1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/gfx/thebes/gfxQuaternion.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,71 @@ 1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- 1.5 + * This Source Code Form is subject to the terms of the Mozilla Public 1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this 1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ 1.8 + 1.9 +#ifndef GFX_QUATERNION_H 1.10 +#define GFX_QUATERNION_H 1.11 + 1.12 +#include "mozilla/gfx/BasePoint4D.h" 1.13 +#include "gfx3DMatrix.h" 1.14 +#include "nsAlgorithm.h" 1.15 +#include <algorithm> 1.16 + 1.17 +struct gfxQuaternion : public mozilla::gfx::BasePoint4D<gfxFloat, gfxQuaternion> { 1.18 + typedef mozilla::gfx::BasePoint4D<gfxFloat, gfxQuaternion> Super; 1.19 + 1.20 + gfxQuaternion() : Super() {} 1.21 + gfxQuaternion(gfxFloat aX, gfxFloat aY, gfxFloat aZ, gfxFloat aW) : Super(aX, aY, aZ, aW) {} 1.22 + 1.23 + gfxQuaternion(const gfx3DMatrix& aMatrix) { 1.24 + w = 0.5 * sqrt(std::max(1 + aMatrix[0][0] + aMatrix[1][1] + aMatrix[2][2], 0.0f)); 1.25 + x = 0.5 * sqrt(std::max(1 + aMatrix[0][0] - aMatrix[1][1] - aMatrix[2][2], 0.0f)); 1.26 + y = 0.5 * sqrt(std::max(1 - aMatrix[0][0] + aMatrix[1][1] - aMatrix[2][2], 0.0f)); 1.27 + z = 0.5 * sqrt(std::max(1 - aMatrix[0][0] - aMatrix[1][1] + aMatrix[2][2], 0.0f)); 1.28 + 1.29 + if(aMatrix[2][1] > aMatrix[1][2]) 1.30 + x = -x; 1.31 + if(aMatrix[0][2] > aMatrix[2][0]) 1.32 + y = -y; 1.33 + if(aMatrix[1][0] > aMatrix[0][1]) 1.34 + z = -z; 1.35 + } 1.36 + 1.37 + gfxQuaternion Slerp(const gfxQuaternion &aOther, gfxFloat aCoeff) { 1.38 + gfxFloat dot = mozilla::clamped(DotProduct(aOther), -1.0, 1.0); 1.39 + if (dot == 1.0) { 1.40 + return *this; 1.41 + } 1.42 + 1.43 + gfxFloat theta = acos(dot); 1.44 + gfxFloat rsintheta = 1/sqrt(1 - dot*dot); 1.45 + gfxFloat rightWeight = sin(aCoeff*theta)*rsintheta; 1.46 + 1.47 + gfxQuaternion left = *this; 1.48 + gfxQuaternion right = aOther; 1.49 + 1.50 + left *= cos(aCoeff*theta) - dot*rightWeight; 1.51 + right *= rightWeight; 1.52 + 1.53 + return left + right; 1.54 + } 1.55 + 1.56 + gfx3DMatrix ToMatrix() { 1.57 + gfx3DMatrix temp; 1.58 + 1.59 + temp[0][0] = 1 - 2 * (y * y + z * z); 1.60 + temp[0][1] = 2 * (x * y + w * z); 1.61 + temp[0][2] = 2 * (x * z - w * y); 1.62 + temp[1][0] = 2 * (x * y - w * z); 1.63 + temp[1][1] = 1 - 2 * (x * x + z * z); 1.64 + temp[1][2] = 2 * (y * z + w * x); 1.65 + temp[2][0] = 2 * (x * z + w * y); 1.66 + temp[2][1] = 2 * (y * z - w * x); 1.67 + temp[2][2] = 1 - 2 * (x * x + y * y); 1.68 + 1.69 + return temp; 1.70 + } 1.71 + 1.72 +}; 1.73 + 1.74 +#endif /* GFX_QUATERNION_H */