gfx/thebes/gfxBlur.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/gfx/thebes/gfxBlur.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,151 @@
     1.4 +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
     1.5 + * This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#ifndef GFX_BLUR_H
    1.10 +#define GFX_BLUR_H
    1.11 +
    1.12 +#include "gfxTypes.h"
    1.13 +#include "nsSize.h"
    1.14 +#include "nsAutoPtr.h"
    1.15 +#include "gfxPoint.h"
    1.16 +#include "mozilla/RefPtr.h"
    1.17 +
    1.18 +class gfxContext;
    1.19 +struct gfxRect;
    1.20 +struct gfxRGBA;
    1.21 +class gfxCornerSizes;
    1.22 +class gfxMatrix;
    1.23 +
    1.24 +namespace mozilla {
    1.25 +  namespace gfx {
    1.26 +    class AlphaBoxBlur;
    1.27 +    class SourceSurface;
    1.28 +    class DrawTarget;
    1.29 +  }
    1.30 +}
    1.31 +
    1.32 +/**
    1.33 + * Implementation of a triple box blur approximation of a Gaussian blur.
    1.34 + *
    1.35 + * A Gaussian blur is good for blurring because, when done independently
    1.36 + * in the horizontal and vertical directions, it matches the result that
    1.37 + * would be obtained using a different (rotated) set of axes.  A triple
    1.38 + * box blur is a very close approximation of a Gaussian.
    1.39 + *
    1.40 + * Creates an 8-bit alpha channel context for callers to draw in,
    1.41 + * spreads the contents of that context, blurs the contents, and applies
    1.42 + * it as an alpha mask on a different existing context.
    1.43 + * 
    1.44 + * A spread N makes each output pixel the maximum value of all source
    1.45 + * pixels within a square of side length 2N+1 centered on the output pixel.
    1.46 + * 
    1.47 + * A temporary surface is created in the Init function. The caller then draws
    1.48 + * any desired content onto the context acquired through GetContext, and lastly
    1.49 + * calls Paint to apply the blurred content as an alpha mask.
    1.50 + */
    1.51 +class gfxAlphaBoxBlur
    1.52 +{
    1.53 +public:
    1.54 +    gfxAlphaBoxBlur();
    1.55 +
    1.56 +    ~gfxAlphaBoxBlur();
    1.57 +
    1.58 +    /**
    1.59 +     * Constructs a box blur and initializes the temporary surface.
    1.60 +     * @param aRect The coordinates of the surface to create in device units.
    1.61 +     *
    1.62 +     * @param aBlurRadius The blur radius in pixels.  This is the radius of
    1.63 +     *   the entire (triple) kernel function.  Each individual box blur has
    1.64 +     *   radius approximately 1/3 this value, or diameter approximately 2/3
    1.65 +     *   this value.  This parameter should nearly always be computed using
    1.66 +     *   CalculateBlurRadius, below.
    1.67 +     *
    1.68 +     * @param aDirtyRect A pointer to a dirty rect, measured in device units,
    1.69 +     *  if available. This will be used for optimizing the blur operation. It
    1.70 +     *  is safe to pass nullptr here.
    1.71 +     *
    1.72 +     * @param aSkipRect A pointer to a rect, measured in device units, that
    1.73 +     *  represents an area where blurring is unnecessary and shouldn't be done
    1.74 +     *  for speed reasons. It is safe to pass nullptr here.
    1.75 +     */
    1.76 +    gfxContext* Init(const gfxRect& aRect,
    1.77 +                     const gfxIntSize& aSpreadRadius,
    1.78 +                     const gfxIntSize& aBlurRadius,
    1.79 +                     const gfxRect* aDirtyRect,
    1.80 +                     const gfxRect* aSkipRect);
    1.81 +
    1.82 +    /**
    1.83 +     * Returns the context that should be drawn to supply the alpha mask to be
    1.84 +     * blurred. If the returned surface is null, then there was an error in
    1.85 +     * its creation.
    1.86 +     */
    1.87 +    gfxContext* GetContext()
    1.88 +    {
    1.89 +        return mContext;
    1.90 +    }
    1.91 +
    1.92 +    /**
    1.93 +     * Does the actual blurring/spreading and mask applying. Users of this
    1.94 +     * object must have drawn whatever they want to be blurred onto the internal
    1.95 +     * gfxContext returned by GetContext before calling this.
    1.96 +     *
    1.97 +     * @param aDestinationCtx The graphics context on which to apply the
    1.98 +     *  blurred mask.
    1.99 +     */
   1.100 +    void Paint(gfxContext* aDestinationCtx);
   1.101 +
   1.102 +    /**
   1.103 +     * Calculates a blur radius that, when used with box blur, approximates
   1.104 +     * a Gaussian blur with the given standard deviation.  The result of
   1.105 +     * this function should be used as the aBlurRadius parameter to Init,
   1.106 +     * above.
   1.107 +     */
   1.108 +    static gfxIntSize CalculateBlurRadius(const gfxPoint& aStandardDeviation);
   1.109 +
   1.110 +    /**
   1.111 +     * Blurs a coloured rectangle onto aDestinationCtx. This is equivalent
   1.112 +     * to calling Init(), drawing a rectangle onto the returned surface
   1.113 +     * and then calling Paint, but may let us optimize better in the
   1.114 +     * backend.
   1.115 +     *
   1.116 +     * @param aDestinationCtx      The destination to blur to.
   1.117 +     * @param aRect                The rectangle to blur in device pixels.
   1.118 +     * @param aCornerRadii         Corner radii for aRect, if it is a rounded
   1.119 +     *                             rectangle.
   1.120 +     * @param aBlurRadius          The standard deviation of the blur.
   1.121 +     * @param aShadowColor         The color to draw the blurred shadow.
   1.122 +     * @param aDirtyRect           An area in device pixels that is dirty and needs
   1.123 +     *                             to be redrawn.
   1.124 +     * @param aSkipRect            An area in device pixels to avoid blurring over,
   1.125 +     *                             to prevent unnecessary work.
   1.126 +     */
   1.127 +    static void BlurRectangle(gfxContext *aDestinationCtx,
   1.128 +                              const gfxRect& aRect,
   1.129 +                              gfxCornerSizes* aCornerRadii,
   1.130 +                              const gfxPoint& aBlurStdDev,
   1.131 +                              const gfxRGBA& aShadowColor,
   1.132 +                              const gfxRect& aDirtyRect,
   1.133 +                              const gfxRect& aSkipRect);
   1.134 +
   1.135 +
   1.136 +
   1.137 +protected:
   1.138 +    /**
   1.139 +     * The context of the temporary alpha surface.
   1.140 +     */
   1.141 +    nsRefPtr<gfxContext> mContext;
   1.142 +
   1.143 +    /**
   1.144 +     * The temporary alpha surface.
   1.145 +     */
   1.146 +    nsAutoArrayPtr<unsigned char> mData;
   1.147 +
   1.148 +     /**
   1.149 +      * The object that actually does the blurring for us.
   1.150 +      */
   1.151 +    mozilla::gfx::AlphaBoxBlur *mBlur;
   1.152 +};
   1.153 +
   1.154 +#endif /* GFX_BLUR_H */

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