gfx/skia/trunk/src/effects/SkLayerDrawLooper.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/effects/SkLayerDrawLooper.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,381 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2011 Google Inc.
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +#include "SkCanvas.h"
    1.12 +#include "SkColor.h"
    1.13 +#include "SkReadBuffer.h"
    1.14 +#include "SkWriteBuffer.h"
    1.15 +#include "SkLayerDrawLooper.h"
    1.16 +#include "SkString.h"
    1.17 +#include "SkStringUtils.h"
    1.18 +#include "SkUnPreMultiply.h"
    1.19 +
    1.20 +SkLayerDrawLooper::LayerInfo::LayerInfo() {
    1.21 +    fPaintBits = 0;                     // ignore our paint fields
    1.22 +    fColorMode = SkXfermode::kDst_Mode; // ignore our color
    1.23 +    fOffset.set(0, 0);
    1.24 +    fPostTranslate = false;
    1.25 +}
    1.26 +
    1.27 +SkLayerDrawLooper::SkLayerDrawLooper()
    1.28 +        : fRecs(NULL),
    1.29 +          fTopRec(NULL),
    1.30 +          fCount(0) {
    1.31 +}
    1.32 +
    1.33 +SkLayerDrawLooper::~SkLayerDrawLooper() {
    1.34 +    Rec* rec = fRecs;
    1.35 +    while (rec) {
    1.36 +        Rec* next = rec->fNext;
    1.37 +        SkDELETE(rec);
    1.38 +        rec = next;
    1.39 +    }
    1.40 +}
    1.41 +
    1.42 +SkPaint* SkLayerDrawLooper::addLayer(const LayerInfo& info) {
    1.43 +    fCount += 1;
    1.44 +
    1.45 +    Rec* rec = SkNEW(Rec);
    1.46 +    rec->fNext = fRecs;
    1.47 +    rec->fInfo = info;
    1.48 +    fRecs = rec;
    1.49 +    if (NULL == fTopRec) {
    1.50 +        fTopRec = rec;
    1.51 +    }
    1.52 +
    1.53 +    return &rec->fPaint;
    1.54 +}
    1.55 +
    1.56 +void SkLayerDrawLooper::addLayer(SkScalar dx, SkScalar dy) {
    1.57 +    LayerInfo info;
    1.58 +
    1.59 +    info.fOffset.set(dx, dy);
    1.60 +    (void)this->addLayer(info);
    1.61 +}
    1.62 +
    1.63 +SkPaint* SkLayerDrawLooper::addLayerOnTop(const LayerInfo& info) {
    1.64 +    fCount += 1;
    1.65 +
    1.66 +    Rec* rec = SkNEW(Rec);
    1.67 +    rec->fNext = NULL;
    1.68 +    rec->fInfo = info;
    1.69 +    if (NULL == fRecs) {
    1.70 +        fRecs = rec;
    1.71 +    } else {
    1.72 +        SkASSERT(NULL != fTopRec);
    1.73 +        fTopRec->fNext = rec;
    1.74 +    }
    1.75 +    fTopRec = rec;
    1.76 +
    1.77 +    return &rec->fPaint;
    1.78 +}
    1.79 +
    1.80 +SkLayerDrawLooper::Context* SkLayerDrawLooper::createContext(SkCanvas* canvas, void* storage) const {
    1.81 +    canvas->save(SkCanvas::kMatrix_SaveFlag);
    1.82 +    return SkNEW_PLACEMENT_ARGS(storage, LayerDrawLooperContext, (this));
    1.83 +}
    1.84 +
    1.85 +static SkColor xferColor(SkColor src, SkColor dst, SkXfermode::Mode mode) {
    1.86 +    switch (mode) {
    1.87 +        case SkXfermode::kSrc_Mode:
    1.88 +            return src;
    1.89 +        case SkXfermode::kDst_Mode:
    1.90 +            return dst;
    1.91 +        default: {
    1.92 +            SkPMColor pmS = SkPreMultiplyColor(src);
    1.93 +            SkPMColor pmD = SkPreMultiplyColor(dst);
    1.94 +            SkPMColor result = SkXfermode::GetProc(mode)(pmS, pmD);
    1.95 +            return SkUnPreMultiply::PMColorToColor(result);
    1.96 +        }
    1.97 +    }
    1.98 +}
    1.99 +
   1.100 +// Even with kEntirePaint_Bits, we always ensure that the master paint's
   1.101 +// text-encoding is respected, since that controls how we interpret the
   1.102 +// text/length parameters of a draw[Pos]Text call.
   1.103 +void SkLayerDrawLooper::LayerDrawLooperContext::ApplyInfo(
   1.104 +        SkPaint* dst, const SkPaint& src, const LayerInfo& info) {
   1.105 +
   1.106 +    dst->setColor(xferColor(src.getColor(), dst->getColor(), info.fColorMode));
   1.107 +
   1.108 +    BitFlags bits = info.fPaintBits;
   1.109 +    SkPaint::TextEncoding encoding = dst->getTextEncoding();
   1.110 +
   1.111 +    if (0 == bits) {
   1.112 +        return;
   1.113 +    }
   1.114 +    if (kEntirePaint_Bits == bits) {
   1.115 +        // we've already computed these, so save it from the assignment
   1.116 +        uint32_t f = dst->getFlags();
   1.117 +        SkColor c = dst->getColor();
   1.118 +        *dst = src;
   1.119 +        dst->setFlags(f);
   1.120 +        dst->setColor(c);
   1.121 +        dst->setTextEncoding(encoding);
   1.122 +        return;
   1.123 +    }
   1.124 +
   1.125 +    if (bits & kStyle_Bit) {
   1.126 +        dst->setStyle(src.getStyle());
   1.127 +        dst->setStrokeWidth(src.getStrokeWidth());
   1.128 +        dst->setStrokeMiter(src.getStrokeMiter());
   1.129 +        dst->setStrokeCap(src.getStrokeCap());
   1.130 +        dst->setStrokeJoin(src.getStrokeJoin());
   1.131 +    }
   1.132 +
   1.133 +    if (bits & kTextSkewX_Bit) {
   1.134 +        dst->setTextSkewX(src.getTextSkewX());
   1.135 +    }
   1.136 +
   1.137 +    if (bits & kPathEffect_Bit) {
   1.138 +        dst->setPathEffect(src.getPathEffect());
   1.139 +    }
   1.140 +    if (bits & kMaskFilter_Bit) {
   1.141 +        dst->setMaskFilter(src.getMaskFilter());
   1.142 +    }
   1.143 +    if (bits & kShader_Bit) {
   1.144 +        dst->setShader(src.getShader());
   1.145 +    }
   1.146 +    if (bits & kColorFilter_Bit) {
   1.147 +        dst->setColorFilter(src.getColorFilter());
   1.148 +    }
   1.149 +    if (bits & kXfermode_Bit) {
   1.150 +        dst->setXfermode(src.getXfermode());
   1.151 +    }
   1.152 +
   1.153 +    // we don't override these
   1.154 +#if 0
   1.155 +    dst->setTypeface(src.getTypeface());
   1.156 +    dst->setTextSize(src.getTextSize());
   1.157 +    dst->setTextScaleX(src.getTextScaleX());
   1.158 +    dst->setRasterizer(src.getRasterizer());
   1.159 +    dst->setLooper(src.getLooper());
   1.160 +    dst->setTextEncoding(src.getTextEncoding());
   1.161 +    dst->setHinting(src.getHinting());
   1.162 +#endif
   1.163 +}
   1.164 +
   1.165 +// Should we add this to canvas?
   1.166 +static void postTranslate(SkCanvas* canvas, SkScalar dx, SkScalar dy) {
   1.167 +    SkMatrix m = canvas->getTotalMatrix();
   1.168 +    m.postTranslate(dx, dy);
   1.169 +    canvas->setMatrix(m);
   1.170 +}
   1.171 +
   1.172 +SkLayerDrawLooper::LayerDrawLooperContext::LayerDrawLooperContext(
   1.173 +        const SkLayerDrawLooper* looper) : fCurrRec(looper->fRecs) {}
   1.174 +
   1.175 +bool SkLayerDrawLooper::LayerDrawLooperContext::next(SkCanvas* canvas,
   1.176 +                                                     SkPaint* paint) {
   1.177 +    canvas->restore();
   1.178 +    if (NULL == fCurrRec) {
   1.179 +        return false;
   1.180 +    }
   1.181 +
   1.182 +    ApplyInfo(paint, fCurrRec->fPaint, fCurrRec->fInfo);
   1.183 +
   1.184 +    canvas->save(SkCanvas::kMatrix_SaveFlag);
   1.185 +    if (fCurrRec->fInfo.fPostTranslate) {
   1.186 +        postTranslate(canvas, fCurrRec->fInfo.fOffset.fX,
   1.187 +                      fCurrRec->fInfo.fOffset.fY);
   1.188 +    } else {
   1.189 +        canvas->translate(fCurrRec->fInfo.fOffset.fX,
   1.190 +                          fCurrRec->fInfo.fOffset.fY);
   1.191 +    }
   1.192 +    fCurrRec = fCurrRec->fNext;
   1.193 +
   1.194 +    return true;
   1.195 +}
   1.196 +
   1.197 +///////////////////////////////////////////////////////////////////////////////
   1.198 +
   1.199 +void SkLayerDrawLooper::flatten(SkWriteBuffer& buffer) const {
   1.200 +    this->INHERITED::flatten(buffer);
   1.201 +
   1.202 +#ifdef SK_DEBUG
   1.203 +    {
   1.204 +        Rec* rec = fRecs;
   1.205 +        int count = 0;
   1.206 +        while (rec) {
   1.207 +            rec = rec->fNext;
   1.208 +            count += 1;
   1.209 +        }
   1.210 +        SkASSERT(count == fCount);
   1.211 +    }
   1.212 +#endif
   1.213 +
   1.214 +    buffer.writeInt(fCount);
   1.215 +
   1.216 +    Rec* rec = fRecs;
   1.217 +    for (int i = 0; i < fCount; i++) {
   1.218 +        // Legacy "flagsmask" field -- now ignored, remove when we bump version
   1.219 +        buffer.writeInt(0);
   1.220 +
   1.221 +        buffer.writeInt(rec->fInfo.fPaintBits);
   1.222 +        buffer.writeInt(rec->fInfo.fColorMode);
   1.223 +        buffer.writePoint(rec->fInfo.fOffset);
   1.224 +        buffer.writeBool(rec->fInfo.fPostTranslate);
   1.225 +        buffer.writePaint(rec->fPaint);
   1.226 +        rec = rec->fNext;
   1.227 +    }
   1.228 +}
   1.229 +
   1.230 +SkFlattenable* SkLayerDrawLooper::CreateProc(SkReadBuffer& buffer) {
   1.231 +    int count = buffer.readInt();
   1.232 +
   1.233 +    Builder builder;
   1.234 +    for (int i = 0; i < count; i++) {
   1.235 +        LayerInfo info;
   1.236 +        // Legacy "flagsmask" field -- now ignored, remove when we bump version
   1.237 +        (void)buffer.readInt();
   1.238 +
   1.239 +        info.fPaintBits = buffer.readInt();
   1.240 +        info.fColorMode = (SkXfermode::Mode)buffer.readInt();
   1.241 +        buffer.readPoint(&info.fOffset);
   1.242 +        info.fPostTranslate = buffer.readBool();
   1.243 +        buffer.readPaint(builder.addLayerOnTop(info));
   1.244 +    }
   1.245 +    SkLayerDrawLooper* looper = builder.detachLooper();
   1.246 +    SkASSERT(count == looper->fCount);
   1.247 +
   1.248 +#ifdef SK_DEBUG
   1.249 +    {
   1.250 +        Rec* rec = looper->fRecs;
   1.251 +        int n = 0;
   1.252 +        while (rec) {
   1.253 +            rec = rec->fNext;
   1.254 +            n += 1;
   1.255 +        }
   1.256 +        SkASSERT(count == n);
   1.257 +    }
   1.258 +#endif
   1.259 +
   1.260 +    return looper;
   1.261 +}
   1.262 +
   1.263 +#ifndef SK_IGNORE_TO_STRING
   1.264 +void SkLayerDrawLooper::toString(SkString* str) const {
   1.265 +    str->appendf("SkLayerDrawLooper (%d): ", fCount);
   1.266 +
   1.267 +    Rec* rec = fRecs;
   1.268 +    for (int i = 0; i < fCount; i++) {
   1.269 +        str->appendf("%d: paintBits: (", i);
   1.270 +        if (0 == rec->fInfo.fPaintBits) {
   1.271 +            str->append("None");
   1.272 +        } else if (kEntirePaint_Bits == rec->fInfo.fPaintBits) {
   1.273 +            str->append("EntirePaint");
   1.274 +        } else {
   1.275 +            bool needSeparator = false;
   1.276 +            SkAddFlagToString(str, SkToBool(kStyle_Bit & rec->fInfo.fPaintBits), "Style",
   1.277 +                              &needSeparator);
   1.278 +            SkAddFlagToString(str, SkToBool(kTextSkewX_Bit & rec->fInfo.fPaintBits), "TextSkewX",
   1.279 +                              &needSeparator);
   1.280 +            SkAddFlagToString(str, SkToBool(kPathEffect_Bit & rec->fInfo.fPaintBits), "PathEffect",
   1.281 +                              &needSeparator);
   1.282 +            SkAddFlagToString(str, SkToBool(kMaskFilter_Bit & rec->fInfo.fPaintBits), "MaskFilter",
   1.283 +                              &needSeparator);
   1.284 +            SkAddFlagToString(str, SkToBool(kShader_Bit & rec->fInfo.fPaintBits), "Shader",
   1.285 +                              &needSeparator);
   1.286 +            SkAddFlagToString(str, SkToBool(kColorFilter_Bit & rec->fInfo.fPaintBits), "ColorFilter",
   1.287 +                              &needSeparator);
   1.288 +            SkAddFlagToString(str, SkToBool(kXfermode_Bit & rec->fInfo.fPaintBits), "Xfermode",
   1.289 +                              &needSeparator);
   1.290 +        }
   1.291 +        str->append(") ");
   1.292 +
   1.293 +        static const char* gModeStrings[SkXfermode::kLastMode+1] = {
   1.294 +            "kClear", "kSrc", "kDst", "kSrcOver", "kDstOver", "kSrcIn", "kDstIn",
   1.295 +            "kSrcOut", "kDstOut", "kSrcATop", "kDstATop", "kXor", "kPlus",
   1.296 +            "kMultiply", "kScreen", "kOverlay", "kDarken", "kLighten", "kColorDodge",
   1.297 +            "kColorBurn", "kHardLight", "kSoftLight", "kDifference", "kExclusion"
   1.298 +        };
   1.299 +
   1.300 +        str->appendf("mode: %s ", gModeStrings[rec->fInfo.fColorMode]);
   1.301 +
   1.302 +        str->append("offset: (");
   1.303 +        str->appendScalar(rec->fInfo.fOffset.fX);
   1.304 +        str->append(", ");
   1.305 +        str->appendScalar(rec->fInfo.fOffset.fY);
   1.306 +        str->append(") ");
   1.307 +
   1.308 +        str->append("postTranslate: ");
   1.309 +        if (rec->fInfo.fPostTranslate) {
   1.310 +            str->append("true ");
   1.311 +        } else {
   1.312 +            str->append("false ");
   1.313 +        }
   1.314 +
   1.315 +        rec->fPaint.toString(str);
   1.316 +        rec = rec->fNext;
   1.317 +    }
   1.318 +}
   1.319 +#endif
   1.320 +
   1.321 +SkLayerDrawLooper::Builder::Builder()
   1.322 +        : fRecs(NULL),
   1.323 +          fTopRec(NULL),
   1.324 +          fCount(0) {
   1.325 +}
   1.326 +
   1.327 +SkLayerDrawLooper::Builder::~Builder() {
   1.328 +    Rec* rec = fRecs;
   1.329 +    while (rec) {
   1.330 +        Rec* next = rec->fNext;
   1.331 +        SkDELETE(rec);
   1.332 +        rec = next;
   1.333 +    }
   1.334 +}
   1.335 +
   1.336 +SkPaint* SkLayerDrawLooper::Builder::addLayer(const LayerInfo& info) {
   1.337 +    fCount += 1;
   1.338 +
   1.339 +    Rec* rec = SkNEW(Rec);
   1.340 +    rec->fNext = fRecs;
   1.341 +    rec->fInfo = info;
   1.342 +    fRecs = rec;
   1.343 +    if (NULL == fTopRec) {
   1.344 +        fTopRec = rec;
   1.345 +    }
   1.346 +
   1.347 +    return &rec->fPaint;
   1.348 +}
   1.349 +
   1.350 +void SkLayerDrawLooper::Builder::addLayer(SkScalar dx, SkScalar dy) {
   1.351 +    LayerInfo info;
   1.352 +
   1.353 +    info.fOffset.set(dx, dy);
   1.354 +    (void)this->addLayer(info);
   1.355 +}
   1.356 +
   1.357 +SkPaint* SkLayerDrawLooper::Builder::addLayerOnTop(const LayerInfo& info) {
   1.358 +    fCount += 1;
   1.359 +
   1.360 +    Rec* rec = SkNEW(Rec);
   1.361 +    rec->fNext = NULL;
   1.362 +    rec->fInfo = info;
   1.363 +    if (NULL == fRecs) {
   1.364 +        fRecs = rec;
   1.365 +    } else {
   1.366 +        SkASSERT(NULL != fTopRec);
   1.367 +        fTopRec->fNext = rec;
   1.368 +    }
   1.369 +    fTopRec = rec;
   1.370 +
   1.371 +    return &rec->fPaint;
   1.372 +}
   1.373 +
   1.374 +SkLayerDrawLooper* SkLayerDrawLooper::Builder::detachLooper() {
   1.375 +    SkLayerDrawLooper* looper = SkNEW(SkLayerDrawLooper);
   1.376 +    looper->fCount = fCount;
   1.377 +    looper->fRecs = fRecs;
   1.378 +
   1.379 +    fCount = 0;
   1.380 +    fRecs = NULL;
   1.381 +    fTopRec = NULL;
   1.382 +
   1.383 +    return looper;
   1.384 +}

mercurial