gfx/skia/trunk/src/views/SkTouchGesture.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/views/SkTouchGesture.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,327 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2010 Google Inc.
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +
    1.13 +
    1.14 +#include "SkTouchGesture.h"
    1.15 +#include "SkMatrix.h"
    1.16 +#include "SkTime.h"
    1.17 +
    1.18 +#define DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER   true
    1.19 +
    1.20 +static const SkScalar MAX_FLING_SPEED = SkIntToScalar(1500);
    1.21 +
    1.22 +static SkScalar pin_max_fling(SkScalar speed) {
    1.23 +    if (speed > MAX_FLING_SPEED) {
    1.24 +        speed = MAX_FLING_SPEED;
    1.25 +    }
    1.26 +    return speed;
    1.27 +}
    1.28 +
    1.29 +static double getseconds() {
    1.30 +    return SkTime::GetMSecs() * 0.001;
    1.31 +}
    1.32 +
    1.33 +// returns +1 or -1, depending on the sign of x
    1.34 +// returns +1 if z is zero
    1.35 +static SkScalar SkScalarSignNonZero(SkScalar x) {
    1.36 +    SkScalar sign = SK_Scalar1;
    1.37 +    if (x < 0) {
    1.38 +        sign = -sign;
    1.39 +    }
    1.40 +    return sign;
    1.41 +}
    1.42 +
    1.43 +static void unit_axis_align(SkVector* unit) {
    1.44 +    const SkScalar TOLERANCE = SkDoubleToScalar(0.15);
    1.45 +    if (SkScalarAbs(unit->fX) < TOLERANCE) {
    1.46 +        unit->fX = 0;
    1.47 +        unit->fY = SkScalarSignNonZero(unit->fY);
    1.48 +    } else if (SkScalarAbs(unit->fY) < TOLERANCE) {
    1.49 +        unit->fX = SkScalarSignNonZero(unit->fX);
    1.50 +        unit->fY = 0;
    1.51 +    }
    1.52 +}
    1.53 +
    1.54 +void SkFlingState::reset(float sx, float sy) {
    1.55 +    fActive = true;
    1.56 +    fDirection.set(sx, sy);
    1.57 +    fSpeed0 = SkPoint::Normalize(&fDirection);
    1.58 +    fSpeed0 = pin_max_fling(fSpeed0);
    1.59 +    fTime0 = getseconds();
    1.60 +
    1.61 +    unit_axis_align(&fDirection);
    1.62 +//    printf("---- speed %g dir %g %g\n", fSpeed0, fDirection.fX, fDirection.fY);
    1.63 +}
    1.64 +
    1.65 +bool SkFlingState::evaluateMatrix(SkMatrix* matrix) {
    1.66 +    if (!fActive) {
    1.67 +        return false;
    1.68 +    }
    1.69 +
    1.70 +    const float t =  (float)(getseconds() - fTime0);
    1.71 +    const float MIN_SPEED = 2;
    1.72 +    const float K0 = 5;
    1.73 +    const float K1 = 0.02f;
    1.74 +    const float speed = fSpeed0 * (sk_float_exp(- K0 * t) - K1);
    1.75 +    if (speed <= MIN_SPEED) {
    1.76 +        fActive = false;
    1.77 +        return false;
    1.78 +    }
    1.79 +    float dist = (fSpeed0 - speed) / K0;
    1.80 +
    1.81 +//    printf("---- time %g speed %g dist %g\n", t, speed, dist);
    1.82 +    float tx = fDirection.fX * dist;
    1.83 +    float ty = fDirection.fY * dist;
    1.84 +    if (DISCRETIZE_TRANSLATE_TO_AVOID_FLICKER) {
    1.85 +        tx = (float)sk_float_round2int(tx);
    1.86 +        ty = (float)sk_float_round2int(ty);
    1.87 +    }
    1.88 +    matrix->setTranslate(tx, ty);
    1.89 +//    printf("---- evaluate (%g %g)\n", tx, ty);
    1.90 +
    1.91 +    return true;
    1.92 +}
    1.93 +
    1.94 +///////////////////////////////////////////////////////////////////////////////
    1.95 +
    1.96 +static const SkMSec MAX_DBL_TAP_INTERVAL = 300;
    1.97 +static const float MAX_DBL_TAP_DISTANCE = 100;
    1.98 +static const float MAX_JITTER_RADIUS = 2;
    1.99 +
   1.100 +// if true, then ignore the touch-move, 'cause its probably just jitter
   1.101 +static bool close_enough_for_jitter(float x0, float y0, float x1, float y1) {
   1.102 +    return  sk_float_abs(x0 - x1) <= MAX_JITTER_RADIUS &&
   1.103 +            sk_float_abs(y0 - y1) <= MAX_JITTER_RADIUS;
   1.104 +}
   1.105 +
   1.106 +///////////////////////////////////////////////////////////////////////////////
   1.107 +
   1.108 +SkTouchGesture::SkTouchGesture() {
   1.109 +    this->reset();
   1.110 +}
   1.111 +
   1.112 +SkTouchGesture::~SkTouchGesture() {
   1.113 +}
   1.114 +
   1.115 +void SkTouchGesture::reset() {
   1.116 +    fTouches.reset();
   1.117 +    fState = kEmpty_State;
   1.118 +    fLocalM.reset();
   1.119 +    fGlobalM.reset();
   1.120 +
   1.121 +    fLastUpT = SkTime::GetMSecs() - 2*MAX_DBL_TAP_INTERVAL;
   1.122 +    fLastUpP.set(0, 0);
   1.123 +}
   1.124 +
   1.125 +void SkTouchGesture::flushLocalM() {
   1.126 +    fGlobalM.postConcat(fLocalM);
   1.127 +    fLocalM.reset();
   1.128 +}
   1.129 +
   1.130 +const SkMatrix& SkTouchGesture::localM() {
   1.131 +    if (fFlinger.isActive()) {
   1.132 +        if (!fFlinger.evaluateMatrix(&fLocalM)) {
   1.133 +            this->flushLocalM();
   1.134 +        }
   1.135 +    }
   1.136 +    return fLocalM;
   1.137 +}
   1.138 +
   1.139 +void SkTouchGesture::appendNewRec(void* owner, float x, float y) {
   1.140 +    Rec* rec = fTouches.append();
   1.141 +    rec->fOwner = owner;
   1.142 +    rec->fStartX = rec->fPrevX = rec->fLastX = x;
   1.143 +    rec->fStartY = rec->fPrevY = rec->fLastY = y;
   1.144 +    rec->fLastT = rec->fPrevT = SkTime::GetMSecs();
   1.145 +}
   1.146 +
   1.147 +void SkTouchGesture::touchBegin(void* owner, float x, float y) {
   1.148 +//    GrPrintf("--- %d touchBegin %p %g %g\n", fTouches.count(), owner, x, y);
   1.149 +
   1.150 +    int index = this->findRec(owner);
   1.151 +    if (index >= 0) {
   1.152 +        this->flushLocalM();
   1.153 +        fTouches.removeShuffle(index);
   1.154 +        SkDebugf("---- already exists, removing\n");
   1.155 +    }
   1.156 +
   1.157 +    if (fTouches.count() == 2) {
   1.158 +        return;
   1.159 +    }
   1.160 +
   1.161 +    this->flushLocalM();
   1.162 +    fFlinger.stop();
   1.163 +
   1.164 +    this->appendNewRec(owner, x, y);
   1.165 +
   1.166 +    switch (fTouches.count()) {
   1.167 +        case 1:
   1.168 +            fState = kTranslate_State;
   1.169 +            break;
   1.170 +        case 2:
   1.171 +            fState = kZoom_State;
   1.172 +            break;
   1.173 +        default:
   1.174 +            break;
   1.175 +    }
   1.176 +}
   1.177 +
   1.178 +int SkTouchGesture::findRec(void* owner) const {
   1.179 +    for (int i = 0; i < fTouches.count(); i++) {
   1.180 +        if (owner == fTouches[i].fOwner) {
   1.181 +            return i;
   1.182 +        }
   1.183 +    }
   1.184 +    return -1;
   1.185 +}
   1.186 +
   1.187 +static SkScalar center(float pos0, float pos1) {
   1.188 +    return (pos0 + pos1) * 0.5f;
   1.189 +}
   1.190 +
   1.191 +static const float MAX_ZOOM_SCALE = 4;
   1.192 +static const float MIN_ZOOM_SCALE = 0.25f;
   1.193 +
   1.194 +float SkTouchGesture::limitTotalZoom(float scale) const {
   1.195 +    // this query works 'cause we know that we're square-scale w/ no skew/rotation
   1.196 +    const float curr = SkScalarToFloat(fGlobalM[0]);
   1.197 +
   1.198 +    if (scale > 1 && curr * scale > MAX_ZOOM_SCALE) {
   1.199 +        scale = MAX_ZOOM_SCALE / curr;
   1.200 +    } else if (scale < 1 && curr * scale < MIN_ZOOM_SCALE) {
   1.201 +        scale = MIN_ZOOM_SCALE / curr;
   1.202 +    }
   1.203 +    return scale;
   1.204 +}
   1.205 +
   1.206 +void SkTouchGesture::touchMoved(void* owner, float x, float y) {
   1.207 +//    GrPrintf("--- %d touchMoved %p %g %g\n", fTouches.count(), owner, x, y);
   1.208 +
   1.209 +    SkASSERT(kEmpty_State != fState);
   1.210 +
   1.211 +    int index = this->findRec(owner);
   1.212 +    if (index < 0) {
   1.213 +        // not found, so I guess we should add it...
   1.214 +        SkDebugf("---- add missing begin\n");
   1.215 +        this->appendNewRec(owner, x, y);
   1.216 +        index = fTouches.count() - 1;
   1.217 +    }
   1.218 +
   1.219 +    Rec& rec = fTouches[index];
   1.220 +
   1.221 +    // not sure how valuable this is
   1.222 +    if (fTouches.count() == 2) {
   1.223 +        if (close_enough_for_jitter(rec.fLastX, rec.fLastY, x, y)) {
   1.224 +//            GrPrintf("--- drop touchMove, withing jitter tolerance %g %g\n", rec.fLastX - x, rec.fLastY - y);
   1.225 +            return;
   1.226 +        }
   1.227 +    }
   1.228 +
   1.229 +    rec.fPrevX = rec.fLastX; rec.fLastX = x;
   1.230 +    rec.fPrevY = rec.fLastY; rec.fLastY = y;
   1.231 +    rec.fPrevT = rec.fLastT; rec.fLastT = SkTime::GetMSecs();
   1.232 +
   1.233 +    switch (fTouches.count()) {
   1.234 +        case 1: {
   1.235 +            float dx = rec.fLastX - rec.fStartX;
   1.236 +            float dy = rec.fLastY - rec.fStartY;
   1.237 +            dx = (float)sk_float_round2int(dx);
   1.238 +            dy = (float)sk_float_round2int(dy);
   1.239 +            fLocalM.setTranslate(dx, dy);
   1.240 +        } break;
   1.241 +        case 2: {
   1.242 +            SkASSERT(kZoom_State == fState);
   1.243 +            const Rec& rec0 = fTouches[0];
   1.244 +            const Rec& rec1 = fTouches[1];
   1.245 +
   1.246 +            float scale = this->computePinch(rec0, rec1);
   1.247 +            scale = this->limitTotalZoom(scale);
   1.248 +
   1.249 +            fLocalM.setTranslate(-center(rec0.fStartX, rec1.fStartX),
   1.250 +                                 -center(rec0.fStartY, rec1.fStartY));
   1.251 +            fLocalM.postScale(scale, scale);
   1.252 +            fLocalM.postTranslate(center(rec0.fLastX, rec1.fLastX),
   1.253 +                                  center(rec0.fLastY, rec1.fLastY));
   1.254 +        } break;
   1.255 +        default:
   1.256 +            break;
   1.257 +    }
   1.258 +}
   1.259 +
   1.260 +void SkTouchGesture::touchEnd(void* owner) {
   1.261 +//    GrPrintf("--- %d touchEnd   %p\n", fTouches.count(), owner);
   1.262 +
   1.263 +    int index = this->findRec(owner);
   1.264 +    if (index < 0) {
   1.265 +        SkDebugf("--- not found\n");
   1.266 +        return;
   1.267 +    }
   1.268 +
   1.269 +    const Rec& rec = fTouches[index];
   1.270 +    if (this->handleDblTap(rec.fLastX, rec.fLastY)) {
   1.271 +        return;
   1.272 +    }
   1.273 +
   1.274 +    // count() reflects the number before we removed the owner
   1.275 +    switch (fTouches.count()) {
   1.276 +        case 1: {
   1.277 +            this->flushLocalM();
   1.278 +            float dx = rec.fLastX - rec.fPrevX;
   1.279 +            float dy = rec.fLastY - rec.fPrevY;
   1.280 +            float dur = (rec.fLastT - rec.fPrevT) * 0.001f;
   1.281 +            if (dur > 0) {
   1.282 +                fFlinger.reset(dx / dur, dy / dur);
   1.283 +            }
   1.284 +            fState = kEmpty_State;
   1.285 +        } break;
   1.286 +        case 2:
   1.287 +            this->flushLocalM();
   1.288 +            SkASSERT(kZoom_State == fState);
   1.289 +            fState = kEmpty_State;
   1.290 +            break;
   1.291 +        default:
   1.292 +            SkASSERT(kZoom_State == fState);
   1.293 +            break;
   1.294 +    }
   1.295 +
   1.296 +    fTouches.removeShuffle(index);
   1.297 +}
   1.298 +
   1.299 +float SkTouchGesture::computePinch(const Rec& rec0, const Rec& rec1) {
   1.300 +    double dx = rec0.fStartX - rec1.fStartX;
   1.301 +    double dy = rec0.fStartY - rec1.fStartY;
   1.302 +    double dist0 = sqrt(dx*dx + dy*dy);
   1.303 +
   1.304 +    dx = rec0.fLastX - rec1.fLastX;
   1.305 +    dy = rec0.fLastY - rec1.fLastY;
   1.306 +    double dist1 = sqrt(dx*dx + dy*dy);
   1.307 +
   1.308 +    double scale = dist1 / dist0;
   1.309 +    return (float)scale;
   1.310 +}
   1.311 +
   1.312 +bool SkTouchGesture::handleDblTap(float x, float y) {
   1.313 +    bool found = false;
   1.314 +    SkMSec now = SkTime::GetMSecs();
   1.315 +    if (now - fLastUpT <= MAX_DBL_TAP_INTERVAL) {
   1.316 +        if (SkPoint::Length(fLastUpP.fX - x,
   1.317 +                            fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) {
   1.318 +            fFlinger.stop();
   1.319 +            fLocalM.reset();
   1.320 +            fGlobalM.reset();
   1.321 +            fTouches.reset();
   1.322 +            fState = kEmpty_State;
   1.323 +            found = true;
   1.324 +        }
   1.325 +    }
   1.326 +
   1.327 +    fLastUpT = now;
   1.328 +    fLastUpP.set(x, y);
   1.329 +    return found;
   1.330 +}

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