1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/src/gpu/GrRectanizer_skyline.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,165 @@ 1.4 + 1.5 +/* 1.6 + * Copyright 2013 Google Inc. 1.7 + * 1.8 + * Use of this source code is governed by a BSD-style license that can be 1.9 + * found in the LICENSE file. 1.10 + */ 1.11 + 1.12 +#include "GrRectanizer.h" 1.13 +#include "SkTDArray.h" 1.14 + 1.15 +// Pack rectangles and track the current silhouette 1.16 +// Based in part on Jukka Jylänki's work at http://clb.demon.fi 1.17 + 1.18 +class GrRectanizerSkyline : public GrRectanizer { 1.19 +public: 1.20 + GrRectanizerSkyline(int w, int h) : GrRectanizer(w, h) { 1.21 + reset(); 1.22 + } 1.23 + 1.24 + virtual ~GrRectanizerSkyline() { 1.25 + } 1.26 + 1.27 + virtual void reset() { 1.28 + fAreaSoFar = 0; 1.29 + fSkyline.reset(); 1.30 + SkylineSegment* seg = fSkyline.append(1); 1.31 + seg->fX = 0; 1.32 + seg->fY = 0; 1.33 + seg->fWidth = width(); 1.34 + } 1.35 + 1.36 + virtual bool addRect(int w, int h, GrIPoint16* loc); 1.37 + 1.38 + virtual float percentFull() const { 1.39 + return fAreaSoFar / ((float)this->width() * this->height()); 1.40 + } 1.41 + 1.42 + virtual int stripToPurge(int height) const { return -1; } 1.43 + virtual void purgeStripAtY(int yCoord) { } 1.44 + 1.45 + /////////////////////////////////////////////////////////////////////////// 1.46 + 1.47 + struct SkylineSegment { 1.48 + int fX; 1.49 + int fY; 1.50 + int fWidth; 1.51 + }; 1.52 + 1.53 + SkTDArray<SkylineSegment> fSkyline; 1.54 + 1.55 + int32_t fAreaSoFar; 1.56 + 1.57 + bool rectangleFits(int skylineIndex, int width, int height, int* y) const; 1.58 + void addSkylineLevel(int skylineIndex, int x, int y, int width, int height); 1.59 +}; 1.60 + 1.61 +bool GrRectanizerSkyline::addRect(int width, int height, GrIPoint16* loc) { 1.62 + if ((unsigned)width > (unsigned)this->width() || 1.63 + (unsigned)height > (unsigned)this->height()) { 1.64 + return false; 1.65 + } 1.66 + 1.67 + // find position for new rectangle 1.68 + int bestWidth = this->width() + 1; 1.69 + int bestX; 1.70 + int bestY = this->height() + 1; 1.71 + int bestIndex = -1; 1.72 + for (int i = 0; i < fSkyline.count(); ++i) { 1.73 + int y; 1.74 + if (this->rectangleFits(i, width, height, &y)) { 1.75 + // minimize y position first, then width of skyline 1.76 + if (y < bestY || (y == bestY && fSkyline[i].fWidth < bestWidth)) { 1.77 + bestIndex = i; 1.78 + bestWidth = fSkyline[i].fWidth; 1.79 + bestX = fSkyline[i].fX; 1.80 + bestY = y; 1.81 + } 1.82 + } 1.83 + } 1.84 + 1.85 + // add rectangle to skyline 1.86 + if (-1 != bestIndex) { 1.87 + this->addSkylineLevel(bestIndex, bestX, bestY, width, height); 1.88 + loc->fX = bestX; 1.89 + loc->fY = bestY; 1.90 + 1.91 + fAreaSoFar += width*height; 1.92 + return true; 1.93 + } 1.94 + 1.95 + loc->fX = 0; 1.96 + loc->fY = 0; 1.97 + return false; 1.98 +} 1.99 + 1.100 +bool GrRectanizerSkyline::rectangleFits(int skylineIndex, int width, int height, int* ypos) const { 1.101 + int x = fSkyline[skylineIndex].fX; 1.102 + if (x + width > this->width()) { 1.103 + return false; 1.104 + } 1.105 + 1.106 + int widthLeft = width; 1.107 + int i = skylineIndex; 1.108 + int y = fSkyline[skylineIndex].fY; 1.109 + while (widthLeft > 0) { 1.110 + y = SkMax32(y, fSkyline[i].fY); 1.111 + if (y + height > this->height()) { 1.112 + return false; 1.113 + } 1.114 + widthLeft -= fSkyline[i].fWidth; 1.115 + ++i; 1.116 + SkASSERT(i < fSkyline.count() || widthLeft <= 0); 1.117 + } 1.118 + 1.119 + *ypos = y; 1.120 + return true; 1.121 +} 1.122 + 1.123 +void GrRectanizerSkyline::addSkylineLevel(int skylineIndex, int x, int y, int width, int height) { 1.124 + SkylineSegment newSegment; 1.125 + newSegment.fX = x; 1.126 + newSegment.fY = y + height; 1.127 + newSegment.fWidth = width; 1.128 + fSkyline.insert(skylineIndex, 1, &newSegment); 1.129 + 1.130 + SkASSERT(newSegment.fX + newSegment.fWidth <= this->width()); 1.131 + SkASSERT(newSegment.fY <= this->height()); 1.132 + 1.133 + // delete width of this skyline segment from following ones 1.134 + for (int i = skylineIndex+1; i < fSkyline.count(); ++i) { 1.135 + SkASSERT(fSkyline[i-1].fX <= fSkyline[i].fX); 1.136 + 1.137 + if (fSkyline[i].fX < fSkyline[i-1].fX + fSkyline[i-1].fWidth) { 1.138 + int shrink = fSkyline[i-1].fX + fSkyline[i-1].fWidth - fSkyline[i].fX; 1.139 + 1.140 + fSkyline[i].fX += shrink; 1.141 + fSkyline[i].fWidth -= shrink; 1.142 + 1.143 + if (fSkyline[i].fWidth <= 0) { 1.144 + fSkyline.remove(i); 1.145 + --i; 1.146 + } 1.147 + else 1.148 + break; 1.149 + } 1.150 + else 1.151 + break; 1.152 + } 1.153 + 1.154 + // merge fSkylines 1.155 + for (int i = 0; i < fSkyline.count()-1; ++i) { 1.156 + if (fSkyline[i].fY == fSkyline[i+1].fY) { 1.157 + fSkyline[i].fWidth += fSkyline[i+1].fWidth; 1.158 + fSkyline.remove(i+1); 1.159 + --i; 1.160 + } 1.161 + } 1.162 +} 1.163 + 1.164 +/////////////////////////////////////////////////////////////////////////////// 1.165 + 1.166 +GrRectanizer* GrRectanizer::Factory(int width, int height) { 1.167 + return SkNEW_ARGS(GrRectanizerSkyline, (width, height)); 1.168 +}