gfx/skia/trunk/src/gpu/gl/GrGLCaps.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/gl/GrGLCaps.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,665 @@
     1.4 +/*
     1.5 + * Copyright 2012 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +
    1.12 +#include "GrGLCaps.h"
    1.13 +#include "GrGLContext.h"
    1.14 +#include "SkTSearch.h"
    1.15 +#include "SkTSort.h"
    1.16 +
    1.17 +GrGLCaps::GrGLCaps() {
    1.18 +    this->reset();
    1.19 +}
    1.20 +
    1.21 +void GrGLCaps::reset() {
    1.22 +    INHERITED::reset();
    1.23 +
    1.24 +    fVerifiedColorConfigs.reset();
    1.25 +    fStencilFormats.reset();
    1.26 +    fStencilVerifiedColorConfigs.reset();
    1.27 +    fMSFBOType = kNone_MSFBOType;
    1.28 +    fFBFetchType = kNone_FBFetchType;
    1.29 +    fMaxFragmentUniformVectors = 0;
    1.30 +    fMaxVertexAttributes = 0;
    1.31 +    fMaxFragmentTextureUnits = 0;
    1.32 +    fMaxFixedFunctionTextureCoords = 0;
    1.33 +    fRGBA8RenderbufferSupport = false;
    1.34 +    fBGRAFormatSupport = false;
    1.35 +    fBGRAIsInternalFormat = false;
    1.36 +    fTextureSwizzleSupport = false;
    1.37 +    fUnpackRowLengthSupport = false;
    1.38 +    fUnpackFlipYSupport = false;
    1.39 +    fPackRowLengthSupport = false;
    1.40 +    fPackFlipYSupport = false;
    1.41 +    fTextureUsageSupport = false;
    1.42 +    fTexStorageSupport = false;
    1.43 +    fTextureRedSupport = false;
    1.44 +    fImagingSupport = false;
    1.45 +    fTwoFormatLimit = false;
    1.46 +    fFragCoordsConventionSupport = false;
    1.47 +    fVertexArrayObjectSupport = false;
    1.48 +    fUseNonVBOVertexAndIndexDynamicData = false;
    1.49 +    fIsCoreProfile = false;
    1.50 +    fFixedFunctionSupport = false;
    1.51 +    fDiscardFBSupport = false;
    1.52 +    fFullClearIsFree = false;
    1.53 +}
    1.54 +
    1.55 +GrGLCaps::GrGLCaps(const GrGLCaps& caps) : GrDrawTargetCaps() {
    1.56 +    *this = caps;
    1.57 +}
    1.58 +
    1.59 +GrGLCaps& GrGLCaps::operator = (const GrGLCaps& caps) {
    1.60 +    INHERITED::operator=(caps);
    1.61 +    fVerifiedColorConfigs = caps.fVerifiedColorConfigs;
    1.62 +    fStencilFormats = caps.fStencilFormats;
    1.63 +    fStencilVerifiedColorConfigs = caps.fStencilVerifiedColorConfigs;
    1.64 +    fMaxFragmentUniformVectors = caps.fMaxFragmentUniformVectors;
    1.65 +    fMaxVertexAttributes = caps.fMaxVertexAttributes;
    1.66 +    fMaxFragmentTextureUnits = caps.fMaxFragmentTextureUnits;
    1.67 +    fMaxFixedFunctionTextureCoords = caps.fMaxFixedFunctionTextureCoords;
    1.68 +    fMSFBOType = caps.fMSFBOType;
    1.69 +    fFBFetchType = caps.fFBFetchType;
    1.70 +    fRGBA8RenderbufferSupport = caps.fRGBA8RenderbufferSupport;
    1.71 +    fBGRAFormatSupport = caps.fBGRAFormatSupport;
    1.72 +    fBGRAIsInternalFormat = caps.fBGRAIsInternalFormat;
    1.73 +    fTextureSwizzleSupport = caps.fTextureSwizzleSupport;
    1.74 +    fUnpackRowLengthSupport = caps.fUnpackRowLengthSupport;
    1.75 +    fUnpackFlipYSupport = caps.fUnpackFlipYSupport;
    1.76 +    fPackRowLengthSupport = caps.fPackRowLengthSupport;
    1.77 +    fPackFlipYSupport = caps.fPackFlipYSupport;
    1.78 +    fTextureUsageSupport = caps.fTextureUsageSupport;
    1.79 +    fTexStorageSupport = caps.fTexStorageSupport;
    1.80 +    fTextureRedSupport = caps.fTextureRedSupport;
    1.81 +    fImagingSupport = caps.fImagingSupport;
    1.82 +    fTwoFormatLimit = caps.fTwoFormatLimit;
    1.83 +    fFragCoordsConventionSupport = caps.fFragCoordsConventionSupport;
    1.84 +    fVertexArrayObjectSupport = caps.fVertexArrayObjectSupport;
    1.85 +    fUseNonVBOVertexAndIndexDynamicData = caps.fUseNonVBOVertexAndIndexDynamicData;
    1.86 +    fIsCoreProfile = caps.fIsCoreProfile;
    1.87 +    fFixedFunctionSupport = caps.fFixedFunctionSupport;
    1.88 +    fDiscardFBSupport = caps.fDiscardFBSupport;
    1.89 +    fFullClearIsFree = caps.fFullClearIsFree;
    1.90 +
    1.91 +    return *this;
    1.92 +}
    1.93 +
    1.94 +void GrGLCaps::init(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
    1.95 +
    1.96 +    this->reset();
    1.97 +    if (!ctxInfo.isInitialized()) {
    1.98 +        return;
    1.99 +    }
   1.100 +
   1.101 +    GrGLStandard standard = ctxInfo.standard();
   1.102 +    GrGLVersion version = ctxInfo.version();
   1.103 +
   1.104 +    /**************************************************************************
   1.105 +     * Caps specific to GrGLCaps
   1.106 +     **************************************************************************/
   1.107 +
   1.108 +    if (kGLES_GrGLStandard == standard) {
   1.109 +        GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS,
   1.110 +                          &fMaxFragmentUniformVectors);
   1.111 +    } else {
   1.112 +        SkASSERT(kGL_GrGLStandard == standard);
   1.113 +        GrGLint max;
   1.114 +        GR_GL_GetIntegerv(gli, GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, &max);
   1.115 +        fMaxFragmentUniformVectors = max / 4;
   1.116 +        if (version >= GR_GL_VER(3, 2)) {
   1.117 +            GrGLint profileMask;
   1.118 +            GR_GL_GetIntegerv(gli, GR_GL_CONTEXT_PROFILE_MASK, &profileMask);
   1.119 +            fIsCoreProfile = SkToBool(profileMask & GR_GL_CONTEXT_CORE_PROFILE_BIT);
   1.120 +        }
   1.121 +        if (!fIsCoreProfile) {
   1.122 +            fFixedFunctionSupport = true;
   1.123 +            GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_COORDS, &fMaxFixedFunctionTextureCoords);
   1.124 +            // Sanity check
   1.125 +            SkASSERT(fMaxFixedFunctionTextureCoords > 0 && fMaxFixedFunctionTextureCoords < 128);
   1.126 +        }
   1.127 +    }
   1.128 +    GR_GL_GetIntegerv(gli, GR_GL_MAX_VERTEX_ATTRIBS, &fMaxVertexAttributes);
   1.129 +    GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits);
   1.130 +
   1.131 +    if (kGL_GrGLStandard == standard) {
   1.132 +        fRGBA8RenderbufferSupport = true;
   1.133 +    } else {
   1.134 +        fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) ||
   1.135 +                                    ctxInfo.hasExtension("GL_OES_rgb8_rgba8") ||
   1.136 +                                    ctxInfo.hasExtension("GL_ARM_rgba8");
   1.137 +    }
   1.138 +
   1.139 +    if (kGL_GrGLStandard == standard) {
   1.140 +        fBGRAFormatSupport = version >= GR_GL_VER(1,2) ||
   1.141 +                             ctxInfo.hasExtension("GL_EXT_bgra");
   1.142 +    } else {
   1.143 +        if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
   1.144 +            fBGRAFormatSupport = true;
   1.145 +        } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
   1.146 +            fBGRAFormatSupport = true;
   1.147 +            fBGRAIsInternalFormat = true;
   1.148 +        }
   1.149 +        SkASSERT(fBGRAFormatSupport ||
   1.150 +                 kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig);
   1.151 +    }
   1.152 +
   1.153 +    if (kGL_GrGLStandard == standard) {
   1.154 +        fTextureSwizzleSupport = version >= GR_GL_VER(3,3) ||
   1.155 +                                 ctxInfo.hasExtension("GL_ARB_texture_swizzle");
   1.156 +    } else {
   1.157 +        fTextureSwizzleSupport = version >= GR_GL_VER(3,0);
   1.158 +    }
   1.159 +
   1.160 +    if (kGL_GrGLStandard == standard) {
   1.161 +        fUnpackRowLengthSupport = true;
   1.162 +        fUnpackFlipYSupport = false;
   1.163 +        fPackRowLengthSupport = true;
   1.164 +        fPackFlipYSupport = false;
   1.165 +    } else {
   1.166 +        fUnpackRowLengthSupport = version >= GR_GL_VER(3,0) ||
   1.167 +                                  ctxInfo.hasExtension("GL_EXT_unpack_subimage");
   1.168 +        fUnpackFlipYSupport = ctxInfo.hasExtension("GL_CHROMIUM_flipy");
   1.169 +        fPackRowLengthSupport = version >= GR_GL_VER(3,0) ||
   1.170 +                                ctxInfo.hasExtension("GL_NV_pack_subimage");
   1.171 +        fPackFlipYSupport =
   1.172 +            ctxInfo.hasExtension("GL_ANGLE_pack_reverse_row_order");
   1.173 +    }
   1.174 +
   1.175 +    fTextureUsageSupport = (kGLES_GrGLStandard == standard) &&
   1.176 +                            ctxInfo.hasExtension("GL_ANGLE_texture_usage");
   1.177 +
   1.178 +    if (kGL_GrGLStandard == standard) {
   1.179 +        // The EXT version can apply to either GL or GLES.
   1.180 +        fTexStorageSupport = version >= GR_GL_VER(4,2) ||
   1.181 +                             ctxInfo.hasExtension("GL_ARB_texture_storage") ||
   1.182 +                             ctxInfo.hasExtension("GL_EXT_texture_storage");
   1.183 +    } else {
   1.184 +        // Qualcomm Adreno drivers appear to have issues with texture storage.
   1.185 +        fTexStorageSupport = (version >= GR_GL_VER(3,0) &&
   1.186 +                              kQualcomm_GrGLVendor != ctxInfo.vendor()) ||
   1.187 +                             ctxInfo.hasExtension("GL_EXT_texture_storage");
   1.188 +    }
   1.189 +
   1.190 +    // ARB_texture_rg is part of OpenGL 3.0, but mesa doesn't support it if
   1.191 +    // it doesn't have ARB_texture_rg extension.
   1.192 +    if (kGL_GrGLStandard == standard) {
   1.193 +        if (ctxInfo.isMesa()) {
   1.194 +            fTextureRedSupport = ctxInfo.hasExtension("GL_ARB_texture_rg");
   1.195 +        } else {
   1.196 +            fTextureRedSupport = version >= GR_GL_VER(3,0) ||
   1.197 +                                 ctxInfo.hasExtension("GL_ARB_texture_rg");
   1.198 +        }
   1.199 +    } else {
   1.200 +        fTextureRedSupport =  version >= GR_GL_VER(3,0) ||
   1.201 +                              ctxInfo.hasExtension("GL_EXT_texture_rg");
   1.202 +    }
   1.203 +
   1.204 +    fImagingSupport = kGL_GrGLStandard == standard &&
   1.205 +                      ctxInfo.hasExtension("GL_ARB_imaging");
   1.206 +
   1.207 +    // ES 2 only guarantees RGBA/uchar + one other format/type combo for
   1.208 +    // ReadPixels. The other format has to checked at run-time since it
   1.209 +    // can change based on which render target is bound
   1.210 +    fTwoFormatLimit = kGLES_GrGLStandard == standard;
   1.211 +
   1.212 +    // Known issue on at least some Intel platforms:
   1.213 +    // http://code.google.com/p/skia/issues/detail?id=946
   1.214 +    if (kIntel_GrGLVendor != ctxInfo.vendor()) {
   1.215 +        fFragCoordsConventionSupport = ctxInfo.glslGeneration() >= k150_GrGLSLGeneration ||
   1.216 +                                       ctxInfo.hasExtension("GL_ARB_fragment_coord_conventions");
   1.217 +    }
   1.218 +
   1.219 +    // SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with
   1.220 +    // frequently changing VBOs. We've measured a performance increase using non-VBO vertex
   1.221 +    // data for dynamic content on these GPUs. Perhaps we should read the renderer string and
   1.222 +    // limit this decision to specific GPU families rather than basing it on the vendor alone.
   1.223 +    if (!GR_GL_MUST_USE_VBO &&
   1.224 +        (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor())) {
   1.225 +        fUseNonVBOVertexAndIndexDynamicData = true;
   1.226 +    }
   1.227 +
   1.228 +    fDiscardFBSupport = ctxInfo.hasExtension("GL_EXT_discard_framebuffer");
   1.229 +
   1.230 +    if (kARM_GrGLVendor == ctxInfo.vendor() || kImagination_GrGLVendor == ctxInfo.vendor()) {
   1.231 +        fFullClearIsFree = true;
   1.232 +    }
   1.233 +
   1.234 +    if (kGL_GrGLStandard == standard) {
   1.235 +        fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
   1.236 +                                    ctxInfo.hasExtension("GL_ARB_vertex_array_object");
   1.237 +    } else {
   1.238 +        fVertexArrayObjectSupport = version >= GR_GL_VER(3, 0) ||
   1.239 +                                    ctxInfo.hasExtension("GL_OES_vertex_array_object");
   1.240 +    }
   1.241 +
   1.242 +    if (kGLES_GrGLStandard == standard) {
   1.243 +        if (ctxInfo.hasExtension("GL_EXT_shader_framebuffer_fetch")) {
   1.244 +            fFBFetchType = kEXT_FBFetchType;
   1.245 +        } else if (ctxInfo.hasExtension("GL_NV_shader_framebuffer_fetch")) {
   1.246 +            fFBFetchType = kNV_FBFetchType;
   1.247 +        }
   1.248 +    }
   1.249 +
   1.250 +    this->initFSAASupport(ctxInfo, gli);
   1.251 +    this->initStencilFormats(ctxInfo);
   1.252 +
   1.253 +    /**************************************************************************
   1.254 +     * GrDrawTargetCaps fields
   1.255 +     **************************************************************************/
   1.256 +    GrGLint numFormats;
   1.257 +    GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
   1.258 +    if (numFormats) {
   1.259 +        SkAutoSTMalloc<10, GrGLint> formats(numFormats);
   1.260 +        GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
   1.261 +        for (int i = 0; i < numFormats; ++i) {
   1.262 +            if (formats[i] == GR_GL_PALETTE8_RGBA8) {
   1.263 +                f8BitPaletteSupport = true;
   1.264 +                break;
   1.265 +            }
   1.266 +        }
   1.267 +    }
   1.268 +
   1.269 +    if (kGL_GrGLStandard == standard) {
   1.270 +        // we could also look for GL_ATI_separate_stencil extension or
   1.271 +        // GL_EXT_stencil_two_side but they use different function signatures
   1.272 +        // than GL2.0+ (and than each other).
   1.273 +        fTwoSidedStencilSupport = (ctxInfo.version() >= GR_GL_VER(2,0));
   1.274 +        // supported on GL 1.4 and higher or by extension
   1.275 +        fStencilWrapOpsSupport = (ctxInfo.version() >= GR_GL_VER(1,4)) ||
   1.276 +                                  ctxInfo.hasExtension("GL_EXT_stencil_wrap");
   1.277 +    } else {
   1.278 +        // ES 2 has two sided stencil and stencil wrap
   1.279 +        fTwoSidedStencilSupport = true;
   1.280 +        fStencilWrapOpsSupport = true;
   1.281 +    }
   1.282 +
   1.283 +    if (kGL_GrGLStandard == standard) {
   1.284 +        fBufferLockSupport = true; // we require VBO support and the desktop VBO extension includes
   1.285 +                                   // glMapBuffer.
   1.286 +    } else {
   1.287 +        fBufferLockSupport = ctxInfo.hasExtension("GL_OES_mapbuffer");
   1.288 +    }
   1.289 +
   1.290 +    if (kGL_GrGLStandard == standard) {
   1.291 +        SkASSERT(ctxInfo.version() >= GR_GL_VER(2,0) ||
   1.292 +                 ctxInfo.hasExtension("GL_ARB_texture_non_power_of_two"));
   1.293 +        fNPOTTextureTileSupport = true;
   1.294 +        fMipMapSupport = true;
   1.295 +    } else {
   1.296 +        // Unextended ES2 supports NPOT textures with clamp_to_edge and non-mip filters only
   1.297 +        // ES3 has no limitations.
   1.298 +        fNPOTTextureTileSupport = ctxInfo.version() >= GR_GL_VER(3,0) ||
   1.299 +                                  ctxInfo.hasExtension("GL_OES_texture_npot");
   1.300 +        // ES2 supports MIP mapping for POT textures but our caps don't allow for limited MIP
   1.301 +        // support. The OES extension or ES 3.0 allow for MIPS on NPOT textures. So, apparently,
   1.302 +        // does the undocumented GL_IMG_texture_npot extension. This extension does not seem to
   1.303 +        // to alllow arbitrary wrap modes, however.
   1.304 +        fMipMapSupport = fNPOTTextureTileSupport || ctxInfo.hasExtension("GL_IMG_texture_npot");
   1.305 +    }
   1.306 +
   1.307 +    fHWAALineSupport = (kGL_GrGLStandard == standard);
   1.308 +
   1.309 +    GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_SIZE, &fMaxTextureSize);
   1.310 +    GR_GL_GetIntegerv(gli, GR_GL_MAX_RENDERBUFFER_SIZE, &fMaxRenderTargetSize);
   1.311 +    // Our render targets are always created with textures as the color
   1.312 +    // attachment, hence this min:
   1.313 +    fMaxRenderTargetSize = GrMin(fMaxTextureSize, fMaxRenderTargetSize);
   1.314 +
   1.315 +    fPathRenderingSupport = ctxInfo.hasExtension("GL_NV_path_rendering");
   1.316 +    SkASSERT(!fPathRenderingSupport || fFixedFunctionSupport);
   1.317 +
   1.318 +    fGpuTracingSupport = ctxInfo.hasExtension("GL_EXT_debug_marker");
   1.319 +
   1.320 +    fDstReadInShaderSupport = kNone_FBFetchType != fFBFetchType;
   1.321 +
   1.322 +    // Disable scratch texture reuse on Mali and Adreno devices
   1.323 +    fReuseScratchTextures = kARM_GrGLVendor != ctxInfo.vendor() &&
   1.324 +                            kQualcomm_GrGLVendor != ctxInfo.vendor();
   1.325 +
   1.326 +    // Enable supported shader-related caps
   1.327 +    if (kGL_GrGLStandard == standard) {
   1.328 +        fDualSourceBlendingSupport = ctxInfo.version() >= GR_GL_VER(3,3) ||
   1.329 +                                     ctxInfo.hasExtension("GL_ARB_blend_func_extended");
   1.330 +        fShaderDerivativeSupport = true;
   1.331 +        // we don't support GL_ARB_geometry_shader4, just GL 3.2+ GS
   1.332 +        fGeometryShaderSupport = ctxInfo.version() >= GR_GL_VER(3,2) &&
   1.333 +                                 ctxInfo.glslGeneration() >= k150_GrGLSLGeneration;
   1.334 +    } else {
   1.335 +        fShaderDerivativeSupport = ctxInfo.hasExtension("GL_OES_standard_derivatives");
   1.336 +    }
   1.337 +
   1.338 +    if (GrGLCaps::kES_IMG_MsToTexture_MSFBOType == fMSFBOType) {
   1.339 +        GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES_IMG, &fMaxSampleCount);
   1.340 +    } else if (GrGLCaps::kNone_MSFBOType != fMSFBOType) {
   1.341 +        GR_GL_GetIntegerv(gli, GR_GL_MAX_SAMPLES, &fMaxSampleCount);
   1.342 +    }
   1.343 +
   1.344 +    this->initConfigRenderableTable(ctxInfo);
   1.345 +}
   1.346 +
   1.347 +void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo) {
   1.348 +
   1.349 +    // OpenGL < 3.0
   1.350 +    //  no support for render targets unless the GL_ARB_framebuffer_object
   1.351 +    //  extension is supported (in which case we get ALPHA, RED, RG, RGB,
   1.352 +    //  RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
   1.353 +    //  probably don't get R8 in this case.
   1.354 +
   1.355 +    // OpenGL 3.0
   1.356 +    //  base color renderable: ALPHA, RED, RG, RGB, and RGBA
   1.357 +    //  sized derivatives: ALPHA8, R8, RGBA4, RGBA8
   1.358 +
   1.359 +    // >= OpenGL 3.1
   1.360 +    //  base color renderable: RED, RG, RGB, and RGBA
   1.361 +    //  sized derivatives: R8, RGBA4, RGBA8
   1.362 +    //  if the GL_ARB_compatibility extension is supported then we get back
   1.363 +    //  support for GL_ALPHA and ALPHA8
   1.364 +
   1.365 +    // GL_EXT_bgra adds BGRA render targets to any version
   1.366 +
   1.367 +    // ES 2.0
   1.368 +    //  color renderable: RGBA4, RGB5_A1, RGB565
   1.369 +    //  GL_EXT_texture_rg adds support for R8 as a color render target
   1.370 +    //  GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8
   1.371 +    //  GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888 added BGRA support
   1.372 +
   1.373 +    // ES 3.0
   1.374 +    // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called
   1.375 +    // below already account for this).
   1.376 +
   1.377 +    enum {
   1.378 +        kNo_MSAA = 0,
   1.379 +        kYes_MSAA = 1,
   1.380 +    };
   1.381 +
   1.382 +    if (kGL_GrGLStandard == ctxInfo.standard()) {
   1.383 +        // Post 3.0 we will get R8
   1.384 +        // Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object)
   1.385 +        if (ctxInfo.version() >= GR_GL_VER(3,0) ||
   1.386 +            ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
   1.387 +            fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = true;
   1.388 +            fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = true;
   1.389 +        }
   1.390 +    } else {
   1.391 +        // On ES we can only hope for R8
   1.392 +        fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport;
   1.393 +        fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport;
   1.394 +    }
   1.395 +
   1.396 +    if (kGL_GrGLStandard != ctxInfo.standard()) {
   1.397 +        // only available in ES
   1.398 +        fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true;
   1.399 +        fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true;
   1.400 +    }
   1.401 +
   1.402 +    // we no longer support 444 as a render target
   1.403 +    fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kNo_MSAA]  = false;
   1.404 +    fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA]  = false;
   1.405 +
   1.406 +    if (this->fRGBA8RenderbufferSupport) {
   1.407 +        fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kNo_MSAA]  = true;
   1.408 +        fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kYes_MSAA]  = true;
   1.409 +    }
   1.410 +
   1.411 +    if (this->fBGRAFormatSupport) {
   1.412 +        fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kNo_MSAA]  = true;
   1.413 +        // The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of
   1.414 +        // configs that are color-renderable and can be passed to glRenderBufferStorageMultisample.
   1.415 +        // Chromium may have an extension to allow BGRA renderbuffers to work on desktop platforms.
   1.416 +        if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) {
   1.417 +            fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true;
   1.418 +        } else {
   1.419 +            fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] =
   1.420 +                !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers();
   1.421 +        }
   1.422 +    }
   1.423 +
   1.424 +    // If we don't support MSAA then undo any places above where we set a config as renderable with
   1.425 +    // msaa.
   1.426 +    if (kNone_MSFBOType == fMSFBOType) {
   1.427 +        for (int i = 0; i < kGrPixelConfigCnt; ++i) {
   1.428 +            fConfigRenderSupport[i][kYes_MSAA] = false;
   1.429 +        }
   1.430 +    }
   1.431 +}
   1.432 +
   1.433 +bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
   1.434 +                                   GrGLenum format,
   1.435 +                                   GrGLenum type) const {
   1.436 +    if (GR_GL_RGBA == format && GR_GL_UNSIGNED_BYTE == type) {
   1.437 +        // ES 2 guarantees this format is supported
   1.438 +        return true;
   1.439 +    }
   1.440 +
   1.441 +    if (!fTwoFormatLimit) {
   1.442 +        // not limited by ES 2's constraints
   1.443 +        return true;
   1.444 +    }
   1.445 +
   1.446 +    GrGLint otherFormat = GR_GL_RGBA;
   1.447 +    GrGLint otherType = GR_GL_UNSIGNED_BYTE;
   1.448 +
   1.449 +    // The other supported format/type combo supported for ReadPixels
   1.450 +    // can change based on which render target is bound
   1.451 +    GR_GL_GetIntegerv(intf,
   1.452 +                      GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT,
   1.453 +                      &otherFormat);
   1.454 +
   1.455 +    GR_GL_GetIntegerv(intf,
   1.456 +                      GR_GL_IMPLEMENTATION_COLOR_READ_TYPE,
   1.457 +                      &otherType);
   1.458 +
   1.459 +    return (GrGLenum)otherFormat == format && (GrGLenum)otherType == type;
   1.460 +}
   1.461 +
   1.462 +void GrGLCaps::initFSAASupport(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
   1.463 +
   1.464 +    fMSFBOType = kNone_MSFBOType;
   1.465 +    if (kGL_GrGLStandard != ctxInfo.standard()) {
   1.466 +        // We prefer the EXT/IMG extension over ES3 MSAA because we've observed
   1.467 +        // ES3 driver bugs on at least one device with a tiled GPU (N10).
   1.468 +        if (ctxInfo.hasExtension("GL_EXT_multisampled_render_to_texture")) {
   1.469 +            fMSFBOType = kES_EXT_MsToTexture_MSFBOType;
   1.470 +        } else if (ctxInfo.hasExtension("GL_IMG_multisampled_render_to_texture")) {
   1.471 +            fMSFBOType = kES_IMG_MsToTexture_MSFBOType;
   1.472 +        } else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
   1.473 +            fMSFBOType = GrGLCaps::kES_3_0_MSFBOType;
   1.474 +        } else if (ctxInfo.hasExtension("GL_CHROMIUM_framebuffer_multisample")) {
   1.475 +            // chrome's extension is equivalent to the EXT msaa
   1.476 +            // and fbo_blit extensions.
   1.477 +            fMSFBOType = kDesktop_EXT_MSFBOType;
   1.478 +        } else if (ctxInfo.hasExtension("GL_APPLE_framebuffer_multisample")) {
   1.479 +            fMSFBOType = kES_Apple_MSFBOType;
   1.480 +        }
   1.481 +    } else {
   1.482 +        if ((ctxInfo.version() >= GR_GL_VER(3,0)) ||
   1.483 +            ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
   1.484 +            fMSFBOType = GrGLCaps::kDesktop_ARB_MSFBOType;
   1.485 +        } else if (ctxInfo.hasExtension("GL_EXT_framebuffer_multisample") &&
   1.486 +                   ctxInfo.hasExtension("GL_EXT_framebuffer_blit")) {
   1.487 +            fMSFBOType = GrGLCaps::kDesktop_EXT_MSFBOType;
   1.488 +        }
   1.489 +    }
   1.490 +}
   1.491 +
   1.492 +namespace {
   1.493 +const GrGLuint kUnknownBitCount = GrGLStencilBuffer::kUnknownBitCount;
   1.494 +}
   1.495 +
   1.496 +void GrGLCaps::initStencilFormats(const GrGLContextInfo& ctxInfo) {
   1.497 +
   1.498 +    // Build up list of legal stencil formats (though perhaps not supported on
   1.499 +    // the particular gpu/driver) from most preferred to least.
   1.500 +
   1.501 +    // these consts are in order of most preferred to least preferred
   1.502 +    // we don't bother with GL_STENCIL_INDEX1 or GL_DEPTH32F_STENCIL8
   1.503 +
   1.504 +    static const StencilFormat
   1.505 +                  // internal Format      stencil bits      total bits        packed?
   1.506 +        gS8    = {GR_GL_STENCIL_INDEX8,   8,                8,                false},
   1.507 +        gS16   = {GR_GL_STENCIL_INDEX16,  16,               16,               false},
   1.508 +        gD24S8 = {GR_GL_DEPTH24_STENCIL8, 8,                32,               true },
   1.509 +        gS4    = {GR_GL_STENCIL_INDEX4,   4,                4,                false},
   1.510 +    //  gS     = {GR_GL_STENCIL_INDEX,    kUnknownBitCount, kUnknownBitCount, false},
   1.511 +        gDS    = {GR_GL_DEPTH_STENCIL,    kUnknownBitCount, kUnknownBitCount, true };
   1.512 +
   1.513 +    if (kGL_GrGLStandard == ctxInfo.standard()) {
   1.514 +        bool supportsPackedDS =
   1.515 +            ctxInfo.version() >= GR_GL_VER(3,0) ||
   1.516 +            ctxInfo.hasExtension("GL_EXT_packed_depth_stencil") ||
   1.517 +            ctxInfo.hasExtension("GL_ARB_framebuffer_object");
   1.518 +
   1.519 +        // S1 thru S16 formats are in GL 3.0+, EXT_FBO, and ARB_FBO since we
   1.520 +        // require FBO support we can expect these are legal formats and don't
   1.521 +        // check. These also all support the unsized GL_STENCIL_INDEX.
   1.522 +        fStencilFormats.push_back() = gS8;
   1.523 +        fStencilFormats.push_back() = gS16;
   1.524 +        if (supportsPackedDS) {
   1.525 +            fStencilFormats.push_back() = gD24S8;
   1.526 +        }
   1.527 +        fStencilFormats.push_back() = gS4;
   1.528 +        if (supportsPackedDS) {
   1.529 +            fStencilFormats.push_back() = gDS;
   1.530 +        }
   1.531 +    } else {
   1.532 +        // ES2 has STENCIL_INDEX8 without extensions but requires extensions
   1.533 +        // for other formats.
   1.534 +        // ES doesn't support using the unsized format.
   1.535 +
   1.536 +        fStencilFormats.push_back() = gS8;
   1.537 +        //fStencilFormats.push_back() = gS16;
   1.538 +        if (ctxInfo.version() >= GR_GL_VER(3,0) ||
   1.539 +            ctxInfo.hasExtension("GL_OES_packed_depth_stencil")) {
   1.540 +            fStencilFormats.push_back() = gD24S8;
   1.541 +        }
   1.542 +        if (ctxInfo.hasExtension("GL_OES_stencil4")) {
   1.543 +            fStencilFormats.push_back() = gS4;
   1.544 +        }
   1.545 +    }
   1.546 +    SkASSERT(0 == fStencilVerifiedColorConfigs.count());
   1.547 +    fStencilVerifiedColorConfigs.push_back_n(fStencilFormats.count());
   1.548 +}
   1.549 +
   1.550 +void GrGLCaps::markColorConfigAndStencilFormatAsVerified(
   1.551 +                                    GrPixelConfig config,
   1.552 +                                    const GrGLStencilBuffer::Format& format) {
   1.553 +#if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
   1.554 +    return;
   1.555 +#endif
   1.556 +    SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt);
   1.557 +    SkASSERT(fStencilFormats.count() == fStencilVerifiedColorConfigs.count());
   1.558 +    int count = fStencilFormats.count();
   1.559 +    // we expect a really small number of possible formats so linear search
   1.560 +    // should be OK
   1.561 +    SkASSERT(count < 16);
   1.562 +    for (int i = 0; i < count; ++i) {
   1.563 +        if (format.fInternalFormat ==
   1.564 +            fStencilFormats[i].fInternalFormat) {
   1.565 +            fStencilVerifiedColorConfigs[i].markVerified(config);
   1.566 +            return;
   1.567 +        }
   1.568 +    }
   1.569 +    GrCrash("Why are we seeing a stencil format that "
   1.570 +            "GrGLCaps doesn't know about.");
   1.571 +}
   1.572 +
   1.573 +bool GrGLCaps::isColorConfigAndStencilFormatVerified(
   1.574 +                                GrPixelConfig config,
   1.575 +                                const GrGLStencilBuffer::Format& format) const {
   1.576 +#if !GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT
   1.577 +    return false;
   1.578 +#endif
   1.579 +    SkASSERT((unsigned)config < (unsigned)kGrPixelConfigCnt);
   1.580 +    int count = fStencilFormats.count();
   1.581 +    // we expect a really small number of possible formats so linear search
   1.582 +    // should be OK
   1.583 +    SkASSERT(count < 16);
   1.584 +    for (int i = 0; i < count; ++i) {
   1.585 +        if (format.fInternalFormat ==
   1.586 +            fStencilFormats[i].fInternalFormat) {
   1.587 +            return fStencilVerifiedColorConfigs[i].isVerified(config);
   1.588 +        }
   1.589 +    }
   1.590 +    GrCrash("Why are we seeing a stencil format that "
   1.591 +            "GLCaps doesn't know about.");
   1.592 +    return false;
   1.593 +}
   1.594 +
   1.595 +SkString GrGLCaps::dump() const {
   1.596 +
   1.597 +    SkString r = INHERITED::dump();
   1.598 +
   1.599 +    r.appendf("--- GL-Specific ---\n");
   1.600 +    for (int i = 0; i < fStencilFormats.count(); ++i) {
   1.601 +        r.appendf("Stencil Format %d, stencil bits: %02d, total bits: %02d\n",
   1.602 +                 i,
   1.603 +                 fStencilFormats[i].fStencilBits,
   1.604 +                 fStencilFormats[i].fTotalBits);
   1.605 +    }
   1.606 +
   1.607 +    static const char* kMSFBOExtStr[] = {
   1.608 +        "None",
   1.609 +        "ARB",
   1.610 +        "EXT",
   1.611 +        "ES 3.0",
   1.612 +        "Apple",
   1.613 +        "IMG MS To Texture",
   1.614 +        "EXT MS To Texture",
   1.615 +    };
   1.616 +    GR_STATIC_ASSERT(0 == kNone_MSFBOType);
   1.617 +    GR_STATIC_ASSERT(1 == kDesktop_ARB_MSFBOType);
   1.618 +    GR_STATIC_ASSERT(2 == kDesktop_EXT_MSFBOType);
   1.619 +    GR_STATIC_ASSERT(3 == kES_3_0_MSFBOType);
   1.620 +    GR_STATIC_ASSERT(4 == kES_Apple_MSFBOType);
   1.621 +    GR_STATIC_ASSERT(5 == kES_IMG_MsToTexture_MSFBOType);
   1.622 +    GR_STATIC_ASSERT(6 == kES_EXT_MsToTexture_MSFBOType);
   1.623 +    GR_STATIC_ASSERT(GR_ARRAY_COUNT(kMSFBOExtStr) == kLast_MSFBOType + 1);
   1.624 +
   1.625 +    static const char* kFBFetchTypeStr[] = {
   1.626 +        "None",
   1.627 +        "EXT",
   1.628 +        "NV",
   1.629 +    };
   1.630 +    GR_STATIC_ASSERT(0 == kNone_FBFetchType);
   1.631 +    GR_STATIC_ASSERT(1 == kEXT_FBFetchType);
   1.632 +    GR_STATIC_ASSERT(2 == kNV_FBFetchType);
   1.633 +    GR_STATIC_ASSERT(GR_ARRAY_COUNT(kFBFetchTypeStr) == kLast_FBFetchType + 1);
   1.634 +
   1.635 +
   1.636 +    r.appendf("Core Profile: %s\n", (fIsCoreProfile ? "YES" : "NO"));
   1.637 +    r.appendf("Fixed Function Support: %s\n", (fFixedFunctionSupport ? "YES" : "NO"));
   1.638 +    r.appendf("MSAA Type: %s\n", kMSFBOExtStr[fMSFBOType]);
   1.639 +    r.appendf("FB Fetch Type: %s\n", kFBFetchTypeStr[fFBFetchType]);
   1.640 +    r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
   1.641 +    r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
   1.642 +    if (fFixedFunctionSupport) {
   1.643 +        r.appendf("Max Fixed Function Texture Coords: %d\n", fMaxFixedFunctionTextureCoords);
   1.644 +    }
   1.645 +    r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
   1.646 +    r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO"));
   1.647 +    r.appendf("BGRA support: %s\n", (fBGRAFormatSupport ? "YES": "NO"));
   1.648 +    r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO"));
   1.649 +    r.appendf("Support texture swizzle: %s\n", (fTextureSwizzleSupport ? "YES": "NO"));
   1.650 +    r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
   1.651 +    r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
   1.652 +    r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
   1.653 +    r.appendf("Pack Flip Y support: %s\n", (fPackFlipYSupport ? "YES": "NO"));
   1.654 +
   1.655 +    r.appendf("Texture Usage support: %s\n", (fTextureUsageSupport ? "YES": "NO"));
   1.656 +    r.appendf("Texture Storage support: %s\n", (fTexStorageSupport ? "YES": "NO"));
   1.657 +    r.appendf("GL_R support: %s\n", (fTextureRedSupport ? "YES": "NO"));
   1.658 +    r.appendf("GL_ARB_imaging support: %s\n", (fImagingSupport ? "YES": "NO"));
   1.659 +    r.appendf("Two Format Limit: %s\n", (fTwoFormatLimit ? "YES": "NO"));
   1.660 +    r.appendf("Fragment coord conventions support: %s\n",
   1.661 +             (fFragCoordsConventionSupport ? "YES": "NO"));
   1.662 +    r.appendf("Vertex array object support: %s\n", (fVertexArrayObjectSupport ? "YES": "NO"));
   1.663 +    r.appendf("Use non-VBO for dynamic data: %s\n",
   1.664 +             (fUseNonVBOVertexAndIndexDynamicData ? "YES" : "NO"));
   1.665 +    r.appendf("Discard FrameBuffer support: %s\n", (fDiscardFBSupport ? "YES" : "NO"));
   1.666 +    r.appendf("Full screen clear is free: %s\n", (fFullClearIsFree ? "YES" : "NO"));
   1.667 +    return r;
   1.668 +}

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