image/test/mochitest/test_bug399925.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/image/test/mochitest/test_bug399925.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,80 @@
     1.4 +<!DOCTYPE HTML>
     1.5 +<html>
     1.6 +<!--
     1.7 +https://bugzilla.mozilla.org/show_bug.cgi?id=399925
     1.8 +-->
     1.9 +<head>
    1.10 +  <title>Test for Bug 399925</title>
    1.11 +  <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
    1.12 +  <script type="text/javascript" src="imgutils.js"></script>
    1.13 +  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
    1.14 +</head>
    1.15 +<body>
    1.16 +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=399925">Mozilla Bug 399925</a>
    1.17 +<p id="display"></p>
    1.18 +<div id="content" style="display: none">
    1.19 +<img src="bug399925.gif" id="gif" />
    1.20 +<canvas id="canvas" width="100" height="100"> </canvas>  
    1.21 +</div>
    1.22 +<pre id="test">
    1.23 +<script class="testbody" type="text/javascript">
    1.24 +
    1.25 +/** Test for Bug 399925. **/
    1.26 +var pngResults = new Array();
    1.27 +var oldTimeoutPref;
    1.28 +var oldDiscardPref;
    1.29 +SimpleTest.waitForExplicitFinish();
    1.30 +window.onload = runTest;
    1.31 +
    1.32 +function runTest()
    1.33 +{
    1.34 +  // Get the old discard timeout
    1.35 +  oldTimeoutPref = getImagePref(DISCARD_TIMEOUT_PREF);
    1.36 +
    1.37 +  // We're testing discarding here, so we should make sure it's flipped on
    1.38 +  oldDiscardPref = getImagePref(DISCARD_ENABLED_PREF);
    1.39 +
    1.40 +  // Enable Discarding
    1.41 +  setImagePref(DISCARD_ENABLED_PREF, true);
    1.42 +
    1.43 +  // Sets the discard timer to 500ms so we don't have to wait so long. The
    1.44 +  // actual time is nondeterministic, but is bounded by 2 * timer = 1 second.
    1.45 +  setImagePref(DISCARD_TIMEOUT_PREF, 1000);
    1.46 +
    1.47 +  // Create the image _after_ setting the discard timer pref
    1.48 +  var image = new Image();
    1.49 +  image.setAttribute("id", "gif");
    1.50 +  image.src = "bug399925.gif";
    1.51 +  document.getElementById("content").appendChild(image);
    1.52 +
    1.53 +  // draw the canvas once
    1.54 +  drawCanvas();
    1.55 +
    1.56 +  // Set the timeout to draw it after discard
    1.57 +  setTimeout('drawCanvas(); allDone();', 3000);
    1.58 +}
    1.59 +
    1.60 +function drawCanvas()
    1.61 +{
    1.62 +    var canvas = document.getElementById('canvas');
    1.63 +    var context = canvas.getContext('2d');
    1.64 +    var gif = document.getElementById('gif');
    1.65 +
    1.66 +    context.drawImage(gif, 0, 0);
    1.67 +    ok(true, "we got through the drawImage call without an exception being thrown");
    1.68 +    pngResults.push(canvas.toDataURL);
    1.69 +}
    1.70 +
    1.71 +function allDone()
    1.72 +{
    1.73 +    is(pngResults[0], pngResults[1], "got different rendered results");
    1.74 +    setImagePref(DISCARD_TIMEOUT_PREF, oldTimeoutPref);
    1.75 +    setImagePref(DISCARD_ENABLED_PREF, oldDiscardPref);
    1.76 +    SimpleTest.finish();
    1.77 +}
    1.78 +
    1.79 +</script>
    1.80 +</pre>
    1.81 +</body>
    1.82 +</html>
    1.83 +

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