1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/src/gpu/GrInOrderDrawBuffer.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,254 @@ 1.4 +/* 1.5 + * Copyright 2011 Google Inc. 1.6 + * 1.7 + * Use of this source code is governed by a BSD-style license that can be 1.8 + * found in the LICENSE file. 1.9 + */ 1.10 + 1.11 +#ifndef GrInOrderDrawBuffer_DEFINED 1.12 +#define GrInOrderDrawBuffer_DEFINED 1.13 + 1.14 +#include "GrDrawTarget.h" 1.15 +#include "GrAllocPool.h" 1.16 +#include "GrAllocator.h" 1.17 +#include "GrPath.h" 1.18 + 1.19 +#include "SkClipStack.h" 1.20 +#include "SkTemplates.h" 1.21 +#include "SkTypes.h" 1.22 + 1.23 +class GrGpu; 1.24 +class GrIndexBufferAllocPool; 1.25 +class GrVertexBufferAllocPool; 1.26 + 1.27 +/** 1.28 + * GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws for eventual 1.29 + * playback into a GrGpu. In theory one draw buffer could playback into another. When index or 1.30 + * vertex buffers are used as geometry sources it is the callers the draw buffer only holds 1.31 + * references to the buffers. It is the callers responsibility to ensure that the data is still 1.32 + * valid when the draw buffer is played back into a GrGpu. Similarly, it is the caller's 1.33 + * responsibility to ensure that all referenced textures, buffers, and render-targets are associated 1.34 + * in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to 1.35 + * store geometry. 1.36 + */ 1.37 +class GrInOrderDrawBuffer : public GrDrawTarget { 1.38 +public: 1.39 + 1.40 + /** 1.41 + * Creates a GrInOrderDrawBuffer 1.42 + * 1.43 + * @param gpu the gpu object that this draw buffer flushes to. 1.44 + * @param vertexPool pool where vertices for queued draws will be saved when 1.45 + * the vertex source is either reserved or array. 1.46 + * @param indexPool pool where indices for queued draws will be saved when 1.47 + * the index source is either reserved or array. 1.48 + */ 1.49 + GrInOrderDrawBuffer(GrGpu* gpu, 1.50 + GrVertexBufferAllocPool* vertexPool, 1.51 + GrIndexBufferAllocPool* indexPool); 1.52 + 1.53 + virtual ~GrInOrderDrawBuffer(); 1.54 + 1.55 + /** 1.56 + * Empties the draw buffer of any queued up draws. This must not be called while inside an 1.57 + * unbalanced pushGeometrySource(). The current draw state and clip are preserved. 1.58 + */ 1.59 + void reset(); 1.60 + 1.61 + /** 1.62 + * This plays the queued up draws to its GrGpu target. It also resets this object (i.e. flushing 1.63 + * is destructive). This buffer must not have an active reserved vertex or index source. Any 1.64 + * reserved geometry on the target will be finalized because it's geometry source will be pushed 1.65 + * before flushing and popped afterwards. 1.66 + */ 1.67 + void flush(); 1.68 + 1.69 + // tracking for draws 1.70 + virtual DrawToken getCurrentDrawToken() { return DrawToken(this, fDrawID); } 1.71 + 1.72 + // overrides from GrDrawTarget 1.73 + virtual bool geometryHints(int* vertexCount, 1.74 + int* indexCount) const SK_OVERRIDE; 1.75 + virtual void clear(const SkIRect* rect, 1.76 + GrColor color, 1.77 + bool canIgnoreRect, 1.78 + GrRenderTarget* renderTarget = NULL) SK_OVERRIDE; 1.79 + 1.80 + virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc) SK_OVERRIDE; 1.81 + 1.82 +protected: 1.83 + virtual void clipWillBeSet(const GrClipData* newClip) SK_OVERRIDE; 1.84 + 1.85 +private: 1.86 + enum Cmd { 1.87 + kDraw_Cmd = 1, 1.88 + kStencilPath_Cmd = 2, 1.89 + kSetState_Cmd = 3, 1.90 + kSetClip_Cmd = 4, 1.91 + kClear_Cmd = 5, 1.92 + kCopySurface_Cmd = 6, 1.93 + kDrawPath_Cmd = 7, 1.94 + }; 1.95 + 1.96 + class DrawRecord : public DrawInfo { 1.97 + public: 1.98 + DrawRecord(const DrawInfo& info) : DrawInfo(info) {} 1.99 + const GrVertexBuffer* fVertexBuffer; 1.100 + const GrIndexBuffer* fIndexBuffer; 1.101 + }; 1.102 + 1.103 + struct StencilPath : public ::SkNoncopyable { 1.104 + StencilPath(); 1.105 + 1.106 + SkAutoTUnref<const GrPath> fPath; 1.107 + SkPath::FillType fFill; 1.108 + }; 1.109 + 1.110 + struct DrawPath : public ::SkNoncopyable { 1.111 + DrawPath(); 1.112 + 1.113 + SkAutoTUnref<const GrPath> fPath; 1.114 + SkPath::FillType fFill; 1.115 + GrDeviceCoordTexture fDstCopy; 1.116 + }; 1.117 + 1.118 + struct Clear : public ::SkNoncopyable { 1.119 + Clear() : fRenderTarget(NULL) {} 1.120 + ~Clear() { SkSafeUnref(fRenderTarget); } 1.121 + 1.122 + SkIRect fRect; 1.123 + GrColor fColor; 1.124 + bool fCanIgnoreRect; 1.125 + GrRenderTarget* fRenderTarget; 1.126 + }; 1.127 + 1.128 + struct CopySurface : public ::SkNoncopyable { 1.129 + SkAutoTUnref<GrSurface> fDst; 1.130 + SkAutoTUnref<GrSurface> fSrc; 1.131 + SkIRect fSrcRect; 1.132 + SkIPoint fDstPoint; 1.133 + }; 1.134 + 1.135 + // overrides from GrDrawTarget 1.136 + virtual void onDraw(const DrawInfo&) SK_OVERRIDE; 1.137 + virtual void onDrawRect(const SkRect& rect, 1.138 + const SkMatrix* matrix, 1.139 + const SkRect* localRect, 1.140 + const SkMatrix* localMatrix) SK_OVERRIDE; 1.141 + 1.142 + virtual void onStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE; 1.143 + virtual void onDrawPath(const GrPath*, SkPath::FillType, 1.144 + const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE; 1.145 + 1.146 + virtual bool onReserveVertexSpace(size_t vertexSize, 1.147 + int vertexCount, 1.148 + void** vertices) SK_OVERRIDE; 1.149 + virtual bool onReserveIndexSpace(int indexCount, 1.150 + void** indices) SK_OVERRIDE; 1.151 + virtual void releaseReservedVertexSpace() SK_OVERRIDE; 1.152 + virtual void releaseReservedIndexSpace() SK_OVERRIDE; 1.153 + virtual void onSetVertexSourceToArray(const void* vertexArray, 1.154 + int vertexCount) SK_OVERRIDE; 1.155 + virtual void onSetIndexSourceToArray(const void* indexArray, 1.156 + int indexCount) SK_OVERRIDE; 1.157 + virtual void releaseVertexArray() SK_OVERRIDE; 1.158 + virtual void releaseIndexArray() SK_OVERRIDE; 1.159 + virtual void geometrySourceWillPush() SK_OVERRIDE; 1.160 + virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE; 1.161 + virtual void willReserveVertexAndIndexSpace(int vertexCount, 1.162 + int indexCount) SK_OVERRIDE; 1.163 + virtual bool onCopySurface(GrSurface* dst, 1.164 + GrSurface* src, 1.165 + const SkIRect& srcRect, 1.166 + const SkIPoint& dstPoint) SK_OVERRIDE; 1.167 + virtual bool onCanCopySurface(GrSurface* dst, 1.168 + GrSurface* src, 1.169 + const SkIRect& srcRect, 1.170 + const SkIPoint& dstPoint) SK_OVERRIDE; 1.171 + 1.172 + bool quickInsideClip(const SkRect& devBounds); 1.173 + 1.174 + virtual void onInstantGpuTraceEvent(const char* marker) SK_OVERRIDE; 1.175 + virtual void onPushGpuTraceEvent(const char* marker) SK_OVERRIDE; 1.176 + virtual void onPopGpuTraceEvent() SK_OVERRIDE; 1.177 + 1.178 + 1.179 + // Attempts to concat instances from info onto the previous draw. info must represent an 1.180 + // instanced draw. The caller must have already recorded a new draw state and clip if necessary. 1.181 + int concatInstancedDraw(const DrawInfo& info); 1.182 + 1.183 + // we lazily record state and clip changes in order to skip clips and states that have no 1.184 + // effect. 1.185 + bool needsNewState() const; 1.186 + bool needsNewClip() const; 1.187 + 1.188 + // these functions record a command 1.189 + void recordState(); 1.190 + void recordClip(); 1.191 + DrawRecord* recordDraw(const DrawInfo&); 1.192 + StencilPath* recordStencilPath(); 1.193 + DrawPath* recordDrawPath(); 1.194 + Clear* recordClear(); 1.195 + CopySurface* recordCopySurface(); 1.196 + 1.197 + // TODO: Use a single allocator for commands and records 1.198 + enum { 1.199 + kCmdPreallocCnt = 32, 1.200 + kDrawPreallocCnt = 8, 1.201 + kStencilPathPreallocCnt = 8, 1.202 + kDrawPathPreallocCnt = 8, 1.203 + kStatePreallocCnt = 8, 1.204 + kClipPreallocCnt = 8, 1.205 + kClearPreallocCnt = 4, 1.206 + kGeoPoolStatePreAllocCnt = 4, 1.207 + kCopySurfacePreallocCnt = 4, 1.208 + }; 1.209 + 1.210 + SkSTArray<kCmdPreallocCnt, uint8_t, true> fCmds; 1.211 + GrSTAllocator<kDrawPreallocCnt, DrawRecord> fDraws; 1.212 + GrSTAllocator<kStatePreallocCnt, StencilPath> fStencilPaths; 1.213 + GrSTAllocator<kStatePreallocCnt, DrawPath> fDrawPaths; 1.214 + GrSTAllocator<kStatePreallocCnt, GrDrawState::DeferredState> fStates; 1.215 + GrSTAllocator<kClearPreallocCnt, Clear> fClears; 1.216 + GrSTAllocator<kCopySurfacePreallocCnt, CopySurface> fCopySurfaces; 1.217 + GrSTAllocator<kClipPreallocCnt, SkClipStack> fClips; 1.218 + GrSTAllocator<kClipPreallocCnt, SkIPoint> fClipOrigins; 1.219 + 1.220 + GrDrawTarget* fDstGpu; 1.221 + 1.222 + bool fClipSet; 1.223 + 1.224 + enum ClipProxyState { 1.225 + kUnknown_ClipProxyState, 1.226 + kValid_ClipProxyState, 1.227 + kInvalid_ClipProxyState 1.228 + }; 1.229 + ClipProxyState fClipProxyState; 1.230 + SkRect fClipProxy; 1.231 + 1.232 + GrVertexBufferAllocPool& fVertexPool; 1.233 + 1.234 + GrIndexBufferAllocPool& fIndexPool; 1.235 + 1.236 + struct GeometryPoolState { 1.237 + const GrVertexBuffer* fPoolVertexBuffer; 1.238 + int fPoolStartVertex; 1.239 + const GrIndexBuffer* fPoolIndexBuffer; 1.240 + int fPoolStartIndex; 1.241 + // caller may conservatively over reserve vertices / indices. 1.242 + // we release unused space back to allocator if possible 1.243 + // can only do this if there isn't an intervening pushGeometrySource() 1.244 + size_t fUsedPoolVertexBytes; 1.245 + size_t fUsedPoolIndexBytes; 1.246 + }; 1.247 + SkSTArray<kGeoPoolStatePreAllocCnt, GeometryPoolState> fGeoPoolStateStack; 1.248 + 1.249 + virtual bool isIssued(uint32_t drawID) { return drawID != fDrawID; } 1.250 + 1.251 + bool fFlushing; 1.252 + uint32_t fDrawID; 1.253 + 1.254 + typedef GrDrawTarget INHERITED; 1.255 +}; 1.256 + 1.257 +#endif