ipc/chromium/src/base/simple_thread.cc

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/ipc/chromium/src/base/simple_thread.cc	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,118 @@
     1.4 +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
     1.5 +// Use of this source code is governed by a BSD-style license that can be
     1.6 +// found in the LICENSE file.
     1.7 +
     1.8 +#include "base/simple_thread.h"
     1.9 +
    1.10 +#include "base/waitable_event.h"
    1.11 +#include "base/logging.h"
    1.12 +#include "base/platform_thread.h"
    1.13 +#include "base/string_util.h"
    1.14 +
    1.15 +namespace base {
    1.16 +
    1.17 +void SimpleThread::Start() {
    1.18 +  DCHECK(!HasBeenStarted()) << "Tried to Start a thread multiple times.";
    1.19 +  bool success = PlatformThread::Create(options_.stack_size(), this, &thread_);
    1.20 +  CHECK(success);
    1.21 +  event_.Wait();  // Wait for the thread to complete initialization.
    1.22 +}
    1.23 +
    1.24 +void SimpleThread::Join() {
    1.25 +  DCHECK(HasBeenStarted()) << "Tried to Join a never-started thread.";
    1.26 +  DCHECK(!HasBeenJoined()) << "Tried to Join a thread multiple times.";
    1.27 +  PlatformThread::Join(thread_);
    1.28 +  joined_ = true;
    1.29 +}
    1.30 +
    1.31 +void SimpleThread::ThreadMain() {
    1.32 +  tid_ = PlatformThread::CurrentId();
    1.33 +  // Construct our full name of the form "name_prefix_/TID".
    1.34 +  name_.push_back('/');
    1.35 +  name_.append(IntToString(tid_));
    1.36 +  PlatformThread::SetName(name_.c_str());
    1.37 +
    1.38 +  // We've initialized our new thread, signal that we're done to Start().
    1.39 +  event_.Signal();
    1.40 +
    1.41 +  Run();
    1.42 +}
    1.43 +
    1.44 +SimpleThread::~SimpleThread() {
    1.45 +  DCHECK(HasBeenStarted()) << "SimpleThread was never started.";
    1.46 +  DCHECK(HasBeenJoined()) << "SimpleThread destroyed without being Join()ed.";
    1.47 +}
    1.48 +
    1.49 +void DelegateSimpleThread::Run() {
    1.50 +  DCHECK(delegate_) << "Tried to call Run without a delegate (called twice?)";
    1.51 +  delegate_->Run();
    1.52 +  delegate_ = NULL;
    1.53 +}
    1.54 +
    1.55 +DelegateSimpleThreadPool::~DelegateSimpleThreadPool() {
    1.56 +  DCHECK(threads_.empty());
    1.57 +  DCHECK(delegates_.empty());
    1.58 +  DCHECK(!dry_.IsSignaled());
    1.59 +}
    1.60 +
    1.61 +void DelegateSimpleThreadPool::Start() {
    1.62 +  DCHECK(threads_.empty()) << "Start() called with outstanding threads.";
    1.63 +  for (int i = 0; i < num_threads_; ++i) {
    1.64 +    DelegateSimpleThread* thread = new DelegateSimpleThread(this, name_prefix_);
    1.65 +    thread->Start();
    1.66 +    threads_.push_back(thread);
    1.67 +  }
    1.68 +}
    1.69 +
    1.70 +void DelegateSimpleThreadPool::JoinAll() {
    1.71 +  DCHECK(!threads_.empty()) << "JoinAll() called with no outstanding threads.";
    1.72 +
    1.73 +  // Tell all our threads to quit their worker loop.
    1.74 +  AddWork(NULL, num_threads_);
    1.75 +
    1.76 +  // Join and destroy all the worker threads.
    1.77 +  for (int i = 0; i < num_threads_; ++i) {
    1.78 +    threads_[i]->Join();
    1.79 +    delete threads_[i];
    1.80 +  }
    1.81 +  threads_.clear();
    1.82 +  DCHECK(delegates_.empty());
    1.83 +}
    1.84 +
    1.85 +void DelegateSimpleThreadPool::AddWork(Delegate* delegate, int repeat_count) {
    1.86 +  AutoLock locked(lock_);
    1.87 +  for (int i = 0; i < repeat_count; ++i)
    1.88 +    delegates_.push(delegate);
    1.89 +  // If we were empty, signal that we have work now.
    1.90 +  if (!dry_.IsSignaled())
    1.91 +    dry_.Signal();
    1.92 +}
    1.93 +
    1.94 +void DelegateSimpleThreadPool::Run() {
    1.95 +  Delegate* work;
    1.96 +
    1.97 +  while (true) {
    1.98 +    dry_.Wait();
    1.99 +    {
   1.100 +      AutoLock locked(lock_);
   1.101 +      if (!dry_.IsSignaled())
   1.102 +        continue;
   1.103 +
   1.104 +      DCHECK(!delegates_.empty());
   1.105 +      work = delegates_.front();
   1.106 +      delegates_.pop();
   1.107 +
   1.108 +      // Signal to any other threads that we're currently out of work.
   1.109 +      if (delegates_.empty())
   1.110 +        dry_.Reset();
   1.111 +    }
   1.112 +
   1.113 +    // A NULL delegate pointer signals us to quit.
   1.114 +    if (!work)
   1.115 +      break;
   1.116 +
   1.117 +    work->Run();
   1.118 +  }
   1.119 +}
   1.120 +
   1.121 +}  // namespace base

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