1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/src/core/SkTileGrid.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,142 @@ 1.4 + 1.5 +/* 1.6 + * Copyright 2012 Google Inc. 1.7 + * 1.8 + * Use of this source code is governed by a BSD-style license that can be 1.9 + * found in the LICENSE file. 1.10 + */ 1.11 + 1.12 +#ifndef SkTileGrid_DEFINED 1.13 +#define SkTileGrid_DEFINED 1.14 + 1.15 +#include "SkBBoxHierarchy.h" 1.16 +#include "SkPictureStateTree.h" 1.17 +#include "SkTileGridPicture.h" // for TileGridInfo 1.18 + 1.19 +/** 1.20 + * Subclass of SkBBoxHierarchy that stores elements in buckets that correspond 1.21 + * to tile regions, disposed in a regular grid. This is useful when the tile 1.22 + * structure that will be use in search() calls is known prior to insertion. 1.23 + * Calls to search will return in constant time. 1.24 + * 1.25 + * Note: Current implementation of search() only supports looking-up regions 1.26 + * that are an exact match to a single tile. Implementation could be augmented 1.27 + * to support arbitrary rectangles, but performance would be sub-optimal. 1.28 + */ 1.29 +class SkTileGrid : public SkBBoxHierarchy { 1.30 +public: 1.31 + enum { 1.32 + // Number of tiles for which data is allocated on the stack in 1.33 + // SkTileGrid::search. If malloc becomes a bottleneck, we may consider 1.34 + // increasing this number. Typical large web page, say 2k x 16k, would 1.35 + // require 512 tiles of size 256 x 256 pixels. 1.36 + kStackAllocationTileCount = 1024 1.37 + }; 1.38 + 1.39 + typedef void* (*SkTileGridNextDatumFunctionPtr)(SkTDArray<void*>** tileData, SkAutoSTArray<kStackAllocationTileCount, int>& tileIndices); 1.40 + 1.41 + SkTileGrid(int xTileCount, int yTileCount, const SkTileGridPicture::TileGridInfo& info, 1.42 + SkTileGridNextDatumFunctionPtr nextDatumFunction); 1.43 + 1.44 + virtual ~SkTileGrid(); 1.45 + 1.46 + /** 1.47 + * Insert a data pointer and corresponding bounding box 1.48 + * @param data The data pointer, may be NULL 1.49 + * @param bounds The bounding box, should not be empty 1.50 + * @param defer Ignored, TileArray does not defer insertions 1.51 + */ 1.52 + virtual void insert(void* data, const SkIRect& bounds, bool) SK_OVERRIDE; 1.53 + 1.54 + virtual void flushDeferredInserts() SK_OVERRIDE {}; 1.55 + 1.56 + /** 1.57 + * Populate 'results' with data pointers corresponding to bounding boxes that intersect 'query' 1.58 + * The query argument is expected to be an exact match to a tile of the grid 1.59 + */ 1.60 + virtual void search(const SkIRect& query, SkTDArray<void*>* results) SK_OVERRIDE; 1.61 + 1.62 + virtual void clear() SK_OVERRIDE; 1.63 + 1.64 + /** 1.65 + * Gets the number of insertions 1.66 + */ 1.67 + virtual int getCount() const SK_OVERRIDE; 1.68 + 1.69 + virtual int getDepth() const SK_OVERRIDE { return -1; } 1.70 + 1.71 + virtual void rewindInserts() SK_OVERRIDE; 1.72 + 1.73 + // Used by search() and in SkTileGridHelper implementations 1.74 + enum { 1.75 + kTileFinished = -1, 1.76 + }; 1.77 + 1.78 + int tileCount(int x, int y); // For testing only. 1.79 + 1.80 +private: 1.81 + SkTDArray<void*>& tile(int x, int y); 1.82 + 1.83 + int fXTileCount, fYTileCount, fTileCount; 1.84 + SkTileGridPicture::TileGridInfo fInfo; 1.85 + SkTDArray<void*>* fTileData; 1.86 + int fInsertionCount; 1.87 + SkIRect fGridBounds; 1.88 + SkTileGridNextDatumFunctionPtr fNextDatumFunction; 1.89 + 1.90 + typedef SkBBoxHierarchy INHERITED; 1.91 +}; 1.92 + 1.93 +/** 1.94 + * Generic implementation for SkTileGridNextDatumFunctionPtr. user code may instantiate 1.95 + * this template to get a valid SkTileGridNextDatumFunction implementation 1.96 + * 1.97 + * Returns the next element of tileData[i][tileIndices[i]] for all i and advances 1.98 + * tileIndices[] past them. The order in which data are returned by successive 1.99 + * calls to this method must reflect the order in which the were originally 1.100 + * recorded into the tile grid. 1.101 + * 1.102 + * \param tileData array of pointers to arrays of tile data 1.103 + * \param tileIndices per-tile data indices, indices are incremented for tiles that contain 1.104 + * the next datum. 1.105 + * \tparam T a type to which it is safe to cast a datum and that has an operator < 1.106 + * such that 'a < b' is true if 'a' was inserted into the tile grid before 'b'. 1.107 + */ 1.108 +template <typename T> 1.109 +void* SkTileGridNextDatum(SkTDArray<void*>** tileData, SkAutoSTArray<SkTileGrid::kStackAllocationTileCount, int>& tileIndices) { 1.110 + T* minVal = NULL; 1.111 + int tileCount = tileIndices.count(); 1.112 + int minIndex = tileCount; 1.113 + int maxIndex = 0; 1.114 + // Find the next Datum; track where it's found so we reduce the size of the second loop. 1.115 + for (int tile = 0; tile < tileCount; ++tile) { 1.116 + int pos = tileIndices[tile]; 1.117 + if (pos != SkTileGrid::kTileFinished) { 1.118 + T* candidate = (T*)(*tileData[tile])[pos]; 1.119 + if (NULL == minVal || (*candidate) < (*minVal)) { 1.120 + minVal = candidate; 1.121 + minIndex = tile; 1.122 + maxIndex = tile; 1.123 + } else if (!((*minVal) < (*candidate))) { 1.124 + // We don't require operator==; if !(candidate<minVal) && !(minVal<candidate), 1.125 + // candidate==minVal and we have to add this tile to the range searched. 1.126 + maxIndex = tile; 1.127 + } 1.128 + } 1.129 + } 1.130 + // Increment indices past the next datum 1.131 + if (minVal != NULL) { 1.132 + for (int tile = minIndex; tile <= maxIndex; ++tile) { 1.133 + int pos = tileIndices[tile]; 1.134 + if (pos != SkTileGrid::kTileFinished && (*tileData[tile])[pos] == minVal) { 1.135 + if (++(tileIndices[tile]) >= tileData[tile]->count()) { 1.136 + tileIndices[tile] = SkTileGrid::kTileFinished; 1.137 + } 1.138 + } 1.139 + } 1.140 + return minVal; 1.141 + } 1.142 + return NULL; 1.143 +} 1.144 + 1.145 +#endif