ipc/chromium/src/base/waitable_event_watcher.h

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/ipc/chromium/src/base/waitable_event_watcher.h	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,153 @@
     1.4 +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
     1.5 +// Use of this source code is governed by a BSD-style license that can be
     1.6 +// found in the LICENSE file.
     1.7 +
     1.8 +#ifndef BASE_WAITABLE_EVENT_WATCHER_H_
     1.9 +#define BASE_WAITABLE_EVENT_WATCHER_H_
    1.10 +
    1.11 +#include "build/build_config.h"
    1.12 +
    1.13 +#if defined(OS_WIN)
    1.14 +#include "base/object_watcher.h"
    1.15 +#else
    1.16 +#include "base/message_loop.h"
    1.17 +#include "base/waitable_event.h"
    1.18 +#endif
    1.19 +
    1.20 +namespace base {
    1.21 +
    1.22 +class Flag;
    1.23 +class AsyncWaiter;
    1.24 +class AsyncCallbackTask;
    1.25 +class WaitableEvent;
    1.26 +
    1.27 +// -----------------------------------------------------------------------------
    1.28 +// This class provides a way to wait on a WaitableEvent asynchronously.
    1.29 +//
    1.30 +// Each instance of this object can be waiting on a single WaitableEvent. When
    1.31 +// the waitable event is signaled, a callback is made in the thread of a given
    1.32 +// MessageLoop. This callback can be deleted by deleting the waiter.
    1.33 +//
    1.34 +// Typical usage:
    1.35 +//
    1.36 +//   class MyClass : public base::WaitableEventWatcher::Delegate {
    1.37 +//    public:
    1.38 +//     void DoStuffWhenSignaled(WaitableEvent *waitable_event) {
    1.39 +//       watcher_.StartWatching(waitable_event, this);
    1.40 +//     }
    1.41 +//     virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) {
    1.42 +//       // OK, time to do stuff!
    1.43 +//     }
    1.44 +//    private:
    1.45 +//     base::WaitableEventWatcher watcher_;
    1.46 +//   };
    1.47 +//
    1.48 +// In the above example, MyClass wants to "do stuff" when waitable_event
    1.49 +// becomes signaled. WaitableEventWatcher makes this task easy. When MyClass
    1.50 +// goes out of scope, the watcher_ will be destroyed, and there is no need to
    1.51 +// worry about OnWaitableEventSignaled being called on a deleted MyClass
    1.52 +// pointer.
    1.53 +//
    1.54 +// BEWARE: With automatically reset WaitableEvents, a signal may be lost if it
    1.55 +// occurs just before a WaitableEventWatcher is deleted. There is currently no
    1.56 +// safe way to stop watching an automatic reset WaitableEvent without possibly
    1.57 +// missing a signal.
    1.58 +//
    1.59 +// NOTE: you /are/ allowed to delete the WaitableEvent while still waiting on
    1.60 +// it with a Watcher. It will act as if the event was never signaled.
    1.61 +// -----------------------------------------------------------------------------
    1.62 +
    1.63 +class WaitableEventWatcher
    1.64 +#if defined(OS_POSIX)
    1.65 +    : public MessageLoop::DestructionObserver
    1.66 +#endif
    1.67 +{
    1.68 + public:
    1.69 +
    1.70 +  WaitableEventWatcher();
    1.71 +  ~WaitableEventWatcher();
    1.72 +
    1.73 +  class Delegate {
    1.74 +   public:
    1.75 +    virtual ~Delegate() { }
    1.76 +
    1.77 +    // -------------------------------------------------------------------------
    1.78 +    // This is called on the MessageLoop thread when WaitableEvent has been
    1.79 +    // signaled.
    1.80 +    //
    1.81 +    // Note: the event may not be signaled by the time that this function is
    1.82 +    // called. This indicates only that it has been signaled at some point in
    1.83 +    // the past.
    1.84 +    // -------------------------------------------------------------------------
    1.85 +    virtual void OnWaitableEventSignaled(WaitableEvent* waitable_event) = 0;
    1.86 +  };
    1.87 +
    1.88 +  // ---------------------------------------------------------------------------
    1.89 +  // When @event is signaled, the given delegate is called on the thread of the
    1.90 +  // current message loop when StartWatching is called. The delegate is not
    1.91 +  // deleted.
    1.92 +  // ---------------------------------------------------------------------------
    1.93 +  bool StartWatching(WaitableEvent* event, Delegate* delegate);
    1.94 +
    1.95 +  // ---------------------------------------------------------------------------
    1.96 +  // Cancel the current watch. Must be called from the same thread which
    1.97 +  // started the watch.
    1.98 +  //
    1.99 +  // Does nothing if no event is being watched, nor if the watch has completed.
   1.100 +  // The delegate will *not* be called for the current watch after this
   1.101 +  // function returns. Since the delegate runs on the same thread as this
   1.102 +  // function, it cannot be called during this function either.
   1.103 +  // ---------------------------------------------------------------------------
   1.104 +  void StopWatching();
   1.105 +
   1.106 +  // ---------------------------------------------------------------------------
   1.107 +  // Return the currently watched event, or NULL if no object is currently being
   1.108 +  // watched.
   1.109 +  // ---------------------------------------------------------------------------
   1.110 +  WaitableEvent* GetWatchedEvent();
   1.111 +
   1.112 + private:
   1.113 +  WaitableEvent* event_;
   1.114 +
   1.115 +#if defined(OS_WIN)
   1.116 +  // ---------------------------------------------------------------------------
   1.117 +  // The helper class exists because, if WaitableEventWatcher were to inherit
   1.118 +  // from ObjectWatcher::Delegate, then it couldn't also have an inner class
   1.119 +  // called Delegate (at least on Windows). Thus this object exists to proxy
   1.120 +  // the callback function
   1.121 +  // ---------------------------------------------------------------------------
   1.122 +  class ObjectWatcherHelper : public ObjectWatcher::Delegate {
   1.123 +   public:
   1.124 +    ObjectWatcherHelper(WaitableEventWatcher* watcher);
   1.125 +
   1.126 +    // -------------------------------------------------------------------------
   1.127 +    // Implementation of ObjectWatcher::Delegate
   1.128 +    // -------------------------------------------------------------------------
   1.129 +    void OnObjectSignaled(HANDLE h);
   1.130 +
   1.131 +   private:
   1.132 +    WaitableEventWatcher *const watcher_;
   1.133 +  };
   1.134 +
   1.135 +  void OnObjectSignaled();
   1.136 +
   1.137 +  Delegate* delegate_;
   1.138 +  ObjectWatcherHelper helper_;
   1.139 +  ObjectWatcher watcher_;
   1.140 +#else
   1.141 +  // ---------------------------------------------------------------------------
   1.142 +  // Implementation of MessageLoop::DestructionObserver
   1.143 +  // ---------------------------------------------------------------------------
   1.144 +  void WillDestroyCurrentMessageLoop();
   1.145 +
   1.146 +  MessageLoop* message_loop_;
   1.147 +  scoped_refptr<Flag> cancel_flag_;
   1.148 +  AsyncWaiter* waiter_;
   1.149 +  AsyncCallbackTask* callback_task_;
   1.150 +  scoped_refptr<WaitableEvent::WaitableEventKernel> kernel_;
   1.151 +#endif
   1.152 +};
   1.153 +
   1.154 +}  // namespace base
   1.155 +
   1.156 +#endif  // BASE_WAITABLE_EVENT_WATCHER_H_

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