gfx/skia/trunk/src/gpu/gl/debug/GrDebugGL.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/gl/debug/GrDebugGL.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,160 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2012 Google Inc.
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +#ifndef GrDebugGL_DEFINED
    1.13 +#define GrDebugGL_DEFINED
    1.14 +
    1.15 +#include "SkTArray.h"
    1.16 +#include "gl/GrGLInterface.h"
    1.17 +
    1.18 +class GrBufferObj;
    1.19 +class GrFakeRefObj;
    1.20 +class GrFrameBufferObj;
    1.21 +class GrProgramObj;
    1.22 +class GrRenderBufferObj;
    1.23 +class GrTextureObj;
    1.24 +class GrTextureUnitObj;
    1.25 +class GrVertexArrayObj;
    1.26 +
    1.27 +////////////////////////////////////////////////////////////////////////////////
    1.28 +// This is the main debugging object. It is a singleton and keeps track of
    1.29 +// all the other debug objects.
    1.30 +class GrDebugGL {
    1.31 +public:
    1.32 +    enum GrObjTypes {
    1.33 +        kTexture_ObjTypes = 0,
    1.34 +        kBuffer_ObjTypes,
    1.35 +        kRenderBuffer_ObjTypes,
    1.36 +        kFrameBuffer_ObjTypes,
    1.37 +        kShader_ObjTypes,
    1.38 +        kProgram_ObjTypes,
    1.39 +        kTextureUnit_ObjTypes,
    1.40 +        kVertexArray_ObjTypes,
    1.41 +        kObjTypeCount
    1.42 +    };
    1.43 +
    1.44 +    GrFakeRefObj *createObj(GrObjTypes type) {
    1.45 +        GrFakeRefObj *temp = (*gFactoryFunc[type])();
    1.46 +
    1.47 +        fObjects.push_back(temp);
    1.48 +
    1.49 +        return temp;
    1.50 +    }
    1.51 +
    1.52 +    GrFakeRefObj *findObject(GrGLuint ID, GrObjTypes type);
    1.53 +
    1.54 +    GrGLuint getMaxTextureUnits() const { return kDefaultMaxTextureUnits; }
    1.55 +
    1.56 +    void setCurTextureUnit(GrGLuint curTextureUnit) { fCurTextureUnit = curTextureUnit; }
    1.57 +    GrGLuint getCurTextureUnit() const { return fCurTextureUnit; }
    1.58 +
    1.59 +    GrTextureUnitObj *getTextureUnit(int iUnit) {
    1.60 +        GrAlwaysAssert(0 <= iUnit && kDefaultMaxTextureUnits > iUnit);
    1.61 +
    1.62 +        return fTextureUnits[iUnit];
    1.63 +    }
    1.64 +
    1.65 +    void setArrayBuffer(GrBufferObj *arrayBuffer);
    1.66 +    GrBufferObj *getArrayBuffer()                   { return fArrayBuffer; }
    1.67 +
    1.68 +    void setElementArrayBuffer(GrBufferObj *elementArrayBuffer);
    1.69 +    GrBufferObj *getElementArrayBuffer()                            { return fElementArrayBuffer; }
    1.70 +
    1.71 +    void setVertexArray(GrVertexArrayObj* vertexArray);
    1.72 +    GrVertexArrayObj* getVertexArray() { return fVertexArray; }
    1.73 +
    1.74 +    void setTexture(GrTextureObj *texture);
    1.75 +
    1.76 +    void setFrameBuffer(GrFrameBufferObj *frameBuffer);
    1.77 +    GrFrameBufferObj *getFrameBuffer()                  { return fFrameBuffer; }
    1.78 +
    1.79 +    void setRenderBuffer(GrRenderBufferObj *renderBuffer);
    1.80 +    GrRenderBufferObj *getRenderBuffer()                  { return fRenderBuffer; }
    1.81 +
    1.82 +    void useProgram(GrProgramObj *program);
    1.83 +
    1.84 +    void setPackRowLength(GrGLint packRowLength) {
    1.85 +        fPackRowLength = packRowLength;
    1.86 +    }
    1.87 +    GrGLint getPackRowLength() const { return fPackRowLength; }
    1.88 +
    1.89 +    void setUnPackRowLength(GrGLint unPackRowLength) {
    1.90 +        fUnPackRowLength = unPackRowLength;
    1.91 +    }
    1.92 +    GrGLint getUnPackRowLength() const { return fUnPackRowLength; }
    1.93 +
    1.94 +    static GrDebugGL *getInstance() {
    1.95 +        // someone should admit to actually using this class
    1.96 +        SkASSERT(0 < gStaticRefCount);
    1.97 +
    1.98 +        if (NULL == gObj) {
    1.99 +            gObj = SkNEW(GrDebugGL);
   1.100 +        }
   1.101 +
   1.102 +        return gObj;
   1.103 +    }
   1.104 +
   1.105 +    void report() const;
   1.106 +
   1.107 +    static void staticRef() {
   1.108 +        gStaticRefCount++;
   1.109 +    }
   1.110 +
   1.111 +    static void staticUnRef() {
   1.112 +        SkASSERT(gStaticRefCount > 0);
   1.113 +        gStaticRefCount--;
   1.114 +        if (0 == gStaticRefCount) {
   1.115 +            SkDELETE(gObj);
   1.116 +            gObj = NULL;
   1.117 +        }
   1.118 +    }
   1.119 +
   1.120 +protected:
   1.121 +
   1.122 +private:
   1.123 +    // the OpenGLES 2.0 spec says this must be >= 2
   1.124 +    static const GrGLint kDefaultMaxTextureUnits = 8;
   1.125 +
   1.126 +    GrGLint         fPackRowLength;
   1.127 +    GrGLint         fUnPackRowLength;
   1.128 +    GrGLuint        fCurTextureUnit;
   1.129 +    GrBufferObj*    fArrayBuffer;
   1.130 +    GrBufferObj*    fElementArrayBuffer;
   1.131 +    GrFrameBufferObj* fFrameBuffer;
   1.132 +    GrRenderBufferObj* fRenderBuffer;
   1.133 +    GrProgramObj* fProgram;
   1.134 +    GrTextureObj* fTexture;
   1.135 +    GrTextureUnitObj *fTextureUnits[kDefaultMaxTextureUnits];
   1.136 +    GrVertexArrayObj *fVertexArray;
   1.137 +
   1.138 +    typedef GrFakeRefObj *(*Create)();
   1.139 +
   1.140 +    static Create gFactoryFunc[kObjTypeCount];
   1.141 +
   1.142 +    static GrDebugGL* gObj;
   1.143 +    static int gStaticRefCount;
   1.144 +
   1.145 +    // global store of all objects
   1.146 +    SkTArray<GrFakeRefObj *> fObjects;
   1.147 +
   1.148 +    GrDebugGL();
   1.149 +    ~GrDebugGL();
   1.150 +};
   1.151 +
   1.152 +////////////////////////////////////////////////////////////////////////////////
   1.153 +// Helper macro to make creating an object (where you need to get back a derived
   1.154 +// type) easier
   1.155 +#define GR_CREATE(className, classEnum)                     \
   1.156 +    reinterpret_cast<className *>(GrDebugGL::getInstance()->createObj(classEnum))
   1.157 +
   1.158 +////////////////////////////////////////////////////////////////////////////////
   1.159 +// Helper macro to make finding objects less painful
   1.160 +#define GR_FIND(id, className, classEnum)                   \
   1.161 +    reinterpret_cast<className *>(GrDebugGL::getInstance()->findObject(id, classEnum))
   1.162 +
   1.163 +#endif // GrDebugGL_DEFINED

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