds.round(&r);
  1.2696 +    } else {    // hairline
  1.2697 +        bounds.roundOut(&r);
  1.2698 +    }
  1.2699 +
  1.2700 +    if (paint.isAntiAlias()) {
  1.2701 +        r.inset(-1, -1);
  1.2702 +    }
  1.2703 +    return this->doIRect(r);
  1.2704 +}
  1.2705 +
  1.2706 +void SkBounder::commit() {
  1.2707 +    // override in subclass
  1.2708 +}
  1.2709 +
  1.2710 +////////////////////////////////////////////////////////////////////////////////////////////////
  1.2711 +
  1.2712 +#include "SkPath.h"
  1.2713 +#include "SkDraw.h"
  1.2714 +#include "SkRegion.h"
  1.2715 +#include "SkBlitter.h"
  1.2716 +
  1.2717 +static bool compute_bounds(const SkPath& devPath, const SkIRect* clipBounds,
  1.2718 +                       const SkMaskFilter* filter, const SkMatrix* filterMatrix,
  1.2719 +                           SkIRect* bounds) {
  1.2720 +    if (devPath.isEmpty()) {
  1.2721 +        return false;
  1.2722 +    }
  1.2723 +
  1.2724 +    //  init our bounds from the path
  1.2725 +    {
  1.2726 +        SkRect pathBounds = devPath.getBounds();
  1.2727 +        pathBounds.inset(-SK_ScalarHalf, -SK_ScalarHalf);
  1.2728 +        pathBounds.roundOut(bounds);
  1.2729 +    }
  1.2730 +
  1.2731 +    SkIPoint margin = SkIPoint::Make(0, 0);
  1.2732 +    if (filter) {
  1.2733 +        SkASSERT(filterMatrix);
  1.2734 +
  1.2735 +        SkMask srcM, dstM;
  1.2736 +
  1.2737 +        srcM.fBounds = *bounds;
  1.2738 +        srcM.fFormat = SkMask::kA8_Format;
  1.2739 +        srcM.fImage = NULL;
  1.2740 +        if (!filter->filterMask(&dstM, srcM, *filterMatrix, &margin)) {
  1.2741 +            return false;
  1.2742 +        }
  1.2743 +    }
  1.2744 +
  1.2745 +    // (possibly) trim the bounds to reflect the clip
  1.2746 +    // (plus whatever slop the filter needs)
  1.2747 +    if (clipBounds) {
  1.2748 +        SkIRect tmp = *clipBounds;
  1.2749 +        // Ugh. Guard against gigantic margins from wacky filters. Without this
  1.2750 +        // check we can request arbitrary amounts of slop beyond our visible
  1.2751 +        // clip, and bring down the renderer (at least on finite RAM machines
  1.2752 +        // like handsets, etc.). Need to balance this invented value between
  1.2753 +        // quality of large filters like blurs, and the corresponding memory
  1.2754 +        // requests.
  1.2755 +        static const int MAX_MARGIN = 128;
  1.2756 +        tmp.inset(-SkMin32(margin.fX, MAX_MARGIN),
  1.2757 +                  -SkMin32(margin.fY, MAX_MARGIN));
  1.2758 +        if (!bounds->intersect(tmp)) {
  1.2759 +            return false;
  1.2760 +        }
  1.2761 +    }
  1.2762 +
  1.2763 +    return true;
  1.2764 +}
  1.2765 +
  1.2766 +static void draw_into_mask(const SkMask& mask, const SkPath& devPath,
  1.2767 +                           SkPaint::Style style) {
  1.2768 +    SkBitmap        bm;
  1.2769 +    SkDraw          draw;
  1.2770 +    SkRasterClip    clip;
  1.2771 +    SkMatrix        matrix;
  1.2772 +    SkPaint         paint;
  1.2773 +
  1.2774 +    bm.setConfig(SkBitmap::kA8_Config, mask.fBounds.width(), mask.fBounds.height(), mask.fRowBytes);
  1.2775 +    bm.setPixels(mask.fImage);
  1.2776 +
  1.2777 +    clip.setRect(SkIRect::MakeWH(mask.fBounds.width(), mask.fBounds.height()));
  1.2778 +    matrix.setTranslate(-SkIntToScalar(mask.fBounds.fLeft),
  1.2779 +                        -SkIntToScalar(mask.fBounds.fTop));
  1.2780 +
  1.2781 +    draw.fBitmap    = &bm;
  1.2782 +    draw.fRC        = &clip;
  1.2783 +    draw.fClip      = &clip.bwRgn();
  1.2784 +    draw.fMatrix    = &matrix;
  1.2785 +    draw.fBounder   = NULL;
  1.2786 +    paint.setAntiAlias(true);
  1.2787 +    paint.setStyle(style);
  1.2788 +    draw.drawPath(devPath, paint);
  1.2789 +}
  1.2790 +
  1.2791 +bool SkDraw::DrawToMask(const SkPath& devPath, const SkIRect* clipBounds,
  1.2792 +                        const SkMaskFilter* filter, const SkMatrix* filterMatrix,
  1.2793 +                        SkMask* mask, SkMask::CreateMode mode,
  1.2794 +                        SkPaint::Style style) {
  1.2795 +    if (SkMask::kJustRenderImage_CreateMode != mode) {
  1.2796 +        if (!compute_bounds(devPath, clipBounds, filter, filterMatrix, &mask->fBounds))
  1.2797 +            return false;
  1.2798 +    }
  1.2799 +
  1.2800 +    if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode) {
  1.2801 +        mask->fFormat = SkMask::kA8_Format;
  1.2802 +        mask->fRowBytes = mask->fBounds.width();
  1.2803 +        size_t size = mask->computeImageSize();
  1.2804 +        if (0 == size) {
  1.2805 +            // we're too big to allocate the mask, abort
  1.2806 +            return false;
  1.2807 +        }
  1.2808 +        mask->fImage = SkMask::AllocImage(size);
  1.2809 +        memset(mask->fImage, 0, mask->computeImageSize());
  1.2810 +    }
  1.2811 +
  1.2812 +    if (SkMask::kJustComputeBounds_CreateMode != mode) {
  1.2813 +        draw_into_mask(*mask, devPath, style);
  1.2814 +    }
  1.2815 +
  1.2816 +    return true;
  1.2817 +}

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