1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/src/opts/SkBitmapProcState_opts_arm.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,234 @@ 1.4 +/* 1.5 + * Copyright 2009 The Android Open Source Project 1.6 + * 1.7 + * Use of this source code is governed by a BSD-style license that can be 1.8 + * found in the LICENSE file. 1.9 + */ 1.10 + 1.11 + 1.12 +#include "SkBitmapProcState.h" 1.13 +#include "SkColorPriv.h" 1.14 +#include "SkPaint.h" 1.15 +#include "SkTypes.h" 1.16 +#include "SkUtils.h" 1.17 +#include "SkUtilsArm.h" 1.18 + 1.19 +#include "SkConvolver.h" 1.20 + 1.21 +#if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) 1.22 +void SI8_D16_nofilter_DX_arm( 1.23 + const SkBitmapProcState& s, 1.24 + const uint32_t* SK_RESTRICT xy, 1.25 + int count, 1.26 + uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1; 1.27 + 1.28 +void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s, 1.29 + const uint32_t* SK_RESTRICT xy, 1.30 + int count, uint16_t* SK_RESTRICT colors) { 1.31 + SkASSERT(count > 0 && colors != NULL); 1.32 + SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)); 1.33 + SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel); 1.34 + 1.35 + const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache(); 1.36 + const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels(); 1.37 + 1.38 + // buffer is y32, x16, x16, x16, x16, x16 1.39 + // bump srcAddr to the proper row, since we're told Y never changes 1.40 + SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height()); 1.41 + srcAddr = (const uint8_t*)((const char*)srcAddr + 1.42 + xy[0] * s.fBitmap->rowBytes()); 1.43 + 1.44 + uint8_t src; 1.45 + 1.46 + if (1 == s.fBitmap->width()) { 1.47 + src = srcAddr[0]; 1.48 + uint16_t dstValue = table[src]; 1.49 + sk_memset16(colors, dstValue, count); 1.50 + } else { 1.51 + int i; 1.52 + int count8 = count >> 3; 1.53 + const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1); 1.54 + 1.55 + asm volatile ( 1.56 + "cmp %[count8], #0 \n\t" // compare loop counter with 0 1.57 + "beq 2f \n\t" // if loop counter == 0, exit 1.58 + "1: \n\t" 1.59 + "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7 1.60 + "subs %[count8], %[count8], #1 \n\t" // decrement loop counter 1.61 + "uxth r4, r5 \n\t" // extract ptr 0 1.62 + "mov r5, r5, lsr #16 \n\t" // extract ptr 1 1.63 + "uxth r6, r7 \n\t" // extract ptr 2 1.64 + "mov r7, r7, lsr #16 \n\t" // extract ptr 3 1.65 + "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image 1.66 + "uxth r8, r9 \n\t" // extract ptr 4 1.67 + "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image 1.68 + "mov r9, r9, lsr #16 \n\t" // extract ptr 5 1.69 + "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image 1.70 + "uxth r10, r11 \n\t" // extract ptr 6 1.71 + "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image 1.72 + "mov r11, r11, lsr #16 \n\t" // extract ptr 7 1.73 + "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image 1.74 + "add r4, r4, r4 \n\t" // double pixel 0 for RGB565 lookup 1.75 + "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image 1.76 + "add r5, r5, r5 \n\t" // double pixel 1 for RGB565 lookup 1.77 + "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image 1.78 + "add r6, r6, r6 \n\t" // double pixel 2 for RGB565 lookup 1.79 + "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image 1.80 + "add r7, r7, r7 \n\t" // double pixel 3 for RGB565 lookup 1.81 + "ldrh r4, [%[table], r4] \n\t" // load pixel 0 RGB565 from colmap 1.82 + "add r8, r8, r8 \n\t" // double pixel 4 for RGB565 lookup 1.83 + "ldrh r5, [%[table], r5] \n\t" // load pixel 1 RGB565 from colmap 1.84 + "add r9, r9, r9 \n\t" // double pixel 5 for RGB565 lookup 1.85 + "ldrh r6, [%[table], r6] \n\t" // load pixel 2 RGB565 from colmap 1.86 + "add r10, r10, r10 \n\t" // double pixel 6 for RGB565 lookup 1.87 + "ldrh r7, [%[table], r7] \n\t" // load pixel 3 RGB565 from colmap 1.88 + "add r11, r11, r11 \n\t" // double pixel 7 for RGB565 lookup 1.89 + "ldrh r8, [%[table], r8] \n\t" // load pixel 4 RGB565 from colmap 1.90 + "ldrh r9, [%[table], r9] \n\t" // load pixel 5 RGB565 from colmap 1.91 + "ldrh r10, [%[table], r10] \n\t" // load pixel 6 RGB565 from colmap 1.92 + "ldrh r11, [%[table], r11] \n\t" // load pixel 7 RGB565 from colmap 1.93 + "pkhbt r5, r4, r5, lsl #16 \n\t" // pack pixels 0 and 1 1.94 + "pkhbt r6, r6, r7, lsl #16 \n\t" // pack pixels 2 and 3 1.95 + "pkhbt r8, r8, r9, lsl #16 \n\t" // pack pixels 4 and 5 1.96 + "pkhbt r10, r10, r11, lsl #16 \n\t" // pack pixels 6 and 7 1.97 + "stmia %[colors]!, {r5, r6, r8, r10} \n\t" // store last 8 pixels 1.98 + "bgt 1b \n\t" // loop if counter > 0 1.99 + "2: \n\t" 1.100 + : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors) 1.101 + : [table] "r" (table), [srcAddr] "r" (srcAddr) 1.102 + : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11" 1.103 + ); 1.104 + 1.105 + for (i = (count & 7); i > 0; --i) { 1.106 + src = srcAddr[*xx++]; *colors++ = table[src]; 1.107 + } 1.108 + } 1.109 + 1.110 + s.fBitmap->getColorTable()->unlock16BitCache(); 1.111 +} 1.112 + 1.113 +void SI8_opaque_D32_nofilter_DX_arm( 1.114 + const SkBitmapProcState& s, 1.115 + const uint32_t* SK_RESTRICT xy, 1.116 + int count, 1.117 + SkPMColor* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1; 1.118 + 1.119 +void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s, 1.120 + const uint32_t* SK_RESTRICT xy, 1.121 + int count, SkPMColor* SK_RESTRICT colors) { 1.122 + SkASSERT(count > 0 && colors != NULL); 1.123 + SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)); 1.124 + SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel); 1.125 + 1.126 + const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors(); 1.127 + const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels(); 1.128 + 1.129 + // buffer is y32, x16, x16, x16, x16, x16 1.130 + // bump srcAddr to the proper row, since we're told Y never changes 1.131 + SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height()); 1.132 + srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes()); 1.133 + 1.134 + if (1 == s.fBitmap->width()) { 1.135 + uint8_t src = srcAddr[0]; 1.136 + SkPMColor dstValue = table[src]; 1.137 + sk_memset32(colors, dstValue, count); 1.138 + } else { 1.139 + const uint16_t* xx = (const uint16_t*)(xy + 1); 1.140 + 1.141 + asm volatile ( 1.142 + "subs %[count], %[count], #8 \n\t" // decrement count by 8, set flags 1.143 + "blt 2f \n\t" // if count < 0, branch to singles 1.144 + "1: \n\t" // eights loop 1.145 + "ldmia %[xx]!, {r5, r7, r9, r11} \n\t" // load ptrs to pixels 0-7 1.146 + "uxth r4, r5 \n\t" // extract ptr 0 1.147 + "mov r5, r5, lsr #16 \n\t" // extract ptr 1 1.148 + "uxth r6, r7 \n\t" // extract ptr 2 1.149 + "mov r7, r7, lsr #16 \n\t" // extract ptr 3 1.150 + "ldrb r4, [%[srcAddr], r4] \n\t" // load pixel 0 from image 1.151 + "uxth r8, r9 \n\t" // extract ptr 4 1.152 + "ldrb r5, [%[srcAddr], r5] \n\t" // load pixel 1 from image 1.153 + "mov r9, r9, lsr #16 \n\t" // extract ptr 5 1.154 + "ldrb r6, [%[srcAddr], r6] \n\t" // load pixel 2 from image 1.155 + "uxth r10, r11 \n\t" // extract ptr 6 1.156 + "ldrb r7, [%[srcAddr], r7] \n\t" // load pixel 3 from image 1.157 + "mov r11, r11, lsr #16 \n\t" // extract ptr 7 1.158 + "ldrb r8, [%[srcAddr], r8] \n\t" // load pixel 4 from image 1.159 + "ldrb r9, [%[srcAddr], r9] \n\t" // load pixel 5 from image 1.160 + "ldrb r10, [%[srcAddr], r10] \n\t" // load pixel 6 from image 1.161 + "ldrb r11, [%[srcAddr], r11] \n\t" // load pixel 7 from image 1.162 + "ldr r4, [%[table], r4, lsl #2] \n\t" // load pixel 0 SkPMColor from colmap 1.163 + "ldr r5, [%[table], r5, lsl #2] \n\t" // load pixel 1 SkPMColor from colmap 1.164 + "ldr r6, [%[table], r6, lsl #2] \n\t" // load pixel 2 SkPMColor from colmap 1.165 + "ldr r7, [%[table], r7, lsl #2] \n\t" // load pixel 3 SkPMColor from colmap 1.166 + "ldr r8, [%[table], r8, lsl #2] \n\t" // load pixel 4 SkPMColor from colmap 1.167 + "ldr r9, [%[table], r9, lsl #2] \n\t" // load pixel 5 SkPMColor from colmap 1.168 + "ldr r10, [%[table], r10, lsl #2] \n\t" // load pixel 6 SkPMColor from colmap 1.169 + "ldr r11, [%[table], r11, lsl #2] \n\t" // load pixel 7 SkPMColor from colmap 1.170 + "subs %[count], %[count], #8 \n\t" // decrement loop counter 1.171 + "stmia %[colors]!, {r4-r11} \n\t" // store 8 pixels 1.172 + "bge 1b \n\t" // loop if counter >= 0 1.173 + "2: \n\t" 1.174 + "adds %[count], %[count], #8 \n\t" // fix up counter, set flags 1.175 + "beq 4f \n\t" // if count == 0, branch to exit 1.176 + "3: \n\t" // singles loop 1.177 + "ldrh r4, [%[xx]], #2 \n\t" // load pixel ptr 1.178 + "subs %[count], %[count], #1 \n\t" // decrement loop counter 1.179 + "ldrb r5, [%[srcAddr], r4] \n\t" // load pixel from image 1.180 + "ldr r6, [%[table], r5, lsl #2] \n\t" // load SkPMColor from colmap 1.181 + "str r6, [%[colors]], #4 \n\t" // store pixel, update ptr 1.182 + "bne 3b \n\t" // loop if counter != 0 1.183 + "4: \n\t" // exit 1.184 + : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors) 1.185 + : [table] "r" (table), [srcAddr] "r" (srcAddr) 1.186 + : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11" 1.187 + ); 1.188 + } 1.189 + 1.190 + s.fBitmap->getColorTable()->unlockColors(); 1.191 +} 1.192 +#endif // SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) 1.193 + 1.194 +/////////////////////////////////////////////////////////////////////////////// 1.195 + 1.196 +/* If we replace a sampleproc, then we null-out the associated shaderproc, 1.197 + otherwise the shader won't even look at the matrix/sampler 1.198 + */ 1.199 +void SkBitmapProcState::platformProcs() { 1.200 + bool isOpaque = 256 == fAlphaScale; 1.201 + bool justDx = false; 1.202 + 1.203 + if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) { 1.204 + justDx = true; 1.205 + } 1.206 + 1.207 + switch (fBitmap->config()) { 1.208 + case SkBitmap::kIndex8_Config: 1.209 +#if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN) 1.210 + if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) { 1.211 +#if 0 /* crashing on android device */ 1.212 + fSampleProc16 = SI8_D16_nofilter_DX_arm; 1.213 + fShaderProc16 = NULL; 1.214 +#endif 1.215 + if (isOpaque) { 1.216 + // this one is only very slighty faster than the C version 1.217 + fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm; 1.218 + fShaderProc32 = NULL; 1.219 + } 1.220 + } 1.221 +#endif 1.222 + break; 1.223 + default: 1.224 + break; 1.225 + } 1.226 +} 1.227 + 1.228 +/////////////////////////////////////////////////////////////////////////////// 1.229 + 1.230 +extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs); 1.231 + 1.232 +void platformConvolutionProcs_arm(SkConvolutionProcs* procs) { 1.233 +} 1.234 + 1.235 +void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) { 1.236 + SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs); 1.237 +}