gfx/skia/trunk/src/pdf/SkPDFShader.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/pdf/SkPDFShader.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,73 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2011 Google Inc.
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +
    1.13 +#ifndef SkPDFShader_DEFINED
    1.14 +#define SkPDFShader_DEFINED
    1.15 +
    1.16 +#include "SkPDFStream.h"
    1.17 +#include "SkPDFTypes.h"
    1.18 +#include "SkMatrix.h"
    1.19 +#include "SkRefCnt.h"
    1.20 +#include "SkShader.h"
    1.21 +
    1.22 +class SkObjRef;
    1.23 +class SkPDFCatalog;
    1.24 +
    1.25 +/** \class SkPDFShader
    1.26 +
    1.27 +    In PDF parlance, this is a pattern, used in place of a color when the
    1.28 +    pattern color space is selected.
    1.29 +*/
    1.30 +
    1.31 +class SkPDFShader {
    1.32 +public:
    1.33 +    /** Get the PDF shader for the passed SkShader. If the SkShader is
    1.34 +     *  invalid in some way, returns NULL. The reference count of
    1.35 +     *  the object is incremented and it is the caller's responsibility to
    1.36 +     *  unreference it when done.  This is needed to accommodate the weak
    1.37 +     *  reference pattern used when the returned object is new and has no
    1.38 +     *  other references.
    1.39 +     *  @param shader     The SkShader to emulate.
    1.40 +     *  @param matrix     The current transform. (PDF shaders are absolutely
    1.41 +     *                    positioned, relative to where the page is drawn.)
    1.42 +     *  @param surfceBBox The bounding box of the drawing surface (with matrix
    1.43 +     *                    already applied).
    1.44 +     */
    1.45 +    static SkPDFObject* GetPDFShader(const SkShader& shader,
    1.46 +                                     const SkMatrix& matrix,
    1.47 +                                     const SkIRect& surfaceBBox);
    1.48 +
    1.49 +protected:
    1.50 +    class State;
    1.51 +
    1.52 +    class ShaderCanonicalEntry {
    1.53 +    public:
    1.54 +        ShaderCanonicalEntry(SkPDFObject* pdfShader, const State* state);
    1.55 +        bool operator==(const ShaderCanonicalEntry& b) const;
    1.56 +
    1.57 +        SkPDFObject* fPDFShader;
    1.58 +        const State* fState;
    1.59 +    };
    1.60 +    // This should be made a hash table if performance is a problem.
    1.61 +    static SkTDArray<ShaderCanonicalEntry>& CanonicalShaders();
    1.62 +    static SkBaseMutex& CanonicalShadersMutex();
    1.63 +
    1.64 +    // This is an internal method.
    1.65 +    // CanonicalShadersMutex() should already be acquired.
    1.66 +    // This also takes ownership of shaderState.
    1.67 +    static SkPDFObject* GetPDFShaderByState(State* shaderState);
    1.68 +    static void RemoveShader(SkPDFObject* shader);
    1.69 +
    1.70 +    SkPDFShader();
    1.71 +    virtual ~SkPDFShader() {};
    1.72 +
    1.73 +    virtual bool isValid() = 0;
    1.74 +};
    1.75 +
    1.76 +#endif

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