gfx/skia/trunk/src/gpu/gl/GrGLProgramEffects.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/gl/GrGLProgramEffects.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,325 @@
     1.4 +/*
     1.5 + * Copyright 2013 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef GrGLProgramEffects_DEFINED
    1.12 +#define GrGLProgramEffects_DEFINED
    1.13 +
    1.14 +#include "GrBackendEffectFactory.h"
    1.15 +#include "GrTexture.h"
    1.16 +#include "GrTextureAccess.h"
    1.17 +#include "GrGLUniformManager.h"
    1.18 +
    1.19 +class GrEffectStage;
    1.20 +class GrGLVertexProgramEffectsBuilder;
    1.21 +class GrGLShaderBuilder;
    1.22 +class GrGLFullShaderBuilder;
    1.23 +class GrGLFragmentOnlyShaderBuilder;
    1.24 +
    1.25 +/**
    1.26 + * This class encapsulates an array of GrGLEffects and their supporting data (coord transforms
    1.27 + * and textures). It is built with GrGLProgramEffectsBuilder, then used to manage the necessary GL
    1.28 + * state and shader uniforms.
    1.29 + */
    1.30 +class GrGLProgramEffects {
    1.31 +public:
    1.32 +    typedef GrBackendEffectFactory::EffectKey EffectKey;
    1.33 +    typedef GrGLUniformManager::UniformHandle UniformHandle;
    1.34 +
    1.35 +    /**
    1.36 +     * These methods generate different portions of an effect's final key.
    1.37 +     */
    1.38 +    static EffectKey GenAttribKey(const GrDrawEffect&);
    1.39 +    static EffectKey GenTransformKey(const GrDrawEffect&);
    1.40 +    static EffectKey GenTextureKey(const GrDrawEffect&, const GrGLCaps&);
    1.41 +
    1.42 +    virtual ~GrGLProgramEffects();
    1.43 +
    1.44 +    /**
    1.45 +     * Assigns a texture unit to each sampler. It starts on *texUnitIdx and writes the next
    1.46 +     * available unit to *texUnitIdx when it returns.
    1.47 +     */
    1.48 +    void initSamplers(const GrGLUniformManager&, int* texUnitIdx);
    1.49 +
    1.50 +    /**
    1.51 +     * Calls setData() on each effect, and sets their transformation matrices and texture bindings.
    1.52 +     */
    1.53 +    virtual void setData(GrGpuGL*,
    1.54 +                         const GrGLUniformManager&,
    1.55 +                         const GrEffectStage* effectStages[]) = 0;
    1.56 +
    1.57 +    /**
    1.58 +     * Passed to GrGLEffects so they can add transformed coordinates to their shader code.
    1.59 +     */
    1.60 +    class TransformedCoords {
    1.61 +    public:
    1.62 +        TransformedCoords(const SkString& name, GrSLType type)
    1.63 +            : fName(name), fType(type) {
    1.64 +        }
    1.65 +
    1.66 +        const char* c_str() const { return fName.c_str(); }
    1.67 +        GrSLType type() const { return fType; }
    1.68 +        const SkString& getName() const { return fName; }
    1.69 +
    1.70 +    private:
    1.71 +        SkString fName;
    1.72 +        GrSLType fType;
    1.73 +    };
    1.74 +
    1.75 +    typedef SkTArray<TransformedCoords> TransformedCoordsArray;
    1.76 +
    1.77 +    /**
    1.78 +     * Passed to GrGLEffects so they can add texture reads to their shader code.
    1.79 +     */
    1.80 +    class TextureSampler {
    1.81 +    public:
    1.82 +        TextureSampler(UniformHandle uniform, const GrTextureAccess& access)
    1.83 +            : fSamplerUniform(uniform)
    1.84 +            , fConfigComponentMask(GrPixelConfigComponentMask(access.getTexture()->config())) {
    1.85 +            SkASSERT(0 != fConfigComponentMask);
    1.86 +            memcpy(fSwizzle, access.getSwizzle(), 5);
    1.87 +        }
    1.88 +
    1.89 +        UniformHandle samplerUniform() const { return fSamplerUniform; }
    1.90 +        // bitfield of GrColorComponentFlags present in the texture's config.
    1.91 +        uint32_t configComponentMask() const { return fConfigComponentMask; }
    1.92 +        const char* swizzle() const { return fSwizzle; }
    1.93 +
    1.94 +    private:
    1.95 +        UniformHandle fSamplerUniform;
    1.96 +        uint32_t      fConfigComponentMask;
    1.97 +        char          fSwizzle[5];
    1.98 +    };
    1.99 +
   1.100 +    typedef SkTArray<TextureSampler> TextureSamplerArray;
   1.101 +
   1.102 +protected:
   1.103 +    GrGLProgramEffects(int reserveCount)
   1.104 +        : fGLEffects(reserveCount)
   1.105 +        , fSamplers(reserveCount) {
   1.106 +    }
   1.107 +
   1.108 +    /**
   1.109 +     * Helper for emitEffect() in a subclasses. Emits uniforms for an effect's texture accesses and
   1.110 +     * appends the necessary data to the TextureSamplerArray* object so effects can add texture
   1.111 +     * lookups to their code. This method is only meant to be called during the construction phase.
   1.112 +     */
   1.113 +    void emitSamplers(GrGLShaderBuilder*, const GrEffectRef&, TextureSamplerArray*);
   1.114 +
   1.115 +    /**
   1.116 +     * Helper for setData(). Binds all the textures for an effect.
   1.117 +     */
   1.118 +    void bindTextures(GrGpuGL*, const GrEffectRef&, int effectIdx);
   1.119 +
   1.120 +    struct Sampler {
   1.121 +        SkDEBUGCODE(Sampler() : fTextureUnit(-1) {})
   1.122 +        UniformHandle fUniform;
   1.123 +        int           fTextureUnit;
   1.124 +    };
   1.125 +
   1.126 +    SkTArray<GrGLEffect*>                  fGLEffects;
   1.127 +    SkTArray<SkSTArray<4, Sampler, true> > fSamplers;
   1.128 +};
   1.129 +
   1.130 +/**
   1.131 + * This is an abstract base class for constructing different types of GrGLProgramEffects objects.
   1.132 + */
   1.133 +class GrGLProgramEffectsBuilder {
   1.134 +public:
   1.135 +    virtual ~GrGLProgramEffectsBuilder() { }
   1.136 +
   1.137 +    /**
   1.138 +     * Emits the effect's shader code, and stores the necessary uniforms internally.
   1.139 +     */
   1.140 +    virtual void emitEffect(const GrEffectStage&,
   1.141 +                            GrGLProgramEffects::EffectKey,
   1.142 +                            const char* outColor,
   1.143 +                            const char* inColor,
   1.144 +                            int stageIndex) = 0;
   1.145 +};
   1.146 +
   1.147 +////////////////////////////////////////////////////////////////////////////////
   1.148 +
   1.149 +/**
   1.150 + * This is a GrGLProgramEffects implementation that does coord transforms with the vertex shader.
   1.151 + */
   1.152 +class GrGLVertexProgramEffects : public GrGLProgramEffects {
   1.153 +public:
   1.154 +    virtual void setData(GrGpuGL*,
   1.155 +                         const GrGLUniformManager&,
   1.156 +                         const GrEffectStage* effectStages[]) SK_OVERRIDE;
   1.157 +
   1.158 +private:
   1.159 +    friend class GrGLVertexProgramEffectsBuilder;
   1.160 +
   1.161 +    GrGLVertexProgramEffects(int reserveCount, bool explicitLocalCoords)
   1.162 +        : INHERITED(reserveCount)
   1.163 +        , fTransforms(reserveCount)
   1.164 +        , fHasExplicitLocalCoords(explicitLocalCoords) {
   1.165 +    }
   1.166 +
   1.167 +    /**
   1.168 +     * Helper for GrGLProgramEffectsBuilder::emitEfffect(). This method is meant to only be called
   1.169 +     * during the construction phase.
   1.170 +     */
   1.171 +    void emitEffect(GrGLFullShaderBuilder*,
   1.172 +                    const GrEffectStage&,
   1.173 +                    GrGLProgramEffects::EffectKey,
   1.174 +                    const char* outColor,
   1.175 +                    const char* inColor,
   1.176 +                    int stageIndex);
   1.177 +
   1.178 +    /**
   1.179 +     * Helper for emitEffect(). Emits any attributes an effect may have.
   1.180 +     */
   1.181 +    void emitAttributes(GrGLFullShaderBuilder*, const GrEffectStage&);
   1.182 +
   1.183 +    /**
   1.184 +     * Helper for emitEffect(). Emits code to implement an effect's coord transforms in the VS.
   1.185 +     * Varyings are added as an outputs of the VS and inputs to the FS. The varyings may be either a
   1.186 +     * vec2f or vec3f depending upon whether perspective interpolation is required or not. The names
   1.187 +     * of the varyings in the VS and FS as well their types are appended to the
   1.188 +     * TransformedCoordsArray* object, which is in turn passed to the effect's emitCode() function.
   1.189 +     */
   1.190 +    void emitTransforms(GrGLFullShaderBuilder*,
   1.191 +                        const GrEffectRef&,
   1.192 +                        EffectKey,
   1.193 +                        TransformedCoordsArray*);
   1.194 +
   1.195 +    /**
   1.196 +     * Helper for setData(). Sets all the transform matrices for an effect.
   1.197 +     */
   1.198 +    void setTransformData(const GrGLUniformManager&, const GrDrawEffect&, int effectIdx);
   1.199 +
   1.200 +    struct Transform {
   1.201 +        Transform() { fCurrentValue = SkMatrix::InvalidMatrix(); }
   1.202 +        UniformHandle fHandle;
   1.203 +        GrSLType      fType;
   1.204 +        SkMatrix      fCurrentValue;
   1.205 +    };
   1.206 +
   1.207 +    SkTArray<SkSTArray<2, Transform, true> > fTransforms;
   1.208 +    bool                                     fHasExplicitLocalCoords;
   1.209 +
   1.210 +    typedef GrGLProgramEffects INHERITED;
   1.211 +};
   1.212 +
   1.213 +/**
   1.214 + * This class is used to construct a GrGLVertexProgramEffects* object.
   1.215 + */
   1.216 +class GrGLVertexProgramEffectsBuilder : public GrGLProgramEffectsBuilder {
   1.217 +public:
   1.218 +    GrGLVertexProgramEffectsBuilder(GrGLFullShaderBuilder*, int reserveCount);
   1.219 +    virtual ~GrGLVertexProgramEffectsBuilder() { }
   1.220 +
   1.221 +    virtual void emitEffect(const GrEffectStage&,
   1.222 +                            GrGLProgramEffects::EffectKey,
   1.223 +                            const char* outColor,
   1.224 +                            const char* inColor,
   1.225 +                            int stageIndex) SK_OVERRIDE;
   1.226 +
   1.227 +    /**
   1.228 +     * Finalizes the building process and returns the effect array. After this call, the builder
   1.229 +     * becomes invalid.
   1.230 +     */
   1.231 +    GrGLProgramEffects* finish() { return fProgramEffects.detach(); }
   1.232 +
   1.233 +private:
   1.234 +    GrGLFullShaderBuilder*                  fBuilder;
   1.235 +    SkAutoTDelete<GrGLVertexProgramEffects> fProgramEffects;
   1.236 +
   1.237 +    typedef GrGLProgramEffectsBuilder INHERITED;
   1.238 +};
   1.239 +
   1.240 +////////////////////////////////////////////////////////////////////////////////
   1.241 +
   1.242 +/**
   1.243 + * This is a GrGLProgramEffects implementation that does coord transforms with the the built-in GL
   1.244 + * TexGen functionality.
   1.245 + */
   1.246 +class GrGLTexGenProgramEffects : public GrGLProgramEffects {
   1.247 +public:
   1.248 +    virtual void setData(GrGpuGL*,
   1.249 +                         const GrGLUniformManager&,
   1.250 +                         const GrEffectStage* effectStages[]) SK_OVERRIDE;
   1.251 +
   1.252 +private:
   1.253 +    friend class GrGLTexGenProgramEffectsBuilder;
   1.254 +
   1.255 +    GrGLTexGenProgramEffects(int reserveCount)
   1.256 +        : INHERITED(reserveCount)
   1.257 +        , fTransforms(reserveCount) {
   1.258 +    }
   1.259 +
   1.260 +    /**
   1.261 +     * Helper for GrGLProgramEffectsBuilder::emitEfffect(). This method is meant to only be called
   1.262 +     * during the construction phase.
   1.263 +     */
   1.264 +    void emitEffect(GrGLFragmentOnlyShaderBuilder*,
   1.265 +                    const GrEffectStage&,
   1.266 +                    GrGLProgramEffects::EffectKey,
   1.267 +                    const char* outColor,
   1.268 +                    const char* inColor,
   1.269 +                    int stageIndex);
   1.270 +
   1.271 +    /**
   1.272 +     * Helper for emitEffect(). Allocates texture units from the builder for each transform in an
   1.273 +     * effect. The transforms all use adjacent texture units. They either use two or three of the
   1.274 +     * coordinates at a given texture unit, depending on if they need perspective interpolation.
   1.275 +     * The expressions to access the transformed coords (i.e. 'vec2(gl_TexCoord[0])') as well as the
   1.276 +     * types are appended to the TransformedCoordsArray* object, which is in turn passed to the
   1.277 +     * effect's emitCode() function.
   1.278 +     */
   1.279 +    void setupTexGen(GrGLFragmentOnlyShaderBuilder*,
   1.280 +                     const GrEffectRef&,
   1.281 +                     EffectKey,
   1.282 +                     TransformedCoordsArray*);
   1.283 +
   1.284 +    /**
   1.285 +     * Helper for setData(). Sets the TexGen state for each transform in an effect.
   1.286 +     */
   1.287 +    void setTexGenState(GrGpuGL*, const GrDrawEffect&, int effectIdx);
   1.288 +
   1.289 +    struct Transforms {
   1.290 +        Transforms(EffectKey transformKey, int texCoordIndex)
   1.291 +            : fTransformKey(transformKey), fTexCoordIndex(texCoordIndex) {}
   1.292 +        EffectKey fTransformKey;
   1.293 +        int fTexCoordIndex;
   1.294 +    };
   1.295 +
   1.296 +    SkTArray<Transforms> fTransforms;
   1.297 +
   1.298 +    typedef GrGLProgramEffects INHERITED;
   1.299 +};
   1.300 +
   1.301 +/**
   1.302 + * This class is used to construct a GrGLTexGenProgramEffects* object.
   1.303 + */
   1.304 +class GrGLTexGenProgramEffectsBuilder : public GrGLProgramEffectsBuilder {
   1.305 +public:
   1.306 +    GrGLTexGenProgramEffectsBuilder(GrGLFragmentOnlyShaderBuilder*, int reserveCount);
   1.307 +    virtual ~GrGLTexGenProgramEffectsBuilder() { }
   1.308 +
   1.309 +    virtual void emitEffect(const GrEffectStage&,
   1.310 +                            GrGLProgramEffects::EffectKey,
   1.311 +                            const char* outColor,
   1.312 +                            const char* inColor,
   1.313 +                            int stageIndex) SK_OVERRIDE;
   1.314 +
   1.315 +    /**
   1.316 +     * Finalizes the building process and returns the effect array. After this call, the builder
   1.317 +     * becomes invalid.
   1.318 +     */
   1.319 +    GrGLProgramEffects* finish() { return fProgramEffects.detach(); }
   1.320 +
   1.321 +private:
   1.322 +    GrGLFragmentOnlyShaderBuilder*          fBuilder;
   1.323 +    SkAutoTDelete<GrGLTexGenProgramEffects> fProgramEffects;
   1.324 +
   1.325 +    typedef GrGLProgramEffectsBuilder INHERITED;
   1.326 +};
   1.327 +
   1.328 +#endif

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