gfx/skia/trunk/src/views/mac/SkNSView.mm

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/skia/trunk/src/views/mac/SkNSView.mm	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,420 @@
     1.4 +
     1.5 +/*
     1.6 + * Copyright 2011 Google Inc.
     1.7 + *
     1.8 + * Use of this source code is governed by a BSD-style license that can be
     1.9 + * found in the LICENSE file.
    1.10 + */
    1.11 +
    1.12 +#import "SkNSView.h"
    1.13 +#include "SkCanvas.h"
    1.14 +#include "SkCGUtils.h"
    1.15 +#include "SkEvent.h"
    1.16 +SK_COMPILE_ASSERT(SK_SUPPORT_GPU, not_implemented_for_non_gpu_build);
    1.17 +#include <OpenGL/gl.h>
    1.18 +
    1.19 +//#define FORCE_REDRAW
    1.20 +// Can be dropped when we no longer support 10.6.
    1.21 +#define RETINA_API_AVAILABLE (defined(MAC_OS_X_VERSION_10_7) && \
    1.22 +                              MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_7)
    1.23 +@implementation SkNSView
    1.24 +@synthesize fWind, fTitle, fOptionsDelegate, fGLContext;
    1.25 +
    1.26 +- (id)initWithCoder:(NSCoder*)coder {
    1.27 +    if ((self = [super initWithCoder:coder])) {
    1.28 +        self = [self initWithDefaults];
    1.29 +        [self setUpWindow];
    1.30 +    }
    1.31 +    return self;
    1.32 +}
    1.33 +
    1.34 +- (id)initWithFrame:(NSRect)frameRect {
    1.35 +    if ((self = [super initWithFrame:frameRect])) {
    1.36 +        self = [self initWithDefaults];
    1.37 +        [self setUpWindow];
    1.38 +    }
    1.39 +    return self;
    1.40 +}
    1.41 +
    1.42 +- (id)initWithDefaults {
    1.43 +#if RETINA_API_AVAILABLE
    1.44 +    [self setWantsBestResolutionOpenGLSurface:YES];
    1.45 +#endif
    1.46 +    fRedrawRequestPending = false;
    1.47 +    fWind = NULL;
    1.48 +    return self;
    1.49 +}
    1.50 +
    1.51 +- (void)setUpWindow {
    1.52 +    [[NSNotificationCenter defaultCenter] addObserver:self
    1.53 +                                          selector:@selector(backingPropertiesChanged:)
    1.54 +                                          name:@"NSWindowDidChangeBackingPropertiesNotification"
    1.55 +                                          object:[self window]];
    1.56 +    if (NULL != fWind) {
    1.57 +        fWind->setVisibleP(true);
    1.58 +        NSSize size = self.frame.size;
    1.59 +#if RETINA_API_AVAILABLE
    1.60 +        size = [self convertSizeToBacking:self.frame.size];
    1.61 +#endif
    1.62 +        fWind->resize((int) size.width, (int) size.height,
    1.63 +                      kPMColor_SkColorType);
    1.64 +    }
    1.65 +}
    1.66 +
    1.67 +-(BOOL) isFlipped {
    1.68 +    return YES;
    1.69 +}
    1.70 +
    1.71 +- (BOOL)acceptsFirstResponder {
    1.72 +    return YES;
    1.73 +}
    1.74 +
    1.75 +- (float)scaleFactor {
    1.76 +    NSWindow *window = [self window];
    1.77 +#if RETINA_API_AVAILABLE
    1.78 +    if (window) {
    1.79 +        return [window backingScaleFactor];
    1.80 +    }
    1.81 +    return [[NSScreen mainScreen] backingScaleFactor];
    1.82 +#else
    1.83 +    if (window) {
    1.84 +        return [window userSpaceScaleFactor];
    1.85 +    }
    1.86 +    return [[NSScreen mainScreen] userSpaceScaleFactor];
    1.87 +#endif
    1.88 +}
    1.89 +
    1.90 +- (void)backingPropertiesChanged:(NSNotification *)notification {
    1.91 +    CGFloat oldBackingScaleFactor = (CGFloat)[
    1.92 +        [notification.userInfo objectForKey:@"NSBackingPropertyOldScaleFactorKey"] doubleValue
    1.93 +    ];
    1.94 +    CGFloat newBackingScaleFactor = [self scaleFactor];
    1.95 +    if (oldBackingScaleFactor == newBackingScaleFactor) {
    1.96 +        return;
    1.97 +    }
    1.98 +    
    1.99 +    // TODO: need a better way to force a refresh (that works).
   1.100 +    // [fGLContext update] does not appear to update if the point size has not changed,
   1.101 +    // even if the backing size has changed.
   1.102 +    [self setFrameSize:NSMakeSize(self.frame.size.width + 1, self.frame.size.height + 1)];
   1.103 +}
   1.104 +
   1.105 +- (void)resizeSkView:(NSSize)newSize {
   1.106 +#if RETINA_API_AVAILABLE
   1.107 +    newSize = [self convertSizeToBacking:newSize];
   1.108 +#endif
   1.109 +    if (NULL != fWind &&
   1.110 +            (fWind->width()  != newSize.width ||
   1.111 +             fWind->height() != newSize.height))
   1.112 +    {
   1.113 +        fWind->resize((int) newSize.width, (int) newSize.height);
   1.114 +        if (NULL != fGLContext) {
   1.115 +            glClear(GL_STENCIL_BUFFER_BIT);
   1.116 +            [fGLContext update];
   1.117 +        }
   1.118 +    }
   1.119 +}
   1.120 +
   1.121 +- (void) setFrameSize:(NSSize)newSize {
   1.122 +    [super setFrameSize:newSize];
   1.123 +    [self resizeSkView:newSize];
   1.124 +}
   1.125 +
   1.126 +- (void)dealloc {
   1.127 +    delete fWind;
   1.128 +    self.fGLContext = nil;
   1.129 +    self.fTitle = nil;
   1.130 +    [super dealloc];
   1.131 +}
   1.132 +
   1.133 +////////////////////////////////////////////////////////////////////////////////
   1.134 +
   1.135 +- (void)drawSkia {
   1.136 +    fRedrawRequestPending = false;
   1.137 +    if (NULL != fWind) {
   1.138 +        SkAutoTUnref<SkCanvas> canvas(fWind->createCanvas());
   1.139 +        fWind->draw(canvas);
   1.140 +#ifdef FORCE_REDRAW
   1.141 +        fWind->inval(NULL);
   1.142 +#endif
   1.143 +    }
   1.144 +}
   1.145 +
   1.146 +- (void)setSkTitle:(const char *)title {
   1.147 +    self.fTitle = [NSString stringWithUTF8String:title];
   1.148 +    [[self window] setTitle:self.fTitle];
   1.149 +}
   1.150 +
   1.151 +- (BOOL)onHandleEvent:(const SkEvent&)evt {
   1.152 +    return false;
   1.153 +}
   1.154 +
   1.155 +#include "SkOSMenu.h"
   1.156 +- (void)onAddMenu:(const SkOSMenu*)menu {
   1.157 +    [self.fOptionsDelegate view:self didAddMenu:menu];
   1.158 +}
   1.159 +
   1.160 +- (void)onUpdateMenu:(const SkOSMenu*)menu {
   1.161 +    [self.fOptionsDelegate view:self didUpdateMenu:menu];
   1.162 +}
   1.163 +
   1.164 +- (void)postInvalWithRect:(const SkIRect*)r {
   1.165 +    if (!fRedrawRequestPending) {
   1.166 +        fRedrawRequestPending = true;
   1.167 +        [self setNeedsDisplay:YES];
   1.168 +        [self performSelector:@selector(drawSkia) withObject:nil afterDelay:0];
   1.169 +    }
   1.170 +}
   1.171 +///////////////////////////////////////////////////////////////////////////////
   1.172 +
   1.173 +#include "SkKey.h"
   1.174 +enum {
   1.175 +	SK_MacReturnKey		= 36,
   1.176 +	SK_MacDeleteKey		= 51,
   1.177 +	SK_MacEndKey		= 119,
   1.178 +	SK_MacLeftKey		= 123,
   1.179 +	SK_MacRightKey		= 124,
   1.180 +	SK_MacDownKey		= 125,
   1.181 +	SK_MacUpKey			= 126,
   1.182 +    SK_Mac0Key          = 0x52,
   1.183 +    SK_Mac1Key          = 0x53,
   1.184 +    SK_Mac2Key          = 0x54,
   1.185 +    SK_Mac3Key          = 0x55,
   1.186 +    SK_Mac4Key          = 0x56,
   1.187 +    SK_Mac5Key          = 0x57,
   1.188 +    SK_Mac6Key          = 0x58,
   1.189 +    SK_Mac7Key          = 0x59,
   1.190 +    SK_Mac8Key          = 0x5b,
   1.191 +    SK_Mac9Key          = 0x5c
   1.192 +};
   1.193 +
   1.194 +static SkKey raw2key(UInt32 raw)
   1.195 +{
   1.196 +	static const struct {
   1.197 +		UInt32  fRaw;
   1.198 +		SkKey   fKey;
   1.199 +	} gKeys[] = {
   1.200 +		{ SK_MacUpKey,		kUp_SkKey		},
   1.201 +		{ SK_MacDownKey,	kDown_SkKey		},
   1.202 +		{ SK_MacLeftKey,	kLeft_SkKey		},
   1.203 +		{ SK_MacRightKey,   kRight_SkKey	},
   1.204 +		{ SK_MacReturnKey,  kOK_SkKey		},
   1.205 +		{ SK_MacDeleteKey,  kBack_SkKey		},
   1.206 +		{ SK_MacEndKey,		kEnd_SkKey		},
   1.207 +        { SK_Mac0Key,       k0_SkKey        },
   1.208 +        { SK_Mac1Key,       k1_SkKey        },
   1.209 +        { SK_Mac2Key,       k2_SkKey        },
   1.210 +        { SK_Mac3Key,       k3_SkKey        },
   1.211 +        { SK_Mac4Key,       k4_SkKey        },
   1.212 +        { SK_Mac5Key,       k5_SkKey        },
   1.213 +        { SK_Mac6Key,       k6_SkKey        },
   1.214 +        { SK_Mac7Key,       k7_SkKey        },
   1.215 +        { SK_Mac8Key,       k8_SkKey        },
   1.216 +        { SK_Mac9Key,       k9_SkKey        }
   1.217 +	};
   1.218 +    
   1.219 +	for (unsigned i = 0; i < SK_ARRAY_COUNT(gKeys); i++)
   1.220 +		if (gKeys[i].fRaw == raw)
   1.221 +			return gKeys[i].fKey;
   1.222 +	return kNONE_SkKey;
   1.223 +}
   1.224 +
   1.225 +- (void)keyDown:(NSEvent *)event {
   1.226 +    if (NULL == fWind)
   1.227 +        return;
   1.228 +    
   1.229 +    SkKey key = raw2key([event keyCode]);
   1.230 +    if (kNONE_SkKey != key)
   1.231 +        fWind->handleKey(key);
   1.232 +    else{
   1.233 +        unichar c = [[event characters] characterAtIndex:0];
   1.234 +        fWind->handleChar((SkUnichar)c);
   1.235 +    }
   1.236 +}
   1.237 +
   1.238 +- (void)keyUp:(NSEvent *)event {
   1.239 +    if (NULL == fWind)
   1.240 +        return;
   1.241 +    
   1.242 +    SkKey key = raw2key([event keyCode]);
   1.243 +    if (kNONE_SkKey != key)
   1.244 +        fWind->handleKeyUp(key);
   1.245 + // else
   1.246 + //     unichar c = [[event characters] characterAtIndex:0];
   1.247 +}
   1.248 +
   1.249 +static const struct {
   1.250 +    unsigned    fNSModifierMask;
   1.251 +    unsigned    fSkModifierMask;
   1.252 +} gModifierMasks[] = {
   1.253 +    { NSAlphaShiftKeyMask,  kShift_SkModifierKey },
   1.254 +    { NSShiftKeyMask,       kShift_SkModifierKey },
   1.255 +    { NSControlKeyMask,     kControl_SkModifierKey },
   1.256 +    { NSAlternateKeyMask,   kOption_SkModifierKey },
   1.257 +    { NSCommandKeyMask,     kCommand_SkModifierKey },
   1.258 +};
   1.259 +
   1.260 +static unsigned convertNSModifiersToSk(NSUInteger nsModi) {
   1.261 +    unsigned skModi = 0;
   1.262 +    for (size_t i = 0; i < SK_ARRAY_COUNT(gModifierMasks); ++i) {
   1.263 +        if (nsModi & gModifierMasks[i].fNSModifierMask) {
   1.264 +            skModi |= gModifierMasks[i].fSkModifierMask;
   1.265 +        }
   1.266 +    }
   1.267 +    return skModi;
   1.268 +}
   1.269 +
   1.270 +- (void)mouseDown:(NSEvent *)event {
   1.271 +    NSPoint p = [event locationInWindow];
   1.272 +    unsigned modi = convertNSModifiersToSk([event modifierFlags]);
   1.273 +
   1.274 +    if ([self mouse:p inRect:[self bounds]] && NULL != fWind) {
   1.275 +        NSPoint loc = [self convertPoint:p fromView:nil];
   1.276 +#if RETINA_API_AVAILABLE
   1.277 +        loc = [self convertPointToBacking:loc]; //y-up
   1.278 +        loc.y = -loc.y;
   1.279 +#endif
   1.280 +        fWind->handleClick((int) loc.x, (int) loc.y,
   1.281 +                           SkView::Click::kDown_State, self, modi);
   1.282 +    }
   1.283 +}
   1.284 +
   1.285 +- (void)mouseDragged:(NSEvent *)event {
   1.286 +    NSPoint p = [event locationInWindow];
   1.287 +    unsigned modi = convertNSModifiersToSk([event modifierFlags]);
   1.288 +
   1.289 +    if ([self mouse:p inRect:[self bounds]] && NULL != fWind) {
   1.290 +        NSPoint loc = [self convertPoint:p fromView:nil];
   1.291 +#if RETINA_API_AVAILABLE
   1.292 +        loc = [self convertPointToBacking:loc]; //y-up
   1.293 +        loc.y = -loc.y;
   1.294 +#endif
   1.295 +        fWind->handleClick((int) loc.x, (int) loc.y,
   1.296 +                           SkView::Click::kMoved_State, self, modi);
   1.297 +    }
   1.298 +}
   1.299 +
   1.300 +- (void)mouseMoved:(NSEvent *)event {
   1.301 +    NSPoint p = [event locationInWindow];
   1.302 +    unsigned modi = convertNSModifiersToSk([event modifierFlags]);
   1.303 +    
   1.304 +    if ([self mouse:p inRect:[self bounds]] && NULL != fWind) {
   1.305 +        NSPoint loc = [self convertPoint:p fromView:nil];
   1.306 +#if RETINA_API_AVAILABLE
   1.307 +        loc = [self convertPointToBacking:loc]; //y-up
   1.308 +        loc.y = -loc.y;
   1.309 +#endif
   1.310 +        fWind->handleClick((int) loc.x, (int) loc.y,
   1.311 +                           SkView::Click::kMoved_State, self, modi);
   1.312 +    }
   1.313 +}
   1.314 +
   1.315 +- (void)mouseUp:(NSEvent *)event {
   1.316 +    NSPoint p = [event locationInWindow];
   1.317 +    unsigned modi = convertNSModifiersToSk([event modifierFlags]);
   1.318 +    
   1.319 +    if ([self mouse:p inRect:[self bounds]] && NULL != fWind) {
   1.320 +        NSPoint loc = [self convertPoint:p fromView:nil];
   1.321 +#if RETINA_API_AVAILABLE
   1.322 +        loc = [self convertPointToBacking:loc]; //y-up
   1.323 +        loc.y = -loc.y;
   1.324 +#endif
   1.325 +        fWind->handleClick((int) loc.x, (int) loc.y,
   1.326 +                           SkView::Click::kUp_State, self, modi);
   1.327 +    }
   1.328 +}
   1.329 +
   1.330 +///////////////////////////////////////////////////////////////////////////////
   1.331 +#include <OpenGL/OpenGL.h>
   1.332 +
   1.333 +namespace { 
   1.334 +CGLContextObj createGLContext(int msaaSampleCount) {
   1.335 +    GLint major, minor;
   1.336 +    CGLGetVersion(&major, &minor);
   1.337 +    
   1.338 +    static const CGLPixelFormatAttribute attributes[] = {
   1.339 +        kCGLPFAStencilSize, (CGLPixelFormatAttribute) 8,
   1.340 +        kCGLPFAAccelerated,
   1.341 +        kCGLPFADoubleBuffer,
   1.342 +        (CGLPixelFormatAttribute)0
   1.343 +    };
   1.344 +    
   1.345 +    CGLPixelFormatObj format;
   1.346 +    GLint npix = 0;
   1.347 +    if (msaaSampleCount > 0) {
   1.348 +        static int kAttributeCount = SK_ARRAY_COUNT(attributes);
   1.349 +        CGLPixelFormatAttribute msaaAttributes[kAttributeCount + 5];
   1.350 +        memcpy(msaaAttributes, attributes, sizeof(attributes));
   1.351 +        SkASSERT(0 == msaaAttributes[kAttributeCount - 1]);
   1.352 +        msaaAttributes[kAttributeCount - 1] = kCGLPFASampleBuffers;
   1.353 +        msaaAttributes[kAttributeCount + 0] = (CGLPixelFormatAttribute)1;
   1.354 +        msaaAttributes[kAttributeCount + 1] = kCGLPFAMultisample;
   1.355 +        msaaAttributes[kAttributeCount + 2] = kCGLPFASamples;
   1.356 +        msaaAttributes[kAttributeCount + 3] =
   1.357 +                                    (CGLPixelFormatAttribute)msaaSampleCount;
   1.358 +        msaaAttributes[kAttributeCount + 4] = (CGLPixelFormatAttribute)0;
   1.359 +        CGLChoosePixelFormat(msaaAttributes, &format, &npix);
   1.360 +    }
   1.361 +    if (!npix) {
   1.362 +        CGLChoosePixelFormat(attributes, &format, &npix);
   1.363 +    }
   1.364 +    CGLContextObj ctx;
   1.365 +    CGLCreateContext(format, NULL, &ctx);
   1.366 +    CGLDestroyPixelFormat(format);
   1.367 +    
   1.368 +    static const GLint interval = 1;
   1.369 +    CGLSetParameter(ctx, kCGLCPSwapInterval, &interval);
   1.370 +    CGLSetCurrentContext(ctx);
   1.371 +    return ctx;
   1.372 +}
   1.373 +}
   1.374 +
   1.375 +- (void)viewDidMoveToWindow {
   1.376 +    [super viewDidMoveToWindow];
   1.377 +    
   1.378 +    //Attaching view to fGLContext requires that the view to be part of a window,
   1.379 +    //and that the NSWindow instance must have a CoreGraphics counterpart (or 
   1.380 +    //it must NOT be deferred or should have been on screen at least once)
   1.381 +    if ([fGLContext view] != self && nil != self.window) {
   1.382 +        [fGLContext setView:self];
   1.383 +    }
   1.384 +}
   1.385 +- (bool)attach:(SkOSWindow::SkBackEndTypes)attachType
   1.386 +        withMSAASampleCount:(int) sampleCount
   1.387 +        andGetInfo:(SkOSWindow::AttachmentInfo*) info {
   1.388 +    if (nil == fGLContext) {
   1.389 +        CGLContextObj ctx = createGLContext(sampleCount);
   1.390 +        fGLContext = [[NSOpenGLContext alloc] initWithCGLContextObj:ctx];
   1.391 +        CGLReleaseContext(ctx);
   1.392 +        if (NULL == fGLContext) {
   1.393 +            return false;
   1.394 +        }
   1.395 +        [fGLContext setView:self];
   1.396 +    }
   1.397 +
   1.398 +    [fGLContext makeCurrentContext];
   1.399 +    CGLPixelFormatObj format = CGLGetPixelFormat((CGLContextObj)[fGLContext CGLContextObj]);
   1.400 +    CGLDescribePixelFormat(format, 0, kCGLPFASamples, &info->fSampleCount);
   1.401 +    CGLDescribePixelFormat(format, 0, kCGLPFAStencilSize, &info->fStencilBits);
   1.402 +    NSSize size = self.bounds.size;
   1.403 +#if RETINA_API_AVAILABLE
   1.404 +    size = [self convertSizeToBacking:size];
   1.405 +#endif
   1.406 +    glViewport(0, 0, (int) size.width, (int) size.height);
   1.407 +    glClearColor(0, 0, 0, 0);
   1.408 +    glClearStencil(0);
   1.409 +    glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
   1.410 +    return true;
   1.411 +}
   1.412 +
   1.413 +- (void)detach {
   1.414 +    [fGLContext release];
   1.415 +    fGLContext = nil;
   1.416 +}
   1.417 +
   1.418 +- (void)present {
   1.419 +    if (nil != fGLContext) {
   1.420 +        [fGLContext flushBuffer];
   1.421 +    }
   1.422 +}
   1.423 +@end

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