image/test/mochitest/test_bug478398.html

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/image/test/mochitest/test_bug478398.html	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,85 @@
     1.4 +<!DOCTYPE HTML>
     1.5 +<html>
     1.6 +<!--
     1.7 +https://bugzilla.mozilla.org/show_bug.cgi?id=478398
     1.8 +-->
     1.9 +<head>
    1.10 +  <title>Test for Bug 478398</title>
    1.11 +  <script type="text/javascript" src="/tests/SimpleTest/SimpleTest.js"></script>
    1.12 +  <script type="text/javascript" src="imgutils.js"></script>
    1.13 +  <link rel="stylesheet" type="text/css" href="/tests/SimpleTest/test.css" />
    1.14 +</head>
    1.15 +<body>
    1.16 +<a target="_blank" href="https://bugzilla.mozilla.org/show_bug.cgi?id=478398">Mozilla Bug 478398</a>
    1.17 +<pre id="test">
    1.18 +<script class="testbody" type="text/javascript">
    1.19 +
    1.20 +/** Test for Bug 399925. **/
    1.21 +var oldTimeoutPref;
    1.22 +var oldDiscardPref;
    1.23 +SimpleTest.waitForExplicitFinish();
    1.24 +window.onload = stage1;
    1.25 +var imageFilename = "bug478398_ONLY.png";
    1.26 +
    1.27 +function stage1()
    1.28 +{
    1.29 +  // Get the current pref values
    1.30 +  oldTimeoutPref = getImagePref(DISCARD_TIMEOUT_PREF);
    1.31 +  oldDiscardPref = getImagePref(DISCARD_ENABLED_PREF);
    1.32 +
    1.33 +  // We're testing discarding here
    1.34 +  setImagePref(DISCARD_ENABLED_PREF, true);
    1.35 +
    1.36 +  // Sets the discard timer to 500 ms (max timeout = 2*500ms = 1s)
    1.37 +  setImagePref(DISCARD_TIMEOUT_PREF, 500);
    1.38 +
    1.39 +  // Create the image _after_ setting the discard timer pref
    1.40 +  // This image was carefully constructed to make it a "big win" for discarding,
    1.41 +  // so any reasonable heuristic should still discard it.
    1.42 +  var image = new Image();
    1.43 +  image.setAttribute("id", "testimage");
    1.44 +  image.style.display = "none";
    1.45 +  image.src = imageFilename;
    1.46 +
    1.47 +  // Put the image into the document
    1.48 +  document.body.appendChild(image);
    1.49 +
    1.50 +  // Wait for load, then do stage2
    1.51 +  image.onload = stage2;
    1.52 +}
    1.53 +
    1.54 +function stage2()
    1.55 +{
    1.56 +  // Make sure we're loaded
    1.57 +  ok(isImageLoaded("testimage"), "image should be loaded");
    1.58 +
    1.59 +  // We're loaded - force a synchronous decode
    1.60 +  forceDecode("testimage");
    1.61 +
    1.62 +  // We should be decoded
    1.63 +  ok(isFrameDecoded("testimage"), "image should be decoded");
    1.64 +
    1.65 +  // Wait 1.5 seconds, then finish the test
    1.66 +  setTimeout("finishTest();", 1500);
    1.67 +
    1.68 +}
    1.69 +
    1.70 +function finishTest()
    1.71 +{
    1.72 +  // The image should be discarded by now
    1.73 +  ok(!isFrameDecoded("testimage"), "image should have been discarded!");
    1.74 +
    1.75 +  // Reset the prefs
    1.76 +  setImagePref(DISCARD_TIMEOUT_PREF, oldTimeoutPref);
    1.77 +  setImagePref(DISCARD_ENABLED_PREF, oldDiscardPref);
    1.78 +
    1.79 +  // Finish the test
    1.80 +  SimpleTest.finish();
    1.81 +}
    1.82 +
    1.83 +
    1.84 +</script>
    1.85 +</pre>
    1.86 +</body>
    1.87 +</html>
    1.88 +

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