gfx/skia/trunk/src/utils/SkMatrix44.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/utils/SkMatrix44.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,932 @@
     1.4 +/*
     1.5 + * Copyright 2011 Google Inc.
     1.6 + *
     1.7 + * Use of this source code is governed by a BSD-style license that can be
     1.8 + * found in the LICENSE file.
     1.9 + */
    1.10 +
    1.11 +#include "SkMatrix44.h"
    1.12 +
    1.13 +static inline bool eq4(const SkMScalar* SK_RESTRICT a,
    1.14 +                      const SkMScalar* SK_RESTRICT b) {
    1.15 +    return (a[0] == b[0]) & (a[1] == b[1]) & (a[2] == b[2]) & (a[3] == b[3]);
    1.16 +}
    1.17 +
    1.18 +bool SkMatrix44::operator==(const SkMatrix44& other) const {
    1.19 +    if (this == &other) {
    1.20 +        return true;
    1.21 +    }
    1.22 +
    1.23 +    if (this->isTriviallyIdentity() && other.isTriviallyIdentity()) {
    1.24 +        return true;
    1.25 +    }
    1.26 +
    1.27 +    const SkMScalar* SK_RESTRICT a = &fMat[0][0];
    1.28 +    const SkMScalar* SK_RESTRICT b = &other.fMat[0][0];
    1.29 +
    1.30 +#if 0
    1.31 +    for (int i = 0; i < 16; ++i) {
    1.32 +        if (a[i] != b[i]) {
    1.33 +            return false;
    1.34 +        }
    1.35 +    }
    1.36 +    return true;
    1.37 +#else
    1.38 +    // to reduce branch instructions, we compare 4 at a time.
    1.39 +    // see bench/Matrix44Bench.cpp for test.
    1.40 +    if (!eq4(&a[0], &b[0])) {
    1.41 +        return false;
    1.42 +    }
    1.43 +    if (!eq4(&a[4], &b[4])) {
    1.44 +        return false;
    1.45 +    }
    1.46 +    if (!eq4(&a[8], &b[8])) {
    1.47 +        return false;
    1.48 +    }
    1.49 +    return eq4(&a[12], &b[12]);
    1.50 +#endif
    1.51 +}
    1.52 +
    1.53 +///////////////////////////////////////////////////////////////////////////////
    1.54 +
    1.55 +int SkMatrix44::computeTypeMask() const {
    1.56 +    unsigned mask = 0;
    1.57 +
    1.58 +    if (0 != perspX() || 0 != perspY() || 0 != perspZ() || 1 != fMat[3][3]) {
    1.59 +        return kTranslate_Mask | kScale_Mask | kAffine_Mask | kPerspective_Mask;
    1.60 +    }
    1.61 +
    1.62 +    if (0 != transX() || 0 != transY() || 0 != transZ()) {
    1.63 +        mask |= kTranslate_Mask;
    1.64 +    }
    1.65 +
    1.66 +    if (1 != scaleX() || 1 != scaleY() || 1 != scaleZ()) {
    1.67 +        mask |= kScale_Mask;
    1.68 +    }
    1.69 +
    1.70 +    if (0 != fMat[1][0] || 0 != fMat[0][1] || 0 != fMat[0][2] ||
    1.71 +        0 != fMat[2][0] || 0 != fMat[1][2] || 0 != fMat[2][1]) {
    1.72 +            mask |= kAffine_Mask;
    1.73 +    }
    1.74 +
    1.75 +    return mask;
    1.76 +}
    1.77 +
    1.78 +///////////////////////////////////////////////////////////////////////////////
    1.79 +
    1.80 +void SkMatrix44::asColMajorf(float dst[]) const {
    1.81 +    const SkMScalar* src = &fMat[0][0];
    1.82 +#ifdef SK_MSCALAR_IS_DOUBLE
    1.83 +    for (int i = 0; i < 16; ++i) {
    1.84 +        dst[i] = SkMScalarToFloat(src[i]);
    1.85 +    }
    1.86 +#elif defined SK_MSCALAR_IS_FLOAT
    1.87 +    memcpy(dst, src, 16 * sizeof(float));
    1.88 +#endif
    1.89 +}
    1.90 +
    1.91 +void SkMatrix44::asColMajord(double dst[]) const {
    1.92 +    const SkMScalar* src = &fMat[0][0];
    1.93 +#ifdef SK_MSCALAR_IS_DOUBLE
    1.94 +    memcpy(dst, src, 16 * sizeof(double));
    1.95 +#elif defined SK_MSCALAR_IS_FLOAT
    1.96 +    for (int i = 0; i < 16; ++i) {
    1.97 +        dst[i] = SkMScalarToDouble(src[i]);
    1.98 +    }
    1.99 +#endif
   1.100 +}
   1.101 +
   1.102 +void SkMatrix44::asRowMajorf(float dst[]) const {
   1.103 +    const SkMScalar* src = &fMat[0][0];
   1.104 +    for (int i = 0; i < 4; ++i) {
   1.105 +        dst[0] = SkMScalarToFloat(src[0]);
   1.106 +        dst[4] = SkMScalarToFloat(src[1]);
   1.107 +        dst[8] = SkMScalarToFloat(src[2]);
   1.108 +        dst[12] = SkMScalarToFloat(src[3]);
   1.109 +        src += 4;
   1.110 +        dst += 1;
   1.111 +    }
   1.112 +}
   1.113 +
   1.114 +void SkMatrix44::asRowMajord(double dst[]) const {
   1.115 +    const SkMScalar* src = &fMat[0][0];
   1.116 +    for (int i = 0; i < 4; ++i) {
   1.117 +        dst[0] = SkMScalarToDouble(src[0]);
   1.118 +        dst[4] = SkMScalarToDouble(src[1]);
   1.119 +        dst[8] = SkMScalarToDouble(src[2]);
   1.120 +        dst[12] = SkMScalarToDouble(src[3]);
   1.121 +        src += 4;
   1.122 +        dst += 1;
   1.123 +    }
   1.124 +}
   1.125 +
   1.126 +void SkMatrix44::setColMajorf(const float src[]) {
   1.127 +    SkMScalar* dst = &fMat[0][0];
   1.128 +#ifdef SK_MSCALAR_IS_DOUBLE
   1.129 +    for (int i = 0; i < 16; ++i) {
   1.130 +        dst[i] = SkMScalarToFloat(src[i]);
   1.131 +    }
   1.132 +#elif defined SK_MSCALAR_IS_FLOAT
   1.133 +    memcpy(dst, src, 16 * sizeof(float));
   1.134 +#endif
   1.135 +
   1.136 +    this->dirtyTypeMask();
   1.137 +}
   1.138 +
   1.139 +void SkMatrix44::setColMajord(const double src[]) {
   1.140 +    SkMScalar* dst = &fMat[0][0];
   1.141 +#ifdef SK_MSCALAR_IS_DOUBLE
   1.142 +    memcpy(dst, src, 16 * sizeof(double));
   1.143 +#elif defined SK_MSCALAR_IS_FLOAT
   1.144 +    for (int i = 0; i < 16; ++i) {
   1.145 +        dst[i] = SkDoubleToMScalar(src[i]);
   1.146 +    }
   1.147 +#endif
   1.148 +
   1.149 +    this->dirtyTypeMask();
   1.150 +}
   1.151 +
   1.152 +void SkMatrix44::setRowMajorf(const float src[]) {
   1.153 +    SkMScalar* dst = &fMat[0][0];
   1.154 +    for (int i = 0; i < 4; ++i) {
   1.155 +        dst[0] = SkMScalarToFloat(src[0]);
   1.156 +        dst[4] = SkMScalarToFloat(src[1]);
   1.157 +        dst[8] = SkMScalarToFloat(src[2]);
   1.158 +        dst[12] = SkMScalarToFloat(src[3]);
   1.159 +        src += 4;
   1.160 +        dst += 1;
   1.161 +    }
   1.162 +    this->dirtyTypeMask();
   1.163 +}
   1.164 +
   1.165 +void SkMatrix44::setRowMajord(const double src[]) {
   1.166 +    SkMScalar* dst = &fMat[0][0];
   1.167 +    for (int i = 0; i < 4; ++i) {
   1.168 +        dst[0] = SkDoubleToMScalar(src[0]);
   1.169 +        dst[4] = SkDoubleToMScalar(src[1]);
   1.170 +        dst[8] = SkDoubleToMScalar(src[2]);
   1.171 +        dst[12] = SkDoubleToMScalar(src[3]);
   1.172 +        src += 4;
   1.173 +        dst += 1;
   1.174 +    }
   1.175 +    this->dirtyTypeMask();
   1.176 +}
   1.177 +
   1.178 +///////////////////////////////////////////////////////////////////////////////
   1.179 +
   1.180 +const SkMatrix44& SkMatrix44::I() {
   1.181 +    static const SkMatrix44 gIdentity44(kIdentity_Constructor);
   1.182 +    return gIdentity44;
   1.183 +}
   1.184 +
   1.185 +void SkMatrix44::setIdentity() {
   1.186 +    fMat[0][0] = 1;
   1.187 +    fMat[0][1] = 0;
   1.188 +    fMat[0][2] = 0;
   1.189 +    fMat[0][3] = 0;
   1.190 +    fMat[1][0] = 0;
   1.191 +    fMat[1][1] = 1;
   1.192 +    fMat[1][2] = 0;
   1.193 +    fMat[1][3] = 0;
   1.194 +    fMat[2][0] = 0;
   1.195 +    fMat[2][1] = 0;
   1.196 +    fMat[2][2] = 1;
   1.197 +    fMat[2][3] = 0;
   1.198 +    fMat[3][0] = 0;
   1.199 +    fMat[3][1] = 0;
   1.200 +    fMat[3][2] = 0;
   1.201 +    fMat[3][3] = 1;
   1.202 +    this->setTypeMask(kIdentity_Mask);
   1.203 +}
   1.204 +
   1.205 +void SkMatrix44::set3x3(SkMScalar m00, SkMScalar m01, SkMScalar m02,
   1.206 +                        SkMScalar m10, SkMScalar m11, SkMScalar m12,
   1.207 +                        SkMScalar m20, SkMScalar m21, SkMScalar m22) {
   1.208 +    fMat[0][0] = m00; fMat[0][1] = m01; fMat[0][2] = m02; fMat[0][3] = 0;
   1.209 +    fMat[1][0] = m10; fMat[1][1] = m11; fMat[1][2] = m12; fMat[1][3] = 0;
   1.210 +    fMat[2][0] = m20; fMat[2][1] = m21; fMat[2][2] = m22; fMat[2][3] = 0;
   1.211 +    fMat[3][0] = 0;   fMat[3][1] = 0;   fMat[3][2] = 0;   fMat[3][3] = 1;
   1.212 +    this->dirtyTypeMask();
   1.213 +}
   1.214 +
   1.215 +///////////////////////////////////////////////////////////////////////////////
   1.216 +
   1.217 +void SkMatrix44::setTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz) {
   1.218 +    this->setIdentity();
   1.219 +
   1.220 +    if (!dx && !dy && !dz) {
   1.221 +        return;
   1.222 +    }
   1.223 +
   1.224 +    fMat[3][0] = dx;
   1.225 +    fMat[3][1] = dy;
   1.226 +    fMat[3][2] = dz;
   1.227 +    this->setTypeMask(kTranslate_Mask);
   1.228 +}
   1.229 +
   1.230 +void SkMatrix44::preTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz) {
   1.231 +    if (!dx && !dy && !dz) {
   1.232 +        return;
   1.233 +    }
   1.234 +
   1.235 +    for (int i = 0; i < 4; ++i) {
   1.236 +        fMat[3][i] = fMat[0][i] * dx + fMat[1][i] * dy + fMat[2][i] * dz + fMat[3][i];
   1.237 +    }
   1.238 +    this->dirtyTypeMask();
   1.239 +}
   1.240 +
   1.241 +void SkMatrix44::postTranslate(SkMScalar dx, SkMScalar dy, SkMScalar dz) {
   1.242 +    if (!dx && !dy && !dz) {
   1.243 +        return;
   1.244 +    }
   1.245 +
   1.246 +    if (this->getType() & kPerspective_Mask) {
   1.247 +        for (int i = 0; i < 4; ++i) {
   1.248 +            fMat[i][0] += fMat[i][3] * dx;
   1.249 +            fMat[i][1] += fMat[i][3] * dy;
   1.250 +            fMat[i][2] += fMat[i][3] * dz;
   1.251 +        }
   1.252 +    } else {
   1.253 +        fMat[3][0] += dx;
   1.254 +        fMat[3][1] += dy;
   1.255 +        fMat[3][2] += dz;
   1.256 +        this->dirtyTypeMask();
   1.257 +    }
   1.258 +}
   1.259 +
   1.260 +///////////////////////////////////////////////////////////////////////////////
   1.261 +
   1.262 +void SkMatrix44::setScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) {
   1.263 +    this->setIdentity();
   1.264 +
   1.265 +    if (1 == sx && 1 == sy && 1 == sz) {
   1.266 +        return;
   1.267 +    }
   1.268 +
   1.269 +    fMat[0][0] = sx;
   1.270 +    fMat[1][1] = sy;
   1.271 +    fMat[2][2] = sz;
   1.272 +    this->setTypeMask(kScale_Mask);
   1.273 +}
   1.274 +
   1.275 +void SkMatrix44::preScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) {
   1.276 +    if (1 == sx && 1 == sy && 1 == sz) {
   1.277 +        return;
   1.278 +    }
   1.279 +
   1.280 +    // The implementation matrix * pureScale can be shortcut
   1.281 +    // by knowing that pureScale components effectively scale
   1.282 +    // the columns of the original matrix.
   1.283 +    for (int i = 0; i < 4; i++) {
   1.284 +        fMat[0][i] *= sx;
   1.285 +        fMat[1][i] *= sy;
   1.286 +        fMat[2][i] *= sz;
   1.287 +    }
   1.288 +    this->dirtyTypeMask();
   1.289 +}
   1.290 +
   1.291 +void SkMatrix44::postScale(SkMScalar sx, SkMScalar sy, SkMScalar sz) {
   1.292 +    if (1 == sx && 1 == sy && 1 == sz) {
   1.293 +        return;
   1.294 +    }
   1.295 +
   1.296 +    for (int i = 0; i < 4; i++) {
   1.297 +        fMat[i][0] *= sx;
   1.298 +        fMat[i][1] *= sy;
   1.299 +        fMat[i][2] *= sz;
   1.300 +    }
   1.301 +    this->dirtyTypeMask();
   1.302 +}
   1.303 +
   1.304 +///////////////////////////////////////////////////////////////////////////////
   1.305 +
   1.306 +void SkMatrix44::setRotateAbout(SkMScalar x, SkMScalar y, SkMScalar z,
   1.307 +                                SkMScalar radians) {
   1.308 +    double len2 = (double)x * x + (double)y * y + (double)z * z;
   1.309 +    if (1 != len2) {
   1.310 +        if (0 == len2) {
   1.311 +            this->setIdentity();
   1.312 +            return;
   1.313 +        }
   1.314 +        double scale = 1 / sqrt(len2);
   1.315 +        x = SkDoubleToMScalar(x * scale);
   1.316 +        y = SkDoubleToMScalar(y * scale);
   1.317 +        z = SkDoubleToMScalar(z * scale);
   1.318 +    }
   1.319 +    this->setRotateAboutUnit(x, y, z, radians);
   1.320 +}
   1.321 +
   1.322 +void SkMatrix44::setRotateAboutUnit(SkMScalar x, SkMScalar y, SkMScalar z,
   1.323 +                                    SkMScalar radians) {
   1.324 +    double c = cos(radians);
   1.325 +    double s = sin(radians);
   1.326 +    double C = 1 - c;
   1.327 +    double xs = x * s;
   1.328 +    double ys = y * s;
   1.329 +    double zs = z * s;
   1.330 +    double xC = x * C;
   1.331 +    double yC = y * C;
   1.332 +    double zC = z * C;
   1.333 +    double xyC = x * yC;
   1.334 +    double yzC = y * zC;
   1.335 +    double zxC = z * xC;
   1.336 +
   1.337 +    // if you're looking at wikipedia, remember that we're column major.
   1.338 +    this->set3x3(SkDoubleToMScalar(x * xC + c),     // scale x
   1.339 +                 SkDoubleToMScalar(xyC + zs),       // skew x
   1.340 +                 SkDoubleToMScalar(zxC - ys),       // trans x
   1.341 +
   1.342 +                 SkDoubleToMScalar(xyC - zs),       // skew y
   1.343 +                 SkDoubleToMScalar(y * yC + c),     // scale y
   1.344 +                 SkDoubleToMScalar(yzC + xs),       // trans y
   1.345 +
   1.346 +                 SkDoubleToMScalar(zxC + ys),       // persp x
   1.347 +                 SkDoubleToMScalar(yzC - xs),       // persp y
   1.348 +                 SkDoubleToMScalar(z * zC + c));    // persp 2
   1.349 +}
   1.350 +
   1.351 +///////////////////////////////////////////////////////////////////////////////
   1.352 +
   1.353 +static bool bits_isonly(int value, int mask) {
   1.354 +    return 0 == (value & ~mask);
   1.355 +}
   1.356 +
   1.357 +void SkMatrix44::setConcat(const SkMatrix44& a, const SkMatrix44& b) {
   1.358 +    const SkMatrix44::TypeMask a_mask = a.getType();
   1.359 +    const SkMatrix44::TypeMask b_mask = b.getType();
   1.360 +
   1.361 +    if (kIdentity_Mask == a_mask) {
   1.362 +        *this = b;
   1.363 +        return;
   1.364 +    }
   1.365 +    if (kIdentity_Mask == b_mask) {
   1.366 +        *this = a;
   1.367 +        return;
   1.368 +    }
   1.369 +
   1.370 +    bool useStorage = (this == &a || this == &b);
   1.371 +    SkMScalar storage[16];
   1.372 +    SkMScalar* result = useStorage ? storage : &fMat[0][0];
   1.373 +
   1.374 +    // Both matrices are at most scale+translate
   1.375 +    if (bits_isonly(a_mask | b_mask, kScale_Mask | kTranslate_Mask)) {
   1.376 +        result[0] = a.fMat[0][0] * b.fMat[0][0];
   1.377 +        result[1] = result[2] = result[3] = result[4] = 0;
   1.378 +        result[5] = a.fMat[1][1] * b.fMat[1][1];
   1.379 +        result[6] = result[7] = result[8] = result[9] = 0;
   1.380 +        result[10] = a.fMat[2][2] * b.fMat[2][2];
   1.381 +        result[11] = 0;
   1.382 +        result[12] = a.fMat[0][0] * b.fMat[3][0] + a.fMat[3][0];
   1.383 +        result[13] = a.fMat[1][1] * b.fMat[3][1] + a.fMat[3][1];
   1.384 +        result[14] = a.fMat[2][2] * b.fMat[3][2] + a.fMat[3][2];
   1.385 +        result[15] = 1;
   1.386 +    } else {
   1.387 +        for (int j = 0; j < 4; j++) {
   1.388 +            for (int i = 0; i < 4; i++) {
   1.389 +                double value = 0;
   1.390 +                for (int k = 0; k < 4; k++) {
   1.391 +                    value += SkMScalarToDouble(a.fMat[k][i]) * b.fMat[j][k];
   1.392 +                }
   1.393 +                *result++ = SkDoubleToMScalar(value);
   1.394 +            }
   1.395 +        }
   1.396 +    }
   1.397 +
   1.398 +    if (useStorage) {
   1.399 +        memcpy(fMat, storage, sizeof(storage));
   1.400 +    }
   1.401 +    this->dirtyTypeMask();
   1.402 +}
   1.403 +
   1.404 +///////////////////////////////////////////////////////////////////////////////
   1.405 +
   1.406 +/** We always perform the calculation in doubles, to avoid prematurely losing
   1.407 +    precision along the way. This relies on the compiler automatically
   1.408 +    promoting our SkMScalar values to double (if needed).
   1.409 + */
   1.410 +double SkMatrix44::determinant() const {
   1.411 +    if (this->isIdentity()) {
   1.412 +        return 1;
   1.413 +    }
   1.414 +    if (this->isScaleTranslate()) {
   1.415 +        return fMat[0][0] * fMat[1][1] * fMat[2][2] * fMat[3][3];
   1.416 +    }
   1.417 +
   1.418 +    double a00 = fMat[0][0];
   1.419 +    double a01 = fMat[0][1];
   1.420 +    double a02 = fMat[0][2];
   1.421 +    double a03 = fMat[0][3];
   1.422 +    double a10 = fMat[1][0];
   1.423 +    double a11 = fMat[1][1];
   1.424 +    double a12 = fMat[1][2];
   1.425 +    double a13 = fMat[1][3];
   1.426 +    double a20 = fMat[2][0];
   1.427 +    double a21 = fMat[2][1];
   1.428 +    double a22 = fMat[2][2];
   1.429 +    double a23 = fMat[2][3];
   1.430 +    double a30 = fMat[3][0];
   1.431 +    double a31 = fMat[3][1];
   1.432 +    double a32 = fMat[3][2];
   1.433 +    double a33 = fMat[3][3];
   1.434 +
   1.435 +    double b00 = a00 * a11 - a01 * a10;
   1.436 +    double b01 = a00 * a12 - a02 * a10;
   1.437 +    double b02 = a00 * a13 - a03 * a10;
   1.438 +    double b03 = a01 * a12 - a02 * a11;
   1.439 +    double b04 = a01 * a13 - a03 * a11;
   1.440 +    double b05 = a02 * a13 - a03 * a12;
   1.441 +    double b06 = a20 * a31 - a21 * a30;
   1.442 +    double b07 = a20 * a32 - a22 * a30;
   1.443 +    double b08 = a20 * a33 - a23 * a30;
   1.444 +    double b09 = a21 * a32 - a22 * a31;
   1.445 +    double b10 = a21 * a33 - a23 * a31;
   1.446 +    double b11 = a22 * a33 - a23 * a32;
   1.447 +
   1.448 +    // Calculate the determinant
   1.449 +    return b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
   1.450 +}
   1.451 +
   1.452 +///////////////////////////////////////////////////////////////////////////////
   1.453 +
   1.454 +bool SkMatrix44::invert(SkMatrix44* inverse) const {
   1.455 +    if (this->isIdentity()) {
   1.456 +        if (inverse) {
   1.457 +            inverse->setIdentity();
   1.458 +        }
   1.459 +        return true;
   1.460 +    }
   1.461 +
   1.462 +    if (this->isTranslate()) {
   1.463 +        if (inverse) {
   1.464 +            inverse->setTranslate(-fMat[3][0], -fMat[3][1], -fMat[3][2]);
   1.465 +        }
   1.466 +        return true;
   1.467 +    }
   1.468 +
   1.469 +    if (this->isScaleTranslate()) {
   1.470 +        if (0 == fMat[0][0] * fMat[1][1] * fMat[2][2]) {
   1.471 +            return false;
   1.472 +        }
   1.473 +
   1.474 +        if (inverse) {
   1.475 +            double invXScale = 1 / fMat[0][0];
   1.476 +            double invYScale = 1 / fMat[1][1];
   1.477 +            double invZScale = 1 / fMat[2][2];
   1.478 +
   1.479 +            inverse->fMat[0][0] = invXScale;
   1.480 +            inverse->fMat[0][1] = 0;
   1.481 +            inverse->fMat[0][2] = 0;
   1.482 +            inverse->fMat[0][3] = 0;
   1.483 +
   1.484 +            inverse->fMat[1][0] = 0;
   1.485 +            inverse->fMat[1][1] = invYScale;
   1.486 +            inverse->fMat[1][2] = 0;
   1.487 +            inverse->fMat[1][3] = 0;
   1.488 +
   1.489 +            inverse->fMat[2][0] = 0;
   1.490 +            inverse->fMat[2][1] = 0;
   1.491 +            inverse->fMat[2][2] = invZScale;
   1.492 +            inverse->fMat[2][3] = 0;
   1.493 +
   1.494 +            inverse->fMat[3][0] = -fMat[3][0] * invXScale;
   1.495 +            inverse->fMat[3][1] = -fMat[3][1] * invYScale;
   1.496 +            inverse->fMat[3][2] = -fMat[3][2] * invZScale;
   1.497 +            inverse->fMat[3][3] = 1;
   1.498 +
   1.499 +            inverse->setTypeMask(this->getType());
   1.500 +        }
   1.501 +
   1.502 +        return true;
   1.503 +    }
   1.504 +
   1.505 +    double a00 = fMat[0][0];
   1.506 +    double a01 = fMat[0][1];
   1.507 +    double a02 = fMat[0][2];
   1.508 +    double a03 = fMat[0][3];
   1.509 +    double a10 = fMat[1][0];
   1.510 +    double a11 = fMat[1][1];
   1.511 +    double a12 = fMat[1][2];
   1.512 +    double a13 = fMat[1][3];
   1.513 +    double a20 = fMat[2][0];
   1.514 +    double a21 = fMat[2][1];
   1.515 +    double a22 = fMat[2][2];
   1.516 +    double a23 = fMat[2][3];
   1.517 +    double a30 = fMat[3][0];
   1.518 +    double a31 = fMat[3][1];
   1.519 +    double a32 = fMat[3][2];
   1.520 +    double a33 = fMat[3][3];
   1.521 +
   1.522 +    if (!(this->getType() & kPerspective_Mask)) {
   1.523 +        // If we know the matrix has no perspective, then the perspective
   1.524 +        // component is (0, 0, 0, 1). We can use this information to save a lot
   1.525 +        // of arithmetic that would otherwise be spent to compute the inverse
   1.526 +        // of a general matrix.
   1.527 +
   1.528 +        SkASSERT(a03 == 0);
   1.529 +        SkASSERT(a13 == 0);
   1.530 +        SkASSERT(a23 == 0);
   1.531 +        SkASSERT(a33 == 1);
   1.532 +
   1.533 +        double b00 = a00 * a11 - a01 * a10;
   1.534 +        double b01 = a00 * a12 - a02 * a10;
   1.535 +        double b03 = a01 * a12 - a02 * a11;
   1.536 +        double b06 = a20 * a31 - a21 * a30;
   1.537 +        double b07 = a20 * a32 - a22 * a30;
   1.538 +        double b08 = a20;
   1.539 +        double b09 = a21 * a32 - a22 * a31;
   1.540 +        double b10 = a21;
   1.541 +        double b11 = a22;
   1.542 +
   1.543 +        // Calculate the determinant
   1.544 +        double det = b00 * b11 - b01 * b10 + b03 * b08;
   1.545 +
   1.546 +        double invdet = 1.0 / det;
   1.547 +        // If det is zero, we want to return false. However, we also want to return false
   1.548 +        // if 1/det overflows to infinity (i.e. det is denormalized). Both of these are
   1.549 +        // handled by checking that 1/det is finite.
   1.550 +        if (!sk_float_isfinite(invdet)) {
   1.551 +            return false;
   1.552 +        }
   1.553 +        if (NULL == inverse) {
   1.554 +            return true;
   1.555 +        }
   1.556 +
   1.557 +        b00 *= invdet;
   1.558 +        b01 *= invdet;
   1.559 +        b03 *= invdet;
   1.560 +        b06 *= invdet;
   1.561 +        b07 *= invdet;
   1.562 +        b08 *= invdet;
   1.563 +        b09 *= invdet;
   1.564 +        b10 *= invdet;
   1.565 +        b11 *= invdet;
   1.566 +
   1.567 +        inverse->fMat[0][0] = SkDoubleToMScalar(a11 * b11 - a12 * b10);
   1.568 +        inverse->fMat[0][1] = SkDoubleToMScalar(a02 * b10 - a01 * b11);
   1.569 +        inverse->fMat[0][2] = SkDoubleToMScalar(b03);
   1.570 +        inverse->fMat[0][3] = 0;
   1.571 +        inverse->fMat[1][0] = SkDoubleToMScalar(a12 * b08 - a10 * b11);
   1.572 +        inverse->fMat[1][1] = SkDoubleToMScalar(a00 * b11 - a02 * b08);
   1.573 +        inverse->fMat[1][2] = SkDoubleToMScalar(-b01);
   1.574 +        inverse->fMat[1][3] = 0;
   1.575 +        inverse->fMat[2][0] = SkDoubleToMScalar(a10 * b10 - a11 * b08);
   1.576 +        inverse->fMat[2][1] = SkDoubleToMScalar(a01 * b08 - a00 * b10);
   1.577 +        inverse->fMat[2][2] = SkDoubleToMScalar(b00);
   1.578 +        inverse->fMat[2][3] = 0;
   1.579 +        inverse->fMat[3][0] = SkDoubleToMScalar(a11 * b07 - a10 * b09 - a12 * b06);
   1.580 +        inverse->fMat[3][1] = SkDoubleToMScalar(a00 * b09 - a01 * b07 + a02 * b06);
   1.581 +        inverse->fMat[3][2] = SkDoubleToMScalar(a31 * b01 - a30 * b03 - a32 * b00);
   1.582 +        inverse->fMat[3][3] = 1;
   1.583 +
   1.584 +        inverse->setTypeMask(this->getType());
   1.585 +        return true;
   1.586 +    }
   1.587 +
   1.588 +    double b00 = a00 * a11 - a01 * a10;
   1.589 +    double b01 = a00 * a12 - a02 * a10;
   1.590 +    double b02 = a00 * a13 - a03 * a10;
   1.591 +    double b03 = a01 * a12 - a02 * a11;
   1.592 +    double b04 = a01 * a13 - a03 * a11;
   1.593 +    double b05 = a02 * a13 - a03 * a12;
   1.594 +    double b06 = a20 * a31 - a21 * a30;
   1.595 +    double b07 = a20 * a32 - a22 * a30;
   1.596 +    double b08 = a20 * a33 - a23 * a30;
   1.597 +    double b09 = a21 * a32 - a22 * a31;
   1.598 +    double b10 = a21 * a33 - a23 * a31;
   1.599 +    double b11 = a22 * a33 - a23 * a32;
   1.600 +
   1.601 +    // Calculate the determinant
   1.602 +    double det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;
   1.603 +
   1.604 +    double invdet = 1.0 / det;
   1.605 +    // If det is zero, we want to return false. However, we also want to return false
   1.606 +    // if 1/det overflows to infinity (i.e. det is denormalized). Both of these are
   1.607 +    // handled by checking that 1/det is finite.
   1.608 +    if (!sk_float_isfinite(invdet)) {
   1.609 +        return false;
   1.610 +    }
   1.611 +    if (NULL == inverse) {
   1.612 +        return true;
   1.613 +    }
   1.614 +
   1.615 +    b00 *= invdet;
   1.616 +    b01 *= invdet;
   1.617 +    b02 *= invdet;
   1.618 +    b03 *= invdet;
   1.619 +    b04 *= invdet;
   1.620 +    b05 *= invdet;
   1.621 +    b06 *= invdet;
   1.622 +    b07 *= invdet;
   1.623 +    b08 *= invdet;
   1.624 +    b09 *= invdet;
   1.625 +    b10 *= invdet;
   1.626 +    b11 *= invdet;
   1.627 +
   1.628 +    inverse->fMat[0][0] = SkDoubleToMScalar(a11 * b11 - a12 * b10 + a13 * b09);
   1.629 +    inverse->fMat[0][1] = SkDoubleToMScalar(a02 * b10 - a01 * b11 - a03 * b09);
   1.630 +    inverse->fMat[0][2] = SkDoubleToMScalar(a31 * b05 - a32 * b04 + a33 * b03);
   1.631 +    inverse->fMat[0][3] = SkDoubleToMScalar(a22 * b04 - a21 * b05 - a23 * b03);
   1.632 +    inverse->fMat[1][0] = SkDoubleToMScalar(a12 * b08 - a10 * b11 - a13 * b07);
   1.633 +    inverse->fMat[1][1] = SkDoubleToMScalar(a00 * b11 - a02 * b08 + a03 * b07);
   1.634 +    inverse->fMat[1][2] = SkDoubleToMScalar(a32 * b02 - a30 * b05 - a33 * b01);
   1.635 +    inverse->fMat[1][3] = SkDoubleToMScalar(a20 * b05 - a22 * b02 + a23 * b01);
   1.636 +    inverse->fMat[2][0] = SkDoubleToMScalar(a10 * b10 - a11 * b08 + a13 * b06);
   1.637 +    inverse->fMat[2][1] = SkDoubleToMScalar(a01 * b08 - a00 * b10 - a03 * b06);
   1.638 +    inverse->fMat[2][2] = SkDoubleToMScalar(a30 * b04 - a31 * b02 + a33 * b00);
   1.639 +    inverse->fMat[2][3] = SkDoubleToMScalar(a21 * b02 - a20 * b04 - a23 * b00);
   1.640 +    inverse->fMat[3][0] = SkDoubleToMScalar(a11 * b07 - a10 * b09 - a12 * b06);
   1.641 +    inverse->fMat[3][1] = SkDoubleToMScalar(a00 * b09 - a01 * b07 + a02 * b06);
   1.642 +    inverse->fMat[3][2] = SkDoubleToMScalar(a31 * b01 - a30 * b03 - a32 * b00);
   1.643 +    inverse->fMat[3][3] = SkDoubleToMScalar(a20 * b03 - a21 * b01 + a22 * b00);
   1.644 +    inverse->dirtyTypeMask();
   1.645 +
   1.646 +    return true;
   1.647 +}
   1.648 +
   1.649 +///////////////////////////////////////////////////////////////////////////////
   1.650 +
   1.651 +void SkMatrix44::transpose() {
   1.652 +    SkTSwap(fMat[0][1], fMat[1][0]);
   1.653 +    SkTSwap(fMat[0][2], fMat[2][0]);
   1.654 +    SkTSwap(fMat[0][3], fMat[3][0]);
   1.655 +    SkTSwap(fMat[1][2], fMat[2][1]);
   1.656 +    SkTSwap(fMat[1][3], fMat[3][1]);
   1.657 +    SkTSwap(fMat[2][3], fMat[3][2]);
   1.658 +
   1.659 +    if (!this->isTriviallyIdentity()) {
   1.660 +        this->dirtyTypeMask();
   1.661 +    }
   1.662 +}
   1.663 +
   1.664 +///////////////////////////////////////////////////////////////////////////////
   1.665 +
   1.666 +void SkMatrix44::mapScalars(const SkScalar src[4], SkScalar dst[4]) const {
   1.667 +    SkScalar storage[4];
   1.668 +    SkScalar* result = (src == dst) ? storage : dst;
   1.669 +
   1.670 +    for (int i = 0; i < 4; i++) {
   1.671 +        SkMScalar value = 0;
   1.672 +        for (int j = 0; j < 4; j++) {
   1.673 +            value += fMat[j][i] * src[j];
   1.674 +        }
   1.675 +        result[i] = SkMScalarToScalar(value);
   1.676 +    }
   1.677 +
   1.678 +    if (storage == result) {
   1.679 +        memcpy(dst, storage, sizeof(storage));
   1.680 +    }
   1.681 +}
   1.682 +
   1.683 +#ifdef SK_MSCALAR_IS_DOUBLE
   1.684 +
   1.685 +void SkMatrix44::mapMScalars(const SkMScalar src[4], SkMScalar dst[4]) const {
   1.686 +    SkMScalar storage[4];
   1.687 +    SkMScalar* result = (src == dst) ? storage : dst;
   1.688 +
   1.689 +    for (int i = 0; i < 4; i++) {
   1.690 +        SkMScalar value = 0;
   1.691 +        for (int j = 0; j < 4; j++) {
   1.692 +            value += fMat[j][i] * src[j];
   1.693 +        }
   1.694 +        result[i] = value;
   1.695 +    }
   1.696 +
   1.697 +    if (storage == result) {
   1.698 +        memcpy(dst, storage, sizeof(storage));
   1.699 +    }
   1.700 +}
   1.701 +
   1.702 +#endif
   1.703 +
   1.704 +typedef void (*Map2Procf)(const SkMScalar mat[][4], const float src2[], int count, float dst4[]);
   1.705 +typedef void (*Map2Procd)(const SkMScalar mat[][4], const double src2[], int count, double dst4[]);
   1.706 +
   1.707 +static void map2_if(const SkMScalar mat[][4], const float* SK_RESTRICT src2,
   1.708 +                    int count, float* SK_RESTRICT dst4) {
   1.709 +    for (int i = 0; i < count; ++i) {
   1.710 +        dst4[0] = src2[0];
   1.711 +        dst4[1] = src2[1];
   1.712 +        dst4[2] = 0;
   1.713 +        dst4[3] = 1;
   1.714 +        src2 += 2;
   1.715 +        dst4 += 4;
   1.716 +    }
   1.717 +}
   1.718 +
   1.719 +static void map2_id(const SkMScalar mat[][4], const double* SK_RESTRICT src2,
   1.720 +                    int count, double* SK_RESTRICT dst4) {
   1.721 +    for (int i = 0; i < count; ++i) {
   1.722 +        dst4[0] = src2[0];
   1.723 +        dst4[1] = src2[1];
   1.724 +        dst4[2] = 0;
   1.725 +        dst4[3] = 1;
   1.726 +        src2 += 2;
   1.727 +        dst4 += 4;
   1.728 +    }
   1.729 +}
   1.730 +
   1.731 +static void map2_tf(const SkMScalar mat[][4], const float* SK_RESTRICT src2,
   1.732 +                    int count, float* SK_RESTRICT dst4) {
   1.733 +    const float mat30 = SkMScalarToFloat(mat[3][0]);
   1.734 +    const float mat31 = SkMScalarToFloat(mat[3][1]);
   1.735 +    const float mat32 = SkMScalarToFloat(mat[3][2]);
   1.736 +    for (int n = 0; n < count; ++n) {
   1.737 +        dst4[0] = src2[0] + mat30;
   1.738 +        dst4[1] = src2[1] + mat31;
   1.739 +        dst4[2] = mat32;
   1.740 +        dst4[3] = 1;
   1.741 +        src2 += 2;
   1.742 +        dst4 += 4;
   1.743 +    }
   1.744 +}
   1.745 +
   1.746 +static void map2_td(const SkMScalar mat[][4], const double* SK_RESTRICT src2,
   1.747 +                    int count, double* SK_RESTRICT dst4) {
   1.748 +    for (int n = 0; n < count; ++n) {
   1.749 +        dst4[0] = src2[0] + mat[3][0];
   1.750 +        dst4[1] = src2[1] + mat[3][1];
   1.751 +        dst4[2] = mat[3][2];
   1.752 +        dst4[3] = 1;
   1.753 +        src2 += 2;
   1.754 +        dst4 += 4;
   1.755 +    }
   1.756 +}
   1.757 +
   1.758 +static void map2_sf(const SkMScalar mat[][4], const float* SK_RESTRICT src2,
   1.759 +                    int count, float* SK_RESTRICT dst4) {
   1.760 +    const float mat32 = SkMScalarToFloat(mat[3][2]);
   1.761 +    for (int n = 0; n < count; ++n) {
   1.762 +        dst4[0] = SkMScalarToFloat(mat[0][0] * src2[0] + mat[3][0]);
   1.763 +        dst4[1] = SkMScalarToFloat(mat[1][1] * src2[1] + mat[3][1]);
   1.764 +        dst4[2] = mat32;
   1.765 +        dst4[3] = 1;
   1.766 +        src2 += 2;
   1.767 +        dst4 += 4;
   1.768 +    }
   1.769 +}
   1.770 +
   1.771 +static void map2_sd(const SkMScalar mat[][4], const double* SK_RESTRICT src2,
   1.772 +                    int count, double* SK_RESTRICT dst4) {
   1.773 +    for (int n = 0; n < count; ++n) {
   1.774 +        dst4[0] = mat[0][0] * src2[0] + mat[3][0];
   1.775 +        dst4[1] = mat[1][1] * src2[1] + mat[3][1];
   1.776 +        dst4[2] = mat[3][2];
   1.777 +        dst4[3] = 1;
   1.778 +        src2 += 2;
   1.779 +        dst4 += 4;
   1.780 +    }
   1.781 +}
   1.782 +
   1.783 +static void map2_af(const SkMScalar mat[][4], const float* SK_RESTRICT src2,
   1.784 +                    int count, float* SK_RESTRICT dst4) {
   1.785 +    SkMScalar r;
   1.786 +    for (int n = 0; n < count; ++n) {
   1.787 +        SkMScalar sx = SkFloatToMScalar(src2[0]);
   1.788 +        SkMScalar sy = SkFloatToMScalar(src2[1]);
   1.789 +        r = mat[0][0] * sx + mat[1][0] * sy + mat[3][0];
   1.790 +        dst4[0] = SkMScalarToFloat(r);
   1.791 +        r = mat[0][1] * sx + mat[1][1] * sy + mat[3][1];
   1.792 +        dst4[1] = SkMScalarToFloat(r);
   1.793 +        r = mat[0][2] * sx + mat[1][2] * sy + mat[3][2];
   1.794 +        dst4[2] = SkMScalarToFloat(r);
   1.795 +        dst4[3] = 1;
   1.796 +        src2 += 2;
   1.797 +        dst4 += 4;
   1.798 +    }
   1.799 +}
   1.800 +
   1.801 +static void map2_ad(const SkMScalar mat[][4], const double* SK_RESTRICT src2,
   1.802 +                    int count, double* SK_RESTRICT dst4) {
   1.803 +    for (int n = 0; n < count; ++n) {
   1.804 +        double sx = src2[0];
   1.805 +        double sy = src2[1];
   1.806 +        dst4[0] = mat[0][0] * sx + mat[1][0] * sy + mat[3][0];
   1.807 +        dst4[1] = mat[0][1] * sx + mat[1][1] * sy + mat[3][1];
   1.808 +        dst4[2] = mat[0][2] * sx + mat[1][2] * sy + mat[3][2];
   1.809 +        dst4[3] = 1;
   1.810 +        src2 += 2;
   1.811 +        dst4 += 4;
   1.812 +    }
   1.813 +}
   1.814 +
   1.815 +static void map2_pf(const SkMScalar mat[][4], const float* SK_RESTRICT src2,
   1.816 +                    int count, float* SK_RESTRICT dst4) {
   1.817 +    SkMScalar r;
   1.818 +    for (int n = 0; n < count; ++n) {
   1.819 +        SkMScalar sx = SkFloatToMScalar(src2[0]);
   1.820 +        SkMScalar sy = SkFloatToMScalar(src2[1]);
   1.821 +        for (int i = 0; i < 4; i++) {
   1.822 +            r = mat[0][i] * sx + mat[1][i] * sy + mat[3][i];
   1.823 +            dst4[i] = SkMScalarToFloat(r);
   1.824 +        }
   1.825 +        src2 += 2;
   1.826 +        dst4 += 4;
   1.827 +    }
   1.828 +}
   1.829 +
   1.830 +static void map2_pd(const SkMScalar mat[][4], const double* SK_RESTRICT src2,
   1.831 +                    int count, double* SK_RESTRICT dst4) {
   1.832 +    for (int n = 0; n < count; ++n) {
   1.833 +        double sx = src2[0];
   1.834 +        double sy = src2[1];
   1.835 +        for (int i = 0; i < 4; i++) {
   1.836 +            dst4[i] = mat[0][i] * sx + mat[1][i] * sy + mat[3][i];
   1.837 +        }
   1.838 +        src2 += 2;
   1.839 +        dst4 += 4;
   1.840 +    }
   1.841 +}
   1.842 +
   1.843 +void SkMatrix44::map2(const float src2[], int count, float dst4[]) const {
   1.844 +    static const Map2Procf gProc[] = {
   1.845 +        map2_if, map2_tf, map2_sf, map2_sf, map2_af, map2_af, map2_af, map2_af
   1.846 +    };
   1.847 +
   1.848 +    TypeMask mask = this->getType();
   1.849 +    Map2Procf proc = (mask & kPerspective_Mask) ? map2_pf : gProc[mask];
   1.850 +    proc(fMat, src2, count, dst4);
   1.851 +}
   1.852 +
   1.853 +void SkMatrix44::map2(const double src2[], int count, double dst4[]) const {
   1.854 +    static const Map2Procd gProc[] = {
   1.855 +        map2_id, map2_td, map2_sd, map2_sd, map2_ad, map2_ad, map2_ad, map2_ad
   1.856 +    };
   1.857 +
   1.858 +    TypeMask mask = this->getType();
   1.859 +    Map2Procd proc = (mask & kPerspective_Mask) ? map2_pd : gProc[mask];
   1.860 +    proc(fMat, src2, count, dst4);
   1.861 +}
   1.862 +
   1.863 +///////////////////////////////////////////////////////////////////////////////
   1.864 +
   1.865 +void SkMatrix44::dump() const {
   1.866 +    static const char* format =
   1.867 +        "[%g %g %g %g][%g %g %g %g][%g %g %g %g][%g %g %g %g]\n";
   1.868 +#if 0
   1.869 +    SkDebugf(format,
   1.870 +             fMat[0][0], fMat[1][0], fMat[2][0], fMat[3][0],
   1.871 +             fMat[0][1], fMat[1][1], fMat[2][1], fMat[3][1],
   1.872 +             fMat[0][2], fMat[1][2], fMat[2][2], fMat[3][2],
   1.873 +             fMat[0][3], fMat[1][3], fMat[2][3], fMat[3][3]);
   1.874 +#else
   1.875 +    SkDebugf(format,
   1.876 +             fMat[0][0], fMat[0][1], fMat[0][2], fMat[0][3],
   1.877 +             fMat[1][0], fMat[1][1], fMat[1][2], fMat[1][3],
   1.878 +             fMat[2][0], fMat[2][1], fMat[2][2], fMat[2][3],
   1.879 +             fMat[3][0], fMat[3][1], fMat[3][2], fMat[3][3]);
   1.880 +#endif
   1.881 +}
   1.882 +
   1.883 +///////////////////////////////////////////////////////////////////////////////
   1.884 +
   1.885 +static void initFromMatrix(SkMScalar dst[4][4], const SkMatrix& src) {
   1.886 +    dst[0][0] = SkScalarToMScalar(src[SkMatrix::kMScaleX]);
   1.887 +    dst[1][0] = SkScalarToMScalar(src[SkMatrix::kMSkewX]);
   1.888 +    dst[2][0] = 0;
   1.889 +    dst[3][0] = SkScalarToMScalar(src[SkMatrix::kMTransX]);
   1.890 +    dst[0][1] = SkScalarToMScalar(src[SkMatrix::kMSkewY]);
   1.891 +    dst[1][1] = SkScalarToMScalar(src[SkMatrix::kMScaleY]);
   1.892 +    dst[2][1] = 0;
   1.893 +    dst[3][1] = SkScalarToMScalar(src[SkMatrix::kMTransY]);
   1.894 +    dst[0][2] = 0;
   1.895 +    dst[1][2] = 0;
   1.896 +    dst[2][2] = 1;
   1.897 +    dst[3][2] = 0;
   1.898 +    dst[0][3] = SkScalarToMScalar(src[SkMatrix::kMPersp0]);
   1.899 +    dst[1][3] = SkScalarToMScalar(src[SkMatrix::kMPersp1]);
   1.900 +    dst[2][3] = 0;
   1.901 +    dst[3][3] = SkScalarToMScalar(src[SkMatrix::kMPersp2]);
   1.902 +}
   1.903 +
   1.904 +SkMatrix44::SkMatrix44(const SkMatrix& src) {
   1.905 +    initFromMatrix(fMat, src);
   1.906 +}
   1.907 +
   1.908 +SkMatrix44& SkMatrix44::operator=(const SkMatrix& src) {
   1.909 +    initFromMatrix(fMat, src);
   1.910 +
   1.911 +    if (src.isIdentity()) {
   1.912 +        this->setTypeMask(kIdentity_Mask);
   1.913 +    } else {
   1.914 +        this->dirtyTypeMask();
   1.915 +    }
   1.916 +    return *this;
   1.917 +}
   1.918 +
   1.919 +SkMatrix44::operator SkMatrix() const {
   1.920 +    SkMatrix dst;
   1.921 +
   1.922 +    dst[SkMatrix::kMScaleX]  = SkMScalarToScalar(fMat[0][0]);
   1.923 +    dst[SkMatrix::kMSkewX]  = SkMScalarToScalar(fMat[1][0]);
   1.924 +    dst[SkMatrix::kMTransX] = SkMScalarToScalar(fMat[3][0]);
   1.925 +
   1.926 +    dst[SkMatrix::kMSkewY]  = SkMScalarToScalar(fMat[0][1]);
   1.927 +    dst[SkMatrix::kMScaleY] = SkMScalarToScalar(fMat[1][1]);
   1.928 +    dst[SkMatrix::kMTransY] = SkMScalarToScalar(fMat[3][1]);
   1.929 +
   1.930 +    dst[SkMatrix::kMPersp0] = SkMScalarToScalar(fMat[0][3]);
   1.931 +    dst[SkMatrix::kMPersp1] = SkMScalarToScalar(fMat[1][3]);
   1.932 +    dst[SkMatrix::kMPersp2] = SkMScalarToScalar(fMat[3][3]);
   1.933 +
   1.934 +    return dst;
   1.935 +}

mercurial