gfx/skia/trunk/src/gpu/gl/GrGpuGL.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/gl/GrGpuGL.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,464 @@
     1.4 +/*
     1.5 + * Copyright 2011 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#ifndef GrGpuGL_DEFINED
    1.12 +#define GrGpuGL_DEFINED
    1.13 +
    1.14 +#include "GrBinHashKey.h"
    1.15 +#include "GrDrawState.h"
    1.16 +#include "GrGLContext.h"
    1.17 +#include "GrGLIRect.h"
    1.18 +#include "GrGLIndexBuffer.h"
    1.19 +#include "GrGLProgram.h"
    1.20 +#include "GrGLStencilBuffer.h"
    1.21 +#include "GrGLTexture.h"
    1.22 +#include "GrGLVertexArray.h"
    1.23 +#include "GrGLVertexBuffer.h"
    1.24 +#include "GrGpu.h"
    1.25 +#include "GrTHashTable.h"
    1.26 +#include "SkTypes.h"
    1.27 +
    1.28 +#ifdef SK_DEVELOPER
    1.29 +#define PROGRAM_CACHE_STATS
    1.30 +#endif
    1.31 +
    1.32 +class GrGpuGL : public GrGpu {
    1.33 +public:
    1.34 +    GrGpuGL(const GrGLContext& ctx, GrContext* context);
    1.35 +    virtual ~GrGpuGL();
    1.36 +
    1.37 +    const GrGLContext& glContext() const { return fGLContext; }
    1.38 +
    1.39 +    const GrGLInterface* glInterface() const { return fGLContext.interface(); }
    1.40 +    const GrGLContextInfo& ctxInfo() const { return fGLContext; }
    1.41 +    GrGLStandard glStandard() const { return fGLContext.standard(); }
    1.42 +    GrGLVersion glVersion() const { return fGLContext.version(); }
    1.43 +    GrGLSLGeneration glslGeneration() const { return fGLContext.glslGeneration(); }
    1.44 +    const GrGLCaps& glCaps() const { return *fGLContext.caps(); }
    1.45 +
    1.46 +    // Used by GrGLProgram and GrGLTexGenProgramEffects to configure OpenGL state.
    1.47 +    void bindTexture(int unitIdx, const GrTextureParams& params, GrGLTexture* texture);
    1.48 +    void setProjectionMatrix(const SkMatrix& matrix,
    1.49 +                             const SkISize& renderTargetSize,
    1.50 +                             GrSurfaceOrigin renderTargetOrigin);
    1.51 +    enum TexGenComponents {
    1.52 +        kS_TexGenComponents = 1,
    1.53 +        kST_TexGenComponents = 2,
    1.54 +        kSTR_TexGenComponents = 3
    1.55 +    };
    1.56 +    void enableTexGen(int unitIdx, TexGenComponents, const GrGLfloat* coefficients);
    1.57 +    void enableTexGen(int unitIdx, TexGenComponents, const SkMatrix& matrix);
    1.58 +    void flushTexGenSettings(int numUsedTexCoordSets);
    1.59 +    bool shouldUseFixedFunctionTexturing() const {
    1.60 +        return this->glCaps().fixedFunctionSupport() &&
    1.61 +               this->glCaps().pathRenderingSupport();
    1.62 +    }
    1.63 +
    1.64 +    bool programUnitTest(int maxStages);
    1.65 +
    1.66 +    // GrGpu overrides
    1.67 +    virtual GrPixelConfig preferredReadPixelsConfig(GrPixelConfig readConfig,
    1.68 +                                                    GrPixelConfig surfaceConfig) const SK_OVERRIDE;
    1.69 +    virtual GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig,
    1.70 +                                                     GrPixelConfig surfaceConfig) const SK_OVERRIDE;
    1.71 +    virtual bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const SK_OVERRIDE;
    1.72 +    virtual bool readPixelsWillPayForYFlip(
    1.73 +                                    GrRenderTarget* renderTarget,
    1.74 +                                    int left, int top,
    1.75 +                                    int width, int height,
    1.76 +                                    GrPixelConfig config,
    1.77 +                                    size_t rowBytes) const SK_OVERRIDE;
    1.78 +    virtual bool fullReadPixelsIsFasterThanPartial() const SK_OVERRIDE;
    1.79 +
    1.80 +    virtual void initCopySurfaceDstDesc(const GrSurface* src, GrTextureDesc* desc) SK_OVERRIDE;
    1.81 +
    1.82 +    virtual void abandonResources() SK_OVERRIDE;
    1.83 +
    1.84 +    // These functions should be used to bind GL objects. They track the GL state and skip redundant
    1.85 +    // bindings. Making the equivalent glBind calls directly will confuse the state tracking.
    1.86 +    void bindVertexArray(GrGLuint id) {
    1.87 +        fHWGeometryState.setVertexArrayID(this, id);
    1.88 +    }
    1.89 +    void bindIndexBufferAndDefaultVertexArray(GrGLuint id) {
    1.90 +        fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, id);
    1.91 +    }
    1.92 +    void bindVertexBuffer(GrGLuint id) {
    1.93 +        fHWGeometryState.setVertexBufferID(this, id);
    1.94 +    }
    1.95 +
    1.96 +    // These callbacks update state tracking when GL objects are deleted. They are called from
    1.97 +    // GrGLResource onRelease functions.
    1.98 +    void notifyVertexArrayDelete(GrGLuint id) {
    1.99 +        fHWGeometryState.notifyVertexArrayDelete(id);
   1.100 +    }
   1.101 +    void notifyVertexBufferDelete(GrGLuint id) {
   1.102 +        fHWGeometryState.notifyVertexBufferDelete(id);
   1.103 +    }
   1.104 +    void notifyIndexBufferDelete(GrGLuint id) {
   1.105 +        fHWGeometryState.notifyIndexBufferDelete(id);
   1.106 +    }
   1.107 +    void notifyTextureDelete(GrGLTexture* texture);
   1.108 +    void notifyRenderTargetDelete(GrRenderTarget* renderTarget);
   1.109 +
   1.110 +protected:
   1.111 +    virtual bool onCopySurface(GrSurface* dst,
   1.112 +                               GrSurface* src,
   1.113 +                               const SkIRect& srcRect,
   1.114 +                               const SkIPoint& dstPoint) SK_OVERRIDE;
   1.115 +
   1.116 +    virtual bool onCanCopySurface(GrSurface* dst,
   1.117 +                                  GrSurface* src,
   1.118 +                                  const SkIRect& srcRect,
   1.119 +                                  const SkIPoint& dstPoint) SK_OVERRIDE;
   1.120 +
   1.121 +private:
   1.122 +    // GrGpu overrides
   1.123 +    virtual void onResetContext(uint32_t resetBits) SK_OVERRIDE;
   1.124 +
   1.125 +    virtual GrTexture* onCreateTexture(const GrTextureDesc& desc,
   1.126 +                                       const void* srcData,
   1.127 +                                       size_t rowBytes) SK_OVERRIDE;
   1.128 +    virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE;
   1.129 +    virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE;
   1.130 +    virtual GrPath* onCreatePath(const SkPath&, const SkStrokeRec&) SK_OVERRIDE;
   1.131 +    virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE;
   1.132 +    virtual GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE;
   1.133 +    virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt,
   1.134 +                                                    int width,
   1.135 +                                                    int height) SK_OVERRIDE;
   1.136 +    virtual bool attachStencilBufferToRenderTarget(
   1.137 +        GrStencilBuffer* sb,
   1.138 +        GrRenderTarget* rt) SK_OVERRIDE;
   1.139 +
   1.140 +    virtual void onClear(const SkIRect* rect, GrColor color, bool canIgnoreRect) SK_OVERRIDE;
   1.141 +
   1.142 +    virtual void onForceRenderTargetFlush() SK_OVERRIDE;
   1.143 +
   1.144 +    virtual bool onReadPixels(GrRenderTarget* target,
   1.145 +                              int left, int top,
   1.146 +                              int width, int height,
   1.147 +                              GrPixelConfig,
   1.148 +                              void* buffer,
   1.149 +                              size_t rowBytes) SK_OVERRIDE;
   1.150 +
   1.151 +    virtual bool onWriteTexturePixels(GrTexture* texture,
   1.152 +                                      int left, int top, int width, int height,
   1.153 +                                      GrPixelConfig config, const void* buffer,
   1.154 +                                      size_t rowBytes) SK_OVERRIDE;
   1.155 +
   1.156 +    virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE;
   1.157 +
   1.158 +    virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE;
   1.159 +
   1.160 +    virtual void onGpuStencilPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
   1.161 +    virtual void onGpuDrawPath(const GrPath*, SkPath::FillType) SK_OVERRIDE;
   1.162 +
   1.163 +    virtual void clearStencil() SK_OVERRIDE;
   1.164 +    virtual void clearStencilClip(const SkIRect& rect,
   1.165 +                                  bool insideClip) SK_OVERRIDE;
   1.166 +    virtual bool flushGraphicsState(DrawType, const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
   1.167 +
   1.168 +    // GrDrawTarget ovverides
   1.169 +    virtual void onInstantGpuTraceEvent(const char* marker) SK_OVERRIDE;
   1.170 +    virtual void onPushGpuTraceEvent(const char* marker) SK_OVERRIDE;
   1.171 +    virtual void onPopGpuTraceEvent() SK_OVERRIDE;
   1.172 +
   1.173 +
   1.174 +    // binds texture unit in GL
   1.175 +    void setTextureUnit(int unitIdx);
   1.176 +
   1.177 +    // Sets up vertex attribute pointers and strides. On return indexOffsetInBytes gives the offset
   1.178 +    // an into the index buffer. It does not account for drawInfo.startIndex() but rather the start
   1.179 +    // index is relative to the returned offset.
   1.180 +    void setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes);
   1.181 +
   1.182 +    // Subclasses should call this to flush the blend state.
   1.183 +    // The params should be the final coefficients to apply
   1.184 +    // (after any blending optimizations or dual source blending considerations
   1.185 +    // have been accounted for).
   1.186 +    void flushBlend(bool isLines, GrBlendCoeff srcCoeff, GrBlendCoeff dstCoeff);
   1.187 +
   1.188 +    bool hasExtension(const char* ext) const { return fGLContext.hasExtension(ext); }
   1.189 +
   1.190 +    static bool BlendCoeffReferencesConstant(GrBlendCoeff coeff);
   1.191 +
   1.192 +    class ProgramCache : public ::SkNoncopyable {
   1.193 +    public:
   1.194 +        ProgramCache(GrGpuGL* gpu);
   1.195 +        ~ProgramCache();
   1.196 +
   1.197 +        void abandon();
   1.198 +        GrGLProgram* getProgram(const GrGLProgramDesc& desc,
   1.199 +                                const GrEffectStage* colorStages[],
   1.200 +                                const GrEffectStage* coverageStages[]);
   1.201 +
   1.202 +    private:
   1.203 +        enum {
   1.204 +            // We may actually have kMaxEntries+1 shaders in the GL context because we create a new
   1.205 +            // shader before evicting from the cache.
   1.206 +            kMaxEntries = 32,
   1.207 +            kHashBits = 6,
   1.208 +        };
   1.209 +
   1.210 +        struct Entry;
   1.211 +
   1.212 +        struct ProgDescLess;
   1.213 +
   1.214 +        // binary search for entry matching desc. returns index into fEntries that matches desc or ~
   1.215 +        // of the index of where it should be inserted.
   1.216 +        int search(const GrGLProgramDesc& desc) const;
   1.217 +
   1.218 +        // sorted array of all the entries
   1.219 +        Entry*                      fEntries[kMaxEntries];
   1.220 +        // hash table based on lowest kHashBits bits of the program key. Used to avoid binary
   1.221 +        // searching fEntries.
   1.222 +        Entry*                      fHashTable[1 << kHashBits];
   1.223 +
   1.224 +        int                         fCount;
   1.225 +        unsigned int                fCurrLRUStamp;
   1.226 +        GrGpuGL*                    fGpu;
   1.227 +#ifdef PROGRAM_CACHE_STATS
   1.228 +        int                         fTotalRequests;
   1.229 +        int                         fCacheMisses;
   1.230 +        int                         fHashMisses; // cache hit but hash table missed
   1.231 +#endif
   1.232 +    };
   1.233 +
   1.234 +    // flushes dithering, color-mask, and face culling stat
   1.235 +    void flushMiscFixedFunctionState();
   1.236 +
   1.237 +    // flushes the scissor. see the note on flushBoundTextureAndParams about
   1.238 +    // flushing the scissor after that function is called.
   1.239 +    void flushScissor();
   1.240 +
   1.241 +    void initFSAASupport();
   1.242 +
   1.243 +    // determines valid stencil formats
   1.244 +    void initStencilFormats();
   1.245 +
   1.246 +    // sets a texture unit to use for texture operations other than binding a texture to a program.
   1.247 +    // ensures that such operations don't negatively interact with tracking bound textures.
   1.248 +    void setScratchTextureUnit();
   1.249 +
   1.250 +    // bound is region that may be modified and therefore has to be resolved.
   1.251 +    // NULL means whole target. Can be an empty rect.
   1.252 +    void flushRenderTarget(const SkIRect* bound);
   1.253 +    void flushStencil(DrawType);
   1.254 +    void flushAAState(DrawType);
   1.255 +    void flushPathStencilSettings(SkPath::FillType fill);
   1.256 +
   1.257 +    bool configToGLFormats(GrPixelConfig config,
   1.258 +                           bool getSizedInternal,
   1.259 +                           GrGLenum* internalFormat,
   1.260 +                           GrGLenum* externalFormat,
   1.261 +                           GrGLenum* externalType);
   1.262 +    // helper for onCreateTexture and writeTexturePixels
   1.263 +    bool uploadTexData(const GrGLTexture::Desc& desc,
   1.264 +                       bool isNewTexture,
   1.265 +                       int left, int top, int width, int height,
   1.266 +                       GrPixelConfig dataConfig,
   1.267 +                       const void* data,
   1.268 +                       size_t rowBytes);
   1.269 +
   1.270 +    bool createRenderTargetObjects(int width, int height,
   1.271 +                                   GrGLuint texID,
   1.272 +                                   GrGLRenderTarget::Desc* desc);
   1.273 +
   1.274 +    GrGLContext fGLContext;
   1.275 +
   1.276 +    // GL program-related state
   1.277 +    ProgramCache*               fProgramCache;
   1.278 +    SkAutoTUnref<GrGLProgram>   fCurrentProgram;
   1.279 +
   1.280 +    ///////////////////////////////////////////////////////////////////////////
   1.281 +    ///@name Caching of GL State
   1.282 +    ///@{
   1.283 +    int                         fHWActiveTextureUnitIdx;
   1.284 +    GrGLuint                    fHWProgramID;
   1.285 +
   1.286 +    GrGLProgram::SharedGLState  fSharedGLProgramState;
   1.287 +
   1.288 +    enum TriState {
   1.289 +        kNo_TriState,
   1.290 +        kYes_TriState,
   1.291 +        kUnknown_TriState
   1.292 +    };
   1.293 +
   1.294 +    // last scissor / viewport scissor state seen by the GL.
   1.295 +    struct {
   1.296 +        TriState    fEnabled;
   1.297 +        GrGLIRect   fRect;
   1.298 +        void invalidate() {
   1.299 +            fEnabled = kUnknown_TriState;
   1.300 +            fRect.invalidate();
   1.301 +        }
   1.302 +    } fHWScissorSettings;
   1.303 +
   1.304 +    GrGLIRect   fHWViewport;
   1.305 +
   1.306 +    /**
   1.307 +     * Tracks bound vertex and index buffers and vertex attrib array state.
   1.308 +     */
   1.309 +    class HWGeometryState {
   1.310 +    public:
   1.311 +        HWGeometryState() { fVBOVertexArray = NULL; this->invalidate(); }
   1.312 +
   1.313 +        ~HWGeometryState() { SkSafeUnref(fVBOVertexArray); }
   1.314 +
   1.315 +        void invalidate() {
   1.316 +            fBoundVertexArrayIDIsValid = false;
   1.317 +            fBoundVertexBufferIDIsValid = false;
   1.318 +            fDefaultVertexArrayBoundIndexBufferID = false;
   1.319 +            fDefaultVertexArrayBoundIndexBufferIDIsValid = false;
   1.320 +            fDefaultVertexArrayAttribState.invalidate();
   1.321 +            if (NULL != fVBOVertexArray) {
   1.322 +                fVBOVertexArray->invalidateCachedState();
   1.323 +            }
   1.324 +        }
   1.325 +
   1.326 +        void notifyVertexArrayDelete(GrGLuint id) {
   1.327 +            if (fBoundVertexArrayIDIsValid && fBoundVertexArrayID == id) {
   1.328 +                // Does implicit bind to 0
   1.329 +                fBoundVertexArrayID = 0;
   1.330 +            }
   1.331 +        }
   1.332 +
   1.333 +        void setVertexArrayID(GrGpuGL* gpu, GrGLuint arrayID) {
   1.334 +            if (!gpu->glCaps().vertexArrayObjectSupport()) {
   1.335 +                SkASSERT(0 == arrayID);
   1.336 +                return;
   1.337 +            }
   1.338 +            if (!fBoundVertexArrayIDIsValid || arrayID != fBoundVertexArrayID) {
   1.339 +                GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID));
   1.340 +                fBoundVertexArrayIDIsValid = true;
   1.341 +                fBoundVertexArrayID = arrayID;
   1.342 +            }
   1.343 +        }
   1.344 +
   1.345 +        void notifyVertexBufferDelete(GrGLuint id) {
   1.346 +            if (fBoundVertexBufferIDIsValid && id == fBoundVertexBufferID) {
   1.347 +                fBoundVertexBufferID = 0;
   1.348 +            }
   1.349 +            if (NULL != fVBOVertexArray) {
   1.350 +                fVBOVertexArray->notifyVertexBufferDelete(id);
   1.351 +            }
   1.352 +            fDefaultVertexArrayAttribState.notifyVertexBufferDelete(id);
   1.353 +        }
   1.354 +
   1.355 +        void notifyIndexBufferDelete(GrGLuint id) {
   1.356 +            if (fDefaultVertexArrayBoundIndexBufferIDIsValid &&
   1.357 +                id == fDefaultVertexArrayBoundIndexBufferID) {
   1.358 +                fDefaultVertexArrayBoundIndexBufferID = 0;
   1.359 +            }
   1.360 +            if (NULL != fVBOVertexArray) {
   1.361 +                fVBOVertexArray->notifyIndexBufferDelete(id);
   1.362 +            }
   1.363 +        }
   1.364 +
   1.365 +        void setVertexBufferID(GrGpuGL* gpu, GrGLuint id) {
   1.366 +            if (!fBoundVertexBufferIDIsValid || id != fBoundVertexBufferID) {
   1.367 +                GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ARRAY_BUFFER, id));
   1.368 +                fBoundVertexBufferIDIsValid = true;
   1.369 +                fBoundVertexBufferID = id;
   1.370 +            }
   1.371 +        }
   1.372 +
   1.373 +        /**
   1.374 +         * Binds the default vertex array and binds the index buffer. This is used when binding
   1.375 +         * an index buffer in order to update it.
   1.376 +         */
   1.377 +        void setIndexBufferIDOnDefaultVertexArray(GrGpuGL* gpu, GrGLuint id) {
   1.378 +            this->setVertexArrayID(gpu, 0);
   1.379 +            if (!fDefaultVertexArrayBoundIndexBufferIDIsValid ||
   1.380 +                id != fDefaultVertexArrayBoundIndexBufferID) {
   1.381 +                GR_GL_CALL(gpu->glInterface(), BindBuffer(GR_GL_ELEMENT_ARRAY_BUFFER, id));
   1.382 +                fDefaultVertexArrayBoundIndexBufferIDIsValid = true;
   1.383 +                fDefaultVertexArrayBoundIndexBufferID = id;
   1.384 +            }
   1.385 +        }
   1.386 +
   1.387 +        /**
   1.388 +         * Binds the vertex array object that should be used to render from the vertex buffer.
   1.389 +         * The vertex array is bound and its attrib array state object is returned. The vertex
   1.390 +         * buffer is bound. The index buffer (if non-NULL) is bound to the vertex array. The
   1.391 +         * returned GrGLAttribArrayState should be used to set vertex attribute arrays.
   1.392 +         */
   1.393 +        GrGLAttribArrayState* bindArrayAndBuffersToDraw(GrGpuGL* gpu,
   1.394 +                                                        const GrGLVertexBuffer* vbuffer,
   1.395 +                                                        const GrGLIndexBuffer* ibuffer);
   1.396 +
   1.397 +    private:
   1.398 +        GrGLuint                fBoundVertexArrayID;
   1.399 +        GrGLuint                fBoundVertexBufferID;
   1.400 +        bool                    fBoundVertexArrayIDIsValid;
   1.401 +        bool                    fBoundVertexBufferIDIsValid;
   1.402 +
   1.403 +        GrGLuint                fDefaultVertexArrayBoundIndexBufferID;
   1.404 +        bool                    fDefaultVertexArrayBoundIndexBufferIDIsValid;
   1.405 +        // We return a non-const pointer to this from bindArrayAndBuffersToDraw when vertex array 0
   1.406 +        // is bound. However, this class is internal to GrGpuGL and this object never leaks out of
   1.407 +        // GrGpuGL.
   1.408 +        GrGLAttribArrayState    fDefaultVertexArrayAttribState;
   1.409 +
   1.410 +        // This is used when we're using a core profile and the vertices are in a VBO.
   1.411 +        GrGLVertexArray*        fVBOVertexArray;
   1.412 +    } fHWGeometryState;
   1.413 +
   1.414 +    struct {
   1.415 +        GrBlendCoeff    fSrcCoeff;
   1.416 +        GrBlendCoeff    fDstCoeff;
   1.417 +        GrColor         fConstColor;
   1.418 +        bool            fConstColorValid;
   1.419 +        TriState        fEnabled;
   1.420 +
   1.421 +        void invalidate() {
   1.422 +            fSrcCoeff = kInvalid_GrBlendCoeff;
   1.423 +            fDstCoeff = kInvalid_GrBlendCoeff;
   1.424 +            fConstColorValid = false;
   1.425 +            fEnabled = kUnknown_TriState;
   1.426 +        }
   1.427 +    } fHWBlendState;
   1.428 +
   1.429 +    struct {
   1.430 +        TriState fMSAAEnabled;
   1.431 +        TriState fSmoothLineEnabled;
   1.432 +        void invalidate() {
   1.433 +            fMSAAEnabled = kUnknown_TriState;
   1.434 +            fSmoothLineEnabled = kUnknown_TriState;
   1.435 +        }
   1.436 +    } fHWAAState;
   1.437 +
   1.438 +
   1.439 +    GrGLProgram::MatrixState    fHWProjectionMatrixState;
   1.440 +
   1.441 +    GrStencilSettings           fHWStencilSettings;
   1.442 +    TriState                    fHWStencilTestEnabled;
   1.443 +    GrStencilSettings           fHWPathStencilSettings;
   1.444 +
   1.445 +    GrDrawState::DrawFace       fHWDrawFace;
   1.446 +    TriState                    fHWWriteToColor;
   1.447 +    TriState                    fHWDitherEnabled;
   1.448 +    GrRenderTarget*             fHWBoundRenderTarget;
   1.449 +    SkTArray<GrTexture*, true>  fHWBoundTextures;
   1.450 +
   1.451 +    struct TexGenData {
   1.452 +        GrGLenum  fMode;
   1.453 +        GrGLint   fNumComponents;
   1.454 +        GrGLfloat fCoefficients[3 * 3];
   1.455 +    };
   1.456 +    int                         fHWActiveTexGenSets;
   1.457 +    SkTArray<TexGenData, true>  fHWTexGenSettings;
   1.458 +    ///@}
   1.459 +
   1.460 +    // we record what stencil format worked last time to hopefully exit early
   1.461 +    // from our loop that tries stencil formats and calls check fb status.
   1.462 +    int fLastSuccessfulStencilFmtIdx;
   1.463 +
   1.464 +    typedef GrGpu INHERITED;
   1.465 +};
   1.466 +
   1.467 +#endif

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