gfx/skia/trunk/src/gpu/GrAARectRenderer.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/GrAARectRenderer.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,932 @@
     1.4 +/*
     1.5 + * Copyright 2012 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "GrAARectRenderer.h"
    1.12 +#include "GrGpu.h"
    1.13 +#include "gl/GrGLEffect.h"
    1.14 +#include "gl/GrGLVertexEffect.h"
    1.15 +#include "GrTBackendEffectFactory.h"
    1.16 +#include "SkColorPriv.h"
    1.17 +#include "effects/GrVertexEffect.h"
    1.18 +
    1.19 +///////////////////////////////////////////////////////////////////////////////
    1.20 +class GrGLAlignedRectEffect;
    1.21 +
    1.22 +// Axis Aligned special case
    1.23 +class GrAlignedRectEffect : public GrVertexEffect {
    1.24 +public:
    1.25 +    static GrEffectRef* Create() {
    1.26 +        GR_CREATE_STATIC_EFFECT(gAlignedRectEffect, GrAlignedRectEffect, ());
    1.27 +        gAlignedRectEffect->ref();
    1.28 +        return gAlignedRectEffect;
    1.29 +    }
    1.30 +
    1.31 +    virtual ~GrAlignedRectEffect() {}
    1.32 +
    1.33 +    static const char* Name() { return "AlignedRectEdge"; }
    1.34 +
    1.35 +    virtual void getConstantColorComponents(GrColor* color,
    1.36 +                                            uint32_t* validFlags) const SK_OVERRIDE {
    1.37 +        *validFlags = 0;
    1.38 +    }
    1.39 +
    1.40 +    virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
    1.41 +        return GrTBackendEffectFactory<GrAlignedRectEffect>::getInstance();
    1.42 +    }
    1.43 +
    1.44 +    class GLEffect : public GrGLVertexEffect {
    1.45 +    public:
    1.46 +        GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
    1.47 +        : INHERITED (factory) {}
    1.48 +
    1.49 +        virtual void emitCode(GrGLFullShaderBuilder* builder,
    1.50 +                              const GrDrawEffect& drawEffect,
    1.51 +                              EffectKey key,
    1.52 +                              const char* outputColor,
    1.53 +                              const char* inputColor,
    1.54 +                              const TransformedCoordsArray&,
    1.55 +                              const TextureSamplerArray& samplers) SK_OVERRIDE {
    1.56 +            // setup the varying for the Axis aligned rect effect
    1.57 +            //      xy -> interpolated offset
    1.58 +            //      zw -> w/2+0.5, h/2+0.5
    1.59 +            const char *vsRectName, *fsRectName;
    1.60 +            builder->addVarying(kVec4f_GrSLType, "Rect", &vsRectName, &fsRectName);
    1.61 +            const SkString* attr0Name =
    1.62 +                builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
    1.63 +            builder->vsCodeAppendf("\t%s = %s;\n", vsRectName, attr0Name->c_str());
    1.64 +
    1.65 +            // TODO: compute all these offsets, spans, and scales in the VS
    1.66 +            builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", fsRectName);
    1.67 +            builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", fsRectName);
    1.68 +            builder->fsCodeAppend("\tfloat outset = 0.5;\n");
    1.69 +            // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0). For rects
    1.70 +            // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
    1.71 +            builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n");
    1.72 +            builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n");
    1.73 +            // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum
    1.74 +            // value of coverage that is used. In other words it is the coverage that is
    1.75 +            // used in the interior of the rect after the ramp.
    1.76 +            builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\n");
    1.77 +            builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\n");
    1.78 +
    1.79 +            // Compute the coverage for the rect's width
    1.80 +            builder->fsCodeAppendf(
    1.81 +                "\tfloat coverage = scaleW*clamp((%s.z-abs(%s.x))/spanW, 0.0, 1.0);\n", fsRectName,
    1.82 +                fsRectName);
    1.83 +            // Compute the coverage for the rect's height and merge with the width
    1.84 +            builder->fsCodeAppendf(
    1.85 +                "\tcoverage = coverage*scaleH*clamp((%s.w-abs(%s.y))/spanH, 0.0, 1.0);\n",
    1.86 +                fsRectName, fsRectName);
    1.87 +
    1.88 +
    1.89 +            builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
    1.90 +                                   (GrGLSLExpr4(inputColor) * GrGLSLExpr1("coverage")).c_str());
    1.91 +        }
    1.92 +
    1.93 +        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
    1.94 +            return 0;
    1.95 +        }
    1.96 +
    1.97 +        virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
    1.98 +
    1.99 +    private:
   1.100 +        typedef GrGLVertexEffect INHERITED;
   1.101 +    };
   1.102 +
   1.103 +
   1.104 +private:
   1.105 +    GrAlignedRectEffect() : GrVertexEffect() {
   1.106 +        this->addVertexAttrib(kVec4f_GrSLType);
   1.107 +    }
   1.108 +
   1.109 +    virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
   1.110 +
   1.111 +    GR_DECLARE_EFFECT_TEST;
   1.112 +
   1.113 +    typedef GrVertexEffect INHERITED;
   1.114 +};
   1.115 +
   1.116 +
   1.117 +GR_DEFINE_EFFECT_TEST(GrAlignedRectEffect);
   1.118 +
   1.119 +GrEffectRef* GrAlignedRectEffect::TestCreate(SkRandom* random,
   1.120 +                                             GrContext* context,
   1.121 +                                             const GrDrawTargetCaps&,
   1.122 +                                             GrTexture* textures[]) {
   1.123 +    return GrAlignedRectEffect::Create();
   1.124 +}
   1.125 +
   1.126 +///////////////////////////////////////////////////////////////////////////////
   1.127 +class GrGLRectEffect;
   1.128 +
   1.129 +/**
   1.130 + * The output of this effect is a modulation of the input color and coverage
   1.131 + * for an arbitrarily oriented rect. The rect is specified as:
   1.132 + *      Center of the rect
   1.133 + *      Unit vector point down the height of the rect
   1.134 + *      Half width + 0.5
   1.135 + *      Half height + 0.5
   1.136 + * The center and vector are stored in a vec4 varying ("RectEdge") with the
   1.137 + * center in the xy components and the vector in the zw components.
   1.138 + * The munged width and height are stored in a vec2 varying ("WidthHeight")
   1.139 + * with the width in x and the height in y.
   1.140 + */
   1.141 +class GrRectEffect : public GrVertexEffect {
   1.142 +public:
   1.143 +    static GrEffectRef* Create() {
   1.144 +        GR_CREATE_STATIC_EFFECT(gRectEffect, GrRectEffect, ());
   1.145 +        gRectEffect->ref();
   1.146 +        return gRectEffect;
   1.147 +    }
   1.148 +
   1.149 +    virtual ~GrRectEffect() {}
   1.150 +
   1.151 +    static const char* Name() { return "RectEdge"; }
   1.152 +
   1.153 +    virtual void getConstantColorComponents(GrColor* color,
   1.154 +                                            uint32_t* validFlags) const SK_OVERRIDE {
   1.155 +        *validFlags = 0;
   1.156 +    }
   1.157 +
   1.158 +    virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
   1.159 +        return GrTBackendEffectFactory<GrRectEffect>::getInstance();
   1.160 +    }
   1.161 +
   1.162 +    class GLEffect : public GrGLVertexEffect {
   1.163 +    public:
   1.164 +        GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
   1.165 +        : INHERITED (factory) {}
   1.166 +
   1.167 +        virtual void emitCode(GrGLFullShaderBuilder* builder,
   1.168 +                              const GrDrawEffect& drawEffect,
   1.169 +                              EffectKey key,
   1.170 +                              const char* outputColor,
   1.171 +                              const char* inputColor,
   1.172 +                              const TransformedCoordsArray&,
   1.173 +                              const TextureSamplerArray& samplers) SK_OVERRIDE {
   1.174 +            // setup the varying for the center point and the unit vector
   1.175 +            // that points down the height of the rect
   1.176 +            const char *vsRectEdgeName, *fsRectEdgeName;
   1.177 +            builder->addVarying(kVec4f_GrSLType, "RectEdge",
   1.178 +                                &vsRectEdgeName, &fsRectEdgeName);
   1.179 +            const SkString* attr0Name =
   1.180 +                builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
   1.181 +            builder->vsCodeAppendf("\t%s = %s;\n", vsRectEdgeName, attr0Name->c_str());
   1.182 +
   1.183 +            // setup the varying for width/2+.5 and height/2+.5
   1.184 +            const char *vsWidthHeightName, *fsWidthHeightName;
   1.185 +            builder->addVarying(kVec2f_GrSLType, "WidthHeight",
   1.186 +                                &vsWidthHeightName, &fsWidthHeightName);
   1.187 +            const SkString* attr1Name =
   1.188 +                builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]);
   1.189 +            builder->vsCodeAppendf("\t%s = %s;\n", vsWidthHeightName, attr1Name->c_str());
   1.190 +
   1.191 +            // TODO: compute all these offsets, spans, and scales in the VS
   1.192 +            builder->fsCodeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", fsWidthHeightName);
   1.193 +            builder->fsCodeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", fsWidthHeightName);
   1.194 +            builder->fsCodeAppend("\tfloat outset = 0.5;\n");
   1.195 +            // For rects > 1 pixel wide and tall the span's are noops (i.e., 1.0). For rects
   1.196 +            // < 1 pixel wide or tall they serve to normalize the < 1 ramp to a 0 .. 1 range.
   1.197 +            builder->fsCodeAppend("\tfloat spanW = insetW + outset;\n");
   1.198 +            builder->fsCodeAppend("\tfloat spanH = insetH + outset;\n");
   1.199 +            // For rects < 1 pixel wide or tall, these scale factors are used to cap the maximum
   1.200 +            // value of coverage that is used. In other words it is the coverage that is
   1.201 +            // used in the interior of the rect after the ramp.
   1.202 +            builder->fsCodeAppend("\tfloat scaleW = min(1.0, 2.0*insetW/spanW);\n");
   1.203 +            builder->fsCodeAppend("\tfloat scaleH = min(1.0, 2.0*insetH/spanH);\n");
   1.204 +
   1.205 +            // Compute the coverage for the rect's width
   1.206 +            builder->fsCodeAppendf("\tvec2 offset = %s.xy - %s.xy;\n",
   1.207 +                                   builder->fragmentPosition(), fsRectEdgeName);
   1.208 +            builder->fsCodeAppendf("\tfloat perpDot = abs(offset.x * %s.w - offset.y * %s.z);\n",
   1.209 +                                   fsRectEdgeName, fsRectEdgeName);
   1.210 +            builder->fsCodeAppendf(
   1.211 +                "\tfloat coverage = scaleW*clamp((%s.x-perpDot)/spanW, 0.0, 1.0);\n",
   1.212 +                fsWidthHeightName);
   1.213 +
   1.214 +            // Compute the coverage for the rect's height and merge with the width
   1.215 +            builder->fsCodeAppendf("\tperpDot = abs(dot(offset, %s.zw));\n",
   1.216 +                                   fsRectEdgeName);
   1.217 +            builder->fsCodeAppendf(
   1.218 +                    "\tcoverage = coverage*scaleH*clamp((%s.y-perpDot)/spanH, 0.0, 1.0);\n",
   1.219 +                    fsWidthHeightName);
   1.220 +
   1.221 +
   1.222 +            builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
   1.223 +                                   (GrGLSLExpr4(inputColor) * GrGLSLExpr1("coverage")).c_str());
   1.224 +        }
   1.225 +
   1.226 +        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
   1.227 +            return 0;
   1.228 +        }
   1.229 +
   1.230 +        virtual void setData(const GrGLUniformManager& uman, const GrDrawEffect&) SK_OVERRIDE {}
   1.231 +
   1.232 +    private:
   1.233 +        typedef GrGLVertexEffect INHERITED;
   1.234 +    };
   1.235 +
   1.236 +
   1.237 +private:
   1.238 +    GrRectEffect() : GrVertexEffect() {
   1.239 +        this->addVertexAttrib(kVec4f_GrSLType);
   1.240 +        this->addVertexAttrib(kVec2f_GrSLType);
   1.241 +        this->setWillReadFragmentPosition();
   1.242 +    }
   1.243 +
   1.244 +    virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE { return true; }
   1.245 +
   1.246 +    GR_DECLARE_EFFECT_TEST;
   1.247 +
   1.248 +    typedef GrVertexEffect INHERITED;
   1.249 +};
   1.250 +
   1.251 +
   1.252 +GR_DEFINE_EFFECT_TEST(GrRectEffect);
   1.253 +
   1.254 +GrEffectRef* GrRectEffect::TestCreate(SkRandom* random,
   1.255 +                                      GrContext* context,
   1.256 +                                      const GrDrawTargetCaps&,
   1.257 +                                      GrTexture* textures[]) {
   1.258 +    return GrRectEffect::Create();
   1.259 +}
   1.260 +
   1.261 +///////////////////////////////////////////////////////////////////////////////
   1.262 +
   1.263 +namespace {
   1.264 +
   1.265 +extern const GrVertexAttrib gAARectCoverageAttribs[] = {
   1.266 +    {kVec2f_GrVertexAttribType,  0,               kPosition_GrVertexAttribBinding},
   1.267 +    {kVec4ub_GrVertexAttribType, sizeof(GrPoint), kCoverage_GrVertexAttribBinding},
   1.268 +};
   1.269 +
   1.270 +extern const GrVertexAttrib gAARectColorAttribs[] = {
   1.271 +    {kVec2f_GrVertexAttribType,  0,               kPosition_GrVertexAttribBinding},
   1.272 +    {kVec4ub_GrVertexAttribType, sizeof(GrPoint), kColor_GrVertexAttribBinding},
   1.273 +};
   1.274 +
   1.275 +static void set_aa_rect_vertex_attributes(GrDrawState* drawState, bool useCoverage) {
   1.276 +    if (useCoverage) {
   1.277 +        drawState->setVertexAttribs<gAARectCoverageAttribs>(SK_ARRAY_COUNT(gAARectCoverageAttribs));
   1.278 +    } else {
   1.279 +        drawState->setVertexAttribs<gAARectColorAttribs>(SK_ARRAY_COUNT(gAARectColorAttribs));
   1.280 +    }
   1.281 +}
   1.282 +
   1.283 +static void set_inset_fan(GrPoint* pts, size_t stride,
   1.284 +                          const SkRect& r, SkScalar dx, SkScalar dy) {
   1.285 +    pts->setRectFan(r.fLeft + dx, r.fTop + dy,
   1.286 +                    r.fRight - dx, r.fBottom - dy, stride);
   1.287 +}
   1.288 +
   1.289 +};
   1.290 +
   1.291 +void GrAARectRenderer::reset() {
   1.292 +    SkSafeSetNull(fAAFillRectIndexBuffer);
   1.293 +    SkSafeSetNull(fAAMiterStrokeRectIndexBuffer);
   1.294 +    SkSafeSetNull(fAABevelStrokeRectIndexBuffer);
   1.295 +}
   1.296 +
   1.297 +static const uint16_t gFillAARectIdx[] = {
   1.298 +    0, 1, 5, 5, 4, 0,
   1.299 +    1, 2, 6, 6, 5, 1,
   1.300 +    2, 3, 7, 7, 6, 2,
   1.301 +    3, 0, 4, 4, 7, 3,
   1.302 +    4, 5, 6, 6, 7, 4,
   1.303 +};
   1.304 +
   1.305 +static const int kIndicesPerAAFillRect = GR_ARRAY_COUNT(gFillAARectIdx);
   1.306 +static const int kVertsPerAAFillRect = 8;
   1.307 +static const int kNumAAFillRectsInIndexBuffer = 256;
   1.308 +
   1.309 +GrIndexBuffer* GrAARectRenderer::aaFillRectIndexBuffer(GrGpu* gpu) {
   1.310 +    static const size_t kAAFillRectIndexBufferSize = kIndicesPerAAFillRect *
   1.311 +                                                     sizeof(uint16_t) *
   1.312 +                                                     kNumAAFillRectsInIndexBuffer;
   1.313 +
   1.314 +    if (NULL == fAAFillRectIndexBuffer) {
   1.315 +        fAAFillRectIndexBuffer = gpu->createIndexBuffer(kAAFillRectIndexBufferSize, false);
   1.316 +        if (NULL != fAAFillRectIndexBuffer) {
   1.317 +            uint16_t* data = (uint16_t*) fAAFillRectIndexBuffer->lock();
   1.318 +            bool useTempData = (NULL == data);
   1.319 +            if (useTempData) {
   1.320 +                data = SkNEW_ARRAY(uint16_t, kNumAAFillRectsInIndexBuffer * kIndicesPerAAFillRect);
   1.321 +            }
   1.322 +            for (int i = 0; i < kNumAAFillRectsInIndexBuffer; ++i) {
   1.323 +                // Each AA filled rect is drawn with 8 vertices and 10 triangles (8 around
   1.324 +                // the inner rect (for AA) and 2 for the inner rect.
   1.325 +                int baseIdx = i * kIndicesPerAAFillRect;
   1.326 +                uint16_t baseVert = (uint16_t)(i * kVertsPerAAFillRect);
   1.327 +                for (int j = 0; j < kIndicesPerAAFillRect; ++j) {
   1.328 +                    data[baseIdx+j] = baseVert + gFillAARectIdx[j];
   1.329 +                }
   1.330 +            }
   1.331 +            if (useTempData) {
   1.332 +                if (!fAAFillRectIndexBuffer->updateData(data, kAAFillRectIndexBufferSize)) {
   1.333 +                    GrCrash("Can't get AA Fill Rect indices into buffer!");
   1.334 +                }
   1.335 +                SkDELETE_ARRAY(data);
   1.336 +            } else {
   1.337 +                fAAFillRectIndexBuffer->unlock();
   1.338 +            }
   1.339 +        }
   1.340 +    }
   1.341 +
   1.342 +    return fAAFillRectIndexBuffer;
   1.343 +}
   1.344 +
   1.345 +static const uint16_t gMiterStrokeAARectIdx[] = {
   1.346 +    0 + 0, 1 + 0, 5 + 0, 5 + 0, 4 + 0, 0 + 0,
   1.347 +    1 + 0, 2 + 0, 6 + 0, 6 + 0, 5 + 0, 1 + 0,
   1.348 +    2 + 0, 3 + 0, 7 + 0, 7 + 0, 6 + 0, 2 + 0,
   1.349 +    3 + 0, 0 + 0, 4 + 0, 4 + 0, 7 + 0, 3 + 0,
   1.350 +
   1.351 +    0 + 4, 1 + 4, 5 + 4, 5 + 4, 4 + 4, 0 + 4,
   1.352 +    1 + 4, 2 + 4, 6 + 4, 6 + 4, 5 + 4, 1 + 4,
   1.353 +    2 + 4, 3 + 4, 7 + 4, 7 + 4, 6 + 4, 2 + 4,
   1.354 +    3 + 4, 0 + 4, 4 + 4, 4 + 4, 7 + 4, 3 + 4,
   1.355 +
   1.356 +    0 + 8, 1 + 8, 5 + 8, 5 + 8, 4 + 8, 0 + 8,
   1.357 +    1 + 8, 2 + 8, 6 + 8, 6 + 8, 5 + 8, 1 + 8,
   1.358 +    2 + 8, 3 + 8, 7 + 8, 7 + 8, 6 + 8, 2 + 8,
   1.359 +    3 + 8, 0 + 8, 4 + 8, 4 + 8, 7 + 8, 3 + 8,
   1.360 +};
   1.361 +
   1.362 +/**
   1.363 + * As in miter-stroke, index = a + b, and a is the current index, b is the shift
   1.364 + * from the first index. The index layout:
   1.365 + * outer AA line: 0~3, 4~7
   1.366 + * outer edge:    8~11, 12~15
   1.367 + * inner edge:    16~19
   1.368 + * inner AA line: 20~23
   1.369 + * Following comes a bevel-stroke rect and its indices:
   1.370 + *
   1.371 + *           4                                 7
   1.372 + *            *********************************
   1.373 + *          *   ______________________________  *
   1.374 + *         *  / 12                          15 \  *
   1.375 + *        *  /                                  \  *
   1.376 + *     0 *  |8     16_____________________19  11 |  * 3
   1.377 + *       *  |       |                    |       |  *
   1.378 + *       *  |       |  ****************  |       |  *
   1.379 + *       *  |       |  * 20        23 *  |       |  *
   1.380 + *       *  |       |  *              *  |       |  *
   1.381 + *       *  |       |  * 21        22 *  |       |  *
   1.382 + *       *  |       |  ****************  |       |  *
   1.383 + *       *  |       |____________________|       |  *
   1.384 + *     1 *  |9    17                      18   10|  * 2
   1.385 + *        *  \                                  /  *
   1.386 + *         *  \13 __________________________14/  *
   1.387 + *          *                                   *
   1.388 + *           **********************************
   1.389 + *          5                                  6
   1.390 + */
   1.391 +static const uint16_t gBevelStrokeAARectIdx[] = {
   1.392 +    // Draw outer AA, from outer AA line to outer edge, shift is 0.
   1.393 +    0 + 0, 1 + 0, 9 + 0, 9 + 0, 8 + 0, 0 + 0,
   1.394 +    1 + 0, 5 + 0, 13 + 0, 13 + 0, 9 + 0, 1 + 0,
   1.395 +    5 + 0, 6 + 0, 14 + 0, 14 + 0, 13 + 0, 5 + 0,
   1.396 +    6 + 0, 2 + 0, 10 + 0, 10 + 0, 14 + 0, 6 + 0,
   1.397 +    2 + 0, 3 + 0, 11 + 0, 11 + 0, 10 + 0, 2 + 0,
   1.398 +    3 + 0, 7 + 0, 15 + 0, 15 + 0, 11 + 0, 3 + 0,
   1.399 +    7 + 0, 4 + 0, 12 + 0, 12 + 0, 15 + 0, 7 + 0,
   1.400 +    4 + 0, 0 + 0, 8 + 0, 8 + 0, 12 + 0, 4 + 0,
   1.401 +
   1.402 +    // Draw the stroke, from outer edge to inner edge, shift is 8.
   1.403 +    0 + 8, 1 + 8, 9 + 8, 9 + 8, 8 + 8, 0 + 8,
   1.404 +    1 + 8, 5 + 8, 9 + 8,
   1.405 +    5 + 8, 6 + 8, 10 + 8, 10 + 8, 9 + 8, 5 + 8,
   1.406 +    6 + 8, 2 + 8, 10 + 8,
   1.407 +    2 + 8, 3 + 8, 11 + 8, 11 + 8, 10 + 8, 2 + 8,
   1.408 +    3 + 8, 7 + 8, 11 + 8,
   1.409 +    7 + 8, 4 + 8, 8 + 8, 8 + 8, 11 + 8, 7 + 8,
   1.410 +    4 + 8, 0 + 8, 8 + 8,
   1.411 +
   1.412 +    // Draw the inner AA, from inner edge to inner AA line, shift is 16.
   1.413 +    0 + 16, 1 + 16, 5 + 16, 5 + 16, 4 + 16, 0 + 16,
   1.414 +    1 + 16, 2 + 16, 6 + 16, 6 + 16, 5 + 16, 1 + 16,
   1.415 +    2 + 16, 3 + 16, 7 + 16, 7 + 16, 6 + 16, 2 + 16,
   1.416 +    3 + 16, 0 + 16, 4 + 16, 4 + 16, 7 + 16, 3 + 16,
   1.417 +};
   1.418 +
   1.419 +int GrAARectRenderer::aaStrokeRectIndexCount(bool miterStroke) {
   1.420 +    return miterStroke ? GR_ARRAY_COUNT(gMiterStrokeAARectIdx) :
   1.421 +                         GR_ARRAY_COUNT(gBevelStrokeAARectIdx);
   1.422 +}
   1.423 +
   1.424 +GrIndexBuffer* GrAARectRenderer::aaStrokeRectIndexBuffer(GrGpu* gpu, bool miterStroke) {
   1.425 +    if (miterStroke) {
   1.426 +        if (NULL == fAAMiterStrokeRectIndexBuffer) {
   1.427 +            fAAMiterStrokeRectIndexBuffer =
   1.428 +                gpu->createIndexBuffer(sizeof(gMiterStrokeAARectIdx), false);
   1.429 +            if (NULL != fAAMiterStrokeRectIndexBuffer) {
   1.430 +#ifdef SK_DEBUG
   1.431 +                bool updated =
   1.432 +#endif
   1.433 +                fAAMiterStrokeRectIndexBuffer->updateData(gMiterStrokeAARectIdx,
   1.434 +                                                          sizeof(gMiterStrokeAARectIdx));
   1.435 +                GR_DEBUGASSERT(updated);
   1.436 +            }
   1.437 +        }
   1.438 +        return fAAMiterStrokeRectIndexBuffer;
   1.439 +    } else {
   1.440 +        if (NULL == fAABevelStrokeRectIndexBuffer) {
   1.441 +            fAABevelStrokeRectIndexBuffer =
   1.442 +                gpu->createIndexBuffer(sizeof(gBevelStrokeAARectIdx), false);
   1.443 +            if (NULL != fAABevelStrokeRectIndexBuffer) {
   1.444 +#ifdef SK_DEBUG
   1.445 +                bool updated =
   1.446 +#endif
   1.447 +                fAABevelStrokeRectIndexBuffer->updateData(gBevelStrokeAARectIdx,
   1.448 +                                                          sizeof(gBevelStrokeAARectIdx));
   1.449 +                GR_DEBUGASSERT(updated);
   1.450 +            }
   1.451 +        }
   1.452 +        return fAABevelStrokeRectIndexBuffer;
   1.453 +    }
   1.454 +}
   1.455 +
   1.456 +void GrAARectRenderer::geometryFillAARect(GrGpu* gpu,
   1.457 +                                          GrDrawTarget* target,
   1.458 +                                          const SkRect& rect,
   1.459 +                                          const SkMatrix& combinedMatrix,
   1.460 +                                          const SkRect& devRect,
   1.461 +                                          bool useVertexCoverage) {
   1.462 +    GrDrawState* drawState = target->drawState();
   1.463 +
   1.464 +    set_aa_rect_vertex_attributes(drawState, useVertexCoverage);
   1.465 +
   1.466 +    GrDrawTarget::AutoReleaseGeometry geo(target, 8, 0);
   1.467 +    if (!geo.succeeded()) {
   1.468 +        GrPrintf("Failed to get space for vertices!\n");
   1.469 +        return;
   1.470 +    }
   1.471 +
   1.472 +    GrIndexBuffer* indexBuffer = this->aaFillRectIndexBuffer(gpu);
   1.473 +    if (NULL == indexBuffer) {
   1.474 +        GrPrintf("Failed to create index buffer!\n");
   1.475 +        return;
   1.476 +    }
   1.477 +
   1.478 +    intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());
   1.479 +    size_t vsize = drawState->getVertexSize();
   1.480 +    SkASSERT(sizeof(GrPoint) + sizeof(GrColor) == vsize);
   1.481 +
   1.482 +    GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
   1.483 +    GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
   1.484 +
   1.485 +    SkScalar inset = SkMinScalar(devRect.width(), SK_Scalar1);
   1.486 +    inset = SK_ScalarHalf * SkMinScalar(inset, devRect.height());
   1.487 +
   1.488 +    if (combinedMatrix.rectStaysRect()) {
   1.489 +        // Temporarily #if'ed out. We don't want to pass in the devRect but
   1.490 +        // right now it is computed in GrContext::apply_aa_to_rect and we don't
   1.491 +        // want to throw away the work
   1.492 +#if 0
   1.493 +        SkRect devRect;
   1.494 +        combinedMatrix.mapRect(&devRect, rect);
   1.495 +#endif
   1.496 +
   1.497 +        set_inset_fan(fan0Pos, vsize, devRect, -SK_ScalarHalf, -SK_ScalarHalf);
   1.498 +        set_inset_fan(fan1Pos, vsize, devRect, inset,  inset);
   1.499 +    } else {
   1.500 +        // compute transformed (1, 0) and (0, 1) vectors
   1.501 +        SkVector vec[2] = {
   1.502 +          { combinedMatrix[SkMatrix::kMScaleX], combinedMatrix[SkMatrix::kMSkewY] },
   1.503 +          { combinedMatrix[SkMatrix::kMSkewX],  combinedMatrix[SkMatrix::kMScaleY] }
   1.504 +        };
   1.505 +
   1.506 +        vec[0].normalize();
   1.507 +        vec[0].scale(SK_ScalarHalf);
   1.508 +        vec[1].normalize();
   1.509 +        vec[1].scale(SK_ScalarHalf);
   1.510 +
   1.511 +        // create the rotated rect
   1.512 +        fan0Pos->setRectFan(rect.fLeft, rect.fTop,
   1.513 +                            rect.fRight, rect.fBottom, vsize);
   1.514 +        combinedMatrix.mapPointsWithStride(fan0Pos, vsize, 4);
   1.515 +
   1.516 +        // Now create the inset points and then outset the original
   1.517 +        // rotated points
   1.518 +
   1.519 +        // TL
   1.520 +        *((SkPoint*)((intptr_t)fan1Pos + 0 * vsize)) =
   1.521 +            *((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) + vec[0] + vec[1];
   1.522 +        *((SkPoint*)((intptr_t)fan0Pos + 0 * vsize)) -= vec[0] + vec[1];
   1.523 +        // BL
   1.524 +        *((SkPoint*)((intptr_t)fan1Pos + 1 * vsize)) =
   1.525 +            *((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) + vec[0] - vec[1];
   1.526 +        *((SkPoint*)((intptr_t)fan0Pos + 1 * vsize)) -= vec[0] - vec[1];
   1.527 +        // BR
   1.528 +        *((SkPoint*)((intptr_t)fan1Pos + 2 * vsize)) =
   1.529 +            *((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) - vec[0] - vec[1];
   1.530 +        *((SkPoint*)((intptr_t)fan0Pos + 2 * vsize)) += vec[0] + vec[1];
   1.531 +        // TR
   1.532 +        *((SkPoint*)((intptr_t)fan1Pos + 3 * vsize)) =
   1.533 +            *((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) - vec[0] + vec[1];
   1.534 +        *((SkPoint*)((intptr_t)fan0Pos + 3 * vsize)) += vec[0] - vec[1];
   1.535 +    }
   1.536 +
   1.537 +    verts += sizeof(GrPoint);
   1.538 +    for (int i = 0; i < 4; ++i) {
   1.539 +        *reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
   1.540 +    }
   1.541 +
   1.542 +    int scale;
   1.543 +    if (inset < SK_ScalarHalf) {
   1.544 +        scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
   1.545 +        SkASSERT(scale >= 0 && scale <= 255);
   1.546 +    } else {
   1.547 +        scale = 0xff;
   1.548 +    }
   1.549 +
   1.550 +    GrColor innerColor;
   1.551 +    if (useVertexCoverage) {
   1.552 +        innerColor = GrColorPackRGBA(scale, scale, scale, scale);
   1.553 +    } else {
   1.554 +        if (0xff == scale) {
   1.555 +            innerColor = target->getDrawState().getColor();
   1.556 +        } else {
   1.557 +            innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale);
   1.558 +        }
   1.559 +    }
   1.560 +
   1.561 +    verts += 4 * vsize;
   1.562 +    for (int i = 0; i < 4; ++i) {
   1.563 +        *reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
   1.564 +    }
   1.565 +
   1.566 +    target->setIndexSourceToBuffer(indexBuffer);
   1.567 +    target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1,
   1.568 +                                 kVertsPerAAFillRect,
   1.569 +                                 kIndicesPerAAFillRect);
   1.570 +    target->resetIndexSource();
   1.571 +}
   1.572 +
   1.573 +namespace {
   1.574 +
   1.575 +// Rotated
   1.576 +struct RectVertex {
   1.577 +    GrPoint fPos;
   1.578 +    GrPoint fCenter;
   1.579 +    GrPoint fDir;
   1.580 +    GrPoint fWidthHeight;
   1.581 +};
   1.582 +
   1.583 +// Rotated
   1.584 +extern const GrVertexAttrib gAARectVertexAttribs[] = {
   1.585 +    { kVec2f_GrVertexAttribType, 0,                 kPosition_GrVertexAttribBinding },
   1.586 +    { kVec4f_GrVertexAttribType, sizeof(GrPoint),   kEffect_GrVertexAttribBinding },
   1.587 +    { kVec2f_GrVertexAttribType, 3*sizeof(GrPoint), kEffect_GrVertexAttribBinding }
   1.588 +};
   1.589 +
   1.590 +// Axis Aligned
   1.591 +struct AARectVertex {
   1.592 +    GrPoint fPos;
   1.593 +    GrPoint fOffset;
   1.594 +    GrPoint fWidthHeight;
   1.595 +};
   1.596 +
   1.597 +// Axis Aligned
   1.598 +extern const GrVertexAttrib gAAAARectVertexAttribs[] = {
   1.599 +    { kVec2f_GrVertexAttribType, 0,                 kPosition_GrVertexAttribBinding },
   1.600 +    { kVec4f_GrVertexAttribType, sizeof(GrPoint),   kEffect_GrVertexAttribBinding },
   1.601 +};
   1.602 +
   1.603 +};
   1.604 +
   1.605 +void GrAARectRenderer::shaderFillAARect(GrGpu* gpu,
   1.606 +                                        GrDrawTarget* target,
   1.607 +                                        const SkRect& rect,
   1.608 +                                        const SkMatrix& combinedMatrix) {
   1.609 +    GrDrawState* drawState = target->drawState();
   1.610 +
   1.611 +    SkPoint center = SkPoint::Make(rect.centerX(), rect.centerY());
   1.612 +    combinedMatrix.mapPoints(&center, 1);
   1.613 +
   1.614 +    // compute transformed (0, 1) vector
   1.615 +    SkVector dir = { combinedMatrix[SkMatrix::kMSkewX], combinedMatrix[SkMatrix::kMScaleY] };
   1.616 +    dir.normalize();
   1.617 +
   1.618 +    // compute transformed (width, 0) and (0, height) vectors
   1.619 +    SkVector vec[2] = {
   1.620 +      { combinedMatrix[SkMatrix::kMScaleX], combinedMatrix[SkMatrix::kMSkewY] },
   1.621 +      { combinedMatrix[SkMatrix::kMSkewX],  combinedMatrix[SkMatrix::kMScaleY] }
   1.622 +    };
   1.623 +
   1.624 +    SkScalar newWidth = SkScalarHalf(rect.width() * vec[0].length()) + SK_ScalarHalf;
   1.625 +    SkScalar newHeight = SkScalarHalf(rect.height() * vec[1].length()) + SK_ScalarHalf;
   1.626 +    drawState->setVertexAttribs<gAARectVertexAttribs>(SK_ARRAY_COUNT(gAARectVertexAttribs));
   1.627 +    SkASSERT(sizeof(RectVertex) == drawState->getVertexSize());
   1.628 +
   1.629 +    GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
   1.630 +    if (!geo.succeeded()) {
   1.631 +        GrPrintf("Failed to get space for vertices!\n");
   1.632 +        return;
   1.633 +    }
   1.634 +
   1.635 +    RectVertex* verts = reinterpret_cast<RectVertex*>(geo.vertices());
   1.636 +
   1.637 +    GrEffectRef* effect = GrRectEffect::Create();
   1.638 +    static const int kRectAttrIndex = 1;
   1.639 +    static const int kWidthIndex = 2;
   1.640 +    drawState->addCoverageEffect(effect, kRectAttrIndex, kWidthIndex)->unref();
   1.641 +
   1.642 +    for (int i = 0; i < 4; ++i) {
   1.643 +        verts[i].fCenter = center;
   1.644 +        verts[i].fDir = dir;
   1.645 +        verts[i].fWidthHeight.fX = newWidth;
   1.646 +        verts[i].fWidthHeight.fY = newHeight;
   1.647 +    }
   1.648 +
   1.649 +    SkRect devRect;
   1.650 +    combinedMatrix.mapRect(&devRect, rect);
   1.651 +
   1.652 +    SkRect devBounds = {
   1.653 +        devRect.fLeft   - SK_ScalarHalf,
   1.654 +        devRect.fTop    - SK_ScalarHalf,
   1.655 +        devRect.fRight  + SK_ScalarHalf,
   1.656 +        devRect.fBottom + SK_ScalarHalf
   1.657 +    };
   1.658 +
   1.659 +    verts[0].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fTop);
   1.660 +    verts[1].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fBottom);
   1.661 +    verts[2].fPos = SkPoint::Make(devBounds.fRight, devBounds.fBottom);
   1.662 +    verts[3].fPos = SkPoint::Make(devBounds.fRight, devBounds.fTop);
   1.663 +
   1.664 +    target->setIndexSourceToBuffer(gpu->getContext()->getQuadIndexBuffer());
   1.665 +    target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6);
   1.666 +    target->resetIndexSource();
   1.667 +}
   1.668 +
   1.669 +void GrAARectRenderer::shaderFillAlignedAARect(GrGpu* gpu,
   1.670 +                                               GrDrawTarget* target,
   1.671 +                                               const SkRect& rect,
   1.672 +                                               const SkMatrix& combinedMatrix) {
   1.673 +    GrDrawState* drawState = target->drawState();
   1.674 +    SkASSERT(combinedMatrix.rectStaysRect());
   1.675 +
   1.676 +    drawState->setVertexAttribs<gAAAARectVertexAttribs>(SK_ARRAY_COUNT(gAAAARectVertexAttribs));
   1.677 +    SkASSERT(sizeof(AARectVertex) == drawState->getVertexSize());
   1.678 +
   1.679 +    GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
   1.680 +    if (!geo.succeeded()) {
   1.681 +        GrPrintf("Failed to get space for vertices!\n");
   1.682 +        return;
   1.683 +    }
   1.684 +
   1.685 +    AARectVertex* verts = reinterpret_cast<AARectVertex*>(geo.vertices());
   1.686 +
   1.687 +    GrEffectRef* effect = GrAlignedRectEffect::Create();
   1.688 +    static const int kOffsetIndex = 1;
   1.689 +    drawState->addCoverageEffect(effect, kOffsetIndex)->unref();
   1.690 +
   1.691 +    SkRect devRect;
   1.692 +    combinedMatrix.mapRect(&devRect, rect);
   1.693 +
   1.694 +    SkRect devBounds = {
   1.695 +        devRect.fLeft   - SK_ScalarHalf,
   1.696 +        devRect.fTop    - SK_ScalarHalf,
   1.697 +        devRect.fRight  + SK_ScalarHalf,
   1.698 +        devRect.fBottom + SK_ScalarHalf
   1.699 +    };
   1.700 +
   1.701 +    GrPoint widthHeight = {
   1.702 +        SkScalarHalf(devRect.width()) + SK_ScalarHalf,
   1.703 +        SkScalarHalf(devRect.height()) + SK_ScalarHalf
   1.704 +    };
   1.705 +
   1.706 +    verts[0].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fTop);
   1.707 +    verts[0].fOffset = SkPoint::Make(-widthHeight.fX, -widthHeight.fY);
   1.708 +    verts[0].fWidthHeight = widthHeight;
   1.709 +
   1.710 +    verts[1].fPos = SkPoint::Make(devBounds.fLeft, devBounds.fBottom);
   1.711 +    verts[1].fOffset = SkPoint::Make(-widthHeight.fX, widthHeight.fY);
   1.712 +    verts[1].fWidthHeight = widthHeight;
   1.713 +
   1.714 +    verts[2].fPos = SkPoint::Make(devBounds.fRight, devBounds.fBottom);
   1.715 +    verts[2].fOffset = widthHeight;
   1.716 +    verts[2].fWidthHeight = widthHeight;
   1.717 +
   1.718 +    verts[3].fPos = SkPoint::Make(devBounds.fRight, devBounds.fTop);
   1.719 +    verts[3].fOffset = SkPoint::Make(widthHeight.fX, -widthHeight.fY);
   1.720 +    verts[3].fWidthHeight = widthHeight;
   1.721 +
   1.722 +    target->setIndexSourceToBuffer(gpu->getContext()->getQuadIndexBuffer());
   1.723 +    target->drawIndexedInstances(kTriangles_GrPrimitiveType, 1, 4, 6);
   1.724 +    target->resetIndexSource();
   1.725 +}
   1.726 +
   1.727 +void GrAARectRenderer::strokeAARect(GrGpu* gpu,
   1.728 +                                    GrDrawTarget* target,
   1.729 +                                    const SkRect& rect,
   1.730 +                                    const SkMatrix& combinedMatrix,
   1.731 +                                    const SkRect& devRect,
   1.732 +                                    const SkStrokeRec* stroke,
   1.733 +                                    bool useVertexCoverage) {
   1.734 +    GrVec devStrokeSize;
   1.735 +    SkScalar width = stroke->getWidth();
   1.736 +    if (width > 0) {
   1.737 +        devStrokeSize.set(width, width);
   1.738 +        combinedMatrix.mapVectors(&devStrokeSize, 1);
   1.739 +        devStrokeSize.setAbs(devStrokeSize);
   1.740 +    } else {
   1.741 +        devStrokeSize.set(SK_Scalar1, SK_Scalar1);
   1.742 +    }
   1.743 +
   1.744 +    const SkScalar dx = devStrokeSize.fX;
   1.745 +    const SkScalar dy = devStrokeSize.fY;
   1.746 +    const SkScalar rx = SkScalarMul(dx, SK_ScalarHalf);
   1.747 +    const SkScalar ry = SkScalarMul(dy, SK_ScalarHalf);
   1.748 +
   1.749 +    // Temporarily #if'ed out. We don't want to pass in the devRect but
   1.750 +    // right now it is computed in GrContext::apply_aa_to_rect and we don't
   1.751 +    // want to throw away the work
   1.752 +#if 0
   1.753 +    SkRect devRect;
   1.754 +    combinedMatrix.mapRect(&devRect, rect);
   1.755 +#endif
   1.756 +
   1.757 +    SkScalar spare;
   1.758 +    {
   1.759 +        SkScalar w = devRect.width() - dx;
   1.760 +        SkScalar h = devRect.height() - dy;
   1.761 +        spare = GrMin(w, h);
   1.762 +    }
   1.763 +
   1.764 +    SkRect devOutside(devRect);
   1.765 +    devOutside.outset(rx, ry);
   1.766 +
   1.767 +    bool miterStroke = true;
   1.768 +    // small miter limit means right angles show bevel...
   1.769 +    if (stroke->getJoin() != SkPaint::kMiter_Join || stroke->getMiter() < SK_ScalarSqrt2) {
   1.770 +        miterStroke = false;
   1.771 +    }
   1.772 +
   1.773 +    if (spare <= 0 && miterStroke) {
   1.774 +        this->fillAARect(gpu, target, devOutside, SkMatrix::I(),
   1.775 +                         devOutside, useVertexCoverage);
   1.776 +        return;
   1.777 +    }
   1.778 +
   1.779 +    SkRect devInside(devRect);
   1.780 +    devInside.inset(rx, ry);
   1.781 +
   1.782 +    SkRect devOutsideAssist(devRect);
   1.783 +
   1.784 +    // For bevel-stroke, use 2 SkRect instances(devOutside and devOutsideAssist)
   1.785 +    // to draw the outer of the rect. Because there are 8 vertices on the outer
   1.786 +    // edge, while vertex number of inner edge is 4, the same as miter-stroke.
   1.787 +    if (!miterStroke) {
   1.788 +        devOutside.inset(0, ry);
   1.789 +        devOutsideAssist.outset(0, ry);
   1.790 +    }
   1.791 +
   1.792 +    this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist,
   1.793 +                               devInside, useVertexCoverage, miterStroke);
   1.794 +}
   1.795 +
   1.796 +void GrAARectRenderer::geometryStrokeAARect(GrGpu* gpu,
   1.797 +                                            GrDrawTarget* target,
   1.798 +                                            const SkRect& devOutside,
   1.799 +                                            const SkRect& devOutsideAssist,
   1.800 +                                            const SkRect& devInside,
   1.801 +                                            bool useVertexCoverage,
   1.802 +                                            bool miterStroke) {
   1.803 +    GrDrawState* drawState = target->drawState();
   1.804 +
   1.805 +    set_aa_rect_vertex_attributes(drawState, useVertexCoverage);
   1.806 +
   1.807 +    int innerVertexNum = 4;
   1.808 +    int outerVertexNum = miterStroke ? 4 : 8;
   1.809 +    int totalVertexNum = (outerVertexNum + innerVertexNum) * 2;
   1.810 +
   1.811 +    GrDrawTarget::AutoReleaseGeometry geo(target, totalVertexNum, 0);
   1.812 +    if (!geo.succeeded()) {
   1.813 +        GrPrintf("Failed to get space for vertices!\n");
   1.814 +        return;
   1.815 +    }
   1.816 +    GrIndexBuffer* indexBuffer = this->aaStrokeRectIndexBuffer(gpu, miterStroke);
   1.817 +    if (NULL == indexBuffer) {
   1.818 +        GrPrintf("Failed to create index buffer!\n");
   1.819 +        return;
   1.820 +    }
   1.821 +
   1.822 +    intptr_t verts = reinterpret_cast<intptr_t>(geo.vertices());
   1.823 +    size_t vsize = drawState->getVertexSize();
   1.824 +    SkASSERT(sizeof(GrPoint) + sizeof(GrColor) == vsize);
   1.825 +
   1.826 +    // We create vertices for four nested rectangles. There are two ramps from 0 to full
   1.827 +    // coverage, one on the exterior of the stroke and the other on the interior.
   1.828 +    // The following pointers refer to the four rects, from outermost to innermost.
   1.829 +    GrPoint* fan0Pos = reinterpret_cast<GrPoint*>(verts);
   1.830 +    GrPoint* fan1Pos = reinterpret_cast<GrPoint*>(verts + outerVertexNum * vsize);
   1.831 +    GrPoint* fan2Pos = reinterpret_cast<GrPoint*>(verts + 2 * outerVertexNum * vsize);
   1.832 +    GrPoint* fan3Pos = reinterpret_cast<GrPoint*>(verts + (2 * outerVertexNum + innerVertexNum) * vsize);
   1.833 +
   1.834 +#ifndef SK_IGNORE_THIN_STROKED_RECT_FIX
   1.835 +    // TODO: this only really works if the X & Y margins are the same all around
   1.836 +    // the rect
   1.837 +    SkScalar inset = SkMinScalar(SK_Scalar1, devOutside.fRight - devInside.fRight);
   1.838 +    inset = SkMinScalar(inset, devInside.fLeft - devOutside.fLeft);
   1.839 +    inset = SkMinScalar(inset, devInside.fTop - devOutside.fTop);
   1.840 +    if (miterStroke) {
   1.841 +        inset = SK_ScalarHalf * SkMinScalar(inset, devOutside.fBottom - devInside.fBottom);
   1.842 +    } else {
   1.843 +        inset = SK_ScalarHalf * SkMinScalar(inset, devOutsideAssist.fBottom - devInside.fBottom);
   1.844 +    }
   1.845 +    SkASSERT(inset >= 0);
   1.846 +#else
   1.847 +    SkScalar inset = SK_ScalarHalf;
   1.848 +#endif
   1.849 +
   1.850 +    if (miterStroke) {
   1.851 +        // outermost
   1.852 +        set_inset_fan(fan0Pos, vsize, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
   1.853 +        // inner two
   1.854 +        set_inset_fan(fan1Pos, vsize, devOutside,  inset,  inset);
   1.855 +        set_inset_fan(fan2Pos, vsize, devInside,  -inset, -inset);
   1.856 +        // innermost
   1.857 +        set_inset_fan(fan3Pos, vsize, devInside,   SK_ScalarHalf,  SK_ScalarHalf);
   1.858 +    } else {
   1.859 +        GrPoint* fan0AssistPos = reinterpret_cast<GrPoint*>(verts + 4 * vsize);
   1.860 +        GrPoint* fan1AssistPos = reinterpret_cast<GrPoint*>(verts + (outerVertexNum + 4) * vsize);
   1.861 +        // outermost
   1.862 +        set_inset_fan(fan0Pos, vsize, devOutside, -SK_ScalarHalf, -SK_ScalarHalf);
   1.863 +        set_inset_fan(fan0AssistPos, vsize, devOutsideAssist, -SK_ScalarHalf, -SK_ScalarHalf);
   1.864 +        // outer one of the inner two
   1.865 +        set_inset_fan(fan1Pos, vsize, devOutside,  inset,  inset);
   1.866 +        set_inset_fan(fan1AssistPos, vsize, devOutsideAssist,  inset,  inset);
   1.867 +        // inner one of the inner two
   1.868 +        set_inset_fan(fan2Pos, vsize, devInside,  -inset, -inset);
   1.869 +        // innermost
   1.870 +        set_inset_fan(fan3Pos, vsize, devInside,   SK_ScalarHalf,  SK_ScalarHalf);
   1.871 +    }
   1.872 +
   1.873 +    // The outermost rect has 0 coverage
   1.874 +    verts += sizeof(GrPoint);
   1.875 +    for (int i = 0; i < outerVertexNum; ++i) {
   1.876 +        *reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
   1.877 +    }
   1.878 +
   1.879 +    int scale;
   1.880 +    if (inset < SK_ScalarHalf) {
   1.881 +        scale = SkScalarFloorToInt(512.0f * inset / (inset + SK_ScalarHalf));
   1.882 +        SkASSERT(scale >= 0 && scale <= 255);
   1.883 +    } else {
   1.884 +        scale = 0xff;
   1.885 +    }
   1.886 +
   1.887 +    // The inner two rects have full coverage
   1.888 +    GrColor innerColor;
   1.889 +    if (useVertexCoverage) {
   1.890 +        innerColor = GrColorPackRGBA(scale, scale, scale, scale);
   1.891 +    } else {
   1.892 +        if (0xff == scale) {
   1.893 +            innerColor = target->getDrawState().getColor();
   1.894 +        } else {
   1.895 +            innerColor = SkAlphaMulQ(target->getDrawState().getColor(), scale);
   1.896 +        }
   1.897 +    }
   1.898 +
   1.899 +    verts += outerVertexNum * vsize;
   1.900 +    for (int i = 0; i < outerVertexNum + innerVertexNum; ++i) {
   1.901 +        *reinterpret_cast<GrColor*>(verts + i * vsize) = innerColor;
   1.902 +    }
   1.903 +
   1.904 +    // The innermost rect has 0 coverage
   1.905 +    verts += (outerVertexNum + innerVertexNum) * vsize;
   1.906 +    for (int i = 0; i < innerVertexNum; ++i) {
   1.907 +        *reinterpret_cast<GrColor*>(verts + i * vsize) = 0;
   1.908 +    }
   1.909 +
   1.910 +    target->setIndexSourceToBuffer(indexBuffer);
   1.911 +    target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0,
   1.912 +                        totalVertexNum, aaStrokeRectIndexCount(miterStroke));
   1.913 +}
   1.914 +
   1.915 +void GrAARectRenderer::fillAANestedRects(GrGpu* gpu,
   1.916 +                                         GrDrawTarget* target,
   1.917 +                                         const SkRect rects[2],
   1.918 +                                         const SkMatrix& combinedMatrix,
   1.919 +                                         bool useVertexCoverage) {
   1.920 +    SkASSERT(combinedMatrix.rectStaysRect());
   1.921 +    SkASSERT(!rects[1].isEmpty());
   1.922 +
   1.923 +    SkRect devOutside, devOutsideAssist, devInside;
   1.924 +    combinedMatrix.mapRect(&devOutside, rects[0]);
   1.925 +    // can't call mapRect for devInside since it calls sort
   1.926 +    combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2);
   1.927 +
   1.928 +    if (devInside.isEmpty()) {
   1.929 +        this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside, useVertexCoverage);
   1.930 +        return;
   1.931 +    }
   1.932 +
   1.933 +    this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist,
   1.934 +                               devInside, useVertexCoverage, true);
   1.935 +}

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