image/test/crashtests/delaytest.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/image/test/crashtests/delaytest.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,44 @@
     1.4 +<!DOCTYPE HTML>
     1.5 +<html class="reftest-wait">
     1.6 +<head>
     1.7 +<title>Delayed image reftest wrapper</title>
     1.8 +</head>
     1.9 +<body>
    1.10 +<img id="image1">
    1.11 +<script>
    1.12 +// This loads a externally specified image, forces a draw (in case of
    1.13 +// decode-on-draw), waits 350ms, and then triggers the reftest snapshot.
    1.14 +// This allows the animation on the page to complete.
    1.15 +//
    1.16 +// Use as "delaytest.html?animation.png"
    1.17 +//
    1.18 +
    1.19 +// Get the image URL from our URL
    1.20 +var imgURL = document.location.search.substr(1);
    1.21 +
    1.22 +// Load the image
    1.23 +var img = document.images[0];
    1.24 +img.src = imgURL;
    1.25 +img.onload = forceDecode;
    1.26 +img.onerror = forceDecode;
    1.27 +
    1.28 +function forceDecode() {
    1.29 +
    1.30 +  try {
    1.31 +    // We need to force drawing of the image in an invisible context
    1.32 +    var canvas = document.createElement("canvas");
    1.33 +    var ctx = canvas.getContext("2d");
    1.34 +    ctx.drawImage(img, 0, 0);
    1.35 +  } catch(e) {}
    1.36 +
    1.37 +  // We've force the decode. start the timer to trigger the reftest
    1.38 +  startTimer();
    1.39 +}
    1.40 +
    1.41 +function startTimer() {
    1.42 +  const delay = 350;
    1.43 +  setTimeout("document.documentElement.className = '';", delay);
    1.44 +}
    1.45 +</script>
    1.46 +</body>
    1.47 +</html>

mercurial