gfx/skia/trunk/src/effects/SkGpuBlurUtils.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/effects/SkGpuBlurUtils.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,46 @@
     1.4 +/*
     1.5 + * Copyright 2013 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef SkGpuBlurUtils_DEFINED
    1.12 +#define SkGpuBlurUtils_DEFINED
    1.13 +
    1.14 +#if SK_SUPPORT_GPU
    1.15 +class GrTexture;
    1.16 +class GrContext;
    1.17 +#endif
    1.18 +
    1.19 +struct SkRect;
    1.20 +
    1.21 +namespace SkGpuBlurUtils {
    1.22 +
    1.23 +#if SK_SUPPORT_GPU
    1.24 +  /**
    1.25 +    * Applies a 2D Gaussian blur to a given texture.
    1.26 +    * @param context         The GPU context
    1.27 +    * @param srcTexture      The source texture to be blurred.
    1.28 +    * @param canClobberSrc   If true, srcTexture may be overwritten, and
    1.29 +    *                        may be returned as the result.
    1.30 +    * @param rect            The destination rectangle.
    1.31 +    * @param cropToRect      If true, do not sample any pixels outside the
    1.32 +    *                        source rect.
    1.33 +    * @param sigmaX          The blur's standard deviation in X.
    1.34 +    * @param sigmaY          The blur's standard deviation in Y.
    1.35 +    * @return the blurred texture, which may be srcTexture reffed, or a
    1.36 +    * new texture.  It is the caller's responsibility to unref this texture.
    1.37 +    */
    1.38 +    GrTexture* GaussianBlur(GrContext* context,
    1.39 +                            GrTexture* srcTexture,
    1.40 +                            bool canClobberSrc,
    1.41 +                            const SkRect& rect,
    1.42 +                            bool cropToRect,
    1.43 +                            float sigmaX,
    1.44 +                            float sigmaY);
    1.45 +#endif
    1.46 +
    1.47 +};
    1.48 +
    1.49 +#endif

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