gfx/skia/trunk/src/gpu/GrDrawState.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/GrDrawState.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,1062 @@
     1.4 +/*
     1.5 + * Copyright 2011 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef GrDrawState_DEFINED
    1.12 +#define GrDrawState_DEFINED
    1.13 +
    1.14 +#include "GrBackendEffectFactory.h"
    1.15 +#include "GrBlend.h"
    1.16 +#include "GrColor.h"
    1.17 +#include "GrEffectStage.h"
    1.18 +#include "GrPaint.h"
    1.19 +#include "GrPoint.h"
    1.20 +#include "GrRenderTarget.h"
    1.21 +#include "GrStencil.h"
    1.22 +#include "GrTemplates.h"
    1.23 +#include "GrTexture.h"
    1.24 +#include "GrTypesPriv.h"
    1.25 +#include "effects/GrSimpleTextureEffect.h"
    1.26 +
    1.27 +#include "SkMatrix.h"
    1.28 +#include "SkTypes.h"
    1.29 +#include "SkXfermode.h"
    1.30 +
    1.31 +class GrDrawState : public SkRefCnt {
    1.32 +public:
    1.33 +    SK_DECLARE_INST_COUNT(GrDrawState)
    1.34 +
    1.35 +    GrDrawState() {
    1.36 +        SkDEBUGCODE(fBlockEffectRemovalCnt = 0;)
    1.37 +        this->reset();
    1.38 +    }
    1.39 +
    1.40 +    GrDrawState(const SkMatrix& initialViewMatrix) {
    1.41 +        SkDEBUGCODE(fBlockEffectRemovalCnt = 0;)
    1.42 +        this->reset(initialViewMatrix);
    1.43 +    }
    1.44 +
    1.45 +    /**
    1.46 +     * Copies another draw state.
    1.47 +     **/
    1.48 +    GrDrawState(const GrDrawState& state) : INHERITED() {
    1.49 +        SkDEBUGCODE(fBlockEffectRemovalCnt = 0;)
    1.50 +        *this = state;
    1.51 +    }
    1.52 +
    1.53 +    /**
    1.54 +     * Copies another draw state with a preconcat to the view matrix.
    1.55 +     **/
    1.56 +    GrDrawState(const GrDrawState& state, const SkMatrix& preConcatMatrix) {
    1.57 +        SkDEBUGCODE(fBlockEffectRemovalCnt = 0;)
    1.58 +        *this = state;
    1.59 +        if (!preConcatMatrix.isIdentity()) {
    1.60 +            for (int i = 0; i < fColorStages.count(); ++i) {
    1.61 +                fColorStages[i].localCoordChange(preConcatMatrix);
    1.62 +            }
    1.63 +            for (int i = 0; i < fCoverageStages.count(); ++i) {
    1.64 +                fCoverageStages[i].localCoordChange(preConcatMatrix);
    1.65 +            }
    1.66 +        }
    1.67 +    }
    1.68 +
    1.69 +    virtual ~GrDrawState() { SkASSERT(0 == fBlockEffectRemovalCnt); }
    1.70 +
    1.71 +    /**
    1.72 +     * Resets to the default state. GrEffects will be removed from all stages.
    1.73 +     */
    1.74 +    void reset() { this->onReset(NULL); }
    1.75 +
    1.76 +    void reset(const SkMatrix& initialViewMatrix) { this->onReset(&initialViewMatrix); }
    1.77 +
    1.78 +    /**
    1.79 +     * Initializes the GrDrawState based on a GrPaint, view matrix and render target. Note that
    1.80 +     * GrDrawState encompasses more than GrPaint. Aspects of GrDrawState that have no GrPaint
    1.81 +     * equivalents are set to default values. Clipping will be enabled.
    1.82 +     */
    1.83 +    void setFromPaint(const GrPaint& , const SkMatrix& viewMatrix, GrRenderTarget*);
    1.84 +
    1.85 +    ///////////////////////////////////////////////////////////////////////////
    1.86 +    /// @name Vertex Attributes
    1.87 +    ////
    1.88 +
    1.89 +    enum {
    1.90 +        kMaxVertexAttribCnt = kLast_GrVertexAttribBinding + 4,
    1.91 +    };
    1.92 +
    1.93 +   /**
    1.94 +     * The format of vertices is represented as an array of GrVertexAttribs, with each representing
    1.95 +     * the type of the attribute, its offset, and semantic binding (see GrVertexAttrib in
    1.96 +     * GrTypesPriv.h).
    1.97 +     *
    1.98 +     * The mapping of attributes with kEffect bindings to GrEffect inputs is specified when
    1.99 +     * setEffect is called.
   1.100 +     */
   1.101 +
   1.102 +    /**
   1.103 +     *  Sets vertex attributes for next draw. The object driving the templatization
   1.104 +     *  should be a global GrVertexAttrib array that is never changed.
   1.105 +     */
   1.106 +    template <const GrVertexAttrib A[]> void setVertexAttribs(int count) {
   1.107 +        this->setVertexAttribs(A, count);
   1.108 +    }
   1.109 +
   1.110 +    const GrVertexAttrib* getVertexAttribs() const { return fCommon.fVAPtr; }
   1.111 +    int getVertexAttribCount() const { return fCommon.fVACount; }
   1.112 +
   1.113 +    size_t getVertexSize() const;
   1.114 +
   1.115 +    /**
   1.116 +     *  Sets default vertex attributes for next draw. The default is a single attribute:
   1.117 +     *  {kVec2f_GrVertexAttribType, 0, kPosition_GrVertexAttribType}
   1.118 +     */
   1.119 +    void setDefaultVertexAttribs();
   1.120 +
   1.121 +    /**
   1.122 +     * Getters for index into getVertexAttribs() for particular bindings. -1 is returned if the
   1.123 +     * binding does not appear in the current attribs. These bindings should appear only once in
   1.124 +     * the attrib array.
   1.125 +     */
   1.126 +
   1.127 +    int positionAttributeIndex() const {
   1.128 +        return fCommon.fFixedFunctionVertexAttribIndices[kPosition_GrVertexAttribBinding];
   1.129 +    }
   1.130 +    int localCoordAttributeIndex() const {
   1.131 +        return fCommon.fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding];
   1.132 +    }
   1.133 +    int colorVertexAttributeIndex() const {
   1.134 +        return fCommon.fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding];
   1.135 +    }
   1.136 +    int coverageVertexAttributeIndex() const {
   1.137 +        return fCommon.fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding];
   1.138 +    }
   1.139 +
   1.140 +    bool hasLocalCoordAttribute() const {
   1.141 +        return -1 != fCommon.fFixedFunctionVertexAttribIndices[kLocalCoord_GrVertexAttribBinding];
   1.142 +    }
   1.143 +    bool hasColorVertexAttribute() const {
   1.144 +        return -1 != fCommon.fFixedFunctionVertexAttribIndices[kColor_GrVertexAttribBinding];
   1.145 +    }
   1.146 +    bool hasCoverageVertexAttribute() const {
   1.147 +        return -1 != fCommon.fFixedFunctionVertexAttribIndices[kCoverage_GrVertexAttribBinding];
   1.148 +    }
   1.149 +
   1.150 +    bool validateVertexAttribs() const;
   1.151 +
   1.152 +    /**
   1.153 +     * Helper to save/restore vertex attribs
   1.154 +     */
   1.155 +     class AutoVertexAttribRestore {
   1.156 +     public:
   1.157 +         AutoVertexAttribRestore(GrDrawState* drawState) {
   1.158 +             SkASSERT(NULL != drawState);
   1.159 +             fDrawState = drawState;
   1.160 +             fVAPtr = drawState->fCommon.fVAPtr;
   1.161 +             fVACount = drawState->fCommon.fVACount;
   1.162 +             fDrawState->setDefaultVertexAttribs();
   1.163 +         }
   1.164 +
   1.165 +         ~AutoVertexAttribRestore(){
   1.166 +             fDrawState->setVertexAttribs(fVAPtr, fVACount);
   1.167 +         }
   1.168 +
   1.169 +     private:
   1.170 +         GrDrawState*          fDrawState;
   1.171 +         const GrVertexAttrib* fVAPtr;
   1.172 +         int                   fVACount;
   1.173 +     };
   1.174 +
   1.175 +    /**
   1.176 +     * Accessing positions, local coords, or colors, of a vertex within an array is a hassle
   1.177 +     * involving casts and simple math. These helpers exist to keep GrDrawTarget clients' code a bit
   1.178 +     * nicer looking.
   1.179 +     */
   1.180 +
   1.181 +    /**
   1.182 +     * Gets a pointer to a GrPoint of a vertex's position or texture
   1.183 +     * coordinate.
   1.184 +     * @param vertices      the vertex array
   1.185 +     * @param vertexIndex   the index of the vertex in the array
   1.186 +     * @param vertexSize    the size of each vertex in the array
   1.187 +     * @param offset        the offset in bytes of the vertex component.
   1.188 +     *                      Defaults to zero (corresponding to vertex position)
   1.189 +     * @return pointer to the vertex component as a GrPoint
   1.190 +     */
   1.191 +    static GrPoint* GetVertexPoint(void* vertices,
   1.192 +                                   int vertexIndex,
   1.193 +                                   int vertexSize,
   1.194 +                                   int offset = 0) {
   1.195 +        intptr_t start = GrTCast<intptr_t>(vertices);
   1.196 +        return GrTCast<GrPoint*>(start + offset +
   1.197 +                                 vertexIndex * vertexSize);
   1.198 +    }
   1.199 +    static const GrPoint* GetVertexPoint(const void* vertices,
   1.200 +                                         int vertexIndex,
   1.201 +                                         int vertexSize,
   1.202 +                                         int offset = 0) {
   1.203 +        intptr_t start = GrTCast<intptr_t>(vertices);
   1.204 +        return GrTCast<const GrPoint*>(start + offset +
   1.205 +                                       vertexIndex * vertexSize);
   1.206 +    }
   1.207 +
   1.208 +    /**
   1.209 +     * Gets a pointer to a GrColor inside a vertex within a vertex array.
   1.210 +     * @param vertices      the vetex array
   1.211 +     * @param vertexIndex   the index of the vertex in the array
   1.212 +     * @param vertexSize    the size of each vertex in the array
   1.213 +     * @param offset        the offset in bytes of the vertex color
   1.214 +     * @return pointer to the vertex component as a GrColor
   1.215 +     */
   1.216 +    static GrColor* GetVertexColor(void* vertices,
   1.217 +                                   int vertexIndex,
   1.218 +                                   int vertexSize,
   1.219 +                                   int offset) {
   1.220 +        intptr_t start = GrTCast<intptr_t>(vertices);
   1.221 +        return GrTCast<GrColor*>(start + offset +
   1.222 +                                 vertexIndex * vertexSize);
   1.223 +    }
   1.224 +    static const GrColor* GetVertexColor(const void* vertices,
   1.225 +                                         int vertexIndex,
   1.226 +                                         int vertexSize,
   1.227 +                                         int offset) {
   1.228 +        const intptr_t start = GrTCast<intptr_t>(vertices);
   1.229 +        return GrTCast<const GrColor*>(start + offset +
   1.230 +                                       vertexIndex * vertexSize);
   1.231 +    }
   1.232 +
   1.233 +    /// @}
   1.234 +
   1.235 +    /**
   1.236 +     * Determines whether src alpha is guaranteed to be one for all src pixels
   1.237 +     */
   1.238 +    bool srcAlphaWillBeOne() const;
   1.239 +
   1.240 +    /**
   1.241 +     * Determines whether the output coverage is guaranteed to be one for all pixels hit by a draw.
   1.242 +     */
   1.243 +    bool hasSolidCoverage() const;
   1.244 +
   1.245 +    /// @}
   1.246 +
   1.247 +    ///////////////////////////////////////////////////////////////////////////
   1.248 +    /// @name Color
   1.249 +    ////
   1.250 +
   1.251 +    /**
   1.252 +     *  Sets color for next draw to a premultiplied-alpha color.
   1.253 +     *
   1.254 +     *  @param color    the color to set.
   1.255 +     */
   1.256 +    void setColor(GrColor color) { fCommon.fColor = color; }
   1.257 +
   1.258 +    GrColor getColor() const { return fCommon.fColor; }
   1.259 +
   1.260 +    /**
   1.261 +     *  Sets the color to be used for the next draw to be
   1.262 +     *  (r,g,b,a) = (alpha, alpha, alpha, alpha).
   1.263 +     *
   1.264 +     *  @param alpha The alpha value to set as the color.
   1.265 +     */
   1.266 +    void setAlpha(uint8_t a) {
   1.267 +        this->setColor((a << 24) | (a << 16) | (a << 8) | a);
   1.268 +    }
   1.269 +
   1.270 +    /**
   1.271 +     * Constructor sets the color to be 'color' which is undone by the destructor.
   1.272 +     */
   1.273 +    class AutoColorRestore : public ::SkNoncopyable {
   1.274 +    public:
   1.275 +        AutoColorRestore() : fDrawState(NULL), fOldColor(0) {}
   1.276 +
   1.277 +        AutoColorRestore(GrDrawState* drawState, GrColor color) {
   1.278 +            fDrawState = NULL;
   1.279 +            this->set(drawState, color);
   1.280 +        }
   1.281 +
   1.282 +        void reset() {
   1.283 +            if (NULL != fDrawState) {
   1.284 +                fDrawState->setColor(fOldColor);
   1.285 +                fDrawState = NULL;
   1.286 +            }
   1.287 +        }
   1.288 +
   1.289 +        void set(GrDrawState* drawState, GrColor color) {
   1.290 +            this->reset();
   1.291 +            fDrawState = drawState;
   1.292 +            fOldColor = fDrawState->getColor();
   1.293 +            fDrawState->setColor(color);
   1.294 +        }
   1.295 +
   1.296 +        ~AutoColorRestore() { this->reset(); }
   1.297 +    private:
   1.298 +        GrDrawState*    fDrawState;
   1.299 +        GrColor         fOldColor;
   1.300 +    };
   1.301 +
   1.302 +    /// @}
   1.303 +
   1.304 +    ///////////////////////////////////////////////////////////////////////////
   1.305 +    /// @name Coverage
   1.306 +    ////
   1.307 +
   1.308 +    /**
   1.309 +     * Sets a constant fractional coverage to be applied to the draw. The
   1.310 +     * initial value (after construction or reset()) is 0xff. The constant
   1.311 +     * coverage is ignored when per-vertex coverage is provided.
   1.312 +     */
   1.313 +    void setCoverage(uint8_t coverage) {
   1.314 +        fCommon.fCoverage = GrColorPackRGBA(coverage, coverage, coverage, coverage);
   1.315 +    }
   1.316 +
   1.317 +    uint8_t getCoverage() const {
   1.318 +        return GrColorUnpackR(fCommon.fCoverage);
   1.319 +    }
   1.320 +
   1.321 +    GrColor getCoverageColor() const {
   1.322 +        return fCommon.fCoverage;
   1.323 +    }
   1.324 +
   1.325 +    /// @}
   1.326 +
   1.327 +    ///////////////////////////////////////////////////////////////////////////
   1.328 +    /// @name Effect Stages
   1.329 +    /// Each stage hosts a GrEffect. The effect produces an output color or coverage in the fragment
   1.330 +    /// shader. Its inputs are the output from the previous stage as well as some variables
   1.331 +    /// available to it in the fragment and vertex shader (e.g. the vertex position, the dst color,
   1.332 +    /// the fragment position, local coordinates).
   1.333 +    ///
   1.334 +    /// The stages are divided into two sets, color-computing and coverage-computing. The final
   1.335 +    /// color stage produces the final pixel color. The coverage-computing stages function exactly
   1.336 +    /// as the color-computing but the output of the final coverage stage is treated as a fractional
   1.337 +    /// pixel coverage rather than as input to the src/dst color blend step.
   1.338 +    ///
   1.339 +    /// The input color to the first color-stage is either the constant color or interpolated
   1.340 +    /// per-vertex colors. The input to the first coverage stage is either a constant coverage
   1.341 +    /// (usually full-coverage) or interpolated per-vertex coverage.
   1.342 +    ///
   1.343 +    /// See the documentation of kCoverageDrawing_StateBit for information about disabling the
   1.344 +    /// the color / coverage distinction.
   1.345 +    ////
   1.346 +
   1.347 +    const GrEffectRef* addColorEffect(const GrEffectRef* effect, int attr0 = -1, int attr1 = -1) {
   1.348 +        SkASSERT(NULL != effect);
   1.349 +        SkNEW_APPEND_TO_TARRAY(&fColorStages, GrEffectStage, (effect, attr0, attr1));
   1.350 +        return effect;
   1.351 +    }
   1.352 +
   1.353 +    const GrEffectRef* addCoverageEffect(const GrEffectRef* effect, int attr0 = -1, int attr1 = -1) {
   1.354 +        SkASSERT(NULL != effect);
   1.355 +        SkNEW_APPEND_TO_TARRAY(&fCoverageStages, GrEffectStage, (effect, attr0, attr1));
   1.356 +        return effect;
   1.357 +    }
   1.358 +
   1.359 +    /**
   1.360 +     * Creates a GrSimpleTextureEffect that uses local coords as texture coordinates.
   1.361 +     */
   1.362 +    void addColorTextureEffect(GrTexture* texture, const SkMatrix& matrix) {
   1.363 +        GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix);
   1.364 +        this->addColorEffect(effect)->unref();
   1.365 +    }
   1.366 +
   1.367 +    void addCoverageTextureEffect(GrTexture* texture, const SkMatrix& matrix) {
   1.368 +        GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix);
   1.369 +        this->addCoverageEffect(effect)->unref();
   1.370 +    }
   1.371 +
   1.372 +    void addColorTextureEffect(GrTexture* texture,
   1.373 +                               const SkMatrix& matrix,
   1.374 +                               const GrTextureParams& params) {
   1.375 +        GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix, params);
   1.376 +        this->addColorEffect(effect)->unref();
   1.377 +    }
   1.378 +
   1.379 +    void addCoverageTextureEffect(GrTexture* texture,
   1.380 +                                  const SkMatrix& matrix,
   1.381 +                                  const GrTextureParams& params) {
   1.382 +        GrEffectRef* effect = GrSimpleTextureEffect::Create(texture, matrix, params);
   1.383 +        this->addCoverageEffect(effect)->unref();
   1.384 +    }
   1.385 +
   1.386 +    /**
   1.387 +     * When this object is destroyed it will remove any effects from the draw state that were added
   1.388 +     * after its constructor.
   1.389 +     */
   1.390 +    class AutoRestoreEffects : public ::SkNoncopyable {
   1.391 +    public:
   1.392 +        AutoRestoreEffects() : fDrawState(NULL), fColorEffectCnt(0), fCoverageEffectCnt(0) {}
   1.393 +
   1.394 +        AutoRestoreEffects(GrDrawState* ds) : fDrawState(NULL), fColorEffectCnt(0), fCoverageEffectCnt(0) {
   1.395 +            this->set(ds);
   1.396 +        }
   1.397 +
   1.398 +        ~AutoRestoreEffects() { this->set(NULL); }
   1.399 +
   1.400 +        void set(GrDrawState* ds) {
   1.401 +            if (NULL != fDrawState) {
   1.402 +                int n = fDrawState->fColorStages.count() - fColorEffectCnt;
   1.403 +                SkASSERT(n >= 0);
   1.404 +                fDrawState->fColorStages.pop_back_n(n);
   1.405 +                n = fDrawState->fCoverageStages.count() - fCoverageEffectCnt;
   1.406 +                SkASSERT(n >= 0);
   1.407 +                fDrawState->fCoverageStages.pop_back_n(n);
   1.408 +                SkDEBUGCODE(--fDrawState->fBlockEffectRemovalCnt;)
   1.409 +            }
   1.410 +            fDrawState = ds;
   1.411 +            if (NULL != ds) {
   1.412 +                fColorEffectCnt = ds->fColorStages.count();
   1.413 +                fCoverageEffectCnt = ds->fCoverageStages.count();
   1.414 +                SkDEBUGCODE(++ds->fBlockEffectRemovalCnt;)
   1.415 +            }
   1.416 +        }
   1.417 +
   1.418 +    private:
   1.419 +        GrDrawState* fDrawState;
   1.420 +        int fColorEffectCnt;
   1.421 +        int fCoverageEffectCnt;
   1.422 +    };
   1.423 +
   1.424 +    int numColorStages() const { return fColorStages.count(); }
   1.425 +    int numCoverageStages() const { return fCoverageStages.count(); }
   1.426 +    int numTotalStages() const { return this->numColorStages() + this->numCoverageStages(); }
   1.427 +
   1.428 +    const GrEffectStage& getColorStage(int stageIdx) const { return fColorStages[stageIdx]; }
   1.429 +    const GrEffectStage& getCoverageStage(int stageIdx) const { return fCoverageStages[stageIdx]; }
   1.430 +
   1.431 +    /**
   1.432 +     * Checks whether any of the effects will read the dst pixel color.
   1.433 +     */
   1.434 +    bool willEffectReadDstColor() const;
   1.435 +
   1.436 +    /// @}
   1.437 +
   1.438 +    ///////////////////////////////////////////////////////////////////////////
   1.439 +    /// @name Blending
   1.440 +    ////
   1.441 +
   1.442 +    /**
   1.443 +     * Sets the blending function coefficients.
   1.444 +     *
   1.445 +     * The blend function will be:
   1.446 +     *    D' = sat(S*srcCoef + D*dstCoef)
   1.447 +     *
   1.448 +     *   where D is the existing destination color, S is the incoming source
   1.449 +     *   color, and D' is the new destination color that will be written. sat()
   1.450 +     *   is the saturation function.
   1.451 +     *
   1.452 +     * @param srcCoef coefficient applied to the src color.
   1.453 +     * @param dstCoef coefficient applied to the dst color.
   1.454 +     */
   1.455 +    void setBlendFunc(GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff) {
   1.456 +        fCommon.fSrcBlend = srcCoeff;
   1.457 +        fCommon.fDstBlend = dstCoeff;
   1.458 +    #ifdef SK_DEBUG
   1.459 +        if (GrBlendCoeffRefsDst(dstCoeff)) {
   1.460 +            GrPrintf("Unexpected dst blend coeff. Won't work correctly with coverage stages.\n");
   1.461 +        }
   1.462 +        if (GrBlendCoeffRefsSrc(srcCoeff)) {
   1.463 +            GrPrintf("Unexpected src blend coeff. Won't work correctly with coverage stages.\n");
   1.464 +        }
   1.465 +    #endif
   1.466 +    }
   1.467 +
   1.468 +    GrBlendCoeff getSrcBlendCoeff() const { return fCommon.fSrcBlend; }
   1.469 +    GrBlendCoeff getDstBlendCoeff() const { return fCommon.fDstBlend; }
   1.470 +
   1.471 +    void getDstBlendCoeff(GrBlendCoeff* srcBlendCoeff,
   1.472 +                          GrBlendCoeff* dstBlendCoeff) const {
   1.473 +        *srcBlendCoeff = fCommon.fSrcBlend;
   1.474 +        *dstBlendCoeff = fCommon.fDstBlend;
   1.475 +    }
   1.476 +
   1.477 +    /**
   1.478 +     * Sets the blending function constant referenced by the following blending
   1.479 +     * coefficients:
   1.480 +     *      kConstC_GrBlendCoeff
   1.481 +     *      kIConstC_GrBlendCoeff
   1.482 +     *      kConstA_GrBlendCoeff
   1.483 +     *      kIConstA_GrBlendCoeff
   1.484 +     *
   1.485 +     * @param constant the constant to set
   1.486 +     */
   1.487 +    void setBlendConstant(GrColor constant) { fCommon.fBlendConstant = constant; }
   1.488 +
   1.489 +    /**
   1.490 +     * Retrieves the last value set by setBlendConstant()
   1.491 +     * @return the blending constant value
   1.492 +     */
   1.493 +    GrColor getBlendConstant() const { return fCommon.fBlendConstant; }
   1.494 +
   1.495 +    /**
   1.496 +     * Determines whether multiplying the computed per-pixel color by the pixel's fractional
   1.497 +     * coverage before the blend will give the correct final destination color. In general it
   1.498 +     * will not as coverage is applied after blending.
   1.499 +     */
   1.500 +    bool canTweakAlphaForCoverage() const;
   1.501 +
   1.502 +    /**
   1.503 +     * Optimizations for blending / coverage to that can be applied based on the current state.
   1.504 +     */
   1.505 +    enum BlendOptFlags {
   1.506 +        /**
   1.507 +         * No optimization
   1.508 +         */
   1.509 +        kNone_BlendOpt                  = 0,
   1.510 +        /**
   1.511 +         * Don't draw at all
   1.512 +         */
   1.513 +        kSkipDraw_BlendOptFlag          = 0x1,
   1.514 +        /**
   1.515 +         * Emit the src color, disable HW blending (replace dst with src)
   1.516 +         */
   1.517 +        kDisableBlend_BlendOptFlag      = 0x2,
   1.518 +        /**
   1.519 +         * The coverage value does not have to be computed separately from alpha, the the output
   1.520 +         * color can be the modulation of the two.
   1.521 +         */
   1.522 +        kCoverageAsAlpha_BlendOptFlag   = 0x4,
   1.523 +        /**
   1.524 +         * Instead of emitting a src color, emit coverage in the alpha channel and r,g,b are
   1.525 +         * "don't cares".
   1.526 +         */
   1.527 +        kEmitCoverage_BlendOptFlag      = 0x8,
   1.528 +        /**
   1.529 +         * Emit transparent black instead of the src color, no need to compute coverage.
   1.530 +         */
   1.531 +        kEmitTransBlack_BlendOptFlag    = 0x10,
   1.532 +    };
   1.533 +    GR_DECL_BITFIELD_OPS_FRIENDS(BlendOptFlags);
   1.534 +
   1.535 +    /**
   1.536 +     * Determines what optimizations can be applied based on the blend. The coefficients may have
   1.537 +     * to be tweaked in order for the optimization to work. srcCoeff and dstCoeff are optional
   1.538 +     * params that receive the tweaked coefficients. Normally the function looks at the current
   1.539 +     * state to see if coverage is enabled. By setting forceCoverage the caller can speculatively
   1.540 +     * determine the blend optimizations that would be used if there was partial pixel coverage.
   1.541 +     *
   1.542 +     * Subclasses of GrDrawTarget that actually draw (as opposed to those that just buffer for
   1.543 +     * playback) must call this function and respect the flags that replace the output color.
   1.544 +     */
   1.545 +    BlendOptFlags getBlendOpts(bool forceCoverage = false,
   1.546 +                               GrBlendCoeff* srcCoeff = NULL,
   1.547 +                               GrBlendCoeff* dstCoeff = NULL) const;
   1.548 +
   1.549 +    /// @}
   1.550 +
   1.551 +    ///////////////////////////////////////////////////////////////////////////
   1.552 +    /// @name View Matrix
   1.553 +    ////
   1.554 +
   1.555 +    /**
   1.556 +     * Sets the view matrix to identity and updates any installed effects to compensate for the
   1.557 +     * coord system change.
   1.558 +     */
   1.559 +    bool setIdentityViewMatrix();
   1.560 +
   1.561 +    /**
   1.562 +     * Retrieves the current view matrix
   1.563 +     * @return the current view matrix.
   1.564 +     */
   1.565 +    const SkMatrix& getViewMatrix() const { return fCommon.fViewMatrix; }
   1.566 +
   1.567 +    /**
   1.568 +     *  Retrieves the inverse of the current view matrix.
   1.569 +     *
   1.570 +     *  If the current view matrix is invertible, return true, and if matrix
   1.571 +     *  is non-null, copy the inverse into it. If the current view matrix is
   1.572 +     *  non-invertible, return false and ignore the matrix parameter.
   1.573 +     *
   1.574 +     * @param matrix if not null, will receive a copy of the current inverse.
   1.575 +     */
   1.576 +    bool getViewInverse(SkMatrix* matrix) const {
   1.577 +        // TODO: determine whether we really need to leave matrix unmodified
   1.578 +        // at call sites when inversion fails.
   1.579 +        SkMatrix inverse;
   1.580 +        if (fCommon.fViewMatrix.invert(&inverse)) {
   1.581 +            if (matrix) {
   1.582 +                *matrix = inverse;
   1.583 +            }
   1.584 +            return true;
   1.585 +        }
   1.586 +        return false;
   1.587 +    }
   1.588 +
   1.589 +    ////////////////////////////////////////////////////////////////////////////
   1.590 +
   1.591 +    /**
   1.592 +     * Preconcats the current view matrix and restores the previous view matrix in the destructor.
   1.593 +     * Effect matrices are automatically adjusted to compensate and adjusted back in the destructor.
   1.594 +     */
   1.595 +    class AutoViewMatrixRestore : public ::SkNoncopyable {
   1.596 +    public:
   1.597 +        AutoViewMatrixRestore() : fDrawState(NULL) {}
   1.598 +
   1.599 +        AutoViewMatrixRestore(GrDrawState* ds, const SkMatrix& preconcatMatrix) {
   1.600 +            fDrawState = NULL;
   1.601 +            this->set(ds, preconcatMatrix);
   1.602 +        }
   1.603 +
   1.604 +        ~AutoViewMatrixRestore() { this->restore(); }
   1.605 +
   1.606 +        /**
   1.607 +         * Can be called prior to destructor to restore the original matrix.
   1.608 +         */
   1.609 +        void restore();
   1.610 +
   1.611 +        void set(GrDrawState* drawState, const SkMatrix& preconcatMatrix);
   1.612 +
   1.613 +        /** Sets the draw state's matrix to identity. This can fail because the current view matrix
   1.614 +            is not invertible. */
   1.615 +        bool setIdentity(GrDrawState* drawState);
   1.616 +
   1.617 +    private:
   1.618 +        void doEffectCoordChanges(const SkMatrix& coordChangeMatrix);
   1.619 +
   1.620 +        GrDrawState*                                        fDrawState;
   1.621 +        SkMatrix                                            fViewMatrix;
   1.622 +        int                                                 fNumColorStages;
   1.623 +        SkAutoSTArray<8, GrEffectStage::SavedCoordChange>   fSavedCoordChanges;
   1.624 +    };
   1.625 +
   1.626 +    /// @}
   1.627 +
   1.628 +    ///////////////////////////////////////////////////////////////////////////
   1.629 +    /// @name Render Target
   1.630 +    ////
   1.631 +
   1.632 +    /**
   1.633 +     * Sets the render-target used at the next drawing call
   1.634 +     *
   1.635 +     * @param target  The render target to set.
   1.636 +     */
   1.637 +    void setRenderTarget(GrRenderTarget* target) {
   1.638 +        fRenderTarget.reset(SkSafeRef(target));
   1.639 +    }
   1.640 +
   1.641 +    /**
   1.642 +     * Retrieves the currently set render-target.
   1.643 +     *
   1.644 +     * @return    The currently set render target.
   1.645 +     */
   1.646 +    const GrRenderTarget* getRenderTarget() const { return fRenderTarget.get(); }
   1.647 +    GrRenderTarget* getRenderTarget() { return fRenderTarget.get(); }
   1.648 +
   1.649 +    class AutoRenderTargetRestore : public ::SkNoncopyable {
   1.650 +    public:
   1.651 +        AutoRenderTargetRestore() : fDrawState(NULL), fSavedTarget(NULL) {}
   1.652 +        AutoRenderTargetRestore(GrDrawState* ds, GrRenderTarget* newTarget) {
   1.653 +            fDrawState = NULL;
   1.654 +            fSavedTarget = NULL;
   1.655 +            this->set(ds, newTarget);
   1.656 +        }
   1.657 +        ~AutoRenderTargetRestore() { this->restore(); }
   1.658 +
   1.659 +        void restore() {
   1.660 +            if (NULL != fDrawState) {
   1.661 +                fDrawState->setRenderTarget(fSavedTarget);
   1.662 +                fDrawState = NULL;
   1.663 +            }
   1.664 +            SkSafeSetNull(fSavedTarget);
   1.665 +        }
   1.666 +
   1.667 +        void set(GrDrawState* ds, GrRenderTarget* newTarget) {
   1.668 +            this->restore();
   1.669 +
   1.670 +            if (NULL != ds) {
   1.671 +                SkASSERT(NULL == fSavedTarget);
   1.672 +                fSavedTarget = ds->getRenderTarget();
   1.673 +                SkSafeRef(fSavedTarget);
   1.674 +                ds->setRenderTarget(newTarget);
   1.675 +                fDrawState = ds;
   1.676 +            }
   1.677 +        }
   1.678 +    private:
   1.679 +        GrDrawState* fDrawState;
   1.680 +        GrRenderTarget* fSavedTarget;
   1.681 +    };
   1.682 +
   1.683 +    /// @}
   1.684 +
   1.685 +    ///////////////////////////////////////////////////////////////////////////
   1.686 +    /// @name Stencil
   1.687 +    ////
   1.688 +
   1.689 +    /**
   1.690 +     * Sets the stencil settings to use for the next draw.
   1.691 +     * Changing the clip has the side-effect of possibly zeroing
   1.692 +     * out the client settable stencil bits. So multipass algorithms
   1.693 +     * using stencil should not change the clip between passes.
   1.694 +     * @param settings  the stencil settings to use.
   1.695 +     */
   1.696 +    void setStencil(const GrStencilSettings& settings) {
   1.697 +        fCommon.fStencilSettings = settings;
   1.698 +    }
   1.699 +
   1.700 +    /**
   1.701 +     * Shortcut to disable stencil testing and ops.
   1.702 +     */
   1.703 +    void disableStencil() {
   1.704 +        fCommon.fStencilSettings.setDisabled();
   1.705 +    }
   1.706 +
   1.707 +    const GrStencilSettings& getStencil() const { return fCommon.fStencilSettings; }
   1.708 +
   1.709 +    GrStencilSettings* stencil() { return &fCommon.fStencilSettings; }
   1.710 +
   1.711 +    /// @}
   1.712 +
   1.713 +    ///////////////////////////////////////////////////////////////////////////
   1.714 +    /// @name State Flags
   1.715 +    ////
   1.716 +
   1.717 +    /**
   1.718 +     *  Flags that affect rendering. Controlled using enable/disableState(). All
   1.719 +     *  default to disabled.
   1.720 +     */
   1.721 +    enum StateBits {
   1.722 +        /**
   1.723 +         * Perform dithering. TODO: Re-evaluate whether we need this bit
   1.724 +         */
   1.725 +        kDither_StateBit        = 0x01,
   1.726 +        /**
   1.727 +         * Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target,
   1.728 +         * or smooth-line rendering if a line primitive is drawn and line smoothing is supported by
   1.729 +         * the 3D API.
   1.730 +         */
   1.731 +        kHWAntialias_StateBit   = 0x02,
   1.732 +        /**
   1.733 +         * Draws will respect the clip, otherwise the clip is ignored.
   1.734 +         */
   1.735 +        kClip_StateBit          = 0x04,
   1.736 +        /**
   1.737 +         * Disables writing to the color buffer. Useful when performing stencil
   1.738 +         * operations.
   1.739 +         */
   1.740 +        kNoColorWrites_StateBit = 0x08,
   1.741 +
   1.742 +        /**
   1.743 +         * Usually coverage is applied after color blending. The color is blended using the coeffs
   1.744 +         * specified by setBlendFunc(). The blended color is then combined with dst using coeffs
   1.745 +         * of src_coverage, 1-src_coverage. Sometimes we are explicitly drawing a coverage mask. In
   1.746 +         * this case there is no distinction between coverage and color and the caller needs direct
   1.747 +         * control over the blend coeffs. When set, there will be a single blend step controlled by
   1.748 +         * setBlendFunc() which will use coverage*color as the src color.
   1.749 +         */
   1.750 +         kCoverageDrawing_StateBit = 0x10,
   1.751 +
   1.752 +        // Users of the class may add additional bits to the vector
   1.753 +        kDummyStateBit,
   1.754 +        kLastPublicStateBit = kDummyStateBit-1,
   1.755 +    };
   1.756 +
   1.757 +    void resetStateFlags() {
   1.758 +        fCommon.fFlagBits = 0;
   1.759 +    }
   1.760 +
   1.761 +    /**
   1.762 +     * Enable render state settings.
   1.763 +     *
   1.764 +     * @param stateBits bitfield of StateBits specifying the states to enable
   1.765 +     */
   1.766 +    void enableState(uint32_t stateBits) {
   1.767 +        fCommon.fFlagBits |= stateBits;
   1.768 +    }
   1.769 +
   1.770 +    /**
   1.771 +     * Disable render state settings.
   1.772 +     *
   1.773 +     * @param stateBits bitfield of StateBits specifying the states to disable
   1.774 +     */
   1.775 +    void disableState(uint32_t stateBits) {
   1.776 +        fCommon.fFlagBits &= ~(stateBits);
   1.777 +    }
   1.778 +
   1.779 +    /**
   1.780 +     * Enable or disable stateBits based on a boolean.
   1.781 +     *
   1.782 +     * @param stateBits bitfield of StateBits to enable or disable
   1.783 +     * @param enable    if true enable stateBits, otherwise disable
   1.784 +     */
   1.785 +    void setState(uint32_t stateBits, bool enable) {
   1.786 +        if (enable) {
   1.787 +            this->enableState(stateBits);
   1.788 +        } else {
   1.789 +            this->disableState(stateBits);
   1.790 +        }
   1.791 +    }
   1.792 +
   1.793 +    bool isDitherState() const {
   1.794 +        return 0 != (fCommon.fFlagBits & kDither_StateBit);
   1.795 +    }
   1.796 +
   1.797 +    bool isHWAntialiasState() const {
   1.798 +        return 0 != (fCommon.fFlagBits & kHWAntialias_StateBit);
   1.799 +    }
   1.800 +
   1.801 +    bool isClipState() const {
   1.802 +        return 0 != (fCommon.fFlagBits & kClip_StateBit);
   1.803 +    }
   1.804 +
   1.805 +    bool isColorWriteDisabled() const {
   1.806 +        return 0 != (fCommon.fFlagBits & kNoColorWrites_StateBit);
   1.807 +    }
   1.808 +
   1.809 +    bool isCoverageDrawing() const {
   1.810 +        return 0 != (fCommon.fFlagBits & kCoverageDrawing_StateBit);
   1.811 +    }
   1.812 +
   1.813 +    bool isStateFlagEnabled(uint32_t stateBit) const {
   1.814 +        return 0 != (stateBit & fCommon.fFlagBits);
   1.815 +    }
   1.816 +
   1.817 +    /// @}
   1.818 +
   1.819 +    ///////////////////////////////////////////////////////////////////////////
   1.820 +    /// @name Face Culling
   1.821 +    ////
   1.822 +
   1.823 +    enum DrawFace {
   1.824 +        kInvalid_DrawFace = -1,
   1.825 +
   1.826 +        kBoth_DrawFace,
   1.827 +        kCCW_DrawFace,
   1.828 +        kCW_DrawFace,
   1.829 +    };
   1.830 +
   1.831 +    /**
   1.832 +     * Controls whether clockwise, counterclockwise, or both faces are drawn.
   1.833 +     * @param face  the face(s) to draw.
   1.834 +     */
   1.835 +    void setDrawFace(DrawFace face) {
   1.836 +        SkASSERT(kInvalid_DrawFace != face);
   1.837 +        fCommon.fDrawFace = face;
   1.838 +    }
   1.839 +
   1.840 +    /**
   1.841 +     * Gets whether the target is drawing clockwise, counterclockwise,
   1.842 +     * or both faces.
   1.843 +     * @return the current draw face(s).
   1.844 +     */
   1.845 +    DrawFace getDrawFace() const { return fCommon.fDrawFace; }
   1.846 +
   1.847 +    /// @}
   1.848 +
   1.849 +    ///////////////////////////////////////////////////////////////////////////
   1.850 +
   1.851 +    bool operator ==(const GrDrawState& s) const {
   1.852 +        if (fRenderTarget.get() != s.fRenderTarget.get() ||
   1.853 +            fColorStages.count() != s.fColorStages.count() ||
   1.854 +            fCoverageStages.count() != s.fCoverageStages.count() ||
   1.855 +            fCommon != s.fCommon) {
   1.856 +            return false;
   1.857 +        }
   1.858 +        for (int i = 0; i < fColorStages.count(); i++) {
   1.859 +            if (fColorStages[i] != s.fColorStages[i]) {
   1.860 +                return false;
   1.861 +            }
   1.862 +        }
   1.863 +        for (int i = 0; i < fCoverageStages.count(); i++) {
   1.864 +            if (fCoverageStages[i] != s.fCoverageStages[i]) {
   1.865 +                return false;
   1.866 +            }
   1.867 +        }
   1.868 +        return true;
   1.869 +    }
   1.870 +    bool operator !=(const GrDrawState& s) const { return !(*this == s); }
   1.871 +
   1.872 +    GrDrawState& operator= (const GrDrawState& s) {
   1.873 +        SkASSERT(0 == fBlockEffectRemovalCnt || 0 == this->numTotalStages());
   1.874 +        this->setRenderTarget(s.fRenderTarget.get());
   1.875 +        fCommon = s.fCommon;
   1.876 +        fColorStages = s.fColorStages;
   1.877 +        fCoverageStages = s.fCoverageStages;
   1.878 +        return *this;
   1.879 +    }
   1.880 +
   1.881 +private:
   1.882 +
   1.883 +    void onReset(const SkMatrix* initialViewMatrix) {
   1.884 +        SkASSERT(0 == fBlockEffectRemovalCnt || 0 == this->numTotalStages());
   1.885 +        fColorStages.reset();
   1.886 +        fCoverageStages.reset();
   1.887 +
   1.888 +        fRenderTarget.reset(NULL);
   1.889 +
   1.890 +        this->setDefaultVertexAttribs();
   1.891 +
   1.892 +        fCommon.fColor = 0xffffffff;
   1.893 +        if (NULL == initialViewMatrix) {
   1.894 +            fCommon.fViewMatrix.reset();
   1.895 +        } else {
   1.896 +            fCommon.fViewMatrix = *initialViewMatrix;
   1.897 +        }
   1.898 +        fCommon.fSrcBlend = kOne_GrBlendCoeff;
   1.899 +        fCommon.fDstBlend = kZero_GrBlendCoeff;
   1.900 +        fCommon.fBlendConstant = 0x0;
   1.901 +        fCommon.fFlagBits = 0x0;
   1.902 +        fCommon.fStencilSettings.setDisabled();
   1.903 +        fCommon.fCoverage = 0xffffffff;
   1.904 +        fCommon.fDrawFace = kBoth_DrawFace;
   1.905 +    }
   1.906 +
   1.907 +    /** Fields that are identical in GrDrawState and GrDrawState::DeferredState. */
   1.908 +    struct CommonState {
   1.909 +        // These fields are roughly sorted by decreasing likelihood of being different in op==
   1.910 +        GrColor               fColor;
   1.911 +        SkMatrix              fViewMatrix;
   1.912 +        GrBlendCoeff          fSrcBlend;
   1.913 +        GrBlendCoeff          fDstBlend;
   1.914 +        GrColor               fBlendConstant;
   1.915 +        uint32_t              fFlagBits;
   1.916 +        const GrVertexAttrib* fVAPtr;
   1.917 +        int                   fVACount;
   1.918 +        GrStencilSettings     fStencilSettings;
   1.919 +        GrColor               fCoverage;
   1.920 +        DrawFace              fDrawFace;
   1.921 +
   1.922 +        // This is simply a different representation of info in fVertexAttribs and thus does
   1.923 +        // not need to be compared in op==.
   1.924 +        int fFixedFunctionVertexAttribIndices[kGrFixedFunctionVertexAttribBindingCnt];
   1.925 +
   1.926 +        bool operator== (const CommonState& other) const {
   1.927 +            bool result = fColor == other.fColor &&
   1.928 +                          fViewMatrix.cheapEqualTo(other.fViewMatrix) &&
   1.929 +                          fSrcBlend == other.fSrcBlend &&
   1.930 +                          fDstBlend == other.fDstBlend &&
   1.931 +                          fBlendConstant == other.fBlendConstant &&
   1.932 +                          fFlagBits == other.fFlagBits &&
   1.933 +                          fVACount == other.fVACount &&
   1.934 +                          !memcmp(fVAPtr, other.fVAPtr, fVACount * sizeof(GrVertexAttrib)) &&
   1.935 +                          fStencilSettings == other.fStencilSettings &&
   1.936 +                          fCoverage == other.fCoverage &&
   1.937 +                          fDrawFace == other.fDrawFace;
   1.938 +            SkASSERT(!result || 0 == memcmp(fFixedFunctionVertexAttribIndices,
   1.939 +                                            other.fFixedFunctionVertexAttribIndices,
   1.940 +                                            sizeof(fFixedFunctionVertexAttribIndices)));
   1.941 +            return result;
   1.942 +        }
   1.943 +        bool operator!= (const CommonState& other) const { return !(*this == other); }
   1.944 +    };
   1.945 +
   1.946 +    /** GrDrawState uses GrEffectStages to hold stage state which holds a ref on GrEffectRef.
   1.947 +        DeferredState must directly reference GrEffects, however. */
   1.948 +    struct SavedEffectStage {
   1.949 +        SavedEffectStage() : fEffect(NULL) {}
   1.950 +        const GrEffect*                    fEffect;
   1.951 +        GrEffectStage::SavedCoordChange    fCoordChange;
   1.952 +    };
   1.953 +
   1.954 +public:
   1.955 +    /**
   1.956 +     * DeferredState contains all of the data of a GrDrawState but does not hold refs on GrResource
   1.957 +     * objects. Resources are allowed to hit zero ref count while in DeferredStates. Their internal
   1.958 +     * dispose mechanism returns them to the cache. This allows recycling resources through the
   1.959 +     * the cache while they are in a deferred draw queue.
   1.960 +     */
   1.961 +    class DeferredState {
   1.962 +    public:
   1.963 +        DeferredState() : fRenderTarget(NULL) {
   1.964 +            SkDEBUGCODE(fInitialized = false;)
   1.965 +        }
   1.966 +        // TODO: Remove this when DeferredState no longer holds a ref to the RT
   1.967 +        ~DeferredState() { SkSafeUnref(fRenderTarget); }
   1.968 +
   1.969 +        void saveFrom(const GrDrawState& drawState) {
   1.970 +            fCommon = drawState.fCommon;
   1.971 +            // TODO: Here we will copy the GrRenderTarget pointer without taking a ref.
   1.972 +            fRenderTarget = drawState.fRenderTarget.get();
   1.973 +            SkSafeRef(fRenderTarget);
   1.974 +            // Here we ref the effects directly rather than the effect-refs. TODO: When the effect-
   1.975 +            // ref gets fully unref'ed it will cause the underlying effect to unref its resources
   1.976 +            // and recycle them to the cache (if no one else is holding a ref to the resources).
   1.977 +            fStages.reset(drawState.fColorStages.count() + drawState.fCoverageStages.count());
   1.978 +            fColorStageCnt = drawState.fColorStages.count();
   1.979 +            for (int i = 0; i < fColorStageCnt; ++i) {
   1.980 +                fStages[i].saveFrom(drawState.fColorStages[i]);
   1.981 +            }
   1.982 +            for (int i = 0; i < drawState.fCoverageStages.count(); ++i) {
   1.983 +                fStages[i + fColorStageCnt].saveFrom(drawState.fCoverageStages[i]);
   1.984 +            }
   1.985 +            SkDEBUGCODE(fInitialized = true;)
   1.986 +        }
   1.987 +
   1.988 +        void restoreTo(GrDrawState* drawState) {
   1.989 +            SkASSERT(fInitialized);
   1.990 +            drawState->fCommon = fCommon;
   1.991 +            drawState->setRenderTarget(fRenderTarget);
   1.992 +            // reinflate color/cov stage arrays.
   1.993 +            drawState->fColorStages.reset();
   1.994 +            for (int i = 0; i < fColorStageCnt; ++i) {
   1.995 +                SkNEW_APPEND_TO_TARRAY(&drawState->fColorStages, GrEffectStage, (fStages[i]));
   1.996 +            }
   1.997 +            int coverageStageCnt = fStages.count() - fColorStageCnt;
   1.998 +            drawState->fCoverageStages.reset();
   1.999 +            for (int i = 0; i < coverageStageCnt; ++i) {
  1.1000 +                SkNEW_APPEND_TO_TARRAY(&drawState->fCoverageStages,
  1.1001 +                                        GrEffectStage, (fStages[i + fColorStageCnt]));
  1.1002 +            }
  1.1003 +        }
  1.1004 +
  1.1005 +        bool isEqual(const GrDrawState& state) const {
  1.1006 +            int numCoverageStages = fStages.count() - fColorStageCnt;
  1.1007 +            if (fRenderTarget != state.fRenderTarget.get() ||
  1.1008 +                fColorStageCnt != state.fColorStages.count() ||
  1.1009 +                numCoverageStages != state.fCoverageStages.count() ||
  1.1010 +                fCommon != state.fCommon) {
  1.1011 +                return false;
  1.1012 +            }
  1.1013 +            bool explicitLocalCoords = state.hasLocalCoordAttribute();
  1.1014 +            for (int i = 0; i < fColorStageCnt; ++i) {
  1.1015 +                if (!fStages[i].isEqual(state.fColorStages[i], explicitLocalCoords)) {
  1.1016 +                    return false;
  1.1017 +                }
  1.1018 +            }
  1.1019 +            for (int i = 0; i < numCoverageStages; ++i) {
  1.1020 +                int s = fColorStageCnt + i;
  1.1021 +                if (!fStages[s].isEqual(state.fCoverageStages[i], explicitLocalCoords)) {
  1.1022 +                    return false;
  1.1023 +                }
  1.1024 +            }
  1.1025 +            return true;
  1.1026 +        }
  1.1027 +
  1.1028 +    private:
  1.1029 +        typedef SkAutoSTArray<8, GrEffectStage::DeferredStage> DeferredStageArray;
  1.1030 +
  1.1031 +        GrRenderTarget*                       fRenderTarget;
  1.1032 +        CommonState                           fCommon;
  1.1033 +        int                                   fColorStageCnt;
  1.1034 +        DeferredStageArray                    fStages;
  1.1035 +
  1.1036 +        SkDEBUGCODE(bool fInitialized;)
  1.1037 +    };
  1.1038 +
  1.1039 +private:
  1.1040 +
  1.1041 +    SkAutoTUnref<GrRenderTarget>        fRenderTarget;
  1.1042 +    CommonState                         fCommon;
  1.1043 +
  1.1044 +    typedef SkSTArray<4, GrEffectStage> EffectStageArray;
  1.1045 +    EffectStageArray                    fColorStages;
  1.1046 +    EffectStageArray                    fCoverageStages;
  1.1047 +
  1.1048 +    // Some of the auto restore objects assume that no effects are removed during their lifetime.
  1.1049 +    // This is used to assert that this condition holds.
  1.1050 +    SkDEBUGCODE(int fBlockEffectRemovalCnt;)
  1.1051 +
  1.1052 +    /**
  1.1053 +     *  Sets vertex attributes for next draw.
  1.1054 +     *
  1.1055 +     *  @param attribs    the array of vertex attributes to set.
  1.1056 +     *  @param count      the number of attributes being set, limited to kMaxVertexAttribCnt.
  1.1057 +     */
  1.1058 +    void setVertexAttribs(const GrVertexAttrib attribs[], int count);
  1.1059 +
  1.1060 +    typedef SkRefCnt INHERITED;
  1.1061 +};
  1.1062 +
  1.1063 +GR_MAKE_BITFIELD_OPS(GrDrawState::BlendOptFlags);
  1.1064 +
  1.1065 +#endif

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