1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/image/test/mochitest/test_bug399925.html Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,80 @@ 1.4 +<!DOCTYPE HTML> 1.5 +<html> 1.6 +<!-- 1.7 +https://bugzilla.mozilla.org/show_bug.cgi?id=399925 1.8 +--> 1.9 +<head> 1.10 + <title>Test for Bug 399925</title> 1.11 + <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script> 1.12 + <script type="text/javascript" src="imgutils.js"></script> 1.13 + <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" /> 1.14 +</head> 1.15 +<body> 1.16 +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=399925">Mozilla Bug 399925</a> 1.17 +<p id="display"></p> 1.18 +<div id="content" style="display: none"> 1.19 +<img src="bug399925.gif" id="gif" /> 1.20 +<canvas id="canvas" width="100" height="100"> </canvas> 1.21 +</div> 1.22 +<pre id="test"> 1.23 +<script class="testbody" type="text/javascript"> 1.24 + 1.25 +/** Test for Bug 399925. **/ 1.26 +var pngResults = new Array(); 1.27 +var oldTimeoutPref; 1.28 +var oldDiscardPref; 1.29 +SimpleTest.waitForExplicitFinish(); 1.30 +window.onload = runTest; 1.31 + 1.32 +function runTest() 1.33 +{ 1.34 + // Get the old discard timeout 1.35 + oldTimeoutPref = getImagePref(DISCARD_TIMEOUT_PREF); 1.36 + 1.37 + // We're testing discarding here, so we should make sure it's flipped on 1.38 + oldDiscardPref = getImagePref(DISCARD_ENABLED_PREF); 1.39 + 1.40 + // Enable Discarding 1.41 + setImagePref(DISCARD_ENABLED_PREF, true); 1.42 + 1.43 + // Sets the discard timer to 500ms so we don't have to wait so long. The 1.44 + // actual time is nondeterministic, but is bounded by 2 * timer = 1 second. 1.45 + setImagePref(DISCARD_TIMEOUT_PREF, 1000); 1.46 + 1.47 + // Create the image _after_ setting the discard timer pref 1.48 + var image = new Image(); 1.49 + image.setAttribute("id", "gif"); 1.50 + image.src = "bug399925.gif"; 1.51 + document.getElementById("content").appendChild(image); 1.52 + 1.53 + // draw the canvas once 1.54 + drawCanvas(); 1.55 + 1.56 + // Set the timeout to draw it after discard 1.57 + setTimeout('drawCanvas(); allDone();', 3000); 1.58 +} 1.59 + 1.60 +function drawCanvas() 1.61 +{ 1.62 + var canvas = document.getElementById('canvas'); 1.63 + var context = canvas.getContext('2d'); 1.64 + var gif = document.getElementById('gif'); 1.65 + 1.66 + context.drawImage(gif, 0, 0); 1.67 + ok(true, "we got through the drawImage call without an exception being thrown"); 1.68 + pngResults.push(canvas.toDataURL); 1.69 +} 1.70 + 1.71 +function allDone() 1.72 +{ 1.73 + is(pngResults[0], pngResults[1], "got different rendered results"); 1.74 + setImagePref(DISCARD_TIMEOUT_PREF, oldTimeoutPref); 1.75 + setImagePref(DISCARD_ENABLED_PREF, oldDiscardPref); 1.76 + SimpleTest.finish(); 1.77 +} 1.78 + 1.79 +</script> 1.80 +</pre> 1.81 +</body> 1.82 +</html> 1.83 +