gfx/skia/trunk/src/opts/SkBitmapProcState_opts_arm.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/opts/SkBitmapProcState_opts_arm.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,234 @@
     1.4 +/*
     1.5 + * Copyright 2009 The Android Open Source Project
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +
    1.12 +#include "SkBitmapProcState.h"
    1.13 +#include "SkColorPriv.h"
    1.14 +#include "SkPaint.h"
    1.15 +#include "SkTypes.h"
    1.16 +#include "SkUtils.h"
    1.17 +#include "SkUtilsArm.h"
    1.18 +
    1.19 +#include "SkConvolver.h"
    1.20 +
    1.21 +#if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
    1.22 +void SI8_D16_nofilter_DX_arm(
    1.23 +    const SkBitmapProcState& s,
    1.24 +    const uint32_t* SK_RESTRICT xy,
    1.25 +    int count,
    1.26 +    uint16_t* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
    1.27 +
    1.28 +void SI8_D16_nofilter_DX_arm(const SkBitmapProcState& s,
    1.29 +                             const uint32_t* SK_RESTRICT xy,
    1.30 +                             int count, uint16_t* SK_RESTRICT colors) {
    1.31 +    SkASSERT(count > 0 && colors != NULL);
    1.32 +    SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
    1.33 +    SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
    1.34 +
    1.35 +    const uint16_t* SK_RESTRICT table = s.fBitmap->getColorTable()->lock16BitCache();
    1.36 +    const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
    1.37 +
    1.38 +    // buffer is y32, x16, x16, x16, x16, x16
    1.39 +    // bump srcAddr to the proper row, since we're told Y never changes
    1.40 +    SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
    1.41 +    srcAddr = (const uint8_t*)((const char*)srcAddr +
    1.42 +                               xy[0] * s.fBitmap->rowBytes());
    1.43 +
    1.44 +    uint8_t src;
    1.45 +
    1.46 +    if (1 == s.fBitmap->width()) {
    1.47 +        src = srcAddr[0];
    1.48 +        uint16_t dstValue = table[src];
    1.49 +        sk_memset16(colors, dstValue, count);
    1.50 +    } else {
    1.51 +        int i;
    1.52 +        int count8 = count >> 3;
    1.53 +        const uint16_t* SK_RESTRICT xx = (const uint16_t*)(xy + 1);
    1.54 +
    1.55 +        asm volatile (
    1.56 +            "cmp        %[count8], #0                  \n\t"  // compare loop counter with 0
    1.57 +            "beq        2f                             \n\t"  // if loop counter == 0, exit
    1.58 +            "1:                                        \n\t"
    1.59 +            "ldmia      %[xx]!, {r5, r7, r9, r11}      \n\t"  // load ptrs to pixels 0-7
    1.60 +            "subs       %[count8], %[count8], #1       \n\t"  // decrement loop counter
    1.61 +            "uxth       r4, r5                         \n\t"  // extract ptr 0
    1.62 +            "mov        r5, r5, lsr #16                \n\t"  // extract ptr 1
    1.63 +            "uxth       r6, r7                         \n\t"  // extract ptr 2
    1.64 +            "mov        r7, r7, lsr #16                \n\t"  // extract ptr 3
    1.65 +            "ldrb       r4, [%[srcAddr], r4]           \n\t"  // load pixel 0 from image
    1.66 +            "uxth       r8, r9                         \n\t"  // extract ptr 4
    1.67 +            "ldrb       r5, [%[srcAddr], r5]           \n\t"  // load pixel 1 from image
    1.68 +            "mov        r9, r9, lsr #16                \n\t"  // extract ptr 5
    1.69 +            "ldrb       r6, [%[srcAddr], r6]           \n\t"  // load pixel 2 from image
    1.70 +            "uxth       r10, r11                       \n\t"  // extract ptr 6
    1.71 +            "ldrb       r7, [%[srcAddr], r7]           \n\t"  // load pixel 3 from image
    1.72 +            "mov        r11, r11, lsr #16              \n\t"  // extract ptr 7
    1.73 +            "ldrb       r8, [%[srcAddr], r8]           \n\t"  // load pixel 4 from image
    1.74 +            "add        r4, r4, r4                     \n\t"  // double pixel 0 for RGB565 lookup
    1.75 +            "ldrb       r9, [%[srcAddr], r9]           \n\t"  // load pixel 5 from image
    1.76 +            "add        r5, r5, r5                     \n\t"  // double pixel 1 for RGB565 lookup
    1.77 +            "ldrb       r10, [%[srcAddr], r10]         \n\t"  // load pixel 6 from image
    1.78 +            "add        r6, r6, r6                     \n\t"  // double pixel 2 for RGB565 lookup
    1.79 +            "ldrb       r11, [%[srcAddr], r11]         \n\t"  // load pixel 7 from image
    1.80 +            "add        r7, r7, r7                     \n\t"  // double pixel 3 for RGB565 lookup
    1.81 +            "ldrh       r4, [%[table], r4]             \n\t"  // load pixel 0 RGB565 from colmap
    1.82 +            "add        r8, r8, r8                     \n\t"  // double pixel 4 for RGB565 lookup
    1.83 +            "ldrh       r5, [%[table], r5]             \n\t"  // load pixel 1 RGB565 from colmap
    1.84 +            "add        r9, r9, r9                     \n\t"  // double pixel 5 for RGB565 lookup
    1.85 +            "ldrh       r6, [%[table], r6]             \n\t"  // load pixel 2 RGB565 from colmap
    1.86 +            "add        r10, r10, r10                  \n\t"  // double pixel 6 for RGB565 lookup
    1.87 +            "ldrh       r7, [%[table], r7]             \n\t"  // load pixel 3 RGB565 from colmap
    1.88 +            "add        r11, r11, r11                  \n\t"  // double pixel 7 for RGB565 lookup
    1.89 +            "ldrh       r8, [%[table], r8]             \n\t"  // load pixel 4 RGB565 from colmap
    1.90 +            "ldrh       r9, [%[table], r9]             \n\t"  // load pixel 5 RGB565 from colmap
    1.91 +            "ldrh       r10, [%[table], r10]           \n\t"  // load pixel 6 RGB565 from colmap
    1.92 +            "ldrh       r11, [%[table], r11]           \n\t"  // load pixel 7 RGB565 from colmap
    1.93 +            "pkhbt      r5, r4, r5, lsl #16            \n\t"  // pack pixels 0 and 1
    1.94 +            "pkhbt      r6, r6, r7, lsl #16            \n\t"  // pack pixels 2 and 3
    1.95 +            "pkhbt      r8, r8, r9, lsl #16            \n\t"  // pack pixels 4 and 5
    1.96 +            "pkhbt      r10, r10, r11, lsl #16         \n\t"  // pack pixels 6 and 7
    1.97 +            "stmia      %[colors]!, {r5, r6, r8, r10}  \n\t"  // store last 8 pixels
    1.98 +            "bgt        1b                             \n\t"  // loop if counter > 0
    1.99 +            "2:                                        \n\t"
   1.100 +            : [xx] "+r" (xx), [count8] "+r" (count8), [colors] "+r" (colors)
   1.101 +            : [table] "r" (table), [srcAddr] "r" (srcAddr)
   1.102 +            : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
   1.103 +        );
   1.104 +
   1.105 +        for (i = (count & 7); i > 0; --i) {
   1.106 +            src = srcAddr[*xx++]; *colors++ = table[src];
   1.107 +        }
   1.108 +    }
   1.109 +
   1.110 +    s.fBitmap->getColorTable()->unlock16BitCache();
   1.111 +}
   1.112 +
   1.113 +void SI8_opaque_D32_nofilter_DX_arm(
   1.114 +    const SkBitmapProcState& s,
   1.115 +    const uint32_t* SK_RESTRICT xy,
   1.116 +    int count,
   1.117 +    SkPMColor* SK_RESTRICT colors) SK_ATTRIBUTE_OPTIMIZE_O1;
   1.118 +
   1.119 +void SI8_opaque_D32_nofilter_DX_arm(const SkBitmapProcState& s,
   1.120 +                                    const uint32_t* SK_RESTRICT xy,
   1.121 +                                    int count, SkPMColor* SK_RESTRICT colors) {
   1.122 +    SkASSERT(count > 0 && colors != NULL);
   1.123 +    SkASSERT(s.fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask));
   1.124 +    SkASSERT(SkPaint::kNone_FilterLevel == s.fFilterLevel);
   1.125 +
   1.126 +    const SkPMColor* SK_RESTRICT table = s.fBitmap->getColorTable()->lockColors();
   1.127 +    const uint8_t* SK_RESTRICT srcAddr = (const uint8_t*)s.fBitmap->getPixels();
   1.128 +
   1.129 +    // buffer is y32, x16, x16, x16, x16, x16
   1.130 +    // bump srcAddr to the proper row, since we're told Y never changes
   1.131 +    SkASSERT((unsigned)xy[0] < (unsigned)s.fBitmap->height());
   1.132 +    srcAddr = (const uint8_t*)((const char*)srcAddr + xy[0] * s.fBitmap->rowBytes());
   1.133 +
   1.134 +    if (1 == s.fBitmap->width()) {
   1.135 +        uint8_t src = srcAddr[0];
   1.136 +        SkPMColor dstValue = table[src];
   1.137 +        sk_memset32(colors, dstValue, count);
   1.138 +    } else {
   1.139 +        const uint16_t* xx = (const uint16_t*)(xy + 1);
   1.140 +
   1.141 +        asm volatile (
   1.142 +            "subs       %[count], %[count], #8        \n\t"   // decrement count by 8, set flags
   1.143 +            "blt        2f                            \n\t"   // if count < 0, branch to singles
   1.144 +            "1:                                       \n\t"   // eights loop
   1.145 +            "ldmia      %[xx]!, {r5, r7, r9, r11}     \n\t"   // load ptrs to pixels 0-7
   1.146 +            "uxth       r4, r5                        \n\t"   // extract ptr 0
   1.147 +            "mov        r5, r5, lsr #16               \n\t"   // extract ptr 1
   1.148 +            "uxth       r6, r7                        \n\t"   // extract ptr 2
   1.149 +            "mov        r7, r7, lsr #16               \n\t"   // extract ptr 3
   1.150 +            "ldrb       r4, [%[srcAddr], r4]          \n\t"   // load pixel 0 from image
   1.151 +            "uxth       r8, r9                        \n\t"   // extract ptr 4
   1.152 +            "ldrb       r5, [%[srcAddr], r5]          \n\t"   // load pixel 1 from image
   1.153 +            "mov        r9, r9, lsr #16               \n\t"   // extract ptr 5
   1.154 +            "ldrb       r6, [%[srcAddr], r6]          \n\t"   // load pixel 2 from image
   1.155 +            "uxth       r10, r11                      \n\t"   // extract ptr 6
   1.156 +            "ldrb       r7, [%[srcAddr], r7]          \n\t"   // load pixel 3 from image
   1.157 +            "mov        r11, r11, lsr #16             \n\t"   // extract ptr 7
   1.158 +            "ldrb       r8, [%[srcAddr], r8]          \n\t"   // load pixel 4 from image
   1.159 +            "ldrb       r9, [%[srcAddr], r9]          \n\t"   // load pixel 5 from image
   1.160 +            "ldrb       r10, [%[srcAddr], r10]        \n\t"   // load pixel 6 from image
   1.161 +            "ldrb       r11, [%[srcAddr], r11]        \n\t"   // load pixel 7 from image
   1.162 +            "ldr        r4, [%[table], r4, lsl #2]    \n\t"   // load pixel 0 SkPMColor from colmap
   1.163 +            "ldr        r5, [%[table], r5, lsl #2]    \n\t"   // load pixel 1 SkPMColor from colmap
   1.164 +            "ldr        r6, [%[table], r6, lsl #2]    \n\t"   // load pixel 2 SkPMColor from colmap
   1.165 +            "ldr        r7, [%[table], r7, lsl #2]    \n\t"   // load pixel 3 SkPMColor from colmap
   1.166 +            "ldr        r8, [%[table], r8, lsl #2]    \n\t"   // load pixel 4 SkPMColor from colmap
   1.167 +            "ldr        r9, [%[table], r9, lsl #2]    \n\t"   // load pixel 5 SkPMColor from colmap
   1.168 +            "ldr        r10, [%[table], r10, lsl #2]  \n\t"   // load pixel 6 SkPMColor from colmap
   1.169 +            "ldr        r11, [%[table], r11, lsl #2]  \n\t"   // load pixel 7 SkPMColor from colmap
   1.170 +            "subs       %[count], %[count], #8        \n\t"   // decrement loop counter
   1.171 +            "stmia      %[colors]!, {r4-r11}          \n\t"   // store 8 pixels
   1.172 +            "bge        1b                            \n\t"   // loop if counter >= 0
   1.173 +            "2:                                       \n\t"
   1.174 +            "adds       %[count], %[count], #8        \n\t"   // fix up counter, set flags
   1.175 +            "beq        4f                            \n\t"   // if count == 0, branch to exit
   1.176 +            "3:                                       \n\t"   // singles loop
   1.177 +            "ldrh       r4, [%[xx]], #2               \n\t"   // load pixel ptr
   1.178 +            "subs       %[count], %[count], #1        \n\t"   // decrement loop counter
   1.179 +            "ldrb       r5, [%[srcAddr], r4]          \n\t"   // load pixel from image
   1.180 +            "ldr        r6, [%[table], r5, lsl #2]    \n\t"   // load SkPMColor from colmap
   1.181 +            "str        r6, [%[colors]], #4           \n\t"   // store pixel, update ptr
   1.182 +            "bne        3b                            \n\t"   // loop if counter != 0
   1.183 +            "4:                                       \n\t"   // exit
   1.184 +            : [xx] "+r" (xx), [count] "+r" (count), [colors] "+r" (colors)
   1.185 +            : [table] "r" (table), [srcAddr] "r" (srcAddr)
   1.186 +            : "memory", "cc", "r4", "r5", "r6", "r7", "r8", "r9", "r10", "r11"
   1.187 +        );
   1.188 +    }
   1.189 +
   1.190 +    s.fBitmap->getColorTable()->unlockColors();
   1.191 +}
   1.192 +#endif // SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
   1.193 +
   1.194 +///////////////////////////////////////////////////////////////////////////////
   1.195 +
   1.196 +/*  If we replace a sampleproc, then we null-out the associated shaderproc,
   1.197 +    otherwise the shader won't even look at the matrix/sampler
   1.198 + */
   1.199 +void SkBitmapProcState::platformProcs() {
   1.200 +    bool isOpaque = 256 == fAlphaScale;
   1.201 +    bool justDx = false;
   1.202 +
   1.203 +    if (fInvType <= (SkMatrix::kTranslate_Mask | SkMatrix::kScale_Mask)) {
   1.204 +        justDx = true;
   1.205 +    }
   1.206 +
   1.207 +    switch (fBitmap->config()) {
   1.208 +        case SkBitmap::kIndex8_Config:
   1.209 +#if SK_ARM_ARCH >= 6 && !defined(SK_CPU_BENDIAN)
   1.210 +            if (justDx && SkPaint::kNone_FilterLevel == fFilterLevel) {
   1.211 +#if 0   /* crashing on android device */
   1.212 +                fSampleProc16 = SI8_D16_nofilter_DX_arm;
   1.213 +                fShaderProc16 = NULL;
   1.214 +#endif
   1.215 +                if (isOpaque) {
   1.216 +                    // this one is only very slighty faster than the C version
   1.217 +                    fSampleProc32 = SI8_opaque_D32_nofilter_DX_arm;
   1.218 +                    fShaderProc32 = NULL;
   1.219 +                }
   1.220 +            }
   1.221 +#endif
   1.222 +            break;
   1.223 +        default:
   1.224 +            break;
   1.225 +    }
   1.226 +}
   1.227 +
   1.228 +///////////////////////////////////////////////////////////////////////////////
   1.229 +
   1.230 +extern void platformConvolutionProcs_arm_neon(SkConvolutionProcs* procs);
   1.231 +
   1.232 +void platformConvolutionProcs_arm(SkConvolutionProcs* procs) {
   1.233 +}
   1.234 +
   1.235 +void SkBitmapProcState::platformConvolutionProcs(SkConvolutionProcs* procs) {
   1.236 +    SK_ARM_NEON_WRAP(platformConvolutionProcs_arm)(procs);
   1.237 +}

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