gfx/src/nsRect.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/src/nsRect.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,317 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +
    1.10 +#ifndef NSRECT_H
    1.11 +#define NSRECT_H
    1.12 +
    1.13 +#include <stdio.h>                      // for FILE
    1.14 +#include <stdint.h>                     // for int32_t, int64_t
    1.15 +#include <algorithm>                    // for min/max
    1.16 +#include "nsDebug.h"                    // for NS_WARNING
    1.17 +#include "gfxCore.h"                    // for NS_GFX
    1.18 +#include "mozilla/Likely.h"             // for MOZ_UNLIKELY
    1.19 +#include "mozilla/gfx/BaseRect.h"       // for BaseRect
    1.20 +#include "nsCoord.h"                    // for nscoord, etc
    1.21 +#include "nsISupportsImpl.h"            // for MOZ_COUNT_CTOR, etc
    1.22 +#include "nsPoint.h"                    // for nsIntPoint, nsPoint
    1.23 +#include "nsSize.h"                     // for nsIntSize, nsSize
    1.24 +#include "nscore.h"                     // for NS_BUILD_REFCNT_LOGGING
    1.25 +
    1.26 +struct nsIntRect;
    1.27 +struct nsMargin;
    1.28 +struct nsIntMargin;
    1.29 +
    1.30 +struct NS_GFX nsRect :
    1.31 +  public mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, nsMargin> {
    1.32 +  typedef mozilla::gfx::BaseRect<nscoord, nsRect, nsPoint, nsSize, nsMargin> Super;
    1.33 +
    1.34 +  static void VERIFY_COORD(nscoord aValue) { ::VERIFY_COORD(aValue); }
    1.35 +
    1.36 +  // Constructors
    1.37 +  nsRect() : Super()
    1.38 +  {
    1.39 +    MOZ_COUNT_CTOR(nsRect);
    1.40 +  }
    1.41 +  nsRect(const nsRect& aRect) : Super(aRect)
    1.42 +  {
    1.43 +    MOZ_COUNT_CTOR(nsRect);
    1.44 +  }
    1.45 +  nsRect(const nsPoint& aOrigin, const nsSize &aSize) : Super(aOrigin, aSize)
    1.46 +  {
    1.47 +    MOZ_COUNT_CTOR(nsRect);
    1.48 +  }
    1.49 +  nsRect(nscoord aX, nscoord aY, nscoord aWidth, nscoord aHeight) :
    1.50 +      Super(aX, aY, aWidth, aHeight)
    1.51 +  {
    1.52 +    MOZ_COUNT_CTOR(nsRect);
    1.53 +  }
    1.54 +
    1.55 +#ifdef NS_BUILD_REFCNT_LOGGING
    1.56 +  ~nsRect() {
    1.57 +    MOZ_COUNT_DTOR(nsRect);
    1.58 +  }
    1.59 +#endif
    1.60 +
    1.61 +  // We have saturating versions of all the Union methods. These avoid
    1.62 +  // overflowing nscoord values in the 'width' and 'height' fields by
    1.63 +  // clamping the width and height values to nscoord_MAX if necessary.
    1.64 +
    1.65 +  nsRect SaturatingUnion(const nsRect& aRect) const
    1.66 +  {
    1.67 +    if (IsEmpty()) {
    1.68 +      return aRect;
    1.69 +    } else if (aRect.IsEmpty()) {
    1.70 +      return *static_cast<const nsRect*>(this);
    1.71 +    } else {
    1.72 +      return SaturatingUnionEdges(aRect);
    1.73 +    }
    1.74 +  }
    1.75 +
    1.76 +  nsRect SaturatingUnionEdges(const nsRect& aRect) const
    1.77 +  {
    1.78 +#ifdef NS_COORD_IS_FLOAT
    1.79 +    return UnionEdges(aRect);
    1.80 +#else
    1.81 +    nsRect result;
    1.82 +    result.x = std::min(aRect.x, x);
    1.83 +    int64_t w = std::max(int64_t(aRect.x) + aRect.width, int64_t(x) + width) - result.x;
    1.84 +    if (MOZ_UNLIKELY(w > nscoord_MAX)) {
    1.85 +      NS_WARNING("Overflowed nscoord_MAX in conversion to nscoord width");
    1.86 +      // Clamp huge negative x to nscoord_MIN / 2 and try again.
    1.87 +      result.x = std::max(result.x, nscoord_MIN / 2);
    1.88 +      w = std::max(int64_t(aRect.x) + aRect.width, int64_t(x) + width) - result.x;
    1.89 +      if (MOZ_UNLIKELY(w > nscoord_MAX)) {
    1.90 +        w = nscoord_MAX;
    1.91 +      }
    1.92 +    }
    1.93 +    result.width = nscoord(w);
    1.94 +
    1.95 +    result.y = std::min(aRect.y, y);
    1.96 +    int64_t h = std::max(int64_t(aRect.y) + aRect.height, int64_t(y) + height) - result.y;
    1.97 +    if (MOZ_UNLIKELY(h > nscoord_MAX)) {
    1.98 +      NS_WARNING("Overflowed nscoord_MAX in conversion to nscoord height");
    1.99 +      // Clamp huge negative y to nscoord_MIN / 2 and try again.
   1.100 +      result.y = std::max(result.y, nscoord_MIN / 2);
   1.101 +      h = std::max(int64_t(aRect.y) + aRect.height, int64_t(y) + height) - result.y;
   1.102 +      if (MOZ_UNLIKELY(h > nscoord_MAX)) {
   1.103 +        h = nscoord_MAX;
   1.104 +      }
   1.105 +    }
   1.106 +    result.height = nscoord(h);
   1.107 +    return result;
   1.108 +#endif
   1.109 +  }
   1.110 +
   1.111 +#ifndef NS_COORD_IS_FLOAT
   1.112 +  // Make all nsRect Union methods be saturating.
   1.113 +  nsRect UnionEdges(const nsRect& aRect) const
   1.114 +  {
   1.115 +    return SaturatingUnionEdges(aRect);
   1.116 +  }
   1.117 +  void UnionRectEdges(const nsRect& aRect1, const nsRect& aRect2)
   1.118 +  {
   1.119 +    *this = aRect1.UnionEdges(aRect2);
   1.120 +  }
   1.121 +  nsRect Union(const nsRect& aRect) const
   1.122 +  {
   1.123 +    return SaturatingUnion(aRect);
   1.124 +  }
   1.125 +  void UnionRect(const nsRect& aRect1, const nsRect& aRect2)
   1.126 +  {
   1.127 +    *this = aRect1.Union(aRect2);
   1.128 +  }
   1.129 +#endif
   1.130 +
   1.131 +  void SaturatingUnionRect(const nsRect& aRect1, const nsRect& aRect2)
   1.132 +  {
   1.133 +    *this = aRect1.SaturatingUnion(aRect2);
   1.134 +  }
   1.135 +  void SaturatingUnionRectEdges(const nsRect& aRect1, const nsRect& aRect2)
   1.136 +  {
   1.137 +    *this = aRect1.SaturatingUnionEdges(aRect2);
   1.138 +  }
   1.139 +
   1.140 +  // Converts this rect from aFromAPP, an appunits per pixel ratio, to aToAPP.
   1.141 +  // In the RoundOut version we make the rect the smallest rect containing the
   1.142 +  // unrounded result. In the RoundIn version we make the rect the largest rect
   1.143 +  // contained in the unrounded result.
   1.144 +  // Note: this can turn an empty rectangle into a non-empty rectangle
   1.145 +  inline nsRect ConvertAppUnitsRoundOut(int32_t aFromAPP, int32_t aToAPP) const;
   1.146 +  inline nsRect ConvertAppUnitsRoundIn(int32_t aFromAPP, int32_t aToAPP) const;
   1.147 +
   1.148 +  inline nsIntRect ScaleToNearestPixels(float aXScale, float aYScale,
   1.149 +                                        nscoord aAppUnitsPerPixel) const;
   1.150 +  inline nsIntRect ToNearestPixels(nscoord aAppUnitsPerPixel) const;
   1.151 +  // Note: this can turn an empty rectangle into a non-empty rectangle
   1.152 +  inline nsIntRect ScaleToOutsidePixels(float aXScale, float aYScale,
   1.153 +                                        nscoord aAppUnitsPerPixel) const;
   1.154 +  // Note: this can turn an empty rectangle into a non-empty rectangle
   1.155 +  inline nsIntRect ToOutsidePixels(nscoord aAppUnitsPerPixel) const;
   1.156 +  inline nsIntRect ScaleToInsidePixels(float aXScale, float aYScale,
   1.157 +                                       nscoord aAppUnitsPerPixel) const;
   1.158 +  inline nsIntRect ToInsidePixels(nscoord aAppUnitsPerPixel) const;
   1.159 +
   1.160 +  // This is here only to keep IPDL-generated code happy. DO NOT USE.
   1.161 +  bool operator==(const nsRect& aRect) const
   1.162 +  {
   1.163 +    return IsEqualEdges(aRect);
   1.164 +  }
   1.165 +};
   1.166 +
   1.167 +struct NS_GFX nsIntRect :
   1.168 +  public mozilla::gfx::BaseRect<int32_t, nsIntRect, nsIntPoint, nsIntSize, nsIntMargin> {
   1.169 +  typedef mozilla::gfx::BaseRect<int32_t, nsIntRect, nsIntPoint, nsIntSize, nsIntMargin> Super;
   1.170 +
   1.171 +  // Constructors
   1.172 +  nsIntRect() : Super()
   1.173 +  {
   1.174 +  }
   1.175 +  nsIntRect(const nsIntRect& aRect) : Super(aRect)
   1.176 +  {
   1.177 +  }
   1.178 +  nsIntRect(const nsIntPoint& aOrigin, const nsIntSize &aSize) : Super(aOrigin, aSize)
   1.179 +  {
   1.180 +  }
   1.181 +  nsIntRect(int32_t aX, int32_t aY, int32_t aWidth, int32_t aHeight) :
   1.182 +      Super(aX, aY, aWidth, aHeight)
   1.183 +  {
   1.184 +  }
   1.185 +
   1.186 +  inline nsRect ToAppUnits(nscoord aAppUnitsPerPixel) const;
   1.187 +
   1.188 +  // Returns a special nsIntRect that's used in some places to signify
   1.189 +  // "all available space".
   1.190 +  static const nsIntRect& GetMaxSizedIntRect() {
   1.191 +    static const nsIntRect r(0, 0, INT32_MAX, INT32_MAX);
   1.192 +    return r;
   1.193 +  }
   1.194 +
   1.195 +  // This is here only to keep IPDL-generated code happy. DO NOT USE.
   1.196 +  bool operator==(const nsIntRect& aRect) const
   1.197 +  {
   1.198 +    return IsEqualEdges(aRect);
   1.199 +  }
   1.200 +};
   1.201 +
   1.202 +/*
   1.203 + * App Unit/Pixel conversions
   1.204 + */
   1.205 +
   1.206 +inline nsRect
   1.207 +nsRect::ConvertAppUnitsRoundOut(int32_t aFromAPP, int32_t aToAPP) const
   1.208 +{
   1.209 +  if (aFromAPP == aToAPP) {
   1.210 +    return *this;
   1.211 +  }
   1.212 +
   1.213 +  nsRect rect;
   1.214 +  nscoord right = NSToCoordCeil(NSCoordScale(XMost(), aFromAPP, aToAPP));
   1.215 +  nscoord bottom = NSToCoordCeil(NSCoordScale(YMost(), aFromAPP, aToAPP));
   1.216 +  rect.x = NSToCoordFloor(NSCoordScale(x, aFromAPP, aToAPP));
   1.217 +  rect.y = NSToCoordFloor(NSCoordScale(y, aFromAPP, aToAPP));
   1.218 +  rect.width = (right - rect.x);
   1.219 +  rect.height = (bottom - rect.y);
   1.220 +
   1.221 +  return rect;
   1.222 +}
   1.223 +
   1.224 +inline nsRect
   1.225 +nsRect::ConvertAppUnitsRoundIn(int32_t aFromAPP, int32_t aToAPP) const
   1.226 +{
   1.227 +  if (aFromAPP == aToAPP) {
   1.228 +    return *this;
   1.229 +  }
   1.230 +
   1.231 +  nsRect rect;
   1.232 +  nscoord right = NSToCoordFloor(NSCoordScale(XMost(), aFromAPP, aToAPP));
   1.233 +  nscoord bottom = NSToCoordFloor(NSCoordScale(YMost(), aFromAPP, aToAPP));
   1.234 +  rect.x = NSToCoordCeil(NSCoordScale(x, aFromAPP, aToAPP));
   1.235 +  rect.y = NSToCoordCeil(NSCoordScale(y, aFromAPP, aToAPP));
   1.236 +  rect.width = (right - rect.x);
   1.237 +  rect.height = (bottom - rect.y);
   1.238 +
   1.239 +  return rect;
   1.240 +}
   1.241 +
   1.242 +// scale the rect but round to preserve centers
   1.243 +inline nsIntRect
   1.244 +nsRect::ScaleToNearestPixels(float aXScale, float aYScale,
   1.245 +                             nscoord aAppUnitsPerPixel) const
   1.246 +{
   1.247 +  nsIntRect rect;
   1.248 +  rect.x = NSToIntRoundUp(NSAppUnitsToDoublePixels(x, aAppUnitsPerPixel) * aXScale);
   1.249 +  rect.y = NSToIntRoundUp(NSAppUnitsToDoublePixels(y, aAppUnitsPerPixel) * aYScale);
   1.250 +  rect.width  = NSToIntRoundUp(NSAppUnitsToDoublePixels(XMost(),
   1.251 +                               aAppUnitsPerPixel) * aXScale) - rect.x;
   1.252 +  rect.height = NSToIntRoundUp(NSAppUnitsToDoublePixels(YMost(),
   1.253 +                               aAppUnitsPerPixel) * aYScale) - rect.y;
   1.254 +  return rect;
   1.255 +}
   1.256 +
   1.257 +// scale the rect but round to smallest containing rect
   1.258 +inline nsIntRect
   1.259 +nsRect::ScaleToOutsidePixels(float aXScale, float aYScale,
   1.260 +                             nscoord aAppUnitsPerPixel) const
   1.261 +{
   1.262 +  nsIntRect rect;
   1.263 +  rect.x = NSToIntFloor(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale);
   1.264 +  rect.y = NSToIntFloor(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale);
   1.265 +  rect.width  = NSToIntCeil(NSAppUnitsToFloatPixels(XMost(),
   1.266 +                            float(aAppUnitsPerPixel)) * aXScale) - rect.x;
   1.267 +  rect.height = NSToIntCeil(NSAppUnitsToFloatPixels(YMost(),
   1.268 +                            float(aAppUnitsPerPixel)) * aYScale) - rect.y;
   1.269 +  return rect;
   1.270 +}
   1.271 +
   1.272 +// scale the rect but round to largest contained rect
   1.273 +inline nsIntRect
   1.274 +nsRect::ScaleToInsidePixels(float aXScale, float aYScale,
   1.275 +                            nscoord aAppUnitsPerPixel) const
   1.276 +{
   1.277 +  nsIntRect rect;
   1.278 +  rect.x = NSToIntCeil(NSAppUnitsToFloatPixels(x, float(aAppUnitsPerPixel)) * aXScale);
   1.279 +  rect.y = NSToIntCeil(NSAppUnitsToFloatPixels(y, float(aAppUnitsPerPixel)) * aYScale);
   1.280 +  rect.width  = NSToIntFloor(NSAppUnitsToFloatPixels(XMost(),
   1.281 +                             float(aAppUnitsPerPixel)) * aXScale) - rect.x;
   1.282 +  rect.height = NSToIntFloor(NSAppUnitsToFloatPixels(YMost(),
   1.283 +                             float(aAppUnitsPerPixel)) * aYScale) - rect.y;
   1.284 +  return rect;
   1.285 +}
   1.286 +
   1.287 +inline nsIntRect
   1.288 +nsRect::ToNearestPixels(nscoord aAppUnitsPerPixel) const
   1.289 +{
   1.290 +  return ScaleToNearestPixels(1.0f, 1.0f, aAppUnitsPerPixel);
   1.291 +}
   1.292 +
   1.293 +inline nsIntRect
   1.294 +nsRect::ToOutsidePixels(nscoord aAppUnitsPerPixel) const
   1.295 +{
   1.296 +  return ScaleToOutsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
   1.297 +}
   1.298 +
   1.299 +inline nsIntRect
   1.300 +nsRect::ToInsidePixels(nscoord aAppUnitsPerPixel) const
   1.301 +{
   1.302 +  return ScaleToInsidePixels(1.0f, 1.0f, aAppUnitsPerPixel);
   1.303 +}
   1.304 +
   1.305 +// app units are integer multiples of pixels, so no rounding needed
   1.306 +inline nsRect
   1.307 +nsIntRect::ToAppUnits(nscoord aAppUnitsPerPixel) const
   1.308 +{
   1.309 +  return nsRect(NSIntPixelsToAppUnits(x, aAppUnitsPerPixel),
   1.310 +                NSIntPixelsToAppUnits(y, aAppUnitsPerPixel),
   1.311 +                NSIntPixelsToAppUnits(width, aAppUnitsPerPixel),
   1.312 +                NSIntPixelsToAppUnits(height, aAppUnitsPerPixel));
   1.313 +}
   1.314 +
   1.315 +#ifdef DEBUG
   1.316 +// Diagnostics
   1.317 +extern NS_GFX FILE* operator<<(FILE* out, const nsRect& rect);
   1.318 +#endif // DEBUG
   1.319 +
   1.320 +#endif /* NSRECT_H */

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