gfx/skia/trunk/src/core/SkMatrixClipStateMgr.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/core/SkMatrixClipStateMgr.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,414 @@
     1.4 +/*
     1.5 + * Copyright 2014 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +#ifndef SkMatrixClipStateMgr_DEFINED
    1.11 +#define SkMatrixClipStateMgr_DEFINED
    1.12 +
    1.13 +#include "SkCanvas.h"
    1.14 +#include "SkMatrix.h"
    1.15 +#include "SkRegion.h"
    1.16 +#include "SkRRect.h"
    1.17 +#include "SkTypes.h"
    1.18 +#include "SkTDArray.h"
    1.19 +
    1.20 +class SkPictureRecord;
    1.21 +class SkWriter32;
    1.22 +
    1.23 +// The SkMatrixClipStateMgr collapses the matrix/clip state of an SkPicture into
    1.24 +// a series of save/restore blocks of consistent matrix clip state, e.g.:
    1.25 +//
    1.26 +//   save
    1.27 +//     clip(s)
    1.28 +//     concat
    1.29 +//     ... draw ops ...
    1.30 +//   restore
    1.31 +//
    1.32 +// SaveLayers simply add another level, e.g.:
    1.33 +//
    1.34 +//   save
    1.35 +//     clip(s)
    1.36 +//     concat
    1.37 +//     ... draw ops ...
    1.38 +//     saveLayer
    1.39 +//       save
    1.40 +//         clip(s)
    1.41 +//         concat
    1.42 +//         ... draw ops ...
    1.43 +//       restore
    1.44 +//     restore
    1.45 +//   restore
    1.46 +//
    1.47 +// As a side effect of this process all saves and saveLayers will become
    1.48 +// kMatrixClip_SaveFlag style saves/saveLayers.
    1.49 +
    1.50 +// The SkMatrixClipStateMgr works by intercepting all the save*, restore, clip*,
    1.51 +// and matrix calls sent to SkCanvas in order to track the current matrix/clip
    1.52 +// state. All the other canvas calls get funnelled into a generic "call" entry
    1.53 +// point that signals that a state block is required.
    1.54 +class SkMatrixClipStateMgr {
    1.55 +public:
    1.56 +    static const int32_t kIdentityWideOpenStateID = 0;
    1.57 +    static const int kIdentityMatID = 0;
    1.58 +
    1.59 +    class MatrixClipState : public SkNoncopyable {
    1.60 +    public:
    1.61 +        class MatrixInfo {
    1.62 +        public:
    1.63 +            void reset() {
    1.64 +                fMatrixID = kIdentityMatID;
    1.65 +                fMatrix.reset();
    1.66 +            }
    1.67 +
    1.68 +            bool preTranslate(SkScalar dx, SkScalar dy) {
    1.69 +                fMatrixID = -1;
    1.70 +                return fMatrix.preTranslate(dx, dy);
    1.71 +            }
    1.72 +
    1.73 +            bool preScale(SkScalar sx, SkScalar sy) {
    1.74 +                fMatrixID = -1;
    1.75 +                return fMatrix.preScale(sx, sy);
    1.76 +            }
    1.77 +
    1.78 +            bool preRotate(SkScalar degrees) {
    1.79 +                fMatrixID = -1;
    1.80 +                return fMatrix.preRotate(degrees);
    1.81 +            }
    1.82 +
    1.83 +            bool preSkew(SkScalar sx, SkScalar sy) {
    1.84 +                fMatrixID = -1;
    1.85 +                return fMatrix.preSkew(sx, sy);
    1.86 +            }
    1.87 +
    1.88 +            bool preConcat(const SkMatrix& matrix) {
    1.89 +                fMatrixID = -1;
    1.90 +                return fMatrix.preConcat(matrix);
    1.91 +            }
    1.92 +
    1.93 +            void setMatrix(const SkMatrix& matrix) {
    1.94 +                fMatrixID = -1;
    1.95 +                fMatrix = matrix;
    1.96 +            }
    1.97 +
    1.98 +            int getID(SkMatrixClipStateMgr* mgr) {
    1.99 +                if (fMatrixID >= 0) {
   1.100 +                    return fMatrixID;
   1.101 +                }
   1.102 +
   1.103 +                fMatrixID = mgr->addMatToDict(fMatrix);
   1.104 +                return fMatrixID;
   1.105 +            }
   1.106 +
   1.107 +        private:
   1.108 +            SkMatrix fMatrix;
   1.109 +            int      fMatrixID;
   1.110 +
   1.111 +            typedef SkNoncopyable INHERITED;
   1.112 +        };
   1.113 +
   1.114 +        class ClipInfo : public SkNoncopyable {
   1.115 +        public:
   1.116 +            ClipInfo() {}
   1.117 +
   1.118 +            bool clipRect(const SkRect& rect,
   1.119 +                          SkRegion::Op op,
   1.120 +                          bool doAA,
   1.121 +                          int matrixID) {
   1.122 +                ClipOp* newClip = fClips.append();
   1.123 +                newClip->fClipType = kRect_ClipType;
   1.124 +                newClip->fGeom.fRRect.setRect(rect);   // storing the clipRect in the RRect
   1.125 +                newClip->fOp = op;
   1.126 +                newClip->fDoAA = doAA;
   1.127 +                newClip->fMatrixID = matrixID;
   1.128 +                return false;
   1.129 +            }
   1.130 +
   1.131 +            bool clipRRect(const SkRRect& rrect,
   1.132 +                           SkRegion::Op op,
   1.133 +                           bool doAA,
   1.134 +                           int matrixID) {
   1.135 +                ClipOp* newClip = fClips.append();
   1.136 +                newClip->fClipType = kRRect_ClipType;
   1.137 +                newClip->fGeom.fRRect = rrect;
   1.138 +                newClip->fOp = op;
   1.139 +                newClip->fDoAA = doAA;
   1.140 +                newClip->fMatrixID = matrixID;
   1.141 +                return false;
   1.142 +            }
   1.143 +
   1.144 +            bool clipPath(SkPictureRecord* picRecord,
   1.145 +                          const SkPath& path,
   1.146 +                          SkRegion::Op op,
   1.147 +                          bool doAA,
   1.148 +                          int matrixID);
   1.149 +            bool clipRegion(SkPictureRecord* picRecord,
   1.150 +                            int regionID,
   1.151 +                            SkRegion::Op op,
   1.152 +                            int matrixID);
   1.153 +            void writeClip(int* curMatID, SkMatrixClipStateMgr* mgr);
   1.154 +
   1.155 +            SkDEBUGCODE(int numClips() const { return fClips.count(); })
   1.156 +
   1.157 +        private:
   1.158 +            enum ClipType {
   1.159 +                kRect_ClipType,
   1.160 +                kRRect_ClipType,
   1.161 +                kPath_ClipType,
   1.162 +                kRegion_ClipType
   1.163 +            };
   1.164 +
   1.165 +            class ClipOp {
   1.166 +            public:
   1.167 +                ClipType     fClipType;
   1.168 +
   1.169 +                union {
   1.170 +                    SkRRect fRRect;        // also stores clip rect
   1.171 +                    int     fPathID;
   1.172 +                    int     fRegionID;
   1.173 +                } fGeom;
   1.174 +
   1.175 +                bool         fDoAA;
   1.176 +                SkRegion::Op fOp;
   1.177 +
   1.178 +                // The CTM in effect when this clip call was issued
   1.179 +                int          fMatrixID;
   1.180 +            };
   1.181 +
   1.182 +            SkTDArray<ClipOp> fClips;
   1.183 +
   1.184 +            typedef SkNoncopyable INHERITED;
   1.185 +        };
   1.186 +
   1.187 +        MatrixClipState(MatrixClipState* prev, int flags)
   1.188 +            : fPrev(prev)
   1.189 +        {
   1.190 +            fHasOpen = false;
   1.191 +
   1.192 +            if (NULL == prev) {
   1.193 +                fLayerID = 0;
   1.194 +
   1.195 +                fMatrixInfoStorage.reset();
   1.196 +                fMatrixInfo = &fMatrixInfoStorage;
   1.197 +                fClipInfo = &fClipInfoStorage;  // ctor handles init of fClipInfoStorage
   1.198 +
   1.199 +                // The identity/wide-open-clip state is current by default
   1.200 +                fMCStateID = kIdentityWideOpenStateID;
   1.201 +#ifdef SK_DEBUG
   1.202 +                fExpectedDepth = 1;
   1.203 +#endif
   1.204 +            }
   1.205 +            else {
   1.206 +                fLayerID = prev->fLayerID;
   1.207 +
   1.208 +                if (flags & SkCanvas::kMatrix_SaveFlag) {
   1.209 +                    fMatrixInfoStorage = *prev->fMatrixInfo;
   1.210 +                    fMatrixInfo = &fMatrixInfoStorage;
   1.211 +                } else {
   1.212 +                    fMatrixInfo = prev->fMatrixInfo;
   1.213 +                }
   1.214 +
   1.215 +                if (flags & SkCanvas::kClip_SaveFlag) {
   1.216 +                    // We don't copy the ClipOps of the previous clip states
   1.217 +                    fClipInfo = &fClipInfoStorage;
   1.218 +                } else {
   1.219 +                    fClipInfo = prev->fClipInfo;
   1.220 +                }
   1.221 +
   1.222 +                // Initially a new save/saveLayer represents the same MC state
   1.223 +                // as its predecessor.
   1.224 +                fMCStateID = prev->fMCStateID;
   1.225 +#ifdef SK_DEBUG
   1.226 +                fExpectedDepth = prev->fExpectedDepth;
   1.227 +#endif
   1.228 +            }
   1.229 +
   1.230 +            fIsSaveLayer = false;
   1.231 +        }
   1.232 +
   1.233 +        MatrixInfo*  fMatrixInfo;
   1.234 +        MatrixInfo   fMatrixInfoStorage;
   1.235 +
   1.236 +        ClipInfo*    fClipInfo;
   1.237 +        ClipInfo     fClipInfoStorage;
   1.238 +
   1.239 +        // Tracks the current depth of saveLayers to support the isDrawingToLayer call
   1.240 +        int          fLayerID;
   1.241 +        // Does this MC state represent a saveLayer call?
   1.242 +        bool         fIsSaveLayer;
   1.243 +
   1.244 +        // The next field is only valid when fIsSaveLayer is set.
   1.245 +        SkTDArray<int>* fSavedSkipOffsets;
   1.246 +
   1.247 +        // Does the MC state have an open block in the skp?
   1.248 +        bool         fHasOpen;
   1.249 +
   1.250 +        MatrixClipState* fPrev;
   1.251 +
   1.252 +#ifdef SK_DEBUG
   1.253 +        int              fExpectedDepth;    // debugging aid
   1.254 +#endif
   1.255 +
   1.256 +        int32_t     fMCStateID;
   1.257 +    };
   1.258 +
   1.259 +    enum CallType {
   1.260 +        kMatrix_CallType,
   1.261 +        kClip_CallType,
   1.262 +        kOther_CallType
   1.263 +    };
   1.264 +
   1.265 +    SkMatrixClipStateMgr();
   1.266 +    ~SkMatrixClipStateMgr();
   1.267 +
   1.268 +    void init(SkPictureRecord* picRecord) {
   1.269 +        // Note: we're not taking a ref here. It is expected that the SkMatrixClipStateMgr
   1.270 +        // is owned by the SkPictureRecord object
   1.271 +        fPicRecord = picRecord;
   1.272 +    }
   1.273 +
   1.274 +    SkPictureRecord* getPicRecord() { return fPicRecord; }
   1.275 +
   1.276 +    // TODO: need to override canvas' getSaveCount. Right now we pass the
   1.277 +    // save* and restore calls on to the base SkCanvas in SkPictureRecord but
   1.278 +    // this duplicates effort.
   1.279 +    int getSaveCount() const { return fMatrixClipStack.count(); }
   1.280 +
   1.281 +    int save(SkCanvas::SaveFlags flags);
   1.282 +
   1.283 +    int saveLayer(const SkRect* bounds, const SkPaint* paint, SkCanvas::SaveFlags flags);
   1.284 +
   1.285 +    bool isDrawingToLayer() const {
   1.286 +        return fCurMCState->fLayerID > 0;
   1.287 +    }
   1.288 +
   1.289 +    void restore();
   1.290 +
   1.291 +    bool translate(SkScalar dx, SkScalar dy) {
   1.292 +        this->call(kMatrix_CallType);
   1.293 +        return fCurMCState->fMatrixInfo->preTranslate(dx, dy);
   1.294 +    }
   1.295 +
   1.296 +    bool scale(SkScalar sx, SkScalar sy) {
   1.297 +        this->call(kMatrix_CallType);
   1.298 +        return fCurMCState->fMatrixInfo->preScale(sx, sy);
   1.299 +    }
   1.300 +
   1.301 +    bool rotate(SkScalar degrees) {
   1.302 +        this->call(kMatrix_CallType);
   1.303 +        return fCurMCState->fMatrixInfo->preRotate(degrees);
   1.304 +    }
   1.305 +
   1.306 +    bool skew(SkScalar sx, SkScalar sy) {
   1.307 +        this->call(kMatrix_CallType);
   1.308 +        return fCurMCState->fMatrixInfo->preSkew(sx, sy);
   1.309 +    }
   1.310 +
   1.311 +    bool concat(const SkMatrix& matrix) {
   1.312 +        this->call(kMatrix_CallType);
   1.313 +        return fCurMCState->fMatrixInfo->preConcat(matrix);
   1.314 +    }
   1.315 +
   1.316 +    void setMatrix(const SkMatrix& matrix) {
   1.317 +        this->call(kMatrix_CallType);
   1.318 +        fCurMCState->fMatrixInfo->setMatrix(matrix);
   1.319 +    }
   1.320 +
   1.321 +    bool clipRect(const SkRect& rect, SkRegion::Op op, bool doAA) {
   1.322 +        this->call(SkMatrixClipStateMgr::kClip_CallType);
   1.323 +        return fCurMCState->fClipInfo->clipRect(rect, op, doAA,
   1.324 +                                                fCurMCState->fMatrixInfo->getID(this));
   1.325 +    }
   1.326 +
   1.327 +    bool clipRRect(const SkRRect& rrect, SkRegion::Op op, bool doAA) {
   1.328 +        this->call(SkMatrixClipStateMgr::kClip_CallType);
   1.329 +        return fCurMCState->fClipInfo->clipRRect(rrect, op, doAA,
   1.330 +                                                 fCurMCState->fMatrixInfo->getID(this));
   1.331 +    }
   1.332 +
   1.333 +    bool clipPath(const SkPath& path, SkRegion::Op op, bool doAA) {
   1.334 +        this->call(SkMatrixClipStateMgr::kClip_CallType);
   1.335 +        return fCurMCState->fClipInfo->clipPath(fPicRecord, path, op, doAA,
   1.336 +                                                fCurMCState->fMatrixInfo->getID(this));
   1.337 +    }
   1.338 +
   1.339 +    bool clipRegion(const SkRegion& region, SkRegion::Op op) {
   1.340 +        this->call(SkMatrixClipStateMgr::kClip_CallType);
   1.341 +        int regionID = this->addRegionToDict(region);
   1.342 +        return fCurMCState->fClipInfo->clipRegion(fPicRecord, regionID, op,
   1.343 +                                                  fCurMCState->fMatrixInfo->getID(this));
   1.344 +    }
   1.345 +
   1.346 +    bool call(CallType callType);
   1.347 +
   1.348 +    void fillInSkips(SkWriter32* writer, int32_t restoreOffset);
   1.349 +
   1.350 +    void finish();
   1.351 +
   1.352 +protected:
   1.353 +    SkPictureRecord* fPicRecord;
   1.354 +
   1.355 +    uint32_t         fMatrixClipStackStorage[43]; // sized to fit 2 clip states
   1.356 +    SkDeque          fMatrixClipStack;
   1.357 +    MatrixClipState* fCurMCState;
   1.358 +
   1.359 +    // This dictionary doesn't actually de-duplicate the matrices (except for the
   1.360 +    // identity matrix). It merely stores the matrices and allows them to be looked
   1.361 +    // up by ID later. The de-duplication mainly falls upon the matrix/clip stack
   1.362 +    // which stores the ID so a revisited clip/matrix (via popping the stack) will
   1.363 +    // use the same ID.
   1.364 +    SkTDArray<SkMatrix> fMatrixDict;
   1.365 +
   1.366 +    SkTDArray<SkRegion*> fRegionDict;
   1.367 +
   1.368 +    // The MCStateID of the state currently in effect in the byte stream. 0 if none.
   1.369 +    int32_t          fCurOpenStateID;
   1.370 +    // The skip offsets for the current open state. These are the locations in the
   1.371 +    // skp that must be filled in when the current open state is closed. These are
   1.372 +    // here rather then distributed across the MatrixClipState's because saveLayers
   1.373 +    // can cause MC states to be nested.
   1.374 +    SkTDArray<int32_t>  *fSkipOffsets;
   1.375 +
   1.376 +    SkDEBUGCODE(void validate();)
   1.377 +
   1.378 +    int MCStackPush(SkCanvas::SaveFlags flags);
   1.379 +
   1.380 +    void addClipOffset(int offset) {
   1.381 +        SkASSERT(NULL != fSkipOffsets);
   1.382 +        SkASSERT(kIdentityWideOpenStateID != fCurOpenStateID);
   1.383 +        SkASSERT(fCurMCState->fHasOpen);
   1.384 +        SkASSERT(!fCurMCState->fIsSaveLayer);
   1.385 +
   1.386 +        *fSkipOffsets->append() = offset;
   1.387 +    }
   1.388 +
   1.389 +    void writeDeltaMat(int currentMatID, int desiredMatID);
   1.390 +    static int32_t   NewMCStateID();
   1.391 +
   1.392 +    int addRegionToDict(const SkRegion& region);
   1.393 +    const SkRegion* lookupRegion(int index) {
   1.394 +        SkASSERT(index >= 0 && index < fRegionDict.count());
   1.395 +        return fRegionDict[index];
   1.396 +    }
   1.397 +
   1.398 +    // TODO: add stats to check if the dictionary really does
   1.399 +    // reduce the size of the SkPicture.
   1.400 +    int addMatToDict(const SkMatrix& mat);
   1.401 +    const SkMatrix& lookupMat(int index) {
   1.402 +        SkASSERT(index >= 0 && index < fMatrixDict.count());
   1.403 +        return fMatrixDict[index];
   1.404 +    }
   1.405 +
   1.406 +    bool isNestingMCState(int stateID);
   1.407 +
   1.408 +#ifdef SK_DEBUG
   1.409 +    int fActualDepth;
   1.410 +#endif
   1.411 +
   1.412 +    // save layers are nested within a specific MC state. This stack tracks
   1.413 +    // the nesting MC state's ID as save layers are pushed and popped.
   1.414 +    SkTDArray<int> fStateIDStack;
   1.415 +};
   1.416 +
   1.417 +#endif

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