1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/src/nsRegion.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,609 @@ 1.4 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.5 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.6 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.7 + 1.8 + 1.9 +#ifndef nsRegion_h__ 1.10 +#define nsRegion_h__ 1.11 + 1.12 +#include <stddef.h> // for size_t 1.13 +#include <stdint.h> // for uint32_t, uint64_t 1.14 +#include <sys/types.h> // for int32_t 1.15 +#include "gfxCore.h" // for NS_GFX 1.16 +#include "nsCoord.h" // for nscoord 1.17 +#include "nsError.h" // for nsresult 1.18 +#include "nsPoint.h" // for nsIntPoint, nsPoint 1.19 +#include "nsRect.h" // for nsIntRect, nsRect 1.20 +#include "nsMargin.h" // for nsIntMargin 1.21 +#include "nsStringGlue.h" // for nsCString 1.22 +#include "xpcom-config.h" // for CPP_THROW_NEW 1.23 + 1.24 +class nsIntRegion; 1.25 + 1.26 +#include "pixman.h" 1.27 + 1.28 +/* For information on the internal representation look at pixman-region.c 1.29 + * 1.30 + * This replaces an older homebrew implementation of nsRegion. The 1.31 + * representation used here may use more rectangles than nsRegion however, the 1.32 + * representation is canonical. This means that there's no need for an 1.33 + * Optimize() method because for a paticular region there is only one 1.34 + * representation. This means that nsIntRegion will have more predictable 1.35 + * performance characteristics than the old nsRegion and should not become 1.36 + * degenerate. 1.37 + * 1.38 + * The pixman region code originates from X11 which has spread to a variety of 1.39 + * projects including Qt, Gtk, Wine. It should perform reasonably well. 1.40 + */ 1.41 + 1.42 +class nsRegionRectIterator; 1.43 + 1.44 +class nsRegion 1.45 +{ 1.46 + 1.47 + friend class nsRegionRectIterator; 1.48 + 1.49 +public: 1.50 + nsRegion () { pixman_region32_init(&mImpl); } 1.51 + nsRegion (const nsRect& aRect) { pixman_region32_init_rect(&mImpl, 1.52 + aRect.x, 1.53 + aRect.y, 1.54 + aRect.width, 1.55 + aRect.height); } 1.56 + nsRegion (const nsRegion& aRegion) { pixman_region32_init(&mImpl); pixman_region32_copy(&mImpl,aRegion.Impl()); } 1.57 + ~nsRegion () { pixman_region32_fini(&mImpl); } 1.58 + nsRegion& operator = (const nsRect& aRect) { Copy (aRect); return *this; } 1.59 + nsRegion& operator = (const nsRegion& aRegion) { Copy (aRegion); return *this; } 1.60 + bool operator==(const nsRegion& aRgn) const 1.61 + { 1.62 + return IsEqual(aRgn); 1.63 + } 1.64 + 1.65 + void Swap(nsRegion* aOther) 1.66 + { 1.67 + pixman_region32_t tmp = mImpl; 1.68 + mImpl = aOther->mImpl; 1.69 + aOther->mImpl = tmp; 1.70 + } 1.71 + 1.72 + static 1.73 + nsresult InitStatic() 1.74 + { 1.75 + return NS_OK; 1.76 + } 1.77 + 1.78 + static 1.79 + void ShutdownStatic() {} 1.80 + 1.81 + nsRegion& And(const nsRegion& aRgn1, const nsRegion& aRgn2) 1.82 + { 1.83 + pixman_region32_intersect(&mImpl, aRgn1.Impl(), aRgn2.Impl()); 1.84 + return *this; 1.85 + } 1.86 + nsRegion& And(const nsRect& aRect, const nsRegion& aRegion) 1.87 + { 1.88 + return And(aRegion, aRect); 1.89 + } 1.90 + nsRegion& And(const nsRegion& aRegion, const nsRect& aRect) 1.91 + { 1.92 + pixman_region32_intersect_rect(&mImpl, aRegion.Impl(), aRect.x, aRect.y, aRect.width, aRect.height); 1.93 + return *this; 1.94 + } 1.95 + nsRegion& And(const nsRect& aRect1, const nsRect& aRect2) 1.96 + { 1.97 + nsRect TmpRect; 1.98 + 1.99 + TmpRect.IntersectRect(aRect1, aRect2); 1.100 + return Copy(TmpRect); 1.101 + } 1.102 + 1.103 + nsRegion& Or(const nsRegion& aRgn1, const nsRegion& aRgn2) 1.104 + { 1.105 + pixman_region32_union(&mImpl, aRgn1.Impl(), aRgn2.Impl()); 1.106 + return *this; 1.107 + } 1.108 + nsRegion& Or(const nsRegion& aRegion, const nsRect& aRect) 1.109 + { 1.110 + pixman_region32_union_rect(&mImpl, aRegion.Impl(), aRect.x, aRect.y, aRect.width, aRect.height); 1.111 + return *this; 1.112 + } 1.113 + nsRegion& Or(const nsRect& aRect, const nsRegion& aRegion) 1.114 + { 1.115 + return Or(aRegion, aRect); 1.116 + } 1.117 + nsRegion& Or(const nsRect& aRect1, const nsRect& aRect2) 1.118 + { 1.119 + Copy (aRect1); 1.120 + return Or (*this, aRect2); 1.121 + } 1.122 + 1.123 + nsRegion& Xor(const nsRegion& aRgn1, const nsRegion& aRgn2) 1.124 + { 1.125 + // this could be implemented better if pixman had direct 1.126 + // support for xoring regions. 1.127 + nsRegion p; 1.128 + p.Sub(aRgn1, aRgn2); 1.129 + nsRegion q; 1.130 + q.Sub(aRgn2, aRgn1); 1.131 + return Or(p, q); 1.132 + } 1.133 + nsRegion& Xor(const nsRegion& aRegion, const nsRect& aRect) 1.134 + { 1.135 + return Xor(aRegion, nsRegion(aRect)); 1.136 + } 1.137 + nsRegion& Xor(const nsRect& aRect, const nsRegion& aRegion) 1.138 + { 1.139 + return Xor(nsRegion(aRect), aRegion); 1.140 + } 1.141 + nsRegion& Xor(const nsRect& aRect1, const nsRect& aRect2) 1.142 + { 1.143 + return Xor(nsRegion(aRect1), nsRegion(aRect2)); 1.144 + } 1.145 + 1.146 + nsRegion ToAppUnits (nscoord aAppUnitsPerPixel) const; 1.147 + nsRegion& Sub(const nsRegion& aRgn1, const nsRegion& aRgn2) 1.148 + { 1.149 + pixman_region32_subtract(&mImpl, aRgn1.Impl(), aRgn2.Impl()); 1.150 + return *this; 1.151 + } 1.152 + nsRegion& Sub(const nsRegion& aRegion, const nsRect& aRect) 1.153 + { 1.154 + return Sub(aRegion, nsRegion(aRect)); 1.155 + } 1.156 + nsRegion& Sub(const nsRect& aRect, const nsRegion& aRegion) 1.157 + { 1.158 + return Sub(nsRegion(aRect), aRegion); 1.159 + } 1.160 + nsRegion& Sub(const nsRect& aRect1, const nsRect& aRect2) 1.161 + { 1.162 + Copy(aRect1); 1.163 + return Sub(*this, aRect2); 1.164 + } 1.165 + 1.166 + bool Contains (const nsRect& aRect) const 1.167 + { 1.168 + pixman_box32_t box = RectToBox(aRect); 1.169 + return pixman_region32_contains_rectangle(Impl(), &box) == PIXMAN_REGION_IN; 1.170 + } 1.171 + bool Contains (const nsRegion& aRgn) const; 1.172 + bool Intersects (const nsRect& aRect) const; 1.173 + 1.174 + void MoveBy (int32_t aXOffset, int32_t aYOffset) 1.175 + { 1.176 + MoveBy (nsPoint (aXOffset, aYOffset)); 1.177 + } 1.178 + void MoveBy (nsPoint aPt) { pixman_region32_translate(&mImpl, aPt.x, aPt.y); } 1.179 + void SetEmpty () 1.180 + { 1.181 + pixman_region32_clear(&mImpl); 1.182 + } 1.183 + 1.184 + nsRegion MovedBy(int32_t aXOffset, int32_t aYOffset) const 1.185 + { 1.186 + return MovedBy(nsPoint(aXOffset, aYOffset)); 1.187 + } 1.188 + nsRegion MovedBy(const nsPoint& aPt) const 1.189 + { 1.190 + nsRegion copy(*this); 1.191 + copy.MoveBy(aPt); 1.192 + return copy; 1.193 + } 1.194 + 1.195 + nsRegion Intersect(const nsRegion& aOther) const 1.196 + { 1.197 + nsRegion intersection; 1.198 + intersection.And(*this, aOther); 1.199 + return intersection; 1.200 + } 1.201 + 1.202 + void Inflate(const nsMargin& aMargin); 1.203 + 1.204 + nsRegion Inflated(const nsMargin& aMargin) const 1.205 + { 1.206 + nsRegion copy(*this); 1.207 + copy.Inflate(aMargin); 1.208 + return copy; 1.209 + } 1.210 + 1.211 + bool IsEmpty () const { return !pixman_region32_not_empty(Impl()); } 1.212 + bool IsComplex () const { return GetNumRects() > 1; } 1.213 + bool IsEqual (const nsRegion& aRegion) const 1.214 + { 1.215 + return pixman_region32_equal(Impl(), aRegion.Impl()); 1.216 + } 1.217 + uint32_t GetNumRects () const { return pixman_region32_n_rects(Impl()); } 1.218 + const nsRect GetBounds () const { return BoxToRect(mImpl.extents); } 1.219 + uint64_t Area () const; 1.220 + // Converts this region from aFromAPP, an appunits per pixel ratio, to 1.221 + // aToAPP. This applies nsRect::ConvertAppUnitsRoundOut/In to each rect of 1.222 + // the region. 1.223 + nsRegion ConvertAppUnitsRoundOut (int32_t aFromAPP, int32_t aToAPP) const; 1.224 + nsRegion ConvertAppUnitsRoundIn (int32_t aFromAPP, int32_t aToAPP) const; 1.225 + nsRegion& ScaleRoundOut(float aXScale, float aYScale); 1.226 + nsRegion& ScaleInverseRoundOut(float aXScale, float aYScale); 1.227 + nsIntRegion ScaleToOutsidePixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; 1.228 + nsIntRegion ScaleToInsidePixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; 1.229 + nsIntRegion ScaleToNearestPixels (float aXScale, float aYScale, nscoord aAppUnitsPerPixel) const; 1.230 + nsIntRegion ToOutsidePixels (nscoord aAppUnitsPerPixel) const; 1.231 + nsIntRegion ToNearestPixels (nscoord aAppUnitsPerPixel) const; 1.232 + 1.233 + /** 1.234 + * Gets the largest rectangle contained in the region. 1.235 + * @param aContainingRect if non-empty, we choose a rectangle that 1.236 + * maximizes the area intersecting with aContainingRect (and break ties by 1.237 + * then choosing the largest rectangle overall) 1.238 + */ 1.239 + nsRect GetLargestRectangle (const nsRect& aContainingRect = nsRect()) const; 1.240 + 1.241 + /** 1.242 + * Make sure the region has at most aMaxRects by adding area to it 1.243 + * if necessary. The simplified region will be a superset of the 1.244 + * original region. The simplified region's bounding box will be 1.245 + * the same as for the current region. 1.246 + */ 1.247 + void SimplifyOutward (uint32_t aMaxRects); 1.248 + /** 1.249 + * Simplify the region by adding at most aThreshold area between spans of 1.250 + * rects. The simplified region will be a superset of the original region. 1.251 + * The simplified region's bounding box will be the same as for the current 1.252 + * region. 1.253 + */ 1.254 + void SimplifyOutwardByArea(uint32_t aThreshold); 1.255 + /** 1.256 + * Make sure the region has at most aMaxRects by removing area from 1.257 + * it if necessary. The simplified region will be a subset of the 1.258 + * original region. 1.259 + */ 1.260 + void SimplifyInward (uint32_t aMaxRects); 1.261 + 1.262 + nsCString ToString() const; 1.263 +private: 1.264 + pixman_region32_t mImpl; 1.265 + 1.266 + nsIntRegion ToPixels(nscoord aAppUnitsPerPixel, bool aOutsidePixels) const; 1.267 + 1.268 + nsRegion& Copy (const nsRegion& aRegion) 1.269 + { 1.270 + pixman_region32_copy(&mImpl, aRegion.Impl()); 1.271 + return *this; 1.272 + } 1.273 + 1.274 + nsRegion& Copy (const nsRect& aRect) 1.275 + { 1.276 + // pixman needs to distinguish between an empty region and a region 1.277 + // with one rect so that it can return a different number of rectangles. 1.278 + // Empty rect: data = empty_box 1.279 + // 1 rect: data = null 1.280 + // >1 rect: data = rects 1.281 + if (aRect.IsEmpty()) { 1.282 + pixman_region32_clear(&mImpl); 1.283 + } else { 1.284 + pixman_box32_t box = RectToBox(aRect); 1.285 + pixman_region32_reset(&mImpl, &box); 1.286 + } 1.287 + return *this; 1.288 + } 1.289 + 1.290 + static inline pixman_box32_t RectToBox(const nsRect &aRect) 1.291 + { 1.292 + pixman_box32_t box = { aRect.x, aRect.y, aRect.XMost(), aRect.YMost() }; 1.293 + return box; 1.294 + } 1.295 + 1.296 + static inline pixman_box32_t RectToBox(const nsIntRect &aRect) 1.297 + { 1.298 + pixman_box32_t box = { aRect.x, aRect.y, aRect.XMost(), aRect.YMost() }; 1.299 + return box; 1.300 + } 1.301 + 1.302 + 1.303 + static inline nsRect BoxToRect(const pixman_box32_t &aBox) 1.304 + { 1.305 + return nsRect(aBox.x1, aBox.y1, 1.306 + aBox.x2 - aBox.x1, 1.307 + aBox.y2 - aBox.y1); 1.308 + } 1.309 + 1.310 + pixman_region32_t* Impl() const 1.311 + { 1.312 + return const_cast<pixman_region32_t*>(&mImpl); 1.313 + } 1.314 + 1.315 +}; 1.316 + 1.317 + 1.318 +class NS_GFX nsRegionRectIterator 1.319 +{ 1.320 + const nsRegion* mRegion; 1.321 + int i; 1.322 + int n; 1.323 + nsRect rect; 1.324 + pixman_box32_t *boxes; 1.325 + 1.326 +public: 1.327 + nsRegionRectIterator (const nsRegion& aRegion) 1.328 + { 1.329 + mRegion = &aRegion; 1.330 + i = 0; 1.331 + boxes = pixman_region32_rectangles(aRegion.Impl(), &n); 1.332 + } 1.333 + 1.334 + const nsRect* Next () 1.335 + { 1.336 + if (i == n) 1.337 + return nullptr; 1.338 + rect = nsRegion::BoxToRect(boxes[i]); 1.339 + i++; 1.340 + return ▭ 1.341 + } 1.342 + 1.343 + const nsRect* Prev () 1.344 + { 1.345 + if (i == -1) 1.346 + return nullptr; 1.347 + rect = nsRegion::BoxToRect(boxes[i]); 1.348 + i--; 1.349 + return ▭ 1.350 + } 1.351 + 1.352 + void Reset () 1.353 + { 1.354 + i = 0; 1.355 + } 1.356 +}; 1.357 + 1.358 +/** 1.359 + * nsIntRegions use int32_t coordinates and nsIntRects. 1.360 + */ 1.361 +class NS_GFX nsIntRegion 1.362 +{ 1.363 + friend class nsIntRegionRectIterator; 1.364 + friend class nsRegion; 1.365 + 1.366 +public: 1.367 + nsIntRegion () {} 1.368 + nsIntRegion (const nsIntRect& aRect) : mImpl (ToRect(aRect)) {} 1.369 + nsIntRegion (const nsIntRegion& aRegion) : mImpl (aRegion.mImpl) {} 1.370 + nsIntRegion& operator = (const nsIntRect& aRect) { mImpl = ToRect (aRect); return *this; } 1.371 + nsIntRegion& operator = (const nsIntRegion& aRegion) { mImpl = aRegion.mImpl; return *this; } 1.372 + 1.373 + bool operator==(const nsIntRegion& aRgn) const 1.374 + { 1.375 + return IsEqual(aRgn); 1.376 + } 1.377 + 1.378 + void Swap(nsIntRegion* aOther) 1.379 + { 1.380 + mImpl.Swap(&aOther->mImpl); 1.381 + } 1.382 + 1.383 + nsIntRegion& And (const nsIntRegion& aRgn1, const nsIntRegion& aRgn2) 1.384 + { 1.385 + mImpl.And (aRgn1.mImpl, aRgn2.mImpl); 1.386 + return *this; 1.387 + } 1.388 + nsIntRegion& And (const nsIntRegion& aRegion, const nsIntRect& aRect) 1.389 + { 1.390 + mImpl.And (aRegion.mImpl, ToRect (aRect)); 1.391 + return *this; 1.392 + } 1.393 + nsIntRegion& And (const nsIntRect& aRect, const nsIntRegion& aRegion) 1.394 + { 1.395 + return And (aRegion, aRect); 1.396 + } 1.397 + nsIntRegion& And (const nsIntRect& aRect1, const nsIntRect& aRect2) 1.398 + { 1.399 + nsIntRect TmpRect; 1.400 + 1.401 + TmpRect.IntersectRect (aRect1, aRect2); 1.402 + mImpl = ToRect (TmpRect); 1.403 + return *this; 1.404 + } 1.405 + 1.406 + nsIntRegion& Or (const nsIntRegion& aRgn1, const nsIntRegion& aRgn2) 1.407 + { 1.408 + mImpl.Or (aRgn1.mImpl, aRgn2.mImpl); 1.409 + return *this; 1.410 + } 1.411 + nsIntRegion& Or (const nsIntRegion& aRegion, const nsIntRect& aRect) 1.412 + { 1.413 + mImpl.Or (aRegion.mImpl, ToRect (aRect)); 1.414 + return *this; 1.415 + } 1.416 + nsIntRegion& Or (const nsIntRect& aRect, const nsIntRegion& aRegion) 1.417 + { 1.418 + return Or (aRegion, aRect); 1.419 + } 1.420 + nsIntRegion& Or (const nsIntRect& aRect1, const nsIntRect& aRect2) 1.421 + { 1.422 + mImpl = ToRect (aRect1); 1.423 + return Or (*this, aRect2); 1.424 + } 1.425 + 1.426 + nsIntRegion& Xor (const nsIntRegion& aRgn1, const nsIntRegion& aRgn2) 1.427 + { 1.428 + mImpl.Xor (aRgn1.mImpl, aRgn2.mImpl); 1.429 + return *this; 1.430 + } 1.431 + nsIntRegion& Xor (const nsIntRegion& aRegion, const nsIntRect& aRect) 1.432 + { 1.433 + mImpl.Xor (aRegion.mImpl, ToRect (aRect)); 1.434 + return *this; 1.435 + } 1.436 + nsIntRegion& Xor (const nsIntRect& aRect, const nsIntRegion& aRegion) 1.437 + { 1.438 + return Xor (aRegion, aRect); 1.439 + } 1.440 + nsIntRegion& Xor (const nsIntRect& aRect1, const nsIntRect& aRect2) 1.441 + { 1.442 + mImpl = ToRect (aRect1); 1.443 + return Xor (*this, aRect2); 1.444 + } 1.445 + 1.446 + nsIntRegion& Sub (const nsIntRegion& aRgn1, const nsIntRegion& aRgn2) 1.447 + { 1.448 + mImpl.Sub (aRgn1.mImpl, aRgn2.mImpl); 1.449 + return *this; 1.450 + } 1.451 + nsIntRegion& Sub (const nsIntRegion& aRegion, const nsIntRect& aRect) 1.452 + { 1.453 + mImpl.Sub (aRegion.mImpl, ToRect (aRect)); 1.454 + return *this; 1.455 + } 1.456 + nsIntRegion& Sub (const nsIntRect& aRect, const nsIntRegion& aRegion) 1.457 + { 1.458 + return Sub (nsIntRegion (aRect), aRegion); 1.459 + } 1.460 + nsIntRegion& Sub (const nsIntRect& aRect1, const nsIntRect& aRect2) 1.461 + { 1.462 + mImpl = ToRect (aRect1); 1.463 + return Sub (*this, aRect2); 1.464 + } 1.465 + 1.466 + bool Contains (const nsIntRect& aRect) const 1.467 + { 1.468 + return mImpl.Contains (ToRect (aRect)); 1.469 + } 1.470 + bool Contains (const nsIntRegion& aRgn) const 1.471 + { 1.472 + return mImpl.Contains (aRgn.mImpl); 1.473 + } 1.474 + bool Intersects (const nsIntRect& aRect) const 1.475 + { 1.476 + return mImpl.Intersects (ToRect (aRect)); 1.477 + } 1.478 + 1.479 + void MoveBy (int32_t aXOffset, int32_t aYOffset) 1.480 + { 1.481 + MoveBy (nsIntPoint (aXOffset, aYOffset)); 1.482 + } 1.483 + void MoveBy (nsIntPoint aPt) 1.484 + { 1.485 + mImpl.MoveBy (aPt.x, aPt.y); 1.486 + } 1.487 + nsIntRegion MovedBy(int32_t aXOffset, int32_t aYOffset) const 1.488 + { 1.489 + return MovedBy(nsIntPoint(aXOffset, aYOffset)); 1.490 + } 1.491 + nsIntRegion MovedBy(const nsIntPoint& aPt) const 1.492 + { 1.493 + nsIntRegion copy(*this); 1.494 + copy.MoveBy(aPt); 1.495 + return copy; 1.496 + } 1.497 + 1.498 + nsIntRegion Intersect(const nsIntRegion& aOther) const 1.499 + { 1.500 + nsIntRegion intersection; 1.501 + intersection.And(*this, aOther); 1.502 + return intersection; 1.503 + } 1.504 + 1.505 + void Inflate(const nsIntMargin& aMargin) 1.506 + { 1.507 + mImpl.Inflate(nsMargin(aMargin.top, aMargin.right, aMargin.bottom, aMargin.left)); 1.508 + } 1.509 + nsIntRegion Inflated(const nsIntMargin& aMargin) const 1.510 + { 1.511 + nsIntRegion copy(*this); 1.512 + copy.Inflate(aMargin); 1.513 + return copy; 1.514 + } 1.515 + 1.516 + void SetEmpty () 1.517 + { 1.518 + mImpl.SetEmpty (); 1.519 + } 1.520 + 1.521 + bool IsEmpty () const { return mImpl.IsEmpty (); } 1.522 + bool IsComplex () const { return mImpl.IsComplex (); } 1.523 + bool IsEqual (const nsIntRegion& aRegion) const 1.524 + { 1.525 + return mImpl.IsEqual (aRegion.mImpl); 1.526 + } 1.527 + uint32_t GetNumRects () const { return mImpl.GetNumRects (); } 1.528 + nsIntRect GetBounds () const { return FromRect (mImpl.GetBounds ()); } 1.529 + uint64_t Area () const { return mImpl.Area(); } 1.530 + nsRegion ToAppUnits (nscoord aAppUnitsPerPixel) const; 1.531 + nsIntRect GetLargestRectangle (const nsIntRect& aContainingRect = nsIntRect()) const 1.532 + { 1.533 + return FromRect (mImpl.GetLargestRectangle( ToRect(aContainingRect) )); 1.534 + } 1.535 + 1.536 + nsIntRegion& ScaleRoundOut (float aXScale, float aYScale) 1.537 + { 1.538 + mImpl.ScaleRoundOut(aXScale, aYScale); 1.539 + return *this; 1.540 + } 1.541 + 1.542 + /** 1.543 + * Make sure the region has at most aMaxRects by adding area to it 1.544 + * if necessary. The simplified region will be a superset of the 1.545 + * original region. The simplified region's bounding box will be 1.546 + * the same as for the current region. 1.547 + */ 1.548 + void SimplifyOutward (uint32_t aMaxRects) 1.549 + { 1.550 + mImpl.SimplifyOutward (aMaxRects); 1.551 + } 1.552 + void SimplifyOutwardByArea (uint32_t aThreshold) 1.553 + { 1.554 + mImpl.SimplifyOutwardByArea (aThreshold); 1.555 + } 1.556 + /** 1.557 + * Make sure the region has at most aMaxRects by removing area from 1.558 + * it if necessary. The simplified region will be a subset of the 1.559 + * original region. 1.560 + */ 1.561 + void SimplifyInward (uint32_t aMaxRects) 1.562 + { 1.563 + mImpl.SimplifyInward (aMaxRects); 1.564 + } 1.565 + 1.566 + nsCString ToString() const { return mImpl.ToString(); } 1.567 + 1.568 +private: 1.569 + nsRegion mImpl; 1.570 + 1.571 + static nsRect ToRect(const nsIntRect& aRect) 1.572 + { 1.573 + return nsRect (aRect.x, aRect.y, aRect.width, aRect.height); 1.574 + } 1.575 + static nsIntRect FromRect(const nsRect& aRect) 1.576 + { 1.577 + return nsIntRect (aRect.x, aRect.y, aRect.width, aRect.height); 1.578 + } 1.579 +}; 1.580 + 1.581 +class NS_GFX nsIntRegionRectIterator 1.582 +{ 1.583 + nsRegionRectIterator mImpl; 1.584 + nsIntRect mTmp; 1.585 + 1.586 +public: 1.587 + nsIntRegionRectIterator (const nsIntRegion& aRegion) : mImpl (aRegion.mImpl) {} 1.588 + 1.589 + const nsIntRect* Next () 1.590 + { 1.591 + const nsRect* r = mImpl.Next(); 1.592 + if (!r) 1.593 + return nullptr; 1.594 + mTmp = nsIntRegion::FromRect (*r); 1.595 + return &mTmp; 1.596 + } 1.597 + 1.598 + const nsIntRect* Prev () 1.599 + { 1.600 + const nsRect* r = mImpl.Prev(); 1.601 + if (!r) 1.602 + return nullptr; 1.603 + mTmp = nsIntRegion::FromRect (*r); 1.604 + return &mTmp; 1.605 + } 1.606 + 1.607 + void Reset () 1.608 + { 1.609 + mImpl.Reset (); 1.610 + } 1.611 +}; 1.612 +#endif