gfx/skia/trunk/src/gpu/gl/GrGLNoOpInterface.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/gl/GrGLNoOpInterface.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,656 @@
     1.4 +/*
     1.5 + * Copyright 2013 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "GrGLNoOpInterface.h"
    1.12 +#include "SkString.h"
    1.13 +#include "SkThread.h"
    1.14 +
    1.15 +// the OpenGLES 2.0 spec says this must be >= 128
    1.16 +static const GrGLint kDefaultMaxVertexUniformVectors = 128;
    1.17 +
    1.18 +// the OpenGLES 2.0 spec says this must be >=16
    1.19 +static const GrGLint kDefaultMaxFragmentUniformVectors = 16;
    1.20 +
    1.21 +// the OpenGLES 2.0 spec says this must be >= 8
    1.22 +static const GrGLint kDefaultMaxVertexAttribs = 8;
    1.23 +
    1.24 +// the OpenGLES 2.0 spec says this must be >= 8
    1.25 +static const GrGLint kDefaultMaxVaryingVectors = 8;
    1.26 +
    1.27 +static const char* kExtensions[] = {
    1.28 +    "GL_ARB_framebuffer_object",
    1.29 +    "GL_ARB_blend_func_extended",
    1.30 +    "GL_ARB_timer_query",
    1.31 +    "GL_ARB_draw_buffers",
    1.32 +    "GL_ARB_occlusion_query",
    1.33 +    "GL_EXT_blend_color",
    1.34 +    "GL_EXT_stencil_wrap"
    1.35 +};
    1.36 +
    1.37 +namespace {
    1.38 +const GrGLubyte* combined_extensions_string() {
    1.39 +    static SkString gExtString;
    1.40 +    static SkMutex gMutex;
    1.41 +    gMutex.acquire();
    1.42 +    if (0 == gExtString.size()) {
    1.43 +        for (size_t i = 0; i < GR_ARRAY_COUNT(kExtensions) - 1; ++i) {
    1.44 +            gExtString.append(kExtensions[i]);
    1.45 +            gExtString.append(" ");
    1.46 +        }
    1.47 +        gExtString.append(kExtensions[GR_ARRAY_COUNT(kExtensions) - 1]);
    1.48 +    }
    1.49 +    gMutex.release();
    1.50 +    return (const GrGLubyte*) gExtString.c_str();
    1.51 +}
    1.52 +}
    1.53 +
    1.54 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendColor(GrGLclampf red,
    1.55 +                                              GrGLclampf green,
    1.56 +                                              GrGLclampf blue,
    1.57 +                                              GrGLclampf alpha) {
    1.58 +}
    1.59 +
    1.60 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocation(GrGLuint program,
    1.61 +                                                        GrGLuint colorNumber,
    1.62 +                                                        const GrGLchar* name) {
    1.63 +}
    1.64 +
    1.65 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlendFunc(GrGLenum sfactor,
    1.66 +                                              GrGLenum dfactor) {
    1.67 +}
    1.68 +
    1.69 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBufferSubData(GrGLenum target,
    1.70 +                                                 GrGLintptr offset,
    1.71 +                                                 GrGLsizeiptr size,
    1.72 +                                                 const GrGLvoid* data) {
    1.73 +}
    1.74 +
    1.75 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClear(GrGLbitfield mask) {
    1.76 +}
    1.77 +
    1.78 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearColor(GrGLclampf red,
    1.79 +                                              GrGLclampf green,
    1.80 +                                              GrGLclampf blue,
    1.81 +                                              GrGLclampf alpha) {
    1.82 +}
    1.83 +
    1.84 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLClearStencil(GrGLint s) {
    1.85 +}
    1.86 +
    1.87 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLColorMask(GrGLboolean red,
    1.88 +                                             GrGLboolean green,
    1.89 +                                             GrGLboolean blue,
    1.90 +                                             GrGLboolean alpha) {
    1.91 +}
    1.92 +
    1.93 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompileShader(GrGLuint shader) {
    1.94 +}
    1.95 +
    1.96 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCompressedTexImage2D(GrGLenum target,
    1.97 +                                                        GrGLint level,
    1.98 +                                                        GrGLenum internalformat,
    1.99 +                                                        GrGLsizei width,
   1.100 +                                                        GrGLsizei height,
   1.101 +                                                        GrGLint border,
   1.102 +                                                        GrGLsizei imageSize,
   1.103 +                                                        const GrGLvoid* data) {
   1.104 +}
   1.105 +
   1.106 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCopyTexSubImage2D(GrGLenum target,
   1.107 +                                                     GrGLint level,
   1.108 +                                                     GrGLint xoffset,
   1.109 +                                                     GrGLint yoffset,
   1.110 +                                                     GrGLint x,
   1.111 +                                                     GrGLint y,
   1.112 +                                                     GrGLsizei width,
   1.113 +                                                     GrGLsizei height) {
   1.114 +}
   1.115 +
   1.116 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLCullFace(GrGLenum mode) {
   1.117 +}
   1.118 +
   1.119 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDepthMask(GrGLboolean flag) {
   1.120 +}
   1.121 +
   1.122 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisable(GrGLenum cap) {
   1.123 +}
   1.124 +
   1.125 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDisableVertexAttribArray(GrGLuint index) {
   1.126 +}
   1.127 +
   1.128 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawArrays(GrGLenum mode,
   1.129 +                                              GrGLint first,
   1.130 +                                              GrGLsizei count) {
   1.131 +}
   1.132 +
   1.133 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffer(GrGLenum mode) {
   1.134 +}
   1.135 +
   1.136 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawBuffers(GrGLsizei n,
   1.137 +                                               const GrGLenum* bufs) {
   1.138 +}
   1.139 +
   1.140 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDrawElements(GrGLenum mode,
   1.141 +                                                GrGLsizei count,
   1.142 +                                                GrGLenum type,
   1.143 +                                                const GrGLvoid* indices) {
   1.144 +}
   1.145 +
   1.146 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnable(GrGLenum cap) {
   1.147 +}
   1.148 +
   1.149 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEnableVertexAttribArray(GrGLuint index) {
   1.150 +}
   1.151 +
   1.152 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLEndQuery(GrGLenum target) {
   1.153 +}
   1.154 +
   1.155 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFinish() {
   1.156 +}
   1.157 +
   1.158 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFlush() {
   1.159 +}
   1.160 +
   1.161 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLFrontFace(GrGLenum mode) {
   1.162 +}
   1.163 +
   1.164 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLineWidth(GrGLfloat width) {
   1.165 +}
   1.166 +
   1.167 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLinkProgram(GrGLuint program) {
   1.168 +}
   1.169 +
   1.170 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLoadIdentity() {
   1.171 +}
   1.172 +
   1.173 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLLoadMatrixf(const GrGLfloat*) {
   1.174 +}
   1.175 +
   1.176 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLMatrixMode(GrGLenum) {
   1.177 +}
   1.178 +
   1.179 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLQueryCounter(GrGLuint id, GrGLenum target) {
   1.180 +}
   1.181 +
   1.182 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLReadBuffer(GrGLenum src) {
   1.183 +}
   1.184 +
   1.185 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLScissor(GrGLint x,
   1.186 +                                           GrGLint y,
   1.187 +                                           GrGLsizei width,
   1.188 +                                           GrGLsizei height) {
   1.189 +}
   1.190 +
   1.191 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLShaderSource(GrGLuint shader,
   1.192 +                                                GrGLsizei count,
   1.193 +#if GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE
   1.194 +                                                const char* const * str,
   1.195 +#else
   1.196 +                                                const char** str,
   1.197 +#endif
   1.198 +                                                const GrGLint* length) {
   1.199 +}
   1.200 +
   1.201 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFunc(GrGLenum func, GrGLint ref, GrGLuint mask) {
   1.202 +}
   1.203 +
   1.204 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilFuncSeparate(GrGLenum face,
   1.205 +                                                       GrGLenum func,
   1.206 +                                                       GrGLint ref,
   1.207 +                                                       GrGLuint mask) {
   1.208 +}
   1.209 +
   1.210 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMask(GrGLuint mask) {
   1.211 +}
   1.212 +
   1.213 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilMaskSeparate(GrGLenum face, GrGLuint mask) {
   1.214 +}
   1.215 +
   1.216 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOp(GrGLenum fail, GrGLenum zfail, GrGLenum zpass) {
   1.217 +}
   1.218 +
   1.219 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLStencilOpSeparate(GrGLenum face,
   1.220 +                                                     GrGLenum fail,
   1.221 +                                                     GrGLenum zfail,
   1.222 +                                                     GrGLenum zpass) {
   1.223 +}
   1.224 +
   1.225 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexGenf(GrGLenum, GrGLenum, float) {
   1.226 +}
   1.227 +
   1.228 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexGenfv(GrGLenum, GrGLenum, const float*) {
   1.229 +}
   1.230 +
   1.231 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexGeni(GrGLenum, GrGLenum, GrGLint) {
   1.232 +}
   1.233 +
   1.234 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexImage2D(GrGLenum target,
   1.235 +                                              GrGLint level,
   1.236 +                                              GrGLint internalformat,
   1.237 +                                              GrGLsizei width,
   1.238 +                                              GrGLsizei height,
   1.239 +                                              GrGLint border,
   1.240 +                                              GrGLenum format,
   1.241 +                                              GrGLenum type,
   1.242 +                                              const GrGLvoid* pixels) {
   1.243 +}
   1.244 +
   1.245 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteri(GrGLenum target,
   1.246 +                                                 GrGLenum pname,
   1.247 +                                                 GrGLint param) {
   1.248 +}
   1.249 +
   1.250 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexParameteriv(GrGLenum target,
   1.251 +                                                  GrGLenum pname,
   1.252 +                                                  const GrGLint* params) {
   1.253 +}
   1.254 +
   1.255 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexStorage2D(GrGLenum target,
   1.256 +                                                GrGLsizei levels,
   1.257 +                                                GrGLenum internalformat,
   1.258 +                                                GrGLsizei width,
   1.259 +                                                GrGLsizei height) {
   1.260 +}
   1.261 +
   1.262 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDiscardFramebuffer(GrGLenum target,
   1.263 +                                                      GrGLsizei numAttachments,
   1.264 +                                                      const GrGLenum* attachments) {
   1.265 +}
   1.266 +
   1.267 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLTexSubImage2D(GrGLenum target,
   1.268 +                                                 GrGLint level,
   1.269 +                                                 GrGLint xoffset,
   1.270 +                                                 GrGLint yoffset,
   1.271 +                                                 GrGLsizei width,
   1.272 +                                                 GrGLsizei height,
   1.273 +                                                 GrGLenum format,
   1.274 +                                                 GrGLenum type,
   1.275 +                                                 const GrGLvoid* pixels) {
   1.276 +}
   1.277 +
   1.278 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1f(GrGLint location, GrGLfloat v0) {
   1.279 +}
   1.280 +
   1.281 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1i(GrGLint location, GrGLint v0) {
   1.282 +}
   1.283 +
   1.284 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1fv(GrGLint location,
   1.285 +                                              GrGLsizei count,
   1.286 +                                              const GrGLfloat* v) {
   1.287 +}
   1.288 +
   1.289 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform1iv(GrGLint location,
   1.290 +                                              GrGLsizei count,
   1.291 +                                              const GrGLint* v) {
   1.292 +}
   1.293 +
   1.294 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2f(GrGLint location, GrGLfloat v0, GrGLfloat v1) {
   1.295 +}
   1.296 +
   1.297 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2i(GrGLint location, GrGLint v0, GrGLint v1) {
   1.298 +}
   1.299 +
   1.300 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2fv(GrGLint location,
   1.301 +                                              GrGLsizei count,
   1.302 +                                              const GrGLfloat* v) {
   1.303 +}
   1.304 +
   1.305 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform2iv(GrGLint location,
   1.306 +                                              GrGLsizei count,
   1.307 +                                              const GrGLint* v) {
   1.308 +}
   1.309 +
   1.310 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3f(GrGLint location,
   1.311 +                                              GrGLfloat v0,
   1.312 +                                              GrGLfloat v1,
   1.313 +                                              GrGLfloat v2) {
   1.314 +}
   1.315 +
   1.316 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3i(GrGLint location,
   1.317 +                                              GrGLint v0,
   1.318 +                                              GrGLint v1,
   1.319 +                                              GrGLint v2) {
   1.320 +}
   1.321 +
   1.322 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3fv(GrGLint location,
   1.323 +                                              GrGLsizei count,
   1.324 +                                              const GrGLfloat* v) {
   1.325 +}
   1.326 +
   1.327 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform3iv(GrGLint location,
   1.328 +                                              GrGLsizei count,
   1.329 +                                              const GrGLint* v) {
   1.330 +}
   1.331 +
   1.332 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4f(GrGLint location,
   1.333 +                                              GrGLfloat v0,
   1.334 +                                              GrGLfloat v1,
   1.335 +                                              GrGLfloat v2,
   1.336 +                                              GrGLfloat v3) {
   1.337 +}
   1.338 +
   1.339 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4i(GrGLint location,
   1.340 +                                              GrGLint v0,
   1.341 +                                              GrGLint v1,
   1.342 +                                              GrGLint v2,
   1.343 +                                              GrGLint v3) {
   1.344 +}
   1.345 +
   1.346 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4fv(GrGLint location,
   1.347 +                                              GrGLsizei count,
   1.348 +                                              const GrGLfloat* v) {
   1.349 +}
   1.350 +
   1.351 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniform4iv(GrGLint location,
   1.352 +                                              GrGLsizei count,
   1.353 +                                              const GrGLint* v) {
   1.354 +}
   1.355 +
   1.356 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix2fv(GrGLint location,
   1.357 +                                                    GrGLsizei count,
   1.358 +                                                    GrGLboolean transpose,
   1.359 +                                                    const GrGLfloat* value) {
   1.360 +}
   1.361 +
   1.362 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix3fv(GrGLint location,
   1.363 +                                                    GrGLsizei count,
   1.364 +                                                    GrGLboolean transpose,
   1.365 +                                                    const GrGLfloat* value) {
   1.366 +}
   1.367 +
   1.368 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLUniformMatrix4fv(GrGLint location,
   1.369 +                                                    GrGLsizei count,
   1.370 +                                                    GrGLboolean transpose,
   1.371 +                                                    const GrGLfloat* value) {
   1.372 +}
   1.373 +
   1.374 + GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttrib4fv(GrGLuint indx, const GrGLfloat* values) {
   1.375 +}
   1.376 +
   1.377 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLVertexAttribPointer(GrGLuint indx,
   1.378 +                                                       GrGLint size,
   1.379 +                                                       GrGLenum type,
   1.380 +                                                       GrGLboolean normalized,
   1.381 +                                                       GrGLsizei stride,
   1.382 +                                                       const GrGLvoid* ptr) {
   1.383 +}
   1.384 +
   1.385 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLViewport(GrGLint x,
   1.386 +                                            GrGLint y,
   1.387 +                                            GrGLsizei width,
   1.388 +                                            GrGLsizei height) {
   1.389 +}
   1.390 +
   1.391 +  GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetFramebufferAttachmentParameteriv(GrGLenum target,
   1.392 +                                                                         GrGLenum attachment,
   1.393 +                                                                         GrGLenum pname,
   1.394 +                                                                         GrGLint* params) {
   1.395 +}
   1.396 +
   1.397 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetRenderbufferParameteriv(GrGLenum target,
   1.398 +                                                              GrGLenum pname,
   1.399 +                                                              GrGLint* params) {
   1.400 +}
   1.401 +
   1.402 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorage(GrGLenum target,
   1.403 +                                                       GrGLenum internalformat,
   1.404 +                                                       GrGLsizei width,
   1.405 +                                                       GrGLsizei height) {
   1.406 +}
   1.407 +
   1.408 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLRenderbufferStorageMultisample(GrGLenum target,
   1.409 +                                                                  GrGLsizei samples,
   1.410 +                                                                  GrGLenum internalformat,
   1.411 +                                                                  GrGLsizei width,
   1.412 +                                                                  GrGLsizei height) {
   1.413 +}
   1.414 +
   1.415 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBlitFramebuffer(GrGLint srcX0,
   1.416 +                                                   GrGLint srcY0,
   1.417 +                                                   GrGLint srcX1,
   1.418 +                                                   GrGLint srcY1,
   1.419 +                                                   GrGLint dstX0,
   1.420 +                                                   GrGLint dstY0,
   1.421 +                                                   GrGLint dstX1,
   1.422 +                                                   GrGLint dstY1,
   1.423 +                                                   GrGLbitfield mask,
   1.424 +                                                   GrGLenum filter) {
   1.425 +}
   1.426 +
   1.427 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLResolveMultisampleFramebuffer() {
   1.428 +}
   1.429 +
   1.430 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLBindFragDataLocationIndexed(GrGLuint program,
   1.431 +                                                               GrGLuint colorNumber,
   1.432 +                                                               GrGLuint index,
   1.433 +                                                               const GrGLchar * name) {
   1.434 +}
   1.435 +
   1.436 +GrGLenum GR_GL_FUNCTION_TYPE noOpGLCheckFramebufferStatus(GrGLenum target) {
   1.437 +
   1.438 +    GrAlwaysAssert(GR_GL_FRAMEBUFFER == target);
   1.439 +
   1.440 +    return GR_GL_FRAMEBUFFER_COMPLETE;
   1.441 +}
   1.442 +
   1.443 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGenIds(GrGLsizei n, GrGLuint* ids) {
   1.444 +    static int gCurrID = 1;
   1.445 +    for (int i = 0; i < n; ++i) {
   1.446 +        ids[i] = ++gCurrID;
   1.447 +   }
   1.448 +}
   1.449 +
   1.450 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLDeleteIds(GrGLsizei n, const GrGLuint* ids) {
   1.451 +}
   1.452 +
   1.453 +GrGLenum GR_GL_FUNCTION_TYPE noOpGLGetError() {
   1.454 +    return GR_GL_NO_ERROR;
   1.455 +}
   1.456 +
   1.457 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetIntegerv(GrGLenum pname, GrGLint* params) {
   1.458 +    // TODO: remove from Ganesh the #defines for gets we don't use.
   1.459 +    // We would like to minimize gets overall due to performance issues
   1.460 +    switch (pname) {
   1.461 +        case GR_GL_CONTEXT_PROFILE_MASK:
   1.462 +            *params = GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT;
   1.463 +            break;
   1.464 +        case GR_GL_STENCIL_BITS:
   1.465 +            *params = 8;
   1.466 +            break;
   1.467 +        case GR_GL_SAMPLES:
   1.468 +            *params = 1;
   1.469 +            break;
   1.470 +        case GR_GL_FRAMEBUFFER_BINDING:
   1.471 +            *params = 0;
   1.472 +            break;
   1.473 +        case GR_GL_VIEWPORT:
   1.474 +            params[0] = 0;
   1.475 +            params[1] = 0;
   1.476 +            params[2] = 800;
   1.477 +            params[3] = 600;
   1.478 +            break;
   1.479 +        case GR_GL_MAX_TEXTURE_IMAGE_UNITS:
   1.480 +            *params = 8;
   1.481 +            break;
   1.482 +        case GR_GL_MAX_TEXTURE_COORDS:
   1.483 +            *params = 8;
   1.484 +            break;
   1.485 +        case GR_GL_MAX_VERTEX_UNIFORM_VECTORS:
   1.486 +            *params = kDefaultMaxVertexUniformVectors;
   1.487 +            break;
   1.488 +        case GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS:
   1.489 +            *params = kDefaultMaxFragmentUniformVectors;
   1.490 +            break;
   1.491 +        case GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
   1.492 +            *params = 16 * 4;
   1.493 +            break;
   1.494 +        case GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS:
   1.495 +            *params = 0;
   1.496 +            break;
   1.497 +        case GR_GL_COMPRESSED_TEXTURE_FORMATS:
   1.498 +            break;
   1.499 +        case GR_GL_MAX_TEXTURE_SIZE:
   1.500 +            *params = 8192;
   1.501 +            break;
   1.502 +        case GR_GL_MAX_RENDERBUFFER_SIZE:
   1.503 +            *params = 8192;
   1.504 +            break;
   1.505 +        case GR_GL_MAX_SAMPLES:
   1.506 +            *params = 32;
   1.507 +            break;
   1.508 +        case GR_GL_MAX_VERTEX_ATTRIBS:
   1.509 +            *params = kDefaultMaxVertexAttribs;
   1.510 +            break;
   1.511 +        case GR_GL_MAX_VARYING_VECTORS:
   1.512 +            *params = kDefaultMaxVaryingVectors;
   1.513 +            break;
   1.514 +        case GR_GL_NUM_EXTENSIONS:
   1.515 +            *params = GR_ARRAY_COUNT(kExtensions);
   1.516 +            break;
   1.517 +        default:
   1.518 +            GrCrash("Unexpected pname to GetIntegerv");
   1.519 +   }
   1.520 +}
   1.521 +
   1.522 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetInfoLog(GrGLuint program,
   1.523 +                                              GrGLsizei bufsize,
   1.524 +                                              GrGLsizei* length,
   1.525 +                                              char* infolog) {
   1.526 +    if (length) {
   1.527 +        *length = 0;
   1.528 +   }
   1.529 +    if (bufsize > 0) {
   1.530 +        *infolog = 0;
   1.531 +   }
   1.532 +}
   1.533 +
   1.534 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetShaderOrProgramiv(GrGLuint program,
   1.535 +                                                        GrGLenum pname,
   1.536 +                                                        GrGLint* params) {
   1.537 +    switch (pname) {
   1.538 +        case GR_GL_LINK_STATUS:  // fallthru
   1.539 +        case GR_GL_COMPILE_STATUS:
   1.540 +            *params = GR_GL_TRUE;
   1.541 +            break;
   1.542 +        case GR_GL_INFO_LOG_LENGTH:
   1.543 +            *params = 0;
   1.544 +            break;
   1.545 +        // we don't expect any other pnames
   1.546 +        default:
   1.547 +            GrCrash("Unexpected pname to GetProgramiv");
   1.548 +            break;
   1.549 +   }
   1.550 +}
   1.551 +
   1.552 +namespace {
   1.553 +template <typename T>
   1.554 +void query_result(GrGLenum GLtarget, GrGLenum pname, T *params) {
   1.555 +    switch (pname) {
   1.556 +        case GR_GL_QUERY_RESULT_AVAILABLE:
   1.557 +            *params = GR_GL_TRUE;
   1.558 +            break;
   1.559 +        case GR_GL_QUERY_RESULT:
   1.560 +            *params = 0;
   1.561 +            break;
   1.562 +        default:
   1.563 +            GrCrash("Unexpected pname passed to GetQueryObject.");
   1.564 +            break;
   1.565 +   }
   1.566 +}
   1.567 +}
   1.568 +
   1.569 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryiv(GrGLenum GLtarget,
   1.570 +                                              GrGLenum pname,
   1.571 +                                              GrGLint *params) {
   1.572 +    switch (pname) {
   1.573 +        case GR_GL_CURRENT_QUERY:
   1.574 +            *params = 0;
   1.575 +            break;
   1.576 +        case GR_GL_QUERY_COUNTER_BITS:
   1.577 +            *params = 32;
   1.578 +            break;
   1.579 +        default:
   1.580 +            GrCrash("Unexpected pname passed GetQueryiv.");
   1.581 +   }
   1.582 +}
   1.583 +
   1.584 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjecti64v(GrGLuint id,
   1.585 +                                                      GrGLenum pname,
   1.586 +                                                      GrGLint64 *params) {
   1.587 +    query_result(id, pname, params);
   1.588 +}
   1.589 +
   1.590 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectiv(GrGLuint id,
   1.591 +                                                    GrGLenum pname,
   1.592 +                                                    GrGLint *params) {
   1.593 +    query_result(id, pname, params);
   1.594 +}
   1.595 +
   1.596 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectui64v(GrGLuint id,
   1.597 +                                                       GrGLenum pname,
   1.598 +                                                       GrGLuint64 *params) {
   1.599 +    query_result(id, pname, params);
   1.600 +}
   1.601 +
   1.602 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetQueryObjectuiv(GrGLuint id,
   1.603 +                                                     GrGLenum pname,
   1.604 +                                                     GrGLuint *params) {
   1.605 +    query_result(id, pname, params);
   1.606 +}
   1.607 +
   1.608 +const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetString(GrGLenum name) {
   1.609 +    switch (name) {
   1.610 +        case GR_GL_EXTENSIONS:
   1.611 +            return combined_extensions_string();
   1.612 +        case GR_GL_VERSION:
   1.613 +            return (const GrGLubyte*)"4.0 Debug GL";
   1.614 +        case GR_GL_SHADING_LANGUAGE_VERSION:
   1.615 +            return (const GrGLubyte*)"4.20.8 Debug GLSL";
   1.616 +        case GR_GL_VENDOR:
   1.617 +            return (const GrGLubyte*)"Debug Vendor";
   1.618 +        case GR_GL_RENDERER:
   1.619 +            return (const GrGLubyte*)"The Debug (Non-)Renderer";
   1.620 +        default:
   1.621 +            GrCrash("Unexpected name passed to GetString");
   1.622 +            return NULL;
   1.623 +   }
   1.624 +}
   1.625 +
   1.626 +const GrGLubyte* GR_GL_FUNCTION_TYPE noOpGLGetStringi(GrGLenum name, GrGLuint i) {
   1.627 +    switch (name) {
   1.628 +        case GR_GL_EXTENSIONS:
   1.629 +            if (static_cast<size_t>(i) <= GR_ARRAY_COUNT(kExtensions)) {
   1.630 +                return (const GrGLubyte*) kExtensions[i];
   1.631 +            } else {
   1.632 +                return NULL;
   1.633 +            }
   1.634 +        default:
   1.635 +            GrCrash("Unexpected name passed to GetStringi");
   1.636 +            return NULL;
   1.637 +    }
   1.638 +}
   1.639 +
   1.640 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLGetTexLevelParameteriv(GrGLenum target,
   1.641 +                                                          GrGLint level,
   1.642 +                                                          GrGLenum pname,
   1.643 +                                                          GrGLint* params) {
   1.644 +    // we used to use this to query stuff about externally created textures,
   1.645 +    // now we just require clients to tell us everything about the texture.
   1.646 +    GrCrash("Should never query texture parameters.");
   1.647 +}
   1.648 +
   1.649 +GrGLint GR_GL_FUNCTION_TYPE noOpGLGetUniformLocation(GrGLuint program, const char* name) {
   1.650 +    static int gUniLocation = 0;
   1.651 +    return ++gUniLocation;
   1.652 +}
   1.653 +
   1.654 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLInsertEventMarker(GrGLsizei length, const char* marker) {
   1.655 +}
   1.656 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLPushGroupMarker(GrGLsizei length  , const char* marker) {
   1.657 +}
   1.658 +GrGLvoid GR_GL_FUNCTION_TYPE noOpGLPopGroupMarker() {
   1.659 +}

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