gfx/skia/trunk/src/views/SkWindow.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/views/SkWindow.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,377 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2011 Google Inc.
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +#include "SkWindow.h"
    1.12 +#include "SkCanvas.h"
    1.13 +#include "SkDevice.h"
    1.14 +#include "SkOSMenu.h"
    1.15 +#include "SkSystemEventTypes.h"
    1.16 +#include "SkTime.h"
    1.17 +
    1.18 +#define SK_EventDelayInval "\xd" "n" "\xa" "l"
    1.19 +
    1.20 +#define TEST_BOUNDERx
    1.21 +
    1.22 +#include "SkBounder.h"
    1.23 +class TestSkBounder : public SkBounder {
    1.24 +public:
    1.25 +    explicit TestSkBounder(const SkBitmap& bm) : fCanvas(bm) {}
    1.26 +
    1.27 +protected:
    1.28 +    virtual bool onIRect(const SkIRect& r) SK_OVERRIDE {
    1.29 +        SkRect    rr;
    1.30 +
    1.31 +        rr.set(SkIntToScalar(r.fLeft), SkIntToScalar(r.fTop),
    1.32 +                SkIntToScalar(r.fRight), SkIntToScalar(r.fBottom));
    1.33 +
    1.34 +        SkPaint    p;
    1.35 +
    1.36 +        p.setStyle(SkPaint::kStroke_Style);
    1.37 +        p.setColor(SK_ColorYELLOW);
    1.38 +
    1.39 +#if 0
    1.40 +        rr.inset(SK_ScalarHalf, SK_ScalarHalf);
    1.41 +#else
    1.42 +        rr.inset(-SK_ScalarHalf, -SK_ScalarHalf);
    1.43 +#endif
    1.44 +
    1.45 +        fCanvas.drawRect(rr, p);
    1.46 +        return true;
    1.47 +    }
    1.48 +private:
    1.49 +    SkCanvas    fCanvas;
    1.50 +};
    1.51 +
    1.52 +SkWindow::SkWindow() : fFocusView(NULL) {
    1.53 +    fClicks.reset();
    1.54 +    fWaitingOnInval = false;
    1.55 +
    1.56 +#ifdef SK_BUILD_FOR_WINCE
    1.57 +    fColorType = kRGB_565_SkColorType;
    1.58 +#else
    1.59 +    fColorType = kPMColor_SkColorType;
    1.60 +#endif
    1.61 +
    1.62 +    fMatrix.reset();
    1.63 +}
    1.64 +
    1.65 +SkWindow::~SkWindow() {
    1.66 +    fClicks.deleteAll();
    1.67 +    fMenus.deleteAll();
    1.68 +}
    1.69 +
    1.70 +SkCanvas* SkWindow::createCanvas() {
    1.71 +    return new SkCanvas(this->getBitmap());
    1.72 +}
    1.73 +
    1.74 +void SkWindow::setMatrix(const SkMatrix& matrix) {
    1.75 +    if (fMatrix != matrix) {
    1.76 +        fMatrix = matrix;
    1.77 +        this->inval(NULL);
    1.78 +    }
    1.79 +}
    1.80 +
    1.81 +void SkWindow::preConcat(const SkMatrix& matrix) {
    1.82 +    SkMatrix m;
    1.83 +    m.setConcat(fMatrix, matrix);
    1.84 +    this->setMatrix(m);
    1.85 +}
    1.86 +
    1.87 +void SkWindow::postConcat(const SkMatrix& matrix) {
    1.88 +    SkMatrix m;
    1.89 +    m.setConcat(matrix, fMatrix);
    1.90 +    this->setMatrix(m);
    1.91 +}
    1.92 +
    1.93 +void SkWindow::setColorType(SkColorType ct) {
    1.94 +    this->resize(fBitmap.width(), fBitmap.height(), ct);
    1.95 +}
    1.96 +
    1.97 +void SkWindow::resize(int width, int height, SkColorType ct) {
    1.98 +    if (ct == kUnknown_SkColorType)
    1.99 +        ct = fColorType;
   1.100 +
   1.101 +    if (width != fBitmap.width() || height != fBitmap.height() || ct != fColorType) {
   1.102 +        fColorType = ct;
   1.103 +        fBitmap.allocPixels(SkImageInfo::Make(width, height,
   1.104 +                                              ct, kPremul_SkAlphaType));
   1.105 +
   1.106 +        this->setSize(SkIntToScalar(width), SkIntToScalar(height));
   1.107 +        this->inval(NULL);
   1.108 +    }
   1.109 +}
   1.110 +
   1.111 +bool SkWindow::handleInval(const SkRect* localR) {
   1.112 +    SkIRect ir;
   1.113 +
   1.114 +    if (localR) {
   1.115 +        SkRect devR;
   1.116 +        SkMatrix inverse;
   1.117 +        if (!fMatrix.invert(&inverse)) {
   1.118 +            return false;
   1.119 +        }
   1.120 +        fMatrix.mapRect(&devR, *localR);
   1.121 +        devR.round(&ir);
   1.122 +    } else {
   1.123 +        ir.set(0, 0,
   1.124 +               SkScalarRoundToInt(this->width()),
   1.125 +               SkScalarRoundToInt(this->height()));
   1.126 +    }
   1.127 +    fDirtyRgn.op(ir, SkRegion::kUnion_Op);
   1.128 +
   1.129 +    this->onHandleInval(ir);
   1.130 +    return true;
   1.131 +}
   1.132 +
   1.133 +void SkWindow::forceInvalAll() {
   1.134 +    fDirtyRgn.setRect(0, 0,
   1.135 +                      SkScalarCeilToInt(this->width()),
   1.136 +                      SkScalarCeilToInt(this->height()));
   1.137 +}
   1.138 +
   1.139 +#if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN)
   1.140 +    #include <windows.h>
   1.141 +    #include <gx.h>
   1.142 +    extern GXDisplayProperties gDisplayProps;
   1.143 +#endif
   1.144 +
   1.145 +#ifdef SK_SIMULATE_FAILED_MALLOC
   1.146 +extern bool gEnableControlledThrow;
   1.147 +#endif
   1.148 +
   1.149 +bool SkWindow::update(SkIRect* updateArea) {
   1.150 +    if (!fDirtyRgn.isEmpty()) {
   1.151 +        SkBitmap bm = this->getBitmap();
   1.152 +
   1.153 +#if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN)
   1.154 +        char* buffer = (char*)GXBeginDraw();
   1.155 +        SkASSERT(buffer);
   1.156 +
   1.157 +        RECT    rect;
   1.158 +        GetWindowRect((HWND)((SkOSWindow*)this)->getHWND(), &rect);
   1.159 +        buffer += rect.top * gDisplayProps.cbyPitch + rect.left * gDisplayProps.cbxPitch;
   1.160 +
   1.161 +        bm.setPixels(buffer);
   1.162 +#endif
   1.163 +
   1.164 +        SkAutoTUnref<SkCanvas> canvas(this->createCanvas());
   1.165 +
   1.166 +        canvas->clipRegion(fDirtyRgn);
   1.167 +        if (updateArea)
   1.168 +            *updateArea = fDirtyRgn.getBounds();
   1.169 +
   1.170 +        SkAutoCanvasRestore acr(canvas, true);
   1.171 +        canvas->concat(fMatrix);
   1.172 +
   1.173 +        // empty this now, so we can correctly record any inval calls that
   1.174 +        // might be made during the draw call.
   1.175 +        fDirtyRgn.setEmpty();
   1.176 +
   1.177 +#ifdef TEST_BOUNDER
   1.178 +        TestSkBounder bounder(bm);
   1.179 +        canvas->setBounder(&bounder);
   1.180 +#endif
   1.181 +#ifdef SK_SIMULATE_FAILED_MALLOC
   1.182 +        gEnableControlledThrow = true;
   1.183 +#endif
   1.184 +#ifdef SK_BUILD_FOR_WIN32
   1.185 +        //try {
   1.186 +            this->draw(canvas);
   1.187 +        //}
   1.188 +        //catch (...) {
   1.189 +        //}
   1.190 +#else
   1.191 +        this->draw(canvas);
   1.192 +#endif
   1.193 +#ifdef SK_SIMULATE_FAILED_MALLOC
   1.194 +        gEnableControlledThrow = false;
   1.195 +#endif
   1.196 +#ifdef TEST_BOUNDER
   1.197 +        canvas->setBounder(NULL);
   1.198 +#endif
   1.199 +
   1.200 +#if defined(SK_BUILD_FOR_WINCE) && defined(USE_GX_SCREEN)
   1.201 +        GXEndDraw();
   1.202 +#endif
   1.203 +
   1.204 +        return true;
   1.205 +    }
   1.206 +    return false;
   1.207 +}
   1.208 +
   1.209 +bool SkWindow::handleChar(SkUnichar uni) {
   1.210 +    if (this->onHandleChar(uni))
   1.211 +        return true;
   1.212 +
   1.213 +    SkView* focus = this->getFocusView();
   1.214 +    if (focus == NULL)
   1.215 +        focus = this;
   1.216 +
   1.217 +    SkEvent evt(SK_EventType_Unichar);
   1.218 +    evt.setFast32(uni);
   1.219 +    return focus->doEvent(evt);
   1.220 +}
   1.221 +
   1.222 +bool SkWindow::handleKey(SkKey key) {
   1.223 +    if (key == kNONE_SkKey)
   1.224 +        return false;
   1.225 +
   1.226 +    if (this->onHandleKey(key))
   1.227 +        return true;
   1.228 +
   1.229 +    // send an event to the focus-view
   1.230 +    {
   1.231 +        SkView* focus = this->getFocusView();
   1.232 +        if (focus == NULL)
   1.233 +            focus = this;
   1.234 +
   1.235 +        SkEvent evt(SK_EventType_Key);
   1.236 +        evt.setFast32(key);
   1.237 +        if (focus->doEvent(evt))
   1.238 +            return true;
   1.239 +    }
   1.240 +
   1.241 +    if (key == kUp_SkKey || key == kDown_SkKey) {
   1.242 +        if (this->moveFocus(key == kUp_SkKey ? kPrev_FocusDirection : kNext_FocusDirection) == NULL)
   1.243 +            this->onSetFocusView(NULL);
   1.244 +        return true;
   1.245 +    }
   1.246 +    return false;
   1.247 +}
   1.248 +
   1.249 +bool SkWindow::handleKeyUp(SkKey key) {
   1.250 +    if (key == kNONE_SkKey)
   1.251 +        return false;
   1.252 +
   1.253 +    if (this->onHandleKeyUp(key))
   1.254 +        return true;
   1.255 +
   1.256 +    //send an event to the focus-view
   1.257 +    {
   1.258 +        SkView* focus = this->getFocusView();
   1.259 +        if (focus == NULL)
   1.260 +            focus = this;
   1.261 +
   1.262 +        //should this one be the same?
   1.263 +        SkEvent evt(SK_EventType_KeyUp);
   1.264 +        evt.setFast32(key);
   1.265 +        if (focus->doEvent(evt))
   1.266 +            return true;
   1.267 +    }
   1.268 +    return false;
   1.269 +}
   1.270 +
   1.271 +void SkWindow::addMenu(SkOSMenu* menu) {
   1.272 +    *fMenus.append() = menu;
   1.273 +    this->onAddMenu(menu);
   1.274 +}
   1.275 +
   1.276 +void SkWindow::setTitle(const char title[]) {
   1.277 +    if (NULL == title) {
   1.278 +        title = "";
   1.279 +    }
   1.280 +    fTitle.set(title);
   1.281 +    this->onSetTitle(title);
   1.282 +}
   1.283 +
   1.284 +bool SkWindow::onEvent(const SkEvent& evt) {
   1.285 +    if (evt.isType(SK_EventDelayInval)) {
   1.286 +        for (SkRegion::Iterator iter(fDirtyRgn); !iter.done(); iter.next())
   1.287 +            this->onHandleInval(iter.rect());
   1.288 +        fWaitingOnInval = false;
   1.289 +        return true;
   1.290 +    }
   1.291 +    return this->INHERITED::onEvent(evt);
   1.292 +}
   1.293 +
   1.294 +bool SkWindow::onGetFocusView(SkView** focus) const {
   1.295 +    if (focus)
   1.296 +        *focus = fFocusView;
   1.297 +    return true;
   1.298 +}
   1.299 +
   1.300 +bool SkWindow::onSetFocusView(SkView* focus) {
   1.301 +    if (fFocusView != focus) {
   1.302 +        if (fFocusView)
   1.303 +            fFocusView->onFocusChange(false);
   1.304 +        fFocusView = focus;
   1.305 +        if (focus)
   1.306 +            focus->onFocusChange(true);
   1.307 +    }
   1.308 +    return true;
   1.309 +}
   1.310 +
   1.311 +void SkWindow::onHandleInval(const SkIRect&) {
   1.312 +}
   1.313 +
   1.314 +bool SkWindow::onHandleChar(SkUnichar) {
   1.315 +    return false;
   1.316 +}
   1.317 +
   1.318 +bool SkWindow::onHandleKey(SkKey) {
   1.319 +    return false;
   1.320 +}
   1.321 +
   1.322 +bool SkWindow::onHandleKeyUp(SkKey) {
   1.323 +    return false;
   1.324 +}
   1.325 +
   1.326 +bool SkWindow::handleClick(int x, int y, Click::State state, void *owner,
   1.327 +                           unsigned modifierKeys) {
   1.328 +    return this->onDispatchClick(x, y, state, owner, modifierKeys);
   1.329 +}
   1.330 +
   1.331 +bool SkWindow::onDispatchClick(int x, int y, Click::State state,
   1.332 +                               void* owner, unsigned modifierKeys) {
   1.333 +    bool handled = false;
   1.334 +
   1.335 +    // First, attempt to find an existing click with this owner.
   1.336 +    int index = -1;
   1.337 +    for (int i = 0; i < fClicks.count(); i++) {
   1.338 +        if (owner == fClicks[i]->fOwner) {
   1.339 +            index = i;
   1.340 +            break;
   1.341 +        }
   1.342 +    }
   1.343 +
   1.344 +    switch (state) {
   1.345 +        case Click::kDown_State: {
   1.346 +            if (index != -1) {
   1.347 +                delete fClicks[index];
   1.348 +                fClicks.remove(index);
   1.349 +            }
   1.350 +            Click* click = this->findClickHandler(SkIntToScalar(x),
   1.351 +                                                  SkIntToScalar(y), modifierKeys);
   1.352 +
   1.353 +            if (click) {
   1.354 +                click->fOwner = owner;
   1.355 +                *fClicks.append() = click;
   1.356 +                SkView::DoClickDown(click, x, y, modifierKeys);
   1.357 +                handled = true;
   1.358 +            }
   1.359 +            break;
   1.360 +        }
   1.361 +        case Click::kMoved_State:
   1.362 +            if (index != -1) {
   1.363 +                SkView::DoClickMoved(fClicks[index], x, y, modifierKeys);
   1.364 +                handled = true;
   1.365 +            }
   1.366 +            break;
   1.367 +        case Click::kUp_State:
   1.368 +            if (index != -1) {
   1.369 +                SkView::DoClickUp(fClicks[index], x, y, modifierKeys);
   1.370 +                delete fClicks[index];
   1.371 +                fClicks.remove(index);
   1.372 +                handled = true;
   1.373 +            }
   1.374 +            break;
   1.375 +        default:
   1.376 +            // Do nothing
   1.377 +            break;
   1.378 +    }
   1.379 +    return handled;
   1.380 +}

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