1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/src/effects/gradients/SkGradientShader.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,1147 @@ 1.4 +/* 1.5 + * Copyright 2006 The Android Open Source Project 1.6 + * 1.7 + * Use of this source code is governed by a BSD-style license that can be 1.8 + * found in the LICENSE file. 1.9 + */ 1.10 + 1.11 +#include "SkGradientShaderPriv.h" 1.12 +#include "SkLinearGradient.h" 1.13 +#include "SkRadialGradient.h" 1.14 +#include "SkTwoPointRadialGradient.h" 1.15 +#include "SkTwoPointConicalGradient.h" 1.16 +#include "SkSweepGradient.h" 1.17 + 1.18 +SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc) { 1.19 + SkASSERT(desc.fCount > 1); 1.20 + 1.21 + fCacheAlpha = 256; // init to a value that paint.getAlpha() can't return 1.22 + 1.23 + fMapper = desc.fMapper; 1.24 + SkSafeRef(fMapper); 1.25 + fGradFlags = SkToU8(desc.fFlags); 1.26 + 1.27 + SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount); 1.28 + SkASSERT(SkShader::kTileModeCount == SK_ARRAY_COUNT(gTileProcs)); 1.29 + fTileMode = desc.fTileMode; 1.30 + fTileProc = gTileProcs[desc.fTileMode]; 1.31 + 1.32 + fCache16 = fCache16Storage = NULL; 1.33 + fCache32 = NULL; 1.34 + fCache32PixelRef = NULL; 1.35 + 1.36 + /* Note: we let the caller skip the first and/or last position. 1.37 + i.e. pos[0] = 0.3, pos[1] = 0.7 1.38 + In these cases, we insert dummy entries to ensure that the final data 1.39 + will be bracketed by [0, 1]. 1.40 + i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1 1.41 + 1.42 + Thus colorCount (the caller's value, and fColorCount (our value) may 1.43 + differ by up to 2. In the above example: 1.44 + colorCount = 2 1.45 + fColorCount = 4 1.46 + */ 1.47 + fColorCount = desc.fCount; 1.48 + // check if we need to add in dummy start and/or end position/colors 1.49 + bool dummyFirst = false; 1.50 + bool dummyLast = false; 1.51 + if (desc.fPos) { 1.52 + dummyFirst = desc.fPos[0] != 0; 1.53 + dummyLast = desc.fPos[desc.fCount - 1] != SK_Scalar1; 1.54 + fColorCount += dummyFirst + dummyLast; 1.55 + } 1.56 + 1.57 + if (fColorCount > kColorStorageCount) { 1.58 + size_t size = sizeof(SkColor) + sizeof(Rec); 1.59 + fOrigColors = reinterpret_cast<SkColor*>( 1.60 + sk_malloc_throw(size * fColorCount)); 1.61 + } 1.62 + else { 1.63 + fOrigColors = fStorage; 1.64 + } 1.65 + 1.66 + // Now copy over the colors, adding the dummies as needed 1.67 + { 1.68 + SkColor* origColors = fOrigColors; 1.69 + if (dummyFirst) { 1.70 + *origColors++ = desc.fColors[0]; 1.71 + } 1.72 + memcpy(origColors, desc.fColors, desc.fCount * sizeof(SkColor)); 1.73 + if (dummyLast) { 1.74 + origColors += desc.fCount; 1.75 + *origColors = desc.fColors[desc.fCount - 1]; 1.76 + } 1.77 + } 1.78 + 1.79 + fRecs = (Rec*)(fOrigColors + fColorCount); 1.80 + if (fColorCount > 2) { 1.81 + Rec* recs = fRecs; 1.82 + recs->fPos = 0; 1.83 + // recs->fScale = 0; // unused; 1.84 + recs += 1; 1.85 + if (desc.fPos) { 1.86 + /* We need to convert the user's array of relative positions into 1.87 + fixed-point positions and scale factors. We need these results 1.88 + to be strictly monotonic (no two values equal or out of order). 1.89 + Hence this complex loop that just jams a zero for the scale 1.90 + value if it sees a segment out of order, and it assures that 1.91 + we start at 0 and end at 1.0 1.92 + */ 1.93 + SkFixed prev = 0; 1.94 + int startIndex = dummyFirst ? 0 : 1; 1.95 + int count = desc.fCount + dummyLast; 1.96 + for (int i = startIndex; i < count; i++) { 1.97 + // force the last value to be 1.0 1.98 + SkFixed curr; 1.99 + if (i == desc.fCount) { // we're really at the dummyLast 1.100 + curr = SK_Fixed1; 1.101 + } else { 1.102 + curr = SkScalarToFixed(desc.fPos[i]); 1.103 + } 1.104 + // pin curr withing range 1.105 + if (curr < 0) { 1.106 + curr = 0; 1.107 + } else if (curr > SK_Fixed1) { 1.108 + curr = SK_Fixed1; 1.109 + } 1.110 + recs->fPos = curr; 1.111 + if (curr > prev) { 1.112 + recs->fScale = (1 << 24) / (curr - prev); 1.113 + } else { 1.114 + recs->fScale = 0; // ignore this segment 1.115 + } 1.116 + // get ready for the next value 1.117 + prev = curr; 1.118 + recs += 1; 1.119 + } 1.120 + } else { // assume even distribution 1.121 + SkFixed dp = SK_Fixed1 / (desc.fCount - 1); 1.122 + SkFixed p = dp; 1.123 + SkFixed scale = (desc.fCount - 1) << 8; // (1 << 24) / dp 1.124 + for (int i = 1; i < desc.fCount; i++) { 1.125 + recs->fPos = p; 1.126 + recs->fScale = scale; 1.127 + recs += 1; 1.128 + p += dp; 1.129 + } 1.130 + } 1.131 + } 1.132 + this->initCommon(); 1.133 +} 1.134 + 1.135 +static uint32_t pack_mode_flags(SkShader::TileMode mode, uint32_t flags) { 1.136 + SkASSERT(0 == (flags >> 28)); 1.137 + SkASSERT(0 == ((uint32_t)mode >> 4)); 1.138 + return (flags << 4) | mode; 1.139 +} 1.140 + 1.141 +static SkShader::TileMode unpack_mode(uint32_t packed) { 1.142 + return (SkShader::TileMode)(packed & 0xF); 1.143 +} 1.144 + 1.145 +static uint32_t unpack_flags(uint32_t packed) { 1.146 + return packed >> 4; 1.147 +} 1.148 + 1.149 +SkGradientShaderBase::SkGradientShaderBase(SkReadBuffer& buffer) : INHERITED(buffer) { 1.150 + fCacheAlpha = 256; 1.151 + 1.152 + fMapper = buffer.readUnitMapper(); 1.153 + 1.154 + fCache16 = fCache16Storage = NULL; 1.155 + fCache32 = NULL; 1.156 + fCache32PixelRef = NULL; 1.157 + 1.158 + int colorCount = fColorCount = buffer.getArrayCount(); 1.159 + if (colorCount > kColorStorageCount) { 1.160 + size_t allocSize = (sizeof(SkColor) + sizeof(SkPMColor) + sizeof(Rec)) * colorCount; 1.161 + if (buffer.validateAvailable(allocSize)) { 1.162 + fOrigColors = reinterpret_cast<SkColor*>(sk_malloc_throw(allocSize)); 1.163 + } else { 1.164 + fOrigColors = NULL; 1.165 + colorCount = fColorCount = 0; 1.166 + } 1.167 + } else { 1.168 + fOrigColors = fStorage; 1.169 + } 1.170 + buffer.readColorArray(fOrigColors, colorCount); 1.171 + 1.172 + { 1.173 + uint32_t packed = buffer.readUInt(); 1.174 + fGradFlags = SkToU8(unpack_flags(packed)); 1.175 + fTileMode = unpack_mode(packed); 1.176 + } 1.177 + fTileProc = gTileProcs[fTileMode]; 1.178 + fRecs = (Rec*)(fOrigColors + colorCount); 1.179 + if (colorCount > 2) { 1.180 + Rec* recs = fRecs; 1.181 + recs[0].fPos = 0; 1.182 + for (int i = 1; i < colorCount; i++) { 1.183 + recs[i].fPos = buffer.readInt(); 1.184 + recs[i].fScale = buffer.readUInt(); 1.185 + } 1.186 + } 1.187 + buffer.readMatrix(&fPtsToUnit); 1.188 + this->initCommon(); 1.189 +} 1.190 + 1.191 +SkGradientShaderBase::~SkGradientShaderBase() { 1.192 + if (fCache16Storage) { 1.193 + sk_free(fCache16Storage); 1.194 + } 1.195 + SkSafeUnref(fCache32PixelRef); 1.196 + if (fOrigColors != fStorage) { 1.197 + sk_free(fOrigColors); 1.198 + } 1.199 + SkSafeUnref(fMapper); 1.200 +} 1.201 + 1.202 +void SkGradientShaderBase::initCommon() { 1.203 + fFlags = 0; 1.204 + unsigned colorAlpha = 0xFF; 1.205 + for (int i = 0; i < fColorCount; i++) { 1.206 + colorAlpha &= SkColorGetA(fOrigColors[i]); 1.207 + } 1.208 + fColorsAreOpaque = colorAlpha == 0xFF; 1.209 +} 1.210 + 1.211 +void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const { 1.212 + this->INHERITED::flatten(buffer); 1.213 + buffer.writeFlattenable(fMapper); 1.214 + buffer.writeColorArray(fOrigColors, fColorCount); 1.215 + buffer.writeUInt(pack_mode_flags(fTileMode, fGradFlags)); 1.216 + if (fColorCount > 2) { 1.217 + Rec* recs = fRecs; 1.218 + for (int i = 1; i < fColorCount; i++) { 1.219 + buffer.writeInt(recs[i].fPos); 1.220 + buffer.writeUInt(recs[i].fScale); 1.221 + } 1.222 + } 1.223 + buffer.writeMatrix(fPtsToUnit); 1.224 +} 1.225 + 1.226 +bool SkGradientShaderBase::isOpaque() const { 1.227 + return fColorsAreOpaque; 1.228 +} 1.229 + 1.230 +bool SkGradientShaderBase::setContext(const SkBitmap& device, 1.231 + const SkPaint& paint, 1.232 + const SkMatrix& matrix) { 1.233 + if (!this->INHERITED::setContext(device, paint, matrix)) { 1.234 + return false; 1.235 + } 1.236 + 1.237 + const SkMatrix& inverse = this->getTotalInverse(); 1.238 + 1.239 + if (!fDstToIndex.setConcat(fPtsToUnit, inverse)) { 1.240 + // need to keep our set/end context calls balanced. 1.241 + this->INHERITED::endContext(); 1.242 + return false; 1.243 + } 1.244 + 1.245 + fDstToIndexProc = fDstToIndex.getMapXYProc(); 1.246 + fDstToIndexClass = (uint8_t)SkShader::ComputeMatrixClass(fDstToIndex); 1.247 + 1.248 + // now convert our colors in to PMColors 1.249 + unsigned paintAlpha = this->getPaintAlpha(); 1.250 + 1.251 + fFlags = this->INHERITED::getFlags(); 1.252 + if (fColorsAreOpaque && paintAlpha == 0xFF) { 1.253 + fFlags |= kOpaqueAlpha_Flag; 1.254 + } 1.255 + // we can do span16 as long as our individual colors are opaque, 1.256 + // regardless of the paint's alpha 1.257 + if (fColorsAreOpaque) { 1.258 + fFlags |= kHasSpan16_Flag; 1.259 + } 1.260 + 1.261 + this->setCacheAlpha(paintAlpha); 1.262 + return true; 1.263 +} 1.264 + 1.265 +void SkGradientShaderBase::setCacheAlpha(U8CPU alpha) const { 1.266 + // if the new alpha differs from the previous time we were called, inval our cache 1.267 + // this will trigger the cache to be rebuilt. 1.268 + // we don't care about the first time, since the cache ptrs will already be NULL 1.269 + if (fCacheAlpha != alpha) { 1.270 + fCache16 = NULL; // inval the cache 1.271 + fCache32 = NULL; // inval the cache 1.272 + fCacheAlpha = alpha; // record the new alpha 1.273 + // inform our subclasses 1.274 + if (fCache32PixelRef) { 1.275 + fCache32PixelRef->notifyPixelsChanged(); 1.276 + } 1.277 + } 1.278 +} 1.279 + 1.280 +#define Fixed_To_Dot8(x) (((x) + 0x80) >> 8) 1.281 + 1.282 +/** We take the original colors, not our premultiplied PMColors, since we can 1.283 + build a 16bit table as long as the original colors are opaque, even if the 1.284 + paint specifies a non-opaque alpha. 1.285 +*/ 1.286 +void SkGradientShaderBase::Build16bitCache(uint16_t cache[], SkColor c0, SkColor c1, 1.287 + int count) { 1.288 + SkASSERT(count > 1); 1.289 + SkASSERT(SkColorGetA(c0) == 0xFF); 1.290 + SkASSERT(SkColorGetA(c1) == 0xFF); 1.291 + 1.292 + SkFixed r = SkColorGetR(c0); 1.293 + SkFixed g = SkColorGetG(c0); 1.294 + SkFixed b = SkColorGetB(c0); 1.295 + 1.296 + SkFixed dr = SkIntToFixed(SkColorGetR(c1) - r) / (count - 1); 1.297 + SkFixed dg = SkIntToFixed(SkColorGetG(c1) - g) / (count - 1); 1.298 + SkFixed db = SkIntToFixed(SkColorGetB(c1) - b) / (count - 1); 1.299 + 1.300 + r = SkIntToFixed(r) + 0x8000; 1.301 + g = SkIntToFixed(g) + 0x8000; 1.302 + b = SkIntToFixed(b) + 0x8000; 1.303 + 1.304 + do { 1.305 + unsigned rr = r >> 16; 1.306 + unsigned gg = g >> 16; 1.307 + unsigned bb = b >> 16; 1.308 + cache[0] = SkPackRGB16(SkR32ToR16(rr), SkG32ToG16(gg), SkB32ToB16(bb)); 1.309 + cache[kCache16Count] = SkDitherPack888ToRGB16(rr, gg, bb); 1.310 + cache += 1; 1.311 + r += dr; 1.312 + g += dg; 1.313 + b += db; 1.314 + } while (--count != 0); 1.315 +} 1.316 + 1.317 +/* 1.318 + * r,g,b used to be SkFixed, but on gcc (4.2.1 mac and 4.6.3 goobuntu) in 1.319 + * release builds, we saw a compiler error where the 0xFF parameter in 1.320 + * SkPackARGB32() was being totally ignored whenever it was called with 1.321 + * a non-zero add (e.g. 0x8000). 1.322 + * 1.323 + * We found two work-arounds: 1.324 + * 1. change r,g,b to unsigned (or just one of them) 1.325 + * 2. change SkPackARGB32 to + its (a << SK_A32_SHIFT) value instead 1.326 + * of using | 1.327 + * 1.328 + * We chose #1 just because it was more localized. 1.329 + * See http://code.google.com/p/skia/issues/detail?id=1113 1.330 + * 1.331 + * The type SkUFixed encapsulate this need for unsigned, but logically Fixed. 1.332 + */ 1.333 +typedef uint32_t SkUFixed; 1.334 + 1.335 +void SkGradientShaderBase::Build32bitCache(SkPMColor cache[], SkColor c0, SkColor c1, 1.336 + int count, U8CPU paintAlpha, uint32_t gradFlags) { 1.337 + SkASSERT(count > 1); 1.338 + 1.339 + // need to apply paintAlpha to our two endpoints 1.340 + uint32_t a0 = SkMulDiv255Round(SkColorGetA(c0), paintAlpha); 1.341 + uint32_t a1 = SkMulDiv255Round(SkColorGetA(c1), paintAlpha); 1.342 + 1.343 + 1.344 + const bool interpInPremul = SkToBool(gradFlags & 1.345 + SkGradientShader::kInterpolateColorsInPremul_Flag); 1.346 + 1.347 + uint32_t r0 = SkColorGetR(c0); 1.348 + uint32_t g0 = SkColorGetG(c0); 1.349 + uint32_t b0 = SkColorGetB(c0); 1.350 + 1.351 + uint32_t r1 = SkColorGetR(c1); 1.352 + uint32_t g1 = SkColorGetG(c1); 1.353 + uint32_t b1 = SkColorGetB(c1); 1.354 + 1.355 + if (interpInPremul) { 1.356 + r0 = SkMulDiv255Round(r0, a0); 1.357 + g0 = SkMulDiv255Round(g0, a0); 1.358 + b0 = SkMulDiv255Round(b0, a0); 1.359 + 1.360 + r1 = SkMulDiv255Round(r1, a1); 1.361 + g1 = SkMulDiv255Round(g1, a1); 1.362 + b1 = SkMulDiv255Round(b1, a1); 1.363 + } 1.364 + 1.365 + SkFixed da = SkIntToFixed(a1 - a0) / (count - 1); 1.366 + SkFixed dr = SkIntToFixed(r1 - r0) / (count - 1); 1.367 + SkFixed dg = SkIntToFixed(g1 - g0) / (count - 1); 1.368 + SkFixed db = SkIntToFixed(b1 - b0) / (count - 1); 1.369 + 1.370 + /* We pre-add 1/8 to avoid having to add this to our [0] value each time 1.371 + in the loop. Without this, the bias for each would be 1.372 + 0x2000 0xA000 0xE000 0x6000 1.373 + With this trick, we can add 0 for the first (no-op) and just adjust the 1.374 + others. 1.375 + */ 1.376 + SkUFixed a = SkIntToFixed(a0) + 0x2000; 1.377 + SkUFixed r = SkIntToFixed(r0) + 0x2000; 1.378 + SkUFixed g = SkIntToFixed(g0) + 0x2000; 1.379 + SkUFixed b = SkIntToFixed(b0) + 0x2000; 1.380 + 1.381 + /* 1.382 + * Our dither-cell (spatially) is 1.383 + * 0 2 1.384 + * 3 1 1.385 + * Where 1.386 + * [0] -> [-1/8 ... 1/8 ) values near 0 1.387 + * [1] -> [ 1/8 ... 3/8 ) values near 1/4 1.388 + * [2] -> [ 3/8 ... 5/8 ) values near 1/2 1.389 + * [3] -> [ 5/8 ... 7/8 ) values near 3/4 1.390 + */ 1.391 + 1.392 + if (0xFF == a0 && 0 == da) { 1.393 + do { 1.394 + cache[kCache32Count*0] = SkPackARGB32(0xFF, (r + 0 ) >> 16, 1.395 + (g + 0 ) >> 16, 1.396 + (b + 0 ) >> 16); 1.397 + cache[kCache32Count*1] = SkPackARGB32(0xFF, (r + 0x8000) >> 16, 1.398 + (g + 0x8000) >> 16, 1.399 + (b + 0x8000) >> 16); 1.400 + cache[kCache32Count*2] = SkPackARGB32(0xFF, (r + 0xC000) >> 16, 1.401 + (g + 0xC000) >> 16, 1.402 + (b + 0xC000) >> 16); 1.403 + cache[kCache32Count*3] = SkPackARGB32(0xFF, (r + 0x4000) >> 16, 1.404 + (g + 0x4000) >> 16, 1.405 + (b + 0x4000) >> 16); 1.406 + cache += 1; 1.407 + r += dr; 1.408 + g += dg; 1.409 + b += db; 1.410 + } while (--count != 0); 1.411 + } else if (interpInPremul) { 1.412 + do { 1.413 + cache[kCache32Count*0] = SkPackARGB32((a + 0 ) >> 16, 1.414 + (r + 0 ) >> 16, 1.415 + (g + 0 ) >> 16, 1.416 + (b + 0 ) >> 16); 1.417 + cache[kCache32Count*1] = SkPackARGB32((a + 0x8000) >> 16, 1.418 + (r + 0x8000) >> 16, 1.419 + (g + 0x8000) >> 16, 1.420 + (b + 0x8000) >> 16); 1.421 + cache[kCache32Count*2] = SkPackARGB32((a + 0xC000) >> 16, 1.422 + (r + 0xC000) >> 16, 1.423 + (g + 0xC000) >> 16, 1.424 + (b + 0xC000) >> 16); 1.425 + cache[kCache32Count*3] = SkPackARGB32((a + 0x4000) >> 16, 1.426 + (r + 0x4000) >> 16, 1.427 + (g + 0x4000) >> 16, 1.428 + (b + 0x4000) >> 16); 1.429 + cache += 1; 1.430 + a += da; 1.431 + r += dr; 1.432 + g += dg; 1.433 + b += db; 1.434 + } while (--count != 0); 1.435 + } else { // interpolate in unpreml space 1.436 + do { 1.437 + cache[kCache32Count*0] = SkPremultiplyARGBInline((a + 0 ) >> 16, 1.438 + (r + 0 ) >> 16, 1.439 + (g + 0 ) >> 16, 1.440 + (b + 0 ) >> 16); 1.441 + cache[kCache32Count*1] = SkPremultiplyARGBInline((a + 0x8000) >> 16, 1.442 + (r + 0x8000) >> 16, 1.443 + (g + 0x8000) >> 16, 1.444 + (b + 0x8000) >> 16); 1.445 + cache[kCache32Count*2] = SkPremultiplyARGBInline((a + 0xC000) >> 16, 1.446 + (r + 0xC000) >> 16, 1.447 + (g + 0xC000) >> 16, 1.448 + (b + 0xC000) >> 16); 1.449 + cache[kCache32Count*3] = SkPremultiplyARGBInline((a + 0x4000) >> 16, 1.450 + (r + 0x4000) >> 16, 1.451 + (g + 0x4000) >> 16, 1.452 + (b + 0x4000) >> 16); 1.453 + cache += 1; 1.454 + a += da; 1.455 + r += dr; 1.456 + g += dg; 1.457 + b += db; 1.458 + } while (--count != 0); 1.459 + } 1.460 +} 1.461 + 1.462 +static inline int SkFixedToFFFF(SkFixed x) { 1.463 + SkASSERT((unsigned)x <= SK_Fixed1); 1.464 + return x - (x >> 16); 1.465 +} 1.466 + 1.467 +static inline U16CPU bitsTo16(unsigned x, const unsigned bits) { 1.468 + SkASSERT(x < (1U << bits)); 1.469 + if (6 == bits) { 1.470 + return (x << 10) | (x << 4) | (x >> 2); 1.471 + } 1.472 + if (8 == bits) { 1.473 + return (x << 8) | x; 1.474 + } 1.475 + sk_throw(); 1.476 + return 0; 1.477 +} 1.478 + 1.479 +const uint16_t* SkGradientShaderBase::getCache16() const { 1.480 + if (fCache16 == NULL) { 1.481 + // double the count for dither entries 1.482 + const int entryCount = kCache16Count * 2; 1.483 + const size_t allocSize = sizeof(uint16_t) * entryCount; 1.484 + 1.485 + if (fCache16Storage == NULL) { // set the storage and our working ptr 1.486 + fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize); 1.487 + } 1.488 + fCache16 = fCache16Storage; 1.489 + if (fColorCount == 2) { 1.490 + Build16bitCache(fCache16, fOrigColors[0], fOrigColors[1], 1.491 + kCache16Count); 1.492 + } else { 1.493 + Rec* rec = fRecs; 1.494 + int prevIndex = 0; 1.495 + for (int i = 1; i < fColorCount; i++) { 1.496 + int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache16Shift; 1.497 + SkASSERT(nextIndex < kCache16Count); 1.498 + 1.499 + if (nextIndex > prevIndex) 1.500 + Build16bitCache(fCache16 + prevIndex, fOrigColors[i-1], fOrigColors[i], nextIndex - prevIndex + 1); 1.501 + prevIndex = nextIndex; 1.502 + } 1.503 + } 1.504 + 1.505 + if (fMapper) { 1.506 + fCache16Storage = (uint16_t*)sk_malloc_throw(allocSize); 1.507 + uint16_t* linear = fCache16; // just computed linear data 1.508 + uint16_t* mapped = fCache16Storage; // storage for mapped data 1.509 + SkUnitMapper* map = fMapper; 1.510 + for (int i = 0; i < kCache16Count; i++) { 1.511 + int index = map->mapUnit16(bitsTo16(i, kCache16Bits)) >> kCache16Shift; 1.512 + mapped[i] = linear[index]; 1.513 + mapped[i + kCache16Count] = linear[index + kCache16Count]; 1.514 + } 1.515 + sk_free(fCache16); 1.516 + fCache16 = fCache16Storage; 1.517 + } 1.518 + } 1.519 + return fCache16; 1.520 +} 1.521 + 1.522 +const SkPMColor* SkGradientShaderBase::getCache32() const { 1.523 + if (fCache32 == NULL) { 1.524 + SkImageInfo info; 1.525 + info.fWidth = kCache32Count; 1.526 + info.fHeight = 4; // for our 4 dither rows 1.527 + info.fAlphaType = kPremul_SkAlphaType; 1.528 + info.fColorType = kPMColor_SkColorType; 1.529 + 1.530 + if (NULL == fCache32PixelRef) { 1.531 + fCache32PixelRef = SkMallocPixelRef::NewAllocate(info, 0, NULL); 1.532 + } 1.533 + fCache32 = (SkPMColor*)fCache32PixelRef->getAddr(); 1.534 + if (fColorCount == 2) { 1.535 + Build32bitCache(fCache32, fOrigColors[0], fOrigColors[1], 1.536 + kCache32Count, fCacheAlpha, fGradFlags); 1.537 + } else { 1.538 + Rec* rec = fRecs; 1.539 + int prevIndex = 0; 1.540 + for (int i = 1; i < fColorCount; i++) { 1.541 + int nextIndex = SkFixedToFFFF(rec[i].fPos) >> kCache32Shift; 1.542 + SkASSERT(nextIndex < kCache32Count); 1.543 + 1.544 + if (nextIndex > prevIndex) 1.545 + Build32bitCache(fCache32 + prevIndex, fOrigColors[i-1], 1.546 + fOrigColors[i], nextIndex - prevIndex + 1, 1.547 + fCacheAlpha, fGradFlags); 1.548 + prevIndex = nextIndex; 1.549 + } 1.550 + } 1.551 + 1.552 + if (fMapper) { 1.553 + SkMallocPixelRef* newPR = SkMallocPixelRef::NewAllocate(info, 0, NULL); 1.554 + SkPMColor* linear = fCache32; // just computed linear data 1.555 + SkPMColor* mapped = (SkPMColor*)newPR->getAddr(); // storage for mapped data 1.556 + SkUnitMapper* map = fMapper; 1.557 + for (int i = 0; i < kCache32Count; i++) { 1.558 + int index = map->mapUnit16((i << 8) | i) >> 8; 1.559 + mapped[i + kCache32Count*0] = linear[index + kCache32Count*0]; 1.560 + mapped[i + kCache32Count*1] = linear[index + kCache32Count*1]; 1.561 + mapped[i + kCache32Count*2] = linear[index + kCache32Count*2]; 1.562 + mapped[i + kCache32Count*3] = linear[index + kCache32Count*3]; 1.563 + } 1.564 + fCache32PixelRef->unref(); 1.565 + fCache32PixelRef = newPR; 1.566 + fCache32 = (SkPMColor*)newPR->getAddr(); 1.567 + } 1.568 + } 1.569 + return fCache32; 1.570 +} 1.571 + 1.572 +/* 1.573 + * Because our caller might rebuild the same (logically the same) gradient 1.574 + * over and over, we'd like to return exactly the same "bitmap" if possible, 1.575 + * allowing the client to utilize a cache of our bitmap (e.g. with a GPU). 1.576 + * To do that, we maintain a private cache of built-bitmaps, based on our 1.577 + * colors and positions. Note: we don't try to flatten the fMapper, so if one 1.578 + * is present, we skip the cache for now. 1.579 + */ 1.580 +void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap) const { 1.581 + // our caller assumes no external alpha, so we ensure that our cache is 1.582 + // built with 0xFF 1.583 + this->setCacheAlpha(0xFF); 1.584 + 1.585 + // don't have a way to put the mapper into our cache-key yet 1.586 + if (fMapper) { 1.587 + // force our cahce32pixelref to be built 1.588 + (void)this->getCache32(); 1.589 + bitmap->setConfig(SkImageInfo::MakeN32Premul(kCache32Count, 1)); 1.590 + bitmap->setPixelRef(fCache32PixelRef); 1.591 + return; 1.592 + } 1.593 + 1.594 + // build our key: [numColors + colors[] + {positions[]} + flags ] 1.595 + int count = 1 + fColorCount + 1; 1.596 + if (fColorCount > 2) { 1.597 + count += fColorCount - 1; // fRecs[].fPos 1.598 + } 1.599 + 1.600 + SkAutoSTMalloc<16, int32_t> storage(count); 1.601 + int32_t* buffer = storage.get(); 1.602 + 1.603 + *buffer++ = fColorCount; 1.604 + memcpy(buffer, fOrigColors, fColorCount * sizeof(SkColor)); 1.605 + buffer += fColorCount; 1.606 + if (fColorCount > 2) { 1.607 + for (int i = 1; i < fColorCount; i++) { 1.608 + *buffer++ = fRecs[i].fPos; 1.609 + } 1.610 + } 1.611 + *buffer++ = fGradFlags; 1.612 + SkASSERT(buffer - storage.get() == count); 1.613 + 1.614 + /////////////////////////////////// 1.615 + 1.616 + SK_DECLARE_STATIC_MUTEX(gMutex); 1.617 + static SkBitmapCache* gCache; 1.618 + // each cache cost 1K of RAM, since each bitmap will be 1x256 at 32bpp 1.619 + static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32; 1.620 + SkAutoMutexAcquire ama(gMutex); 1.621 + 1.622 + if (NULL == gCache) { 1.623 + gCache = SkNEW_ARGS(SkBitmapCache, (MAX_NUM_CACHED_GRADIENT_BITMAPS)); 1.624 + } 1.625 + size_t size = count * sizeof(int32_t); 1.626 + 1.627 + if (!gCache->find(storage.get(), size, bitmap)) { 1.628 + // force our cahce32pixelref to be built 1.629 + (void)this->getCache32(); 1.630 + bitmap->setConfig(SkImageInfo::MakeN32Premul(kCache32Count, 1)); 1.631 + bitmap->setPixelRef(fCache32PixelRef); 1.632 + 1.633 + gCache->add(storage.get(), size, *bitmap); 1.634 + } 1.635 +} 1.636 + 1.637 +void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const { 1.638 + if (info) { 1.639 + if (info->fColorCount >= fColorCount) { 1.640 + if (info->fColors) { 1.641 + memcpy(info->fColors, fOrigColors, fColorCount * sizeof(SkColor)); 1.642 + } 1.643 + if (info->fColorOffsets) { 1.644 + if (fColorCount == 2) { 1.645 + info->fColorOffsets[0] = 0; 1.646 + info->fColorOffsets[1] = SK_Scalar1; 1.647 + } else if (fColorCount > 2) { 1.648 + for (int i = 0; i < fColorCount; ++i) { 1.649 + info->fColorOffsets[i] = SkFixedToScalar(fRecs[i].fPos); 1.650 + } 1.651 + } 1.652 + } 1.653 + } 1.654 + info->fColorCount = fColorCount; 1.655 + info->fTileMode = fTileMode; 1.656 + info->fGradientFlags = fGradFlags; 1.657 + } 1.658 +} 1.659 + 1.660 +#ifndef SK_IGNORE_TO_STRING 1.661 +void SkGradientShaderBase::toString(SkString* str) const { 1.662 + 1.663 + str->appendf("%d colors: ", fColorCount); 1.664 + 1.665 + for (int i = 0; i < fColorCount; ++i) { 1.666 + str->appendHex(fOrigColors[i]); 1.667 + if (i < fColorCount-1) { 1.668 + str->append(", "); 1.669 + } 1.670 + } 1.671 + 1.672 + if (fColorCount > 2) { 1.673 + str->append(" points: ("); 1.674 + for (int i = 0; i < fColorCount; ++i) { 1.675 + str->appendScalar(SkFixedToScalar(fRecs[i].fPos)); 1.676 + if (i < fColorCount-1) { 1.677 + str->append(", "); 1.678 + } 1.679 + } 1.680 + str->append(")"); 1.681 + } 1.682 + 1.683 + static const char* gTileModeName[SkShader::kTileModeCount] = { 1.684 + "clamp", "repeat", "mirror" 1.685 + }; 1.686 + 1.687 + str->append(" "); 1.688 + str->append(gTileModeName[fTileMode]); 1.689 + 1.690 + // TODO: add "fMapper->toString(str);" when SkUnitMapper::toString is added 1.691 + 1.692 + this->INHERITED::toString(str); 1.693 +} 1.694 +#endif 1.695 + 1.696 +/////////////////////////////////////////////////////////////////////////////// 1.697 +/////////////////////////////////////////////////////////////////////////////// 1.698 + 1.699 +#include "SkEmptyShader.h" 1.700 + 1.701 +// assumes colors is SkColor* and pos is SkScalar* 1.702 +#define EXPAND_1_COLOR(count) \ 1.703 + SkColor tmp[2]; \ 1.704 + do { \ 1.705 + if (1 == count) { \ 1.706 + tmp[0] = tmp[1] = colors[0]; \ 1.707 + colors = tmp; \ 1.708 + pos = NULL; \ 1.709 + count = 2; \ 1.710 + } \ 1.711 + } while (0) 1.712 + 1.713 +static void desc_init(SkGradientShaderBase::Descriptor* desc, 1.714 + const SkColor colors[], 1.715 + const SkScalar pos[], int colorCount, 1.716 + SkShader::TileMode mode, 1.717 + SkUnitMapper* mapper, uint32_t flags) { 1.718 + desc->fColors = colors; 1.719 + desc->fPos = pos; 1.720 + desc->fCount = colorCount; 1.721 + desc->fTileMode = mode; 1.722 + desc->fMapper = mapper; 1.723 + desc->fFlags = flags; 1.724 +} 1.725 + 1.726 +SkShader* SkGradientShader::CreateLinear(const SkPoint pts[2], 1.727 + const SkColor colors[], 1.728 + const SkScalar pos[], int colorCount, 1.729 + SkShader::TileMode mode, 1.730 + SkUnitMapper* mapper, 1.731 + uint32_t flags) { 1.732 + if (NULL == pts || NULL == colors || colorCount < 1) { 1.733 + return NULL; 1.734 + } 1.735 + EXPAND_1_COLOR(colorCount); 1.736 + 1.737 + SkGradientShaderBase::Descriptor desc; 1.738 + desc_init(&desc, colors, pos, colorCount, mode, mapper, flags); 1.739 + return SkNEW_ARGS(SkLinearGradient, (pts, desc)); 1.740 +} 1.741 + 1.742 +SkShader* SkGradientShader::CreateRadial(const SkPoint& center, SkScalar radius, 1.743 + const SkColor colors[], 1.744 + const SkScalar pos[], int colorCount, 1.745 + SkShader::TileMode mode, 1.746 + SkUnitMapper* mapper, 1.747 + uint32_t flags) { 1.748 + if (radius <= 0 || NULL == colors || colorCount < 1) { 1.749 + return NULL; 1.750 + } 1.751 + EXPAND_1_COLOR(colorCount); 1.752 + 1.753 + SkGradientShaderBase::Descriptor desc; 1.754 + desc_init(&desc, colors, pos, colorCount, mode, mapper, flags); 1.755 + return SkNEW_ARGS(SkRadialGradient, (center, radius, desc)); 1.756 +} 1.757 + 1.758 +SkShader* SkGradientShader::CreateTwoPointRadial(const SkPoint& start, 1.759 + SkScalar startRadius, 1.760 + const SkPoint& end, 1.761 + SkScalar endRadius, 1.762 + const SkColor colors[], 1.763 + const SkScalar pos[], 1.764 + int colorCount, 1.765 + SkShader::TileMode mode, 1.766 + SkUnitMapper* mapper, 1.767 + uint32_t flags) { 1.768 + if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) { 1.769 + return NULL; 1.770 + } 1.771 + EXPAND_1_COLOR(colorCount); 1.772 + 1.773 + SkGradientShaderBase::Descriptor desc; 1.774 + desc_init(&desc, colors, pos, colorCount, mode, mapper, flags); 1.775 + return SkNEW_ARGS(SkTwoPointRadialGradient, 1.776 + (start, startRadius, end, endRadius, desc)); 1.777 +} 1.778 + 1.779 +SkShader* SkGradientShader::CreateTwoPointConical(const SkPoint& start, 1.780 + SkScalar startRadius, 1.781 + const SkPoint& end, 1.782 + SkScalar endRadius, 1.783 + const SkColor colors[], 1.784 + const SkScalar pos[], 1.785 + int colorCount, 1.786 + SkShader::TileMode mode, 1.787 + SkUnitMapper* mapper, 1.788 + uint32_t flags) { 1.789 + if (startRadius < 0 || endRadius < 0 || NULL == colors || colorCount < 1) { 1.790 + return NULL; 1.791 + } 1.792 + if (start == end && startRadius == endRadius) { 1.793 + return SkNEW(SkEmptyShader); 1.794 + } 1.795 + EXPAND_1_COLOR(colorCount); 1.796 + 1.797 + SkGradientShaderBase::Descriptor desc; 1.798 + desc_init(&desc, colors, pos, colorCount, mode, mapper, flags); 1.799 + return SkNEW_ARGS(SkTwoPointConicalGradient, 1.800 + (start, startRadius, end, endRadius, desc)); 1.801 +} 1.802 + 1.803 +SkShader* SkGradientShader::CreateSweep(SkScalar cx, SkScalar cy, 1.804 + const SkColor colors[], 1.805 + const SkScalar pos[], 1.806 + int colorCount, SkUnitMapper* mapper, 1.807 + uint32_t flags) { 1.808 + if (NULL == colors || colorCount < 1) { 1.809 + return NULL; 1.810 + } 1.811 + EXPAND_1_COLOR(colorCount); 1.812 + 1.813 + SkGradientShaderBase::Descriptor desc; 1.814 + desc_init(&desc, colors, pos, colorCount, SkShader::kClamp_TileMode, mapper, flags); 1.815 + return SkNEW_ARGS(SkSweepGradient, (cx, cy, desc)); 1.816 +} 1.817 + 1.818 +SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader) 1.819 + SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLinearGradient) 1.820 + SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRadialGradient) 1.821 + SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSweepGradient) 1.822 + SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointRadialGradient) 1.823 + SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient) 1.824 +SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END 1.825 + 1.826 +/////////////////////////////////////////////////////////////////////////////// 1.827 + 1.828 +#if SK_SUPPORT_GPU 1.829 + 1.830 +#include "effects/GrTextureStripAtlas.h" 1.831 +#include "GrTBackendEffectFactory.h" 1.832 +#include "SkGr.h" 1.833 + 1.834 +GrGLGradientEffect::GrGLGradientEffect(const GrBackendEffectFactory& factory) 1.835 + : INHERITED(factory) 1.836 + , fCachedYCoord(SK_ScalarMax) { 1.837 +} 1.838 + 1.839 +GrGLGradientEffect::~GrGLGradientEffect() { } 1.840 + 1.841 +void GrGLGradientEffect::emitUniforms(GrGLShaderBuilder* builder, EffectKey key) { 1.842 + 1.843 + if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)) { // 2 Color case 1.844 + fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1.845 + kVec4f_GrSLType, "GradientStartColor"); 1.846 + fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1.847 + kVec4f_GrSLType, "GradientEndColor"); 1.848 + 1.849 + } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){ // 3 Color Case 1.850 + fColorStartUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1.851 + kVec4f_GrSLType, "GradientStartColor"); 1.852 + fColorMidUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1.853 + kVec4f_GrSLType, "GradientMidColor"); 1.854 + fColorEndUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1.855 + kVec4f_GrSLType, "GradientEndColor"); 1.856 + 1.857 + } else { // if not a fast case 1.858 + fFSYUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility, 1.859 + kFloat_GrSLType, "GradientYCoordFS"); 1.860 + } 1.861 +} 1.862 + 1.863 +static inline void set_color_uni(const GrGLUniformManager& uman, 1.864 + const GrGLUniformManager::UniformHandle uni, 1.865 + const SkColor* color) { 1.866 + uman.set4f(uni, 1.867 + SkColorGetR(*color) / 255.f, 1.868 + SkColorGetG(*color) / 255.f, 1.869 + SkColorGetB(*color) / 255.f, 1.870 + SkColorGetA(*color) / 255.f); 1.871 +} 1.872 + 1.873 +static inline void set_mul_color_uni(const GrGLUniformManager& uman, 1.874 + const GrGLUniformManager::UniformHandle uni, 1.875 + const SkColor* color){ 1.876 + float a = SkColorGetA(*color) / 255.f; 1.877 + float aDiv255 = a / 255.f; 1.878 + uman.set4f(uni, 1.879 + SkColorGetR(*color) * aDiv255, 1.880 + SkColorGetG(*color) * aDiv255, 1.881 + SkColorGetB(*color) * aDiv255, 1.882 + a); 1.883 +} 1.884 + 1.885 +void GrGLGradientEffect::setData(const GrGLUniformManager& uman, 1.886 + const GrDrawEffect& drawEffect) { 1.887 + 1.888 + const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>(); 1.889 + 1.890 + 1.891 + if (GrGradientEffect::kTwo_ColorType == e.getColorType()){ 1.892 + 1.893 + if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 1.894 + set_mul_color_uni(uman, fColorStartUni, e.getColors(0)); 1.895 + set_mul_color_uni(uman, fColorEndUni, e.getColors(1)); 1.896 + } else { 1.897 + set_color_uni(uman, fColorStartUni, e.getColors(0)); 1.898 + set_color_uni(uman, fColorEndUni, e.getColors(1)); 1.899 + } 1.900 + 1.901 + } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){ 1.902 + 1.903 + if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 1.904 + set_mul_color_uni(uman, fColorStartUni, e.getColors(0)); 1.905 + set_mul_color_uni(uman, fColorMidUni, e.getColors(1)); 1.906 + set_mul_color_uni(uman, fColorEndUni, e.getColors(2)); 1.907 + } else { 1.908 + set_color_uni(uman, fColorStartUni, e.getColors(0)); 1.909 + set_color_uni(uman, fColorMidUni, e.getColors(1)); 1.910 + set_color_uni(uman, fColorEndUni, e.getColors(2)); 1.911 + } 1.912 + } else { 1.913 + 1.914 + SkScalar yCoord = e.getYCoord(); 1.915 + if (yCoord != fCachedYCoord) { 1.916 + uman.set1f(fFSYUni, yCoord); 1.917 + fCachedYCoord = yCoord; 1.918 + } 1.919 + } 1.920 +} 1.921 + 1.922 + 1.923 +GrGLEffect::EffectKey GrGLGradientEffect::GenBaseGradientKey(const GrDrawEffect& drawEffect) { 1.924 + const GrGradientEffect& e = drawEffect.castEffect<GrGradientEffect>(); 1.925 + 1.926 + EffectKey key = 0; 1.927 + 1.928 + if (GrGradientEffect::kTwo_ColorType == e.getColorType()) { 1.929 + key |= kTwoColorKey; 1.930 + } else if (GrGradientEffect::kThree_ColorType == e.getColorType()){ 1.931 + key |= kThreeColorKey; 1.932 + } 1.933 + 1.934 + if (GrGradientEffect::kBeforeInterp_PremulType == e.getPremulType()) { 1.935 + key |= kPremulBeforeInterpKey; 1.936 + } 1.937 + 1.938 + return key; 1.939 +} 1.940 + 1.941 +void GrGLGradientEffect::emitColor(GrGLShaderBuilder* builder, 1.942 + const char* gradientTValue, 1.943 + EffectKey key, 1.944 + const char* outputColor, 1.945 + const char* inputColor, 1.946 + const TextureSamplerArray& samplers) { 1.947 + if (GrGradientEffect::kTwo_ColorType == ColorTypeFromKey(key)){ 1.948 + builder->fsCodeAppendf("\tvec4 colorTemp = mix(%s, %s, clamp(%s, 0.0, 1.0));\n", 1.949 + builder->getUniformVariable(fColorStartUni).c_str(), 1.950 + builder->getUniformVariable(fColorEndUni).c_str(), 1.951 + gradientTValue); 1.952 + // Note that we could skip this step if both colors are known to be opaque. Two 1.953 + // considerations: 1.954 + // The gradient SkShader reporting opaque is more restrictive than necessary in the two pt 1.955 + // case. Make sure the key reflects this optimization (and note that it can use the same 1.956 + // shader as thekBeforeIterp case). This same optimization applies to the 3 color case below. 1.957 + if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key)) { 1.958 + builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1.959 + } 1.960 + 1.961 + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 1.962 + (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str()); 1.963 + } else if (GrGradientEffect::kThree_ColorType == ColorTypeFromKey(key)){ 1.964 + builder->fsCodeAppendf("\tfloat oneMinus2t = 1.0 - (2.0 * (%s));\n", 1.965 + gradientTValue); 1.966 + builder->fsCodeAppendf("\tvec4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s;\n", 1.967 + builder->getUniformVariable(fColorStartUni).c_str()); 1.968 + if (kTegra3_GrGLRenderer == builder->ctxInfo().renderer()) { 1.969 + // The Tegra3 compiler will sometimes never return if we have 1.970 + // min(abs(oneMinus2t), 1.0), or do the abs first in a separate expression. 1.971 + builder->fsCodeAppend("\tfloat minAbs = abs(oneMinus2t);\n"); 1.972 + builder->fsCodeAppend("\tminAbs = minAbs > 1.0 ? 1.0 : minAbs;\n"); 1.973 + builder->fsCodeAppendf("\tcolorTemp += (1.0 - minAbs) * %s;\n", 1.974 + builder->getUniformVariable(fColorMidUni).c_str()); 1.975 + } else { 1.976 + builder->fsCodeAppendf("\tcolorTemp += (1.0 - min(abs(oneMinus2t), 1.0)) * %s;\n", 1.977 + builder->getUniformVariable(fColorMidUni).c_str()); 1.978 + } 1.979 + builder->fsCodeAppendf("\tcolorTemp += clamp(-oneMinus2t, 0.0, 1.0) * %s;\n", 1.980 + builder->getUniformVariable(fColorEndUni).c_str()); 1.981 + if (GrGradientEffect::kAfterInterp_PremulType == PremulTypeFromKey(key)) { 1.982 + builder->fsCodeAppend("\tcolorTemp.rgb *= colorTemp.a;\n"); 1.983 + } 1.984 + 1.985 + builder->fsCodeAppendf("\t%s = %s;\n", outputColor, 1.986 + (GrGLSLExpr4(inputColor) * GrGLSLExpr4("colorTemp")).c_str()); 1.987 + } else { 1.988 + builder->fsCodeAppendf("\tvec2 coord = vec2(%s, %s);\n", 1.989 + gradientTValue, 1.990 + builder->getUniformVariable(fFSYUni).c_str()); 1.991 + builder->fsCodeAppendf("\t%s = ", outputColor); 1.992 + builder->fsAppendTextureLookupAndModulate(inputColor, 1.993 + samplers[0], 1.994 + "coord"); 1.995 + builder->fsCodeAppend(";\n"); 1.996 + } 1.997 +} 1.998 + 1.999 +///////////////////////////////////////////////////////////////////// 1.1000 + 1.1001 +GrGradientEffect::GrGradientEffect(GrContext* ctx, 1.1002 + const SkGradientShaderBase& shader, 1.1003 + const SkMatrix& matrix, 1.1004 + SkShader::TileMode tileMode) { 1.1005 + 1.1006 + fIsOpaque = shader.isOpaque(); 1.1007 + 1.1008 + SkShader::GradientInfo info; 1.1009 + SkScalar pos[3] = {0}; 1.1010 + 1.1011 + info.fColorCount = 3; 1.1012 + info.fColors = &fColors[0]; 1.1013 + info.fColorOffsets = &pos[0]; 1.1014 + shader.asAGradient(&info); 1.1015 + 1.1016 + // The two and three color specializations do not currently support tiling. 1.1017 + bool foundSpecialCase = false; 1.1018 + if (SkShader::kClamp_TileMode == info.fTileMode) { 1.1019 + if (2 == info.fColorCount) { 1.1020 + fRow = -1; // flag for no atlas 1.1021 + fColorType = kTwo_ColorType; 1.1022 + foundSpecialCase = true; 1.1023 + } else if (3 == info.fColorCount && 1.1024 + (SkScalarAbs(pos[1] - SK_ScalarHalf) < SK_Scalar1 / 1000)) { // 3 color symmetric 1.1025 + fRow = -1; // flag for no atlas 1.1026 + fColorType = kThree_ColorType; 1.1027 + foundSpecialCase = true; 1.1028 + } 1.1029 + } 1.1030 + if (foundSpecialCase) { 1.1031 + if (SkGradientShader::kInterpolateColorsInPremul_Flag & info.fGradientFlags) { 1.1032 + fPremulType = kBeforeInterp_PremulType; 1.1033 + } else { 1.1034 + fPremulType = kAfterInterp_PremulType; 1.1035 + } 1.1036 + fCoordTransform.reset(kCoordSet, matrix); 1.1037 + } else { 1.1038 + // doesn't matter how this is set, just be consistent because it is part of the effect key. 1.1039 + fPremulType = kBeforeInterp_PremulType; 1.1040 + SkBitmap bitmap; 1.1041 + shader.getGradientTableBitmap(&bitmap); 1.1042 + fColorType = kTexture_ColorType; 1.1043 + 1.1044 + GrTextureStripAtlas::Desc desc; 1.1045 + desc.fWidth = bitmap.width(); 1.1046 + desc.fHeight = 32; 1.1047 + desc.fRowHeight = bitmap.height(); 1.1048 + desc.fContext = ctx; 1.1049 + desc.fConfig = SkImageInfo2GrPixelConfig(bitmap.colorType(), bitmap.alphaType()); 1.1050 + fAtlas = GrTextureStripAtlas::GetAtlas(desc); 1.1051 + SkASSERT(NULL != fAtlas); 1.1052 + 1.1053 + // We always filter the gradient table. Each table is one row of a texture, always y-clamp. 1.1054 + GrTextureParams params; 1.1055 + params.setFilterMode(GrTextureParams::kBilerp_FilterMode); 1.1056 + params.setTileModeX(tileMode); 1.1057 + 1.1058 + fRow = fAtlas->lockRow(bitmap); 1.1059 + if (-1 != fRow) { 1.1060 + fYCoord = fAtlas->getYOffset(fRow) + SK_ScalarHalf * 1.1061 + fAtlas->getVerticalScaleFactor(); 1.1062 + fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture()); 1.1063 + fTextureAccess.reset(fAtlas->getTexture(), params); 1.1064 + } else { 1.1065 + GrTexture* texture = GrLockAndRefCachedBitmapTexture(ctx, bitmap, ¶ms); 1.1066 + fCoordTransform.reset(kCoordSet, matrix, texture); 1.1067 + fTextureAccess.reset(texture, params); 1.1068 + fYCoord = SK_ScalarHalf; 1.1069 + 1.1070 + // Unlock immediately, this is not great, but we don't have a way of 1.1071 + // knowing when else to unlock it currently, so it may get purged from 1.1072 + // the cache, but it'll still be ref'd until it's no longer being used. 1.1073 + GrUnlockAndUnrefCachedBitmapTexture(texture); 1.1074 + } 1.1075 + this->addTextureAccess(&fTextureAccess); 1.1076 + } 1.1077 + this->addCoordTransform(&fCoordTransform); 1.1078 +} 1.1079 + 1.1080 +GrGradientEffect::~GrGradientEffect() { 1.1081 + if (this->useAtlas()) { 1.1082 + fAtlas->unlockRow(fRow); 1.1083 + } 1.1084 +} 1.1085 + 1.1086 +bool GrGradientEffect::onIsEqual(const GrEffect& effect) const { 1.1087 + const GrGradientEffect& s = CastEffect<GrGradientEffect>(effect); 1.1088 + 1.1089 + if (this->fColorType == s.getColorType()){ 1.1090 + 1.1091 + if (kTwo_ColorType == fColorType) { 1.1092 + if (*this->getColors(0) != *s.getColors(0) || 1.1093 + *this->getColors(1) != *s.getColors(1)) { 1.1094 + return false; 1.1095 + } 1.1096 + } else if (kThree_ColorType == fColorType) { 1.1097 + if (*this->getColors(0) != *s.getColors(0) || 1.1098 + *this->getColors(1) != *s.getColors(1) || 1.1099 + *this->getColors(2) != *s.getColors(2)) { 1.1100 + return false; 1.1101 + } 1.1102 + } else { 1.1103 + if (fYCoord != s.getYCoord()) { 1.1104 + return false; 1.1105 + } 1.1106 + } 1.1107 + 1.1108 + return fTextureAccess.getTexture() == s.fTextureAccess.getTexture() && 1.1109 + fTextureAccess.getParams().getTileModeX() == 1.1110 + s.fTextureAccess.getParams().getTileModeX() && 1.1111 + this->useAtlas() == s.useAtlas() && 1.1112 + fCoordTransform.getMatrix().cheapEqualTo(s.fCoordTransform.getMatrix()); 1.1113 + } 1.1114 + 1.1115 + return false; 1.1116 +} 1.1117 + 1.1118 +void GrGradientEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const { 1.1119 + if (fIsOpaque && (kA_GrColorComponentFlag & *validFlags) && 0xff == GrColorUnpackA(*color)) { 1.1120 + *validFlags = kA_GrColorComponentFlag; 1.1121 + } else { 1.1122 + *validFlags = 0; 1.1123 + } 1.1124 +} 1.1125 + 1.1126 +int GrGradientEffect::RandomGradientParams(SkRandom* random, 1.1127 + SkColor colors[], 1.1128 + SkScalar** stops, 1.1129 + SkShader::TileMode* tm) { 1.1130 + int outColors = random->nextRangeU(1, kMaxRandomGradientColors); 1.1131 + 1.1132 + // if one color, omit stops, otherwise randomly decide whether or not to 1.1133 + if (outColors == 1 || (outColors >= 2 && random->nextBool())) { 1.1134 + *stops = NULL; 1.1135 + } 1.1136 + 1.1137 + SkScalar stop = 0.f; 1.1138 + for (int i = 0; i < outColors; ++i) { 1.1139 + colors[i] = random->nextU(); 1.1140 + if (NULL != *stops) { 1.1141 + (*stops)[i] = stop; 1.1142 + stop = i < outColors - 1 ? stop + random->nextUScalar1() * (1.f - stop) : 1.f; 1.1143 + } 1.1144 + } 1.1145 + *tm = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileModeCount)); 1.1146 + 1.1147 + return outColors; 1.1148 +} 1.1149 + 1.1150 +#endif