1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/src/nsTransform2D.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,93 @@ 1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#ifndef nsTransform2D_h___ 1.10 +#define nsTransform2D_h___ 1.11 + 1.12 +#include "gfxCore.h" 1.13 +#include "nsCoord.h" 1.14 + 1.15 +class NS_GFX nsTransform2D 1.16 +{ 1.17 +private: 1.18 + /** 1.19 + * This represents the following matrix (note that the order of row/column 1.20 + * indices is opposite to usual notation) 1.21 + * 1.22 + * / m00 0 m20 \ 1.23 + * M = | 0 m11 m21 | 1.24 + * \ 0 0 1 / 1.25 + * 1.26 + * Transformation of a coordinate (x, y) is obtained by setting 1.27 + * v = (x, y, 1)^T and evaluating M . v 1.28 + **/ 1.29 + 1.30 + float m00, m11, m20, m21; 1.31 + 1.32 +public: 1.33 + nsTransform2D(void) { m20 = m21 = 0.0f; m00 = m11 = 1.0f; } 1.34 + nsTransform2D(nsTransform2D *aTransform2D) { 1.35 + m00 = aTransform2D->m00; 1.36 + m11 = aTransform2D->m11; 1.37 + m20 = aTransform2D->m20; 1.38 + m21 = aTransform2D->m21; 1.39 + } 1.40 + 1.41 + ~nsTransform2D(void) { } 1.42 + 1.43 + /** 1.44 + * set this transform to a translation 1.45 + * 1.46 + * @param tx, x translation 1.47 + * @param ty, y translation 1.48 + **/ 1.49 + 1.50 + void SetToTranslate(float tx, float ty) { m00 = m11 = 1.0f; m20 = tx; m21 = ty; } 1.51 + 1.52 + /** 1.53 + * get the translation portion of this transform 1.54 + * 1.55 + * @param pt, Point to return translation values in 1.56 + **/ 1.57 + 1.58 + void GetTranslationCoord(nscoord *ptX, nscoord *ptY) const { *ptX = NSToCoordRound(m20); *ptY = NSToCoordRound(m21); } 1.59 + 1.60 + /** 1.61 + * apply matrix to vector 1.62 + * 1.63 + * @param pt Point to transform 1.64 + **/ 1.65 + 1.66 + void TransformCoord(nscoord *ptX, nscoord *ptY) const; 1.67 + 1.68 + /** 1.69 + * apply matrix to rect 1.70 + * 1.71 + * @param rect Rect to transform 1.72 + **/ 1.73 + 1.74 + void TransformCoord(nscoord *aX, nscoord *aY, nscoord *aWidth, nscoord *aHeight) const; 1.75 + 1.76 + /** 1.77 + * add a scale to a Transform via x, y pair 1.78 + * 1.79 + * @param ptX x value to add as x scale 1.80 + * @param ptY y value to add as y scale 1.81 + **/ 1.82 + 1.83 + void AddScale(float ptX, float ptY) { m00 *= ptX; m11 *= ptY; } 1.84 + 1.85 + /** 1.86 + * Set the scale (overriding any previous calls to AddScale, but leaving 1.87 + * any existing translation). 1.88 + * 1.89 + * @param ptX x value to add as x scale 1.90 + * @param ptY y value to add as y scale 1.91 + **/ 1.92 + 1.93 + void SetScale(float ptX, float ptY) { m00 = ptX; m11 = ptY; } 1.94 +}; 1.95 + 1.96 +#endif