gfx/skia/trunk/src/core/SkScan_Path.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/core/SkScan_Path.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,729 @@
     1.4 +/*
     1.5 + * Copyright 2006 The Android Open Source Project
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "SkScanPriv.h"
    1.12 +#include "SkBlitter.h"
    1.13 +#include "SkEdge.h"
    1.14 +#include "SkEdgeBuilder.h"
    1.15 +#include "SkGeometry.h"
    1.16 +#include "SkPath.h"
    1.17 +#include "SkQuadClipper.h"
    1.18 +#include "SkRasterClip.h"
    1.19 +#include "SkRegion.h"
    1.20 +#include "SkTemplates.h"
    1.21 +#include "SkTSort.h"
    1.22 +
    1.23 +#ifdef SK_USE_LEGACY_AA_COVERAGE
    1.24 +    #define SK_USE_STD_SORT_FOR_EDGES
    1.25 +#endif
    1.26 +
    1.27 +#define kEDGE_HEAD_Y    SK_MinS32
    1.28 +#define kEDGE_TAIL_Y    SK_MaxS32
    1.29 +
    1.30 +#ifdef SK_DEBUG
    1.31 +    static void validate_sort(const SkEdge* edge) {
    1.32 +        int y = kEDGE_HEAD_Y;
    1.33 +
    1.34 +        while (edge->fFirstY != SK_MaxS32) {
    1.35 +            edge->validate();
    1.36 +            SkASSERT(y <= edge->fFirstY);
    1.37 +
    1.38 +            y = edge->fFirstY;
    1.39 +            edge = edge->fNext;
    1.40 +        }
    1.41 +    }
    1.42 +#else
    1.43 +    #define validate_sort(edge)
    1.44 +#endif
    1.45 +
    1.46 +static inline void remove_edge(SkEdge* edge) {
    1.47 +    edge->fPrev->fNext = edge->fNext;
    1.48 +    edge->fNext->fPrev = edge->fPrev;
    1.49 +}
    1.50 +
    1.51 +static inline void swap_edges(SkEdge* prev, SkEdge* next) {
    1.52 +    SkASSERT(prev->fNext == next && next->fPrev == prev);
    1.53 +
    1.54 +    // remove prev from the list
    1.55 +    prev->fPrev->fNext = next;
    1.56 +    next->fPrev = prev->fPrev;
    1.57 +
    1.58 +    // insert prev after next
    1.59 +    prev->fNext = next->fNext;
    1.60 +    next->fNext->fPrev = prev;
    1.61 +    next->fNext = prev;
    1.62 +    prev->fPrev = next;
    1.63 +}
    1.64 +
    1.65 +static void backward_insert_edge_based_on_x(SkEdge* edge SkDECLAREPARAM(int, curr_y)) {
    1.66 +    SkFixed x = edge->fX;
    1.67 +
    1.68 +    for (;;) {
    1.69 +        SkEdge* prev = edge->fPrev;
    1.70 +
    1.71 +        // add 1 to curr_y since we may have added new edges (built from curves)
    1.72 +        // that start on the next scanline
    1.73 +        SkASSERT(prev && prev->fFirstY <= curr_y + 1);
    1.74 +
    1.75 +        if (prev->fX <= x) {
    1.76 +            break;
    1.77 +        }
    1.78 +        swap_edges(prev, edge);
    1.79 +    }
    1.80 +}
    1.81 +
    1.82 +static void insert_new_edges(SkEdge* newEdge, int curr_y) {
    1.83 +    SkASSERT(newEdge->fFirstY >= curr_y);
    1.84 +
    1.85 +    while (newEdge->fFirstY == curr_y) {
    1.86 +        SkEdge* next = newEdge->fNext;
    1.87 +        backward_insert_edge_based_on_x(newEdge  SkPARAM(curr_y));
    1.88 +        newEdge = next;
    1.89 +    }
    1.90 +}
    1.91 +
    1.92 +#ifdef SK_DEBUG
    1.93 +static void validate_edges_for_y(const SkEdge* edge, int curr_y) {
    1.94 +    while (edge->fFirstY <= curr_y) {
    1.95 +        SkASSERT(edge->fPrev && edge->fNext);
    1.96 +        SkASSERT(edge->fPrev->fNext == edge);
    1.97 +        SkASSERT(edge->fNext->fPrev == edge);
    1.98 +        SkASSERT(edge->fFirstY <= edge->fLastY);
    1.99 +
   1.100 +        SkASSERT(edge->fPrev->fX <= edge->fX);
   1.101 +        edge = edge->fNext;
   1.102 +    }
   1.103 +}
   1.104 +#else
   1.105 +    #define validate_edges_for_y(edge, curr_y)
   1.106 +#endif
   1.107 +
   1.108 +#if defined _WIN32 && _MSC_VER >= 1300  // disable warning : local variable used without having been initialized
   1.109 +#pragma warning ( push )
   1.110 +#pragma warning ( disable : 4701 )
   1.111 +#endif
   1.112 +
   1.113 +typedef void (*PrePostProc)(SkBlitter* blitter, int y, bool isStartOfScanline);
   1.114 +#define PREPOST_START   true
   1.115 +#define PREPOST_END     false
   1.116 +
   1.117 +static void walk_edges(SkEdge* prevHead, SkPath::FillType fillType,
   1.118 +                       SkBlitter* blitter, int start_y, int stop_y,
   1.119 +                       PrePostProc proc) {
   1.120 +    validate_sort(prevHead->fNext);
   1.121 +
   1.122 +    int curr_y = start_y;
   1.123 +    // returns 1 for evenodd, -1 for winding, regardless of inverse-ness
   1.124 +    int windingMask = (fillType & 1) ? 1 : -1;
   1.125 +
   1.126 +    for (;;) {
   1.127 +        int     w = 0;
   1.128 +        int     left SK_INIT_TO_AVOID_WARNING;
   1.129 +        bool    in_interval = false;
   1.130 +        SkEdge* currE = prevHead->fNext;
   1.131 +        SkFixed prevX = prevHead->fX;
   1.132 +
   1.133 +        validate_edges_for_y(currE, curr_y);
   1.134 +
   1.135 +        if (proc) {
   1.136 +            proc(blitter, curr_y, PREPOST_START);    // pre-proc
   1.137 +        }
   1.138 +
   1.139 +        while (currE->fFirstY <= curr_y) {
   1.140 +            SkASSERT(currE->fLastY >= curr_y);
   1.141 +
   1.142 +            int x = SkFixedRoundToInt(currE->fX);
   1.143 +            w += currE->fWinding;
   1.144 +            if ((w & windingMask) == 0) { // we finished an interval
   1.145 +                SkASSERT(in_interval);
   1.146 +                int width = x - left;
   1.147 +                SkASSERT(width >= 0);
   1.148 +                if (width)
   1.149 +                    blitter->blitH(left, curr_y, width);
   1.150 +                in_interval = false;
   1.151 +            } else if (!in_interval) {
   1.152 +                left = x;
   1.153 +                in_interval = true;
   1.154 +            }
   1.155 +
   1.156 +            SkEdge* next = currE->fNext;
   1.157 +            SkFixed newX;
   1.158 +
   1.159 +            if (currE->fLastY == curr_y) {    // are we done with this edge?
   1.160 +                if (currE->fCurveCount < 0) {
   1.161 +                    if (((SkCubicEdge*)currE)->updateCubic()) {
   1.162 +                        SkASSERT(currE->fFirstY == curr_y + 1);
   1.163 +
   1.164 +                        newX = currE->fX;
   1.165 +                        goto NEXT_X;
   1.166 +                    }
   1.167 +                } else if (currE->fCurveCount > 0) {
   1.168 +                    if (((SkQuadraticEdge*)currE)->updateQuadratic()) {
   1.169 +                        newX = currE->fX;
   1.170 +                        goto NEXT_X;
   1.171 +                    }
   1.172 +                }
   1.173 +                remove_edge(currE);
   1.174 +            } else {
   1.175 +                SkASSERT(currE->fLastY > curr_y);
   1.176 +                newX = currE->fX + currE->fDX;
   1.177 +                currE->fX = newX;
   1.178 +            NEXT_X:
   1.179 +                if (newX < prevX) { // ripple currE backwards until it is x-sorted
   1.180 +                    backward_insert_edge_based_on_x(currE  SkPARAM(curr_y));
   1.181 +                } else {
   1.182 +                    prevX = newX;
   1.183 +                }
   1.184 +            }
   1.185 +            currE = next;
   1.186 +            SkASSERT(currE);
   1.187 +        }
   1.188 +
   1.189 +        if (proc) {
   1.190 +            proc(blitter, curr_y, PREPOST_END);    // post-proc
   1.191 +        }
   1.192 +
   1.193 +        curr_y += 1;
   1.194 +        if (curr_y >= stop_y) {
   1.195 +            break;
   1.196 +        }
   1.197 +        // now currE points to the first edge with a Yint larger than curr_y
   1.198 +        insert_new_edges(currE, curr_y);
   1.199 +    }
   1.200 +}
   1.201 +
   1.202 +// return true if we're done with this edge
   1.203 +static bool update_edge(SkEdge* edge, int last_y) {
   1.204 +    SkASSERT(edge->fLastY >= last_y);
   1.205 +    if (last_y == edge->fLastY) {
   1.206 +        if (edge->fCurveCount < 0) {
   1.207 +            if (((SkCubicEdge*)edge)->updateCubic()) {
   1.208 +                SkASSERT(edge->fFirstY == last_y + 1);
   1.209 +                return false;
   1.210 +            }
   1.211 +        } else if (edge->fCurveCount > 0) {
   1.212 +            if (((SkQuadraticEdge*)edge)->updateQuadratic()) {
   1.213 +                SkASSERT(edge->fFirstY == last_y + 1);
   1.214 +                return false;
   1.215 +            }
   1.216 +        }
   1.217 +        return true;
   1.218 +    }
   1.219 +    return false;
   1.220 +}
   1.221 +
   1.222 +static void walk_convex_edges(SkEdge* prevHead, SkPath::FillType,
   1.223 +                              SkBlitter* blitter, int start_y, int stop_y,
   1.224 +                              PrePostProc proc) {
   1.225 +    validate_sort(prevHead->fNext);
   1.226 +
   1.227 +    SkEdge* leftE = prevHead->fNext;
   1.228 +    SkEdge* riteE = leftE->fNext;
   1.229 +    SkEdge* currE = riteE->fNext;
   1.230 +
   1.231 +#if 0
   1.232 +    int local_top = leftE->fFirstY;
   1.233 +    SkASSERT(local_top == riteE->fFirstY);
   1.234 +#else
   1.235 +    // our edge choppers for curves can result in the initial edges
   1.236 +    // not lining up, so we take the max.
   1.237 +    int local_top = SkMax32(leftE->fFirstY, riteE->fFirstY);
   1.238 +#endif
   1.239 +    SkASSERT(local_top >= start_y);
   1.240 +
   1.241 +    for (;;) {
   1.242 +        SkASSERT(leftE->fFirstY <= stop_y);
   1.243 +        SkASSERT(riteE->fFirstY <= stop_y);
   1.244 +
   1.245 +        if (leftE->fX > riteE->fX || (leftE->fX == riteE->fX &&
   1.246 +                                      leftE->fDX > riteE->fDX)) {
   1.247 +            SkTSwap(leftE, riteE);
   1.248 +        }
   1.249 +
   1.250 +        int local_bot = SkMin32(leftE->fLastY, riteE->fLastY);
   1.251 +        local_bot = SkMin32(local_bot, stop_y - 1);
   1.252 +        SkASSERT(local_top <= local_bot);
   1.253 +
   1.254 +        SkFixed left = leftE->fX;
   1.255 +        SkFixed dLeft = leftE->fDX;
   1.256 +        SkFixed rite = riteE->fX;
   1.257 +        SkFixed dRite = riteE->fDX;
   1.258 +        int count = local_bot - local_top;
   1.259 +        SkASSERT(count >= 0);
   1.260 +        if (0 == (dLeft | dRite)) {
   1.261 +            int L = SkFixedRoundToInt(left);
   1.262 +            int R = SkFixedRoundToInt(rite);
   1.263 +            if (L < R) {
   1.264 +                count += 1;
   1.265 +                blitter->blitRect(L, local_top, R - L, count);
   1.266 +                left += count * dLeft;
   1.267 +                rite += count * dRite;
   1.268 +            }
   1.269 +            local_top = local_bot + 1;
   1.270 +        } else {
   1.271 +            do {
   1.272 +                int L = SkFixedRoundToInt(left);
   1.273 +                int R = SkFixedRoundToInt(rite);
   1.274 +                if (L < R) {
   1.275 +                    blitter->blitH(L, local_top, R - L);
   1.276 +                }
   1.277 +                left += dLeft;
   1.278 +                rite += dRite;
   1.279 +                local_top += 1;
   1.280 +            } while (--count >= 0);
   1.281 +        }
   1.282 +
   1.283 +        leftE->fX = left;
   1.284 +        riteE->fX = rite;
   1.285 +
   1.286 +        if (update_edge(leftE, local_bot)) {
   1.287 +            if (currE->fFirstY >= stop_y) {
   1.288 +                break;
   1.289 +            }
   1.290 +            leftE = currE;
   1.291 +            currE = currE->fNext;
   1.292 +        }
   1.293 +        if (update_edge(riteE, local_bot)) {
   1.294 +            if (currE->fFirstY >= stop_y) {
   1.295 +                break;
   1.296 +            }
   1.297 +            riteE = currE;
   1.298 +            currE = currE->fNext;
   1.299 +        }
   1.300 +
   1.301 +        SkASSERT(leftE);
   1.302 +        SkASSERT(riteE);
   1.303 +
   1.304 +        // check our bottom clip
   1.305 +        SkASSERT(local_top == local_bot + 1);
   1.306 +        if (local_top >= stop_y) {
   1.307 +            break;
   1.308 +        }
   1.309 +    }
   1.310 +}
   1.311 +
   1.312 +///////////////////////////////////////////////////////////////////////////////
   1.313 +
   1.314 +// this guy overrides blitH, and will call its proxy blitter with the inverse
   1.315 +// of the spans it is given (clipped to the left/right of the cliprect)
   1.316 +//
   1.317 +// used to implement inverse filltypes on paths
   1.318 +//
   1.319 +class InverseBlitter : public SkBlitter {
   1.320 +public:
   1.321 +    void setBlitter(SkBlitter* blitter, const SkIRect& clip, int shift) {
   1.322 +        fBlitter = blitter;
   1.323 +        fFirstX = clip.fLeft << shift;
   1.324 +        fLastX = clip.fRight << shift;
   1.325 +    }
   1.326 +    void prepost(int y, bool isStart) {
   1.327 +        if (isStart) {
   1.328 +            fPrevX = fFirstX;
   1.329 +        } else {
   1.330 +            int invWidth = fLastX - fPrevX;
   1.331 +            if (invWidth > 0) {
   1.332 +                fBlitter->blitH(fPrevX, y, invWidth);
   1.333 +            }
   1.334 +        }
   1.335 +    }
   1.336 +
   1.337 +    // overrides
   1.338 +    virtual void blitH(int x, int y, int width) {
   1.339 +        int invWidth = x - fPrevX;
   1.340 +        if (invWidth > 0) {
   1.341 +            fBlitter->blitH(fPrevX, y, invWidth);
   1.342 +        }
   1.343 +        fPrevX = x + width;
   1.344 +    }
   1.345 +
   1.346 +    // we do not expect to get called with these entrypoints
   1.347 +    virtual void blitAntiH(int, int, const SkAlpha[], const int16_t runs[]) {
   1.348 +        SkDEBUGFAIL("blitAntiH unexpected");
   1.349 +    }
   1.350 +    virtual void blitV(int x, int y, int height, SkAlpha alpha) {
   1.351 +        SkDEBUGFAIL("blitV unexpected");
   1.352 +    }
   1.353 +    virtual void blitRect(int x, int y, int width, int height) {
   1.354 +        SkDEBUGFAIL("blitRect unexpected");
   1.355 +    }
   1.356 +    virtual void blitMask(const SkMask&, const SkIRect& clip) {
   1.357 +        SkDEBUGFAIL("blitMask unexpected");
   1.358 +    }
   1.359 +    virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) {
   1.360 +        SkDEBUGFAIL("justAnOpaqueColor unexpected");
   1.361 +        return NULL;
   1.362 +    }
   1.363 +
   1.364 +private:
   1.365 +    SkBlitter*  fBlitter;
   1.366 +    int         fFirstX, fLastX, fPrevX;
   1.367 +};
   1.368 +
   1.369 +static void PrePostInverseBlitterProc(SkBlitter* blitter, int y, bool isStart) {
   1.370 +    ((InverseBlitter*)blitter)->prepost(y, isStart);
   1.371 +}
   1.372 +
   1.373 +///////////////////////////////////////////////////////////////////////////////
   1.374 +
   1.375 +#if defined _WIN32 && _MSC_VER >= 1300
   1.376 +#pragma warning ( pop )
   1.377 +#endif
   1.378 +
   1.379 +#ifdef SK_USE_STD_SORT_FOR_EDGES
   1.380 +extern "C" {
   1.381 +    static int edge_compare(const void* a, const void* b) {
   1.382 +        const SkEdge* edgea = *(const SkEdge**)a;
   1.383 +        const SkEdge* edgeb = *(const SkEdge**)b;
   1.384 +
   1.385 +        int valuea = edgea->fFirstY;
   1.386 +        int valueb = edgeb->fFirstY;
   1.387 +
   1.388 +        if (valuea == valueb) {
   1.389 +            valuea = edgea->fX;
   1.390 +            valueb = edgeb->fX;
   1.391 +        }
   1.392 +
   1.393 +        // this overflows if valuea >>> valueb or vice-versa
   1.394 +        //     return valuea - valueb;
   1.395 +        // do perform the slower but safe compares
   1.396 +        return (valuea < valueb) ? -1 : (valuea > valueb);
   1.397 +    }
   1.398 +}
   1.399 +#else
   1.400 +static bool operator<(const SkEdge& a, const SkEdge& b) {
   1.401 +    int valuea = a.fFirstY;
   1.402 +    int valueb = b.fFirstY;
   1.403 +
   1.404 +    if (valuea == valueb) {
   1.405 +        valuea = a.fX;
   1.406 +        valueb = b.fX;
   1.407 +    }
   1.408 +
   1.409 +    return valuea < valueb;
   1.410 +}
   1.411 +#endif
   1.412 +
   1.413 +static SkEdge* sort_edges(SkEdge* list[], int count, SkEdge** last) {
   1.414 +#ifdef SK_USE_STD_SORT_FOR_EDGES
   1.415 +    qsort(list, count, sizeof(SkEdge*), edge_compare);
   1.416 +#else
   1.417 +    SkTQSort(list, list + count - 1);
   1.418 +#endif
   1.419 +
   1.420 +    // now make the edges linked in sorted order
   1.421 +    for (int i = 1; i < count; i++) {
   1.422 +        list[i - 1]->fNext = list[i];
   1.423 +        list[i]->fPrev = list[i - 1];
   1.424 +    }
   1.425 +
   1.426 +    *last = list[count - 1];
   1.427 +    return list[0];
   1.428 +}
   1.429 +
   1.430 +// clipRect may be null, even though we always have a clip. This indicates that
   1.431 +// the path is contained in the clip, and so we can ignore it during the blit
   1.432 +//
   1.433 +// clipRect (if no null) has already been shifted up
   1.434 +//
   1.435 +void sk_fill_path(const SkPath& path, const SkIRect* clipRect, SkBlitter* blitter,
   1.436 +                  int start_y, int stop_y, int shiftEdgesUp,
   1.437 +                  const SkRegion& clipRgn) {
   1.438 +    SkASSERT(&path && blitter);
   1.439 +
   1.440 +    SkEdgeBuilder   builder;
   1.441 +
   1.442 +    int count = builder.build(path, clipRect, shiftEdgesUp);
   1.443 +    SkEdge**    list = builder.edgeList();
   1.444 +
   1.445 +    if (count < 2) {
   1.446 +        if (path.isInverseFillType()) {
   1.447 +            /*
   1.448 +             *  Since we are in inverse-fill, our caller has already drawn above
   1.449 +             *  our top (start_y) and will draw below our bottom (stop_y). Thus
   1.450 +             *  we need to restrict our drawing to the intersection of the clip
   1.451 +             *  and those two limits.
   1.452 +             */
   1.453 +            SkIRect rect = clipRgn.getBounds();
   1.454 +            if (rect.fTop < start_y) {
   1.455 +                rect.fTop = start_y;
   1.456 +            }
   1.457 +            if (rect.fBottom > stop_y) {
   1.458 +                rect.fBottom = stop_y;
   1.459 +            }
   1.460 +            if (!rect.isEmpty()) {
   1.461 +                blitter->blitRect(rect.fLeft << shiftEdgesUp,
   1.462 +                                  rect.fTop << shiftEdgesUp,
   1.463 +                                  rect.width() << shiftEdgesUp,
   1.464 +                                  rect.height() << shiftEdgesUp);
   1.465 +            }
   1.466 +        }
   1.467 +
   1.468 +        return;
   1.469 +    }
   1.470 +
   1.471 +    SkEdge headEdge, tailEdge, *last;
   1.472 +    // this returns the first and last edge after they're sorted into a dlink list
   1.473 +    SkEdge* edge = sort_edges(list, count, &last);
   1.474 +
   1.475 +    headEdge.fPrev = NULL;
   1.476 +    headEdge.fNext = edge;
   1.477 +    headEdge.fFirstY = kEDGE_HEAD_Y;
   1.478 +    headEdge.fX = SK_MinS32;
   1.479 +    edge->fPrev = &headEdge;
   1.480 +
   1.481 +    tailEdge.fPrev = last;
   1.482 +    tailEdge.fNext = NULL;
   1.483 +    tailEdge.fFirstY = kEDGE_TAIL_Y;
   1.484 +    last->fNext = &tailEdge;
   1.485 +
   1.486 +    // now edge is the head of the sorted linklist
   1.487 +
   1.488 +    start_y <<= shiftEdgesUp;
   1.489 +    stop_y <<= shiftEdgesUp;
   1.490 +    if (clipRect && start_y < clipRect->fTop) {
   1.491 +        start_y = clipRect->fTop;
   1.492 +    }
   1.493 +    if (clipRect && stop_y > clipRect->fBottom) {
   1.494 +        stop_y = clipRect->fBottom;
   1.495 +    }
   1.496 +
   1.497 +    InverseBlitter  ib;
   1.498 +    PrePostProc     proc = NULL;
   1.499 +
   1.500 +    if (path.isInverseFillType()) {
   1.501 +        ib.setBlitter(blitter, clipRgn.getBounds(), shiftEdgesUp);
   1.502 +        blitter = &ib;
   1.503 +        proc = PrePostInverseBlitterProc;
   1.504 +    }
   1.505 +
   1.506 +    if (path.isConvex() && (NULL == proc)) {
   1.507 +        walk_convex_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, NULL);
   1.508 +    } else {
   1.509 +        walk_edges(&headEdge, path.getFillType(), blitter, start_y, stop_y, proc);
   1.510 +    }
   1.511 +}
   1.512 +
   1.513 +void sk_blit_above(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
   1.514 +    const SkIRect& cr = clip.getBounds();
   1.515 +    SkIRect tmp;
   1.516 +
   1.517 +    tmp.fLeft = cr.fLeft;
   1.518 +    tmp.fRight = cr.fRight;
   1.519 +    tmp.fTop = cr.fTop;
   1.520 +    tmp.fBottom = ir.fTop;
   1.521 +    if (!tmp.isEmpty()) {
   1.522 +        blitter->blitRectRegion(tmp, clip);
   1.523 +    }
   1.524 +}
   1.525 +
   1.526 +void sk_blit_below(SkBlitter* blitter, const SkIRect& ir, const SkRegion& clip) {
   1.527 +    const SkIRect& cr = clip.getBounds();
   1.528 +    SkIRect tmp;
   1.529 +
   1.530 +    tmp.fLeft = cr.fLeft;
   1.531 +    tmp.fRight = cr.fRight;
   1.532 +    tmp.fTop = ir.fBottom;
   1.533 +    tmp.fBottom = cr.fBottom;
   1.534 +    if (!tmp.isEmpty()) {
   1.535 +        blitter->blitRectRegion(tmp, clip);
   1.536 +    }
   1.537 +}
   1.538 +
   1.539 +///////////////////////////////////////////////////////////////////////////////
   1.540 +
   1.541 +/**
   1.542 + *  If the caller is drawing an inverse-fill path, then it pass true for
   1.543 + *  skipRejectTest, so we don't abort drawing just because the src bounds (ir)
   1.544 + *  is outside of the clip.
   1.545 + */
   1.546 +SkScanClipper::SkScanClipper(SkBlitter* blitter, const SkRegion* clip,
   1.547 +                             const SkIRect& ir, bool skipRejectTest) {
   1.548 +    fBlitter = NULL;     // null means blit nothing
   1.549 +    fClipRect = NULL;
   1.550 +
   1.551 +    if (clip) {
   1.552 +        fClipRect = &clip->getBounds();
   1.553 +        if (!skipRejectTest && !SkIRect::Intersects(*fClipRect, ir)) { // completely clipped out
   1.554 +            return;
   1.555 +        }
   1.556 +
   1.557 +        if (clip->isRect()) {
   1.558 +            if (fClipRect->contains(ir)) {
   1.559 +                fClipRect = NULL;
   1.560 +            } else {
   1.561 +                // only need a wrapper blitter if we're horizontally clipped
   1.562 +                if (fClipRect->fLeft > ir.fLeft || fClipRect->fRight < ir.fRight) {
   1.563 +                    fRectBlitter.init(blitter, *fClipRect);
   1.564 +                    blitter = &fRectBlitter;
   1.565 +                }
   1.566 +            }
   1.567 +        } else {
   1.568 +            fRgnBlitter.init(blitter, clip);
   1.569 +            blitter = &fRgnBlitter;
   1.570 +        }
   1.571 +    }
   1.572 +    fBlitter = blitter;
   1.573 +}
   1.574 +
   1.575 +///////////////////////////////////////////////////////////////////////////////
   1.576 +
   1.577 +static bool clip_to_limit(const SkRegion& orig, SkRegion* reduced) {
   1.578 +    const int32_t limit = 32767;
   1.579 +
   1.580 +    SkIRect limitR;
   1.581 +    limitR.set(-limit, -limit, limit, limit);
   1.582 +    if (limitR.contains(orig.getBounds())) {
   1.583 +        return false;
   1.584 +    }
   1.585 +    reduced->op(orig, limitR, SkRegion::kIntersect_Op);
   1.586 +    return true;
   1.587 +}
   1.588 +
   1.589 +void SkScan::FillPath(const SkPath& path, const SkRegion& origClip,
   1.590 +                      SkBlitter* blitter) {
   1.591 +    if (origClip.isEmpty()) {
   1.592 +        return;
   1.593 +    }
   1.594 +
   1.595 +    // Our edges are fixed-point, and don't like the bounds of the clip to
   1.596 +    // exceed that. Here we trim the clip just so we don't overflow later on
   1.597 +    const SkRegion* clipPtr = &origClip;
   1.598 +    SkRegion finiteClip;
   1.599 +    if (clip_to_limit(origClip, &finiteClip)) {
   1.600 +        if (finiteClip.isEmpty()) {
   1.601 +            return;
   1.602 +        }
   1.603 +        clipPtr = &finiteClip;
   1.604 +    }
   1.605 +        // don't reference "origClip" any more, just use clipPtr
   1.606 +
   1.607 +    SkIRect ir;
   1.608 +    path.getBounds().roundOut(&ir);
   1.609 +    if (ir.isEmpty()) {
   1.610 +        if (path.isInverseFillType()) {
   1.611 +            blitter->blitRegion(*clipPtr);
   1.612 +        }
   1.613 +        return;
   1.614 +    }
   1.615 +
   1.616 +    SkScanClipper clipper(blitter, clipPtr, ir, path.isInverseFillType());
   1.617 +
   1.618 +    blitter = clipper.getBlitter();
   1.619 +    if (blitter) {
   1.620 +        // we have to keep our calls to blitter in sorted order, so we
   1.621 +        // must blit the above section first, then the middle, then the bottom.
   1.622 +        if (path.isInverseFillType()) {
   1.623 +            sk_blit_above(blitter, ir, *clipPtr);
   1.624 +        }
   1.625 +        sk_fill_path(path, clipper.getClipRect(), blitter, ir.fTop, ir.fBottom,
   1.626 +                     0, *clipPtr);
   1.627 +        if (path.isInverseFillType()) {
   1.628 +            sk_blit_below(blitter, ir, *clipPtr);
   1.629 +        }
   1.630 +    } else {
   1.631 +        // what does it mean to not have a blitter if path.isInverseFillType???
   1.632 +    }
   1.633 +}
   1.634 +
   1.635 +void SkScan::FillPath(const SkPath& path, const SkIRect& ir,
   1.636 +                      SkBlitter* blitter) {
   1.637 +    SkRegion rgn(ir);
   1.638 +    FillPath(path, rgn, blitter);
   1.639 +}
   1.640 +
   1.641 +///////////////////////////////////////////////////////////////////////////////
   1.642 +
   1.643 +static int build_tri_edges(SkEdge edge[], const SkPoint pts[],
   1.644 +                           const SkIRect* clipRect, SkEdge* list[]) {
   1.645 +    SkEdge** start = list;
   1.646 +
   1.647 +    if (edge->setLine(pts[0], pts[1], clipRect, 0)) {
   1.648 +        *list++ = edge;
   1.649 +        edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
   1.650 +    }
   1.651 +    if (edge->setLine(pts[1], pts[2], clipRect, 0)) {
   1.652 +        *list++ = edge;
   1.653 +        edge = (SkEdge*)((char*)edge + sizeof(SkEdge));
   1.654 +    }
   1.655 +    if (edge->setLine(pts[2], pts[0], clipRect, 0)) {
   1.656 +        *list++ = edge;
   1.657 +    }
   1.658 +    return (int)(list - start);
   1.659 +}
   1.660 +
   1.661 +
   1.662 +static void sk_fill_triangle(const SkPoint pts[], const SkIRect* clipRect,
   1.663 +                             SkBlitter* blitter, const SkIRect& ir) {
   1.664 +    SkASSERT(pts && blitter);
   1.665 +
   1.666 +    SkEdge edgeStorage[3];
   1.667 +    SkEdge* list[3];
   1.668 +
   1.669 +    int count = build_tri_edges(edgeStorage, pts, clipRect, list);
   1.670 +    if (count < 2) {
   1.671 +        return;
   1.672 +    }
   1.673 +
   1.674 +    SkEdge headEdge, tailEdge, *last;
   1.675 +
   1.676 +    // this returns the first and last edge after they're sorted into a dlink list
   1.677 +    SkEdge* edge = sort_edges(list, count, &last);
   1.678 +
   1.679 +    headEdge.fPrev = NULL;
   1.680 +    headEdge.fNext = edge;
   1.681 +    headEdge.fFirstY = kEDGE_HEAD_Y;
   1.682 +    headEdge.fX = SK_MinS32;
   1.683 +    edge->fPrev = &headEdge;
   1.684 +
   1.685 +    tailEdge.fPrev = last;
   1.686 +    tailEdge.fNext = NULL;
   1.687 +    tailEdge.fFirstY = kEDGE_TAIL_Y;
   1.688 +    last->fNext = &tailEdge;
   1.689 +
   1.690 +    // now edge is the head of the sorted linklist
   1.691 +    int stop_y = ir.fBottom;
   1.692 +    if (clipRect && stop_y > clipRect->fBottom) {
   1.693 +        stop_y = clipRect->fBottom;
   1.694 +    }
   1.695 +    int start_y = ir.fTop;
   1.696 +    if (clipRect && start_y < clipRect->fTop) {
   1.697 +        start_y = clipRect->fTop;
   1.698 +    }
   1.699 +    walk_convex_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
   1.700 +//    walk_edges(&headEdge, SkPath::kEvenOdd_FillType, blitter, start_y, stop_y, NULL);
   1.701 +}
   1.702 +
   1.703 +void SkScan::FillTriangle(const SkPoint pts[], const SkRasterClip& clip,
   1.704 +                          SkBlitter* blitter) {
   1.705 +    if (clip.isEmpty()) {
   1.706 +        return;
   1.707 +    }
   1.708 +
   1.709 +    SkRect  r;
   1.710 +    SkIRect ir;
   1.711 +    r.set(pts, 3);
   1.712 +    r.round(&ir);
   1.713 +    if (ir.isEmpty() || !SkIRect::Intersects(ir, clip.getBounds())) {
   1.714 +        return;
   1.715 +    }
   1.716 +
   1.717 +    SkAAClipBlitterWrapper wrap;
   1.718 +    const SkRegion* clipRgn;
   1.719 +    if (clip.isBW()) {
   1.720 +        clipRgn = &clip.bwRgn();
   1.721 +    } else {
   1.722 +        wrap.init(clip, blitter);
   1.723 +        clipRgn = &wrap.getRgn();
   1.724 +        blitter = wrap.getBlitter();
   1.725 +    }
   1.726 +
   1.727 +    SkScanClipper clipper(blitter, clipRgn, ir);
   1.728 +    blitter = clipper.getBlitter();
   1.729 +    if (NULL != blitter) {
   1.730 +        sk_fill_triangle(pts, clipper.getClipRect(), blitter, ir);
   1.731 +    }
   1.732 +}

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