gfx/skia/trunk/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,315 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2011 Google Inc.
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +#include "gl/GrGLInterface.h"
    1.13 +#include "gl/GrGLUtil.h"
    1.14 +#define WIN32_LEAN_AND_MEAN
    1.15 +#include <windows.h>
    1.16 +
    1.17 +/*
    1.18 + * Windows makes the GL funcs all be __stdcall instead of __cdecl :(
    1.19 + * This implementation will only work if GR_GL_FUNCTION_TYPE is __stdcall.
    1.20 + * Otherwise, a springboard would be needed that hides the calling convention.
    1.21 + */
    1.22 +
    1.23 +#define SET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) GetProcAddress(alu.get(), "gl" #F);
    1.24 +#define WGL_SET_PROC(F) interface->fFunctions.f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F);
    1.25 +#define WGL_SET_PROC_SUFFIX(F, S) interface->fFunctions.f ## F = (GrGL ## F ## Proc) wglGetProcAddress("gl" #F #S);
    1.26 +
    1.27 +class AutoLibraryUnload {
    1.28 +public:
    1.29 +    AutoLibraryUnload(const char* moduleName) {
    1.30 +        fModule = LoadLibrary(moduleName);
    1.31 +    }
    1.32 +    ~AutoLibraryUnload() {
    1.33 +        if (NULL != fModule) {
    1.34 +            FreeLibrary(fModule);
    1.35 +        }
    1.36 +    }
    1.37 +    HMODULE get() const { return fModule; }
    1.38 +
    1.39 +private:
    1.40 +    HMODULE fModule;
    1.41 +};
    1.42 +
    1.43 +const GrGLInterface* GrGLCreateNativeInterface() {
    1.44 +    AutoLibraryUnload alu("opengl32.dll");
    1.45 +    if (NULL == alu.get()) {
    1.46 +        return NULL;
    1.47 +    }
    1.48 +
    1.49 +    if (NULL != wglGetCurrentContext()) {
    1.50 +
    1.51 +        // These should always be present and don't require wglGetProcAddress
    1.52 +        GrGLGetStringProc glGetString =
    1.53 +            (GrGLGetStringProc) GetProcAddress(alu.get(), "glGetString");
    1.54 +        GrGLGetIntegervProc glGetIntegerv =
    1.55 +            (GrGLGetIntegervProc) GetProcAddress(alu.get(), "glGetIntegerv");
    1.56 +        if (NULL == glGetString || NULL == glGetIntegerv) {
    1.57 +            return NULL;
    1.58 +        }
    1.59 +
    1.60 +        // This may or may not succeed depending on the gl version.
    1.61 +        GrGLGetStringiProc glGetStringi = (GrGLGetStringiProc)  wglGetProcAddress("glGetStringi");
    1.62 +
    1.63 +        GrGLExtensions extensions;
    1.64 +        if (!extensions.init(kGL_GrGLStandard, glGetString, glGetStringi, glGetIntegerv)) {
    1.65 +            return NULL;
    1.66 +        }
    1.67 +        const char* versionString = (const char*) glGetString(GR_GL_VERSION);
    1.68 +        GrGLVersion glVer = GrGLGetVersionFromString(versionString);
    1.69 +
    1.70 +        if (glVer < GR_GL_VER(1,5)) {
    1.71 +            // We must have array and element_array buffer objects.
    1.72 +            return NULL;
    1.73 +        }
    1.74 +        GrGLInterface* interface = SkNEW(GrGLInterface);
    1.75 +
    1.76 +        // Functions that are part of GL 1.1 will return NULL in
    1.77 +        // wglGetProcAddress
    1.78 +        SET_PROC(BindTexture)
    1.79 +        SET_PROC(BlendFunc)
    1.80 +
    1.81 +        if (glVer >= GR_GL_VER(1,4) ||
    1.82 +            extensions.has("GL_ARB_imaging") ||
    1.83 +            extensions.has("GL_EXT_blend_color")) {
    1.84 +            WGL_SET_PROC(BlendColor);
    1.85 +        }
    1.86 +
    1.87 +        SET_PROC(Clear)
    1.88 +        SET_PROC(ClearColor)
    1.89 +        SET_PROC(ClearStencil)
    1.90 +        SET_PROC(ColorMask)
    1.91 +        SET_PROC(CopyTexSubImage2D)
    1.92 +        SET_PROC(CullFace)
    1.93 +        SET_PROC(DeleteTextures)
    1.94 +        SET_PROC(DepthMask)
    1.95 +        SET_PROC(Disable)
    1.96 +        SET_PROC(DrawArrays)
    1.97 +        SET_PROC(DrawElements)
    1.98 +        SET_PROC(DrawBuffer)
    1.99 +        SET_PROC(Enable)
   1.100 +        SET_PROC(FrontFace)
   1.101 +        SET_PROC(Finish)
   1.102 +        SET_PROC(Flush)
   1.103 +        SET_PROC(GenTextures)
   1.104 +        SET_PROC(GetError)
   1.105 +        SET_PROC(GetIntegerv)
   1.106 +        SET_PROC(GetString)
   1.107 +        SET_PROC(GetTexLevelParameteriv)
   1.108 +        SET_PROC(LineWidth)
   1.109 +        SET_PROC(LoadIdentity)
   1.110 +        SET_PROC(LoadMatrixf)
   1.111 +        SET_PROC(MatrixMode)
   1.112 +        SET_PROC(PixelStorei)
   1.113 +        SET_PROC(ReadBuffer)
   1.114 +        SET_PROC(ReadPixels)
   1.115 +        SET_PROC(Scissor)
   1.116 +        SET_PROC(StencilFunc)
   1.117 +        SET_PROC(StencilMask)
   1.118 +        SET_PROC(StencilOp)
   1.119 +        SET_PROC(TexGenfv)
   1.120 +        SET_PROC(TexGeni)
   1.121 +        SET_PROC(TexImage2D)
   1.122 +        SET_PROC(TexParameteri)
   1.123 +        SET_PROC(TexParameteriv)
   1.124 +        if (glVer >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
   1.125 +            WGL_SET_PROC(TexStorage2D);
   1.126 +        } else if (extensions.has("GL_EXT_texture_storage")) {
   1.127 +            WGL_SET_PROC_SUFFIX(TexStorage2D, EXT);
   1.128 +        }
   1.129 +        SET_PROC(TexSubImage2D)
   1.130 +        SET_PROC(Viewport)
   1.131 +
   1.132 +        WGL_SET_PROC(ActiveTexture);
   1.133 +        WGL_SET_PROC(AttachShader);
   1.134 +        WGL_SET_PROC(BeginQuery);
   1.135 +        WGL_SET_PROC(BindAttribLocation);
   1.136 +        WGL_SET_PROC(BindBuffer);
   1.137 +        WGL_SET_PROC(BindFragDataLocation);
   1.138 +        WGL_SET_PROC(BufferData);
   1.139 +        WGL_SET_PROC(BufferSubData);
   1.140 +        WGL_SET_PROC(CompileShader);
   1.141 +        WGL_SET_PROC(CompressedTexImage2D);
   1.142 +        WGL_SET_PROC(CreateProgram);
   1.143 +        WGL_SET_PROC(CreateShader);
   1.144 +        WGL_SET_PROC(DeleteBuffers);
   1.145 +        WGL_SET_PROC(DeleteQueries);
   1.146 +        WGL_SET_PROC(DeleteProgram);
   1.147 +        WGL_SET_PROC(DeleteShader);
   1.148 +        WGL_SET_PROC(DisableVertexAttribArray);
   1.149 +        WGL_SET_PROC(DrawBuffers);
   1.150 +        WGL_SET_PROC(EnableVertexAttribArray);
   1.151 +        WGL_SET_PROC(EndQuery);
   1.152 +        WGL_SET_PROC(GenBuffers);
   1.153 +        WGL_SET_PROC(GenerateMipmap);
   1.154 +        WGL_SET_PROC(GenQueries);
   1.155 +        WGL_SET_PROC(GetBufferParameteriv);
   1.156 +        WGL_SET_PROC(GetQueryiv);
   1.157 +        WGL_SET_PROC(GetQueryObjectiv);
   1.158 +        WGL_SET_PROC(GetQueryObjectuiv);
   1.159 +        if (glVer > GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
   1.160 +            WGL_SET_PROC(GetQueryObjecti64v);
   1.161 +            WGL_SET_PROC(GetQueryObjectui64v);
   1.162 +            WGL_SET_PROC(QueryCounter);
   1.163 +        } else if (extensions.has("GL_EXT_timer_query")) {
   1.164 +            WGL_SET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
   1.165 +            WGL_SET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
   1.166 +        }
   1.167 +        WGL_SET_PROC(GetProgramInfoLog);
   1.168 +        WGL_SET_PROC(GetProgramiv);
   1.169 +        WGL_SET_PROC(GetShaderInfoLog);
   1.170 +        WGL_SET_PROC(GetShaderiv);
   1.171 +        WGL_SET_PROC(GetStringi)
   1.172 +        WGL_SET_PROC(GetUniformLocation);
   1.173 +        WGL_SET_PROC(LinkProgram);
   1.174 +        WGL_SET_PROC(ShaderSource);
   1.175 +        WGL_SET_PROC(StencilFuncSeparate);
   1.176 +        WGL_SET_PROC(StencilMaskSeparate);
   1.177 +        WGL_SET_PROC(StencilOpSeparate);
   1.178 +        WGL_SET_PROC(Uniform1f);
   1.179 +        WGL_SET_PROC(Uniform1i);
   1.180 +        WGL_SET_PROC(Uniform1fv);
   1.181 +        WGL_SET_PROC(Uniform1iv);
   1.182 +        WGL_SET_PROC(Uniform2f);
   1.183 +        WGL_SET_PROC(Uniform2i);
   1.184 +        WGL_SET_PROC(Uniform2fv);
   1.185 +        WGL_SET_PROC(Uniform2iv);
   1.186 +        WGL_SET_PROC(Uniform3f);
   1.187 +        WGL_SET_PROC(Uniform3i);
   1.188 +        WGL_SET_PROC(Uniform3fv);
   1.189 +        WGL_SET_PROC(Uniform3iv);
   1.190 +        WGL_SET_PROC(Uniform4f);
   1.191 +        WGL_SET_PROC(Uniform4i);
   1.192 +        WGL_SET_PROC(Uniform4fv);
   1.193 +        WGL_SET_PROC(Uniform4iv);
   1.194 +        WGL_SET_PROC(UniformMatrix2fv);
   1.195 +        WGL_SET_PROC(UniformMatrix3fv);
   1.196 +        WGL_SET_PROC(UniformMatrix4fv);
   1.197 +        WGL_SET_PROC(UseProgram);
   1.198 +        WGL_SET_PROC(VertexAttrib4fv);
   1.199 +        WGL_SET_PROC(VertexAttribPointer);
   1.200 +        WGL_SET_PROC(BindFragDataLocationIndexed);
   1.201 +
   1.202 +        if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
   1.203 +            // no ARB suffix for GL_ARB_vertex_array_object
   1.204 +            WGL_SET_PROC(BindVertexArray);
   1.205 +            WGL_SET_PROC(DeleteVertexArrays);
   1.206 +            WGL_SET_PROC(GenVertexArrays);
   1.207 +        }
   1.208 +
   1.209 +        // First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
   1.210 +        // GL_ARB_framebuffer_object doesn't use ARB suffix.)
   1.211 +        if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
   1.212 +            WGL_SET_PROC(GenFramebuffers);
   1.213 +            WGL_SET_PROC(GetFramebufferAttachmentParameteriv);
   1.214 +            WGL_SET_PROC(GetRenderbufferParameteriv);
   1.215 +            WGL_SET_PROC(BindFramebuffer);
   1.216 +            WGL_SET_PROC(FramebufferTexture2D);
   1.217 +            WGL_SET_PROC(CheckFramebufferStatus);
   1.218 +            WGL_SET_PROC(DeleteFramebuffers);
   1.219 +            WGL_SET_PROC(RenderbufferStorage);
   1.220 +            WGL_SET_PROC(GenRenderbuffers);
   1.221 +            WGL_SET_PROC(DeleteRenderbuffers);
   1.222 +            WGL_SET_PROC(FramebufferRenderbuffer);
   1.223 +            WGL_SET_PROC(BindRenderbuffer);
   1.224 +            WGL_SET_PROC(RenderbufferStorageMultisample);
   1.225 +            WGL_SET_PROC(BlitFramebuffer);
   1.226 +        } else if (extensions.has("GL_EXT_framebuffer_object")) {
   1.227 +            WGL_SET_PROC_SUFFIX(GenFramebuffers, EXT);
   1.228 +            WGL_SET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
   1.229 +            WGL_SET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
   1.230 +            WGL_SET_PROC_SUFFIX(BindFramebuffer, EXT);
   1.231 +            WGL_SET_PROC_SUFFIX(FramebufferTexture2D, EXT);
   1.232 +            WGL_SET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
   1.233 +            WGL_SET_PROC_SUFFIX(DeleteFramebuffers, EXT);
   1.234 +            WGL_SET_PROC_SUFFIX(RenderbufferStorage, EXT);
   1.235 +            WGL_SET_PROC_SUFFIX(GenRenderbuffers, EXT);
   1.236 +            WGL_SET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
   1.237 +            WGL_SET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
   1.238 +            WGL_SET_PROC_SUFFIX(BindRenderbuffer, EXT);
   1.239 +            if (extensions.has("GL_EXT_framebuffer_multisample")) {
   1.240 +                WGL_SET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
   1.241 +            }
   1.242 +            if (extensions.has("GL_EXT_framebuffer_blit")) {
   1.243 +                WGL_SET_PROC_SUFFIX(BlitFramebuffer, EXT);
   1.244 +            }
   1.245 +        } else {
   1.246 +            // we must have FBOs
   1.247 +            delete interface;
   1.248 +            return NULL;
   1.249 +        }
   1.250 +        WGL_SET_PROC(MapBuffer);
   1.251 +        WGL_SET_PROC(UnmapBuffer);
   1.252 +
   1.253 +        if (extensions.has("GL_NV_path_rendering")) {
   1.254 +            WGL_SET_PROC_SUFFIX(PathCommands, NV);
   1.255 +            WGL_SET_PROC_SUFFIX(PathCoords, NV);
   1.256 +            WGL_SET_PROC_SUFFIX(PathSubCommands, NV);
   1.257 +            WGL_SET_PROC_SUFFIX(PathSubCoords, NV);
   1.258 +            WGL_SET_PROC_SUFFIX(PathString, NV);
   1.259 +            WGL_SET_PROC_SUFFIX(PathGlyphs, NV);
   1.260 +            WGL_SET_PROC_SUFFIX(PathGlyphRange, NV);
   1.261 +            WGL_SET_PROC_SUFFIX(WeightPaths, NV);
   1.262 +            WGL_SET_PROC_SUFFIX(CopyPath, NV);
   1.263 +            WGL_SET_PROC_SUFFIX(InterpolatePaths, NV);
   1.264 +            WGL_SET_PROC_SUFFIX(TransformPath, NV);
   1.265 +            WGL_SET_PROC_SUFFIX(PathParameteriv, NV);
   1.266 +            WGL_SET_PROC_SUFFIX(PathParameteri, NV);
   1.267 +            WGL_SET_PROC_SUFFIX(PathParameterfv, NV);
   1.268 +            WGL_SET_PROC_SUFFIX(PathParameterf, NV);
   1.269 +            WGL_SET_PROC_SUFFIX(PathDashArray, NV);
   1.270 +            WGL_SET_PROC_SUFFIX(GenPaths, NV);
   1.271 +            WGL_SET_PROC_SUFFIX(DeletePaths, NV);
   1.272 +            WGL_SET_PROC_SUFFIX(IsPath, NV);
   1.273 +            WGL_SET_PROC_SUFFIX(PathStencilFunc, NV);
   1.274 +            WGL_SET_PROC_SUFFIX(PathStencilDepthOffset, NV);
   1.275 +            WGL_SET_PROC_SUFFIX(StencilFillPath, NV);
   1.276 +            WGL_SET_PROC_SUFFIX(StencilStrokePath, NV);
   1.277 +            WGL_SET_PROC_SUFFIX(StencilFillPathInstanced, NV);
   1.278 +            WGL_SET_PROC_SUFFIX(StencilStrokePathInstanced, NV);
   1.279 +            WGL_SET_PROC_SUFFIX(PathCoverDepthFunc, NV);
   1.280 +            WGL_SET_PROC_SUFFIX(PathColorGen, NV);
   1.281 +            WGL_SET_PROC_SUFFIX(PathTexGen, NV);
   1.282 +            WGL_SET_PROC_SUFFIX(PathFogGen, NV);
   1.283 +            WGL_SET_PROC_SUFFIX(CoverFillPath, NV);
   1.284 +            WGL_SET_PROC_SUFFIX(CoverStrokePath, NV);
   1.285 +            WGL_SET_PROC_SUFFIX(CoverFillPathInstanced, NV);
   1.286 +            WGL_SET_PROC_SUFFIX(CoverStrokePathInstanced, NV);
   1.287 +            WGL_SET_PROC_SUFFIX(GetPathParameteriv, NV);
   1.288 +            WGL_SET_PROC_SUFFIX(GetPathParameterfv, NV);
   1.289 +            WGL_SET_PROC_SUFFIX(GetPathCommands, NV);
   1.290 +            WGL_SET_PROC_SUFFIX(GetPathCoords, NV);
   1.291 +            WGL_SET_PROC_SUFFIX(GetPathDashArray, NV);
   1.292 +            WGL_SET_PROC_SUFFIX(GetPathMetrics, NV);
   1.293 +            WGL_SET_PROC_SUFFIX(GetPathMetricRange, NV);
   1.294 +            WGL_SET_PROC_SUFFIX(GetPathSpacing, NV);
   1.295 +            WGL_SET_PROC_SUFFIX(GetPathColorGeniv, NV);
   1.296 +            WGL_SET_PROC_SUFFIX(GetPathColorGenfv, NV);
   1.297 +            WGL_SET_PROC_SUFFIX(GetPathTexGeniv, NV);
   1.298 +            WGL_SET_PROC_SUFFIX(GetPathTexGenfv, NV);
   1.299 +            WGL_SET_PROC_SUFFIX(IsPointInFillPath, NV);
   1.300 +            WGL_SET_PROC_SUFFIX(IsPointInStrokePath, NV);
   1.301 +            WGL_SET_PROC_SUFFIX(GetPathLength, NV);
   1.302 +            WGL_SET_PROC_SUFFIX(PointAlongPath, NV);
   1.303 +        }
   1.304 +
   1.305 +        if (extensions.has("GL_EXT_debug_marker")) {
   1.306 +            WGL_SET_PROC_SUFFIX(InsertEventMarker, EXT);
   1.307 +            WGL_SET_PROC_SUFFIX(PushGroupMarker, EXT);
   1.308 +            WGL_SET_PROC_SUFFIX(PopGroupMarker, EXT);
   1.309 +        }
   1.310 +
   1.311 +        interface->fStandard = kGL_GrGLStandard;
   1.312 +        interface->fExtensions.swap(&extensions);
   1.313 +
   1.314 +        return interface;
   1.315 +    } else {
   1.316 +        return NULL;
   1.317 +    }
   1.318 +}

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