1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/src/gpu/gl/GrGLProgramDesc.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,224 @@ 1.4 +/* 1.5 + * Copyright 2013 Google Inc. 1.6 + * 1.7 + * Use of this source code is governed by a BSD-style license that can be 1.8 + * found in the LICENSE file. 1.9 + */ 1.10 + 1.11 +#ifndef GrGLProgramDesc_DEFINED 1.12 +#define GrGLProgramDesc_DEFINED 1.13 + 1.14 +#include "GrGLEffect.h" 1.15 +#include "GrDrawState.h" 1.16 +#include "GrGLShaderBuilder.h" 1.17 + 1.18 +class GrGpuGL; 1.19 + 1.20 +#ifdef SK_DEBUG 1.21 + // Optionally compile the experimental GS code. Set to SK_DEBUG so that debug build bots will 1.22 + // execute the code. 1.23 + #define GR_GL_EXPERIMENTAL_GS 1 1.24 +#else 1.25 + #define GR_GL_EXPERIMENTAL_GS 0 1.26 +#endif 1.27 + 1.28 + 1.29 +/** This class describes a program to generate. It also serves as a program cache key. Very little 1.30 + of this is GL-specific. There is the generation of GrGLEffect::EffectKeys and the dst-read part 1.31 + of the key set by GrGLShaderBuilder. If the interfaces that set those portions were abstracted 1.32 + to be API-neutral then so could this class. */ 1.33 +class GrGLProgramDesc { 1.34 +public: 1.35 + GrGLProgramDesc() : fInitialized(false) {} 1.36 + GrGLProgramDesc(const GrGLProgramDesc& desc) { *this = desc; } 1.37 + 1.38 + // Returns this as a uint32_t array to be used as a key in the program cache. 1.39 + const uint32_t* asKey() const { 1.40 + SkASSERT(fInitialized); 1.41 + return reinterpret_cast<const uint32_t*>(fKey.get()); 1.42 + } 1.43 + 1.44 + // Gets the number of bytes in asKey(). It will be a 4-byte aligned value. When comparing two 1.45 + // keys the size of either key can be used with memcmp() since the lengths themselves begin the 1.46 + // keys and thus the memcmp will exit early if the keys are of different lengths. 1.47 + uint32_t keyLength() const { return *this->atOffset<uint32_t, kLengthOffset>(); } 1.48 + 1.49 + // Gets the a checksum of the key. Can be used as a hash value for a fast lookup in a cache. 1.50 + uint32_t getChecksum() const { return *this->atOffset<uint32_t, kChecksumOffset>(); } 1.51 + 1.52 + // For unit testing. 1.53 + void setRandom(SkRandom*, 1.54 + const GrGpuGL* gpu, 1.55 + const GrRenderTarget* dummyDstRenderTarget, 1.56 + const GrTexture* dummyDstCopyTexture, 1.57 + const GrEffectStage* stages[], 1.58 + int numColorStages, 1.59 + int numCoverageStages, 1.60 + int currAttribIndex); 1.61 + 1.62 + /** 1.63 + * Builds a program descriptor from a GrDrawState. Whether the primitive type is points, the 1.64 + * output of GrDrawState::getBlendOpts, and the caps of the GrGpuGL are also inputs. It also 1.65 + * outputs the color and coverage stages referenced by the generated descriptor. This may 1.66 + * not contain all stages from the draw state and coverage stages from the drawState may 1.67 + * be treated as color stages in the output. 1.68 + */ 1.69 + static void Build(const GrDrawState&, 1.70 + bool isPoints, 1.71 + GrDrawState::BlendOptFlags, 1.72 + GrBlendCoeff srcCoeff, 1.73 + GrBlendCoeff dstCoeff, 1.74 + const GrGpuGL* gpu, 1.75 + const GrDeviceCoordTexture* dstCopy, 1.76 + SkTArray<const GrEffectStage*, true>* outColorStages, 1.77 + SkTArray<const GrEffectStage*, true>* outCoverageStages, 1.78 + GrGLProgramDesc* outDesc); 1.79 + 1.80 + int numColorEffects() const { 1.81 + SkASSERT(fInitialized); 1.82 + return this->getHeader().fColorEffectCnt; 1.83 + } 1.84 + 1.85 + int numCoverageEffects() const { 1.86 + SkASSERT(fInitialized); 1.87 + return this->getHeader().fCoverageEffectCnt; 1.88 + } 1.89 + 1.90 + int numTotalEffects() const { return this->numColorEffects() + this->numCoverageEffects(); } 1.91 + 1.92 + GrGLProgramDesc& operator= (const GrGLProgramDesc& other); 1.93 + 1.94 + bool operator== (const GrGLProgramDesc& other) const { 1.95 + SkASSERT(fInitialized && other.fInitialized); 1.96 + // The length is masked as a hint to the compiler that the address will be 4 byte aligned. 1.97 + return 0 == memcmp(this->asKey(), other.asKey(), this->keyLength() & ~0x3); 1.98 + } 1.99 + 1.100 + bool operator!= (const GrGLProgramDesc& other) const { 1.101 + return !(*this == other); 1.102 + } 1.103 + 1.104 + static bool Less(const GrGLProgramDesc& a, const GrGLProgramDesc& b) { 1.105 + return memcmp(a.asKey(), b.asKey(), a.keyLength() & ~0x3) < 0; 1.106 + } 1.107 + 1.108 +private: 1.109 + // Specifies where the initial color comes from before the stages are applied. 1.110 + enum ColorInput { 1.111 + kSolidWhite_ColorInput, 1.112 + kTransBlack_ColorInput, 1.113 + kAttribute_ColorInput, 1.114 + kUniform_ColorInput, 1.115 + 1.116 + kColorInputCnt 1.117 + }; 1.118 + 1.119 + enum CoverageOutput { 1.120 + // modulate color and coverage, write result as the color output. 1.121 + kModulate_CoverageOutput, 1.122 + // Writes color*coverage as the primary color output and also writes coverage as the 1.123 + // secondary output. Only set if dual source blending is supported. 1.124 + kSecondaryCoverage_CoverageOutput, 1.125 + // Writes color*coverage as the primary color output and also writes coverage * (1 - colorA) 1.126 + // as the secondary output. Only set if dual source blending is supported. 1.127 + kSecondaryCoverageISA_CoverageOutput, 1.128 + // Writes color*coverage as the primary color output and also writes coverage * 1.129 + // (1 - colorRGB) as the secondary output. Only set if dual source blending is supported. 1.130 + kSecondaryCoverageISC_CoverageOutput, 1.131 + // Combines the coverage, dst, and color as coverage * color + (1 - coverage) * dst. This 1.132 + // can only be set if fDstReadKey is non-zero. 1.133 + kCombineWithDst_CoverageOutput, 1.134 + 1.135 + kCoverageOutputCnt 1.136 + }; 1.137 + 1.138 + static bool CoverageOutputUsesSecondaryOutput(CoverageOutput co) { 1.139 + switch (co) { 1.140 + case kSecondaryCoverage_CoverageOutput: // fallthru 1.141 + case kSecondaryCoverageISA_CoverageOutput: 1.142 + case kSecondaryCoverageISC_CoverageOutput: 1.143 + return true; 1.144 + default: 1.145 + return false; 1.146 + } 1.147 + } 1.148 + 1.149 + struct KeyHeader { 1.150 + GrGLShaderBuilder::DstReadKey fDstReadKey; // set by GrGLShaderBuilder if there 1.151 + // are effects that must read the dst. 1.152 + // Otherwise, 0. 1.153 + GrGLShaderBuilder::FragPosKey fFragPosKey; // set by GrGLShaderBuilder if there are 1.154 + // effects that read the fragment position. 1.155 + // Otherwise, 0. 1.156 + 1.157 + ColorInput fColorInput : 8; 1.158 + ColorInput fCoverageInput : 8; 1.159 + CoverageOutput fCoverageOutput : 8; 1.160 + 1.161 + SkBool8 fHasVertexCode; 1.162 + SkBool8 fEmitsPointSize; 1.163 + 1.164 + // To enable experimental geometry shader code (not for use in 1.165 + // production) 1.166 +#if GR_GL_EXPERIMENTAL_GS 1.167 + SkBool8 fExperimentalGS; 1.168 +#endif 1.169 + 1.170 + int8_t fPositionAttributeIndex; 1.171 + int8_t fLocalCoordAttributeIndex; 1.172 + int8_t fColorAttributeIndex; 1.173 + int8_t fCoverageAttributeIndex; 1.174 + 1.175 + int8_t fColorEffectCnt; 1.176 + int8_t fCoverageEffectCnt; 1.177 + }; 1.178 + 1.179 + // The key is 1 uint32_t for the length, followed another for the checksum, the header, and then 1.180 + // the effect keys. Everything is fixed length except the effect key array. 1.181 + enum { 1.182 + kLengthOffset = 0, 1.183 + kChecksumOffset = kLengthOffset + sizeof(uint32_t), 1.184 + kHeaderOffset = kChecksumOffset + sizeof(uint32_t), 1.185 + kHeaderSize = SkAlign4(sizeof(KeyHeader)), 1.186 + kEffectKeyOffset = kHeaderOffset + kHeaderSize, 1.187 + }; 1.188 + 1.189 + template<typename T, size_t OFFSET> T* atOffset() { 1.190 + return reinterpret_cast<T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET); 1.191 + } 1.192 + 1.193 + template<typename T, size_t OFFSET> const T* atOffset() const { 1.194 + return reinterpret_cast<const T*>(reinterpret_cast<intptr_t>(fKey.get()) + OFFSET); 1.195 + } 1.196 + 1.197 + typedef GrGLEffect::EffectKey EffectKey; 1.198 + 1.199 + uint32_t* checksum() { return this->atOffset<uint32_t, kChecksumOffset>(); } 1.200 + KeyHeader* header() { return this->atOffset<KeyHeader, kHeaderOffset>(); } 1.201 + EffectKey* effectKeys() { return this->atOffset<EffectKey, kEffectKeyOffset>(); } 1.202 + 1.203 + const KeyHeader& getHeader() const { return *this->atOffset<KeyHeader, kHeaderOffset>(); } 1.204 + const EffectKey* getEffectKeys() const { return this->atOffset<EffectKey, kEffectKeyOffset>(); } 1.205 + 1.206 + static size_t KeyLength(int effectCnt) { 1.207 + GR_STATIC_ASSERT(!(sizeof(EffectKey) & 0x3)); 1.208 + return kEffectKeyOffset + effectCnt * sizeof(EffectKey); 1.209 + } 1.210 + 1.211 + enum { 1.212 + kMaxPreallocEffects = 16, 1.213 + kPreAllocSize = kEffectKeyOffset + kMaxPreallocEffects * sizeof(EffectKey), 1.214 + }; 1.215 + 1.216 + SkAutoSMalloc<kPreAllocSize> fKey; 1.217 + bool fInitialized; 1.218 + 1.219 + // GrGLProgram and GrGLShaderBuilder read the private fields to generate code. TODO: Move all 1.220 + // code generation to GrGLShaderBuilder (and maybe add getters rather than friending). 1.221 + friend class GrGLProgram; 1.222 + friend class GrGLShaderBuilder; 1.223 + friend class GrGLFullShaderBuilder; 1.224 + friend class GrGLFragmentOnlyShaderBuilder; 1.225 +}; 1.226 + 1.227 +#endif