1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/src/gpu/gl/GrGLDefines.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,886 @@ 1.4 +/* 1.5 + * Copyright 2011 Google Inc. 1.6 + * 1.7 + * Use of this source code is governed by a BSD-style license that can be 1.8 + * found in the LICENSE file. 1.9 + */ 1.10 + 1.11 + 1.12 + 1.13 +#ifndef GrGLDefines_DEFINED 1.14 +#define GrGLDefines_DEFINED 1.15 + 1.16 +/* Profiles */ 1.17 +#define GR_GL_CONTEXT_PROFILE_MASK 0x9126 1.18 +#define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 1.19 +#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 1.20 + 1.21 +// The following constants consist of the intersection of GL constants 1.22 +// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 1.23 + 1.24 +#define GR_GL_DEPTH_BUFFER_BIT 0x00000100 1.25 +#define GR_GL_STENCIL_BUFFER_BIT 0x00000400 1.26 +#define GR_GL_COLOR_BUFFER_BIT 0x00004000 1.27 + 1.28 +/* Boolean */ 1.29 +#define GR_GL_FALSE 0 1.30 +#define GR_GL_TRUE 1 1.31 + 1.32 +/* BeginMode */ 1.33 +#define GR_GL_POINTS 0x0000 1.34 +#define GR_GL_LINES 0x0001 1.35 +#define GR_GL_LINE_LOOP 0x0002 1.36 +#define GR_GL_LINE_STRIP 0x0003 1.37 +#define GR_GL_TRIANGLES 0x0004 1.38 +#define GR_GL_TRIANGLE_STRIP 0x0005 1.39 +#define GR_GL_TRIANGLE_FAN 0x0006 1.40 + 1.41 +/* AlphaFunction (not supported in ES20) */ 1.42 +/* GL_NEVER */ 1.43 +/* GL_LESS */ 1.44 +/* GL_EQUAL */ 1.45 +/* GL_LEQUAL */ 1.46 +/* GL_GREATER */ 1.47 +/* GL_NOTEQUAL */ 1.48 +/* GL_GEQUAL */ 1.49 +/* GL_ALWAYS */ 1.50 + 1.51 +/* BlendingFactorDest */ 1.52 +#define GR_GL_ZERO 0 1.53 +#define GR_GL_ONE 1 1.54 +#define GR_GL_SRC_COLOR 0x0300 1.55 +#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 1.56 +#define GR_GL_SRC_ALPHA 0x0302 1.57 +#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 1.58 +#define GR_GL_DST_ALPHA 0x0304 1.59 +#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 1.60 + 1.61 +/* BlendingFactorSrc */ 1.62 +/* GL_ZERO */ 1.63 +/* GL_ONE */ 1.64 +#define GR_GL_DST_COLOR 0x0306 1.65 +#define GR_GL_ONE_MINUS_DST_COLOR 0x0307 1.66 +#define GR_GL_SRC_ALPHA_SATURATE 0x0308 1.67 +/* GL_SRC_ALPHA */ 1.68 +/* GL_ONE_MINUS_SRC_ALPHA */ 1.69 +/* GL_DST_ALPHA */ 1.70 +/* GL_ONE_MINUS_DST_ALPHA */ 1.71 + 1.72 +/* ExtendedBlendFactors */ 1.73 +#define GR_GL_SRC1_COLOR 0x88F9 1.74 +#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 1.75 +/* GL_SRC1_ALPHA */ 1.76 +#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 1.77 + 1.78 +/* Separate Blend Functions */ 1.79 +#define GR_GL_BLEND_DST_RGB 0x80C8 1.80 +#define GR_GL_BLEND_SRC_RGB 0x80C9 1.81 +#define GR_GL_BLEND_DST_ALPHA 0x80CA 1.82 +#define GR_GL_BLEND_SRC_ALPHA 0x80CB 1.83 +#define GR_GL_CONSTANT_COLOR 0x8001 1.84 +#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 1.85 +#define GR_GL_CONSTANT_ALPHA 0x8003 1.86 +#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 1.87 +#define GR_GL_BLEND_COLOR 0x8005 1.88 + 1.89 +/* Buffer Objects */ 1.90 +#define GR_GL_ARRAY_BUFFER 0x8892 1.91 +#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 1.92 +#define GR_GL_ARRAY_BUFFER_BINDING 0x8894 1.93 +#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 1.94 + 1.95 +#define GR_GL_STREAM_DRAW 0x88E0 1.96 +#define GR_GL_STATIC_DRAW 0x88E4 1.97 +#define GR_GL_DYNAMIC_DRAW 0x88E8 1.98 + 1.99 +#define GR_GL_BUFFER_SIZE 0x8764 1.100 +#define GR_GL_BUFFER_USAGE 0x8765 1.101 + 1.102 +#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 1.103 + 1.104 +/* CullFaceMode */ 1.105 +#define GR_GL_FRONT 0x0404 1.106 +#define GR_GL_BACK 0x0405 1.107 +#define GR_GL_FRONT_AND_BACK 0x0408 1.108 + 1.109 +/* DepthFunction */ 1.110 +/* GL_NEVER */ 1.111 +/* GL_LESS */ 1.112 +/* GL_EQUAL */ 1.113 +/* GL_LEQUAL */ 1.114 +/* GL_GREATER */ 1.115 +/* GL_NOTEQUAL */ 1.116 +/* GL_GEQUAL */ 1.117 +/* GL_ALWAYS */ 1.118 + 1.119 +/* EnableCap */ 1.120 +#define GR_GL_TEXTURE_2D 0x0DE1 1.121 +#define GR_GL_CULL_FACE 0x0B44 1.122 +#define GR_GL_BLEND 0x0BE2 1.123 +#define GR_GL_DITHER 0x0BD0 1.124 +#define GR_GL_STENCIL_TEST 0x0B90 1.125 +#define GR_GL_DEPTH_TEST 0x0B71 1.126 +#define GR_GL_SCISSOR_TEST 0x0C11 1.127 +#define GR_GL_POLYGON_OFFSET_FILL 0x8037 1.128 +#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1.129 +#define GR_GL_SAMPLE_COVERAGE 0x80A0 1.130 +#define GR_GL_POLYGON_OFFSET_FILL 0x8037 1.131 +#define GR_GL_POLYGON_SMOOTH 0x0B41 1.132 +#define GR_GL_POLYGON_STIPPLE 0x0B42 1.133 +#define GR_GL_COLOR_LOGIC_OP 0x0BF2 1.134 +#define GR_GL_COLOR_TABLE 0x80D0 1.135 +#define GR_GL_INDEX_LOGIC_OP 0x0BF1 1.136 +#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 1.137 +#define GR_GL_LINE_STIPPLE 0x0B24 1.138 + 1.139 +/* ErrorCode */ 1.140 +#define GR_GL_NO_ERROR 0 1.141 +#define GR_GL_INVALID_ENUM 0x0500 1.142 +#define GR_GL_INVALID_VALUE 0x0501 1.143 +#define GR_GL_INVALID_OPERATION 0x0502 1.144 +#define GR_GL_OUT_OF_MEMORY 0x0505 1.145 +#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 1.146 + 1.147 +/* FrontFaceDirection */ 1.148 +#define GR_GL_CW 0x0900 1.149 +#define GR_GL_CCW 0x0901 1.150 + 1.151 +/* GetPName */ 1.152 +#define GR_GL_LINE_WIDTH 0x0B21 1.153 +#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 1.154 +#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1.155 +#define GR_GL_CULL_FACE_MODE 0x0B45 1.156 +#define GR_GL_FRONT_FACE 0x0B46 1.157 +#define GR_GL_DEPTH_RANGE 0x0B70 1.158 +#define GR_GL_DEPTH_WRITEMASK 0x0B72 1.159 +#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 1.160 +#define GR_GL_DEPTH_FUNC 0x0B74 1.161 +#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 1.162 +#define GR_GL_STENCIL_FUNC 0x0B92 1.163 +#define GR_GL_STENCIL_FAIL 0x0B94 1.164 +#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 1.165 +#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 1.166 +#define GR_GL_STENCIL_REF 0x0B97 1.167 +#define GR_GL_STENCIL_VALUE_MASK 0x0B93 1.168 +#define GR_GL_STENCIL_WRITEMASK 0x0B98 1.169 +#define GR_GL_STENCIL_BACK_FUNC 0x8800 1.170 +#define GR_GL_STENCIL_BACK_FAIL 0x8801 1.171 +#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 1.172 +#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 1.173 +#define GR_GL_STENCIL_BACK_REF 0x8CA3 1.174 +#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 1.175 +#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 1.176 +#define GR_GL_VIEWPORT 0x0BA2 1.177 +#define GR_GL_SCISSOR_BOX 0x0C10 1.178 +/* GL_SCISSOR_TEST */ 1.179 +#define GR_GL_COLOR_CLEAR_VALUE 0x0C22 1.180 +#define GR_GL_COLOR_WRITEMASK 0x0C23 1.181 +#define GR_GL_UNPACK_ALIGNMENT 0x0CF5 1.182 +#define GR_GL_UNPACK_FLIP_Y 0x9240 1.183 +#define GR_GL_PACK_ALIGNMENT 0x0D05 1.184 +#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 1.185 +#define GR_GL_MAX_TEXTURE_SIZE 0x0D33 1.186 +#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 1.187 +#define GR_GL_SUBPIXEL_BITS 0x0D50 1.188 +#define GR_GL_RED_BITS 0x0D52 1.189 +#define GR_GL_GREEN_BITS 0x0D53 1.190 +#define GR_GL_BLUE_BITS 0x0D54 1.191 +#define GR_GL_ALPHA_BITS 0x0D55 1.192 +#define GR_GL_DEPTH_BITS 0x0D56 1.193 +#define GR_GL_STENCIL_BITS 0x0D57 1.194 +#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 1.195 +/* GL_POLYGON_OFFSET_FILL */ 1.196 +#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 1.197 +#define GR_GL_TEXTURE_BINDING_2D 0x8069 1.198 +#define GR_GL_SAMPLE_BUFFERS 0x80A8 1.199 +#define GR_GL_SAMPLES 0x80A9 1.200 +#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 1.201 +#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 1.202 +#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 1.203 +#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 1.204 +#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 1.205 +#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 1.206 + 1.207 +/* GetTextureParameter */ 1.208 +/* GL_TEXTURE_MAG_FILTER */ 1.209 +/* GL_TEXTURE_MIN_FILTER */ 1.210 +/* GL_TEXTURE_WRAP_S */ 1.211 +/* GL_TEXTURE_WRAP_T */ 1.212 + 1.213 +#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1.214 +#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1.215 + 1.216 +/* HintMode */ 1.217 +#define GR_GL_DONT_CARE 0x1100 1.218 +#define GR_GL_FASTEST 0x1101 1.219 +#define GR_GL_NICEST 0x1102 1.220 + 1.221 +/* HintTarget */ 1.222 +#define GR_GL_GENERATE_MIPMAP_HINT 0x8192 1.223 + 1.224 +/* DataType */ 1.225 +#define GR_GL_BYTE 0x1400 1.226 +#define GR_GL_UNSIGNED_BYTE 0x1401 1.227 +#define GR_GL_SHORT 0x1402 1.228 +#define GR_GL_UNSIGNED_SHORT 0x1403 1.229 +#define GR_GL_INT 0x1404 1.230 +#define GR_GL_UNSIGNED_INT 0x1405 1.231 +#define GR_GL_FLOAT 0x1406 1.232 +#define GR_GL_FIXED 0x140C 1.233 + 1.234 +/* Lighting */ 1.235 +#define GR_GL_LIGHTING 0x0B50 1.236 +#define GR_GL_LIGHT0 0x4000 1.237 +#define GR_GL_LIGHT1 0x4001 1.238 +#define GR_GL_LIGHT2 0x4002 1.239 +#define GR_GL_LIGHT3 0x4003 1.240 +#define GR_GL_LIGHT4 0x4004 1.241 +#define GR_GL_LIGHT5 0x4005 1.242 +#define GR_GL_LIGHT6 0x4006 1.243 +#define GR_GL_LIGHT7 0x4007 1.244 +#define GR_GL_SPOT_EXPONENT 0x1205 1.245 +#define GR_GL_SPOT_CUTOFF 0x1206 1.246 +#define GR_GL_CONSTANT_ATTENUATION 0x1207 1.247 +#define GR_GL_LINEAR_ATTENUATION 0x1208 1.248 +#define GR_GL_QUADRATIC_ATTENUATION 0x1209 1.249 +#define GR_GL_AMBIENT 0x1200 1.250 +#define GR_GL_DIFFUSE 0x1201 1.251 +#define GR_GL_SPECULAR 0x1202 1.252 +#define GR_GL_SHININESS 0x1601 1.253 +#define GR_GL_EMISSION 0x1600 1.254 +#define GR_GL_POSITION 0x1203 1.255 +#define GR_GL_SPOT_DIRECTION 0x1204 1.256 +#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 1.257 +#define GR_GL_COLOR_INDEXES 0x1603 1.258 +#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 1.259 +#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 1.260 +#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 1.261 +#define GR_GL_FRONT_AND_BACK 0x0408 1.262 +#define GR_GL_SHADE_MODEL 0x0B54 1.263 +#define GR_GL_FLAT 0x1D00 1.264 +#define GR_GL_SMOOTH 0x1D01 1.265 +#define GR_GL_COLOR_MATERIAL 0x0B57 1.266 +#define GR_GL_COLOR_MATERIAL_FACE 0x0B55 1.267 +#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 1.268 +#define GR_GL_NORMALIZE 0x0BA1 1.269 + 1.270 +/* Matrix Mode */ 1.271 +#define GR_GL_MATRIX_MODE 0x0BA0 1.272 +#define GR_GL_MODELVIEW 0x1700 1.273 +#define GR_GL_PROJECTION 0x1701 1.274 +#define GR_GL_TEXTURE 0x1702 1.275 + 1.276 +/* multisample */ 1.277 +#define GR_GL_MULTISAMPLE 0x809D 1.278 + 1.279 +/* Points */ 1.280 +#define GR_GL_POINT_SMOOTH 0x0B10 1.281 +#define GR_GL_POINT_SIZE 0x0B11 1.282 +#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 1.283 +#define GR_GL_POINT_SIZE_RANGE 0x0B12 1.284 + 1.285 +/* Lines */ 1.286 +#define GR_GL_LINE_SMOOTH 0x0B20 1.287 +#define GR_GL_LINE_STIPPLE 0x0B24 1.288 +#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 1.289 +#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 1.290 +#define GR_GL_LINE_WIDTH 0x0B21 1.291 +#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 1.292 +#define GR_GL_LINE_WIDTH_RANGE 0x0B22 1.293 + 1.294 +/* PixelFormat */ 1.295 +#define GR_GL_DEPTH_COMPONENT 0x1902 1.296 +#define GR_GL_RED 0x1903 1.297 +#define GR_GL_GREEN 0x1904 1.298 +#define GR_GL_BLUE 0x1905 1.299 +#define GR_GL_ALPHA 0x1906 1.300 +#define GR_GL_RGB 0x1907 1.301 +#define GR_GL_RGBA 0x1908 1.302 +#define GR_GL_BGRA 0x80E1 1.303 +#define GR_GL_LUMINANCE 0x1909 1.304 +#define GR_GL_LUMINANCE_ALPHA 0x190A 1.305 +#define GR_GL_PALETTE8_RGBA8 0x8B96 1.306 +#define GR_GL_ALPHA8 0x803C 1.307 + 1.308 +#define GR_GL_R8 0x8229 1.309 + 1.310 +/* PixelType */ 1.311 +/* GL_UNSIGNED_BYTE */ 1.312 +#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1.313 +#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1.314 +#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 1.315 + 1.316 +/* Shaders */ 1.317 +#define GR_GL_FRAGMENT_SHADER 0x8B30 1.318 +#define GR_GL_VERTEX_SHADER 0x8B31 1.319 +#define GR_GL_GEOMETRY_SHADER 0x8DD9 1.320 +#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 1.321 +#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 1.322 +#define GR_GL_MAX_VARYING_VECTORS 0x8DFC 1.323 +#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 1.324 +#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 1.325 +#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 1.326 +#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 1.327 +#define GR_GL_SHADER_TYPE 0x8B4F 1.328 +#define GR_GL_DELETE_STATUS 0x8B80 1.329 +#define GR_GL_LINK_STATUS 0x8B82 1.330 +#define GR_GL_VALIDATE_STATUS 0x8B83 1.331 +#define GR_GL_ATTACHED_SHADERS 0x8B85 1.332 +#define GR_GL_ACTIVE_UNIFORMS 0x8B86 1.333 +#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 1.334 +#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 1.335 +#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 1.336 +#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 1.337 +#define GR_GL_CURRENT_PROGRAM 0x8B8D 1.338 +#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 1.339 +#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 1.340 + 1.341 +/* StencilFunction */ 1.342 +#define GR_GL_NEVER 0x0200 1.343 +#define GR_GL_LESS 0x0201 1.344 +#define GR_GL_EQUAL 0x0202 1.345 +#define GR_GL_LEQUAL 0x0203 1.346 +#define GR_GL_GREATER 0x0204 1.347 +#define GR_GL_NOTEQUAL 0x0205 1.348 +#define GR_GL_GEQUAL 0x0206 1.349 +#define GR_GL_ALWAYS 0x0207 1.350 + 1.351 +/* StencilOp */ 1.352 +/* GL_ZERO */ 1.353 +#define GR_GL_KEEP 0x1E00 1.354 +#define GR_GL_REPLACE 0x1E01 1.355 +#define GR_GL_INCR 0x1E02 1.356 +#define GR_GL_DECR 0x1E03 1.357 +#define GR_GL_INVERT 0x150A 1.358 +#define GR_GL_INCR_WRAP 0x8507 1.359 +#define GR_GL_DECR_WRAP 0x8508 1.360 + 1.361 +/* StringName */ 1.362 +#define GR_GL_VENDOR 0x1F00 1.363 +#define GR_GL_RENDERER 0x1F01 1.364 +#define GR_GL_VERSION 0x1F02 1.365 +#define GR_GL_EXTENSIONS 0x1F03 1.366 + 1.367 +/* StringCounts */ 1.368 +#define GR_GL_NUM_EXTENSIONS 0x821D 1.369 + 1.370 +/* Pixel Mode / Transfer */ 1.371 +#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 1.372 +#define GR_GL_PACK_ROW_LENGTH 0x0D02 1.373 + 1.374 + 1.375 +/* TextureMagFilter */ 1.376 +#define GR_GL_NEAREST 0x2600 1.377 +#define GR_GL_LINEAR 0x2601 1.378 + 1.379 +/* TextureMinFilter */ 1.380 +/* GL_NEAREST */ 1.381 +/* GL_LINEAR */ 1.382 +#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 1.383 +#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 1.384 +#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 1.385 +#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 1.386 + 1.387 +/* TextureUsage */ 1.388 +#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 1.389 + 1.390 +/* TextureParameterName */ 1.391 +#define GR_GL_TEXTURE_MAG_FILTER 0x2800 1.392 +#define GR_GL_TEXTURE_MIN_FILTER 0x2801 1.393 +#define GR_GL_TEXTURE_WRAP_S 0x2802 1.394 +#define GR_GL_TEXTURE_WRAP_T 0x2803 1.395 +#define GR_GL_TEXTURE_USAGE 0x93A2 1.396 + 1.397 +/* TextureTarget */ 1.398 +/* GL_TEXTURE_2D */ 1.399 +#define GR_GL_TEXTURE 0x1702 1.400 +#define GR_GL_TEXTURE_CUBE_MAP 0x8513 1.401 +#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1.402 +#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1.403 +#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1.404 +#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1.405 +#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1.406 +#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1.407 +#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1.408 +#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1.409 + 1.410 +/* TextureUnit */ 1.411 +#define GR_GL_TEXTURE0 0x84C0 1.412 +#define GR_GL_TEXTURE1 0x84C1 1.413 +#define GR_GL_TEXTURE2 0x84C2 1.414 +#define GR_GL_TEXTURE3 0x84C3 1.415 +#define GR_GL_TEXTURE4 0x84C4 1.416 +#define GR_GL_TEXTURE5 0x84C5 1.417 +#define GR_GL_TEXTURE6 0x84C6 1.418 +#define GR_GL_TEXTURE7 0x84C7 1.419 +#define GR_GL_TEXTURE8 0x84C8 1.420 +#define GR_GL_TEXTURE9 0x84C9 1.421 +#define GR_GL_TEXTURE10 0x84CA 1.422 +#define GR_GL_TEXTURE11 0x84CB 1.423 +#define GR_GL_TEXTURE12 0x84CC 1.424 +#define GR_GL_TEXTURE13 0x84CD 1.425 +#define GR_GL_TEXTURE14 0x84CE 1.426 +#define GR_GL_TEXTURE15 0x84CF 1.427 +#define GR_GL_TEXTURE16 0x84D0 1.428 +#define GR_GL_TEXTURE17 0x84D1 1.429 +#define GR_GL_TEXTURE18 0x84D2 1.430 +#define GR_GL_TEXTURE19 0x84D3 1.431 +#define GR_GL_TEXTURE20 0x84D4 1.432 +#define GR_GL_TEXTURE21 0x84D5 1.433 +#define GR_GL_TEXTURE22 0x84D6 1.434 +#define GR_GL_TEXTURE23 0x84D7 1.435 +#define GR_GL_TEXTURE24 0x84D8 1.436 +#define GR_GL_TEXTURE25 0x84D9 1.437 +#define GR_GL_TEXTURE26 0x84DA 1.438 +#define GR_GL_TEXTURE27 0x84DB 1.439 +#define GR_GL_TEXTURE28 0x84DC 1.440 +#define GR_GL_TEXTURE29 0x84DD 1.441 +#define GR_GL_TEXTURE30 0x84DE 1.442 +#define GR_GL_TEXTURE31 0x84DF 1.443 +#define GR_GL_ACTIVE_TEXTURE 0x84E0 1.444 +#define GR_GL_MAX_TEXTURE_UNITS 0x84E2 1.445 +#define GR_GL_MAX_TEXTURE_COORDS 0x8871 1.446 + 1.447 +/* TextureWrapMode */ 1.448 +#define GR_GL_REPEAT 0x2901 1.449 +#define GR_GL_CLAMP_TO_EDGE 0x812F 1.450 +#define GR_GL_MIRRORED_REPEAT 0x8370 1.451 + 1.452 +/* Texture Swizzle */ 1.453 +#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 1.454 +#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 1.455 +#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 1.456 +#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 1.457 +#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 1.458 + 1.459 +/* Texture mapping */ 1.460 +#define GR_GL_TEXTURE_ENV 0x2300 1.461 +#define GR_GL_TEXTURE_ENV_MODE 0x2200 1.462 +#define GR_GL_TEXTURE_1D 0x0DE0 1.463 +/* GL_TEXTURE_2D */ 1.464 +/* GL_TEXTURE_WRAP_S */ 1.465 +/* GL_TEXTURE_WRAP_T */ 1.466 +/* GL_TEXTURE_MAG_FILTER */ 1.467 +/* GL_TEXTURE_MIN_FILTER */ 1.468 +#define GR_GL_TEXTURE_ENV_COLOR 0x2201 1.469 +#define GR_GL_TEXTURE_GEN_S 0x0C60 1.470 +#define GR_GL_TEXTURE_GEN_T 0x0C61 1.471 +#define GR_GL_TEXTURE_GEN_R 0x0C62 1.472 +#define GR_GL_TEXTURE_GEN_Q 0x0C63 1.473 +#define GR_GL_TEXTURE_GEN_MODE 0x2500 1.474 +#define GR_GL_TEXTURE_BORDER_COLOR 0x1004 1.475 +#define GR_GL_TEXTURE_WIDTH 0x1000 1.476 +#define GR_GL_TEXTURE_HEIGHT 0x1001 1.477 +#define GR_GL_TEXTURE_BORDER 0x1005 1.478 +#define GR_GL_TEXTURE_COMPONENTS 0x1003 1.479 +#define GR_GL_TEXTURE_RED_SIZE 0x805C 1.480 +#define GR_GL_TEXTURE_GREEN_SIZE 0x805D 1.481 +#define GR_GL_TEXTURE_BLUE_SIZE 0x805E 1.482 +#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 1.483 +#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 1.484 +#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 1.485 +#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 1.486 +/* GL_NEAREST_MIPMAP_NEAREST */ 1.487 +/* GL_NEAREST_MIPMAP_LINEAR */ 1.488 +/* GL_LINEAR_MIPMAP_NEAREST */ 1.489 +/* GL_LINEAR_MIPMAP_LINEAR */ 1.490 +#define GR_GL_OBJECT_LINEAR 0x2401 1.491 +#define GR_GL_OBJECT_PLANE 0x2501 1.492 +#define GR_GL_EYE_LINEAR 0x2400 1.493 +#define GR_GL_EYE_PLANE 0x2502 1.494 +#define GR_GL_SPHERE_MAP 0x2402 1.495 +#define GR_GL_DECAL 0x2101 1.496 +#define GR_GL_MODULATE 0x2100 1.497 +/* GL_NEAREST */ 1.498 +/* GL_REPEAT */ 1.499 +#define GR_GL_CLAMP 0x2900 1.500 +#define GR_GL_S 0x2000 1.501 +#define GR_GL_T 0x2001 1.502 +#define GR_GL_R 0x2002 1.503 +#define GR_GL_Q 0x2003 1.504 +#define GR_GL_TEXTURE_GEN_R 0x0C62 1.505 +#define GR_GL_TEXTURE_GEN_Q 0x0C63 1.506 + 1.507 +/* texture_env_combine */ 1.508 +#define GR_GL_COMBINE 0x8570 1.509 +#define GR_GL_COMBINE_RGB 0x8571 1.510 +#define GR_GL_COMBINE_ALPHA 0x8572 1.511 +#define GR_GL_SOURCE0_RGB 0x8580 1.512 +#define GR_GL_SOURCE1_RGB 0x8581 1.513 +#define GR_GL_SOURCE2_RGB 0x8582 1.514 +#define GR_GL_SOURCE0_ALPHA 0x8588 1.515 +#define GR_GL_SOURCE1_ALPHA 0x8589 1.516 +#define GR_GL_SOURCE2_ALPHA 0x858A 1.517 +#define GR_GL_OPERAND0_RGB 0x8590 1.518 +#define GR_GL_OPERAND1_RGB 0x8591 1.519 +#define GR_GL_OPERAND2_RGB 0x8592 1.520 +#define GR_GL_OPERAND0_ALPHA 0x8598 1.521 +#define GR_GL_OPERAND1_ALPHA 0x8599 1.522 +#define GR_GL_OPERAND2_ALPHA 0x859A 1.523 +#define GR_GL_RGB_SCALE 0x8573 1.524 +#define GR_GL_ADD_SIGNED 0x8574 1.525 +#define GR_GL_INTERPOLATE 0x8575 1.526 +#define GR_GL_SUBTRACT 0x84E7 1.527 +#define GR_GL_CONSTANT 0x8576 1.528 +#define GR_GL_PRIMARY_COLOR 0x8577 1.529 +#define GR_GL_PREVIOUS 0x8578 1.530 +#define GR_GL_SRC0_RGB 0x8580 1.531 +#define GR_GL_SRC1_RGB 0x8581 1.532 +#define GR_GL_SRC2_RGB 0x8582 1.533 +#define GR_GL_SRC0_ALPHA 0x8588 1.534 +#define GR_GL_SRC1_ALPHA 0x8589 1.535 +#define GR_GL_SRC2_ALPHA 0x858A 1.536 + 1.537 +/* Uniform Types */ 1.538 +#define GR_GL_FLOAT_VEC2 0x8B50 1.539 +#define GR_GL_FLOAT_VEC3 0x8B51 1.540 +#define GR_GL_FLOAT_VEC4 0x8B52 1.541 +#define GR_GL_INT_VEC2 0x8B53 1.542 +#define GR_GL_INT_VEC3 0x8B54 1.543 +#define GR_GL_INT_VEC4 0x8B55 1.544 +#define GR_GL_BOOL 0x8B56 1.545 +#define GR_GL_BOOL_VEC2 0x8B57 1.546 +#define GR_GL_BOOL_VEC3 0x8B58 1.547 +#define GR_GL_BOOL_VEC4 0x8B59 1.548 +#define GR_GL_FLOAT_MAT2 0x8B5A 1.549 +#define GR_GL_FLOAT_MAT3 0x8B5B 1.550 +#define GR_GL_FLOAT_MAT4 0x8B5C 1.551 +#define GR_GL_SAMPLER_2D 0x8B5E 1.552 +#define GR_GL_SAMPLER_CUBE 0x8B60 1.553 + 1.554 +/* Vertex Arrays */ 1.555 +#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 1.556 +#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 1.557 +#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 1.558 +#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 1.559 +#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 1.560 +#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 1.561 +#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 1.562 +#define GR_GL_VERTEX_ARRAY 0x8074 1.563 +#define GR_GL_NORMAL_ARRAY 0x8075 1.564 +#define GR_GL_COLOR_ARRAY 0x8076 1.565 +#define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 1.566 +#define GR_GL_INDEX_ARRAY 0x8077 1.567 +#define GR_GL_TEXTURE_COORD_ARRAY 0x8078 1.568 +#define GR_GL_EDGE_FLAG_ARRAY 0x8079 1.569 +#define GR_GL_VERTEX_ARRAY_SIZE 0x807A 1.570 +#define GR_GL_VERTEX_ARRAY_TYPE 0x807B 1.571 +#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 1.572 +#define GR_GL_NORMAL_ARRAY_TYPE 0x807E 1.573 +#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 1.574 +#define GR_GL_COLOR_ARRAY_SIZE 0x8081 1.575 +#define GR_GL_COLOR_ARRAY_TYPE 0x8082 1.576 +#define GR_GL_COLOR_ARRAY_STRIDE 0x8083 1.577 +#define GR_GL_INDEX_ARRAY_TYPE 0x8085 1.578 +#define GR_GL_INDEX_ARRAY_STRIDE 0x8086 1.579 +#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 1.580 +#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 1.581 +#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 1.582 +#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 1.583 +#define GR_GL_VERTEX_ARRAY_POINTER 0x808E 1.584 +#define GR_GL_NORMAL_ARRAY_POINTER 0x808F 1.585 +#define GR_GL_COLOR_ARRAY_POINTER 0x8090 1.586 +#define GR_GL_INDEX_ARRAY_POINTER 0x8091 1.587 +#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 1.588 +#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 1.589 +#define GR_GL_V2F 0x2A20 1.590 +#define GR_GL_V3F 0x2A21 1.591 +#define GR_GL_C4UB_V2F 0x2A22 1.592 +#define GR_GL_C4UB_V3F 0x2A23 1.593 +#define GR_GL_C3F_V3F 0x2A24 1.594 +#define GR_GL_N3F_V3F 0x2A25 1.595 +#define GR_GL_C4F_N3F_V3F 0x2A26 1.596 +#define GR_GL_T2F_V3F 0x2A27 1.597 +#define GR_GL_T4F_V4F 0x2A28 1.598 +#define GR_GL_T2F_C4UB_V3F 0x2A29 1.599 +#define GR_GL_T2F_C3F_V3F 0x2A2A 1.600 +#define GR_GL_T2F_N3F_V3F 0x2A2B 1.601 +#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 1.602 +#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 1.603 + 1.604 +/* Vertex Buffer Object */ 1.605 +#define GR_GL_WRITE_ONLY 0x88B9 1.606 +#define GR_GL_BUFFER_MAPPED 0x88BC 1.607 +/* Read Format */ 1.608 +#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 1.609 +#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 1.610 + 1.611 +/* Shader Source */ 1.612 +#define GR_GL_COMPILE_STATUS 0x8B81 1.613 +#define GR_GL_INFO_LOG_LENGTH 0x8B84 1.614 +#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 1.615 +#define GR_GL_SHADER_COMPILER 0x8DFA 1.616 + 1.617 +/* Shader Binary */ 1.618 +#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 1.619 +#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 1.620 + 1.621 +/* Shader Precision-Specified Types */ 1.622 +#define GR_GL_LOW_FLOAT 0x8DF0 1.623 +#define GR_GL_MEDIUM_FLOAT 0x8DF1 1.624 +#define GR_GL_HIGH_FLOAT 0x8DF2 1.625 +#define GR_GL_LOW_INT 0x8DF3 1.626 +#define GR_GL_MEDIUM_INT 0x8DF4 1.627 +#define GR_GL_HIGH_INT 0x8DF5 1.628 + 1.629 +/* Queries */ 1.630 +#define GR_GL_QUERY_COUNTER_BITS 0x8864 1.631 +#define GR_GL_CURRENT_QUERY 0x8865 1.632 +#define GR_GL_QUERY_RESULT 0x8866 1.633 +#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 1.634 +#define GR_GL_SAMPLES_PASSED 0x8914 1.635 +#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 1.636 +#define GR_GL_TIME_ELAPSED 0x88BF 1.637 +#define GR_GL_TIMESTAMP 0x8E28 1.638 +#define GR_GL_PRIMITIVES_GENERATED 0x8C87 1.639 +#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 1.640 + 1.641 + 1.642 +/* Framebuffer Object. */ 1.643 +#define GR_GL_FRAMEBUFFER 0x8D40 1.644 +#define GR_GL_READ_FRAMEBUFFER 0x8CA8 1.645 +#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 1.646 + 1.647 +#define GR_GL_RENDERBUFFER 0x8D41 1.648 + 1.649 +#define GR_GL_RGBA4 0x8056 1.650 +#define GR_GL_RGB5_A1 0x8057 1.651 +#define GR_GL_RGB565 0x8D62 1.652 +#define GR_GL_RGBA8 0x8058 1.653 +#define GR_GL_RGB8 0x8051 1.654 +#define GR_GL_BGRA8 0x93A1 1.655 +#define GR_GL_SRGB 0x8C40 1.656 +#define GR_GL_SRGB8 0x8C41 1.657 +#define GR_GL_SRGB_ALPHA 0x8C42 1.658 +#define GR_GL_SRGB8_ALPHA8 0x8C43 1.659 +#define GR_GL_DEPTH_COMPONENT16 0x81A5 1.660 +#define GR_GL_STENCIL_INDEX 0x1901 1.661 +#define GR_GL_STENCIL_INDEX4 0x8D47 1.662 +#define GR_GL_STENCIL_INDEX8 0x8D48 1.663 +#define GR_GL_STENCIL_INDEX16 0x8D49 1.664 +#define GR_GL_DEPTH_STENCIL 0x84F9 1.665 +#define GR_GL_DEPTH24_STENCIL8 0x88F0 1.666 + 1.667 +#define GR_GL_MAX_SAMPLES 0x8D57 1.668 +// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 1.669 +#define GR_GL_MAX_SAMPLES_IMG 0x9135 1.670 + 1.671 +#define GR_GL_RENDERBUFFER_WIDTH 0x8D42 1.672 +#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 1.673 +#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 1.674 +#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 1.675 +#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 1.676 +#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 1.677 +#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 1.678 +#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 1.679 +#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 1.680 + 1.681 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 1.682 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 1.683 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 1.684 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 1.685 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 1.686 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 1.687 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 1.688 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 1.689 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 1.690 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 1.691 +#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 1.692 + 1.693 +#define GR_GL_COLOR_ATTACHMENT0 0x8CE0 1.694 +#define GR_GL_DEPTH_ATTACHMENT 0x8D00 1.695 +#define GR_GL_STENCIL_ATTACHMENT 0x8D20 1.696 + 1.697 +#define GR_GL_NONE 0 1.698 + 1.699 +#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 1.700 +#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 1.701 +#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 1.702 +#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 1.703 +#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 1.704 + 1.705 +#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 1.706 +#define GR_GL_RENDERBUFFER_BINDING 0x8CA7 1.707 +#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 1.708 + 1.709 +#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 1.710 + 1.711 +/* Path Rendering */ 1.712 +// commands 1.713 +#define GR_GL_CLOSE_PATH 0x00 1.714 +#define GR_GL_MOVE_TO 0x02 1.715 +#define GR_GL_RELATIVE_MOVE_TO 0x03 1.716 +#define GR_GL_LINE_TO 0x04 1.717 +#define GR_GL_RELATIVE_LINE_TO 0x05 1.718 +#define GR_GL_HORIZONTAL_LINE_TO 0x06 1.719 +#define GR_GL_RELATIVE_HORIZONTAL_LINE_TO 0x07 1.720 +#define GR_GL_VERTICAL_LINE_TO 0x08 1.721 +#define GR_GL_RELATIVE_VERTICAL_LINE_TO 0x09 1.722 +#define GR_GL_QUADRATIC_CURVE_TO 0x0A 1.723 +#define GR_GL_RELATIVE_QUADRATIC_CURVE_TO 0x0B 1.724 +#define GR_GL_CUBIC_CURVE_TO 0x0C 1.725 +#define GR_GL_RELATIVE_CUBIC_CURVE_TO 0x0D 1.726 +#define GR_GL_SMOOTH_QUADRATIC_CURVE_TO 0x0E 1.727 +#define GR_GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO 0x0F 1.728 +#define GR_GL_SMOOTH_CUBIC_CURVE_TO 0x10 1.729 +#define GR_GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO 0x11 1.730 +#define GR_GL_SMALL_CCW_ARC_TO 0x12 1.731 +#define GR_GL_RELATIVE_SMALL_CCW_ARC_TO 0x13 1.732 +#define GR_GL_SMALL_CW_ARC_TO 0x14 1.733 +#define GR_GL_RELATIVE_SMALL_CW_ARC_TO 0x15 1.734 +#define GR_GL_LARGE_CCW_ARC_TO 0x16 1.735 +#define GR_GL_RELATIVE_LARGE_CCW_ARC_TO 0x17 1.736 +#define GR_GL_LARGE_CW_ARC_TO 0x18 1.737 +#define GR_GL_RELATIVE_LARGE_CW_ARC_TO 0x19 1.738 +#define GR_GL_CIRCULAR_CCW_ARC_TO 0xF8 1.739 +#define GR_GL_CIRCULAR_CW_ARC_TO 0xFA 1.740 +#define GR_GL_CIRCULAR_TANGENT_ARC_TO 0xFC 1.741 +#define GR_GL_ARC_TO 0xFE 1.742 +#define GR_GL_RELATIVE_ARC_TO 0xFF 1.743 + 1.744 +// path string formats 1.745 +#define GR_GL_PATH_FORMAT_SVG 0x9070 1.746 +#define GR_GL_PATH_FORMAT_PS 0x9071 1.747 + 1.748 +// font targets 1.749 +#define GR_GL_STANDARD_FONT_NAME 0x9072 1.750 +#define GR_GL_SYSTEM_FONT_NAME 0x9073 1.751 +#define GR_GL_FILE_NAME 0x9074 1.752 + 1.753 +// handle missing glyphs 1.754 +#define GR_GL_SKIP_MISSING_GLYPH 0x90A9 1.755 +#define GR_GL_USE_MISSING_GLYPH 0x90AA 1.756 + 1.757 +// path parameters 1.758 +#define GR_GL_PATH_STROKE_WIDTH 0x9075 1.759 +#define GR_GL_PATH_INITIAL_END_CAP 0x9077 1.760 +#define GR_GL_PATH_TERMINAL_END_CAP 0x9078 1.761 +#define GR_GL_PATH_JOIN_STYLE 0x9079 1.762 +#define GR_GL_PATH_MITER_LIMIT 0x907A 1.763 +#define GR_GL_PATH_INITIAL_DASH_CAP 0x907C 1.764 +#define GR_GL_PATH_TERMINAL_DASH_CAP 0x907D 1.765 +#define GR_GL_PATH_DASH_OFFSET 0x907E 1.766 +#define GR_GL_PATH_CLIENT_LENGTH 0x907F 1.767 +#define GR_GL_PATH_DASH_OFFSET_RESET 0x90B4 1.768 +#define GR_GL_PATH_FILL_MODE 0x9080 1.769 +#define GR_GL_PATH_FILL_MASK 0x9081 1.770 +#define GR_GL_PATH_FILL_COVER_MODE 0x9082 1.771 +#define GR_GL_PATH_STROKE_COVER_MODE 0x9083 1.772 +#define GR_GL_PATH_STROKE_MASK 0x9084 1.773 +#define GR_GL_PATH_END_CAPS 0x9076 1.774 +#define GR_GL_PATH_DASH_CAPS 0x907B 1.775 +#define GR_GL_PATH_COMMAND_COUNT 0x909D 1.776 +#define GR_GL_PATH_COORD_COUNT 0x909E 1.777 +#define GR_GL_PATH_DASH_ARRAY_COUNT 0x909F 1.778 +#define GR_GL_PATH_FILL_BOUNDING_BOX 0x90A1 1.779 +#define GR_GL_PATH_STROKE_BOUNDING_BOX 0x90A2 1.780 + 1.781 +// fill modes 1.782 +/* GL_INVERT */ 1.783 +#define GR_GL_COUNT_UP 0x9088 1.784 +#define GR_GL_COUNT_DOWN 0x9089 1.785 +/* GL_PATH_FILL_MODE_NV */ 1.786 + 1.787 +// path color gen 1.788 +/* GL_PRIMARY_COLOR */ 1.789 +#define GR_GL_SECONDARY_COLOR 0x852D 1.790 + 1.791 +// gen mode 1.792 +/* GL_NONE */ 1.793 +/* GL_EYE_LINEAR */ 1.794 +/* GL_OBJECT_LINEAR */ 1.795 +#define GR_GL_PATH_OBJECT_BOUNDING_BOX 0x908A 1.796 + 1.797 +// cover mode 1.798 +#define GR_GL_CONVEX_HULL 0x908B 1.799 +#define GR_GL_BOUNDING_BOX 0x908D 1.800 +#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 1.801 +/* GL_PATH_FILL_COVER_MODE_NV */ 1.802 + 1.803 +// transform type 1.804 +/* GL_NONE */ 1.805 +#define GR_GL_TRANSLATE_X 0x908E 1.806 +#define GR_GL_TRANSLATE_Y 0x908F 1.807 +#define GR_GL_TRANSLATE_2D 0x9090 1.808 +#define GR_GL_TRANSLATE_3D 0x9091 1.809 +#define GR_GL_AFFINE_2D 0x9092 1.810 +#define GR_GL_AFFINE_3D 0x9094 1.811 +#define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 1.812 +#define GR_GL_TRANSPOSE_AFFINE_3D 0x9098 1.813 + 1.814 +// path string types 1.815 +#define GR_GL_UTF8 0x909A 1.816 +#define GR_GL_UTF16 0x909B 1.817 + 1.818 +#define GR_GL_PATH_COMPUTED_LENGTH 0x90A0 1.819 + 1.820 +// cap/dash values 1.821 +/* GL_FLAT */ 1.822 +#define GR_GL_SQUARE 0x90A3 1.823 +#define GR_GL_ROUND 0x90A4 1.824 +#define GR_GL_TRIANGULAR 0x90A5 1.825 + 1.826 +// join values 1.827 +/* GL_NONE */ 1.828 +/* GL_ROUND_NV */ 1.829 +#define GR_GL_BEVEL 0x90A6 1.830 +#define GR_GL_MITER_REVERT 0x90A7 1.831 +#define GR_GL_MITER_TRUNCATE 0x90A8 1.832 + 1.833 +// path dash reset values 1.834 +#define GR_GL_MOVE_TO_RESETS 0x90B5 1.835 +#define GR_GL_MOVE_TO_CONTINUES 0x90B6 1.836 + 1.837 +// font styles 1.838 +/* GL_NONE */ 1.839 +#define GR_GL_BOLD_BIT 0x01 1.840 +#define GR_GL_ITALIC_BIT 0x02 1.841 + 1.842 +// pnames for glGet 1.843 +#define GR_GL_PATH_ERROR_POSITION 0x90AB 1.844 +#define GR_GL_PATH_FOG_GEN_MODE 0x90AC 1.845 +#define GR_GL_PATH_STENCIL_FUNC 0x90B7 1.846 +#define GR_GL_PATH_STENCIL_REF 0x90B8 1.847 +#define GR_GL_PATH_STENCIL_VALUE_MASK 0x90B9 1.848 +#define GR_GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR 0x90BD 1.849 +#define GR_GL_PATH_STENCIL_DEPTH_OFFSET_UNITS 0x90BE 1.850 +#define GR_GL_PATH_COVER_DEPTH_FUNC 0x90BF 1.851 + 1.852 +// per-glyph metrics bits in metric mask query 1.853 +#define GR_GL_GLYPH_WIDTH_BIT 0x01 1.854 +#define GR_GL_GLYPH_HEIGHT_BIT 0x02 1.855 +#define GR_GL_GLYPH_HORIZONTAL_BEARING_X_BIT 0x04 1.856 +#define GR_GL_GLYPH_HORIZONTAL_BEARING_Y_BIT 0x08 1.857 +#define GR_GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT 0x10 1.858 +#define GR_GL_GLYPH_VERTICAL_BEARING_X_BIT 0x20 1.859 +#define GR_GL_GLYPH_VERTICAL_BEARING_Y_BIT 0x40 1.860 +#define GR_GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT 0x80 1.861 +#define GR_GL_GLYPH_HAS_KERNING 0x100 1.862 + 1.863 +// per-font face metrics in metric mask query 1.864 +#define GR_GL_FONT_X_MIN_BOUNDS 0x00010000 1.865 +#define GR_GL_FONT_Y_MIN_BOUNDS 0x00020000 1.866 +#define GR_GL_FONT_X_MAX_BOUNDS 0x00040000 1.867 +#define GR_GL_FONT_Y_MAX_BOUNDS 0x00080000 1.868 +#define GR_GL_FONT_UNITS_PER_EM 0x00100000 1.869 +#define GR_GL_FONT_ASCENDER 0x00200000 1.870 +#define GR_GL_FONT_DESCENDER 0x00400000 1.871 +#define GR_GL_FONT_HEIGHT 0x00800000 1.872 +#define GR_GL_FONT_MAX_ADVANCE_WIDTH 0x01000000 1.873 +#define GR_GL_FONT_MAX_ADVANCE_HEIGHT 0x02000000 1.874 +#define GR_GL_FONT_UNDERLINE_POSITION 0x04000000 1.875 +#define GR_GL_FONT_UNDERLINE_THICKNESS 0x08000000 1.876 +#define GR_GL_FONT_HAS_KERNING 0x10000000 1.877 + 1.878 +// path list modes (glGetPathSpacing) 1.879 +#define GR_GL_ACCUM_ADJACENT_PAIRS 0x90AD 1.880 +#define GR_GL_ADJACENT_PAIRS 0x90AE 1.881 +#define GR_GL_FIRST_TO_REST 0x90AF 1.882 + 1.883 +//path gen modes 1.884 +#define GR_GL_PATH_GEN_MODE 0x90B0 1.885 +#define GR_GL_PATH_GEN_COEFF 0x90B1 1.886 +#define GR_GL_PATH_GEN_COLOR_FORMAT 0x90B2 1.887 +#define GR_GL_PATH_GEN_COMPONENTS 0x90B3 1.888 + 1.889 +#endif