ipc/chromium/src/chrome/common/ipc_sync_channel.cc

changeset 0
6474c204b198
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/ipc/chromium/src/chrome/common/ipc_sync_channel.cc	Wed Dec 31 06:09:35 2014 +0100
     1.3 @@ -0,0 +1,453 @@
     1.4 +// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
     1.5 +// Use of this source code is governed by a BSD-style license that can be
     1.6 +// found in the LICENSE file.
     1.7 +
     1.8 +#include "chrome/common/ipc_sync_channel.h"
     1.9 +
    1.10 +#include "base/lazy_instance.h"
    1.11 +#include "base/logging.h"
    1.12 +#include "base/thread_local.h"
    1.13 +#include "base/message_loop.h"
    1.14 +#include "base/waitable_event.h"
    1.15 +#include "base/waitable_event_watcher.h"
    1.16 +#include "chrome/common/ipc_sync_message.h"
    1.17 +
    1.18 +using base::TimeDelta;
    1.19 +using base::TimeTicks;
    1.20 +using base::WaitableEvent;
    1.21 +
    1.22 +namespace IPC {
    1.23 +// When we're blocked in a Send(), we need to process incoming synchronous
    1.24 +// messages right away because it could be blocking our reply (either
    1.25 +// directly from the same object we're calling, or indirectly through one or
    1.26 +// more other channels).  That means that in SyncContext's OnMessageReceived,
    1.27 +// we need to process sync message right away if we're blocked.  However a
    1.28 +// simple check isn't sufficient, because the listener thread can be in the
    1.29 +// process of calling Send.
    1.30 +// To work around this, when SyncChannel filters a sync message, it sets
    1.31 +// an event that the listener thread waits on during its Send() call.  This
    1.32 +// allows us to dispatch incoming sync messages when blocked.  The race
    1.33 +// condition is handled because if Send is in the process of being called, it
    1.34 +// will check the event.  In case the listener thread isn't sending a message,
    1.35 +// we queue a task on the listener thread to dispatch the received messages.
    1.36 +// The messages are stored in this queue object that's shared among all
    1.37 +// SyncChannel objects on the same thread (since one object can receive a
    1.38 +// sync message while another one is blocked).
    1.39 +
    1.40 +class SyncChannel::ReceivedSyncMsgQueue :
    1.41 +    public base::RefCountedThreadSafe<ReceivedSyncMsgQueue> {
    1.42 + public:
    1.43 +  // Returns the ReceivedSyncMsgQueue instance for this thread, creating one
    1.44 +  // if necessary.  Call RemoveContext on the same thread when done.
    1.45 +  static ReceivedSyncMsgQueue* AddContext() {
    1.46 +    // We want one ReceivedSyncMsgQueue per listener thread (i.e. since multiple
    1.47 +    // SyncChannel objects can block the same thread).
    1.48 +    ReceivedSyncMsgQueue* rv = lazy_tls_ptr_.Pointer()->Get();
    1.49 +    if (!rv) {
    1.50 +      rv = new ReceivedSyncMsgQueue();
    1.51 +      ReceivedSyncMsgQueue::lazy_tls_ptr_.Pointer()->Set(rv);
    1.52 +    }
    1.53 +    rv->listener_count_++;
    1.54 +    return rv;
    1.55 +  }
    1.56 +
    1.57 +  ~ReceivedSyncMsgQueue() {
    1.58 +  }
    1.59 +
    1.60 +  // Called on IPC thread when a synchronous message or reply arrives.
    1.61 +  void QueueMessage(const Message& msg, SyncChannel::SyncContext* context) {
    1.62 +    bool was_task_pending;
    1.63 +    {
    1.64 +      AutoLock auto_lock(message_lock_);
    1.65 +
    1.66 +      was_task_pending = task_pending_;
    1.67 +      task_pending_ = true;
    1.68 +
    1.69 +      // We set the event in case the listener thread is blocked (or is about
    1.70 +      // to). In case it's not, the PostTask dispatches the messages.
    1.71 +      message_queue_.push_back(QueuedMessage(new Message(msg), context));
    1.72 +    }
    1.73 +
    1.74 +    dispatch_event_.Signal();
    1.75 +    if (!was_task_pending) {
    1.76 +      listener_message_loop_->PostTask(FROM_HERE, NewRunnableMethod(
    1.77 +          this, &ReceivedSyncMsgQueue::DispatchMessagesTask));
    1.78 +    }
    1.79 +  }
    1.80 +
    1.81 +  void QueueReply(const Message &msg, SyncChannel::SyncContext* context) {
    1.82 +    received_replies_.push_back(QueuedMessage(new Message(msg), context));
    1.83 +  }
    1.84 +
    1.85 +  // Called on the listener's thread to process any queues synchronous
    1.86 +  // messages.
    1.87 +  void DispatchMessagesTask() {
    1.88 +    {
    1.89 +      AutoLock auto_lock(message_lock_);
    1.90 +      task_pending_ = false;
    1.91 +    }
    1.92 +    DispatchMessages();
    1.93 +  }
    1.94 +
    1.95 +  void DispatchMessages() {
    1.96 +    while (true) {
    1.97 +      Message* message;
    1.98 +      scoped_refptr<SyncChannel::SyncContext> context;
    1.99 +      {
   1.100 +        AutoLock auto_lock(message_lock_);
   1.101 +        if (message_queue_.empty())
   1.102 +          break;
   1.103 +
   1.104 +        message = message_queue_.front().message;
   1.105 +        context = message_queue_.front().context;
   1.106 +        message_queue_.pop_front();
   1.107 +      }
   1.108 +
   1.109 +      context->OnDispatchMessage(*message);
   1.110 +      delete message;
   1.111 +    }
   1.112 +  }
   1.113 +
   1.114 +  // SyncChannel calls this in its destructor.
   1.115 +  void RemoveContext(SyncContext* context) {
   1.116 +    AutoLock auto_lock(message_lock_);
   1.117 +
   1.118 +    SyncMessageQueue::iterator iter = message_queue_.begin();
   1.119 +    while (iter != message_queue_.end()) {
   1.120 +      if (iter->context == context) {
   1.121 +        delete iter->message;
   1.122 +        iter = message_queue_.erase(iter);
   1.123 +      } else {
   1.124 +        iter++;
   1.125 +      }
   1.126 +    }
   1.127 +
   1.128 +    if (--listener_count_ == 0) {
   1.129 +      DCHECK(lazy_tls_ptr_.Pointer()->Get());
   1.130 +      lazy_tls_ptr_.Pointer()->Set(NULL);
   1.131 +    }
   1.132 +  }
   1.133 +
   1.134 +  WaitableEvent* dispatch_event() { return &dispatch_event_; }
   1.135 +  MessageLoop* listener_message_loop() { return listener_message_loop_; }
   1.136 +
   1.137 +  // Holds a pointer to the per-thread ReceivedSyncMsgQueue object.
   1.138 +  static base::LazyInstance<base::ThreadLocalPointer<ReceivedSyncMsgQueue> >
   1.139 +      lazy_tls_ptr_;
   1.140 +
   1.141 +  // Called on the ipc thread to check if we can unblock any current Send()
   1.142 +  // calls based on a queued reply.
   1.143 +  void DispatchReplies() {
   1.144 +    for (size_t i = 0; i < received_replies_.size(); ++i) {
   1.145 +      Message* message = received_replies_[i].message;
   1.146 +      if (received_replies_[i].context->TryToUnblockListener(message)) {
   1.147 +        delete message;
   1.148 +        received_replies_.erase(received_replies_.begin() + i);
   1.149 +        return;
   1.150 +      }
   1.151 +    }
   1.152 +  }
   1.153 +
   1.154 + private:
   1.155 +  // See the comment in SyncChannel::SyncChannel for why this event is created
   1.156 +  // as manual reset.
   1.157 +  ReceivedSyncMsgQueue() :
   1.158 +      dispatch_event_(true, false),
   1.159 +      listener_message_loop_(MessageLoop::current()),
   1.160 +      task_pending_(false),
   1.161 +      listener_count_(0) {
   1.162 +  }
   1.163 +
   1.164 +  // Holds information about a queued synchronous message or reply.
   1.165 +  struct QueuedMessage {
   1.166 +    QueuedMessage(Message* m, SyncContext* c) : message(m), context(c) { }
   1.167 +    Message* message;
   1.168 +    scoped_refptr<SyncChannel::SyncContext> context;
   1.169 +  };
   1.170 +
   1.171 +  typedef std::deque<QueuedMessage> SyncMessageQueue;
   1.172 +  SyncMessageQueue message_queue_;
   1.173 +
   1.174 +  std::vector<QueuedMessage> received_replies_;
   1.175 +
   1.176 +  // Set when we got a synchronous message that we must respond to as the
   1.177 +  // sender needs its reply before it can reply to our original synchronous
   1.178 +  // message.
   1.179 +  WaitableEvent dispatch_event_;
   1.180 +  MessageLoop* listener_message_loop_;
   1.181 +  Lock message_lock_;
   1.182 +  bool task_pending_;
   1.183 +  int listener_count_;
   1.184 +};
   1.185 +
   1.186 +base::LazyInstance<base::ThreadLocalPointer<SyncChannel::ReceivedSyncMsgQueue> >
   1.187 +    SyncChannel::ReceivedSyncMsgQueue::lazy_tls_ptr_(base::LINKER_INITIALIZED);
   1.188 +
   1.189 +SyncChannel::SyncContext::SyncContext(
   1.190 +    Channel::Listener* listener,
   1.191 +    MessageFilter* filter,
   1.192 +    MessageLoop* ipc_thread,
   1.193 +    WaitableEvent* shutdown_event)
   1.194 +    : ChannelProxy::Context(listener, filter, ipc_thread),
   1.195 +      received_sync_msgs_(ReceivedSyncMsgQueue::AddContext()),
   1.196 +      shutdown_event_(shutdown_event) {
   1.197 +}
   1.198 +
   1.199 +SyncChannel::SyncContext::~SyncContext() {
   1.200 +  while (!deserializers_.empty())
   1.201 +    Pop();
   1.202 +}
   1.203 +
   1.204 +// Adds information about an outgoing sync message to the context so that
   1.205 +// we know how to deserialize the reply.  Returns a handle that's set when
   1.206 +// the reply has arrived.
   1.207 +void SyncChannel::SyncContext::Push(SyncMessage* sync_msg) {
   1.208 +  // The event is created as manual reset because in between Signal and
   1.209 +  // OnObjectSignalled, another Send can happen which would stop the watcher
   1.210 +  // from being called.  The event would get watched later, when the nested
   1.211 +  // Send completes, so the event will need to remain set.
   1.212 +  PendingSyncMsg pending(SyncMessage::GetMessageId(*sync_msg),
   1.213 +                         sync_msg->GetReplyDeserializer(),
   1.214 +                         new WaitableEvent(true, false));
   1.215 +  AutoLock auto_lock(deserializers_lock_);
   1.216 +  deserializers_.push_back(pending);
   1.217 +}
   1.218 +
   1.219 +bool SyncChannel::SyncContext::Pop() {
   1.220 +  bool result;
   1.221 +  {
   1.222 +    AutoLock auto_lock(deserializers_lock_);
   1.223 +    PendingSyncMsg msg = deserializers_.back();
   1.224 +    delete msg.deserializer;
   1.225 +    delete msg.done_event;
   1.226 +    msg.done_event = NULL;
   1.227 +    deserializers_.pop_back();
   1.228 +    result = msg.send_result;
   1.229 +  }
   1.230 +
   1.231 +  // We got a reply to a synchronous Send() call that's blocking the listener
   1.232 +  // thread.  However, further down the call stack there could be another
   1.233 +  // blocking Send() call, whose reply we received after we made this last
   1.234 +  // Send() call.  So check if we have any queued replies available that
   1.235 +  // can now unblock the listener thread.
   1.236 +  ipc_message_loop()->PostTask(FROM_HERE, NewRunnableMethod(
   1.237 +      received_sync_msgs_.get(), &ReceivedSyncMsgQueue::DispatchReplies));
   1.238 +
   1.239 +  return result;
   1.240 +}
   1.241 +
   1.242 +WaitableEvent* SyncChannel::SyncContext::GetSendDoneEvent() {
   1.243 +  AutoLock auto_lock(deserializers_lock_);
   1.244 +  return deserializers_.back().done_event;
   1.245 +}
   1.246 +
   1.247 +WaitableEvent* SyncChannel::SyncContext::GetDispatchEvent() {
   1.248 +  return received_sync_msgs_->dispatch_event();
   1.249 +}
   1.250 +
   1.251 +void SyncChannel::SyncContext::DispatchMessages() {
   1.252 +  received_sync_msgs_->DispatchMessages();
   1.253 +}
   1.254 +
   1.255 +bool SyncChannel::SyncContext::TryToUnblockListener(const Message* msg) {
   1.256 +  AutoLock auto_lock(deserializers_lock_);
   1.257 +  if (deserializers_.empty() ||
   1.258 +      !SyncMessage::IsMessageReplyTo(*msg, deserializers_.back().id)) {
   1.259 +    return false;
   1.260 +  }
   1.261 +
   1.262 +  if (!msg->is_reply_error()) {
   1.263 +    deserializers_.back().send_result = deserializers_.back().deserializer->
   1.264 +        SerializeOutputParameters(*msg);
   1.265 +  }
   1.266 +  deserializers_.back().done_event->Signal();
   1.267 +
   1.268 +  return true;
   1.269 +}
   1.270 +
   1.271 +void SyncChannel::SyncContext::Clear() {
   1.272 +  CancelPendingSends();
   1.273 +  received_sync_msgs_->RemoveContext(this);
   1.274 +
   1.275 +  Context::Clear();
   1.276 +}
   1.277 +
   1.278 +void SyncChannel::SyncContext::OnMessageReceived(const Message& msg) {
   1.279 +  // Give the filters a chance at processing this message.
   1.280 +  if (TryFilters(msg))
   1.281 +    return;
   1.282 +
   1.283 +  if (TryToUnblockListener(&msg))
   1.284 +    return;
   1.285 +
   1.286 +  if (msg.should_unblock()) {
   1.287 +    received_sync_msgs_->QueueMessage(msg, this);
   1.288 +    return;
   1.289 +  }
   1.290 +
   1.291 +  if (msg.is_reply()) {
   1.292 +    received_sync_msgs_->QueueReply(msg, this);
   1.293 +    return;
   1.294 +  }
   1.295 +
   1.296 +  return Context::OnMessageReceivedNoFilter(msg);
   1.297 +}
   1.298 +
   1.299 +void SyncChannel::SyncContext::OnChannelError() {
   1.300 +  CancelPendingSends();
   1.301 +  shutdown_watcher_.StopWatching();
   1.302 +  Context::OnChannelError();
   1.303 +}
   1.304 +
   1.305 +void SyncChannel::SyncContext::OnChannelOpened() {
   1.306 +  shutdown_watcher_.StartWatching(shutdown_event_, this);
   1.307 +  Context::OnChannelOpened();
   1.308 +}
   1.309 +
   1.310 +void SyncChannel::SyncContext::OnChannelClosed() {
   1.311 +  shutdown_watcher_.StopWatching();
   1.312 +  Context::OnChannelClosed();
   1.313 +}
   1.314 +
   1.315 +void SyncChannel::SyncContext::OnSendTimeout(int message_id) {
   1.316 +  AutoLock auto_lock(deserializers_lock_);
   1.317 +  PendingSyncMessageQueue::iterator iter;
   1.318 +  for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++) {
   1.319 +    if (iter->id == message_id) {
   1.320 +      iter->done_event->Signal();
   1.321 +      break;
   1.322 +    }
   1.323 +  }
   1.324 +}
   1.325 +
   1.326 +void SyncChannel::SyncContext::CancelPendingSends() {
   1.327 +  AutoLock auto_lock(deserializers_lock_);
   1.328 +  PendingSyncMessageQueue::iterator iter;
   1.329 +  for (iter = deserializers_.begin(); iter != deserializers_.end(); iter++)
   1.330 +    iter->done_event->Signal();
   1.331 +}
   1.332 +
   1.333 +void SyncChannel::SyncContext::OnWaitableEventSignaled(WaitableEvent* event) {
   1.334 +  DCHECK(event == shutdown_event_);
   1.335 +  // Process shut down before we can get a reply to a synchronous message.
   1.336 +  // Cancel pending Send calls, which will end up setting the send done event.
   1.337 +  CancelPendingSends();
   1.338 +}
   1.339 +
   1.340 +
   1.341 +SyncChannel::SyncChannel(
   1.342 +    const std::wstring& channel_id, Channel::Mode mode,
   1.343 +    Channel::Listener* listener, MessageFilter* filter,
   1.344 +    MessageLoop* ipc_message_loop, bool create_pipe_now,
   1.345 +    WaitableEvent* shutdown_event)
   1.346 +    : ChannelProxy(
   1.347 +          channel_id, mode, ipc_message_loop,
   1.348 +          new SyncContext(listener, filter, ipc_message_loop, shutdown_event),
   1.349 +          create_pipe_now),
   1.350 +      sync_messages_with_no_timeout_allowed_(true) {
   1.351 +  // Ideally we only want to watch this object when running a nested message
   1.352 +  // loop.  However, we don't know when it exits if there's another nested
   1.353 +  // message loop running under it or not, so we wouldn't know whether to
   1.354 +  // stop or keep watching.  So we always watch it, and create the event as
   1.355 +  // manual reset since the object watcher might otherwise reset the event
   1.356 +  // when we're doing a WaitMany.
   1.357 +  dispatch_watcher_.StartWatching(sync_context()->GetDispatchEvent(), this);
   1.358 +}
   1.359 +
   1.360 +SyncChannel::~SyncChannel() {
   1.361 +}
   1.362 +
   1.363 +bool SyncChannel::Send(Message* message) {
   1.364 +  return SendWithTimeout(message, base::kNoTimeout);
   1.365 +}
   1.366 +
   1.367 +bool SyncChannel::SendWithTimeout(Message* message, int timeout_ms) {
   1.368 +  if (!message->is_sync()) {
   1.369 +    ChannelProxy::Send(message);
   1.370 +    return true;
   1.371 +  }
   1.372 +
   1.373 +  // *this* might get deleted in WaitForReply.
   1.374 +  scoped_refptr<SyncContext> context(sync_context());
   1.375 +  if (context->shutdown_event()->IsSignaled()) {
   1.376 +    delete message;
   1.377 +    return false;
   1.378 +  }
   1.379 +
   1.380 +  DCHECK(sync_messages_with_no_timeout_allowed_ ||
   1.381 +         timeout_ms != base::kNoTimeout);
   1.382 +  SyncMessage* sync_msg = static_cast<SyncMessage*>(message);
   1.383 +  context->Push(sync_msg);
   1.384 +  int message_id = SyncMessage::GetMessageId(*sync_msg);
   1.385 +  WaitableEvent* pump_messages_event = sync_msg->pump_messages_event();
   1.386 +
   1.387 +  ChannelProxy::Send(message);
   1.388 +
   1.389 +  if (timeout_ms != base::kNoTimeout) {
   1.390 +    // We use the sync message id so that when a message times out, we don't
   1.391 +    // confuse it with another send that is either above/below this Send in
   1.392 +    // the call stack.
   1.393 +    context->ipc_message_loop()->PostDelayedTask(FROM_HERE,
   1.394 +        NewRunnableMethod(context.get(),
   1.395 +            &SyncContext::OnSendTimeout, message_id), timeout_ms);
   1.396 +  }
   1.397 +
   1.398 +  // Wait for reply, or for any other incoming synchronous messages.
   1.399 +  WaitForReply(pump_messages_event);
   1.400 +
   1.401 +  return context->Pop();
   1.402 +}
   1.403 +
   1.404 +void SyncChannel::WaitForReply(WaitableEvent* pump_messages_event) {
   1.405 +  while (true) {
   1.406 +    WaitableEvent* objects[] = {
   1.407 +      sync_context()->GetDispatchEvent(),
   1.408 +      sync_context()->GetSendDoneEvent(),
   1.409 +      pump_messages_event
   1.410 +    };
   1.411 +
   1.412 +    unsigned count = pump_messages_event ? 3: 2;
   1.413 +    unsigned result = WaitableEvent::WaitMany(objects, count);
   1.414 +    if (result == 0 /* dispatch event */) {
   1.415 +      // We're waiting for a reply, but we received a blocking synchronous
   1.416 +      // call.  We must process it or otherwise a deadlock might occur.
   1.417 +      sync_context()->GetDispatchEvent()->Reset();
   1.418 +      sync_context()->DispatchMessages();
   1.419 +      continue;
   1.420 +    }
   1.421 +
   1.422 +    if (result == 2 /* pump_messages_event */)
   1.423 +      WaitForReplyWithNestedMessageLoop();  // Start a nested message loop.
   1.424 +
   1.425 +    break;
   1.426 +  }
   1.427 +}
   1.428 +
   1.429 +void SyncChannel::WaitForReplyWithNestedMessageLoop() {
   1.430 +  WaitableEvent* old_done_event = send_done_watcher_.GetWatchedEvent();
   1.431 +  send_done_watcher_.StopWatching();
   1.432 +  send_done_watcher_.StartWatching(sync_context()->GetSendDoneEvent(), this);
   1.433 +  bool old_state = MessageLoop::current()->NestableTasksAllowed();
   1.434 +  MessageLoop::current()->SetNestableTasksAllowed(true);
   1.435 +  MessageLoop::current()->Run();
   1.436 +  MessageLoop::current()->SetNestableTasksAllowed(old_state);
   1.437 +  if (old_done_event)
   1.438 +    send_done_watcher_.StartWatching(old_done_event, this);
   1.439 +}
   1.440 +
   1.441 +void SyncChannel::OnWaitableEventSignaled(WaitableEvent* event) {
   1.442 +  WaitableEvent* dispatch_event = sync_context()->GetDispatchEvent();
   1.443 +  if (event == dispatch_event) {
   1.444 +    // The call to DispatchMessages might delete this object, so reregister
   1.445 +    // the object watcher first.
   1.446 +    dispatch_event->Reset();
   1.447 +    dispatch_watcher_.StartWatching(dispatch_event, this);
   1.448 +    sync_context()->DispatchMessages();
   1.449 +  } else {
   1.450 +    // We got the reply, timed out or the process shutdown.
   1.451 +    DCHECK(event == sync_context()->GetSendDoneEvent());
   1.452 +    MessageLoop::current()->Quit();
   1.453 +  }
   1.454 +}
   1.455 +
   1.456 +}  // namespace IPC

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