gfx/skia/trunk/src/gpu/GrClipMaskCache.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/GrClipMaskCache.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,235 @@
     1.4 +/*
     1.5 + * Copyright 2012 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef GrClipMaskCache_DEFINED
    1.12 +#define GrClipMaskCache_DEFINED
    1.13 +
    1.14 +#include "GrContext.h"
    1.15 +#include "SkClipStack.h"
    1.16 +#include "SkTypes.h"
    1.17 +
    1.18 +class GrTexture;
    1.19 +
    1.20 +/**
    1.21 + * The stencil buffer stores the last clip path - providing a single entry
    1.22 + * "cache". This class provides similar functionality for AA clip paths
    1.23 + */
    1.24 +class GrClipMaskCache : public SkNoncopyable {
    1.25 +public:
    1.26 +    GrClipMaskCache();
    1.27 +
    1.28 +    ~GrClipMaskCache() {
    1.29 +
    1.30 +        while (!fStack.empty()) {
    1.31 +            GrClipStackFrame* temp = (GrClipStackFrame*) fStack.back();
    1.32 +            temp->~GrClipStackFrame();
    1.33 +            fStack.pop_back();
    1.34 +        }
    1.35 +    }
    1.36 +
    1.37 +    bool canReuse(int32_t clipGenID, const SkIRect& bounds) {
    1.38 +
    1.39 +        SkASSERT(clipGenID != SkClipStack::kWideOpenGenID);
    1.40 +        SkASSERT(clipGenID != SkClipStack::kEmptyGenID);
    1.41 +
    1.42 +        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
    1.43 +
    1.44 +        // We could reuse the mask if bounds is a subset of last bounds. We'd have to communicate
    1.45 +        // an offset to the caller.
    1.46 +        if (back->fLastMask.texture() &&
    1.47 +            back->fLastBound == bounds &&
    1.48 +            back->fLastClipGenID == clipGenID) {
    1.49 +            return true;
    1.50 +        }
    1.51 +
    1.52 +        return false;
    1.53 +    }
    1.54 +
    1.55 +    void reset() {
    1.56 +        if (fStack.empty()) {
    1.57 +//            SkASSERT(false);
    1.58 +            return;
    1.59 +        }
    1.60 +
    1.61 +        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
    1.62 +
    1.63 +        back->reset();
    1.64 +    }
    1.65 +
    1.66 +    /**
    1.67 +     * After a "push" the clip state is entirely open. Currently, the
    1.68 +     * entire clip stack will be re-rendered into a new clip mask.
    1.69 +     * TODO: can we take advantage of the nested nature of the clips to
    1.70 +     * reduce the mask creation cost?
    1.71 +     */
    1.72 +    void push();
    1.73 +
    1.74 +    void pop() {
    1.75 +        //SkASSERT(!fStack.empty());
    1.76 +
    1.77 +        if (!fStack.empty()) {
    1.78 +            GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
    1.79 +
    1.80 +            back->~GrClipStackFrame();
    1.81 +            fStack.pop_back();
    1.82 +        }
    1.83 +    }
    1.84 +
    1.85 +    int32_t getLastClipGenID() const {
    1.86 +
    1.87 +        if (fStack.empty()) {
    1.88 +            return SkClipStack::kInvalidGenID;
    1.89 +        }
    1.90 +
    1.91 +        return ((GrClipStackFrame*) fStack.back())->fLastClipGenID;
    1.92 +    }
    1.93 +
    1.94 +    GrTexture* getLastMask() {
    1.95 +
    1.96 +        if (fStack.empty()) {
    1.97 +            SkASSERT(false);
    1.98 +            return NULL;
    1.99 +        }
   1.100 +
   1.101 +        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
   1.102 +
   1.103 +        return back->fLastMask.texture();
   1.104 +    }
   1.105 +
   1.106 +    const GrTexture* getLastMask() const {
   1.107 +
   1.108 +        if (fStack.empty()) {
   1.109 +            SkASSERT(false);
   1.110 +            return NULL;
   1.111 +        }
   1.112 +
   1.113 +        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
   1.114 +
   1.115 +        return back->fLastMask.texture();
   1.116 +    }
   1.117 +
   1.118 +    void acquireMask(int32_t clipGenID,
   1.119 +                     const GrTextureDesc& desc,
   1.120 +                     const SkIRect& bound) {
   1.121 +
   1.122 +        if (fStack.empty()) {
   1.123 +            SkASSERT(false);
   1.124 +            return;
   1.125 +        }
   1.126 +
   1.127 +        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
   1.128 +
   1.129 +        back->acquireMask(fContext, clipGenID, desc, bound);
   1.130 +    }
   1.131 +
   1.132 +    int getLastMaskWidth() const {
   1.133 +
   1.134 +        if (fStack.empty()) {
   1.135 +            SkASSERT(false);
   1.136 +            return -1;
   1.137 +        }
   1.138 +
   1.139 +        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
   1.140 +
   1.141 +        if (NULL == back->fLastMask.texture()) {
   1.142 +            return -1;
   1.143 +        }
   1.144 +
   1.145 +        return back->fLastMask.texture()->width();
   1.146 +    }
   1.147 +
   1.148 +    int getLastMaskHeight() const {
   1.149 +
   1.150 +        if (fStack.empty()) {
   1.151 +            SkASSERT(false);
   1.152 +            return -1;
   1.153 +        }
   1.154 +
   1.155 +        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
   1.156 +
   1.157 +        if (NULL == back->fLastMask.texture()) {
   1.158 +            return -1;
   1.159 +        }
   1.160 +
   1.161 +        return back->fLastMask.texture()->height();
   1.162 +    }
   1.163 +
   1.164 +    void getLastBound(SkIRect* bound) const {
   1.165 +
   1.166 +        if (fStack.empty()) {
   1.167 +            SkASSERT(false);
   1.168 +            bound->setEmpty();
   1.169 +            return;
   1.170 +        }
   1.171 +
   1.172 +        GrClipStackFrame* back = (GrClipStackFrame*) fStack.back();
   1.173 +
   1.174 +        *bound = back->fLastBound;
   1.175 +    }
   1.176 +
   1.177 +    void setContext(GrContext* context) {
   1.178 +        fContext = context;
   1.179 +    }
   1.180 +
   1.181 +    GrContext* getContext() {
   1.182 +        return fContext;
   1.183 +    }
   1.184 +
   1.185 +    void releaseResources() {
   1.186 +
   1.187 +        SkDeque::F2BIter iter(fStack);
   1.188 +        for (GrClipStackFrame* frame = (GrClipStackFrame*) iter.next();
   1.189 +                frame != NULL;
   1.190 +                frame = (GrClipStackFrame*) iter.next()) {
   1.191 +            frame->reset();
   1.192 +        }
   1.193 +    }
   1.194 +
   1.195 +private:
   1.196 +    struct GrClipStackFrame {
   1.197 +
   1.198 +        GrClipStackFrame() {
   1.199 +            this->reset();
   1.200 +        }
   1.201 +
   1.202 +        void acquireMask(GrContext* context,
   1.203 +                         int32_t clipGenID,
   1.204 +                         const GrTextureDesc& desc,
   1.205 +                         const SkIRect& bound) {
   1.206 +
   1.207 +            fLastClipGenID = clipGenID;
   1.208 +
   1.209 +            fLastMask.set(context, desc);
   1.210 +
   1.211 +            fLastBound = bound;
   1.212 +        }
   1.213 +
   1.214 +        void reset () {
   1.215 +            fLastClipGenID = SkClipStack::kInvalidGenID;
   1.216 +
   1.217 +            GrTextureDesc desc;
   1.218 +
   1.219 +            fLastMask.set(NULL, desc);
   1.220 +            fLastBound.setEmpty();
   1.221 +        }
   1.222 +
   1.223 +        int32_t                 fLastClipGenID;
   1.224 +        // The mask's width & height values are used by GrClipMaskManager to correctly scale the
   1.225 +        // texture coords for the geometry drawn with this mask.
   1.226 +        GrAutoScratchTexture    fLastMask;
   1.227 +        // fLastBound stores the bounding box of the clip mask in clip-stack space. This rect is
   1.228 +        // used by GrClipMaskManager to position a rect and compute texture coords for the mask.
   1.229 +        SkIRect                 fLastBound;
   1.230 +    };
   1.231 +
   1.232 +    GrContext*   fContext;
   1.233 +    SkDeque      fStack;
   1.234 +
   1.235 +    typedef SkNoncopyable INHERITED;
   1.236 +};
   1.237 +
   1.238 +#endif // GrClipMaskCache_DEFINED

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