gfx/skia/trunk/src/gpu/gl/GrGpuGL_program.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/gl/GrGpuGL_program.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,387 @@
     1.4 +/*
     1.5 + * Copyright 2011 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "GrGpuGL.h"
    1.12 +
    1.13 +#include "GrEffect.h"
    1.14 +#include "GrGLEffect.h"
    1.15 +#include "SkRTConf.h"
    1.16 +#include "SkTSearch.h"
    1.17 +
    1.18 +#ifdef PROGRAM_CACHE_STATS
    1.19 +SK_CONF_DECLARE(bool, c_DisplayCache, "gpu.displayCache", false,
    1.20 +                "Display program cache usage.");
    1.21 +#endif
    1.22 +
    1.23 +typedef GrGLUniformManager::UniformHandle UniformHandle;
    1.24 +
    1.25 +struct GrGpuGL::ProgramCache::Entry {
    1.26 +    SK_DECLARE_INST_COUNT_ROOT(Entry);
    1.27 +    Entry() : fProgram(NULL), fLRUStamp(0) {}
    1.28 +
    1.29 +    SkAutoTUnref<GrGLProgram>   fProgram;
    1.30 +    unsigned int                fLRUStamp;
    1.31 +};
    1.32 +
    1.33 +struct GrGpuGL::ProgramCache::ProgDescLess {
    1.34 +    bool operator() (const GrGLProgramDesc& desc, const Entry* entry) {
    1.35 +        SkASSERT(NULL != entry->fProgram.get());
    1.36 +        return GrGLProgramDesc::Less(desc, entry->fProgram->getDesc());
    1.37 +    }
    1.38 +
    1.39 +    bool operator() (const Entry* entry, const GrGLProgramDesc& desc) {
    1.40 +        SkASSERT(NULL != entry->fProgram.get());
    1.41 +        return GrGLProgramDesc::Less(entry->fProgram->getDesc(), desc);
    1.42 +    }
    1.43 +};
    1.44 +
    1.45 +GrGpuGL::ProgramCache::ProgramCache(GrGpuGL* gpu)
    1.46 +    : fCount(0)
    1.47 +    , fCurrLRUStamp(0)
    1.48 +    , fGpu(gpu)
    1.49 +#ifdef PROGRAM_CACHE_STATS
    1.50 +    , fTotalRequests(0)
    1.51 +    , fCacheMisses(0)
    1.52 +    , fHashMisses(0)
    1.53 +#endif
    1.54 +{
    1.55 +    for (int i = 0; i < 1 << kHashBits; ++i) {
    1.56 +        fHashTable[i] = NULL;
    1.57 +    }
    1.58 +}
    1.59 +
    1.60 +GrGpuGL::ProgramCache::~ProgramCache() {
    1.61 +    for (int i = 0; i < fCount; ++i){
    1.62 +        SkDELETE(fEntries[i]);
    1.63 +    }
    1.64 +    // dump stats
    1.65 +#ifdef PROGRAM_CACHE_STATS
    1.66 +    if (c_DisplayCache) {
    1.67 +        SkDebugf("--- Program Cache ---\n");
    1.68 +        SkDebugf("Total requests: %d\n", fTotalRequests);
    1.69 +        SkDebugf("Cache misses: %d\n", fCacheMisses);
    1.70 +        SkDebugf("Cache miss %%: %f\n", (fTotalRequests > 0) ?
    1.71 +                                            100.f * fCacheMisses / fTotalRequests :
    1.72 +                                            0.f);
    1.73 +        int cacheHits = fTotalRequests - fCacheMisses;
    1.74 +        SkDebugf("Hash miss %%: %f\n", (cacheHits > 0) ? 100.f * fHashMisses / cacheHits : 0.f);
    1.75 +        SkDebugf("---------------------\n");
    1.76 +    }
    1.77 +#endif
    1.78 +}
    1.79 +
    1.80 +void GrGpuGL::ProgramCache::abandon() {
    1.81 +    for (int i = 0; i < fCount; ++i) {
    1.82 +        SkASSERT(NULL != fEntries[i]->fProgram.get());
    1.83 +        fEntries[i]->fProgram->abandon();
    1.84 +        fEntries[i]->fProgram.reset(NULL);
    1.85 +    }
    1.86 +    fCount = 0;
    1.87 +}
    1.88 +
    1.89 +int GrGpuGL::ProgramCache::search(const GrGLProgramDesc& desc) const {
    1.90 +    ProgDescLess less;
    1.91 +    return SkTSearch(fEntries, fCount, desc, sizeof(Entry*), less);
    1.92 +}
    1.93 +
    1.94 +GrGLProgram* GrGpuGL::ProgramCache::getProgram(const GrGLProgramDesc& desc,
    1.95 +                                               const GrEffectStage* colorStages[],
    1.96 +                                               const GrEffectStage* coverageStages[]) {
    1.97 +#ifdef PROGRAM_CACHE_STATS
    1.98 +    ++fTotalRequests;
    1.99 +#endif
   1.100 +
   1.101 +    Entry* entry = NULL;
   1.102 +
   1.103 +    uint32_t hashIdx = desc.getChecksum();
   1.104 +    hashIdx ^= hashIdx >> 16;
   1.105 +    if (kHashBits <= 8) {
   1.106 +        hashIdx ^= hashIdx >> 8;
   1.107 +    }
   1.108 +    hashIdx &=((1 << kHashBits) - 1);
   1.109 +    Entry* hashedEntry = fHashTable[hashIdx];
   1.110 +    if (NULL != hashedEntry && hashedEntry->fProgram->getDesc() == desc) {
   1.111 +        SkASSERT(NULL != hashedEntry->fProgram);
   1.112 +        entry = hashedEntry;
   1.113 +    }
   1.114 +
   1.115 +    int entryIdx;
   1.116 +    if (NULL == entry) {
   1.117 +        entryIdx = this->search(desc);
   1.118 +        if (entryIdx >= 0) {
   1.119 +            entry = fEntries[entryIdx];
   1.120 +#ifdef PROGRAM_CACHE_STATS
   1.121 +            ++fHashMisses;
   1.122 +#endif
   1.123 +        }
   1.124 +    }
   1.125 +
   1.126 +    if (NULL == entry) {
   1.127 +        // We have a cache miss
   1.128 +#ifdef PROGRAM_CACHE_STATS
   1.129 +        ++fCacheMisses;
   1.130 +#endif
   1.131 +        GrGLProgram* program = GrGLProgram::Create(fGpu, desc, colorStages, coverageStages);
   1.132 +        if (NULL == program) {
   1.133 +            return NULL;
   1.134 +        }
   1.135 +        int purgeIdx = 0;
   1.136 +        if (fCount < kMaxEntries) {
   1.137 +            entry = SkNEW(Entry);
   1.138 +            purgeIdx = fCount++;
   1.139 +            fEntries[purgeIdx] = entry;
   1.140 +        } else {
   1.141 +            SkASSERT(fCount == kMaxEntries);
   1.142 +            purgeIdx = 0;
   1.143 +            for (int i = 1; i < kMaxEntries; ++i) {
   1.144 +                if (fEntries[i]->fLRUStamp < fEntries[purgeIdx]->fLRUStamp) {
   1.145 +                    purgeIdx = i;
   1.146 +                }
   1.147 +            }
   1.148 +            entry = fEntries[purgeIdx];
   1.149 +            int purgedHashIdx = entry->fProgram->getDesc().getChecksum() & ((1 << kHashBits) - 1);
   1.150 +            if (fHashTable[purgedHashIdx] == entry) {
   1.151 +                fHashTable[purgedHashIdx] = NULL;
   1.152 +            }
   1.153 +        }
   1.154 +        SkASSERT(fEntries[purgeIdx] == entry);
   1.155 +        entry->fProgram.reset(program);
   1.156 +        // We need to shift fEntries around so that the entry currently at purgeIdx is placed
   1.157 +        // just before the entry at ~entryIdx (in order to keep fEntries sorted by descriptor).
   1.158 +        entryIdx = ~entryIdx;
   1.159 +        if (entryIdx < purgeIdx) {
   1.160 +            //  Let E and P be the entries at index entryIdx and purgeIdx, respectively.
   1.161 +            //  If the entries array looks like this:
   1.162 +            //       aaaaEbbbbbPccccc
   1.163 +            //  we rearrange it to look like this:
   1.164 +            //       aaaaPEbbbbbccccc
   1.165 +            size_t copySize = (purgeIdx - entryIdx) * sizeof(Entry*);
   1.166 +            memmove(fEntries + entryIdx + 1, fEntries + entryIdx, copySize);
   1.167 +            fEntries[entryIdx] = entry;
   1.168 +        } else if (purgeIdx < entryIdx) {
   1.169 +            //  If the entries array looks like this:
   1.170 +            //       aaaaPbbbbbEccccc
   1.171 +            //  we rearrange it to look like this:
   1.172 +            //       aaaabbbbbPEccccc
   1.173 +            size_t copySize = (entryIdx - purgeIdx - 1) * sizeof(Entry*);
   1.174 +            memmove(fEntries + purgeIdx, fEntries + purgeIdx + 1, copySize);
   1.175 +            fEntries[entryIdx - 1] = entry;
   1.176 +        }
   1.177 +#ifdef SK_DEBUG
   1.178 +        SkASSERT(NULL != fEntries[0]->fProgram.get());
   1.179 +        for (int i = 0; i < fCount - 1; ++i) {
   1.180 +            SkASSERT(NULL != fEntries[i + 1]->fProgram.get());
   1.181 +            const GrGLProgramDesc& a = fEntries[i]->fProgram->getDesc();
   1.182 +            const GrGLProgramDesc& b = fEntries[i + 1]->fProgram->getDesc();
   1.183 +            SkASSERT(GrGLProgramDesc::Less(a, b));
   1.184 +            SkASSERT(!GrGLProgramDesc::Less(b, a));
   1.185 +        }
   1.186 +#endif
   1.187 +    }
   1.188 +
   1.189 +    fHashTable[hashIdx] = entry;
   1.190 +    entry->fLRUStamp = fCurrLRUStamp;
   1.191 +
   1.192 +    if (SK_MaxU32 == fCurrLRUStamp) {
   1.193 +        // wrap around! just trash our LRU, one time hit.
   1.194 +        for (int i = 0; i < fCount; ++i) {
   1.195 +            fEntries[i]->fLRUStamp = 0;
   1.196 +        }
   1.197 +    }
   1.198 +    ++fCurrLRUStamp;
   1.199 +    return entry->fProgram;
   1.200 +}
   1.201 +
   1.202 +////////////////////////////////////////////////////////////////////////////////
   1.203 +
   1.204 +void GrGpuGL::abandonResources(){
   1.205 +    INHERITED::abandonResources();
   1.206 +    fProgramCache->abandon();
   1.207 +    fHWProgramID = 0;
   1.208 +}
   1.209 +
   1.210 +////////////////////////////////////////////////////////////////////////////////
   1.211 +
   1.212 +#define GL_CALL(X) GR_GL_CALL(this->glInterface(), X)
   1.213 +
   1.214 +bool GrGpuGL::flushGraphicsState(DrawType type, const GrDeviceCoordTexture* dstCopy) {
   1.215 +    const GrDrawState& drawState = this->getDrawState();
   1.216 +
   1.217 +    // GrGpu::setupClipAndFlushState should have already checked this and bailed if not true.
   1.218 +    SkASSERT(NULL != drawState.getRenderTarget());
   1.219 +
   1.220 +    if (kStencilPath_DrawType == type) {
   1.221 +        const GrRenderTarget* rt = this->getDrawState().getRenderTarget();
   1.222 +        SkISize size;
   1.223 +        size.set(rt->width(), rt->height());
   1.224 +        this->setProjectionMatrix(drawState.getViewMatrix(), size, rt->origin());
   1.225 +    } else {
   1.226 +        this->flushMiscFixedFunctionState();
   1.227 +
   1.228 +        GrBlendCoeff srcCoeff;
   1.229 +        GrBlendCoeff dstCoeff;
   1.230 +        GrDrawState::BlendOptFlags blendOpts = drawState.getBlendOpts(false, &srcCoeff, &dstCoeff);
   1.231 +        if (GrDrawState::kSkipDraw_BlendOptFlag & blendOpts) {
   1.232 +            return false;
   1.233 +        }
   1.234 +
   1.235 +        SkSTArray<8, const GrEffectStage*, true> colorStages;
   1.236 +        SkSTArray<8, const GrEffectStage*, true> coverageStages;
   1.237 +        GrGLProgramDesc desc;
   1.238 +        GrGLProgramDesc::Build(this->getDrawState(),
   1.239 +                               kDrawPoints_DrawType == type,
   1.240 +                               blendOpts,
   1.241 +                               srcCoeff,
   1.242 +                               dstCoeff,
   1.243 +                               this,
   1.244 +                               dstCopy,
   1.245 +                               &colorStages,
   1.246 +                               &coverageStages,
   1.247 +                               &desc);
   1.248 +
   1.249 +        fCurrentProgram.reset(fProgramCache->getProgram(desc,
   1.250 +                                                        colorStages.begin(),
   1.251 +                                                        coverageStages.begin()));
   1.252 +        if (NULL == fCurrentProgram.get()) {
   1.253 +            SkDEBUGFAIL("Failed to create program!");
   1.254 +            return false;
   1.255 +        }
   1.256 +
   1.257 +        SkASSERT(kDrawPath_DrawType != type || !fCurrentProgram->hasVertexShader());
   1.258 +
   1.259 +        fCurrentProgram.get()->ref();
   1.260 +
   1.261 +        GrGLuint programID = fCurrentProgram->programID();
   1.262 +        if (fHWProgramID != programID) {
   1.263 +            GL_CALL(UseProgram(programID));
   1.264 +            fHWProgramID = programID;
   1.265 +        }
   1.266 +
   1.267 +        fCurrentProgram->overrideBlend(&srcCoeff, &dstCoeff);
   1.268 +        this->flushBlend(kDrawLines_DrawType == type, srcCoeff, dstCoeff);
   1.269 +
   1.270 +        fCurrentProgram->setData(blendOpts,
   1.271 +                                 colorStages.begin(),
   1.272 +                                 coverageStages.begin(),
   1.273 +                                 dstCopy,
   1.274 +                                 &fSharedGLProgramState);
   1.275 +    }
   1.276 +    this->flushStencil(type);
   1.277 +    this->flushScissor();
   1.278 +    this->flushAAState(type);
   1.279 +
   1.280 +    SkIRect* devRect = NULL;
   1.281 +    SkIRect devClipBounds;
   1.282 +    if (drawState.isClipState()) {
   1.283 +        this->getClip()->getConservativeBounds(drawState.getRenderTarget(), &devClipBounds);
   1.284 +        devRect = &devClipBounds;
   1.285 +    }
   1.286 +    // This must come after textures are flushed because a texture may need
   1.287 +    // to be msaa-resolved (which will modify bound FBO state).
   1.288 +    this->flushRenderTarget(devRect);
   1.289 +
   1.290 +    return true;
   1.291 +}
   1.292 +
   1.293 +void GrGpuGL::setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes) {
   1.294 +
   1.295 +    GrGLsizei stride = static_cast<GrGLsizei>(this->getDrawState().getVertexSize());
   1.296 +
   1.297 +    size_t vertexOffsetInBytes = stride * info.startVertex();
   1.298 +
   1.299 +    const GeometryPoolState& geoPoolState = this->getGeomPoolState();
   1.300 +
   1.301 +    GrGLVertexBuffer* vbuf;
   1.302 +    switch (this->getGeomSrc().fVertexSrc) {
   1.303 +        case kBuffer_GeometrySrcType:
   1.304 +            vbuf = (GrGLVertexBuffer*) this->getGeomSrc().fVertexBuffer;
   1.305 +            break;
   1.306 +        case kArray_GeometrySrcType:
   1.307 +        case kReserved_GeometrySrcType:
   1.308 +            this->finalizeReservedVertices();
   1.309 +            vertexOffsetInBytes += geoPoolState.fPoolStartVertex * this->getGeomSrc().fVertexSize;
   1.310 +            vbuf = (GrGLVertexBuffer*) geoPoolState.fPoolVertexBuffer;
   1.311 +            break;
   1.312 +        default:
   1.313 +            vbuf = NULL; // suppress warning
   1.314 +            GrCrash("Unknown geometry src type!");
   1.315 +    }
   1.316 +
   1.317 +    SkASSERT(NULL != vbuf);
   1.318 +    SkASSERT(!vbuf->isLocked());
   1.319 +    vertexOffsetInBytes += vbuf->baseOffset();
   1.320 +
   1.321 +    GrGLIndexBuffer* ibuf = NULL;
   1.322 +    if (info.isIndexed()) {
   1.323 +        SkASSERT(NULL != indexOffsetInBytes);
   1.324 +
   1.325 +        switch (this->getGeomSrc().fIndexSrc) {
   1.326 +        case kBuffer_GeometrySrcType:
   1.327 +            *indexOffsetInBytes = 0;
   1.328 +            ibuf = (GrGLIndexBuffer*)this->getGeomSrc().fIndexBuffer;
   1.329 +            break;
   1.330 +        case kArray_GeometrySrcType:
   1.331 +        case kReserved_GeometrySrcType:
   1.332 +            this->finalizeReservedIndices();
   1.333 +            *indexOffsetInBytes = geoPoolState.fPoolStartIndex * sizeof(GrGLushort);
   1.334 +            ibuf = (GrGLIndexBuffer*) geoPoolState.fPoolIndexBuffer;
   1.335 +            break;
   1.336 +        default:
   1.337 +            ibuf = NULL; // suppress warning
   1.338 +            GrCrash("Unknown geometry src type!");
   1.339 +        }
   1.340 +
   1.341 +        SkASSERT(NULL != ibuf);
   1.342 +        SkASSERT(!ibuf->isLocked());
   1.343 +        *indexOffsetInBytes += ibuf->baseOffset();
   1.344 +    }
   1.345 +    GrGLAttribArrayState* attribState =
   1.346 +        fHWGeometryState.bindArrayAndBuffersToDraw(this, vbuf, ibuf);
   1.347 +
   1.348 +    if (!fCurrentProgram->hasVertexShader()) {
   1.349 +        int posIdx = this->getDrawState().positionAttributeIndex();
   1.350 +        const GrVertexAttrib* vertexAttrib = this->getDrawState().getVertexAttribs() + posIdx;
   1.351 +        GrVertexAttribType attribType = vertexAttrib->fType;
   1.352 +        SkASSERT(!GrGLAttribTypeToLayout(attribType).fNormalized);
   1.353 +        SkASSERT(GrGLAttribTypeToLayout(attribType).fCount == 2);
   1.354 +
   1.355 +        // Attrib at location 0 is defined to be bound to vertex in fixed-function pipe.  Asserts
   1.356 +        // above should make sure position attribute goes to location 0 when below code is executed.
   1.357 +
   1.358 +        attribState->set(this,
   1.359 +                         0,
   1.360 +                         vbuf,
   1.361 +                         GrGLAttribTypeToLayout(attribType).fCount,
   1.362 +                         GrGLAttribTypeToLayout(attribType).fType,
   1.363 +                         GrGLAttribTypeToLayout(attribType).fNormalized,
   1.364 +                         stride,
   1.365 +                         reinterpret_cast<GrGLvoid*>(
   1.366 +                             vertexOffsetInBytes + vertexAttrib->fOffset));
   1.367 +        attribState->disableUnusedArrays(this, 1);
   1.368 +    } else {
   1.369 +        int vertexAttribCount = this->getDrawState().getVertexAttribCount();
   1.370 +        uint32_t usedAttribArraysMask = 0;
   1.371 +        const GrVertexAttrib* vertexAttrib = this->getDrawState().getVertexAttribs();
   1.372 +
   1.373 +        for (int vertexAttribIndex = 0; vertexAttribIndex < vertexAttribCount;
   1.374 +             ++vertexAttribIndex, ++vertexAttrib) {
   1.375 +
   1.376 +            usedAttribArraysMask |= (1 << vertexAttribIndex);
   1.377 +            GrVertexAttribType attribType = vertexAttrib->fType;
   1.378 +            attribState->set(this,
   1.379 +                             vertexAttribIndex,
   1.380 +                             vbuf,
   1.381 +                             GrGLAttribTypeToLayout(attribType).fCount,
   1.382 +                             GrGLAttribTypeToLayout(attribType).fType,
   1.383 +                             GrGLAttribTypeToLayout(attribType).fNormalized,
   1.384 +                             stride,
   1.385 +                             reinterpret_cast<GrGLvoid*>(
   1.386 +                                 vertexOffsetInBytes + vertexAttrib->fOffset));
   1.387 +        }
   1.388 +        attribState->disableUnusedArrays(this, usedAttribArraysMask);
   1.389 +    }
   1.390 +}

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