gfx/skia/trunk/src/gpu/GrAARectRenderer.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/GrAARectRenderer.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,118 @@
     1.4 +/*
     1.5 + * Copyright 2012 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef GrAARectRenderer_DEFINED
    1.12 +#define GrAARectRenderer_DEFINED
    1.13 +
    1.14 +#include "SkMatrix.h"
    1.15 +#include "SkRect.h"
    1.16 +#include "SkRefCnt.h"
    1.17 +#include "SkStrokeRec.h"
    1.18 +
    1.19 +class GrGpu;
    1.20 +class GrDrawTarget;
    1.21 +class GrIndexBuffer;
    1.22 +
    1.23 +/*
    1.24 + * This class wraps helper functions that draw AA rects (filled & stroked)
    1.25 + */
    1.26 +class GrAARectRenderer : public SkRefCnt {
    1.27 +public:
    1.28 +    SK_DECLARE_INST_COUNT(GrAARectRenderer)
    1.29 +
    1.30 +    GrAARectRenderer()
    1.31 +    : fAAFillRectIndexBuffer(NULL)
    1.32 +    , fAAMiterStrokeRectIndexBuffer(NULL)
    1.33 +    , fAABevelStrokeRectIndexBuffer(NULL) {
    1.34 +    }
    1.35 +
    1.36 +    void reset();
    1.37 +
    1.38 +    ~GrAARectRenderer() {
    1.39 +        this->reset();
    1.40 +    }
    1.41 +
    1.42 +    // TODO: potentialy fuse the fill & stroke methods and differentiate
    1.43 +    // between them by passing in stroke (==NULL means fill).
    1.44 +
    1.45 +    void fillAARect(GrGpu* gpu,
    1.46 +                    GrDrawTarget* target,
    1.47 +                    const SkRect& rect,
    1.48 +                    const SkMatrix& combinedMatrix,
    1.49 +                    const SkRect& devRect,
    1.50 +                    bool useVertexCoverage) {
    1.51 +#ifdef SHADER_AA_FILL_RECT
    1.52 +        if (combinedMatrix.rectStaysRect()) {
    1.53 +            this->shaderFillAlignedAARect(gpu, target,
    1.54 +                                          rect, combinedMatrix);
    1.55 +        } else {
    1.56 +            this->shaderFillAARect(gpu, target,
    1.57 +                                   rect, combinedMatrix);
    1.58 +        }
    1.59 +#else
    1.60 +        this->geometryFillAARect(gpu, target,
    1.61 +                                 rect, combinedMatrix,
    1.62 +                                 devRect, useVertexCoverage);
    1.63 +#endif
    1.64 +    }
    1.65 +
    1.66 +    void strokeAARect(GrGpu* gpu,
    1.67 +                      GrDrawTarget* target,
    1.68 +                      const SkRect& rect,
    1.69 +                      const SkMatrix& combinedMatrix,
    1.70 +                      const SkRect& devRect,
    1.71 +                      const SkStrokeRec* stroke,
    1.72 +                      bool useVertexCoverage);
    1.73 +
    1.74 +    // First rect is outer; second rect is inner
    1.75 +    void fillAANestedRects(GrGpu* gpu,
    1.76 +                           GrDrawTarget* target,
    1.77 +                           const SkRect rects[2],
    1.78 +                           const SkMatrix& combinedMatrix,
    1.79 +                           bool useVertexCoverage);
    1.80 +
    1.81 +private:
    1.82 +    GrIndexBuffer*              fAAFillRectIndexBuffer;
    1.83 +    GrIndexBuffer*              fAAMiterStrokeRectIndexBuffer;
    1.84 +    GrIndexBuffer*              fAABevelStrokeRectIndexBuffer;
    1.85 +
    1.86 +    GrIndexBuffer* aaFillRectIndexBuffer(GrGpu* gpu);
    1.87 +
    1.88 +    static int aaStrokeRectIndexCount(bool miterStroke);
    1.89 +    GrIndexBuffer* aaStrokeRectIndexBuffer(GrGpu* gpu, bool miterStroke);
    1.90 +
    1.91 +    // TODO: Remove the useVertexCoverage boolean. Just use it all the time
    1.92 +    // since we now have a coverage vertex attribute
    1.93 +    void geometryFillAARect(GrGpu* gpu,
    1.94 +                            GrDrawTarget* target,
    1.95 +                            const SkRect& rect,
    1.96 +                            const SkMatrix& combinedMatrix,
    1.97 +                            const SkRect& devRect,
    1.98 +                            bool useVertexCoverage);
    1.99 +
   1.100 +    void shaderFillAARect(GrGpu* gpu,
   1.101 +                          GrDrawTarget* target,
   1.102 +                          const SkRect& rect,
   1.103 +                          const SkMatrix& combinedMatrix);
   1.104 +
   1.105 +    void shaderFillAlignedAARect(GrGpu* gpu,
   1.106 +                                 GrDrawTarget* target,
   1.107 +                                 const SkRect& rect,
   1.108 +                                 const SkMatrix& combinedMatrix);
   1.109 +
   1.110 +    void geometryStrokeAARect(GrGpu* gpu,
   1.111 +                              GrDrawTarget* target,
   1.112 +                              const SkRect& devOutside,
   1.113 +                              const SkRect& devOutsideAssist,
   1.114 +                              const SkRect& devInside,
   1.115 +                              bool useVertexCoverage,
   1.116 +                              bool miterStroke);
   1.117 +
   1.118 +    typedef SkRefCnt INHERITED;
   1.119 +};
   1.120 +
   1.121 +#endif // GrAARectRenderer_DEFINED

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