gfx/thebes/gfx2DGlue.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/thebes/gfx2DGlue.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,419 @@
     1.4 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.5 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.6 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.7 +
     1.8 +#ifndef GFX_2D_GLUE_H
     1.9 +#define GFX_2D_GLUE_H
    1.10 +
    1.11 +
    1.12 +#include "gfxPlatform.h"
    1.13 +#include "gfxRect.h"
    1.14 +#include "gfxMatrix.h"
    1.15 +#include "gfx3DMatrix.h"
    1.16 +#include "gfxContext.h"
    1.17 +#include "mozilla/gfx/Matrix.h"
    1.18 +#include "mozilla/gfx/Rect.h"
    1.19 +#include "mozilla/gfx/2D.h"
    1.20 +#include "gfxColor.h"
    1.21 +
    1.22 +namespace mozilla {
    1.23 +namespace gfx {
    1.24 +class DrawTarget;
    1.25 +class SourceSurface;
    1.26 +class ScaledFont;
    1.27 +}
    1.28 +}
    1.29 +
    1.30 +namespace mozilla {
    1.31 +namespace gfx {
    1.32 +
    1.33 +inline Rect ToRect(const gfxRect &aRect)
    1.34 +{
    1.35 +  return Rect(Float(aRect.x), Float(aRect.y),
    1.36 +              Float(aRect.width), Float(aRect.height));
    1.37 +}
    1.38 +
    1.39 +inline Rect ToRect(const nsIntRect &aRect)
    1.40 +{
    1.41 +  return Rect(aRect.x, aRect.y, aRect.width, aRect.height);
    1.42 +}
    1.43 +
    1.44 +inline IntRect ToIntRect(const nsIntRect &aRect)
    1.45 +{
    1.46 +  return IntRect(aRect.x, aRect.y, aRect.width, aRect.height);
    1.47 +}
    1.48 +
    1.49 +inline Color ToColor(const gfxRGBA &aRGBA)
    1.50 +{
    1.51 +  return Color(Float(aRGBA.r), Float(aRGBA.g),
    1.52 +               Float(aRGBA.b), Float(aRGBA.a));
    1.53 +}
    1.54 +
    1.55 +inline Matrix ToMatrix(const gfxMatrix &aMatrix)
    1.56 +{
    1.57 +  return Matrix(Float(aMatrix.xx), Float(aMatrix.yx), Float(aMatrix.xy),
    1.58 +                Float(aMatrix.yy), Float(aMatrix.x0), Float(aMatrix.y0));
    1.59 +}
    1.60 +
    1.61 +inline gfxMatrix ThebesMatrix(const Matrix &aMatrix)
    1.62 +{
    1.63 +  return gfxMatrix(aMatrix._11, aMatrix._12, aMatrix._21,
    1.64 +                   aMatrix._22, aMatrix._31, aMatrix._32);
    1.65 +}
    1.66 +
    1.67 +inline Point ToPoint(const gfxPoint &aPoint)
    1.68 +{
    1.69 +  return Point(Float(aPoint.x), Float(aPoint.y));
    1.70 +}
    1.71 +
    1.72 +inline IntPoint ToIntPoint(const nsIntPoint &aPoint)
    1.73 +{
    1.74 +  return IntPoint(aPoint.x, aPoint.y);
    1.75 +}
    1.76 +
    1.77 +inline Size ToSize(const gfxSize &aSize)
    1.78 +{
    1.79 +  return Size(Float(aSize.width), Float(aSize.height));
    1.80 +}
    1.81 +
    1.82 +inline IntSize ToIntSize(const gfxIntSize &aSize)
    1.83 +{
    1.84 +  return IntSize(aSize.width, aSize.height);
    1.85 +}
    1.86 +
    1.87 +inline Filter ToFilter(GraphicsFilter aFilter)
    1.88 +{
    1.89 +  switch (aFilter) {
    1.90 +  case GraphicsFilter::FILTER_NEAREST:
    1.91 +    return Filter::POINT;
    1.92 +  case GraphicsFilter::FILTER_GOOD:
    1.93 +    return Filter::GOOD;
    1.94 +  default:
    1.95 +    return Filter::LINEAR;
    1.96 +  }
    1.97 +}
    1.98 +
    1.99 +inline GraphicsFilter ThebesFilter(Filter aFilter)
   1.100 +{
   1.101 +  switch (aFilter) {
   1.102 +  case Filter::POINT:
   1.103 +    return GraphicsFilter::FILTER_NEAREST;
   1.104 +  default:
   1.105 +    return GraphicsFilter::FILTER_BEST;
   1.106 +  }
   1.107 +}
   1.108 +
   1.109 +inline ExtendMode ToExtendMode(gfxPattern::GraphicsExtend aExtend)
   1.110 +{
   1.111 +  switch (aExtend) {
   1.112 +  case gfxPattern::EXTEND_REPEAT:
   1.113 +    return ExtendMode::REPEAT;
   1.114 +  case gfxPattern::EXTEND_REFLECT:
   1.115 +    return ExtendMode::REFLECT;
   1.116 +  default:
   1.117 +    return ExtendMode::CLAMP;
   1.118 +  }
   1.119 +}
   1.120 +
   1.121 +inline gfxPattern::GraphicsExtend ThebesExtend(ExtendMode aExtend)
   1.122 +{
   1.123 +  switch (aExtend) {
   1.124 +  case ExtendMode::REPEAT:
   1.125 +    return gfxPattern::EXTEND_REPEAT;
   1.126 +  case ExtendMode::REFLECT:
   1.127 +    return gfxPattern::EXTEND_REFLECT;
   1.128 +  default:
   1.129 +    return gfxPattern::EXTEND_PAD;
   1.130 +  }
   1.131 +}
   1.132 +
   1.133 +inline gfxPoint ThebesPoint(const Point &aPoint)
   1.134 +{
   1.135 +  return gfxPoint(aPoint.x, aPoint.y);
   1.136 +}
   1.137 +
   1.138 +inline gfxSize ThebesSize(const Size &aSize)
   1.139 +{
   1.140 +  return gfxSize(aSize.width, aSize.height);
   1.141 +}
   1.142 +
   1.143 +inline gfxIntSize ThebesIntSize(const IntSize &aSize)
   1.144 +{
   1.145 +  return gfxIntSize(aSize.width, aSize.height);
   1.146 +}
   1.147 +
   1.148 +inline gfxRect ThebesRect(const Rect &aRect)
   1.149 +{
   1.150 +  return gfxRect(aRect.x, aRect.y, aRect.width, aRect.height);
   1.151 +}
   1.152 +
   1.153 +inline nsIntRect ThebesIntRect(const IntRect &aRect)
   1.154 +{
   1.155 +  return nsIntRect(aRect.x, aRect.y, aRect.width, aRect.height);
   1.156 +}
   1.157 +
   1.158 +inline gfxRGBA ThebesRGBA(const Color &aColor)
   1.159 +{
   1.160 +  return gfxRGBA(aColor.r, aColor.g, aColor.b, aColor.a);
   1.161 +}
   1.162 +
   1.163 +inline gfxContext::GraphicsLineCap ThebesLineCap(CapStyle aStyle)
   1.164 +{
   1.165 +  switch (aStyle) {
   1.166 +  case CapStyle::BUTT:
   1.167 +    return gfxContext::LINE_CAP_BUTT;
   1.168 +  case CapStyle::ROUND:
   1.169 +    return gfxContext::LINE_CAP_ROUND;
   1.170 +  case CapStyle::SQUARE:
   1.171 +    return gfxContext::LINE_CAP_SQUARE;
   1.172 +  }
   1.173 +  MOZ_CRASH("Incomplete switch");
   1.174 +}
   1.175 +
   1.176 +inline CapStyle ToCapStyle(gfxContext::GraphicsLineCap aStyle)
   1.177 +{
   1.178 +  switch (aStyle) {
   1.179 +  case gfxContext::LINE_CAP_BUTT:
   1.180 +    return CapStyle::BUTT;
   1.181 +  case gfxContext::LINE_CAP_ROUND:
   1.182 +    return CapStyle::ROUND;
   1.183 +  case gfxContext::LINE_CAP_SQUARE:
   1.184 +    return CapStyle::SQUARE;
   1.185 +  }
   1.186 +  MOZ_CRASH("Incomplete switch");
   1.187 +}
   1.188 +
   1.189 +inline gfxContext::GraphicsLineJoin ThebesLineJoin(JoinStyle aStyle)
   1.190 +{
   1.191 +  switch (aStyle) {
   1.192 +  case JoinStyle::MITER:
   1.193 +    return gfxContext::LINE_JOIN_MITER;
   1.194 +  case JoinStyle::BEVEL:
   1.195 +    return gfxContext::LINE_JOIN_BEVEL;
   1.196 +  case JoinStyle::ROUND:
   1.197 +    return gfxContext::LINE_JOIN_ROUND;
   1.198 +  default:
   1.199 +    return gfxContext::LINE_JOIN_MITER;
   1.200 +  }
   1.201 +}
   1.202 +
   1.203 +inline JoinStyle ToJoinStyle(gfxContext::GraphicsLineJoin aStyle)
   1.204 +{
   1.205 +  switch (aStyle) {
   1.206 +  case gfxContext::LINE_JOIN_MITER:
   1.207 +    return JoinStyle::MITER;
   1.208 +  case gfxContext::LINE_JOIN_BEVEL:
   1.209 +    return JoinStyle::BEVEL;
   1.210 +  case gfxContext::LINE_JOIN_ROUND:
   1.211 +    return JoinStyle::ROUND;
   1.212 +  }
   1.213 +  MOZ_CRASH("Incomplete switch");
   1.214 +}
   1.215 +
   1.216 +inline gfxImageFormat SurfaceFormatToImageFormat(SurfaceFormat aFormat)
   1.217 +{
   1.218 +  switch (aFormat) {
   1.219 +  case SurfaceFormat::B8G8R8A8:
   1.220 +    return gfxImageFormat::ARGB32;
   1.221 +  case SurfaceFormat::B8G8R8X8:
   1.222 +    return gfxImageFormat::RGB24;
   1.223 +  case SurfaceFormat::R5G6B5:
   1.224 +    return gfxImageFormat::RGB16_565;
   1.225 +  case SurfaceFormat::A8:
   1.226 +    return gfxImageFormat::A8;
   1.227 +  default:
   1.228 +    return gfxImageFormat::Unknown;
   1.229 +  }
   1.230 +}
   1.231 +
   1.232 +inline SurfaceFormat ImageFormatToSurfaceFormat(gfxImageFormat aFormat)
   1.233 +{
   1.234 +  switch (aFormat) {
   1.235 +  case gfxImageFormat::ARGB32:
   1.236 +    return SurfaceFormat::B8G8R8A8;
   1.237 +  case gfxImageFormat::RGB24:
   1.238 +    return SurfaceFormat::B8G8R8X8;
   1.239 +  case gfxImageFormat::RGB16_565:
   1.240 +    return SurfaceFormat::R5G6B5;
   1.241 +  case gfxImageFormat::A8:
   1.242 +    return SurfaceFormat::A8;
   1.243 +  default:
   1.244 +  case gfxImageFormat::Unknown:
   1.245 +    return SurfaceFormat::B8G8R8A8;
   1.246 +  }
   1.247 +}
   1.248 +
   1.249 +inline gfxContentType ContentForFormat(const SurfaceFormat &aFormat)
   1.250 +{
   1.251 +  switch (aFormat) {
   1.252 +  case SurfaceFormat::R5G6B5:
   1.253 +  case SurfaceFormat::B8G8R8X8:
   1.254 +  case SurfaceFormat::R8G8B8X8:
   1.255 +    return gfxContentType::COLOR;
   1.256 +  case SurfaceFormat::A8:
   1.257 +    return gfxContentType::ALPHA;
   1.258 +  case SurfaceFormat::B8G8R8A8:
   1.259 +  case SurfaceFormat::R8G8B8A8:
   1.260 +  default:
   1.261 +    return gfxContentType::COLOR_ALPHA;
   1.262 +  }
   1.263 +}
   1.264 +
   1.265 +inline CompositionOp CompositionOpForOp(gfxContext::GraphicsOperator aOp)
   1.266 +{
   1.267 +  switch (aOp) {
   1.268 +  case gfxContext::OPERATOR_ADD:
   1.269 +    return CompositionOp::OP_ADD;
   1.270 +  case gfxContext::OPERATOR_ATOP:
   1.271 +    return CompositionOp::OP_ATOP;
   1.272 +  case gfxContext::OPERATOR_IN:
   1.273 +    return CompositionOp::OP_IN;
   1.274 +  case gfxContext::OPERATOR_OUT:
   1.275 +    return CompositionOp::OP_OUT;
   1.276 +  case gfxContext::OPERATOR_SOURCE:
   1.277 +    return CompositionOp::OP_SOURCE;
   1.278 +  case gfxContext::OPERATOR_DEST_IN:
   1.279 +    return CompositionOp::OP_DEST_IN;
   1.280 +  case gfxContext::OPERATOR_DEST_OUT:
   1.281 +    return CompositionOp::OP_DEST_OUT;
   1.282 +  case gfxContext::OPERATOR_DEST_ATOP:
   1.283 +    return CompositionOp::OP_DEST_ATOP;
   1.284 +  case gfxContext::OPERATOR_XOR:
   1.285 +    return CompositionOp::OP_XOR;
   1.286 +  case gfxContext::OPERATOR_MULTIPLY:
   1.287 +    return CompositionOp::OP_MULTIPLY;
   1.288 +  case gfxContext::OPERATOR_SCREEN:
   1.289 +    return CompositionOp::OP_SCREEN;
   1.290 +  case gfxContext::OPERATOR_OVERLAY:
   1.291 +    return CompositionOp::OP_OVERLAY;
   1.292 +  case gfxContext::OPERATOR_DARKEN:
   1.293 +    return CompositionOp::OP_DARKEN;
   1.294 +  case gfxContext::OPERATOR_LIGHTEN:
   1.295 +    return CompositionOp::OP_LIGHTEN;
   1.296 +  case gfxContext::OPERATOR_COLOR_DODGE:
   1.297 +    return CompositionOp::OP_COLOR_DODGE;
   1.298 +  case gfxContext::OPERATOR_COLOR_BURN:
   1.299 +    return CompositionOp::OP_COLOR_BURN;
   1.300 +  case gfxContext::OPERATOR_HARD_LIGHT:
   1.301 +    return CompositionOp::OP_HARD_LIGHT;
   1.302 +  case gfxContext::OPERATOR_SOFT_LIGHT:
   1.303 +    return CompositionOp::OP_SOFT_LIGHT;
   1.304 +  case gfxContext::OPERATOR_DIFFERENCE:
   1.305 +    return CompositionOp::OP_DIFFERENCE;
   1.306 +  case gfxContext::OPERATOR_EXCLUSION:
   1.307 +    return CompositionOp::OP_EXCLUSION;
   1.308 +  case gfxContext::OPERATOR_HUE:
   1.309 +    return CompositionOp::OP_HUE;
   1.310 +  case gfxContext::OPERATOR_SATURATION:
   1.311 +    return CompositionOp::OP_SATURATION;
   1.312 +  case gfxContext::OPERATOR_COLOR:
   1.313 +    return CompositionOp::OP_COLOR;
   1.314 +  case gfxContext::OPERATOR_LUMINOSITY:
   1.315 +    return CompositionOp::OP_LUMINOSITY;
   1.316 +  default:
   1.317 +    return CompositionOp::OP_OVER;
   1.318 +  }
   1.319 +}
   1.320 +
   1.321 +inline gfxContext::GraphicsOperator ThebesOp(CompositionOp aOp)
   1.322 +{
   1.323 +  switch (aOp) {
   1.324 +  case CompositionOp::OP_ADD:
   1.325 +    return gfxContext::OPERATOR_ADD;
   1.326 +  case CompositionOp::OP_ATOP:
   1.327 +    return gfxContext::OPERATOR_ATOP;
   1.328 +  case CompositionOp::OP_IN:
   1.329 +    return gfxContext::OPERATOR_IN;
   1.330 +  case CompositionOp::OP_OUT:
   1.331 +    return gfxContext::OPERATOR_OUT;
   1.332 +  case CompositionOp::OP_SOURCE:
   1.333 +    return gfxContext::OPERATOR_SOURCE;
   1.334 +  case CompositionOp::OP_DEST_IN:
   1.335 +    return gfxContext::OPERATOR_DEST_IN;
   1.336 +  case CompositionOp::OP_DEST_OUT:
   1.337 +    return gfxContext::OPERATOR_DEST_OUT;
   1.338 +  case CompositionOp::OP_DEST_ATOP:
   1.339 +    return gfxContext::OPERATOR_DEST_ATOP;
   1.340 +  case CompositionOp::OP_XOR:
   1.341 +    return gfxContext::OPERATOR_XOR;
   1.342 +  case CompositionOp::OP_MULTIPLY:
   1.343 +    return gfxContext::OPERATOR_MULTIPLY;
   1.344 +  case CompositionOp::OP_SCREEN:
   1.345 +    return gfxContext::OPERATOR_SCREEN;
   1.346 +  case CompositionOp::OP_OVERLAY:
   1.347 +    return gfxContext::OPERATOR_OVERLAY;
   1.348 +  case CompositionOp::OP_DARKEN:
   1.349 +    return gfxContext::OPERATOR_DARKEN;
   1.350 +  case CompositionOp::OP_LIGHTEN:
   1.351 +    return gfxContext::OPERATOR_LIGHTEN;
   1.352 +  case CompositionOp::OP_COLOR_DODGE:
   1.353 +    return gfxContext::OPERATOR_COLOR_DODGE;
   1.354 +  case CompositionOp::OP_COLOR_BURN:
   1.355 +    return gfxContext::OPERATOR_COLOR_BURN;
   1.356 +  case CompositionOp::OP_HARD_LIGHT:
   1.357 +    return gfxContext::OPERATOR_HARD_LIGHT;
   1.358 +  case CompositionOp::OP_SOFT_LIGHT:
   1.359 +    return gfxContext::OPERATOR_SOFT_LIGHT;
   1.360 +  case CompositionOp::OP_DIFFERENCE:
   1.361 +    return gfxContext::OPERATOR_DIFFERENCE;
   1.362 +  case CompositionOp::OP_EXCLUSION:
   1.363 +    return gfxContext::OPERATOR_EXCLUSION;
   1.364 +  case CompositionOp::OP_HUE:
   1.365 +    return gfxContext::OPERATOR_HUE;
   1.366 +  case CompositionOp::OP_SATURATION:
   1.367 +    return gfxContext::OPERATOR_SATURATION;
   1.368 +  case CompositionOp::OP_COLOR:
   1.369 +    return gfxContext::OPERATOR_COLOR;
   1.370 +  case CompositionOp::OP_LUMINOSITY:
   1.371 +    return gfxContext::OPERATOR_LUMINOSITY;
   1.372 +  default:
   1.373 +    return gfxContext::OPERATOR_OVER;
   1.374 +  }
   1.375 +}
   1.376 +
   1.377 +inline void
   1.378 +ToMatrix4x4(const gfx3DMatrix& aIn, Matrix4x4& aOut)
   1.379 +{
   1.380 +  aOut._11 = aIn._11;
   1.381 +  aOut._12 = aIn._12;
   1.382 +  aOut._13 = aIn._13;
   1.383 +  aOut._14 = aIn._14;
   1.384 +  aOut._21 = aIn._21;
   1.385 +  aOut._22 = aIn._22;
   1.386 +  aOut._23 = aIn._23;
   1.387 +  aOut._24 = aIn._24;
   1.388 +  aOut._31 = aIn._31;
   1.389 +  aOut._32 = aIn._32;
   1.390 +  aOut._33 = aIn._33;
   1.391 +  aOut._34 = aIn._34;
   1.392 +  aOut._41 = aIn._41;
   1.393 +  aOut._42 = aIn._42;
   1.394 +  aOut._43 = aIn._43;
   1.395 +  aOut._44 = aIn._44;
   1.396 +}
   1.397 +
   1.398 +inline void
   1.399 +To3DMatrix(const Matrix4x4& aIn, gfx3DMatrix& aOut)
   1.400 +{
   1.401 +  aOut._11 = aIn._11;
   1.402 +  aOut._12 = aIn._12;
   1.403 +  aOut._13 = aIn._13;
   1.404 +  aOut._14 = aIn._14;
   1.405 +  aOut._21 = aIn._21;
   1.406 +  aOut._22 = aIn._22;
   1.407 +  aOut._23 = aIn._23;
   1.408 +  aOut._24 = aIn._24;
   1.409 +  aOut._31 = aIn._31;
   1.410 +  aOut._32 = aIn._32;
   1.411 +  aOut._33 = aIn._33;
   1.412 +  aOut._34 = aIn._34;
   1.413 +  aOut._41 = aIn._41;
   1.414 +  aOut._42 = aIn._42;
   1.415 +  aOut._43 = aIn._43;
   1.416 +  aOut._44 = aIn._44;
   1.417 +}
   1.418 +
   1.419 +}
   1.420 +}
   1.421 +
   1.422 +#endif

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