gfx/skia/trunk/src/gpu/gl/GrGLProgramDesc.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/gl/GrGLProgramDesc.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,282 @@
     1.4 +/*
     1.5 + * Copyright 2013 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "GrGLProgramDesc.h"
    1.12 +#include "GrBackendEffectFactory.h"
    1.13 +#include "GrDrawEffect.h"
    1.14 +#include "GrEffect.h"
    1.15 +#include "GrGLShaderBuilder.h"
    1.16 +#include "GrGpuGL.h"
    1.17 +
    1.18 +#include "SkChecksum.h"
    1.19 +
    1.20 +namespace {
    1.21 +inline GrGLEffect::EffectKey get_key_and_update_stats(const GrEffectStage& stage,
    1.22 +                                                      const GrGLCaps& caps,
    1.23 +                                                      bool useExplicitLocalCoords,
    1.24 +                                                      bool* setTrueIfReadsDst,
    1.25 +                                                      bool* setTrueIfReadsPos,
    1.26 +                                                      bool* setTrueIfHasVertexCode) {
    1.27 +    const GrEffectRef& effect = *stage.getEffect();
    1.28 +    const GrBackendEffectFactory& factory = effect->getFactory();
    1.29 +    GrDrawEffect drawEffect(stage, useExplicitLocalCoords);
    1.30 +    if (effect->willReadDstColor()) {
    1.31 +        *setTrueIfReadsDst = true;
    1.32 +    }
    1.33 +    if (effect->willReadFragmentPosition()) {
    1.34 +        *setTrueIfReadsPos = true;
    1.35 +    }
    1.36 +    if (effect->hasVertexCode()) {
    1.37 +        *setTrueIfHasVertexCode = true;
    1.38 +    }
    1.39 +    return factory.glEffectKey(drawEffect, caps);
    1.40 +}
    1.41 +}
    1.42 +void GrGLProgramDesc::Build(const GrDrawState& drawState,
    1.43 +                            bool isPoints,
    1.44 +                            GrDrawState::BlendOptFlags blendOpts,
    1.45 +                            GrBlendCoeff srcCoeff,
    1.46 +                            GrBlendCoeff dstCoeff,
    1.47 +                            const GrGpuGL* gpu,
    1.48 +                            const GrDeviceCoordTexture* dstCopy,
    1.49 +                            SkTArray<const GrEffectStage*, true>* colorStages,
    1.50 +                            SkTArray<const GrEffectStage*, true>* coverageStages,
    1.51 +                            GrGLProgramDesc* desc) {
    1.52 +    colorStages->reset();
    1.53 +    coverageStages->reset();
    1.54 +
    1.55 +    // This should already have been caught
    1.56 +    SkASSERT(!(GrDrawState::kSkipDraw_BlendOptFlag & blendOpts));
    1.57 +
    1.58 +    bool skipCoverage = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
    1.59 +
    1.60 +    bool skipColor = SkToBool(blendOpts & (GrDrawState::kEmitTransBlack_BlendOptFlag |
    1.61 +                                           GrDrawState::kEmitCoverage_BlendOptFlag));
    1.62 +    int firstEffectiveColorStage = 0;
    1.63 +    bool inputColorIsUsed = true;
    1.64 +    if (!skipColor) {
    1.65 +        firstEffectiveColorStage = drawState.numColorStages();
    1.66 +        while (firstEffectiveColorStage > 0 && inputColorIsUsed) {
    1.67 +            --firstEffectiveColorStage;
    1.68 +            const GrEffect* effect = drawState.getColorStage(firstEffectiveColorStage).getEffect()->get();
    1.69 +            inputColorIsUsed = effect->willUseInputColor();
    1.70 +        }
    1.71 +    }
    1.72 +
    1.73 +    int firstEffectiveCoverageStage = 0;
    1.74 +    bool inputCoverageIsUsed = true;
    1.75 +    if (!skipCoverage) {
    1.76 +        firstEffectiveCoverageStage = drawState.numCoverageStages();
    1.77 +        while (firstEffectiveCoverageStage > 0 && inputCoverageIsUsed) {
    1.78 +            --firstEffectiveCoverageStage;
    1.79 +            const GrEffect* effect = drawState.getCoverageStage(firstEffectiveCoverageStage).getEffect()->get();
    1.80 +            inputCoverageIsUsed = effect->willUseInputColor();
    1.81 +        }
    1.82 +    }
    1.83 +
    1.84 +    // The descriptor is used as a cache key. Thus when a field of the
    1.85 +    // descriptor will not affect program generation (because of the attribute
    1.86 +    // bindings in use or other descriptor field settings) it should be set
    1.87 +    // to a canonical value to avoid duplicate programs with different keys.
    1.88 +
    1.89 +    bool requiresColorAttrib = !skipColor && drawState.hasColorVertexAttribute();
    1.90 +    bool requiresCoverageAttrib = !skipCoverage && drawState.hasCoverageVertexAttribute();
    1.91 +    // we only need the local coords if we're actually going to generate effect code
    1.92 +    bool requiresLocalCoordAttrib = !(skipCoverage  && skipColor) &&
    1.93 +                                    drawState.hasLocalCoordAttribute();
    1.94 +
    1.95 +    bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
    1.96 +    bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
    1.97 +                             (!requiresColorAttrib && 0xffffffff == drawState.getColor()) ||
    1.98 +                             (!inputColorIsUsed);
    1.99 +
   1.100 +    int numEffects = (skipColor ? 0 : (drawState.numColorStages() - firstEffectiveColorStage)) +
   1.101 +                     (skipCoverage ? 0 : (drawState.numCoverageStages() - firstEffectiveCoverageStage));
   1.102 +
   1.103 +    size_t newKeyLength = KeyLength(numEffects);
   1.104 +    bool allocChanged;
   1.105 +    desc->fKey.reset(newKeyLength, SkAutoMalloc::kAlloc_OnShrink, &allocChanged);
   1.106 +    if (allocChanged || !desc->fInitialized) {
   1.107 +        // make sure any padding in the header is zero if we we haven't used this allocation before.
   1.108 +        memset(desc->header(), 0, kHeaderSize);
   1.109 +    }
   1.110 +    // write the key length
   1.111 +    *desc->atOffset<uint32_t, kLengthOffset>() = SkToU32(newKeyLength);
   1.112 +
   1.113 +    KeyHeader* header = desc->header();
   1.114 +    EffectKey* effectKeys = desc->effectKeys();
   1.115 +
   1.116 +    int currEffectKey = 0;
   1.117 +    bool readsDst = false;
   1.118 +    bool readFragPosition = false;
   1.119 +    bool hasVertexCode = false;
   1.120 +    if (!skipColor) {
   1.121 +        for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); ++s) {
   1.122 +            effectKeys[currEffectKey++] =
   1.123 +                get_key_and_update_stats(drawState.getColorStage(s), gpu->glCaps(),
   1.124 +                                         requiresLocalCoordAttrib, &readsDst, &readFragPosition,
   1.125 +                                         &hasVertexCode);
   1.126 +        }
   1.127 +    }
   1.128 +    if (!skipCoverage) {
   1.129 +        for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStages(); ++s) {
   1.130 +            effectKeys[currEffectKey++] =
   1.131 +                get_key_and_update_stats(drawState.getCoverageStage(s), gpu->glCaps(),
   1.132 +                                         requiresLocalCoordAttrib, &readsDst, &readFragPosition,
   1.133 +                                         &hasVertexCode);
   1.134 +        }
   1.135 +    }
   1.136 +
   1.137 +    header->fHasVertexCode = hasVertexCode || requiresLocalCoordAttrib;
   1.138 +    header->fEmitsPointSize = isPoints;
   1.139 +
   1.140 +    // Currently the experimental GS will only work with triangle prims (and it doesn't do anything
   1.141 +    // other than pass through values from the VS to the FS anyway).
   1.142 +#if GR_GL_EXPERIMENTAL_GS
   1.143 +#if 0
   1.144 +    header->fExperimentalGS = gpu->caps().geometryShaderSupport();
   1.145 +#else
   1.146 +    header->fExperimentalGS = false;
   1.147 +#endif
   1.148 +#endif
   1.149 +    bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport();
   1.150 +
   1.151 +    if (colorIsTransBlack) {
   1.152 +        header->fColorInput = kTransBlack_ColorInput;
   1.153 +    } else if (colorIsSolidWhite) {
   1.154 +        header->fColorInput = kSolidWhite_ColorInput;
   1.155 +    } else if (defaultToUniformInputs && !requiresColorAttrib) {
   1.156 +        header->fColorInput = kUniform_ColorInput;
   1.157 +    } else {
   1.158 +        header->fColorInput = kAttribute_ColorInput;
   1.159 +        header->fHasVertexCode = true;
   1.160 +    }
   1.161 +
   1.162 +    bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor();
   1.163 +
   1.164 +    if (skipCoverage) {
   1.165 +        header->fCoverageInput = kTransBlack_ColorInput;
   1.166 +    } else if (covIsSolidWhite || !inputCoverageIsUsed) {
   1.167 +        header->fCoverageInput = kSolidWhite_ColorInput;
   1.168 +    } else if (defaultToUniformInputs && !requiresCoverageAttrib) {
   1.169 +        header->fCoverageInput = kUniform_ColorInput;
   1.170 +    } else {
   1.171 +        header->fCoverageInput = kAttribute_ColorInput;
   1.172 +        header->fHasVertexCode = true;
   1.173 +    }
   1.174 +
   1.175 +    if (readsDst) {
   1.176 +        SkASSERT(NULL != dstCopy || gpu->caps()->dstReadInShaderSupport());
   1.177 +        const GrTexture* dstCopyTexture = NULL;
   1.178 +        if (NULL != dstCopy) {
   1.179 +            dstCopyTexture = dstCopy->texture();
   1.180 +        }
   1.181 +        header->fDstReadKey = GrGLShaderBuilder::KeyForDstRead(dstCopyTexture, gpu->glCaps());
   1.182 +        SkASSERT(0 != header->fDstReadKey);
   1.183 +    } else {
   1.184 +        header->fDstReadKey = 0;
   1.185 +    }
   1.186 +
   1.187 +    if (readFragPosition) {
   1.188 +        header->fFragPosKey = GrGLShaderBuilder::KeyForFragmentPosition(drawState.getRenderTarget(),
   1.189 +                                                                      gpu->glCaps());
   1.190 +    } else {
   1.191 +        header->fFragPosKey = 0;
   1.192 +    }
   1.193 +
   1.194 +    // Record attribute indices
   1.195 +    header->fPositionAttributeIndex = drawState.positionAttributeIndex();
   1.196 +    header->fLocalCoordAttributeIndex = drawState.localCoordAttributeIndex();
   1.197 +
   1.198 +    // For constant color and coverage we need an attribute with an index beyond those already set
   1.199 +    int availableAttributeIndex = drawState.getVertexAttribCount();
   1.200 +    if (requiresColorAttrib) {
   1.201 +        header->fColorAttributeIndex = drawState.colorVertexAttributeIndex();
   1.202 +    } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fColorInput) {
   1.203 +        SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
   1.204 +        header->fColorAttributeIndex = availableAttributeIndex;
   1.205 +        availableAttributeIndex++;
   1.206 +    } else {
   1.207 +        header->fColorAttributeIndex = -1;
   1.208 +    }
   1.209 +
   1.210 +    if (requiresCoverageAttrib) {
   1.211 +        header->fCoverageAttributeIndex = drawState.coverageVertexAttributeIndex();
   1.212 +    } else if (GrGLProgramDesc::kAttribute_ColorInput == header->fCoverageInput) {
   1.213 +        SkASSERT(availableAttributeIndex < GrDrawState::kMaxVertexAttribCnt);
   1.214 +        header->fCoverageAttributeIndex = availableAttributeIndex;
   1.215 +    } else {
   1.216 +        header->fCoverageAttributeIndex = -1;
   1.217 +    }
   1.218 +
   1.219 +    // Here we deal with whether/how we handle color and coverage separately.
   1.220 +
   1.221 +    // Set this default and then possibly change our mind if there is coverage.
   1.222 +    header->fCoverageOutput = kModulate_CoverageOutput;
   1.223 +
   1.224 +    // If we do have coverage determine whether it matters.
   1.225 +    bool separateCoverageFromColor = false;
   1.226 +    if (!drawState.isCoverageDrawing() && !skipCoverage &&
   1.227 +        (drawState.numCoverageStages() > 0 || requiresCoverageAttrib)) {
   1.228 +
   1.229 +        if (gpu->caps()->dualSourceBlendingSupport() &&
   1.230 +            !(blendOpts & (GrDrawState::kEmitCoverage_BlendOptFlag |
   1.231 +                           GrDrawState::kCoverageAsAlpha_BlendOptFlag))) {
   1.232 +            if (kZero_GrBlendCoeff == dstCoeff) {
   1.233 +                // write the coverage value to second color
   1.234 +                header->fCoverageOutput =  kSecondaryCoverage_CoverageOutput;
   1.235 +                separateCoverageFromColor = true;
   1.236 +            } else if (kSA_GrBlendCoeff == dstCoeff) {
   1.237 +                // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
   1.238 +                header->fCoverageOutput = kSecondaryCoverageISA_CoverageOutput;
   1.239 +                separateCoverageFromColor = true;
   1.240 +            } else if (kSC_GrBlendCoeff == dstCoeff) {
   1.241 +                // SA dst coeff becomes 1-(1-SA)*coverage when dst is partially covered.
   1.242 +                header->fCoverageOutput = kSecondaryCoverageISC_CoverageOutput;
   1.243 +                separateCoverageFromColor = true;
   1.244 +            }
   1.245 +        } else if (readsDst &&
   1.246 +                   kOne_GrBlendCoeff == srcCoeff &&
   1.247 +                   kZero_GrBlendCoeff == dstCoeff) {
   1.248 +            header->fCoverageOutput = kCombineWithDst_CoverageOutput;
   1.249 +            separateCoverageFromColor = true;
   1.250 +        }
   1.251 +    }
   1.252 +    if (!skipColor) {
   1.253 +        for (int s = firstEffectiveColorStage; s < drawState.numColorStages(); ++s) {
   1.254 +            colorStages->push_back(&drawState.getColorStage(s));
   1.255 +        }
   1.256 +    }
   1.257 +    if (!skipCoverage) {
   1.258 +        SkTArray<const GrEffectStage*, true>* array;
   1.259 +        if (separateCoverageFromColor) {
   1.260 +            array = coverageStages;
   1.261 +        } else {
   1.262 +            array = colorStages;
   1.263 +        }
   1.264 +        for (int s = firstEffectiveCoverageStage; s < drawState.numCoverageStages(); ++s) {
   1.265 +            array->push_back(&drawState.getCoverageStage(s));
   1.266 +        }
   1.267 +    }
   1.268 +    header->fColorEffectCnt = colorStages->count();
   1.269 +    header->fCoverageEffectCnt = coverageStages->count();
   1.270 +
   1.271 +    *desc->checksum() = 0;
   1.272 +    *desc->checksum() = SkChecksum::Compute(reinterpret_cast<uint32_t*>(desc->fKey.get()),
   1.273 +                                            newKeyLength);
   1.274 +    desc->fInitialized = true;
   1.275 +}
   1.276 +
   1.277 +GrGLProgramDesc& GrGLProgramDesc::operator= (const GrGLProgramDesc& other) {
   1.278 +    fInitialized = other.fInitialized;
   1.279 +    if (fInitialized) {
   1.280 +        size_t keyLength = other.keyLength();
   1.281 +        fKey.reset(keyLength);
   1.282 +        memcpy(fKey.get(), other.fKey.get(), keyLength);
   1.283 +    }
   1.284 +    return *this;
   1.285 +}

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