1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/skia/trunk/src/views/SkParsePaint.cpp Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,109 @@ 1.4 + 1.5 +/* 1.6 + * Copyright 2011 Google Inc. 1.7 + * 1.8 + * Use of this source code is governed by a BSD-style license that can be 1.9 + * found in the LICENSE file. 1.10 + */ 1.11 +#include "SkParsePaint.h" 1.12 +#include "SkTSearch.h" 1.13 +#include "SkParse.h" 1.14 +#include "SkImageDecoder.h" 1.15 +#include "SkGradientShader.h" 1.16 + 1.17 +static SkShader* inflate_shader(const SkDOM& dom, const SkDOM::Node* node) 1.18 +{ 1.19 + if ((node = dom.getFirstChild(node, "shader")) == NULL) 1.20 + return NULL; 1.21 + 1.22 + const char* str; 1.23 + 1.24 + if (dom.hasAttr(node, "type", "linear-gradient")) 1.25 + { 1.26 + SkColor colors[2]; 1.27 + SkPoint pts[2]; 1.28 + 1.29 + colors[0] = colors[1] = SK_ColorBLACK; // need to initialized the alpha to opaque, since FindColor doesn't set it 1.30 + if ((str = dom.findAttr(node, "c0")) != NULL && 1.31 + SkParse::FindColor(str, &colors[0]) && 1.32 + (str = dom.findAttr(node, "c1")) != NULL && 1.33 + SkParse::FindColor(str, &colors[1]) && 1.34 + dom.findScalars(node, "p0", &pts[0].fX, 2) && 1.35 + dom.findScalars(node, "p1", &pts[1].fX, 2)) 1.36 + { 1.37 + SkShader::TileMode mode = SkShader::kClamp_TileMode; 1.38 + int index; 1.39 + 1.40 + if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0) 1.41 + mode = (SkShader::TileMode)index; 1.42 + return SkGradientShader::CreateLinear(pts, colors, NULL, 2, mode); 1.43 + } 1.44 + } 1.45 + else if (dom.hasAttr(node, "type", "bitmap")) 1.46 + { 1.47 + if ((str = dom.findAttr(node, "src")) == NULL) 1.48 + return NULL; 1.49 + 1.50 + SkBitmap bm; 1.51 + 1.52 + if (SkImageDecoder::DecodeFile(str, &bm)) 1.53 + { 1.54 + SkShader::TileMode mode = SkShader::kRepeat_TileMode; 1.55 + int index; 1.56 + 1.57 + if ((index = dom.findList(node, "tile-mode", "clamp,repeat,mirror")) >= 0) 1.58 + mode = (SkShader::TileMode)index; 1.59 + 1.60 + return SkShader::CreateBitmapShader(bm, mode, mode); 1.61 + } 1.62 + } 1.63 + return NULL; 1.64 +} 1.65 + 1.66 +void SkPaint_Inflate(SkPaint* paint, const SkDOM& dom, const SkDOM::Node* node) 1.67 +{ 1.68 + SkASSERT(paint); 1.69 + SkASSERT(&dom); 1.70 + SkASSERT(node); 1.71 + 1.72 + SkScalar x; 1.73 + 1.74 + if (dom.findScalar(node, "stroke-width", &x)) 1.75 + paint->setStrokeWidth(x); 1.76 + if (dom.findScalar(node, "text-size", &x)) 1.77 + paint->setTextSize(x); 1.78 + 1.79 + bool b; 1.80 + 1.81 + SkASSERT("legacy: use is-stroke" && !dom.findBool(node, "is-frame", &b)); 1.82 + 1.83 + if (dom.findBool(node, "is-stroke", &b)) 1.84 + paint->setStyle(b ? SkPaint::kStroke_Style : SkPaint::kFill_Style); 1.85 + if (dom.findBool(node, "is-antialias", &b)) 1.86 + paint->setAntiAlias(b); 1.87 + if (dom.findBool(node, "is-lineartext", &b)) 1.88 + paint->setLinearText(b); 1.89 + 1.90 + const char* str = dom.findAttr(node, "color"); 1.91 + if (str) 1.92 + { 1.93 + SkColor c = paint->getColor(); 1.94 + if (SkParse::FindColor(str, &c)) 1.95 + paint->setColor(c); 1.96 + } 1.97 + 1.98 + // do this AFTER parsing for the color 1.99 + if (dom.findScalar(node, "opacity", &x)) 1.100 + { 1.101 + x = SkMaxScalar(0, SkMinScalar(x, SK_Scalar1)); 1.102 + paint->setAlpha(SkScalarRoundToInt(x * 255)); 1.103 + } 1.104 + 1.105 + int index = dom.findList(node, "text-anchor", "left,center,right"); 1.106 + if (index >= 0) 1.107 + paint->setTextAlign((SkPaint::Align)index); 1.108 + 1.109 + SkShader* shader = inflate_shader(dom, node); 1.110 + if (shader) 1.111 + paint->setShader(shader)->unref(); 1.112 +}