image/src/ClippedImage.cpp

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/image/src/ClippedImage.cpp	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,424 @@
     1.4 +/* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
     1.5 +/* This Source Code Form is subject to the terms of the Mozilla Public
     1.6 + * License, v. 2.0. If a copy of the MPL was not distributed with this
     1.7 + * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
     1.8 +
     1.9 +#include "gfxDrawable.h"
    1.10 +#include "gfxPlatform.h"
    1.11 +#include "gfxUtils.h"
    1.12 +#include "mozilla/gfx/2D.h"
    1.13 +#include "mozilla/RefPtr.h"
    1.14 +
    1.15 +#include "ClippedImage.h"
    1.16 +#include "Orientation.h"
    1.17 +#include "SVGImageContext.h"
    1.18 +
    1.19 +using namespace mozilla;
    1.20 +using namespace mozilla::gfx;
    1.21 +using mozilla::layers::LayerManager;
    1.22 +using mozilla::layers::ImageContainer;
    1.23 +
    1.24 +namespace mozilla {
    1.25 +namespace image {
    1.26 +
    1.27 +class ClippedImageCachedSurface
    1.28 +{
    1.29 +public:
    1.30 +  ClippedImageCachedSurface(TemporaryRef<SourceSurface> aSurface,
    1.31 +                            const nsIntSize& aViewportSize,
    1.32 +                            const SVGImageContext* aSVGContext,
    1.33 +                            float aFrame,
    1.34 +                            uint32_t aFlags)
    1.35 +    : mSurface(aSurface)
    1.36 +    , mViewportSize(aViewportSize)
    1.37 +    , mFrame(aFrame)
    1.38 +    , mFlags(aFlags)
    1.39 +  {
    1.40 +    MOZ_ASSERT(mSurface, "Must have a valid surface");
    1.41 +    if (aSVGContext) {
    1.42 +      mSVGContext.construct(*aSVGContext);
    1.43 +    }
    1.44 +  }
    1.45 +
    1.46 +  bool Matches(const nsIntSize& aViewportSize,
    1.47 +               const SVGImageContext* aSVGContext,
    1.48 +               float aFrame,
    1.49 +               uint32_t aFlags)
    1.50 +  {
    1.51 +    bool matchesSVGContext = (!aSVGContext && mSVGContext.empty()) ||
    1.52 +                             *aSVGContext == mSVGContext.ref();
    1.53 +    return mViewportSize == aViewportSize &&
    1.54 +           matchesSVGContext &&
    1.55 +           mFrame == aFrame &&
    1.56 +           mFlags == aFlags;
    1.57 +  }
    1.58 +
    1.59 +  TemporaryRef<SourceSurface> Surface() {
    1.60 +    return mSurface;
    1.61 +  }
    1.62 +
    1.63 +private:
    1.64 +  RefPtr<SourceSurface>              mSurface;
    1.65 +  const nsIntSize                    mViewportSize;
    1.66 +  Maybe<SVGImageContext>             mSVGContext;
    1.67 +  const float                        mFrame;
    1.68 +  const uint32_t                     mFlags;
    1.69 +};
    1.70 +
    1.71 +class DrawSingleTileCallback : public gfxDrawingCallback
    1.72 +{
    1.73 +public:
    1.74 +  DrawSingleTileCallback(ClippedImage* aImage,
    1.75 +                         const nsIntRect& aClip,
    1.76 +                         const nsIntSize& aViewportSize,
    1.77 +                         const SVGImageContext* aSVGContext,
    1.78 +                         uint32_t aWhichFrame,
    1.79 +                         uint32_t aFlags)
    1.80 +    : mImage(aImage)
    1.81 +    , mClip(aClip)
    1.82 +    , mViewportSize(aViewportSize)
    1.83 +    , mSVGContext(aSVGContext)
    1.84 +    , mWhichFrame(aWhichFrame)
    1.85 +    , mFlags(aFlags)
    1.86 +  {
    1.87 +    MOZ_ASSERT(mImage, "Must have an image to clip");
    1.88 +  }
    1.89 +
    1.90 +  virtual bool operator()(gfxContext* aContext,
    1.91 +                          const gfxRect& aFillRect,
    1.92 +                          const GraphicsFilter& aFilter,
    1.93 +                          const gfxMatrix& aTransform)
    1.94 +  {
    1.95 +    // Draw the image. |gfxCallbackDrawable| always calls this function with
    1.96 +    // arguments that guarantee we never tile.
    1.97 +    mImage->DrawSingleTile(aContext, aFilter, aTransform, aFillRect, mClip,
    1.98 +                           mViewportSize, mSVGContext, mWhichFrame, mFlags);
    1.99 +
   1.100 +    return true;
   1.101 +  }
   1.102 +
   1.103 +private:
   1.104 +  nsRefPtr<ClippedImage> mImage;
   1.105 +  const nsIntRect        mClip;
   1.106 +  const nsIntSize        mViewportSize;
   1.107 +  const SVGImageContext* mSVGContext;
   1.108 +  const uint32_t         mWhichFrame;
   1.109 +  const uint32_t         mFlags;
   1.110 +};
   1.111 +
   1.112 +ClippedImage::ClippedImage(Image* aImage,
   1.113 +                           nsIntRect aClip)
   1.114 +  : ImageWrapper(aImage)
   1.115 +  , mClip(aClip)
   1.116 +{
   1.117 +  MOZ_ASSERT(aImage != nullptr, "ClippedImage requires an existing Image");
   1.118 +}
   1.119 +
   1.120 +ClippedImage::~ClippedImage()
   1.121 +{ }
   1.122 +
   1.123 +bool
   1.124 +ClippedImage::ShouldClip()
   1.125 +{
   1.126 +  // We need to evaluate the clipping region against the image's width and height
   1.127 +  // once they're available to determine if it's valid and whether we actually
   1.128 +  // need to do any work. We may fail if the image's width and height aren't
   1.129 +  // available yet, in which case we'll try again later.
   1.130 +  if (mShouldClip.empty()) {
   1.131 +    int32_t width, height;
   1.132 +    nsRefPtr<imgStatusTracker> innerImageStatusTracker =
   1.133 +      InnerImage()->GetStatusTracker();
   1.134 +    if (InnerImage()->HasError()) {
   1.135 +      // If there's a problem with the inner image we'll let it handle everything.
   1.136 +      mShouldClip.construct(false);
   1.137 +    } else if (NS_SUCCEEDED(InnerImage()->GetWidth(&width)) && width > 0 &&
   1.138 +               NS_SUCCEEDED(InnerImage()->GetHeight(&height)) && height > 0) {
   1.139 +      // Clamp the clipping region to the size of the underlying image.
   1.140 +      mClip = mClip.Intersect(nsIntRect(0, 0, width, height));
   1.141 +
   1.142 +      // If the clipping region is the same size as the underlying image we
   1.143 +      // don't have to do anything.
   1.144 +      mShouldClip.construct(!mClip.IsEqualInterior(nsIntRect(0, 0, width, height)));
   1.145 +    } else if (innerImageStatusTracker &&
   1.146 +               innerImageStatusTracker->IsLoading()) {
   1.147 +      // The image just hasn't finished loading yet. We don't yet know whether
   1.148 +      // clipping with be needed or not for now. Just return without memoizing
   1.149 +      // anything.
   1.150 +      return false;
   1.151 +    } else {
   1.152 +      // We have a fully loaded image without a clearly defined width and
   1.153 +      // height. This can happen with SVG images.
   1.154 +      mShouldClip.construct(false);
   1.155 +    }
   1.156 +  }
   1.157 +
   1.158 +  MOZ_ASSERT(!mShouldClip.empty(), "Should have computed a result");
   1.159 +  return mShouldClip.ref();
   1.160 +}
   1.161 +
   1.162 +NS_IMPL_ISUPPORTS(ClippedImage, imgIContainer)
   1.163 +
   1.164 +nsIntRect
   1.165 +ClippedImage::FrameRect(uint32_t aWhichFrame)
   1.166 +{
   1.167 +  if (!ShouldClip()) {
   1.168 +    return InnerImage()->FrameRect(aWhichFrame);
   1.169 +  }
   1.170 +
   1.171 +  return nsIntRect(0, 0, mClip.width, mClip.height);
   1.172 +}
   1.173 +
   1.174 +NS_IMETHODIMP
   1.175 +ClippedImage::GetWidth(int32_t* aWidth)
   1.176 +{
   1.177 +  if (!ShouldClip()) {
   1.178 +    return InnerImage()->GetWidth(aWidth);
   1.179 +  }
   1.180 +
   1.181 +  *aWidth = mClip.width;
   1.182 +  return NS_OK;
   1.183 +}
   1.184 +
   1.185 +NS_IMETHODIMP
   1.186 +ClippedImage::GetHeight(int32_t* aHeight)
   1.187 +{
   1.188 +  if (!ShouldClip()) {
   1.189 +    return InnerImage()->GetHeight(aHeight);
   1.190 +  }
   1.191 +
   1.192 +  *aHeight = mClip.height;
   1.193 +  return NS_OK;
   1.194 +}
   1.195 +
   1.196 +NS_IMETHODIMP
   1.197 +ClippedImage::GetIntrinsicSize(nsSize* aSize)
   1.198 +{
   1.199 +  if (!ShouldClip()) {
   1.200 +    return InnerImage()->GetIntrinsicSize(aSize);
   1.201 +  }
   1.202 +
   1.203 +  *aSize = nsSize(mClip.width, mClip.height);
   1.204 +  return NS_OK;
   1.205 +}
   1.206 +
   1.207 +NS_IMETHODIMP
   1.208 +ClippedImage::GetIntrinsicRatio(nsSize* aRatio)
   1.209 +{
   1.210 +  if (!ShouldClip()) {
   1.211 +    return InnerImage()->GetIntrinsicRatio(aRatio);
   1.212 +  }
   1.213 +
   1.214 +  *aRatio = nsSize(mClip.width, mClip.height);
   1.215 +  return NS_OK;
   1.216 +}
   1.217 +
   1.218 +NS_IMETHODIMP_(TemporaryRef<SourceSurface>)
   1.219 +ClippedImage::GetFrame(uint32_t aWhichFrame,
   1.220 +                       uint32_t aFlags)
   1.221 +{
   1.222 +  return GetFrameInternal(mClip.Size(), nullptr, aWhichFrame, aFlags);
   1.223 +}
   1.224 +
   1.225 +TemporaryRef<SourceSurface>
   1.226 +ClippedImage::GetFrameInternal(const nsIntSize& aViewportSize,
   1.227 +                               const SVGImageContext* aSVGContext,
   1.228 +                               uint32_t aWhichFrame,
   1.229 +                               uint32_t aFlags)
   1.230 +{
   1.231 +  if (!ShouldClip()) {
   1.232 +    return InnerImage()->GetFrame(aWhichFrame, aFlags);
   1.233 +  }
   1.234 +
   1.235 +  float frameToDraw = InnerImage()->GetFrameIndex(aWhichFrame);
   1.236 +  if (!mCachedSurface || !mCachedSurface->Matches(aViewportSize,
   1.237 +                                                  aSVGContext,
   1.238 +                                                  frameToDraw,
   1.239 +                                                  aFlags)) {
   1.240 +    // Create a surface to draw into.
   1.241 +    RefPtr<DrawTarget> target = gfxPlatform::GetPlatform()->
   1.242 +      CreateOffscreenContentDrawTarget(IntSize(mClip.width, mClip.height),
   1.243 +                                       SurfaceFormat::B8G8R8A8);
   1.244 +
   1.245 +    nsRefPtr<gfxContext> ctx = new gfxContext(target);
   1.246 +
   1.247 +    // Create our callback.
   1.248 +    nsRefPtr<gfxDrawingCallback> drawTileCallback =
   1.249 +      new DrawSingleTileCallback(this, mClip, aViewportSize, aSVGContext, aWhichFrame, aFlags);
   1.250 +    nsRefPtr<gfxDrawable> drawable =
   1.251 +      new gfxCallbackDrawable(drawTileCallback, mClip.Size());
   1.252 +
   1.253 +    // Actually draw. The callback will end up invoking DrawSingleTile.
   1.254 +    gfxRect imageRect(0, 0, mClip.width, mClip.height);
   1.255 +    gfxUtils::DrawPixelSnapped(ctx, drawable, gfxMatrix(),
   1.256 +                               imageRect, imageRect, imageRect, imageRect,
   1.257 +                               gfxImageFormat::ARGB32,
   1.258 +                               GraphicsFilter::FILTER_FAST);
   1.259 +
   1.260 +    // Cache the resulting surface.
   1.261 +    mCachedSurface = new ClippedImageCachedSurface(target->Snapshot(),
   1.262 +                                                   aViewportSize,
   1.263 +                                                   aSVGContext,
   1.264 +                                                   frameToDraw,
   1.265 +                                                   aFlags);
   1.266 +  }
   1.267 +
   1.268 +  MOZ_ASSERT(mCachedSurface, "Should have a cached surface now");
   1.269 +  return mCachedSurface->Surface();
   1.270 +}
   1.271 +
   1.272 +NS_IMETHODIMP
   1.273 +ClippedImage::GetImageContainer(LayerManager* aManager, ImageContainer** _retval)
   1.274 +{
   1.275 +  // XXX(seth): We currently don't have a way of clipping the result of
   1.276 +  // GetImageContainer. We work around this by always returning null, but if it
   1.277 +  // ever turns out that ClippedImage is widely used on codepaths that can
   1.278 +  // actually benefit from GetImageContainer, it would be a good idea to fix
   1.279 +  // that method for performance reasons.
   1.280 +
   1.281 +  if (!ShouldClip()) {
   1.282 +    return InnerImage()->GetImageContainer(aManager, _retval);
   1.283 +  }
   1.284 +
   1.285 +  *_retval = nullptr;
   1.286 +  return NS_OK;
   1.287 +}
   1.288 +
   1.289 +bool
   1.290 +ClippedImage::MustCreateSurface(gfxContext* aContext,
   1.291 +                                const gfxMatrix& aTransform,
   1.292 +                                const gfxRect& aSourceRect,
   1.293 +                                const nsIntRect& aSubimage,
   1.294 +                                const uint32_t aFlags) const
   1.295 +{
   1.296 +  gfxRect gfxImageRect(0, 0, mClip.width, mClip.height);
   1.297 +  nsIntRect intImageRect(0, 0, mClip.width, mClip.height);
   1.298 +  bool willTile = !gfxImageRect.Contains(aSourceRect) &&
   1.299 +                  !(aFlags & imgIContainer::FLAG_CLAMP);
   1.300 +  bool willResample = (aContext->CurrentMatrix().HasNonIntegerTranslation() ||
   1.301 +                       aTransform.HasNonIntegerTranslation()) &&
   1.302 +                      (willTile || !aSubimage.Contains(intImageRect));
   1.303 +  return willTile || willResample;
   1.304 +}
   1.305 +
   1.306 +NS_IMETHODIMP
   1.307 +ClippedImage::Draw(gfxContext* aContext,
   1.308 +                   GraphicsFilter aFilter,
   1.309 +                   const gfxMatrix& aUserSpaceToImageSpace,
   1.310 +                   const gfxRect& aFill,
   1.311 +                   const nsIntRect& aSubimage,
   1.312 +                   const nsIntSize& aViewportSize,
   1.313 +                   const SVGImageContext* aSVGContext,
   1.314 +                   uint32_t aWhichFrame,
   1.315 +                   uint32_t aFlags)
   1.316 +{
   1.317 +  if (!ShouldClip()) {
   1.318 +    return InnerImage()->Draw(aContext, aFilter, aUserSpaceToImageSpace,
   1.319 +                              aFill, aSubimage, aViewportSize, aSVGContext,
   1.320 +                              aWhichFrame, aFlags);
   1.321 +  }
   1.322 +
   1.323 +  // Check for tiling. If we need to tile then we need to create a
   1.324 +  // gfxCallbackDrawable to handle drawing for us.
   1.325 +  gfxRect sourceRect = aUserSpaceToImageSpace.Transform(aFill);
   1.326 +  if (MustCreateSurface(aContext, aUserSpaceToImageSpace, sourceRect, aSubimage, aFlags)) {
   1.327 +    // Create a temporary surface containing a single tile of this image.
   1.328 +    // GetFrame will call DrawSingleTile internally.
   1.329 +    RefPtr<SourceSurface> surface =
   1.330 +      GetFrameInternal(aViewportSize, aSVGContext, aWhichFrame, aFlags);
   1.331 +    NS_ENSURE_TRUE(surface, NS_ERROR_FAILURE);
   1.332 +
   1.333 +    // Create a drawable from that surface.
   1.334 +    nsRefPtr<gfxSurfaceDrawable> drawable =
   1.335 +      new gfxSurfaceDrawable(surface, gfxIntSize(mClip.width, mClip.height));
   1.336 +
   1.337 +    // Draw.
   1.338 +    gfxRect imageRect(0, 0, mClip.width, mClip.height);
   1.339 +    gfxRect subimage(aSubimage.x, aSubimage.y, aSubimage.width, aSubimage.height);
   1.340 +    gfxUtils::DrawPixelSnapped(aContext, drawable, aUserSpaceToImageSpace,
   1.341 +                               subimage, sourceRect, imageRect, aFill,
   1.342 +                               gfxImageFormat::ARGB32, aFilter);
   1.343 +
   1.344 +    return NS_OK;
   1.345 +  }
   1.346 +
   1.347 +  // Determine the appropriate subimage for the inner image.
   1.348 +  nsIntRect innerSubimage(aSubimage);
   1.349 +  innerSubimage.MoveBy(mClip.x, mClip.y);
   1.350 +  innerSubimage.Intersect(mClip);
   1.351 +
   1.352 +  return DrawSingleTile(aContext, aFilter, aUserSpaceToImageSpace, aFill, innerSubimage,
   1.353 +                        aViewportSize, aSVGContext, aWhichFrame, aFlags);
   1.354 +}
   1.355 +
   1.356 +gfxFloat
   1.357 +ClippedImage::ClampFactor(const gfxFloat aToClamp, const int aReference) const
   1.358 +{
   1.359 +  return aToClamp > aReference ? aReference / aToClamp
   1.360 +                               : 1.0;
   1.361 +}
   1.362 +
   1.363 +nsresult
   1.364 +ClippedImage::DrawSingleTile(gfxContext* aContext,
   1.365 +                             GraphicsFilter aFilter,
   1.366 +                             const gfxMatrix& aUserSpaceToImageSpace,
   1.367 +                             const gfxRect& aFill,
   1.368 +                             const nsIntRect& aSubimage,
   1.369 +                             const nsIntSize& aViewportSize,
   1.370 +                             const SVGImageContext* aSVGContext,
   1.371 +                             uint32_t aWhichFrame,
   1.372 +                             uint32_t aFlags)
   1.373 +{
   1.374 +  MOZ_ASSERT(!MustCreateSurface(aContext, aUserSpaceToImageSpace,
   1.375 +                                aUserSpaceToImageSpace.Transform(aFill),
   1.376 +                                aSubimage - nsIntPoint(mClip.x, mClip.y), aFlags),
   1.377 +             "DrawSingleTile shouldn't need to create a surface");
   1.378 +
   1.379 +  // Make the viewport reflect the original image's size.
   1.380 +  nsIntSize viewportSize(aViewportSize);
   1.381 +  int32_t imgWidth, imgHeight;
   1.382 +  if (NS_SUCCEEDED(InnerImage()->GetWidth(&imgWidth)) &&
   1.383 +      NS_SUCCEEDED(InnerImage()->GetHeight(&imgHeight))) {
   1.384 +    viewportSize = nsIntSize(imgWidth, imgHeight);
   1.385 +  } else {
   1.386 +    MOZ_ASSERT(false, "If ShouldClip() led us to draw then we should never get here");
   1.387 +  }
   1.388 +
   1.389 +  // Add a translation to the transform to reflect the clipping region.
   1.390 +  gfxMatrix transform(aUserSpaceToImageSpace);
   1.391 +  transform.Multiply(gfxMatrix().Translate(gfxPoint(mClip.x, mClip.y)));
   1.392 +
   1.393 +  // "Clamp the source rectangle" to the clipping region's width and height.
   1.394 +  // Really, this means modifying the transform to get the results we want.
   1.395 +  gfxRect sourceRect = transform.Transform(aFill);
   1.396 +  if (sourceRect.width > mClip.width || sourceRect.height > mClip.height) {
   1.397 +    gfxMatrix clampSource;
   1.398 +    clampSource.Translate(gfxPoint(sourceRect.x, sourceRect.y));
   1.399 +    clampSource.Scale(ClampFactor(sourceRect.width, mClip.width),
   1.400 +                      ClampFactor(sourceRect.height, mClip.height));
   1.401 +    clampSource.Translate(gfxPoint(-sourceRect.x, -sourceRect.y));
   1.402 +    transform.Multiply(clampSource);
   1.403 +  }
   1.404 +
   1.405 +  return InnerImage()->Draw(aContext, aFilter, transform, aFill, aSubimage,
   1.406 +                            viewportSize, aSVGContext, aWhichFrame, aFlags);
   1.407 +}
   1.408 +
   1.409 +NS_IMETHODIMP
   1.410 +ClippedImage::RequestDiscard()
   1.411 +{
   1.412 +  // We're very aggressive about discarding.
   1.413 +  mCachedSurface = nullptr;
   1.414 +
   1.415 +  return InnerImage()->RequestDiscard();
   1.416 +}
   1.417 +
   1.418 +NS_IMETHODIMP_(Orientation)
   1.419 +ClippedImage::GetOrientation()
   1.420 +{
   1.421 +  // XXX(seth): This should not actually be here; this is just to work around a
   1.422 +  // what appears to be a bug in MSVC's linker.
   1.423 +  return InnerImage()->GetOrientation();
   1.424 +}
   1.425 +
   1.426 +} // namespace image
   1.427 +} // namespace mozilla

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