gfx/skia/trunk/src/gpu/GrOvalRenderer.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/GrOvalRenderer.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,1147 @@
     1.4 +/*
     1.5 + * Copyright 2013 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "GrOvalRenderer.h"
    1.12 +
    1.13 +#include "GrEffect.h"
    1.14 +#include "gl/GrGLEffect.h"
    1.15 +#include "gl/GrGLSL.h"
    1.16 +#include "gl/GrGLVertexEffect.h"
    1.17 +#include "GrTBackendEffectFactory.h"
    1.18 +
    1.19 +#include "GrDrawState.h"
    1.20 +#include "GrDrawTarget.h"
    1.21 +#include "GrGpu.h"
    1.22 +
    1.23 +#include "SkRRect.h"
    1.24 +#include "SkStrokeRec.h"
    1.25 +
    1.26 +#include "effects/GrVertexEffect.h"
    1.27 +
    1.28 +namespace {
    1.29 +
    1.30 +struct CircleVertex {
    1.31 +    GrPoint  fPos;
    1.32 +    GrPoint  fOffset;
    1.33 +    SkScalar fOuterRadius;
    1.34 +    SkScalar fInnerRadius;
    1.35 +};
    1.36 +
    1.37 +struct EllipseVertex {
    1.38 +    GrPoint  fPos;
    1.39 +    GrPoint  fOffset;
    1.40 +    GrPoint  fOuterRadii;
    1.41 +    GrPoint  fInnerRadii;
    1.42 +};
    1.43 +
    1.44 +struct DIEllipseVertex {
    1.45 +    GrPoint  fPos;
    1.46 +    GrPoint  fOuterOffset;
    1.47 +    GrPoint  fInnerOffset;
    1.48 +};
    1.49 +
    1.50 +inline bool circle_stays_circle(const SkMatrix& m) {
    1.51 +    return m.isSimilarity();
    1.52 +}
    1.53 +
    1.54 +}
    1.55 +
    1.56 +///////////////////////////////////////////////////////////////////////////////
    1.57 +
    1.58 +/**
    1.59 + * The output of this effect is a modulation of the input color and coverage for a circle,
    1.60 + * specified as offset_x, offset_y (both from center point), outer radius and inner radius.
    1.61 + */
    1.62 +
    1.63 +class CircleEdgeEffect : public GrVertexEffect {
    1.64 +public:
    1.65 +    static GrEffectRef* Create(bool stroke) {
    1.66 +        GR_CREATE_STATIC_EFFECT(gCircleStrokeEdge, CircleEdgeEffect, (true));
    1.67 +        GR_CREATE_STATIC_EFFECT(gCircleFillEdge, CircleEdgeEffect, (false));
    1.68 +
    1.69 +        if (stroke) {
    1.70 +            gCircleStrokeEdge->ref();
    1.71 +            return gCircleStrokeEdge;
    1.72 +        } else {
    1.73 +            gCircleFillEdge->ref();
    1.74 +            return gCircleFillEdge;
    1.75 +        }
    1.76 +    }
    1.77 +
    1.78 +    virtual void getConstantColorComponents(GrColor* color,
    1.79 +                                            uint32_t* validFlags) const SK_OVERRIDE {
    1.80 +        *validFlags = 0;
    1.81 +    }
    1.82 +
    1.83 +    virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
    1.84 +        return GrTBackendEffectFactory<CircleEdgeEffect>::getInstance();
    1.85 +    }
    1.86 +
    1.87 +    virtual ~CircleEdgeEffect() {}
    1.88 +
    1.89 +    static const char* Name() { return "CircleEdge"; }
    1.90 +
    1.91 +    inline bool isStroked() const { return fStroke; }
    1.92 +
    1.93 +    class GLEffect : public GrGLVertexEffect {
    1.94 +    public:
    1.95 +        GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
    1.96 +        : INHERITED (factory) {}
    1.97 +
    1.98 +        virtual void emitCode(GrGLFullShaderBuilder* builder,
    1.99 +                              const GrDrawEffect& drawEffect,
   1.100 +                              EffectKey key,
   1.101 +                              const char* outputColor,
   1.102 +                              const char* inputColor,
   1.103 +                              const TransformedCoordsArray&,
   1.104 +                              const TextureSamplerArray& samplers) SK_OVERRIDE {
   1.105 +            const CircleEdgeEffect& circleEffect = drawEffect.castEffect<CircleEdgeEffect>();
   1.106 +            const char *vsName, *fsName;
   1.107 +            builder->addVarying(kVec4f_GrSLType, "CircleEdge", &vsName, &fsName);
   1.108 +
   1.109 +            const SkString* attrName =
   1.110 +                builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
   1.111 +            builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str());
   1.112 +
   1.113 +            builder->fsCodeAppendf("\tfloat d = length(%s.xy);\n", fsName);
   1.114 +            builder->fsCodeAppendf("\tfloat edgeAlpha = clamp(%s.z - d, 0.0, 1.0);\n", fsName);
   1.115 +            if (circleEffect.isStroked()) {
   1.116 +                builder->fsCodeAppendf("\tfloat innerAlpha = clamp(d - %s.w, 0.0, 1.0);\n", fsName);
   1.117 +                builder->fsCodeAppend("\tedgeAlpha *= innerAlpha;\n");
   1.118 +            }
   1.119 +
   1.120 +            builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
   1.121 +                                   (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
   1.122 +        }
   1.123 +
   1.124 +        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
   1.125 +            const CircleEdgeEffect& circleEffect = drawEffect.castEffect<CircleEdgeEffect>();
   1.126 +
   1.127 +            return circleEffect.isStroked() ? 0x1 : 0x0;
   1.128 +        }
   1.129 +
   1.130 +        virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {}
   1.131 +
   1.132 +    private:
   1.133 +        typedef GrGLVertexEffect INHERITED;
   1.134 +    };
   1.135 +
   1.136 +
   1.137 +private:
   1.138 +    CircleEdgeEffect(bool stroke) : GrVertexEffect() {
   1.139 +        this->addVertexAttrib(kVec4f_GrSLType);
   1.140 +        fStroke = stroke;
   1.141 +    }
   1.142 +
   1.143 +    virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
   1.144 +        const CircleEdgeEffect& cee = CastEffect<CircleEdgeEffect>(other);
   1.145 +        return cee.fStroke == fStroke;
   1.146 +    }
   1.147 +
   1.148 +    bool fStroke;
   1.149 +
   1.150 +    GR_DECLARE_EFFECT_TEST;
   1.151 +
   1.152 +    typedef GrVertexEffect INHERITED;
   1.153 +};
   1.154 +
   1.155 +GR_DEFINE_EFFECT_TEST(CircleEdgeEffect);
   1.156 +
   1.157 +GrEffectRef* CircleEdgeEffect::TestCreate(SkRandom* random,
   1.158 +                                          GrContext* context,
   1.159 +                                          const GrDrawTargetCaps&,
   1.160 +                                          GrTexture* textures[]) {
   1.161 +    return CircleEdgeEffect::Create(random->nextBool());
   1.162 +}
   1.163 +
   1.164 +///////////////////////////////////////////////////////////////////////////////
   1.165 +
   1.166 +/**
   1.167 + * The output of this effect is a modulation of the input color and coverage for an axis-aligned
   1.168 + * ellipse, specified as a 2D offset from center, and the reciprocals of the outer and inner radii,
   1.169 + * in both x and y directions.
   1.170 + *
   1.171 + * We are using an implicit function of x^2/a^2 + y^2/b^2 - 1 = 0.
   1.172 + */
   1.173 +
   1.174 +class EllipseEdgeEffect : public GrVertexEffect {
   1.175 +public:
   1.176 +    static GrEffectRef* Create(bool stroke) {
   1.177 +        GR_CREATE_STATIC_EFFECT(gEllipseStrokeEdge, EllipseEdgeEffect, (true));
   1.178 +        GR_CREATE_STATIC_EFFECT(gEllipseFillEdge, EllipseEdgeEffect, (false));
   1.179 +
   1.180 +        if (stroke) {
   1.181 +            gEllipseStrokeEdge->ref();
   1.182 +            return gEllipseStrokeEdge;
   1.183 +        } else {
   1.184 +            gEllipseFillEdge->ref();
   1.185 +            return gEllipseFillEdge;
   1.186 +        }
   1.187 +    }
   1.188 +
   1.189 +    virtual void getConstantColorComponents(GrColor* color,
   1.190 +                                            uint32_t* validFlags) const SK_OVERRIDE {
   1.191 +        *validFlags = 0;
   1.192 +    }
   1.193 +
   1.194 +    virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
   1.195 +        return GrTBackendEffectFactory<EllipseEdgeEffect>::getInstance();
   1.196 +    }
   1.197 +
   1.198 +    virtual ~EllipseEdgeEffect() {}
   1.199 +
   1.200 +    static const char* Name() { return "EllipseEdge"; }
   1.201 +
   1.202 +    inline bool isStroked() const { return fStroke; }
   1.203 +
   1.204 +    class GLEffect : public GrGLVertexEffect {
   1.205 +    public:
   1.206 +        GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
   1.207 +        : INHERITED (factory) {}
   1.208 +
   1.209 +        virtual void emitCode(GrGLFullShaderBuilder* builder,
   1.210 +                              const GrDrawEffect& drawEffect,
   1.211 +                              EffectKey key,
   1.212 +                              const char* outputColor,
   1.213 +                              const char* inputColor,
   1.214 +                              const TransformedCoordsArray&,
   1.215 +                              const TextureSamplerArray& samplers) SK_OVERRIDE {
   1.216 +            const EllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<EllipseEdgeEffect>();
   1.217 +
   1.218 +            const char *vsOffsetName, *fsOffsetName;
   1.219 +            const char *vsRadiiName, *fsRadiiName;
   1.220 +
   1.221 +            builder->addVarying(kVec2f_GrSLType, "EllipseOffsets", &vsOffsetName, &fsOffsetName);
   1.222 +            const SkString* attr0Name =
   1.223 +                builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
   1.224 +            builder->vsCodeAppendf("\t%s = %s;\n", vsOffsetName, attr0Name->c_str());
   1.225 +
   1.226 +            builder->addVarying(kVec4f_GrSLType, "EllipseRadii", &vsRadiiName, &fsRadiiName);
   1.227 +            const SkString* attr1Name =
   1.228 +                builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]);
   1.229 +            builder->vsCodeAppendf("\t%s = %s;\n", vsRadiiName, attr1Name->c_str());
   1.230 +
   1.231 +            // for outer curve
   1.232 +            builder->fsCodeAppendf("\tvec2 scaledOffset = %s*%s.xy;\n", fsOffsetName, fsRadiiName);
   1.233 +            builder->fsCodeAppend("\tfloat test = dot(scaledOffset, scaledOffset) - 1.0;\n");
   1.234 +            builder->fsCodeAppendf("\tvec2 grad = 2.0*scaledOffset*%s.xy;\n", fsRadiiName);
   1.235 +            builder->fsCodeAppend("\tfloat grad_dot = dot(grad, grad);\n");
   1.236 +            // we need to clamp the length^2 of the gradiant vector to a non-zero value, because
   1.237 +            // on the Nexus 4 the undefined result of inversesqrt(0) drops out an entire tile
   1.238 +            // TODO: restrict this to Adreno-only
   1.239 +            builder->fsCodeAppend("\tgrad_dot = max(grad_dot, 1.0e-4);\n");
   1.240 +            builder->fsCodeAppend("\tfloat invlen = inversesqrt(grad_dot);\n");
   1.241 +            builder->fsCodeAppend("\tfloat edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);\n");
   1.242 +
   1.243 +            // for inner curve
   1.244 +            if (ellipseEffect.isStroked()) {
   1.245 +                builder->fsCodeAppendf("\tscaledOffset = %s*%s.zw;\n", fsOffsetName, fsRadiiName);
   1.246 +                builder->fsCodeAppend("\ttest = dot(scaledOffset, scaledOffset) - 1.0;\n");
   1.247 +                builder->fsCodeAppendf("\tgrad = 2.0*scaledOffset*%s.zw;\n", fsRadiiName);
   1.248 +                builder->fsCodeAppend("\tinvlen = inversesqrt(dot(grad, grad));\n");
   1.249 +                builder->fsCodeAppend("\tedgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);\n");
   1.250 +            }
   1.251 +
   1.252 +            builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
   1.253 +                                   (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
   1.254 +        }
   1.255 +
   1.256 +        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
   1.257 +            const EllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<EllipseEdgeEffect>();
   1.258 +
   1.259 +            return ellipseEffect.isStroked() ? 0x1 : 0x0;
   1.260 +        }
   1.261 +
   1.262 +        virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {
   1.263 +        }
   1.264 +
   1.265 +    private:
   1.266 +        typedef GrGLVertexEffect INHERITED;
   1.267 +    };
   1.268 +
   1.269 +private:
   1.270 +    EllipseEdgeEffect(bool stroke) : GrVertexEffect() {
   1.271 +        this->addVertexAttrib(kVec2f_GrSLType);
   1.272 +        this->addVertexAttrib(kVec4f_GrSLType);
   1.273 +        fStroke = stroke;
   1.274 +    }
   1.275 +
   1.276 +    virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
   1.277 +        const EllipseEdgeEffect& eee = CastEffect<EllipseEdgeEffect>(other);
   1.278 +        return eee.fStroke == fStroke;
   1.279 +    }
   1.280 +
   1.281 +    bool fStroke;
   1.282 +
   1.283 +    GR_DECLARE_EFFECT_TEST;
   1.284 +
   1.285 +    typedef GrVertexEffect INHERITED;
   1.286 +};
   1.287 +
   1.288 +GR_DEFINE_EFFECT_TEST(EllipseEdgeEffect);
   1.289 +
   1.290 +GrEffectRef* EllipseEdgeEffect::TestCreate(SkRandom* random,
   1.291 +                                           GrContext* context,
   1.292 +                                           const GrDrawTargetCaps&,
   1.293 +                                           GrTexture* textures[]) {
   1.294 +    return EllipseEdgeEffect::Create(random->nextBool());
   1.295 +}
   1.296 +
   1.297 +///////////////////////////////////////////////////////////////////////////////
   1.298 +
   1.299 +/**
   1.300 + * The output of this effect is a modulation of the input color and coverage for an ellipse,
   1.301 + * specified as a 2D offset from center for both the outer and inner paths (if stroked). The
   1.302 + * implict equation used is for a unit circle (x^2 + y^2 - 1 = 0) and the edge corrected by
   1.303 + * using differentials.
   1.304 + *
   1.305 + * The result is device-independent and can be used with any affine matrix.
   1.306 + */
   1.307 +
   1.308 +class DIEllipseEdgeEffect : public GrVertexEffect {
   1.309 +public:
   1.310 +    enum Mode { kStroke = 0, kHairline, kFill };
   1.311 +
   1.312 +    static GrEffectRef* Create(Mode mode) {
   1.313 +        GR_CREATE_STATIC_EFFECT(gEllipseStrokeEdge, DIEllipseEdgeEffect, (kStroke));
   1.314 +        GR_CREATE_STATIC_EFFECT(gEllipseHairlineEdge, DIEllipseEdgeEffect, (kHairline));
   1.315 +        GR_CREATE_STATIC_EFFECT(gEllipseFillEdge, DIEllipseEdgeEffect, (kFill));
   1.316 +
   1.317 +        if (kStroke == mode) {
   1.318 +            gEllipseStrokeEdge->ref();
   1.319 +            return gEllipseStrokeEdge;
   1.320 +        } else if (kHairline == mode) {
   1.321 +            gEllipseHairlineEdge->ref();
   1.322 +            return gEllipseHairlineEdge;
   1.323 +        } else {
   1.324 +            gEllipseFillEdge->ref();
   1.325 +            return gEllipseFillEdge;
   1.326 +        }
   1.327 +    }
   1.328 +
   1.329 +    virtual void getConstantColorComponents(GrColor* color,
   1.330 +                                            uint32_t* validFlags) const SK_OVERRIDE {
   1.331 +        *validFlags = 0;
   1.332 +    }
   1.333 +
   1.334 +    virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
   1.335 +        return GrTBackendEffectFactory<DIEllipseEdgeEffect>::getInstance();
   1.336 +    }
   1.337 +
   1.338 +    virtual ~DIEllipseEdgeEffect() {}
   1.339 +
   1.340 +    static const char* Name() { return "DIEllipseEdge"; }
   1.341 +
   1.342 +    inline Mode getMode() const { return fMode; }
   1.343 +
   1.344 +    class GLEffect : public GrGLVertexEffect {
   1.345 +    public:
   1.346 +        GLEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
   1.347 +        : INHERITED (factory) {}
   1.348 +
   1.349 +        virtual void emitCode(GrGLFullShaderBuilder* builder,
   1.350 +                              const GrDrawEffect& drawEffect,
   1.351 +                              EffectKey key,
   1.352 +                              const char* outputColor,
   1.353 +                              const char* inputColor,
   1.354 +                              const TransformedCoordsArray&,
   1.355 +                              const TextureSamplerArray& samplers) SK_OVERRIDE {
   1.356 +            const DIEllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<DIEllipseEdgeEffect>();
   1.357 +
   1.358 +            SkAssertResult(builder->enableFeature(
   1.359 +                                              GrGLShaderBuilder::kStandardDerivatives_GLSLFeature));
   1.360 +
   1.361 +            const char *vsOffsetName0, *fsOffsetName0;
   1.362 +            builder->addVarying(kVec2f_GrSLType, "EllipseOffsets0",
   1.363 +                                      &vsOffsetName0, &fsOffsetName0);
   1.364 +            const SkString* attr0Name =
   1.365 +                builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]);
   1.366 +            builder->vsCodeAppendf("\t%s = %s;\n", vsOffsetName0, attr0Name->c_str());
   1.367 +            const char *vsOffsetName1, *fsOffsetName1;
   1.368 +            builder->addVarying(kVec2f_GrSLType, "EllipseOffsets1",
   1.369 +                                      &vsOffsetName1, &fsOffsetName1);
   1.370 +            const SkString* attr1Name =
   1.371 +                builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[1]);
   1.372 +            builder->vsCodeAppendf("\t%s = %s;\n", vsOffsetName1, attr1Name->c_str());
   1.373 +
   1.374 +            // for outer curve
   1.375 +            builder->fsCodeAppendf("\tvec2 scaledOffset = %s.xy;\n", fsOffsetName0);
   1.376 +            builder->fsCodeAppend("\tfloat test = dot(scaledOffset, scaledOffset) - 1.0;\n");
   1.377 +            builder->fsCodeAppendf("\tvec2 duvdx = dFdx(%s);\n", fsOffsetName0);
   1.378 +            builder->fsCodeAppendf("\tvec2 duvdy = dFdy(%s);\n", fsOffsetName0);
   1.379 +            builder->fsCodeAppendf("\tvec2 grad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,\n"
   1.380 +                                   "\t                 2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);\n",
   1.381 +                                   fsOffsetName0, fsOffsetName0, fsOffsetName0, fsOffsetName0);
   1.382 +
   1.383 +            builder->fsCodeAppend("\tfloat grad_dot = dot(grad, grad);\n");
   1.384 +            // we need to clamp the length^2 of the gradiant vector to a non-zero value, because
   1.385 +            // on the Nexus 4 the undefined result of inversesqrt(0) drops out an entire tile
   1.386 +            // TODO: restrict this to Adreno-only
   1.387 +            builder->fsCodeAppend("\tgrad_dot = max(grad_dot, 1.0e-4);\n");
   1.388 +            builder->fsCodeAppend("\tfloat invlen = inversesqrt(grad_dot);\n");
   1.389 +            if (kHairline == ellipseEffect.getMode()) {
   1.390 +                // can probably do this with one step
   1.391 +                builder->fsCodeAppend("\tfloat edgeAlpha = clamp(1.0-test*invlen, 0.0, 1.0);\n");
   1.392 +                builder->fsCodeAppend("\tedgeAlpha *= clamp(1.0+test*invlen, 0.0, 1.0);\n");
   1.393 +            } else {
   1.394 +                builder->fsCodeAppend("\tfloat edgeAlpha = clamp(0.5-test*invlen, 0.0, 1.0);\n");
   1.395 +            }
   1.396 +
   1.397 +            // for inner curve
   1.398 +            if (kStroke == ellipseEffect.getMode()) {
   1.399 +                builder->fsCodeAppendf("\tscaledOffset = %s.xy;\n", fsOffsetName1);
   1.400 +                builder->fsCodeAppend("\ttest = dot(scaledOffset, scaledOffset) - 1.0;\n");
   1.401 +                builder->fsCodeAppendf("\tduvdx = dFdx(%s);\n", fsOffsetName1);
   1.402 +                builder->fsCodeAppendf("\tduvdy = dFdy(%s);\n", fsOffsetName1);
   1.403 +                builder->fsCodeAppendf("\tgrad = vec2(2.0*%s.x*duvdx.x + 2.0*%s.y*duvdx.y,\n"
   1.404 +                                       "\t            2.0*%s.x*duvdy.x + 2.0*%s.y*duvdy.y);\n",
   1.405 +                                       fsOffsetName1, fsOffsetName1, fsOffsetName1, fsOffsetName1);
   1.406 +                builder->fsCodeAppend("\tinvlen = inversesqrt(dot(grad, grad));\n");
   1.407 +                builder->fsCodeAppend("\tedgeAlpha *= clamp(0.5+test*invlen, 0.0, 1.0);\n");
   1.408 +            }
   1.409 +
   1.410 +            builder->fsCodeAppendf("\t%s = %s;\n", outputColor,
   1.411 +                                   (GrGLSLExpr4(inputColor) * GrGLSLExpr1("edgeAlpha")).c_str());
   1.412 +        }
   1.413 +
   1.414 +        static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
   1.415 +            const DIEllipseEdgeEffect& ellipseEffect = drawEffect.castEffect<DIEllipseEdgeEffect>();
   1.416 +
   1.417 +            return ellipseEffect.getMode();
   1.418 +        }
   1.419 +
   1.420 +        virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {
   1.421 +        }
   1.422 +
   1.423 +    private:
   1.424 +        typedef GrGLVertexEffect INHERITED;
   1.425 +    };
   1.426 +
   1.427 +private:
   1.428 +    DIEllipseEdgeEffect(Mode mode) : GrVertexEffect() {
   1.429 +        this->addVertexAttrib(kVec2f_GrSLType);
   1.430 +        this->addVertexAttrib(kVec2f_GrSLType);
   1.431 +        fMode = mode;
   1.432 +    }
   1.433 +
   1.434 +    virtual bool onIsEqual(const GrEffect& other) const SK_OVERRIDE {
   1.435 +        const DIEllipseEdgeEffect& eee = CastEffect<DIEllipseEdgeEffect>(other);
   1.436 +        return eee.fMode == fMode;
   1.437 +    }
   1.438 +
   1.439 +    Mode fMode;
   1.440 +
   1.441 +    GR_DECLARE_EFFECT_TEST;
   1.442 +
   1.443 +    typedef GrVertexEffect INHERITED;
   1.444 +};
   1.445 +
   1.446 +GR_DEFINE_EFFECT_TEST(DIEllipseEdgeEffect);
   1.447 +
   1.448 +GrEffectRef* DIEllipseEdgeEffect::TestCreate(SkRandom* random,
   1.449 +                                             GrContext* context,
   1.450 +                                             const GrDrawTargetCaps&,
   1.451 +                                             GrTexture* textures[]) {
   1.452 +    return DIEllipseEdgeEffect::Create((Mode)(random->nextRangeU(0,2)));
   1.453 +}
   1.454 +
   1.455 +///////////////////////////////////////////////////////////////////////////////
   1.456 +
   1.457 +void GrOvalRenderer::reset() {
   1.458 +    SkSafeSetNull(fRRectIndexBuffer);
   1.459 +}
   1.460 +
   1.461 +bool GrOvalRenderer::drawOval(GrDrawTarget* target, const GrContext* context, bool useAA,
   1.462 +                              const SkRect& oval, const SkStrokeRec& stroke)
   1.463 +{
   1.464 +    bool useCoverageAA = useAA &&
   1.465 +        !target->getDrawState().getRenderTarget()->isMultisampled() &&
   1.466 +        !target->shouldDisableCoverageAAForBlend();
   1.467 +
   1.468 +    if (!useCoverageAA) {
   1.469 +        return false;
   1.470 +    }
   1.471 +
   1.472 +    const SkMatrix& vm = context->getMatrix();
   1.473 +
   1.474 +    // we can draw circles
   1.475 +    if (SkScalarNearlyEqual(oval.width(), oval.height())
   1.476 +        && circle_stays_circle(vm)) {
   1.477 +        this->drawCircle(target, useCoverageAA, oval, stroke);
   1.478 +    // if we have shader derivative support, render as device-independent
   1.479 +    } else if (target->caps()->shaderDerivativeSupport()) {
   1.480 +        return this->drawDIEllipse(target, useCoverageAA, oval, stroke);
   1.481 +    // otherwise axis-aligned ellipses only
   1.482 +    } else if (vm.rectStaysRect()) {
   1.483 +        return this->drawEllipse(target, useCoverageAA, oval, stroke);
   1.484 +    } else {
   1.485 +        return false;
   1.486 +    }
   1.487 +
   1.488 +    return true;
   1.489 +}
   1.490 +
   1.491 +///////////////////////////////////////////////////////////////////////////////
   1.492 +
   1.493 +// position + edge
   1.494 +extern const GrVertexAttrib gCircleVertexAttribs[] = {
   1.495 +    {kVec2f_GrVertexAttribType, 0,               kPosition_GrVertexAttribBinding},
   1.496 +    {kVec4f_GrVertexAttribType, sizeof(GrPoint), kEffect_GrVertexAttribBinding}
   1.497 +};
   1.498 +
   1.499 +void GrOvalRenderer::drawCircle(GrDrawTarget* target,
   1.500 +                                bool useCoverageAA,
   1.501 +                                const SkRect& circle,
   1.502 +                                const SkStrokeRec& stroke)
   1.503 +{
   1.504 +    GrDrawState* drawState = target->drawState();
   1.505 +
   1.506 +    const SkMatrix& vm = drawState->getViewMatrix();
   1.507 +    GrPoint center = GrPoint::Make(circle.centerX(), circle.centerY());
   1.508 +    vm.mapPoints(&center, 1);
   1.509 +    SkScalar radius = vm.mapRadius(SkScalarHalf(circle.width()));
   1.510 +    SkScalar strokeWidth = vm.mapRadius(stroke.getWidth());
   1.511 +
   1.512 +    GrDrawState::AutoViewMatrixRestore avmr;
   1.513 +    if (!avmr.setIdentity(drawState)) {
   1.514 +        return;
   1.515 +    }
   1.516 +
   1.517 +    drawState->setVertexAttribs<gCircleVertexAttribs>(SK_ARRAY_COUNT(gCircleVertexAttribs));
   1.518 +    SkASSERT(sizeof(CircleVertex) == drawState->getVertexSize());
   1.519 +
   1.520 +    GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
   1.521 +    if (!geo.succeeded()) {
   1.522 +        GrPrintf("Failed to get space for vertices!\n");
   1.523 +        return;
   1.524 +    }
   1.525 +
   1.526 +    CircleVertex* verts = reinterpret_cast<CircleVertex*>(geo.vertices());
   1.527 +
   1.528 +    SkStrokeRec::Style style = stroke.getStyle();
   1.529 +    bool isStroked = (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style);
   1.530 +
   1.531 +    SkScalar innerRadius = 0.0f;
   1.532 +    SkScalar outerRadius = radius;
   1.533 +    SkScalar halfWidth = 0;
   1.534 +    if (style != SkStrokeRec::kFill_Style) {
   1.535 +        if (SkScalarNearlyZero(strokeWidth)) {
   1.536 +            halfWidth = SK_ScalarHalf;
   1.537 +        } else {
   1.538 +            halfWidth = SkScalarHalf(strokeWidth);
   1.539 +        }
   1.540 +
   1.541 +        outerRadius += halfWidth;
   1.542 +        if (isStroked) {
   1.543 +            innerRadius = radius - halfWidth;
   1.544 +        }
   1.545 +    }
   1.546 +
   1.547 +    GrEffectRef* effect = CircleEdgeEffect::Create(isStroked && innerRadius > 0);
   1.548 +    static const int kCircleEdgeAttrIndex = 1;
   1.549 +    drawState->addCoverageEffect(effect, kCircleEdgeAttrIndex)->unref();
   1.550 +
   1.551 +    // The radii are outset for two reasons. First, it allows the shader to simply perform
   1.552 +    // clamp(distance-to-center - radius, 0, 1). Second, the outer radius is used to compute the
   1.553 +    // verts of the bounding box that is rendered and the outset ensures the box will cover all
   1.554 +    // pixels partially covered by the circle.
   1.555 +    outerRadius += SK_ScalarHalf;
   1.556 +    innerRadius -= SK_ScalarHalf;
   1.557 +
   1.558 +    SkRect bounds = SkRect::MakeLTRB(
   1.559 +        center.fX - outerRadius,
   1.560 +        center.fY - outerRadius,
   1.561 +        center.fX + outerRadius,
   1.562 +        center.fY + outerRadius
   1.563 +    );
   1.564 +
   1.565 +    verts[0].fPos = SkPoint::Make(bounds.fLeft,  bounds.fTop);
   1.566 +    verts[0].fOffset = SkPoint::Make(-outerRadius, -outerRadius);
   1.567 +    verts[0].fOuterRadius = outerRadius;
   1.568 +    verts[0].fInnerRadius = innerRadius;
   1.569 +
   1.570 +    verts[1].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
   1.571 +    verts[1].fOffset = SkPoint::Make(outerRadius, -outerRadius);
   1.572 +    verts[1].fOuterRadius = outerRadius;
   1.573 +    verts[1].fInnerRadius = innerRadius;
   1.574 +
   1.575 +    verts[2].fPos = SkPoint::Make(bounds.fLeft,  bounds.fBottom);
   1.576 +    verts[2].fOffset = SkPoint::Make(-outerRadius, outerRadius);
   1.577 +    verts[2].fOuterRadius = outerRadius;
   1.578 +    verts[2].fInnerRadius = innerRadius;
   1.579 +
   1.580 +    verts[3].fPos = SkPoint::Make(bounds.fRight, bounds.fBottom);
   1.581 +    verts[3].fOffset = SkPoint::Make(outerRadius, outerRadius);
   1.582 +    verts[3].fOuterRadius = outerRadius;
   1.583 +    verts[3].fInnerRadius = innerRadius;
   1.584 +
   1.585 +    target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4, &bounds);
   1.586 +}
   1.587 +
   1.588 +///////////////////////////////////////////////////////////////////////////////
   1.589 +
   1.590 +// position + offset + 1/radii
   1.591 +extern const GrVertexAttrib gEllipseVertexAttribs[] = {
   1.592 +    {kVec2f_GrVertexAttribType, 0,                 kPosition_GrVertexAttribBinding},
   1.593 +    {kVec2f_GrVertexAttribType, sizeof(GrPoint),   kEffect_GrVertexAttribBinding},
   1.594 +    {kVec4f_GrVertexAttribType, 2*sizeof(GrPoint), kEffect_GrVertexAttribBinding}
   1.595 +};
   1.596 +
   1.597 +// position + offsets
   1.598 +extern const GrVertexAttrib gDIEllipseVertexAttribs[] = {
   1.599 +    {kVec2f_GrVertexAttribType, 0,                 kPosition_GrVertexAttribBinding},
   1.600 +    {kVec2f_GrVertexAttribType, sizeof(GrPoint),   kEffect_GrVertexAttribBinding},
   1.601 +    {kVec2f_GrVertexAttribType, 2*sizeof(GrPoint), kEffect_GrVertexAttribBinding},
   1.602 +};
   1.603 +
   1.604 +bool GrOvalRenderer::drawEllipse(GrDrawTarget* target,
   1.605 +                                 bool useCoverageAA,
   1.606 +                                 const SkRect& ellipse,
   1.607 +                                 const SkStrokeRec& stroke)
   1.608 +{
   1.609 +    GrDrawState* drawState = target->drawState();
   1.610 +#ifdef SK_DEBUG
   1.611 +    {
   1.612 +        // we should have checked for this previously
   1.613 +        bool isAxisAlignedEllipse = drawState->getViewMatrix().rectStaysRect();
   1.614 +        SkASSERT(useCoverageAA && isAxisAlignedEllipse);
   1.615 +    }
   1.616 +#endif
   1.617 +
   1.618 +    // do any matrix crunching before we reset the draw state for device coords
   1.619 +    const SkMatrix& vm = drawState->getViewMatrix();
   1.620 +    GrPoint center = GrPoint::Make(ellipse.centerX(), ellipse.centerY());
   1.621 +    vm.mapPoints(&center, 1);
   1.622 +    SkScalar ellipseXRadius = SkScalarHalf(ellipse.width());
   1.623 +    SkScalar ellipseYRadius = SkScalarHalf(ellipse.height());
   1.624 +    SkScalar xRadius = SkScalarAbs(vm[SkMatrix::kMScaleX]*ellipseXRadius +
   1.625 +                                   vm[SkMatrix::kMSkewY]*ellipseYRadius);
   1.626 +    SkScalar yRadius = SkScalarAbs(vm[SkMatrix::kMSkewX]*ellipseXRadius +
   1.627 +                                   vm[SkMatrix::kMScaleY]*ellipseYRadius);
   1.628 +
   1.629 +    // do (potentially) anisotropic mapping of stroke
   1.630 +    SkVector scaledStroke;
   1.631 +    SkScalar strokeWidth = stroke.getWidth();
   1.632 +    scaledStroke.fX = SkScalarAbs(strokeWidth*(vm[SkMatrix::kMScaleX] + vm[SkMatrix::kMSkewY]));
   1.633 +    scaledStroke.fY = SkScalarAbs(strokeWidth*(vm[SkMatrix::kMSkewX] + vm[SkMatrix::kMScaleY]));
   1.634 +
   1.635 +    SkStrokeRec::Style style = stroke.getStyle();
   1.636 +    bool isStroked = (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style);
   1.637 +
   1.638 +    SkScalar innerXRadius = 0;
   1.639 +    SkScalar innerYRadius = 0;
   1.640 +    if (SkStrokeRec::kFill_Style != style) {
   1.641 +        if (SkScalarNearlyZero(scaledStroke.length())) {
   1.642 +            scaledStroke.set(SK_ScalarHalf, SK_ScalarHalf);
   1.643 +        } else {
   1.644 +            scaledStroke.scale(SK_ScalarHalf);
   1.645 +        }
   1.646 +
   1.647 +        // we only handle thick strokes for near-circular ellipses
   1.648 +        if (scaledStroke.length() > SK_ScalarHalf &&
   1.649 +            (SK_ScalarHalf*xRadius > yRadius || SK_ScalarHalf*yRadius > xRadius)) {
   1.650 +            return false;
   1.651 +        }
   1.652 +
   1.653 +        // we don't handle it if curvature of the stroke is less than curvature of the ellipse
   1.654 +        if (scaledStroke.fX*(yRadius*yRadius) < (scaledStroke.fY*scaledStroke.fY)*xRadius ||
   1.655 +            scaledStroke.fY*(xRadius*xRadius) < (scaledStroke.fX*scaledStroke.fX)*yRadius) {
   1.656 +            return false;
   1.657 +        }
   1.658 +
   1.659 +        // this is legit only if scale & translation (which should be the case at the moment)
   1.660 +        if (isStroked) {
   1.661 +            innerXRadius = xRadius - scaledStroke.fX;
   1.662 +            innerYRadius = yRadius - scaledStroke.fY;
   1.663 +        }
   1.664 +
   1.665 +        xRadius += scaledStroke.fX;
   1.666 +        yRadius += scaledStroke.fY;
   1.667 +    }
   1.668 +
   1.669 +    GrDrawState::AutoViewMatrixRestore avmr;
   1.670 +    if (!avmr.setIdentity(drawState)) {
   1.671 +        return false;
   1.672 +    }
   1.673 +
   1.674 +    drawState->setVertexAttribs<gEllipseVertexAttribs>(SK_ARRAY_COUNT(gEllipseVertexAttribs));
   1.675 +    SkASSERT(sizeof(EllipseVertex) == drawState->getVertexSize());
   1.676 +
   1.677 +    GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
   1.678 +    if (!geo.succeeded()) {
   1.679 +        GrPrintf("Failed to get space for vertices!\n");
   1.680 +        return false;
   1.681 +    }
   1.682 +
   1.683 +    EllipseVertex* verts = reinterpret_cast<EllipseVertex*>(geo.vertices());
   1.684 +
   1.685 +    GrEffectRef* effect = EllipseEdgeEffect::Create(isStroked &&
   1.686 +                                                    innerXRadius > 0 && innerYRadius > 0);
   1.687 +
   1.688 +    static const int kEllipseCenterAttrIndex = 1;
   1.689 +    static const int kEllipseEdgeAttrIndex = 2;
   1.690 +    drawState->addCoverageEffect(effect, kEllipseCenterAttrIndex, kEllipseEdgeAttrIndex)->unref();
   1.691 +
   1.692 +    // Compute the reciprocals of the radii here to save time in the shader
   1.693 +    SkScalar xRadRecip = SkScalarInvert(xRadius);
   1.694 +    SkScalar yRadRecip = SkScalarInvert(yRadius);
   1.695 +    SkScalar xInnerRadRecip = SkScalarInvert(innerXRadius);
   1.696 +    SkScalar yInnerRadRecip = SkScalarInvert(innerYRadius);
   1.697 +
   1.698 +    // We've extended the outer x radius out half a pixel to antialias.
   1.699 +    // This will also expand the rect so all the pixels will be captured.
   1.700 +    // TODO: Consider if we should use sqrt(2)/2 instead
   1.701 +    xRadius += SK_ScalarHalf;
   1.702 +    yRadius += SK_ScalarHalf;
   1.703 +
   1.704 +    SkRect bounds = SkRect::MakeLTRB(
   1.705 +        center.fX - xRadius,
   1.706 +        center.fY - yRadius,
   1.707 +        center.fX + xRadius,
   1.708 +        center.fY + yRadius
   1.709 +    );
   1.710 +
   1.711 +    verts[0].fPos = SkPoint::Make(bounds.fLeft,  bounds.fTop);
   1.712 +    verts[0].fOffset = SkPoint::Make(-xRadius, -yRadius);
   1.713 +    verts[0].fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
   1.714 +    verts[0].fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
   1.715 +
   1.716 +    verts[1].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
   1.717 +    verts[1].fOffset = SkPoint::Make(xRadius, -yRadius);
   1.718 +    verts[1].fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
   1.719 +    verts[1].fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
   1.720 +
   1.721 +    verts[2].fPos = SkPoint::Make(bounds.fLeft,  bounds.fBottom);
   1.722 +    verts[2].fOffset = SkPoint::Make(-xRadius, yRadius);
   1.723 +    verts[2].fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
   1.724 +    verts[2].fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
   1.725 +
   1.726 +    verts[3].fPos = SkPoint::Make(bounds.fRight, bounds.fBottom);
   1.727 +    verts[3].fOffset = SkPoint::Make(xRadius, yRadius);
   1.728 +    verts[3].fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
   1.729 +    verts[3].fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
   1.730 +
   1.731 +    target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4, &bounds);
   1.732 +
   1.733 +    return true;
   1.734 +}
   1.735 +
   1.736 +bool GrOvalRenderer::drawDIEllipse(GrDrawTarget* target,
   1.737 +                                   bool useCoverageAA,
   1.738 +                                   const SkRect& ellipse,
   1.739 +                                   const SkStrokeRec& stroke)
   1.740 +{
   1.741 +    GrDrawState* drawState = target->drawState();
   1.742 +    const SkMatrix& vm = drawState->getViewMatrix();
   1.743 +
   1.744 +    GrPoint center = GrPoint::Make(ellipse.centerX(), ellipse.centerY());
   1.745 +    SkScalar xRadius = SkScalarHalf(ellipse.width());
   1.746 +    SkScalar yRadius = SkScalarHalf(ellipse.height());
   1.747 +
   1.748 +    SkStrokeRec::Style style = stroke.getStyle();
   1.749 +    DIEllipseEdgeEffect::Mode mode = (SkStrokeRec::kStroke_Style == style) ?
   1.750 +                                    DIEllipseEdgeEffect::kStroke :
   1.751 +                                    (SkStrokeRec::kHairline_Style == style) ?
   1.752 +                                    DIEllipseEdgeEffect::kHairline : DIEllipseEdgeEffect::kFill;
   1.753 +
   1.754 +    SkScalar innerXRadius = 0;
   1.755 +    SkScalar innerYRadius = 0;
   1.756 +    if (SkStrokeRec::kFill_Style != style && SkStrokeRec::kHairline_Style != style) {
   1.757 +        SkScalar strokeWidth = stroke.getWidth();
   1.758 +
   1.759 +        if (SkScalarNearlyZero(strokeWidth)) {
   1.760 +            strokeWidth = SK_ScalarHalf;
   1.761 +        } else {
   1.762 +            strokeWidth *= SK_ScalarHalf;
   1.763 +        }
   1.764 +
   1.765 +        // we only handle thick strokes for near-circular ellipses
   1.766 +        if (strokeWidth > SK_ScalarHalf &&
   1.767 +            (SK_ScalarHalf*xRadius > yRadius || SK_ScalarHalf*yRadius > xRadius)) {
   1.768 +            return false;
   1.769 +        }
   1.770 +
   1.771 +        // we don't handle it if curvature of the stroke is less than curvature of the ellipse
   1.772 +        if (strokeWidth*(yRadius*yRadius) < (strokeWidth*strokeWidth)*xRadius ||
   1.773 +            strokeWidth*(xRadius*xRadius) < (strokeWidth*strokeWidth)*yRadius) {
   1.774 +            return false;
   1.775 +        }
   1.776 +
   1.777 +        // set inner radius (if needed)
   1.778 +        if (SkStrokeRec::kStroke_Style == style) {
   1.779 +            innerXRadius = xRadius - strokeWidth;
   1.780 +            innerYRadius = yRadius - strokeWidth;
   1.781 +        }
   1.782 +
   1.783 +        xRadius += strokeWidth;
   1.784 +        yRadius += strokeWidth;
   1.785 +    }
   1.786 +    if (DIEllipseEdgeEffect::kStroke == mode) {
   1.787 +        mode = (innerXRadius > 0 && innerYRadius > 0) ? DIEllipseEdgeEffect::kStroke :
   1.788 +                                                        DIEllipseEdgeEffect::kFill;
   1.789 +    }
   1.790 +    SkScalar innerRatioX = SkScalarDiv(xRadius, innerXRadius);
   1.791 +    SkScalar innerRatioY = SkScalarDiv(yRadius, innerYRadius);
   1.792 +
   1.793 +    drawState->setVertexAttribs<gDIEllipseVertexAttribs>(SK_ARRAY_COUNT(gDIEllipseVertexAttribs));
   1.794 +    SkASSERT(sizeof(DIEllipseVertex) == drawState->getVertexSize());
   1.795 +
   1.796 +    GrDrawTarget::AutoReleaseGeometry geo(target, 4, 0);
   1.797 +    if (!geo.succeeded()) {
   1.798 +        GrPrintf("Failed to get space for vertices!\n");
   1.799 +        return false;
   1.800 +    }
   1.801 +
   1.802 +    DIEllipseVertex* verts = reinterpret_cast<DIEllipseVertex*>(geo.vertices());
   1.803 +
   1.804 +    GrEffectRef* effect = DIEllipseEdgeEffect::Create(mode);
   1.805 +
   1.806 +    static const int kEllipseOuterOffsetAttrIndex = 1;
   1.807 +    static const int kEllipseInnerOffsetAttrIndex = 2;
   1.808 +    drawState->addCoverageEffect(effect, kEllipseOuterOffsetAttrIndex,
   1.809 +                                         kEllipseInnerOffsetAttrIndex)->unref();
   1.810 +
   1.811 +    // This expands the outer rect so that after CTM we end up with a half-pixel border
   1.812 +    SkScalar a = vm[SkMatrix::kMScaleX];
   1.813 +    SkScalar b = vm[SkMatrix::kMSkewX];
   1.814 +    SkScalar c = vm[SkMatrix::kMSkewY];
   1.815 +    SkScalar d = vm[SkMatrix::kMScaleY];
   1.816 +    SkScalar geoDx = SkScalarDiv(SK_ScalarHalf, SkScalarSqrt(a*a + c*c));
   1.817 +    SkScalar geoDy = SkScalarDiv(SK_ScalarHalf, SkScalarSqrt(b*b + d*d));
   1.818 +    // This adjusts the "radius" to include the half-pixel border
   1.819 +    SkScalar offsetDx = SkScalarDiv(geoDx, xRadius);
   1.820 +    SkScalar offsetDy = SkScalarDiv(geoDy, yRadius);
   1.821 +
   1.822 +    SkRect bounds = SkRect::MakeLTRB(
   1.823 +        center.fX - xRadius - geoDx,
   1.824 +        center.fY - yRadius - geoDy,
   1.825 +        center.fX + xRadius + geoDx,
   1.826 +        center.fY + yRadius + geoDy
   1.827 +    );
   1.828 +
   1.829 +    verts[0].fPos = SkPoint::Make(bounds.fLeft, bounds.fTop);
   1.830 +    verts[0].fOuterOffset = SkPoint::Make(-1.0f - offsetDx, -1.0f - offsetDy);
   1.831 +    verts[0].fInnerOffset = SkPoint::Make(-innerRatioX - offsetDx, -innerRatioY - offsetDy);
   1.832 +
   1.833 +    verts[1].fPos = SkPoint::Make(bounds.fRight, bounds.fTop);
   1.834 +    verts[1].fOuterOffset = SkPoint::Make(1.0f + offsetDx, -1.0f - offsetDy);
   1.835 +    verts[1].fInnerOffset = SkPoint::Make(innerRatioX + offsetDx, -innerRatioY - offsetDy);
   1.836 +
   1.837 +    verts[2].fPos = SkPoint::Make(bounds.fLeft,  bounds.fBottom);
   1.838 +    verts[2].fOuterOffset = SkPoint::Make(-1.0f - offsetDx, 1.0f + offsetDy);
   1.839 +    verts[2].fInnerOffset = SkPoint::Make(-innerRatioX - offsetDx, innerRatioY + offsetDy);
   1.840 +
   1.841 +    verts[3].fPos = SkPoint::Make(bounds.fRight, bounds.fBottom);
   1.842 +    verts[3].fOuterOffset = SkPoint::Make(1.0f + offsetDx, 1.0f + offsetDy);
   1.843 +    verts[3].fInnerOffset = SkPoint::Make(innerRatioX + offsetDx, innerRatioY + offsetDy);
   1.844 +
   1.845 +    target->drawNonIndexed(kTriangleStrip_GrPrimitiveType, 0, 4, &bounds);
   1.846 +
   1.847 +    return true;
   1.848 +}
   1.849 +
   1.850 +///////////////////////////////////////////////////////////////////////////////
   1.851 +
   1.852 +static const uint16_t gRRectIndices[] = {
   1.853 +    // corners
   1.854 +    0, 1, 5, 0, 5, 4,
   1.855 +    2, 3, 7, 2, 7, 6,
   1.856 +    8, 9, 13, 8, 13, 12,
   1.857 +    10, 11, 15, 10, 15, 14,
   1.858 +
   1.859 +    // edges
   1.860 +    1, 2, 6, 1, 6, 5,
   1.861 +    4, 5, 9, 4, 9, 8,
   1.862 +    6, 7, 11, 6, 11, 10,
   1.863 +    9, 10, 14, 9, 14, 13,
   1.864 +
   1.865 +    // center
   1.866 +    // we place this at the end so that we can ignore these indices when rendering stroke-only
   1.867 +    5, 6, 10, 5, 10, 9
   1.868 +};
   1.869 +
   1.870 +
   1.871 +GrIndexBuffer* GrOvalRenderer::rRectIndexBuffer(GrGpu* gpu) {
   1.872 +    if (NULL == fRRectIndexBuffer) {
   1.873 +        fRRectIndexBuffer =
   1.874 +        gpu->createIndexBuffer(sizeof(gRRectIndices), false);
   1.875 +        if (NULL != fRRectIndexBuffer) {
   1.876 +#ifdef SK_DEBUG
   1.877 +            bool updated =
   1.878 +#endif
   1.879 +            fRRectIndexBuffer->updateData(gRRectIndices,
   1.880 +                                          sizeof(gRRectIndices));
   1.881 +            GR_DEBUGASSERT(updated);
   1.882 +        }
   1.883 +    }
   1.884 +    return fRRectIndexBuffer;
   1.885 +}
   1.886 +
   1.887 +bool GrOvalRenderer::drawSimpleRRect(GrDrawTarget* target, GrContext* context, bool useAA,
   1.888 +                                     const SkRRect& rrect, const SkStrokeRec& stroke)
   1.889 +{
   1.890 +    bool useCoverageAA = useAA &&
   1.891 +        !target->getDrawState().getRenderTarget()->isMultisampled() &&
   1.892 +        !target->shouldDisableCoverageAAForBlend();
   1.893 +
   1.894 +    // only anti-aliased rrects for now
   1.895 +    if (!useCoverageAA) {
   1.896 +        return false;
   1.897 +    }
   1.898 +
   1.899 +    const SkMatrix& vm = context->getMatrix();
   1.900 +#ifdef SK_DEBUG
   1.901 +    {
   1.902 +        // we should have checked for this previously
   1.903 +        SkASSERT(useCoverageAA && vm.rectStaysRect() && rrect.isSimple());
   1.904 +    }
   1.905 +#endif
   1.906 +
   1.907 +    // do any matrix crunching before we reset the draw state for device coords
   1.908 +    const SkRect& rrectBounds = rrect.getBounds();
   1.909 +    SkRect bounds;
   1.910 +    vm.mapRect(&bounds, rrectBounds);
   1.911 +
   1.912 +    SkVector radii = rrect.getSimpleRadii();
   1.913 +    SkScalar xRadius = SkScalarAbs(vm[SkMatrix::kMScaleX]*radii.fX +
   1.914 +                                   vm[SkMatrix::kMSkewY]*radii.fY);
   1.915 +    SkScalar yRadius = SkScalarAbs(vm[SkMatrix::kMSkewX]*radii.fX +
   1.916 +                                   vm[SkMatrix::kMScaleY]*radii.fY);
   1.917 +
   1.918 +    // if hairline stroke is greater than radius, we don't handle that right now
   1.919 +    SkStrokeRec::Style style = stroke.getStyle();
   1.920 +    if (SkStrokeRec::kHairline_Style == style &&
   1.921 +        (SK_ScalarHalf > xRadius || SK_ScalarHalf > yRadius)) {
   1.922 +        return false;
   1.923 +    }
   1.924 +
   1.925 +    // do (potentially) anisotropic mapping of stroke
   1.926 +    SkVector scaledStroke;
   1.927 +    SkScalar strokeWidth = stroke.getWidth();
   1.928 +    scaledStroke.fX = SkScalarAbs(strokeWidth*(vm[SkMatrix::kMScaleX] + vm[SkMatrix::kMSkewY]));
   1.929 +    scaledStroke.fY = SkScalarAbs(strokeWidth*(vm[SkMatrix::kMSkewX] + vm[SkMatrix::kMScaleY]));
   1.930 +
   1.931 +    // if half of strokewidth is greater than radius, we don't handle that right now
   1.932 +    if (SK_ScalarHalf*scaledStroke.fX > xRadius || SK_ScalarHalf*scaledStroke.fY > yRadius) {
   1.933 +        return false;
   1.934 +    }
   1.935 +
   1.936 +    // reset to device coordinates
   1.937 +    GrDrawState* drawState = target->drawState();
   1.938 +    GrDrawState::AutoViewMatrixRestore avmr;
   1.939 +    if (!avmr.setIdentity(drawState)) {
   1.940 +        return false;
   1.941 +    }
   1.942 +
   1.943 +    bool isStroked = (SkStrokeRec::kStroke_Style == style || SkStrokeRec::kHairline_Style == style);
   1.944 +
   1.945 +    GrIndexBuffer* indexBuffer = this->rRectIndexBuffer(context->getGpu());
   1.946 +    if (NULL == indexBuffer) {
   1.947 +        GrPrintf("Failed to create index buffer!\n");
   1.948 +        return false;
   1.949 +    }
   1.950 +
   1.951 +    // if the corners are circles, use the circle renderer
   1.952 +    if ((!isStroked || scaledStroke.fX == scaledStroke.fY) && xRadius == yRadius) {
   1.953 +        drawState->setVertexAttribs<gCircleVertexAttribs>(SK_ARRAY_COUNT(gCircleVertexAttribs));
   1.954 +        SkASSERT(sizeof(CircleVertex) == drawState->getVertexSize());
   1.955 +
   1.956 +        GrDrawTarget::AutoReleaseGeometry geo(target, 16, 0);
   1.957 +        if (!geo.succeeded()) {
   1.958 +            GrPrintf("Failed to get space for vertices!\n");
   1.959 +            return false;
   1.960 +        }
   1.961 +        CircleVertex* verts = reinterpret_cast<CircleVertex*>(geo.vertices());
   1.962 +
   1.963 +        SkScalar innerRadius = 0.0f;
   1.964 +        SkScalar outerRadius = xRadius;
   1.965 +        SkScalar halfWidth = 0;
   1.966 +        if (style != SkStrokeRec::kFill_Style) {
   1.967 +            if (SkScalarNearlyZero(scaledStroke.fX)) {
   1.968 +                halfWidth = SK_ScalarHalf;
   1.969 +            } else {
   1.970 +                halfWidth = SkScalarHalf(scaledStroke.fX);
   1.971 +            }
   1.972 +
   1.973 +            if (isStroked) {
   1.974 +                innerRadius = xRadius - halfWidth;
   1.975 +            }
   1.976 +            outerRadius += halfWidth;
   1.977 +            bounds.outset(halfWidth, halfWidth);
   1.978 +        }
   1.979 +
   1.980 +        isStroked = (isStroked && innerRadius >= 0);
   1.981 +
   1.982 +        GrEffectRef* effect = CircleEdgeEffect::Create(isStroked);
   1.983 +        static const int kCircleEdgeAttrIndex = 1;
   1.984 +        drawState->addCoverageEffect(effect, kCircleEdgeAttrIndex)->unref();
   1.985 +
   1.986 +        // The radii are outset for two reasons. First, it allows the shader to simply perform
   1.987 +        // clamp(distance-to-center - radius, 0, 1). Second, the outer radius is used to compute the
   1.988 +        // verts of the bounding box that is rendered and the outset ensures the box will cover all
   1.989 +        // pixels partially covered by the circle.
   1.990 +        outerRadius += SK_ScalarHalf;
   1.991 +        innerRadius -= SK_ScalarHalf;
   1.992 +
   1.993 +        // Expand the rect so all the pixels will be captured.
   1.994 +        bounds.outset(SK_ScalarHalf, SK_ScalarHalf);
   1.995 +
   1.996 +        SkScalar yCoords[4] = {
   1.997 +            bounds.fTop,
   1.998 +            bounds.fTop + outerRadius,
   1.999 +            bounds.fBottom - outerRadius,
  1.1000 +            bounds.fBottom
  1.1001 +        };
  1.1002 +        SkScalar yOuterRadii[4] = {
  1.1003 +            -outerRadius,
  1.1004 +            0,
  1.1005 +            0,
  1.1006 +            outerRadius
  1.1007 +        };
  1.1008 +        for (int i = 0; i < 4; ++i) {
  1.1009 +            verts->fPos = SkPoint::Make(bounds.fLeft, yCoords[i]);
  1.1010 +            verts->fOffset = SkPoint::Make(-outerRadius, yOuterRadii[i]);
  1.1011 +            verts->fOuterRadius = outerRadius;
  1.1012 +            verts->fInnerRadius = innerRadius;
  1.1013 +            verts++;
  1.1014 +
  1.1015 +            verts->fPos = SkPoint::Make(bounds.fLeft + outerRadius, yCoords[i]);
  1.1016 +            verts->fOffset = SkPoint::Make(0, yOuterRadii[i]);
  1.1017 +            verts->fOuterRadius = outerRadius;
  1.1018 +            verts->fInnerRadius = innerRadius;
  1.1019 +            verts++;
  1.1020 +
  1.1021 +            verts->fPos = SkPoint::Make(bounds.fRight - outerRadius, yCoords[i]);
  1.1022 +            verts->fOffset = SkPoint::Make(0, yOuterRadii[i]);
  1.1023 +            verts->fOuterRadius = outerRadius;
  1.1024 +            verts->fInnerRadius = innerRadius;
  1.1025 +            verts++;
  1.1026 +
  1.1027 +            verts->fPos = SkPoint::Make(bounds.fRight, yCoords[i]);
  1.1028 +            verts->fOffset = SkPoint::Make(outerRadius, yOuterRadii[i]);
  1.1029 +            verts->fOuterRadius = outerRadius;
  1.1030 +            verts->fInnerRadius = innerRadius;
  1.1031 +            verts++;
  1.1032 +        }
  1.1033 +
  1.1034 +        // drop out the middle quad if we're stroked
  1.1035 +        int indexCnt = isStroked ? GR_ARRAY_COUNT(gRRectIndices)-6 : GR_ARRAY_COUNT(gRRectIndices);
  1.1036 +        target->setIndexSourceToBuffer(indexBuffer);
  1.1037 +        target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 16, indexCnt, &bounds);
  1.1038 +
  1.1039 +    // otherwise we use the ellipse renderer
  1.1040 +    } else {
  1.1041 +        drawState->setVertexAttribs<gEllipseVertexAttribs>(SK_ARRAY_COUNT(gEllipseVertexAttribs));
  1.1042 +        SkASSERT(sizeof(EllipseVertex) == drawState->getVertexSize());
  1.1043 +
  1.1044 +        SkScalar innerXRadius = 0.0f;
  1.1045 +        SkScalar innerYRadius = 0.0f;
  1.1046 +        if (SkStrokeRec::kFill_Style != style) {
  1.1047 +            if (SkScalarNearlyZero(scaledStroke.length())) {
  1.1048 +                scaledStroke.set(SK_ScalarHalf, SK_ScalarHalf);
  1.1049 +            } else {
  1.1050 +                scaledStroke.scale(SK_ScalarHalf);
  1.1051 +            }
  1.1052 +
  1.1053 +            // we only handle thick strokes for near-circular ellipses
  1.1054 +            if (scaledStroke.length() > SK_ScalarHalf &&
  1.1055 +                (SK_ScalarHalf*xRadius > yRadius || SK_ScalarHalf*yRadius > xRadius)) {
  1.1056 +                return false;
  1.1057 +            }
  1.1058 +
  1.1059 +            // we don't handle it if curvature of the stroke is less than curvature of the ellipse
  1.1060 +            if (scaledStroke.fX*(yRadius*yRadius) < (scaledStroke.fY*scaledStroke.fY)*xRadius ||
  1.1061 +                scaledStroke.fY*(xRadius*xRadius) < (scaledStroke.fX*scaledStroke.fX)*yRadius) {
  1.1062 +                return false;
  1.1063 +            }
  1.1064 +
  1.1065 +            // this is legit only if scale & translation (which should be the case at the moment)
  1.1066 +            if (isStroked) {
  1.1067 +                innerXRadius = xRadius - scaledStroke.fX;
  1.1068 +                innerYRadius = yRadius - scaledStroke.fY;
  1.1069 +            }
  1.1070 +
  1.1071 +            xRadius += scaledStroke.fX;
  1.1072 +            yRadius += scaledStroke.fY;
  1.1073 +            bounds.outset(scaledStroke.fX, scaledStroke.fY);
  1.1074 +        }
  1.1075 +
  1.1076 +        isStroked = (isStroked && innerXRadius >= 0 && innerYRadius >= 0);
  1.1077 +
  1.1078 +        GrDrawTarget::AutoReleaseGeometry geo(target, 16, 0);
  1.1079 +        if (!geo.succeeded()) {
  1.1080 +            GrPrintf("Failed to get space for vertices!\n");
  1.1081 +            return false;
  1.1082 +        }
  1.1083 +        EllipseVertex* verts = reinterpret_cast<EllipseVertex*>(geo.vertices());
  1.1084 +
  1.1085 +        GrEffectRef* effect = EllipseEdgeEffect::Create(isStroked);
  1.1086 +        static const int kEllipseOffsetAttrIndex = 1;
  1.1087 +        static const int kEllipseRadiiAttrIndex = 2;
  1.1088 +        drawState->addCoverageEffect(effect,
  1.1089 +                                     kEllipseOffsetAttrIndex, kEllipseRadiiAttrIndex)->unref();
  1.1090 +
  1.1091 +        // Compute the reciprocals of the radii here to save time in the shader
  1.1092 +        SkScalar xRadRecip = SkScalarInvert(xRadius);
  1.1093 +        SkScalar yRadRecip = SkScalarInvert(yRadius);
  1.1094 +        SkScalar xInnerRadRecip = SkScalarInvert(innerXRadius);
  1.1095 +        SkScalar yInnerRadRecip = SkScalarInvert(innerYRadius);
  1.1096 +
  1.1097 +        // Extend the radii out half a pixel to antialias.
  1.1098 +        SkScalar xOuterRadius = xRadius + SK_ScalarHalf;
  1.1099 +        SkScalar yOuterRadius = yRadius + SK_ScalarHalf;
  1.1100 +
  1.1101 +        // Expand the rect so all the pixels will be captured.
  1.1102 +        bounds.outset(SK_ScalarHalf, SK_ScalarHalf);
  1.1103 +
  1.1104 +        SkScalar yCoords[4] = {
  1.1105 +            bounds.fTop,
  1.1106 +            bounds.fTop + yOuterRadius,
  1.1107 +            bounds.fBottom - yOuterRadius,
  1.1108 +            bounds.fBottom
  1.1109 +        };
  1.1110 +        SkScalar yOuterOffsets[4] = {
  1.1111 +            yOuterRadius,
  1.1112 +            SK_ScalarNearlyZero, // we're using inversesqrt() in the shader, so can't be exactly 0
  1.1113 +            SK_ScalarNearlyZero,
  1.1114 +            yOuterRadius
  1.1115 +        };
  1.1116 +
  1.1117 +        for (int i = 0; i < 4; ++i) {
  1.1118 +            verts->fPos = SkPoint::Make(bounds.fLeft, yCoords[i]);
  1.1119 +            verts->fOffset = SkPoint::Make(xOuterRadius, yOuterOffsets[i]);
  1.1120 +            verts->fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
  1.1121 +            verts->fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
  1.1122 +            verts++;
  1.1123 +
  1.1124 +            verts->fPos = SkPoint::Make(bounds.fLeft + xOuterRadius, yCoords[i]);
  1.1125 +            verts->fOffset = SkPoint::Make(SK_ScalarNearlyZero, yOuterOffsets[i]);
  1.1126 +            verts->fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
  1.1127 +            verts->fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
  1.1128 +            verts++;
  1.1129 +
  1.1130 +            verts->fPos = SkPoint::Make(bounds.fRight - xOuterRadius, yCoords[i]);
  1.1131 +            verts->fOffset = SkPoint::Make(SK_ScalarNearlyZero, yOuterOffsets[i]);
  1.1132 +            verts->fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
  1.1133 +            verts->fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
  1.1134 +            verts++;
  1.1135 +
  1.1136 +            verts->fPos = SkPoint::Make(bounds.fRight, yCoords[i]);
  1.1137 +            verts->fOffset = SkPoint::Make(xOuterRadius, yOuterOffsets[i]);
  1.1138 +            verts->fOuterRadii = SkPoint::Make(xRadRecip, yRadRecip);
  1.1139 +            verts->fInnerRadii = SkPoint::Make(xInnerRadRecip, yInnerRadRecip);
  1.1140 +            verts++;
  1.1141 +        }
  1.1142 +
  1.1143 +        // drop out the middle quad if we're stroked
  1.1144 +        int indexCnt = isStroked ? GR_ARRAY_COUNT(gRRectIndices)-6 : GR_ARRAY_COUNT(gRRectIndices);
  1.1145 +        target->setIndexSourceToBuffer(indexBuffer);
  1.1146 +        target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 16, indexCnt, &bounds);
  1.1147 +    }
  1.1148 +
  1.1149 +    return true;
  1.1150 +}

mercurial