gfx/skia/trunk/src/gpu/gl/GrGLRenderTarget.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/gl/GrGLRenderTarget.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,107 @@
     1.4 +/*
     1.5 + * Copyright 2011 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +
    1.12 +#ifndef GrGLRenderTarget_DEFINED
    1.13 +#define GrGLRenderTarget_DEFINED
    1.14 +
    1.15 +#include "GrGLIRect.h"
    1.16 +#include "GrRenderTarget.h"
    1.17 +#include "SkScalar.h"
    1.18 +
    1.19 +class GrGpuGL;
    1.20 +class GrGLTexture;
    1.21 +class GrGLTexID;
    1.22 +
    1.23 +class GrGLRenderTarget : public GrRenderTarget {
    1.24 +
    1.25 +public:
    1.26 +    // set fTexFBOID to this value to indicate that it is multisampled but
    1.27 +    // Gr doesn't know how to resolve it.
    1.28 +    enum { kUnresolvableFBOID = 0 };
    1.29 +
    1.30 +    struct Desc {
    1.31 +        GrGLuint         fRTFBOID;
    1.32 +        GrGLuint         fTexFBOID;
    1.33 +        GrGLuint         fMSColorRenderbufferID;
    1.34 +        bool             fIsWrapped;
    1.35 +        GrPixelConfig    fConfig;
    1.36 +        int              fSampleCnt;
    1.37 +        GrSurfaceOrigin  fOrigin;
    1.38 +        bool             fCheckAllocation;
    1.39 +    };
    1.40 +
    1.41 +    // creates a GrGLRenderTarget associated with a texture
    1.42 +    GrGLRenderTarget(GrGpuGL*          gpu,
    1.43 +                     const Desc&       desc,
    1.44 +                     const GrGLIRect&  viewport,
    1.45 +                     GrGLTexID*        texID,
    1.46 +                     GrGLTexture*      texture);
    1.47 +
    1.48 +    // creates an independent GrGLRenderTarget
    1.49 +    GrGLRenderTarget(GrGpuGL*          gpu,
    1.50 +                     const Desc&       desc,
    1.51 +                     const GrGLIRect&  viewport);
    1.52 +
    1.53 +    virtual ~GrGLRenderTarget() { this->release(); }
    1.54 +
    1.55 +    void setViewport(const GrGLIRect& rect) { fViewport = rect; }
    1.56 +    const GrGLIRect& getViewport() const { return fViewport; }
    1.57 +
    1.58 +    // The following two functions return the same ID when a
    1.59 +    // texture/render target is multisampled, and different IDs when
    1.60 +    // it is.
    1.61 +    // FBO ID used to render into
    1.62 +    GrGLuint renderFBOID() const { return fRTFBOID; }
    1.63 +    // FBO ID that has texture ID attached.
    1.64 +    GrGLuint textureFBOID() const { return fTexFBOID; }
    1.65 +
    1.66 +    // override of GrRenderTarget
    1.67 +    virtual GrBackendObject getRenderTargetHandle() const {
    1.68 +        return this->renderFBOID();
    1.69 +    }
    1.70 +    virtual GrBackendObject getRenderTargetResolvedHandle() const {
    1.71 +        return this->textureFBOID();
    1.72 +    }
    1.73 +    virtual ResolveType getResolveType() const {
    1.74 +
    1.75 +        if (!this->isMultisampled() ||
    1.76 +            fRTFBOID == fTexFBOID) {
    1.77 +            // catches FBO 0 and non MSAA case
    1.78 +            return kAutoResolves_ResolveType;
    1.79 +        } else if (kUnresolvableFBOID == fTexFBOID) {
    1.80 +            return kCantResolve_ResolveType;
    1.81 +        } else {
    1.82 +            return kCanResolve_ResolveType;
    1.83 +        }
    1.84 +    }
    1.85 +
    1.86 +protected:
    1.87 +    // override of GrResource
    1.88 +    virtual void onAbandon() SK_OVERRIDE;
    1.89 +    virtual void onRelease() SK_OVERRIDE;
    1.90 +
    1.91 +private:
    1.92 +    GrGLuint      fRTFBOID;
    1.93 +    GrGLuint      fTexFBOID;
    1.94 +
    1.95 +    GrGLuint      fMSColorRenderbufferID;
    1.96 +
    1.97 +    // when we switch to this render target we want to set the viewport to
    1.98 +    // only render to to content area (as opposed to the whole allocation) and
    1.99 +    // we want the rendering to be at top left (GL has origin in bottom left)
   1.100 +    GrGLIRect fViewport;
   1.101 +
   1.102 +    // non-NULL if this RT was created by Gr with an associated GrGLTexture.
   1.103 +    SkAutoTUnref<GrGLTexID> fTexIDObj;
   1.104 +
   1.105 +    void init(const Desc& desc, const GrGLIRect& viewport, GrGLTexID* texID);
   1.106 +
   1.107 +    typedef GrRenderTarget INHERITED;
   1.108 +};
   1.109 +
   1.110 +#endif

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