1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/intl/icu/source/common/uvectr64.h Wed Dec 31 06:09:35 2014 +0100 1.3 @@ -0,0 +1,277 @@ 1.4 +/* 1.5 +********************************************************************** 1.6 +* Copyright (C) 1999-2010, International Business Machines 1.7 +* Corporation and others. All Rights Reserved. 1.8 +********************************************************************** 1.9 +*/ 1.10 + 1.11 +// 1.12 +// UVector64 is a class implementing a vector of 64 bit integers. 1.13 +// It is similar to UVector32, but holds int64_t values rather than int32_t. 1.14 +// Most of the code is unchanged from UVector. 1.15 +// 1.16 + 1.17 +#ifndef UVECTOR64_H 1.18 +#define UVECTOR64_H 1.19 + 1.20 +#include "unicode/utypes.h" 1.21 +#include "unicode/uobject.h" 1.22 +#include "uhash.h" 1.23 +#include "uassert.h" 1.24 + 1.25 +U_NAMESPACE_BEGIN 1.26 + 1.27 + 1.28 + 1.29 +/** 1.30 + * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector 1.31 + * that has a subset of methods from UVector32 1.32 + * 1.33 + * <p>This is a very simple implementation, written to satisfy an 1.34 + * immediate porting need. As such, it is not completely fleshed out, 1.35 + * and it aims for simplicity and conformity. Nonetheless, it serves 1.36 + * its purpose (porting code from java that uses java.util.Vector) 1.37 + * well, and it could be easily made into a more robust vector class. 1.38 + * 1.39 + * <p><b>Design notes</b> 1.40 + * 1.41 + * <p>There is index bounds checking, but little is done about it. If 1.42 + * indices are out of bounds, either nothing happens, or zero is 1.43 + * returned. We <em>do</em> avoid indexing off into the weeds. 1.44 + * 1.45 + * <p>There is detection of out of memory, but the handling is very 1.46 + * coarse-grained -- similar to UnicodeString's protocol, but even 1.47 + * coarser. The class contains <em>one static flag</em> that is set 1.48 + * when any call to <tt>new</tt> returns zero. This allows the caller 1.49 + * to use several vectors and make just one check at the end to see if 1.50 + * a memory failure occurred. This is more efficient than making a 1.51 + * check after each call on each vector when doing many operations on 1.52 + * multiple vectors. The single static flag works best when memory 1.53 + * failures are infrequent, and when recovery options are limited or 1.54 + * nonexistent. 1.55 + * 1.56 + * <p><b>To do</b> 1.57 + * 1.58 + * <p>Improve the handling of index out of bounds errors. 1.59 + * 1.60 + */ 1.61 +class U_COMMON_API UVector64 : public UObject { 1.62 +private: 1.63 + int32_t count; 1.64 + 1.65 + int32_t capacity; 1.66 + 1.67 + int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow. 1.68 + 1.69 + int64_t* elements; 1.70 + 1.71 +public: 1.72 + UVector64(UErrorCode &status); 1.73 + 1.74 + UVector64(int32_t initialCapacity, UErrorCode &status); 1.75 + 1.76 + virtual ~UVector64(); 1.77 + 1.78 + /** 1.79 + * Assign this object to another (make this a copy of 'other'). 1.80 + * Use the 'assign' function to assign each element. 1.81 + */ 1.82 + void assign(const UVector64& other, UErrorCode &ec); 1.83 + 1.84 + /** 1.85 + * Compare this vector with another. They will be considered 1.86 + * equal if they are of the same size and all elements are equal, 1.87 + * as compared using this object's comparer. 1.88 + */ 1.89 + UBool operator==(const UVector64& other); 1.90 + 1.91 + /** 1.92 + * Equivalent to !operator==() 1.93 + */ 1.94 + inline UBool operator!=(const UVector64& other); 1.95 + 1.96 + //------------------------------------------------------------ 1.97 + // subset of java.util.Vector API 1.98 + //------------------------------------------------------------ 1.99 + 1.100 + void addElement(int64_t elem, UErrorCode &status); 1.101 + 1.102 + void setElementAt(int64_t elem, int32_t index); 1.103 + 1.104 + void insertElementAt(int64_t elem, int32_t index, UErrorCode &status); 1.105 + 1.106 + int64_t elementAti(int32_t index) const; 1.107 + 1.108 + //UBool equals(const UVector64 &other) const; 1.109 + 1.110 + int64_t lastElementi(void) const; 1.111 + 1.112 + //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const; 1.113 + 1.114 + //UBool contains(int64_t elem) const; 1.115 + 1.116 + //UBool containsAll(const UVector64& other) const; 1.117 + 1.118 + //UBool removeAll(const UVector64& other); 1.119 + 1.120 + //UBool retainAll(const UVector64& other); 1.121 + 1.122 + //void removeElementAt(int32_t index); 1.123 + 1.124 + void removeAllElements(); 1.125 + 1.126 + int32_t size(void) const; 1.127 + 1.128 + //UBool isEmpty(void) const; 1.129 + 1.130 + // Inline. Use this one for speedy size check. 1.131 + inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); 1.132 + 1.133 + // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary. 1.134 + UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); 1.135 + 1.136 + /** 1.137 + * Change the size of this vector as follows: If newSize is 1.138 + * smaller, then truncate the array, possibly deleting held 1.139 + * elements for i >= newSize. If newSize is larger, grow the 1.140 + * array, filling in new slows with zero. 1.141 + */ 1.142 + void setSize(int32_t newSize); 1.143 + 1.144 + //------------------------------------------------------------ 1.145 + // New API 1.146 + //------------------------------------------------------------ 1.147 + 1.148 + //UBool containsNone(const UVector64& other) const; 1.149 + 1.150 + 1.151 + //void sortedInsert(int64_t elem, UErrorCode& ec); 1.152 + 1.153 + /** 1.154 + * Returns a pointer to the internal array holding the vector. 1.155 + */ 1.156 + int64_t *getBuffer() const; 1.157 + 1.158 + /** 1.159 + * Set the maximum allowed buffer capacity for this vector/stack. 1.160 + * Default with no limit set is unlimited, go until malloc() fails. 1.161 + * A Limit of zero means unlimited capacity. 1.162 + * Units are vector elements (64 bits each), not bytes. 1.163 + */ 1.164 + void setMaxCapacity(int32_t limit); 1.165 + 1.166 + /** 1.167 + * ICU "poor man's RTTI", returns a UClassID for this class. 1.168 + */ 1.169 + static UClassID U_EXPORT2 getStaticClassID(); 1.170 + 1.171 + /** 1.172 + * ICU "poor man's RTTI", returns a UClassID for the actual class. 1.173 + */ 1.174 + virtual UClassID getDynamicClassID() const; 1.175 + 1.176 +private: 1.177 + void _init(int32_t initialCapacity, UErrorCode &status); 1.178 + 1.179 + // Disallow 1.180 + UVector64(const UVector64&); 1.181 + 1.182 + // Disallow 1.183 + UVector64& operator=(const UVector64&); 1.184 + 1.185 + 1.186 + // API Functions for Stack operations. 1.187 + // In the original UVector, these were in a separate derived class, UStack. 1.188 + // Here in UVector64, they are all together. 1.189 +public: 1.190 + //UBool empty(void) const; // TODO: redundant, same as empty(). Remove it? 1.191 + 1.192 + //int64_t peeki(void) const; 1.193 + 1.194 + int64_t popi(void); 1.195 + 1.196 + int64_t push(int64_t i, UErrorCode &status); 1.197 + 1.198 + int64_t *reserveBlock(int32_t size, UErrorCode &status); 1.199 + int64_t *popFrame(int32_t size); 1.200 +}; 1.201 + 1.202 + 1.203 +// UVector64 inlines 1.204 + 1.205 +inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { 1.206 + if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { 1.207 + return TRUE; 1.208 + } else { 1.209 + return expandCapacity(minimumCapacity, status); 1.210 + } 1.211 +} 1.212 + 1.213 +inline int64_t UVector64::elementAti(int32_t index) const { 1.214 + return (0 <= index && index < count) ? elements[index] : 0; 1.215 +} 1.216 + 1.217 + 1.218 +inline void UVector64::addElement(int64_t elem, UErrorCode &status) { 1.219 + if (ensureCapacity(count + 1, status)) { 1.220 + elements[count] = elem; 1.221 + count++; 1.222 + } 1.223 +} 1.224 + 1.225 +inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) { 1.226 + if (ensureCapacity(count+size, status) == FALSE) { 1.227 + return NULL; 1.228 + } 1.229 + int64_t *rp = elements+count; 1.230 + count += size; 1.231 + return rp; 1.232 +} 1.233 + 1.234 +inline int64_t *UVector64::popFrame(int32_t size) { 1.235 + U_ASSERT(count >= size); 1.236 + count -= size; 1.237 + if (count < 0) { 1.238 + count = 0; 1.239 + } 1.240 + return elements+count-size; 1.241 +} 1.242 + 1.243 + 1.244 + 1.245 +inline int32_t UVector64::size(void) const { 1.246 + return count; 1.247 +} 1.248 + 1.249 +inline int64_t UVector64::lastElementi(void) const { 1.250 + return elementAti(count-1); 1.251 +} 1.252 + 1.253 +inline UBool UVector64::operator!=(const UVector64& other) { 1.254 + return !operator==(other); 1.255 +} 1.256 + 1.257 +inline int64_t *UVector64::getBuffer() const { 1.258 + return elements; 1.259 +} 1.260 + 1.261 + 1.262 +// UStack inlines 1.263 + 1.264 +inline int64_t UVector64::push(int64_t i, UErrorCode &status) { 1.265 + addElement(i, status); 1.266 + return i; 1.267 +} 1.268 + 1.269 +inline int64_t UVector64::popi(void) { 1.270 + int64_t result = 0; 1.271 + if (count > 0) { 1.272 + count--; 1.273 + result = elements[count]; 1.274 + } 1.275 + return result; 1.276 +} 1.277 + 1.278 +U_NAMESPACE_END 1.279 + 1.280 +#endif