gfx/skia/trunk/src/gpu/effects/GrConfigConversionEffect.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/effects/GrConfigConversionEffect.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,78 @@
     1.4 +/*
     1.5 + * Copyright 2012 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef GrConfigConversionEffect_DEFINED
    1.12 +#define GrConfigConversionEffect_DEFINED
    1.13 +
    1.14 +#include "GrSingleTextureEffect.h"
    1.15 +
    1.16 +class GrEffectStage;
    1.17 +class GrGLConfigConversionEffect;
    1.18 +
    1.19 +/**
    1.20 + * This class is used to perform config conversions. Clients may want to read/write data that is
    1.21 + * unpremultiplied. Also on some systems reading/writing BGRA or RGBA is faster. In those cases we
    1.22 + * read/write using the faster path and perform an R/B swap in the shader if the client data is in
    1.23 + * the slower config.
    1.24 + */
    1.25 +class GrConfigConversionEffect : public GrSingleTextureEffect {
    1.26 +public:
    1.27 +    /**
    1.28 +     * The PM->UPM or UPM->PM conversions to apply.
    1.29 +     */
    1.30 +    enum PMConversion {
    1.31 +        kNone_PMConversion = 0,
    1.32 +        kMulByAlpha_RoundUp_PMConversion,
    1.33 +        kMulByAlpha_RoundDown_PMConversion,
    1.34 +        kDivByAlpha_RoundUp_PMConversion,
    1.35 +        kDivByAlpha_RoundDown_PMConversion,
    1.36 +
    1.37 +        kPMConversionCnt
    1.38 +    };
    1.39 +
    1.40 +    // Installs an effect in the GrEffectStage to perform a config conversion.
    1.41 +    static const GrEffectRef* Create(GrTexture*,
    1.42 +                                     bool swapRedAndBlue,
    1.43 +                                     PMConversion pmConversion,
    1.44 +                                     const SkMatrix& matrix);
    1.45 +
    1.46 +    static const char* Name() { return "Config Conversion"; }
    1.47 +    typedef GrGLConfigConversionEffect GLEffect;
    1.48 +
    1.49 +    virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
    1.50 +
    1.51 +    virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE;
    1.52 +
    1.53 +    bool swapsRedAndBlue() const { return fSwapRedAndBlue; }
    1.54 +    PMConversion  pmConversion() const { return fPMConversion; }
    1.55 +
    1.56 +    // This function determines whether it is possible to choose PM->UPM and UPM->PM conversions
    1.57 +    // for which in any PM->UPM->PM->UPM sequence the two UPM values are the same. This means that
    1.58 +    // if pixels are read back to a UPM buffer, written back to PM to the GPU, and read back again
    1.59 +    // both reads will produce the same result. This test is quite expensive and should not be run
    1.60 +    // multiple times for a given context.
    1.61 +    static void TestForPreservingPMConversions(GrContext* context,
    1.62 +                                               PMConversion* PMToUPMRule,
    1.63 +                                               PMConversion* UPMToPMRule);
    1.64 +
    1.65 +private:
    1.66 +    GrConfigConversionEffect(GrTexture*,
    1.67 +                            bool swapRedAndBlue,
    1.68 +                            PMConversion pmConversion,
    1.69 +                            const SkMatrix& matrix);
    1.70 +
    1.71 +    virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE;
    1.72 +
    1.73 +    bool            fSwapRedAndBlue;
    1.74 +    PMConversion    fPMConversion;
    1.75 +
    1.76 +    GR_DECLARE_EFFECT_TEST;
    1.77 +
    1.78 +    typedef GrSingleTextureEffect INHERITED;
    1.79 +};
    1.80 +
    1.81 +#endif

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