gfx/skia/trunk/src/pathops/SkPathOpsPoint.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/pathops/SkPathOpsPoint.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,213 @@
     1.4 +/*
     1.5 + * Copyright 2012 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +#ifndef SkPathOpsPoint_DEFINED
    1.11 +#define SkPathOpsPoint_DEFINED
    1.12 +
    1.13 +#include "SkPathOpsTypes.h"
    1.14 +#include "SkPoint.h"
    1.15 +
    1.16 +inline bool AlmostEqualUlps(const SkPoint& pt1, const SkPoint& pt2) {
    1.17 +    return AlmostEqualUlps(pt1.fX, pt2.fX) && AlmostEqualUlps(pt1.fY, pt2.fY);
    1.18 +}
    1.19 +
    1.20 +struct SkDVector {
    1.21 +    double fX, fY;
    1.22 +
    1.23 +    friend SkDPoint operator+(const SkDPoint& a, const SkDVector& b);
    1.24 +
    1.25 +    void operator+=(const SkDVector& v) {
    1.26 +        fX += v.fX;
    1.27 +        fY += v.fY;
    1.28 +    }
    1.29 +
    1.30 +    void operator-=(const SkDVector& v) {
    1.31 +        fX -= v.fX;
    1.32 +        fY -= v.fY;
    1.33 +    }
    1.34 +
    1.35 +    void operator/=(const double s) {
    1.36 +        fX /= s;
    1.37 +        fY /= s;
    1.38 +    }
    1.39 +
    1.40 +    void operator*=(const double s) {
    1.41 +        fX *= s;
    1.42 +        fY *= s;
    1.43 +    }
    1.44 +
    1.45 +    SkVector asSkVector() const {
    1.46 +        SkVector v = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)};
    1.47 +        return v;
    1.48 +    }
    1.49 +
    1.50 +    double cross(const SkDVector& a) const {
    1.51 +        return fX * a.fY - fY * a.fX;
    1.52 +    }
    1.53 +
    1.54 +    double dot(const SkDVector& a) const {
    1.55 +        return fX * a.fX + fY * a.fY;
    1.56 +    }
    1.57 +
    1.58 +    double length() const {
    1.59 +        return sqrt(lengthSquared());
    1.60 +    }
    1.61 +
    1.62 +    double lengthSquared() const {
    1.63 +        return fX * fX + fY * fY;
    1.64 +    }
    1.65 +};
    1.66 +
    1.67 +struct SkDPoint {
    1.68 +    double fX;
    1.69 +    double fY;
    1.70 +
    1.71 +    void set(const SkPoint& pt) {
    1.72 +        fX = pt.fX;
    1.73 +        fY = pt.fY;
    1.74 +    }
    1.75 +
    1.76 +    friend SkDVector operator-(const SkDPoint& a, const SkDPoint& b);
    1.77 +
    1.78 +    friend bool operator==(const SkDPoint& a, const SkDPoint& b) {
    1.79 +        return a.fX == b.fX && a.fY == b.fY;
    1.80 +    }
    1.81 +
    1.82 +    friend bool operator!=(const SkDPoint& a, const SkDPoint& b) {
    1.83 +        return a.fX != b.fX || a.fY != b.fY;
    1.84 +    }
    1.85 +
    1.86 +    void operator=(const SkPoint& pt) {
    1.87 +        fX = pt.fX;
    1.88 +        fY = pt.fY;
    1.89 +    }
    1.90 +
    1.91 +
    1.92 +    void operator+=(const SkDVector& v) {
    1.93 +        fX += v.fX;
    1.94 +        fY += v.fY;
    1.95 +    }
    1.96 +
    1.97 +    void operator-=(const SkDVector& v) {
    1.98 +        fX -= v.fX;
    1.99 +        fY -= v.fY;
   1.100 +    }
   1.101 +
   1.102 +    // note: this can not be implemented with
   1.103 +    // return approximately_equal(a.fY, fY) && approximately_equal(a.fX, fX);
   1.104 +    // because that will not take the magnitude of the values into account
   1.105 +    bool approximatelyEqual(const SkDPoint& a) const {
   1.106 +        if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) {
   1.107 +            return true;
   1.108 +        }
   1.109 +        if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) {
   1.110 +            return false;
   1.111 +        }
   1.112 +        double dist = distance(a);  // OPTIMIZATION: can we compare against distSq instead ?
   1.113 +        double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY);
   1.114 +        double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY);
   1.115 +        largest = SkTMax(largest, -tiniest);
   1.116 +        return AlmostBequalUlps(largest, largest + dist); // is the dist within ULPS tolerance?
   1.117 +    }
   1.118 +
   1.119 +    bool approximatelyEqual(const SkPoint& a) const {
   1.120 +        SkDPoint dA;
   1.121 +        dA.set(a);
   1.122 +        return approximatelyEqual(dA);
   1.123 +    }
   1.124 +
   1.125 +    static bool ApproximatelyEqual(const SkPoint& a, const SkPoint& b) {
   1.126 +        if (approximately_equal(a.fX, b.fX) && approximately_equal(a.fY, b.fY)) {
   1.127 +            return true;
   1.128 +        }
   1.129 +        if (!RoughlyEqualUlps(a.fX, b.fX) || !RoughlyEqualUlps(a.fY, b.fY)) {
   1.130 +            return false;
   1.131 +        }
   1.132 +        SkDPoint dA, dB;
   1.133 +        dA.set(a);
   1.134 +        dB.set(b);
   1.135 +        double dist = dA.distance(dB);  // OPTIMIZATION: can we compare against distSq instead ?
   1.136 +        float tiniest = SkTMin(SkTMin(SkTMin(a.fX, b.fX), a.fY), b.fY);
   1.137 +        float largest = SkTMax(SkTMax(SkTMax(a.fX, b.fX), a.fY), b.fY);
   1.138 +        largest = SkTMax(largest, -tiniest);
   1.139 +        return AlmostBequalUlps((double) largest, largest + dist); // is dist within ULPS tolerance?
   1.140 +    }
   1.141 +
   1.142 +    bool approximatelyPEqual(const SkDPoint& a) const {
   1.143 +        if (approximately_equal(fX, a.fX) && approximately_equal(fY, a.fY)) {
   1.144 +            return true;
   1.145 +        }
   1.146 +        if (!RoughlyEqualUlps(fX, a.fX) || !RoughlyEqualUlps(fY, a.fY)) {
   1.147 +            return false;
   1.148 +        }
   1.149 +        double dist = distance(a);  // OPTIMIZATION: can we compare against distSq instead ?
   1.150 +        double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY);
   1.151 +        double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY);
   1.152 +        largest = SkTMax(largest, -tiniest);
   1.153 +        return AlmostPequalUlps(largest, largest + dist); // is the dist within ULPS tolerance?
   1.154 +    }
   1.155 +
   1.156 +    bool approximatelyZero() const {
   1.157 +        return approximately_zero(fX) && approximately_zero(fY);
   1.158 +    }
   1.159 +
   1.160 +    SkPoint asSkPoint() const {
   1.161 +        SkPoint pt = {SkDoubleToScalar(fX), SkDoubleToScalar(fY)};
   1.162 +        return pt;
   1.163 +    }
   1.164 +
   1.165 +    double distance(const SkDPoint& a) const {
   1.166 +        SkDVector temp = *this - a;
   1.167 +        return temp.length();
   1.168 +    }
   1.169 +
   1.170 +    double distanceSquared(const SkDPoint& a) const {
   1.171 +        SkDVector temp = *this - a;
   1.172 +        return temp.lengthSquared();
   1.173 +    }
   1.174 +
   1.175 +    static SkDPoint Mid(const SkDPoint& a, const SkDPoint& b) {
   1.176 +        SkDPoint result;
   1.177 +        result.fX = (a.fX + b.fX) / 2;
   1.178 +        result.fY = (a.fY + b.fY) / 2;
   1.179 +        return result;
   1.180 +    }
   1.181 +
   1.182 +    bool moreRoughlyEqual(const SkDPoint& a) const {
   1.183 +        if (roughly_equal(fX, a.fX) && roughly_equal(fY, a.fY)) {
   1.184 +            return true;
   1.185 +        }
   1.186 +        double dist = distance(a);  // OPTIMIZATION: can we compare against distSq instead ?
   1.187 +        double tiniest = SkTMin(SkTMin(SkTMin(fX, a.fX), fY), a.fY);
   1.188 +        double largest = SkTMax(SkTMax(SkTMax(fX, a.fX), fY), a.fY);
   1.189 +        largest = SkTMax(largest, -tiniest);
   1.190 +        return RoughlyEqualUlps(largest, largest + dist); // is the dist within ULPS tolerance?
   1.191 +    }
   1.192 +
   1.193 +    bool roughlyEqual(const SkDPoint& a) const {
   1.194 +        return roughly_equal(a.fY, fY) && roughly_equal(a.fX, fX);
   1.195 +    }
   1.196 +
   1.197 +    #ifdef SK_DEBUG
   1.198 +    void dump() {
   1.199 +        SkDebugf("{");
   1.200 +        DebugDumpDouble(fX);
   1.201 +        SkDebugf(", ");
   1.202 +        DebugDumpDouble(fY);
   1.203 +        SkDebugf("}");
   1.204 +    }
   1.205 +
   1.206 +    static void dump(const SkPoint& pt) {
   1.207 +        SkDebugf("{");
   1.208 +        DebugDumpFloat(pt.fX);
   1.209 +        SkDebugf(", ");
   1.210 +        DebugDumpFloat(pt.fY);
   1.211 +        SkDebugf("}");
   1.212 +    }
   1.213 +   #endif
   1.214 +};
   1.215 +
   1.216 +#endif

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